create 38 AnalyserNode.h static PassRefPtr<AnalyserNode> create(AudioContext* context, float sampleRate)
create 63 AsyncAudioDecoder.cpp OwnPtr<DecodingTask> decodingTask = DecodingTask::create(audioData, sampleRate, successCallback, errorCallback);
create 56 AsyncAudioDecoder.h static PassOwnPtr<DecodingTask> create(ArrayBuffer* audioData, float sampleRate, PassRefPtr<AudioBufferCallback> successCallback, PassRefPtr<AudioBufferCallback> errorCallback);
create 69 AudioBuffer.cpp RefPtr<Float32Array> channelDataArray = Float32Array::create(m_length);
create 85 AudioBuffer.cpp RefPtr<Float32Array> channelDataArray = Float32Array::create(m_length);
create 105 AudioBuffer.cpp return Float32Array::create(channelData->buffer(), channelData->byteOffset(), channelData->length());
create 46 AudioBuffer.h static PassRefPtr<AudioBuffer> create(unsigned numberOfChannels, size_t numberOfFrames, float sampleRate);
create 51 AudioBufferSourceNode.cpp PassRefPtr<AudioBufferSourceNode> AudioBufferSourceNode::create(AudioContext* context, float sampleRate)
create 72 AudioBufferSourceNode.cpp m_gain = AudioParam::create(context, "gain", 1.0, 0.0, 1.0);
create 73 AudioBufferSourceNode.cpp m_playbackRate = AudioParam::create(context, "playbackRate", 1.0, 0.0, MaxRate);
create 47 AudioBufferSourceNode.h static PassRefPtr<AudioBufferSourceNode> create(AudioContext*, float sampleRate);
create 126 AudioContext.cpp m_destinationNode = DefaultAudioDestinationNode::create(this);
create 155 AudioContext.cpp m_renderTarget = AudioBuffer::create(numberOfChannels, numberOfFrames, sampleRate);
create 156 AudioContext.cpp m_destinationNode = OfflineAudioDestinationNode::create(this, m_renderTarget.get());
create 168 AudioContext.cpp m_listener = AudioListener::create();
create 294 AudioContext.cpp RefPtr<AudioBuffer> audioBuffer = AudioBuffer::create(numberOfChannels, numberOfFrames, sampleRate);
create 333 AudioContext.cpp RefPtr<AudioBufferSourceNode> node = AudioBufferSourceNode::create(this, m_destinationNode->sampleRate());
create 359 AudioContext.cpp RefPtr<MediaElementAudioSourceNode> node = MediaElementAudioSourceNode::create(this, mediaElement);
create 393 AudioContext.cpp RefPtr<MediaStreamAudioSourceNode> node = MediaStreamAudioSourceNode::create(this, mediaStream, provider);
create 406 AudioContext.cpp return MediaStreamAudioDestinationNode::create(this, 1);
create 425 AudioContext.cpp RefPtr<ScriptProcessorNode> node = ScriptProcessorNode::create(this, m_destinationNode->sampleRate(), bufferSize, numberOfInputChannels, numberOfOutputChannels);
create 440 AudioContext.cpp return BiquadFilterNode::create(this, m_destinationNode->sampleRate());
create 447 AudioContext.cpp return WaveShaperNode::create(this);
create 454 AudioContext.cpp return PannerNode::create(this, m_destinationNode->sampleRate());
create 461 AudioContext.cpp return ConvolverNode::create(this, m_destinationNode->sampleRate());
create 468 AudioContext.cpp return DynamicsCompressorNode::create(this, m_destinationNode->sampleRate());
create 475 AudioContext.cpp return AnalyserNode::create(this, m_destinationNode->sampleRate());
create 482 AudioContext.cpp return GainNode::create(this, m_destinationNode->sampleRate());
create 495 AudioContext.cpp RefPtr<DelayNode> node = DelayNode::create(this, m_destinationNode->sampleRate(), maxDelayTime, es);
create 512 AudioContext.cpp RefPtr<ChannelSplitterNode> node = ChannelSplitterNode::create(this, m_destinationNode->sampleRate(), numberOfOutputs);
create 533 AudioContext.cpp RefPtr<ChannelMergerNode> node = ChannelMergerNode::create(this, m_destinationNode->sampleRate(), numberOfInputs);
create 548 AudioContext.cpp RefPtr<OscillatorNode> node = OscillatorNode::create(this, m_destinationNode->sampleRate());
create 567 AudioContext.cpp return PeriodicWave::create(sampleRate(), real, imag);
create 946 AudioContext.cpp dispatchEvent(OfflineAudioCompletionEvent::create(renderedBuffer));
create 80 AudioContext.h static PassRefPtr<AudioContext> create(Document*);
create 70 AudioDestinationNode.h : m_sourceBus(AudioBus::create(2, AudioNode::ProcessingSizeInFrames)) // FIXME: handle non-stereo local input.
create 43 AudioListener.h static PassRefPtr<AudioListener> create()
create 45 AudioNodeInput.cpp m_internalSummingBus = AudioBus::create(1, AudioNode::ProcessingSizeInFrames);
create 147 AudioNodeInput.cpp m_internalSummingBus = AudioBus::create(numberOfInputChannels, AudioNode::ProcessingSizeInFrames);
create 50 AudioNodeOutput.cpp m_internalBus = AudioBus::create(numberOfChannels, AudioNode::ProcessingSizeInFrames);
create 74 AudioNodeOutput.cpp m_internalBus = AudioBus::create(numberOfChannels(), AudioNode::ProcessingSizeInFrames);
create 139 AudioParam.cpp RefPtr<AudioBus> summingBus = AudioBus::create(1, numberOfValues, false);
create 51 AudioParam.h static PassRefPtr<AudioParam> create(AudioContext* context, const String& name, double defaultValue, double minValue, double maxValue, unsigned units = 0)
create 39 AudioProcessingEvent.h static PassRefPtr<AudioProcessingEvent> create();
create 40 AudioProcessingEvent.h static PassRefPtr<AudioProcessingEvent> create(PassRefPtr<AudioBuffer> inputBuffer, PassRefPtr<AudioBuffer> outputBuffer);
create 193 AudioScheduledSourceNode.cpp RefPtr<Event> event = Event::create(eventNames().endedEvent, FALSE, FALSE);
create 49 BiquadFilterNode.h static PassRefPtr<BiquadFilterNode> create(AudioContext* context, float sampleRate)
create 48 BiquadProcessor.cpp m_parameter1 = AudioParam::create(context, "frequency", 350.0, 10.0, nyquist);
create 49 BiquadProcessor.cpp m_parameter2 = AudioParam::create(context, "Q", 1, 0.0001, 1000.0);
create 50 BiquadProcessor.cpp m_parameter3 = AudioParam::create(context, "gain", 0.0, -40, 40);
create 51 BiquadProcessor.cpp m_parameter4 = AudioParam::create(context, "detune", 0.0, -4800, 4800);
create 41 ChannelMergerNode.h static PassRefPtr<ChannelMergerNode> create(AudioContext*, float sampleRate, unsigned numberOfInputs);
create 37 ChannelSplitterNode.h static PassRefPtr<ChannelSplitterNode> create(AudioContext*, float sampleRate, unsigned numberOfOutputs);
create 135 ConvolverNode.cpp RefPtr<AudioBus> bufferBus = AudioBus::create(numberOfChannels, bufferLength, false);
create 40 ConvolverNode.h static PassRefPtr<ConvolverNode> create(AudioContext* context, float sampleRate)
create 82 DefaultAudioDestinationNode.cpp m_destination = AudioDestination::create(*this, m_inputDeviceId, m_numberOfInputChannels, channelCount(), hardwareSampleRate);
create 39 DefaultAudioDestinationNode.h static PassRefPtr<DefaultAudioDestinationNode> create(AudioContext* context)
create 39 DelayNode.h static PassRefPtr<DelayNode> create(AudioContext* context, float sampleRate, double maxDelayTime, ExceptionState& es)
create 39 DelayProcessor.cpp m_delayTime = AudioParam::create(context, "delayTime", 0.0, 0.0, maxDelayTime);
create 50 DynamicsCompressorNode.cpp m_threshold = AudioParam::create(context, "threshold", -24, -100, 0);
create 51 DynamicsCompressorNode.cpp m_knee = AudioParam::create(context, "knee", 30, 0, 40);
create 52 DynamicsCompressorNode.cpp m_ratio = AudioParam::create(context, "ratio", 12, 1, 20);
create 53 DynamicsCompressorNode.cpp m_reduction = AudioParam::create(context, "reduction", 0, -20, 0);
create 54 DynamicsCompressorNode.cpp m_attack = AudioParam::create(context, "attack", 0.003, 0, 1);
create 55 DynamicsCompressorNode.cpp m_release = AudioParam::create(context, "release", 0.250, 0, 1);
create 38 DynamicsCompressorNode.h static PassRefPtr<DynamicsCompressorNode> create(AudioContext* context, float sampleRate)
create 43 GainNode.cpp m_gain = AudioParam::create(context, "gain", 1.0, 0.0, 1.0);
create 42 GainNode.h static PassRefPtr<GainNode> create(AudioContext* context, float sampleRate)
create 44 MediaElementAudioSourceNode.h static PassRefPtr<MediaElementAudioSourceNode> create(AudioContext*, HTMLMediaElement*);
create 53 MediaStreamAudioDestinationNode.cpp m_source = MediaStreamSource::create(ASCIILiteral("WebAudio-") + createCanonicalUUIDString(), MediaStreamSource::TypeAudio, "MediaStreamAudioDestinationNode", MediaStreamSource::ReadyStateLive, true);
create 57 MediaStreamAudioDestinationNode.cpp m_stream = MediaStream::create(context->scriptExecutionContext(), MediaStreamDescriptor::create(audioSources, videoSources));
create 42 MediaStreamAudioDestinationNode.h static PassRefPtr<MediaStreamAudioDestinationNode> create(AudioContext*, size_t numberOfChannels);
create 44 MediaStreamAudioSourceNode.h static PassRefPtr<MediaStreamAudioSourceNode> create(AudioContext*, MediaStream*, AudioSourceProvider*);
create 39 OfflineAudioCompletionEvent.h static PassRefPtr<OfflineAudioCompletionEvent> create();
create 40 OfflineAudioCompletionEvent.h static PassRefPtr<OfflineAudioCompletionEvent> create(PassRefPtr<AudioBuffer> renderedBuffer);
create 36 OfflineAudioContext.h static PassRefPtr<OfflineAudioContext> create(ScriptExecutionContext*, unsigned numberOfChannels, size_t numberOfFrames, float sampleRate, ExceptionState&);
create 49 OfflineAudioDestinationNode.cpp m_renderBus = AudioBus::create(renderTarget->numberOfChannels(), renderQuantumSize);
create 41 OfflineAudioDestinationNode.h static PassRefPtr<OfflineAudioDestinationNode> create(AudioContext* context, AudioBuffer* renderTarget)
create 50 OscillatorNode.cpp PassRefPtr<OscillatorNode> OscillatorNode::create(AudioContext* context, float sampleRate)
create 67 OscillatorNode.cpp m_frequency = AudioParam::create(context, "frequency", 440, 0, 100000);
create 69 OscillatorNode.cpp m_detune = AudioParam::create(context, "detune", 0, -4800, 4800);
create 55 OscillatorNode.h static PassRefPtr<OscillatorNode> create(AudioContext*, float sampleRate);
create 65 PannerNode.cpp m_distanceGain = AudioParam::create(context, "distanceGain", 1.0, 0.0, 1.0);
create 66 PannerNode.cpp m_coneGain = AudioParam::create(context, "coneGain", 1.0, 0.0, 1.0);
create 148 PannerNode.cpp m_panner = Panner::create(m_panningModel, sampleRate(), context()->hrtfDatabaseLoader());
create 203 PannerNode.cpp OwnPtr<Panner> newPanner = Panner::create(model, sampleRate(), context()->hrtfDatabaseLoader());
create 64 PannerNode.h static PassRefPtr<PannerNode> create(AudioContext* context, float sampleRate)
create 51 PeriodicWave.h static PassRefPtr<PeriodicWave> create(float sampleRate, Float32Array* real, Float32Array* imag);
create 114 ScriptProcessorNode.cpp RefPtr<AudioBuffer> inputBuffer = m_numberOfInputChannels ? AudioBuffer::create(m_numberOfInputChannels, bufferSize(), sampleRate) : 0;
create 115 ScriptProcessorNode.cpp RefPtr<AudioBuffer> outputBuffer = m_numberOfOutputChannels ? AudioBuffer::create(m_numberOfOutputChannels, bufferSize(), sampleRate) : 0;
create 252 ScriptProcessorNode.cpp dispatchEvent(AudioProcessingEvent::create(inputBuffer, outputBuffer));
create 53 ScriptProcessorNode.h static PassRefPtr<ScriptProcessorNode> create(AudioContext*, float sampleRate, size_t bufferSize, unsigned numberOfInputChannels, unsigned numberOfOutputChannels);
create 39 WaveShaperNode.h static PassRefPtr<WaveShaperNode> create(AudioContext* context)