gf_mx2d_add_rotation 413 include/gpac/maths.h void gf_mx2d_add_rotation(GF_Matrix2D *_this, Fixed cx, Fixed cy, Fixed angle); gf_mx2d_add_rotation 279 modules/soft_raster/stencil.c gf_mx2d_add_rotation(&mtx, 0, 0, - gf_atan2(s.y, s.x)); gf_mx2d_add_rotation 1450 src/compositor/compositor_2d.c gf_mx2d_add_rotation(&compositor->traverse_state->transform, 0, 0, -GF_PI/2); gf_mx2d_add_rotation 1456 src/compositor/compositor_2d.c gf_mx2d_add_rotation(&compositor->traverse_state->transform, 0, 0, GF_PI/2); gf_mx2d_add_rotation 1463 src/compositor/compositor_2d.c if (compositor->rotation) gf_mx2d_add_rotation(&compositor->traverse_state->transform, 0, 0, compositor->rotation); gf_mx2d_add_rotation 575 src/compositor/font_engine.c gf_mx2d_add_rotation(&tr, rc.x, rc.y - ascent - bline, span->rot[i]); gf_mx2d_add_rotation 616 src/compositor/font_engine.c gf_mx2d_add_rotation(&mx, 0, 0, -span->rot[i]); gf_mx2d_add_rotation 1043 src/compositor/font_engine.c gf_mx2d_add_rotation(&ctx->transform, ctx->transform.m[2], ctx->transform.m[5], span->rot[i]); gf_mx2d_add_rotation 1056 src/compositor/font_engine.c gf_mx2d_add_rotation(&tx, tx.m[2], tx.m[5], span->rot[i]); gf_mx2d_add_rotation 1257 src/compositor/font_engine.c gf_mx2d_add_rotation(&ctx->transform, g_rc.x , g_rc.y, span->rot[i]); gf_mx2d_add_rotation 1447 src/compositor/font_engine.c gf_mx2d_add_rotation(&r, 0, 0, span->rot[i]); gf_mx2d_add_rotation 58 src/compositor/mpeg4_gradients.c gf_mx2d_add_rotation(mat, tr->center.x, tr->center.y, tr->rotationAngle); gf_mx2d_add_rotation 194 src/compositor/mpeg4_grouping_2d.c gf_mx2d_add_rotation(&ptr->mat, tr->center.x, tr->center.y, tr->rotationAngle); gf_mx2d_add_rotation 205 src/compositor/mpeg4_viewport.c gf_mx2d_add_rotation(&mat, 0, 0, vp->orientation); gf_mx2d_add_rotation 277 src/compositor/mpeg4_viewport.c gf_mx2d_add_rotation(&mat, 0, 0, vp->orientation); gf_mx2d_add_rotation 330 src/compositor/svg_media.c gf_mx2d_add_rotation(&mx, 0, 0, angle); gf_mx2d_add_rotation 356 src/compositor/svg_media.c gf_mx2d_add_rotation(&tr_state->transform, cx, cy, angle); gf_mx2d_add_rotation 1549 src/compositor/texturing_gl.c if (fabs(tt->rotation) > FIX_EPSILON) gf_mx2d_add_rotation(&mat, tt->center.x, tt->center.y, tt->rotation); gf_mx2d_add_rotation 211 src/compositor/visual_manager_2d_draw.c gf_mx2d_add_rotation(mat, 0, 0, txt->rotation); gf_mx2d_add_rotation 4967 src/laser/lsr_dec.c gf_mx2d_add_rotation(&dest->mat, 0, 0, rotate.angle); gf_mx2d_add_rotation 4973 src/laser/lsr_dec.c else if (att_type==LSR_UPDATE_TYPE_ROTATE) gf_mx2d_add_rotation(&dest->mat, 0, 0, matrix_tmp_rot.angle); gf_mx2d_add_rotation 740 src/scenegraph/commands.c gf_mx2d_add_rotation(dest, 0, 0, rotate); gf_mx2d_add_rotation 747 src/scenegraph/commands.c else if (inf->fieldType == SVG_TRANSFORM_ROTATE) gf_mx2d_add_rotation(dest, 0, 0, ((SVG_Point_Angle*)inf->field_ptr)->angle); gf_mx2d_add_rotation 785 src/scenegraph/commands.c gf_mx2d_add_rotation(&mx->mat, 0, 0, rotate.angle); gf_mx2d_add_rotation 791 src/scenegraph/commands.c if (inf->fieldIndex==TAG_LSR_ATT_rotation) gf_mx2d_add_rotation(&mx->mat, 0, 0, ((SVG_Point_Angle*)inf->field_ptr)->angle); gf_mx2d_add_rotation 577 src/scenegraph/smil_anim.c gf_mx2d_add_rotation(m, m->m[2], m->m[5], GF_PI); gf_mx2d_add_rotation 1158 src/scenegraph/svg_attributes.c gf_mx2d_add_rotation(&tmp, cx, cy, angle); gf_mx2d_add_rotation 5759 src/scenegraph/svg_attributes.c gf_mx2d_add_rotation(&tmp, gf_mulfix(((SVG_Point_Angle *)b->far_ptr)->x, beta), gf_mulfix(((SVG_Point_Angle *)b->far_ptr)->y, beta), gf_mulfix(((SVG_Point_Angle *)b->far_ptr)->angle, beta)); gf_mx2d_add_rotation 5985 src/scenegraph/svg_attributes.c gf_mx2d_add_rotation(&((SVG_Transform *)a->far_ptr)->mat, ((SVG_Point_Angle*)b->far_ptr)->x, ((SVG_Point_Angle*)b->far_ptr)->y, ((SVG_Point_Angle*)b->far_ptr)->angle); gf_mx2d_add_rotation 2243 src/scenegraph/svg_smjs.c gf_mx2d_add_rotation(&mx2, 0, 0, gf_mulfix(FLT2FIX(angle/180), GF_PI)); gf_mx2d_add_rotation 792 src/utils/math.c gf_mx2d_add_rotation(_this, cx, cy, -angle); gf_mx2d_add_rotation 797 src/utils/math.c if (angle) gf_mx2d_add_rotation(_this, cx, cy, angle); gf_mx2d_add_rotation 402 src/utils/path2d.c gf_mx2d_add_rotation(&mat, 0, 0, angle); gf_mx2d_add_rotation 1279 src/utils/path2d.c gf_mx2d_add_rotation(&rot, 0, 0, angle);