gf_atan2 111 include/gpac/maths.h Fixed gf_atan2(Fixed y, Fixed x); gf_atan2 279 modules/soft_raster/stencil.c gf_mx2d_add_rotation(&mtx, 0, 0, - gf_atan2(s.y, s.x)); gf_atan2 225 src/bifs/quantize.c Fixed v = gf_mulfix(gf_divfix(INT2FIX(4), GF_PI) , gf_atan2(m_ft[orientation], m_ft[(orientation+i+1) % len])); gf_atan2 362 src/compositor/camera.c angle = gf_atan2(horizontal_shift, viewing_distance); gf_atan2 150 src/compositor/mpeg4_geometry_3d.c theta_angle = gf_atan2(det, dot); gf_atan2 453 src/compositor/mpeg4_geometry_3d.c r.q = gf_atan2(gf_sqrt(FIX_ONE - gf_mulfix(dot, dot)), dot); gf_atan2 289 src/compositor/mpeg4_sensors.c stack->start_angle = gf_atan2(compositor->hit_local_point.y, compositor->hit_local_point.x); gf_atan2 303 src/compositor/mpeg4_sensors.c rot = gf_atan2(res.y, res.x) - stack->start_angle + ds->offset; gf_atan2 627 src/compositor/navigate.c yaw = gf_atan2(2*gf_mulfix(z,w) - 2*gf_mulfix(y,x) , 1 - 2*gf_mulfix(z,z) - 2*gf_mulfix(x,x)); gf_atan2 629 src/compositor/navigate.c roll = gf_atan2(2*gf_mulfix(y,w) - 2*gf_mulfix(z,x) , 1 - 2*gf_mulfix(y,y) - 2*gf_mulfix(x,x)); gf_atan2 473 src/compositor/svg_geometry.c start_angle = gf_atan2(start_y-cy, start_x-cx); gf_atan2 474 src/compositor/svg_geometry.c end_angle = gf_atan2(end_y-cy, end_x-cx); gf_atan2 276 src/compositor/visual_manager_3d.c fieldOfView = 2*gf_atan2(tr_state->visual->height/2, view_distance); gf_atan2 339 src/compositor/visual_manager_3d.c fov = 2*gf_atan2( INT2FIX(tr_state->visual->compositor->video_out->max_screen_width)/2, view_distance); gf_atan2 2364 src/scenegraph/vrml_smjs.c a = gf_atan2(gf_sqrt(FIX_ONE - gf_mulfix(dot, dot)), dot); gf_atan2 908 src/utils/math.c angle = gf_atan2(tmp[3], tmp[4]); gf_atan2 400 src/utils/path2d.c angle = gf_atan2(fb_y-fa_y, fb_x-fa_x); gf_atan2 413 src/utils/path2d.c start_angle = gf_atan2(start_y, start_x); gf_atan2 414 src/utils/path2d.c end_angle = gf_atan2(end_y, end_x); gf_atan2 69 src/utils/path2d_stroker.c *angle_in = *angle_out = gf_atan2(d2.y, d2.x); gf_atan2 72 src/utils/path2d_stroker.c *angle_in = *angle_out = gf_atan2(d1.y, d1.x); gf_atan2 74 src/utils/path2d_stroker.c *angle_in = gf_atan2(d1.y, d1.x); gf_atan2 75 src/utils/path2d_stroker.c *angle_out = gf_atan2(d2.y, d2.x); gf_atan2 127 src/utils/path2d_stroker.c *angle_in = *angle_mid = gf_atan2( d2.y, d2.x); gf_atan2 128 src/utils/path2d_stroker.c *angle_out = gf_atan2( d3.y, d3.x); gf_atan2 132 src/utils/path2d_stroker.c *angle_in = gf_atan2(d1.y, d1.x); gf_atan2 133 src/utils/path2d_stroker.c *angle_mid = *angle_out = gf_atan2(d2.y, d2.x); gf_atan2 137 src/utils/path2d_stroker.c *angle_in = *angle_mid = gf_atan2(d1.y, d1.x); gf_atan2 138 src/utils/path2d_stroker.c *angle_out = gf_atan2(d3.y, d3.x); gf_atan2 140 src/utils/path2d_stroker.c *angle_in = gf_atan2(d1.y, d1.x); gf_atan2 141 src/utils/path2d_stroker.c *angle_mid = gf_atan2(d2.y, d2.x); gf_atan2 142 src/utils/path2d_stroker.c *angle_out = gf_atan2(d3.y, d3.x); gf_atan2 801 src/utils/path2d_stroker.c angle = gf_atan2( delta.y, delta.x);