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DEFINITIONS
This source file includes following definitions.
- test_mouse_activity
- main
/*
* Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010,
* 2011 Free Software Foundation, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*
*/
#define INPUT_FILENAME "ButtonEventsTest.swf"
#include "MovieTester.h"
#include "MovieClip.h"
#include "DisplayObject.h"
#include "TextField.h"
#include "DisplayList.h"
#include "log.h"
#include "check.h"
#include <string>
#include <cassert>
using namespace gnash;
using namespace std;
void
test_mouse_activity(MovieTester& tester, const TextField* text, const TextField* text2, bool covered, bool enabled)
{
rgba red(255,0,0,255);
rgba dark_red(128,0,0,255);
rgba covered_red(127,126,0,255); // red, covered by 50% black
rgba covered_dark_red(64,120,0,255); // dark red, covered by 50% black
rgba yellow(255,255,0,255);
rgba dark_yellow(128,128,0,255);
rgba covered_yellow(128,255,0,255); // yellow, covered by 50% black
rgba covered_dark_yellow(64,184,0,255); // dark yellow, covered by 50% black
rgba green(0,255,0,255);
// roll over the middle of the square, this should change
// the textfield value, if enabled
tester.movePointerTo(60, 60);
if ( enabled ) {
check(tester.usingHandCursor());
check_equals(string(text->get_text_value()), string("MouseOver"));
check_equals(string(text2->get_text_value()), string("RollOver"));
check(tester.isMouseOverMouseEntity());
if ( covered )
{
// check that pixel @ 60,60 is yellow (covered)
check_pixel(60, 60, 2, covered_yellow, 2);
// check that pixel @ 72,64 is dark_yellow (covered)
check_pixel(72, 64, 2, covered_dark_yellow, 2);
}
else
{
// check that pixel @ 60,60 is yellow
check_pixel(60, 60, 2, yellow, 2);
// check that pixel @ 72,64 is dark_yellow
check_pixel(72, 64, 2, dark_yellow, 2);
}
} else {
check(!tester.usingHandCursor());
check_equals(string(text->get_text_value()), string("MouseUpOutside"));
check_equals(string(text2->get_text_value()), string("ReleaseOutside"));
check(!tester.isMouseOverMouseEntity());
if ( covered )
{
// check that pixel @ 60,60 is red (covered)
check_pixel(60, 60, 2, covered_red, 2);
// check that pixel @ 72,64 is dark_red (covered)
check_pixel(72, 64, 2, covered_dark_red, 2);
}
else
{
// check that pixel @ 60,60 is red
check_pixel(60, 60, 2, red, 2);
// check that pixel @ 72,64 is dark_red
check_pixel(72, 64, 2, dark_red, 2);
}
}
// press the mouse button, this should change
// the textfield value, if enabled.
tester.pressMouseButton();
if ( enabled ) {
check_equals(string(text->get_text_value()), string("MouseDown"));
check_equals(string(text2->get_text_value()), string("Press"));
check(tester.isMouseOverMouseEntity());
// check that pixel @ 60,60 is green !
check_pixel(60, 60, 2, green, 2);
} else {
check_equals(string(text->get_text_value()), string("MouseUpOutside"));
check_equals(string(text2->get_text_value()), string("ReleaseOutside"));
check(!tester.isMouseOverMouseEntity());
// check that pixel @ 60,60 is red !
if ( covered ) { check_pixel(60, 60, 2, covered_red, 2); }
else { check_pixel(60, 60, 2, red, 2); }
}
// depress the mouse button, this should change
// the textfield value, if enabled
tester.depressMouseButton();
if ( enabled ) {
check_equals(string(text->get_text_value()), string("MouseUp"));
check_equals(string(text2->get_text_value()), string("Release"));
check(tester.isMouseOverMouseEntity());
// check that pixel @ 60,60 is yellow !
if ( covered ) { check_pixel(60, 60, 2, covered_yellow, 2); }
else { check_pixel(60, 60, 2, yellow, 2); }
} else {
check_equals(string(text->get_text_value()), string("MouseUpOutside"));
check_equals(string(text2->get_text_value()), string("ReleaseOutside"));
check(!tester.isMouseOverMouseEntity());
// check that pixel @ 60,60 is red !
if ( covered ) { check_pixel(60, 60, 2, covered_red, 2); }
else { check_pixel(60, 60, 2, red, 2); }
}
// roll off the square, this should change
// the textfield value, if enabled
tester.movePointerTo(39, 60);
if ( enabled ) {
check_equals(string(text->get_text_value()), string("MouseOut"));
check_equals(string(text2->get_text_value()), string("RollOut"));
} else {
check_equals(string(text->get_text_value()), string("MouseUpOutside"));
check_equals(string(text2->get_text_value()), string("ReleaseOutside"));
}
check(!tester.isMouseOverMouseEntity());
// check that pixel @ 60,60 is red !
if ( covered ) { check_pixel(60, 60, 2, covered_red, 2); }
else { check_pixel(60, 60, 2, red, 2); }
// press the mouse button, this should not change anything
// as we're outside of the button.
tester.pressMouseButton();
if ( enabled ) {
check_equals(string(text->get_text_value()), string("MouseOut"));
check_equals(string(text2->get_text_value()), string("RollOut"));
} else {
check_equals(string(text->get_text_value()), string("MouseUpOutside"));
check_equals(string(text2->get_text_value()), string("ReleaseOutside"));
}
check(!tester.isMouseOverMouseEntity());
// check that pixel @ 60,60 is red !
if ( covered ) { check_pixel(60, 60, 2, covered_red, 2); }
else { check_pixel(60, 60, 2, red, 2); }
// depress the mouse button, this should not change anything
// as we're outside of the button.
tester.depressMouseButton();
if ( enabled ) {
check_equals(string(text->get_text_value()), string("MouseOut"));
check_equals(string(text2->get_text_value()), string("RollOut"));
} else {
check_equals(string(text->get_text_value()), string("MouseUpOutside"));
check_equals(string(text2->get_text_value()), string("ReleaseOutside"));
}
check(!tester.isMouseOverMouseEntity());
// check that pixel @ 60,60 is red !
if ( covered ) { check_pixel(60, 60, 2, covered_red, 2); }
else { check_pixel(60, 60, 2, red, 2); }
// Now press the mouse inside and release outside
tester.movePointerTo(60, 60);
if ( enabled ) {
check_equals(string(text->get_text_value()), string("MouseOver"));
check_equals(string(text2->get_text_value()), string("RollOver"));
check(tester.isMouseOverMouseEntity());
// check that pixel @ 60,60 is yellow !
if ( covered ) { check_pixel(60, 60, 2, covered_yellow, 2); }
else { check_pixel(60, 60, 2, yellow, 2); }
} else {
check_equals(string(text->get_text_value()), string("MouseUpOutside"));
check_equals(string(text2->get_text_value()), string("ReleaseOutside"));
check(!tester.isMouseOverMouseEntity());
// check that pixel @ 60,60 is red !
if ( covered ) { check_pixel(60, 60, 2, covered_red, 2); }
else { check_pixel(60, 60, 2, red, 2); }
}
tester.pressMouseButton();
if ( enabled ) {
check_equals(string(text->get_text_value()), string("MouseDown"));
check_equals(string(text2->get_text_value()), string("Press"));
check(tester.isMouseOverMouseEntity());
// check that pixel @ 60,60 is green !
check_pixel(60, 60, 2, rgba(0,255,0,255), 2);
} else {
check_equals(string(text->get_text_value()), string("MouseUpOutside"));
check_equals(string(text2->get_text_value()), string("ReleaseOutside"));
check(!tester.isMouseOverMouseEntity());
// check that pixel @ 60,60 is red !
if ( covered ) { check_pixel(60, 60, 2, covered_red, 2); }
else { check_pixel(60, 60, 2, red, 2); }
}
tester.movePointerTo(39, 60);
// The following might be correct, as the DisplayObject still catches releaseOutside events
//check(tester.isMouseOverMouseEntity());
tester.depressMouseButton();
if ( enabled ) {
check_equals(string(text->get_text_value()), string("MouseUpOutside"));
check_equals(string(text2->get_text_value()), string("ReleaseOutside"));
} else {
check_equals(string(text->get_text_value()), string("MouseUpOutside"));
check_equals(string(text2->get_text_value()), string("ReleaseOutside"));
}
}
int
main(int /*argc*/, char** /*argv*/)
{
//string filename = INPUT_FILENAME;
string filename = string(TGTDIR) + string("/") + string(INPUT_FILENAME);
MovieTester tester(filename);
std::string idleString = "Idle";
MovieClip* root = tester.getRootMovie();
assert(root);
check_equals(root->get_frame_count(), 7);
check_equals(root->get_current_frame(), 0);
const TextField* text = dynamic_cast<const TextField*>(
tester.findDisplayItemByName(*root, "textfield"));
check(text);
const TextField* text2 = dynamic_cast<const TextField*>(
tester.findDisplayItemByName(*root, "textfield2"));
check(text2);
const TextField* text3 = dynamic_cast<const TextField*>(
tester.findDisplayItemByName(*root, "textfield3"));
check(text3);
check_equals(string(text->get_text_value()), idleString);
check_equals(string(text2->get_text_value()), idleString);
check_equals(string(text3->get_text_value()), idleString);
tester.advance();
check_equals(root->get_current_frame(), 1);
const DisplayObject* mc1 = tester.findDisplayItemByName(*root, "square1");
check(mc1);
check_equals(mc1->get_depth(), 2+DisplayObject::staticDepthOffset);
check(!tester.isMouseOverMouseEntity());
check(!tester.usingHandCursor());
// check that pixel @ 60,60 is red !
rgba red(255,0,0,255);
check_pixel(60, 60, 2, red, 2);
tester.advance();
check_equals(root->get_current_frame(), 2);
tester.advance();
check_equals(root->get_current_frame(), 2); // need to roll out
tester.movePointerTo(60, 60); // roll over the square
check(tester.isMouseOverMouseEntity());
check(tester.usingHandCursor());
check_equals(root->get_current_frame(), 2); // need to roll out
tester.movePointerTo(0, 0); // roll out, should go to next frame
check(!tester.isMouseOverMouseEntity());
check(!tester.usingHandCursor());
check_equals(root->get_current_frame(), 3);
for (size_t fno=root->get_current_frame(); fno<root->get_frame_count(); fno++)
{
const DisplayObject* square_back = tester.findDisplayItemByDepth(*root, 1+DisplayObject::staticDepthOffset);
const DisplayObject* square_front = tester.findDisplayItemByDepth(*root, 3+DisplayObject::staticDepthOffset);
switch (fno)
{
case 3:
check(!square_back);
check(!square_front);
break;
case 4:
check(square_back);
check(!square_front);
break;
case 5:
check(square_back);
check(square_front);
break;
}
check_equals(root->get_current_frame(), fno);
info (("testing mouse activity in frame %d", root->get_current_frame()));
test_mouse_activity(tester, text, text2, square_front!=NULL, fno != root->get_frame_count()-1);
// TODO: test key presses !
// They seem NOT to trigger immediate redraw
tester.advance();
}
// last advance should not restart the loop (it's in STOP mode)
check_equals(root->getPlayState(), MovieClip::PLAYSTATE_STOP);
check_equals(root->get_current_frame(), 6);
}