Vec3d             351 modules/calib3d/include/opencv2/calib3d.hpp CV_EXPORTS_W Vec3d RQDecomp3x3( InputArray src, OutputArray mtxR, OutputArray mtxQ,
Vec3d            3414 modules/calib3d/src/calibration.cpp cv::Vec3d cv::RQDecomp3x3( InputArray _Mmat,
Vec3d            3424 modules/calib3d/src/calibration.cpp     Vec3d eulerAngles;
Vec3d              52 modules/calib3d/src/fisheye.cpp         Vec3d dom, dT;
Vec3d              80 modules/calib3d/src/fisheye.cpp     Vec3d om = _rvec.depth() == CV_32F ? (Vec3d)*_rvec.getMat().ptr<Vec3f>() : *_rvec.getMat().ptr<Vec3d>();
Vec3d              81 modules/calib3d/src/fisheye.cpp     Vec3d T  = _tvec.depth() == CV_32F ? (Vec3d)*_tvec.getMat().ptr<Vec3f>() : *_tvec.getMat().ptr<Vec3d>();
Vec3d             116 modules/calib3d/src/fisheye.cpp     const Vec3d* Xd = objectPoints.getMat().ptr<Vec3d>();
Vec3d             122 modules/calib3d/src/fisheye.cpp         Vec3d Xi = objectPoints.depth() == CV_32F ? (Vec3d)Xf[i] : Xd[i];
Vec3d             123 modules/calib3d/src/fisheye.cpp         Vec3d Y = aff*Xi;
Vec3d             159 modules/calib3d/src/fisheye.cpp             const Vec3d *dYdom = (Vec3d*)dYdom_data.val;
Vec3d             162 modules/calib3d/src/fisheye.cpp             const Vec3d *dYdT = (Vec3d*)dYdT_data.val;
Vec3d             165 modules/calib3d/src/fisheye.cpp             Vec3d dxdom[2];
Vec3d             169 modules/calib3d/src/fisheye.cpp             Vec3d dxdT[2];
Vec3d             174 modules/calib3d/src/fisheye.cpp             Vec3d dr2dom = 2 * x[0] * dxdom[0] + 2 * x[1] * dxdom[1];
Vec3d             175 modules/calib3d/src/fisheye.cpp             Vec3d dr2dT  = 2 * x[0] *  dxdT[0] + 2 * x[1] *  dxdT[1];
Vec3d             179 modules/calib3d/src/fisheye.cpp             Vec3d drdom = drdr2 * dr2dom;
Vec3d             180 modules/calib3d/src/fisheye.cpp             Vec3d drdT  = drdr2 * dr2dT;
Vec3d             185 modules/calib3d/src/fisheye.cpp             Vec3d dthetadom = dthetadr * drdom;
Vec3d             186 modules/calib3d/src/fisheye.cpp             Vec3d dthetadT  = dthetadr *  drdT;
Vec3d             190 modules/calib3d/src/fisheye.cpp             Vec3d dtheta_ddom = dtheta_ddtheta * dthetadom;
Vec3d             191 modules/calib3d/src/fisheye.cpp             Vec3d dtheta_ddT  = dtheta_ddtheta * dthetadT;
Vec3d             196 modules/calib3d/src/fisheye.cpp             Vec3d dcdistdom = inv_r * (dtheta_ddom - cdist*drdom);
Vec3d             197 modules/calib3d/src/fisheye.cpp             Vec3d dcdistdT  = inv_r * (dtheta_ddT  - cdist*drdT);
Vec3d             202 modules/calib3d/src/fisheye.cpp             Vec3d dxd1dom[2], dxd1dT[2];
Vec3d             212 modules/calib3d/src/fisheye.cpp             Vec3d dxd3dom[2], dxd3dT[2];
Vec3d             341 modules/calib3d/src/fisheye.cpp         cv::Vec3d rvec;
Vec3d             388 modules/calib3d/src/fisheye.cpp         Vec3d pr = RR * Vec3d(pu[0], pu[1], 1.0); // rotated point optionally multiplied by new camera matrix
Vec3d             435 modules/calib3d/src/fisheye.cpp         cv::Vec3d rvec;
Vec3d             618 modules/calib3d/src/fisheye.cpp     Vec3d rvec; // Rodrigues vector
Vec3d             628 modules/calib3d/src/fisheye.cpp     Vec3d tvec;
Vec3d             637 modules/calib3d/src/fisheye.cpp     Vec3d t = r_r * tvec;
Vec3d             638 modules/calib3d/src/fisheye.cpp     Vec3d uu(t[0] > 0 ? 1 : -1, 0, 0);
Vec3d             641 modules/calib3d/src/fisheye.cpp     Vec3d ww = t.cross(uu);
Vec3d             654 modules/calib3d/src/fisheye.cpp     Vec3d tnew = ri2 * tvec;
Vec3d             750 modules/calib3d/src/fisheye.cpp     std::vector<Vec3d> omc(objectPoints.total()), Tc(objectPoints.total());
Vec3d             859 modules/calib3d/src/fisheye.cpp     std::vector<Vec3d> rvecs1(n_images), tvecs1(n_images), rvecs2(n_images), tvecs2(n_images);
Vec3d             921 modules/calib3d/src/fisheye.cpp     cv::Vec3d omcur = cv::internal::median3d(om_list);
Vec3d             922 modules/calib3d/src/fisheye.cpp     cv::Vec3d Tcur  = cv::internal::median3d(T_list);
Vec3d            1011 modules/calib3d/src/fisheye.cpp         omcur = omcur + cv::Vec3d(deltas.rowRange(a + b, a + b + 3));
Vec3d            1012 modules/calib3d/src/fisheye.cpp         Tcur = Tcur + cv::Vec3d(deltas.rowRange(a + b + 3, a + b + 6));
Vec3d            1192 modules/calib3d/src/fisheye.cpp             rvec = Mat(Vec3d(extrinsics.val));
Vec3d            1193 modules/calib3d/src/fisheye.cpp             tvec = Mat(Vec3d(extrinsics.val+3));
Vec3d            1619 modules/calib3d/src/fisheye.cpp cv::Vec3d cv::internal::median3d(InputArray m)
Vec3d            1623 modules/calib3d/src/fisheye.cpp     return Vec3d(median(M.row(0)), median(M.row(1)), median(M.row(2)));
Vec3d              57 modules/calib3d/src/fisheye.hpp Vec3d median3d(InputArray m);
Vec3d             386 modules/calib3d/src/five-point.cpp             Vec3d x1(x1ptr[i].x, x1ptr[i].y, 1.);
Vec3d             387 modules/calib3d/src/five-point.cpp             Vec3d x2(x2ptr[i].x, x2ptr[i].y, 1.);
Vec3d             388 modules/calib3d/src/five-point.cpp             Vec3d Ex1 = E * x1;
Vec3d             389 modules/calib3d/src/five-point.cpp             Vec3d Etx2 = E.t() * x2;
Vec3d              61 modules/calib3d/src/homography_decomp.cpp     cv::Vec3d n; //!< normal of the plane the camera is looking at
Vec3d              62 modules/calib3d/src/homography_decomp.cpp     cv::Vec3d t; //!< translation vector
Vec3d             100 modules/calib3d/src/homography_decomp.cpp     bool findMotionFrom_tstar_n(const cv::Vec3d& tstar, const cv::Vec3d& n, CameraMotion& motion);
Vec3d             112 modules/calib3d/src/homography_decomp.cpp     void findRmatFrom_tstar_n(const cv::Vec3d& tstar, const cv::Vec3d& n, const double v, cv::Matx33d& R);
Vec3d             168 modules/calib3d/src/homography_decomp.cpp bool HomographyDecompZhang::findMotionFrom_tstar_n(const cv::Vec3d& tstar, const cv::Vec3d& n, CameraMotion& motion)
Vec3d             228 modules/calib3d/src/homography_decomp.cpp     Vec3d tstar_p, tstar_n;
Vec3d             229 modules/calib3d/src/homography_decomp.cpp     Vec3d n_p, n_n;
Vec3d             294 modules/calib3d/src/homography_decomp.cpp void HomographyDecompInria::findRmatFrom_tstar_n(const cv::Vec3d& tstar, const cv::Vec3d& n, const double v, cv::Matx33d& R)
Vec3d             320 modules/calib3d/src/homography_decomp.cpp         motion.t = Vec3d(0, 0, 0);
Vec3d             321 modules/calib3d/src/homography_decomp.cpp         motion.n = Vec3d(0, 0, 0);
Vec3d             327 modules/calib3d/src/homography_decomp.cpp     Vec3d npa, npb;
Vec3d             391 modules/calib3d/src/homography_decomp.cpp     Vec3d na = npa / norm(npa);
Vec3d             392 modules/calib3d/src/homography_decomp.cpp     Vec3d nb = npb / norm(npb);
Vec3d             397 modules/calib3d/src/homography_decomp.cpp     Vec3d ta_star = half_nt * (esii_t_r * nb - n_t * na);
Vec3d             398 modules/calib3d/src/homography_decomp.cpp     Vec3d tb_star = half_nt * (esii_t_r * na - n_t * nb);
Vec3d             403 modules/calib3d/src/homography_decomp.cpp     Vec3d ta, tb;
Vec3d              50 modules/calib3d/test/test_affine3.cpp     cv::Vec3d rvec(0.2, 0.5, 0.3);
Vec3d              69 modules/calib3d/test/test_affine3.cpp     cv::Affine3d affine1(cv::Mat(cv::Vec3d(0.2, 0.5, 0.3)).reshape(1, 1), cv::Vec3d(4, 5, 6));
Vec3d              70 modules/calib3d/test/test_affine3.cpp     cv::Affine3d affine2(R, cv::Vec3d(1, 1, 0.4));
Vec3d              71 modules/calib3d/test/test_cameracalibration_artificial.cpp     Vec3d ex(p10.x - p00.x, p10.y - p00.y, p10.z - p00.z);
Vec3d              72 modules/calib3d/test/test_cameracalibration_artificial.cpp     Vec3d ey(p01.x - p00.x, p01.y - p00.y, p01.z - p00.z);
Vec3d              73 modules/calib3d/test/test_cameracalibration_artificial.cpp     Vec3d ez = ex.cross(ey);
Vec3d              76 modules/calib3d/test/test_cameracalibration_artificial.cpp     *rot.ptr<Vec3d>(0) = ex;
Vec3d              77 modules/calib3d/test/test_cameracalibration_artificial.cpp     *rot.ptr<Vec3d>(1) = ey;
Vec3d              78 modules/calib3d/test/test_cameracalibration_artificial.cpp     *rot.ptr<Vec3d>(2) = ez * (1.0/norm(ez));
Vec3d              85 modules/calib3d/test/test_decompose_projection.cpp         cv::Vec3d rVec;
Vec3d              91 modules/calib3d/test/test_decompose_projection.cpp         cv::Vec3d origT;
Vec3d             107 modules/calib3d/test/test_decompose_projection.cpp         cv::Vec3d cameraCenter(homogCameraCenter(0), homogCameraCenter(1), homogCameraCenter(2));
Vec3d             110 modules/calib3d/test/test_decompose_projection.cpp         cv::Vec3d t = -R*cameraCenter;
Vec3d              54 modules/calib3d/test/test_fisheye.cpp     const static cv::Vec3d T;
Vec3d              90 modules/calib3d/test/test_fisheye.cpp     cv::Vec3d* u2 = undist2.ptr<cv::Vec3d>();
Vec3d              92 modules/calib3d/test/test_fisheye.cpp         u2[i] = cv::Vec3d(u1[i][0], u1[i][1], 1.0);
Vec3d              95 modules/calib3d/test/test_fisheye.cpp     cv::fisheye::projectPoints(undist2, distorted2, cv::Vec3d::all(0), cv::Vec3d::all(0), this->K, this->D);
Vec3d             359 modules/calib3d/test/test_fisheye.cpp     std::vector<cv::Vec3d> rvec;
Vec3d             360 modules/calib3d/test/test_fisheye.cpp     std::vector<cv::Vec3d> tvec;
Vec3d             401 modules/calib3d/test/test_fisheye.cpp     cv::Vec3d T = this->T;
Vec3d             471 modules/calib3d/test/test_fisheye.cpp     cv::Vec3d T;
Vec3d             487 modules/calib3d/test/test_fisheye.cpp     cv::Vec3d T_correct(-0.099402724724121, 0.00270812139265413, 0.00129330292472699);
Vec3d             539 modules/calib3d/test/test_fisheye.cpp     cv::Vec3d T;
Vec3d             565 modules/calib3d/test/test_fisheye.cpp     cv::Vec3d T_correct(-0.099402724724121, 0.00270812139265413, 0.00129330292472699);
Vec3d             587 modules/calib3d/test/test_fisheye.cpp const cv::Vec3d fisheyeTest::T(-9.9217369356044638e-02, 3.1741831972356663e-03, 1.8551007952921010e-04);
Vec3d             102 modules/calib3d/test/test_homography_decomp.cpp          _t = Vec3d(1.826751712278038,  1.264718492450820,  0.195080809998819);
Vec3d             103 modules/calib3d/test/test_homography_decomp.cpp          _n = Vec3d(0.244875830334816, 0.480857890778889, 0.841909446789566);
Vec3d             135 modules/calib3d/test/test_homography_decomp.cpp     Vec3d _t, _n;
Vec3d             150 modules/calib3d/test/test_reproject_image_to_3d.cpp                 out3d_t pixel_exp = *res.ptr<Vec3d>();
Vec3d             146 modules/core/include/opencv2/core/affine.hpp     static Vec3d operator*(const Affine3d& affine, const Vec3d& vector);
Vec3d             334 modules/core/include/opencv2/core/affine.hpp     cv::Vec3d w;
Vec3d             377 modules/core/include/opencv2/core/affine.hpp     return cv::Vec3d(rx, ry, rz);
Vec3d             474 modules/core/include/opencv2/core/affine.hpp cv::Vec3d cv::operator*(const cv::Affine3d& affine, const cv::Vec3d& v)
Vec3d             477 modules/core/include/opencv2/core/affine.hpp     cv::Vec3d r;
Vec3d            2115 modules/core/include/opencv2/core/mat.hpp typedef Mat_<Vec3d> Mat3d;
Vec3d             969 modules/core/test/test_operations.cpp         Vec3d v13(1, 1, 1), v23(2, 2, 2);
Vec3d             184 modules/cudalegacy/src/fgd.cpp             Vec3d sum(0.0, 0.0, 0.0);
Vec3d             185 modules/cudalegacy/src/fgd.cpp             Vec3d sqsum(0.0, 0.0, 0.0);
Vec3d             207 modules/cudalegacy/src/fgd.cpp             Vec3d my(
Vec3d             219 modules/cudalegacy/src/fgd.cpp     void calcDiffThreshMask(const GpuMat& prevFrame, const GpuMat& curFrame, Vec3d bestThres, GpuMat& changeMask)
Vec3d             250 modules/cudalegacy/src/fgd.cpp         Vec3d bestThres(10.0, 10.0, 10.0);
Vec3d             244 modules/imgcodecs/src/grfmt_gdal.cpp         else if( image.depth() == CV_64F ){  image.at<Vec3d>(row,col) = Vec3d(newValue,newValue,newValue); }
Vec3d             267 modules/imgcodecs/src/grfmt_gdal.cpp         else if( image.depth() == CV_64F ){  image.at<Vec3d>(row,col)[channel] = newValue;  }
Vec3d             279 modules/imgcodecs/src/grfmt_gdal.cpp         else if( image.depth() == CV_64F && channel < 4 ){  image.at<Vec3d>(row,col)[channel] = newValue;  }
Vec3d              63 modules/imgproc/src/grabcut.cpp     double operator()( const Vec3d color ) const;
Vec3d              64 modules/imgproc/src/grabcut.cpp     double operator()( int ci, const Vec3d color ) const;
Vec3d              65 modules/imgproc/src/grabcut.cpp     int whichComponent( const Vec3d color ) const;
Vec3d              68 modules/imgproc/src/grabcut.cpp     void addSample( int ci, const Vec3d color );
Vec3d             109 modules/imgproc/src/grabcut.cpp double GMM::operator()( const Vec3d color ) const
Vec3d             117 modules/imgproc/src/grabcut.cpp double GMM::operator()( int ci, const Vec3d color ) const
Vec3d             123 modules/imgproc/src/grabcut.cpp         Vec3d diff = color;
Vec3d             134 modules/imgproc/src/grabcut.cpp int GMM::whichComponent( const Vec3d color ) const
Vec3d             164 modules/imgproc/src/grabcut.cpp void GMM::addSample( int ci, const Vec3d color )
Vec3d             240 modules/imgproc/src/grabcut.cpp             Vec3d color = img.at<Vec3b>(y,x);
Vec3d             243 modules/imgproc/src/grabcut.cpp                 Vec3d diff = color - (Vec3d)img.at<Vec3b>(y,x-1);
Vec3d             248 modules/imgproc/src/grabcut.cpp                 Vec3d diff = color - (Vec3d)img.at<Vec3b>(y-1,x-1);
Vec3d             253 modules/imgproc/src/grabcut.cpp                 Vec3d diff = color - (Vec3d)img.at<Vec3b>(y-1,x);
Vec3d             258 modules/imgproc/src/grabcut.cpp                 Vec3d diff = color - (Vec3d)img.at<Vec3b>(y-1,x+1);
Vec3d             286 modules/imgproc/src/grabcut.cpp             Vec3d color = img.at<Vec3b>(y,x);
Vec3d             289 modules/imgproc/src/grabcut.cpp                 Vec3d diff = color - (Vec3d)img.at<Vec3b>(y,x-1);
Vec3d             296 modules/imgproc/src/grabcut.cpp                 Vec3d diff = color - (Vec3d)img.at<Vec3b>(y-1,x-1);
Vec3d             303 modules/imgproc/src/grabcut.cpp                 Vec3d diff = color - (Vec3d)img.at<Vec3b>(y-1,x);
Vec3d             310 modules/imgproc/src/grabcut.cpp                 Vec3d diff = color - (Vec3d)img.at<Vec3b>(y-1,x+1);
Vec3d             408 modules/imgproc/src/grabcut.cpp             Vec3d color = img.at<Vec3b>(p);
Vec3d             718 modules/python/src2/cv2.cpp bool pyopencv_to(PyObject* obj, Vec3d& v, const char* name)
Vec3d             727 modules/python/src2/cv2.cpp PyObject* pyopencv_from(const Vec3d& v)
Vec3d             273 modules/viz/include/opencv2/viz/types.hpp inline cv::viz::Color::operator cv::Vec3b() const { return cv::Vec3d(val); }
Vec3d             177 modules/viz/include/opencv2/viz/viz3d.hpp             void converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction);
Vec3d              70 modules/viz/include/opencv2/viz/vizcore.hpp         CV_EXPORTS Affine3d makeTransformToGlobal(const Vec3d& axis_x, const Vec3d& axis_y, const Vec3d& axis_z, const Vec3d& origin = Vec3d::all(0));
Vec3d              81 modules/viz/include/opencv2/viz/vizcore.hpp         CV_EXPORTS Affine3d makeCameraPose(const Vec3d& position, const Vec3d& focal_point, const Vec3d& y_dir);
Vec3d             264 modules/viz/include/opencv2/viz/widgets.hpp             WPlane(const Point3d& center, const Vec3d& normal, const Vec3d& new_yaxis,
Vec3d             322 modules/viz/include/opencv2/viz/widgets.hpp             WCircle(double radius, const Point3d& center, const Vec3d& normal, double thickness = 0.01, const Color &color = Color::white());
Vec3d             381 modules/viz/include/opencv2/viz/widgets.hpp             WCube(const Point3d& min_point = Vec3d::all(-0.5), const Point3d& max_point = Vec3d::all(0.5),
Vec3d             490 modules/viz/include/opencv2/viz/widgets.hpp             WImage3D(InputArray image, const Size2d &size, const Vec3d &center, const Vec3d &normal, const Vec3d &up_vector);
Vec3d             528 modules/viz/include/opencv2/viz/widgets.hpp             WGrid(const Point3d& center, const Vec3d& normal, const Vec3d& new_yaxis,
Vec3d             326 modules/viz/src/clouds.cpp                     Vec3d endp = Vec3d(srow) + Vec3d(nrow) * (double)scale;
Vec3d             227 modules/viz/src/precomp.hpp         inline Vec3d get_random_vec(double from = -10.0, double to = 10.0)
Vec3d             230 modules/viz/src/precomp.hpp             return Vec3d(rng.uniform(from, to), rng.uniform(from, to), rng.uniform(from, to));
Vec3d             276 modules/viz/src/precomp.hpp                 Vec3b rgb = Vec3d(color[2], color[1], color[0]);
Vec3d             130 modules/viz/src/shapes.cpp cv::viz::WPlane::WPlane(const Point3d& center, const Vec3d& normal, const Vec3d& new_yaxis, const Size2d& size, const Color &color)
Vec3d             132 modules/viz/src/shapes.cpp     Vec3d zvec = normalize(normal);
Vec3d             133 modules/viz/src/shapes.cpp     Vec3d xvec = normalize(new_yaxis.cross(zvec));
Vec3d             134 modules/viz/src/shapes.cpp     Vec3d yvec = zvec.cross(xvec);
Vec3d             157 modules/viz/src/shapes.cpp     Vec3d arbitrary = get_random_vec();
Vec3d             158 modules/viz/src/shapes.cpp     Vec3d start_point(pt1.x, pt1.y, pt1.z), end_point(pt2.x, pt2.y, pt2.z);
Vec3d             162 modules/viz/src/shapes.cpp     Vec3d xvec = normalized(end_point - start_point);
Vec3d             163 modules/viz/src/shapes.cpp     Vec3d zvec = normalized(xvec.cross(arbitrary));
Vec3d             164 modules/viz/src/shapes.cpp     Vec3d yvec = zvec.cross(xvec);
Vec3d             211 modules/viz/src/shapes.cpp cv::viz::WCircle::WCircle(double radius, const Point3d& center, const Vec3d& normal, double thickness, const Color &color)
Vec3d             213 modules/viz/src/shapes.cpp     Vec3d arbitrary = get_random_vec();
Vec3d             214 modules/viz/src/shapes.cpp     Vec3d zvec = normalized(normal);
Vec3d             215 modules/viz/src/shapes.cpp     Vec3d xvec = normalized(zvec.cross(arbitrary));
Vec3d             216 modules/viz/src/shapes.cpp     Vec3d yvec = zvec.cross(xvec);
Vec3d             255 modules/viz/src/shapes.cpp     Vec3d arbitrary = get_random_vec();
Vec3d             256 modules/viz/src/shapes.cpp     Vec3d xvec = normalized(Vec3d(tip - center));
Vec3d             257 modules/viz/src/shapes.cpp     Vec3d zvec = normalized(xvec.cross(arbitrary));
Vec3d             258 modules/viz/src/shapes.cpp     Vec3d yvec = zvec.cross(xvec);
Vec3d             464 modules/viz/src/shapes.cpp cv::viz::WGrid::WGrid(const Point3d& center, const Vec3d& normal, const Vec3d& new_yaxis, const Vec2i &cells, const Vec2d &cells_spacing, const Color &color)
Vec3d             466 modules/viz/src/shapes.cpp     Vec3d zvec = normalize(normal);
Vec3d             467 modules/viz/src/shapes.cpp     Vec3d xvec = normalize(new_yaxis.cross(zvec));
Vec3d             468 modules/viz/src/shapes.cpp     Vec3d yvec = zvec.cross(xvec);
Vec3d             700 modules/viz/src/shapes.cpp cv::viz::WImage3D::WImage3D(InputArray image, const Size2d &size, const Vec3d &center, const Vec3d &normal, const Vec3d &up_vector)
Vec3d             705 modules/viz/src/shapes.cpp     Vec3d n = normalize(normal);
Vec3d             706 modules/viz/src/shapes.cpp     Vec3d u = normalize(up_vector.cross(n));
Vec3d             707 modules/viz/src/shapes.cpp     Vec3d v = n.cross(u);
Vec3d             843 modules/viz/src/shapes.cpp     image.at<Vec3b>(0, 0) = Vec3d(color.val); //workaround of VTK limitation
Vec3d             853 modules/viz/src/shapes.cpp     image_widget.applyTransform(Affine3d().translate(Vec3d(0, 0, scale)));
Vec3d             877 modules/viz/src/shapes.cpp     image.at<Vec3b>(0, 0) = Vec3d(color.val); //workaround of VTK limitation
Vec3d             885 modules/viz/src/shapes.cpp     image_widget.applyTransform(Affine3d().translate(Vec3d(0, 0, scale)));
Vec3d            1040 modules/viz/src/shapes.cpp         Vec3d curr = traj[i].translation();
Vec3d            1056 modules/viz/src/shapes.cpp             Vec3d prev = traj[i-1].translation();
Vec3d            1057 modules/viz/src/shapes.cpp             Vec3d lvec = prev - curr;
Vec3d            1062 modules/viz/src/shapes.cpp             Vec3d lend = curr + lvec;
Vec3d             132 modules/viz/src/viz3d.cpp void cv::viz::Viz3d::converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction) { impl_->converTo3DRay(window_coord, origin, direction); }
Vec3d              48 modules/viz/src/vizcore.cpp cv::Affine3d cv::viz::makeTransformToGlobal(const Vec3d& axis_x, const Vec3d& axis_y, const Vec3d& axis_z, const Vec3d& origin)
Vec3d              57 modules/viz/src/vizcore.cpp cv::Affine3d cv::viz::makeCameraPose(const Vec3d& position, const Vec3d& focal_point, const Vec3d& y_dir)
Vec3d              60 modules/viz/src/vizcore.cpp     Vec3d n = normalize(focal_point - position);
Vec3d              61 modules/viz/src/vizcore.cpp     Vec3d u = normalize(y_dir.cross(n));
Vec3d              62 modules/viz/src/vizcore.cpp     Vec3d v = n.cross(u);
Vec3d             343 modules/viz/src/vizcore.cpp         Vec3d *optr = normals.ptr<Vec3d>();
Vec3d             426 modules/viz/src/vizimpl.cpp     cv::Vec3d pos_vec = pose.translation();
Vec3d             430 modules/viz/src/vizimpl.cpp     cv::Vec3d y_axis(0.0, -1.0, 0.0); // In Computer Vision Camera Y-axis is oriented down
Vec3d             431 modules/viz/src/vizimpl.cpp     cv::Vec3d up_vec(rotation * y_axis);
Vec3d             434 modules/viz/src/vizimpl.cpp     cv::Vec3d z_axis(0.0, 0.0, 1.0);
Vec3d             435 modules/viz/src/vizimpl.cpp     cv::Vec3d focal_vec = pose * z_axis;
Vec3d             449 modules/viz/src/vizimpl.cpp     Vec3d pos(camera.GetPosition());
Vec3d             450 modules/viz/src/vizimpl.cpp     Vec3d view_up(camera.GetViewUp());
Vec3d             451 modules/viz/src/vizimpl.cpp     Vec3d focal(camera.GetFocalPoint());
Vec3d             453 modules/viz/src/vizimpl.cpp     Vec3d y_axis = normalized(-view_up); // In Computer Vision Camera Y-axis is oriented down
Vec3d             454 modules/viz/src/vizimpl.cpp     Vec3d z_axis = normalized(focal - pos);
Vec3d             455 modules/viz/src/vizimpl.cpp     Vec3d x_axis = normalized(y_axis.cross(z_axis));
Vec3d             463 modules/viz/src/vizimpl.cpp     Vec3d window_pt;
Vec3d             469 modules/viz/src/vizimpl.cpp void cv::viz::Viz3d::VizImpl::converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction)
Vec3d             473 modules/viz/src/vizimpl.cpp     Vec3d cam_pos(renderer_->GetActiveCamera()->GetPosition());
Vec3d             475 modules/viz/src/vizimpl.cpp     direction = normalize(Vec3d(world_pt.val) - cam_pos);
Vec3d              90 modules/viz/src/vizimpl.hpp     void converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction);
Vec3d              77 modules/viz/src/vtk/vtkCloudMatSink.cpp         Vec3d *ddata = cloud.getMat().ptr<Vec3d>();
Vec3d              82 modules/viz/src/vtk/vtkCloudMatSink.cpp                 *fdata++ = Vec3d(points_Data->GetPoint((vtkIdType)i));
Vec3d              86 modules/viz/src/vtk/vtkCloudMatSink.cpp                 *ddata++ = Vec3d(points_Data->GetPoint((vtkIdType)i));
Vec3d             102 modules/viz/src/vtk/vtkCloudMatSink.cpp         Vec3d *cptr = buffer.ptr<Vec3d>();
Vec3d             104 modules/viz/src/vtk/vtkCloudMatSink.cpp             *cptr++ = Vec3d(scalars_data->GetTuple((vtkIdType)i));
Vec3d             122 modules/viz/src/vtk/vtkCloudMatSink.cpp         Vec3d *cptr = buffer.ptr<Vec3d>();
Vec3d             124 modules/viz/src/vtk/vtkCloudMatSink.cpp             *cptr++ = Vec3d(normals_data->GetTuple((vtkIdType)i));
Vec3d              93 modules/viz/src/vtk/vtkOBJWriter.cpp         Vec3d p;
Vec3d             106 modules/viz/src/vtk/vtkOBJWriter.cpp             Vec3d p;
Vec3d              78 modules/viz/src/vtk/vtkTrajectorySource.cpp         Vec3d p = dpath->translation();
Vec3d              98 modules/viz/src/vtk/vtkTrajectorySource.cpp             points.at<Vec3d>(i) = dpath[i].translation();
Vec3d             167 modules/viz/src/vtk/vtkVizInteractorStyle.cpp     Vec3d focal(cam->GetFocalPoint()), pos(cam->GetPosition()), view(cam->GetViewUp());
Vec3d             956 modules/viz/src/vtk/vtkVizInteractorStyle.cpp         DiagonalLength = norm(Vec3d(bounds[0], bounds[2], bounds[4]) - Vec3d(bounds[1], bounds[3], bounds[5]));
Vec3d             959 modules/viz/src/vtk/vtkVizInteractorStyle.cpp void cv::viz::vtkVizInteractorStyle::MotionAlongVector(const Vec3d& vector, double amount, vtkCamera* cam)
Vec3d             962 modules/viz/src/vtk/vtkVizInteractorStyle.cpp     Vec3d campos = Vec3d(cam->GetPosition())   - amount * vector;
Vec3d             963 modules/viz/src/vtk/vtkVizInteractorStyle.cpp     Vec3d camfoc = Vec3d(cam->GetFocalPoint()) - amount * vector;
Vec3d             981 modules/viz/src/vtk/vtkVizInteractorStyle.cpp             Vec3d a_vector(vtm->GetElement(0,0), vtm->GetElement(0,1), vtm->GetElement(0,2));
Vec3d             987 modules/viz/src/vtk/vtkVizInteractorStyle.cpp             Vec3d a_vector(cam->GetViewUp());
Vec3d            1001 modules/viz/src/vtk/vtkVizInteractorStyle.cpp         Vec3d a_vector(cam->GetDirectionOfProjection()); // reversed (use -speed)
Vec3d            1021 modules/viz/src/vtk/vtkVizInteractorStyle.cpp         Vec3d a_vector(vtm->GetElement(0,0), vtm->GetElement(0,1), vtm->GetElement(0,2));
Vec3d            1041 modules/viz/src/vtk/vtkVizInteractorStyle.cpp         Vec3d a_vector = Vec3d(cam->GetViewUp());
Vec3d            1058 modules/viz/src/vtk/vtkVizInteractorStyle.cpp     Vec3d a_vector(cam->GetDirectionOfProjection());
Vec3d             136 modules/viz/src/vtk/vtkVizInteractorStyle.hpp             void MotionAlongVector(const Vec3d& vector, double amount, vtkCamera* cam);
Vec3d              85 modules/viz/src/vtk/vtkXYZWriter.cpp         Vec3d p;
Vec3d             100 modules/viz/test/test_precomp.hpp             result.push_back(viz::makeCameraPose(Vec3d(x, y, z), Vec3d::all(0.0), Vec3d(0.0, 1.0, 0.0)));
Vec3d              27 modules/viz/test/test_tutorial2.cpp     Vec3d rot_vec = Vec3d::all(0);
Vec3d              42 modules/viz/test/test_tutorial2.cpp         Affine3d pose(rot_vec, Vec3d(translation, translation, translation));
Vec3d              25 modules/viz/test/test_tutorial3.cpp     Affine3d transform = viz::makeTransformToGlobal(Vec3d(0.0, -1.0, 0.0), Vec3d(-1.0, 0.0, 0.0), Vec3d(0.0, 0.0, -1.0), cam_origin);
Vec3d              32 modules/viz/test/test_tutorial3.cpp     Affine3d cloud_pose = Affine3d().rotate(Vec3d(0.0, CV_PI/2, 0.0)).rotate(Vec3d(0.0, 0.0, CV_PI)).translate(Vec3d(0.0, 0.0, 3.0));
Vec3d              52 modules/viz/test/tests_simple.cpp     Affine3d pose = Affine3d().rotate(Vec3d(0, 0.8, 0));
Vec3d              70 modules/viz/test/tests_simple.cpp     Affine3d pose = Affine3d().rotate(Vec3d(0, 0.8, 0));
Vec3d              89 modules/viz/test/tests_simple.cpp     Affine3d pose = Affine3d().rotate(Vec3d(0, 0.8, 0));
Vec3d             103 modules/viz/test/tests_simple.cpp     ccol.addCloud(cloud, Color::white(), Affine3d().translate(Vec3d(0, 0, 0)).rotate(Vec3d(CV_PI/2, 0, 0)));
Vec3d             104 modules/viz/test/tests_simple.cpp     ccol.addCloud(cloud, Color::blue(),  Affine3d().translate(Vec3d(1, 0, 0)));
Vec3d             105 modules/viz/test/tests_simple.cpp     ccol.addCloud(cloud, Color::red(),   Affine3d().translate(Vec3d(2, 0, 0)));
Vec3d             123 modules/viz/test/tests_simple.cpp     viz.showWidget("cloud1", WPaintedCloud(cloud), Affine3d(Vec3d(0.0, -CV_PI/2, 0.0), Vec3d(-1.5, 0.0, 0.0)));
Vec3d             124 modules/viz/test/tests_simple.cpp     viz.showWidget("cloud2", WPaintedCloud(cloud, Vec3d(0.0, -0.75, -1.0), Vec3d(0.0, 0.75, 0.0)), Affine3d(Vec3d(0.0, CV_PI/2, 0.0), Vec3d(1.5, 0.0, 0.0)));
Vec3d             125 modules/viz/test/tests_simple.cpp     viz.showWidget("cloud3", WPaintedCloud(cloud, Vec3d(0.0, 0.0, -1.0), Vec3d(0.0, 0.0, 1.0), Color::blue(), Color::red()));
Vec3d             126 modules/viz/test/tests_simple.cpp     viz.showWidget("arrow", WArrow(Vec3d(0.0, 1.0, -1.0), Vec3d(0.0, 1.0, 1.0), 0.009, Color::raspberry()));
Vec3d             135 modules/viz/test/tests_simple.cpp     Affine3d pose = Affine3d().rotate(Vec3d(0, 0.8, 0));
Vec3d             149 modules/viz/test/tests_simple.cpp     Affine3d pose = Affine3d().rotate(Vec3d(0, 0.8, 0));
Vec3d             162 modules/viz/test/tests_simple.cpp     merger.addWidget(WCube(Vec3d::all(0.0), Vec3d::all(1.0), true, Color::gold()));
Vec3d             169 modules/viz/test/tests_simple.cpp         merger.addWidget(WSphere(Vec3d(c)*(1.0/255.0), 7.0/255.0, 10, Color(c[2], c[1], c[0])));
Vec3d             184 modules/viz/test/tests_simple.cpp     std::vector<Vec3d> points;
Vec3d             190 modules/viz/test/tests_simple.cpp         points.push_back(Vec3d(0.00, cos(angle), sin(angle))*0.75);
Vec3d             191 modules/viz/test/tests_simple.cpp         points.push_back(Vec3d(1.57, cos(angle), sin(angle))*0.75);
Vec3d             225 modules/viz/test/tests_simple.cpp         polyline.at<Vec3d>(i) = Vec3d(i/16.0, cos(i * CV_PI/6), sin(i * CV_PI/6));
Vec3d             241 modules/viz/test/tests_simple.cpp     Affine3d pose = Affine3d().rotate(Vec3d(0, 0.8, 0));
Vec3d             256 modules/viz/test/tests_simple.cpp     Affine3d pose = Affine3d().rotate(Vec3d(0, 0.8, 0));
Vec3d             294 modules/viz/test/tests_simple.cpp         Vec3d pose(sin(a * CV_PI/180), 0.7, cos(a * CV_PI/180));
Vec3d             295 modules/viz/test/tests_simple.cpp         viz.setViewerPose(makeCameraPose(pose * 7.5, Vec3d(0.0, 0.5, 0.0), Vec3d(0.0, 0.1, 0.0)));
Vec3d             322 modules/viz/test/tests_simple.cpp         Vec3d pose = 5 * Vec3d(sin(3.14 + 2.7 + i*60 * CV_PI/180), 0.4 - i*0.3, cos(3.14 + 2.7 + i*60 * CV_PI/180));
Vec3d             323 modules/viz/test/tests_simple.cpp         poses[i] = makeCameraPose(pose, Vec3d(0.0, 0.0, 0.0), Vec3d(0.0, -0.1, 0.0));
Vec3d             360 modules/viz/test/tests_simple.cpp         Vec3d pose(sin(a * CV_PI/180), 0.7, cos(a * CV_PI/180));
Vec3d             361 modules/viz/test/tests_simple.cpp         viz.setViewerPose(makeCameraPose(pose * 3, Vec3d(0.0, 0.5, 0.0), Vec3d(0.0, 0.1, 0.0)));
Vec3d             392 modules/viz/test/tests_simple.cpp     viz.showWidget("arr0", WArrow(Vec3d(0.5, 0.0, 0.0), Vec3d(1.5, 0.0, 0.0), 0.009, Color::raspberry()));
Vec3d             393 modules/viz/test/tests_simple.cpp     viz.showWidget("img0", WImage3D(lena, Size2d(1.0, 1.0)), Affine3d(Vec3d(0.0, CV_PI/2, 0.0), Vec3d(.5, 0.0, 0.0)));
Vec3d             394 modules/viz/test/tests_simple.cpp     viz.showWidget("arr1", WArrow(Vec3d(-0.5, -0.5, 0.0), Vec3d(0.2, 0.2, 0.0), 0.009, Color::raspberry()));
Vec3d             395 modules/viz/test/tests_simple.cpp     viz.showWidget("img1", WImage3D(gray, Size2d(1.0, 1.0), Vec3d(-0.5, -0.5, 0.0), Vec3d(1.0, 1.0, 0.0), Vec3d(0.0, 1.0, 0.0)));
Vec3d             397 modules/viz/test/tests_simple.cpp     viz.showWidget("arr3", WArrow(Vec3d::all(-0.5), Vec3d::all(0.5), 0.009, Color::raspberry()));
Vec3d             418 modules/viz/test/tests_simple.cpp     viz.showWidget("cub0", WCube(Vec3d::all(-1.0), Vec3d::all(-0.5), false, Color::indigo()));
Vec3d             419 modules/viz/test/tests_simple.cpp     viz.showWidget("arro", WArrow(Vec3d::all(-0.5), Vec3d::all(0.5), 0.009, Color::raspberry()));
Vec3d             421 modules/viz/test/tests_simple.cpp     viz.showWidget("cir2", WCircle(0.5, Point3d(0.5, 0.0, 0.0), Vec3d(1.0, 0.0, 0.0), 0.01, Color::apricot()));
Vec3d             423 modules/viz/test/tests_simple.cpp     viz.showWidget("cyl0", WCylinder(Vec3d(-0.5, 0.5, -0.5), Vec3d(0.5, 0.5, -0.5), 0.125, 30, Color::brown()));
Vec3d             431 modules/viz/test/tests_simple.cpp     viz.showWidget("plane2", WPlane(Vec3d(0.5, -0.5, -0.5), Vec3d(0.0, 1.0, 1.0), Vec3d(1.0, 1.0, 0.0), Size2d(1.0, 0.5), Color::gold()));
Vec3d             433 modules/viz/test/tests_simple.cpp     viz.showWidget("grid1", WGrid(Vec2i(7,7), Vec2d::all(0.75), Color::gray()), Affine3d().translate(Vec3d(0.0, 0.0, -1.0)));