This source file includes following definitions.
- for_surface_
- UseSharedQuadState
- UnoccludedContentRect
- UnoccludedContributingSurfaceContentRect
- AppendQuadInternal
- MaybeAppend
- Append
#include "cc/trees/quad_culler.h"
#include "cc/debug/debug_colors.h"
#include "cc/layers/append_quads_data.h"
#include "cc/layers/layer_impl.h"
#include "cc/quads/debug_border_draw_quad.h"
#include "cc/quads/render_pass.h"
#include "cc/quads/render_pass_draw_quad.h"
#include "cc/trees/occlusion_tracker.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/gfx/transform.h"
namespace cc {
QuadCuller::QuadCuller(QuadList* quad_list,
SharedQuadStateList* shared_quad_state_list,
const LayerImpl* layer,
const OcclusionTracker<LayerImpl>& occlusion_tracker,
bool for_surface)
: quad_list_(quad_list),
shared_quad_state_list_(shared_quad_state_list),
layer_(layer),
occlusion_tracker_(occlusion_tracker),
current_shared_quad_state_(NULL),
for_surface_(for_surface) {}
SharedQuadState* QuadCuller::UseSharedQuadState(
scoped_ptr<SharedQuadState> shared_quad_state) {
current_shared_quad_state_ = shared_quad_state.get();
shared_quad_state_list_->push_back(shared_quad_state.Pass());
return current_shared_quad_state_;
}
gfx::Rect QuadCuller::UnoccludedContentRect(
const gfx::Rect& content_rect,
const gfx::Transform& draw_transform) {
return occlusion_tracker_.UnoccludedContentRect(
layer_->render_target(), content_rect, draw_transform);
}
gfx::Rect QuadCuller::UnoccludedContributingSurfaceContentRect(
const gfx::Rect& content_rect,
const gfx::Transform& draw_transform) {
return occlusion_tracker_.UnoccludedContributingSurfaceContentRect(
layer_, content_rect, draw_transform);
}
static inline bool AppendQuadInternal(
scoped_ptr<DrawQuad> draw_quad,
const gfx::Rect& culled_rect,
QuadList* quad_list,
const OcclusionTracker<LayerImpl>& occlusion_tracker,
const LayerImpl* layer) {
bool keep_quad = !culled_rect.IsEmpty();
if (keep_quad) {
draw_quad->visible_rect = culled_rect;
quad_list->push_back(draw_quad.Pass());
}
return keep_quad;
}
bool QuadCuller::MaybeAppend(scoped_ptr<DrawQuad> draw_quad) {
DCHECK(draw_quad->shared_quad_state == current_shared_quad_state_);
DCHECK(!shared_quad_state_list_->empty());
DCHECK(shared_quad_state_list_->back() == current_shared_quad_state_);
gfx::Rect culled_rect;
if (for_surface_) {
RenderSurfaceImpl* surface = layer_->render_surface();
const RenderPassDrawQuad* rpdq =
RenderPassDrawQuad::MaterialCast(draw_quad.get());
gfx::Transform draw_transform = rpdq->is_replica
? surface->replica_draw_transform()
: surface->draw_transform();
culled_rect = occlusion_tracker_.UnoccludedContributingSurfaceContentRect(
layer_, draw_quad->visible_rect, draw_transform);
} else {
culled_rect =
occlusion_tracker_.UnoccludedContentRect(layer_->render_target(),
draw_quad->visible_rect,
draw_quad->quadTransform());
}
return AppendQuadInternal(
draw_quad.Pass(), culled_rect, quad_list_, occlusion_tracker_, layer_);
}
void QuadCuller::Append(scoped_ptr<DrawQuad> draw_quad) {
DCHECK(draw_quad->shared_quad_state == current_shared_quad_state_);
DCHECK(!shared_quad_state_list_->empty());
DCHECK(shared_quad_state_list_->back() == current_shared_quad_state_);
DCHECK(!draw_quad->rect.IsEmpty());
DCHECK(!draw_quad->visible_rect.IsEmpty());
quad_list_->push_back(draw_quad.Pass());
}
}