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//
// Copyright (C) 2007, 2008, 2009, 2010, 2011 Free Software Foundation, Inc.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#ifndef GNASH_SWF_SYMBOLCLASSTAG_H
#define GNASH_SWF_SYMBOLCLASSTAG_H
#include <string>
#include "ControlTag.h" // for inheritance
#include "SWF.h" // for tag_type definition
#include "MovieClip.h" // for inlines
#include "SWFStream.h" // for inlines
#include "Machine.h"
#include "VM.h"
#include "sprite_definition.h"
#include "Global_as.h"
// Forward declarations
namespace gnash {
class movie_definition;
}
namespace gnash {
namespace SWF {
/// SWF Tag SymbolClass (76)
//
class SymbolClassTag : public ControlTag
{
public:
virtual void executeActions(MovieClip* m, DisplayList& /* dlist */) const
{
VM& vm = getVM(*getObject(m));
abc::Machine* mach = vm.getMachine();
log_debug("SymbolClassTag: Creating class %s.", _rootClass);
mach->instantiateClass(_rootClass, vm.getGlobal());
}
static void loader(SWFStream& in, TagType tag, movie_definition& m,
const RunResources& /*r*/)
{
assert(tag == SYMBOLCLASS);
if (!m.isAS3()) {
IF_VERBOSE_MALFORMED_SWF(
log_swferror("SWF contains SymbolClass tag, but is not an "
"AS3 SWF!");
);
throw ParserException("SymbolClass tag found in non-AS3 SWF!");
}
in.ensureBytes(2);
boost::uint16_t num_symbols = in.read_u16();
log_debug("There are %u symbols.", num_symbols);
for (unsigned int i = 0; i < num_symbols; ++i) {
in.ensureBytes(2);
boost::uint16_t id = in.read_u16();
std::string name;
in.read_string(name);
IF_VERBOSE_PARSE(
log_parse("Symbol %u name %s, character %u", i, name, id);
);
boost::intrusive_ptr<SymbolClassTag> st(new SymbolClassTag(name));
if (id == 0) m.addControlTag(st);
else {
sprite_definition* s =
dynamic_cast<sprite_definition*>(m.getDefinitionTag(id));
// TODO: it seems that the pp will add the control tag to
// the main timeline also if the id is not 0 but the
// sprite_definition does not exist.
//
// Manual tests show that:
// 1. Only the first SymbolClass tag is executed for the
// root Sprite. TODO: check also for other Sprites. This
// applies to multiple symbols in the same tag or to
// subsequent SymbolClass tags.
// 2. If the id is not a definition, the tag is added to
// the root Sprite (main timeline). TODO: check what
// happens if the sprite is defined later.
if (s) s->addControlTag(st);
}
}
}
private:
SymbolClassTag(std::string name)
:
_rootClass(name)
{}
const std::string _rootClass;
};
} // namespace gnash::SWF
} // namespace gnash
#endif // GNASH_SWF_SYMBOLCLASSTAG_H
// Local Variables:
// mode: C++
// indent-tabs-mode: t
// End: