gf_node_traverse  237 include/gpac/scenegraph.h void gf_node_traverse(GF_Node *node, void *udta);
gf_node_traverse 2967 src/compositor/compositor.c 		gf_node_traverse(inline_root, rs);
gf_node_traverse 2976 src/compositor/compositor.c 		gf_node_traverse(inline_root, rs);
gf_node_traverse 3289 src/compositor/compositor.c 			gf_node_traverse(n, &tr_state);
gf_node_traverse 3294 src/compositor/compositor.c 			gf_node_traverse(gf_sg_get_root_node(compositor->scene), &tr_state);
gf_node_traverse 3437 src/compositor/compositor.c 	gf_node_traverse(compositor->text_selection, compositor->traverse_state);
gf_node_traverse 1637 src/compositor/compositor_2d.c 						gf_node_traverse(ctx->drawable->node, tr_state);
gf_node_traverse  852 src/compositor/drawable.c 			gf_node_traverse(ctx->drawable->node, tr_state);
gf_node_traverse 1334 src/compositor/drawable.c 				gf_node_traverse(props->fill->iri.target, tr_state);
gf_node_traverse 1394 src/compositor/drawable.c 				gf_node_traverse(props->stroke->iri.target, tr_state);
gf_node_traverse  117 src/compositor/hardcoded_protos.c 		gf_node_traverse(path_ext.geometry, tr_state);
gf_node_traverse  235 src/compositor/hardcoded_protos.c 		gf_node_traverse(plane_ext.geometry, tr_state);
gf_node_traverse  236 src/compositor/hardcoded_protos.c 		gf_node_traverse(plane_ext.spine, tr_state);
gf_node_traverse  361 src/compositor/mpeg4_audio.c 		gf_node_traverse(l->node, tr_state);
gf_node_traverse  162 src/compositor/mpeg4_composite.c 			gf_node_traverse(c3d->background, tr_state);
gf_node_traverse  174 src/compositor/mpeg4_composite.c 			gf_node_traverse(c3d->viewpoint, tr_state);
gf_node_traverse  187 src/compositor/mpeg4_composite.c 			gf_node_traverse(c3d->fog, tr_state);
gf_node_traverse  200 src/compositor/mpeg4_composite.c 			gf_node_traverse(c3d->navigationInfo, tr_state);
gf_node_traverse  218 src/compositor/mpeg4_composite.c 			gf_node_traverse(c2d->background, tr_state);
gf_node_traverse  231 src/compositor/mpeg4_composite.c 			gf_node_traverse(c2d->viewport, tr_state);
gf_node_traverse   82 src/compositor/mpeg4_geometry_2d.c 		gf_node_traverse((GF_Node *) shape->geometry, tr_state);
gf_node_traverse  126 src/compositor/mpeg4_geometry_2d.c 				gf_node_traverse((GF_Node *) shape->geometry, tr_state);
gf_node_traverse  129 src/compositor/mpeg4_geometry_2d.c 			gf_node_traverse((GF_Node *) shape->geometry, tr_state);
gf_node_traverse  138 src/compositor/mpeg4_geometry_2d.c 			gf_node_traverse((GF_Node *) shape->geometry, tr_state);
gf_node_traverse  716 src/compositor/mpeg4_geometry_2d.c 	gf_node_traverse(bitWrap->node, tr_state);
gf_node_traverse  610 src/compositor/mpeg4_geometry_3d.c 		gf_node_traverse(((M_NonLinearDeformer*)n)->geometry, tr_state);
gf_node_traverse  128 src/compositor/mpeg4_grouping.c 			gf_node_traverse(child->node, tr_state);
gf_node_traverse  170 src/compositor/mpeg4_grouping.c 			gf_node_traverse(child->node, tr_state);
gf_node_traverse  197 src/compositor/mpeg4_grouping.c 			gf_node_traverse(child->node, tr_state);
gf_node_traverse  298 src/compositor/mpeg4_grouping.c 			gf_node_traverse(child, tr_state);
gf_node_traverse  340 src/compositor/mpeg4_grouping.c 			gf_node_traverse(child, tr_state);
gf_node_traverse  366 src/compositor/mpeg4_grouping.c 			gf_node_traverse(child, tr_state);
gf_node_traverse  521 src/compositor/mpeg4_grouping.c 				if (get_light_type(l->node)==2) gf_node_traverse(l->node, tr_state);
gf_node_traverse  540 src/compositor/mpeg4_grouping.c 					gf_node_traverse(dl->dlight, tr_state);
gf_node_traverse  558 src/compositor/mpeg4_grouping.c 			gf_node_traverse(l->node, tr_state);
gf_node_traverse  582 src/compositor/mpeg4_grouping.c 			gf_node_traverse(l->node, tr_state);
gf_node_traverse  605 src/compositor/mpeg4_grouping.c 			gf_node_traverse(dl->dlight, tr_state);
gf_node_traverse  756 src/compositor/mpeg4_grouping.c 		gf_node_traverse(l->node, tr_state);
gf_node_traverse  792 src/compositor/mpeg4_grouping.c 		gf_node_traverse(cg->child, tr_state);
gf_node_traverse  802 src/compositor/mpeg4_grouping.c 		gf_node_traverse(cg->child, tr_state);
gf_node_traverse  819 src/compositor/mpeg4_grouping.c 		gf_node_traverse(cg->child, tr_state);
gf_node_traverse  828 src/compositor/mpeg4_grouping.c 		gf_node_traverse(cg->child, tr_state);
gf_node_traverse   79 src/compositor/mpeg4_grouping_2d.c 				if ((s32) i == st->last_switch) gf_node_traverse(l->node, tr_state);
gf_node_traverse  104 src/compositor/mpeg4_grouping_2d.c 			gf_node_traverse(child, tr_state);
gf_node_traverse  115 src/compositor/mpeg4_grouping_2d.c 		gf_node_traverse(child, tr_state);
gf_node_traverse  122 src/compositor/mpeg4_grouping_3d.c 			gf_node_traverse(col->proxy, rs);
gf_node_traverse  125 src/compositor/mpeg4_grouping_3d.c 			gf_node_traverse(col->proxy, rs);
gf_node_traverse  388 src/compositor/mpeg4_grouping_3d.c 			if (i!=which_child) gf_node_traverse(l->node, rs);
gf_node_traverse  393 src/compositor/mpeg4_grouping_3d.c 	gf_node_traverse(gf_node_list_get_child(children, which_child), rs);
gf_node_traverse   51 src/compositor/mpeg4_layer_2d.c 	if (force_traverse) gf_node_traverse(l2d->background, tr_state);
gf_node_traverse   59 src/compositor/mpeg4_layer_2d.c 	if (force_traverse) gf_node_traverse(l2d->viewport, tr_state);
gf_node_traverse  182 src/compositor/mpeg4_layer_2d.c 				gf_node_traverse(back, tr_state);
gf_node_traverse  189 src/compositor/mpeg4_layer_2d.c 				gf_node_traverse(viewport, tr_state);
gf_node_traverse  231 src/compositor/mpeg4_layer_2d.c 				gf_node_traverse(viewport, tr_state);
gf_node_traverse  260 src/compositor/mpeg4_layer_2d.c 						gf_node_traverse(back, tr_state);
gf_node_traverse  266 src/compositor/mpeg4_layer_2d.c 						gf_node_traverse(back, tr_state);
gf_node_traverse  315 src/compositor/mpeg4_layer_2d.c 					gf_node_traverse(viewport, tr_state);
gf_node_traverse  329 src/compositor/mpeg4_layer_2d.c 					gf_node_traverse(viewport, tr_state);
gf_node_traverse   98 src/compositor/mpeg4_layer_3d.c 	if (force_traverse) gf_node_traverse(l3d->background, tr_state);
gf_node_traverse  106 src/compositor/mpeg4_layer_3d.c 	if (force_traverse) gf_node_traverse(l3d->viewpoint, tr_state);
gf_node_traverse  114 src/compositor/mpeg4_layer_3d.c 	if (force_traverse) gf_node_traverse(l3d->navigationInfo, tr_state);
gf_node_traverse  122 src/compositor/mpeg4_layer_3d.c 	if (force_traverse) gf_node_traverse(l3d->fog, tr_state);
gf_node_traverse   98 src/compositor/mpeg4_path_layout.c 		gf_node_traverse((GF_Node *)pl->geometry, tr_state);
gf_node_traverse   65 src/compositor/mpeg4_sound.c 	gf_node_traverse((GF_Node *) snd->source, tr_state);
gf_node_traverse  191 src/compositor/mpeg4_sound.c 		gf_node_traverse((GF_Node *) snd->source, tr_state);
gf_node_traverse  254 src/compositor/mpeg4_sound.c 		gf_node_traverse((GF_Node *) snd->source, tr_state);
gf_node_traverse  241 src/compositor/navigate.c 	gf_node_traverse(top, &tr_state);
gf_node_traverse  180 src/compositor/offscreen_cache.c 			gf_node_traverse(l->node, tr_state);
gf_node_traverse  309 src/compositor/offscreen_cache.c 			gf_node_traverse(l->node, tr_state);
gf_node_traverse   38 src/compositor/svg_base.c 		gf_node_traverse(children->node, tr_state);
gf_node_traverse  212 src/compositor/svg_filters.c 	gf_node_traverse(node, tr_state);
gf_node_traverse  322 src/compositor/svg_filters.c 	gf_node_traverse(node, tr_state);
gf_node_traverse  648 src/compositor/svg_grouping.c 					gf_node_traverse(child->node, tr_state);
gf_node_traverse  783 src/compositor/svg_grouping.c 			gf_node_traverse(child, tr_state);
gf_node_traverse 1090 src/compositor/svg_grouping.c 			gf_node_traverse(used_node, tr_state);
gf_node_traverse 1111 src/compositor/svg_grouping.c 			gf_node_traverse(used_node, tr_state);
gf_node_traverse  784 src/compositor/svg_text.c 		gf_node_traverse(node, tr_state);
gf_node_traverse  868 src/compositor/svg_text.c 				gf_node_traverse(child->node, tr_state);
gf_node_traverse  894 src/compositor/svg_text.c 				gf_node_traverse(child->node, tr_state);
gf_node_traverse 1027 src/compositor/svg_text.c 				gf_node_traverse(child->node, tr_state);
gf_node_traverse 1030 src/compositor/svg_text.c 				gf_node_traverse(child->node, tr_state);
gf_node_traverse 1093 src/compositor/svg_text.c 				gf_node_traverse(child->node, tr_state);
gf_node_traverse 1116 src/compositor/svg_text.c 				gf_node_traverse(child->node, tr_state);
gf_node_traverse 1157 src/compositor/svg_text.c 				gf_node_traverse(child->node, tr_state);
gf_node_traverse 1162 src/compositor/svg_text.c 				gf_node_traverse(child->node, tr_state);
gf_node_traverse 1192 src/compositor/svg_text.c 					gf_node_traverse(child->node, tr_state);
gf_node_traverse 1219 src/compositor/svg_text.c 				gf_node_traverse(child->node, tr_state);
gf_node_traverse 1284 src/compositor/svg_text.c 				gf_node_traverse(child->node, tr_state);
gf_node_traverse 1309 src/compositor/svg_text.c 				gf_node_traverse(child->node, tr_state);
gf_node_traverse 1369 src/compositor/svg_text.c 					gf_node_traverse(child->node, tr_state);
gf_node_traverse 1374 src/compositor/svg_text.c 					gf_node_traverse(child->node, tr_state);
gf_node_traverse 1429 src/compositor/svg_text.c 						gf_node_traverse(child->node, tr_state);
gf_node_traverse 1465 src/compositor/svg_text.c 				gf_node_traverse(child->node, tr_state);
gf_node_traverse  247 src/compositor/visual_manager.c 		gf_node_traverse(children->node, tr_state);
gf_node_traverse  274 src/compositor/visual_manager.c 				gf_node_traverse(iri, tr_state);
gf_node_traverse  234 src/compositor/visual_manager_2d.c 		gf_node_traverse((GF_Node *) gf_list_get(visual->view_stack, 0), tr_state);
gf_node_traverse  338 src/compositor/visual_manager_2d.c 			gf_node_traverse((GF_Node *) bck, tr_state);
gf_node_traverse  766 src/compositor/visual_manager_2d.c 		gf_node_traverse(bck_ctx->drawable->node, tr_state);
gf_node_traverse  830 src/compositor/visual_manager_2d.c 				gf_node_traverse(ctx->drawable->node, tr_state);
gf_node_traverse  895 src/compositor/visual_manager_2d.c 		gf_node_traverse(root, tr_state);
gf_node_traverse  902 src/compositor/visual_manager_2d.c 		gf_node_traverse(root, tr_state);
gf_node_traverse  951 src/compositor/visual_manager_2d.c 			gf_node_traverse(children->node, tr_state);
gf_node_traverse  958 src/compositor/visual_manager_2d.c 		gf_node_traverse(root, tr_state);
gf_node_traverse  461 src/compositor/visual_manager_2d_draw.c 	gf_node_traverse(ctx->drawable->node, tr_state);
gf_node_traverse  321 src/compositor/visual_manager_3d.c 		gf_node_traverse(bindable, tr_state);
gf_node_traverse  426 src/compositor/visual_manager_3d.c 		gf_node_traverse(bindable, tr_state);
gf_node_traverse  491 src/compositor/visual_manager_3d.c 		gf_node_traverse(bindable, tr_state);
gf_node_traverse  731 src/compositor/visual_manager_3d.c 		gf_node_traverse(geometry, tr_state);
gf_node_traverse  819 src/compositor/visual_manager_3d.c 			gf_node_traverse(dl->dlight, tr_state);
gf_node_traverse  846 src/compositor/visual_manager_3d.c 		gf_node_traverse(ctx->geometry, tr_state);
gf_node_traverse  860 src/compositor/visual_manager_3d.c 			gf_node_traverse(dl->dlight, tr_state);
gf_node_traverse  891 src/compositor/visual_manager_3d.c 	if (Bindable_GetIsBound(fog)) gf_node_traverse(fog, tr_state);
gf_node_traverse  897 src/compositor/visual_manager_3d.c 		gf_node_traverse(root_node, tr_state);
gf_node_traverse  902 src/compositor/visual_manager_3d.c 	gf_node_traverse(root_node, tr_state);
gf_node_traverse  933 src/compositor/visual_manager_3d.c 		gf_node_traverse((GF_Node *) gf_list_get(visual->view_stack, 0), tr_state);
gf_node_traverse 1053 src/compositor/visual_manager_3d.c 			gf_node_traverse(on_node, tr_state);
gf_node_traverse 1056 src/compositor/visual_manager_3d.c 				gf_node_traverse(node_list->node, tr_state);
gf_node_traverse 1326 src/compositor/visual_manager_3d.c 			gf_node_traverse(children->node, tr_state);
gf_node_traverse 1330 src/compositor/visual_manager_3d.c 		gf_node_traverse(gf_sg_get_root_node(visual->compositor->scene), tr_state);
gf_node_traverse 1064 src/scenegraph/base_scenegraph.c 				gf_node_traverse(node, renderStack);
gf_node_traverse 1139 src/scenegraph/base_scenegraph.c 		gf_node_traverse(child->node, renderStack);
gf_node_traverse  347 src/scenegraph/dom_events.c 			gf_node_traverse(((SVG_Element*)hdl_node)->children->node, NULL);
gf_node_traverse  649 src/scenegraph/smil_timing.c 				if (e->children) gf_node_traverse(e->children->node, NULL);
gf_node_traverse 1254 src/terminal/terminal.c 				gf_node_traverse(n, NULL);