create 38 AnalyserNode.h static PassRefPtr<AnalyserNode> create(AudioContext* context, float sampleRate) create 63 AsyncAudioDecoder.cpp OwnPtr<DecodingTask> decodingTask = DecodingTask::create(audioData, sampleRate, successCallback, errorCallback); create 56 AsyncAudioDecoder.h static PassOwnPtr<DecodingTask> create(ArrayBuffer* audioData, float sampleRate, PassRefPtr<AudioBufferCallback> successCallback, PassRefPtr<AudioBufferCallback> errorCallback); create 69 AudioBuffer.cpp RefPtr<Float32Array> channelDataArray = Float32Array::create(m_length); create 85 AudioBuffer.cpp RefPtr<Float32Array> channelDataArray = Float32Array::create(m_length); create 105 AudioBuffer.cpp return Float32Array::create(channelData->buffer(), channelData->byteOffset(), channelData->length()); create 46 AudioBuffer.h static PassRefPtr<AudioBuffer> create(unsigned numberOfChannels, size_t numberOfFrames, float sampleRate); create 51 AudioBufferSourceNode.cpp PassRefPtr<AudioBufferSourceNode> AudioBufferSourceNode::create(AudioContext* context, float sampleRate) create 72 AudioBufferSourceNode.cpp m_gain = AudioParam::create(context, "gain", 1.0, 0.0, 1.0); create 73 AudioBufferSourceNode.cpp m_playbackRate = AudioParam::create(context, "playbackRate", 1.0, 0.0, MaxRate); create 47 AudioBufferSourceNode.h static PassRefPtr<AudioBufferSourceNode> create(AudioContext*, float sampleRate); create 126 AudioContext.cpp m_destinationNode = DefaultAudioDestinationNode::create(this); create 155 AudioContext.cpp m_renderTarget = AudioBuffer::create(numberOfChannels, numberOfFrames, sampleRate); create 156 AudioContext.cpp m_destinationNode = OfflineAudioDestinationNode::create(this, m_renderTarget.get()); create 168 AudioContext.cpp m_listener = AudioListener::create(); create 294 AudioContext.cpp RefPtr<AudioBuffer> audioBuffer = AudioBuffer::create(numberOfChannels, numberOfFrames, sampleRate); create 333 AudioContext.cpp RefPtr<AudioBufferSourceNode> node = AudioBufferSourceNode::create(this, m_destinationNode->sampleRate()); create 359 AudioContext.cpp RefPtr<MediaElementAudioSourceNode> node = MediaElementAudioSourceNode::create(this, mediaElement); create 393 AudioContext.cpp RefPtr<MediaStreamAudioSourceNode> node = MediaStreamAudioSourceNode::create(this, mediaStream, provider); create 406 AudioContext.cpp return MediaStreamAudioDestinationNode::create(this, 1); create 425 AudioContext.cpp RefPtr<ScriptProcessorNode> node = ScriptProcessorNode::create(this, m_destinationNode->sampleRate(), bufferSize, numberOfInputChannels, numberOfOutputChannels); create 440 AudioContext.cpp return BiquadFilterNode::create(this, m_destinationNode->sampleRate()); create 447 AudioContext.cpp return WaveShaperNode::create(this); create 454 AudioContext.cpp return PannerNode::create(this, m_destinationNode->sampleRate()); create 461 AudioContext.cpp return ConvolverNode::create(this, m_destinationNode->sampleRate()); create 468 AudioContext.cpp return DynamicsCompressorNode::create(this, m_destinationNode->sampleRate()); create 475 AudioContext.cpp return AnalyserNode::create(this, m_destinationNode->sampleRate()); create 482 AudioContext.cpp return GainNode::create(this, m_destinationNode->sampleRate()); create 495 AudioContext.cpp RefPtr<DelayNode> node = DelayNode::create(this, m_destinationNode->sampleRate(), maxDelayTime, es); create 512 AudioContext.cpp RefPtr<ChannelSplitterNode> node = ChannelSplitterNode::create(this, m_destinationNode->sampleRate(), numberOfOutputs); create 533 AudioContext.cpp RefPtr<ChannelMergerNode> node = ChannelMergerNode::create(this, m_destinationNode->sampleRate(), numberOfInputs); create 548 AudioContext.cpp RefPtr<OscillatorNode> node = OscillatorNode::create(this, m_destinationNode->sampleRate()); create 567 AudioContext.cpp return PeriodicWave::create(sampleRate(), real, imag); create 946 AudioContext.cpp dispatchEvent(OfflineAudioCompletionEvent::create(renderedBuffer)); create 80 AudioContext.h static PassRefPtr<AudioContext> create(Document*); create 70 AudioDestinationNode.h : m_sourceBus(AudioBus::create(2, AudioNode::ProcessingSizeInFrames)) // FIXME: handle non-stereo local input. create 43 AudioListener.h static PassRefPtr<AudioListener> create() create 45 AudioNodeInput.cpp m_internalSummingBus = AudioBus::create(1, AudioNode::ProcessingSizeInFrames); create 147 AudioNodeInput.cpp m_internalSummingBus = AudioBus::create(numberOfInputChannels, AudioNode::ProcessingSizeInFrames); create 50 AudioNodeOutput.cpp m_internalBus = AudioBus::create(numberOfChannels, AudioNode::ProcessingSizeInFrames); create 74 AudioNodeOutput.cpp m_internalBus = AudioBus::create(numberOfChannels(), AudioNode::ProcessingSizeInFrames); create 139 AudioParam.cpp RefPtr<AudioBus> summingBus = AudioBus::create(1, numberOfValues, false); create 51 AudioParam.h static PassRefPtr<AudioParam> create(AudioContext* context, const String& name, double defaultValue, double minValue, double maxValue, unsigned units = 0) create 39 AudioProcessingEvent.h static PassRefPtr<AudioProcessingEvent> create(); create 40 AudioProcessingEvent.h static PassRefPtr<AudioProcessingEvent> create(PassRefPtr<AudioBuffer> inputBuffer, PassRefPtr<AudioBuffer> outputBuffer); create 193 AudioScheduledSourceNode.cpp RefPtr<Event> event = Event::create(eventNames().endedEvent, FALSE, FALSE); create 49 BiquadFilterNode.h static PassRefPtr<BiquadFilterNode> create(AudioContext* context, float sampleRate) create 48 BiquadProcessor.cpp m_parameter1 = AudioParam::create(context, "frequency", 350.0, 10.0, nyquist); create 49 BiquadProcessor.cpp m_parameter2 = AudioParam::create(context, "Q", 1, 0.0001, 1000.0); create 50 BiquadProcessor.cpp m_parameter3 = AudioParam::create(context, "gain", 0.0, -40, 40); create 51 BiquadProcessor.cpp m_parameter4 = AudioParam::create(context, "detune", 0.0, -4800, 4800); create 41 ChannelMergerNode.h static PassRefPtr<ChannelMergerNode> create(AudioContext*, float sampleRate, unsigned numberOfInputs); create 37 ChannelSplitterNode.h static PassRefPtr<ChannelSplitterNode> create(AudioContext*, float sampleRate, unsigned numberOfOutputs); create 135 ConvolverNode.cpp RefPtr<AudioBus> bufferBus = AudioBus::create(numberOfChannels, bufferLength, false); create 40 ConvolverNode.h static PassRefPtr<ConvolverNode> create(AudioContext* context, float sampleRate) create 82 DefaultAudioDestinationNode.cpp m_destination = AudioDestination::create(*this, m_inputDeviceId, m_numberOfInputChannels, channelCount(), hardwareSampleRate); create 39 DefaultAudioDestinationNode.h static PassRefPtr<DefaultAudioDestinationNode> create(AudioContext* context) create 39 DelayNode.h static PassRefPtr<DelayNode> create(AudioContext* context, float sampleRate, double maxDelayTime, ExceptionState& es) create 39 DelayProcessor.cpp m_delayTime = AudioParam::create(context, "delayTime", 0.0, 0.0, maxDelayTime); create 50 DynamicsCompressorNode.cpp m_threshold = AudioParam::create(context, "threshold", -24, -100, 0); create 51 DynamicsCompressorNode.cpp m_knee = AudioParam::create(context, "knee", 30, 0, 40); create 52 DynamicsCompressorNode.cpp m_ratio = AudioParam::create(context, "ratio", 12, 1, 20); create 53 DynamicsCompressorNode.cpp m_reduction = AudioParam::create(context, "reduction", 0, -20, 0); create 54 DynamicsCompressorNode.cpp m_attack = AudioParam::create(context, "attack", 0.003, 0, 1); create 55 DynamicsCompressorNode.cpp m_release = AudioParam::create(context, "release", 0.250, 0, 1); create 38 DynamicsCompressorNode.h static PassRefPtr<DynamicsCompressorNode> create(AudioContext* context, float sampleRate) create 43 GainNode.cpp m_gain = AudioParam::create(context, "gain", 1.0, 0.0, 1.0); create 42 GainNode.h static PassRefPtr<GainNode> create(AudioContext* context, float sampleRate) create 44 MediaElementAudioSourceNode.h static PassRefPtr<MediaElementAudioSourceNode> create(AudioContext*, HTMLMediaElement*); create 53 MediaStreamAudioDestinationNode.cpp m_source = MediaStreamSource::create(ASCIILiteral("WebAudio-") + createCanonicalUUIDString(), MediaStreamSource::TypeAudio, "MediaStreamAudioDestinationNode", MediaStreamSource::ReadyStateLive, true); create 57 MediaStreamAudioDestinationNode.cpp m_stream = MediaStream::create(context->scriptExecutionContext(), MediaStreamDescriptor::create(audioSources, videoSources)); create 42 MediaStreamAudioDestinationNode.h static PassRefPtr<MediaStreamAudioDestinationNode> create(AudioContext*, size_t numberOfChannels); create 44 MediaStreamAudioSourceNode.h static PassRefPtr<MediaStreamAudioSourceNode> create(AudioContext*, MediaStream*, AudioSourceProvider*); create 39 OfflineAudioCompletionEvent.h static PassRefPtr<OfflineAudioCompletionEvent> create(); create 40 OfflineAudioCompletionEvent.h static PassRefPtr<OfflineAudioCompletionEvent> create(PassRefPtr<AudioBuffer> renderedBuffer); create 36 OfflineAudioContext.h static PassRefPtr<OfflineAudioContext> create(ScriptExecutionContext*, unsigned numberOfChannels, size_t numberOfFrames, float sampleRate, ExceptionState&); create 49 OfflineAudioDestinationNode.cpp m_renderBus = AudioBus::create(renderTarget->numberOfChannels(), renderQuantumSize); create 41 OfflineAudioDestinationNode.h static PassRefPtr<OfflineAudioDestinationNode> create(AudioContext* context, AudioBuffer* renderTarget) create 50 OscillatorNode.cpp PassRefPtr<OscillatorNode> OscillatorNode::create(AudioContext* context, float sampleRate) create 67 OscillatorNode.cpp m_frequency = AudioParam::create(context, "frequency", 440, 0, 100000); create 69 OscillatorNode.cpp m_detune = AudioParam::create(context, "detune", 0, -4800, 4800); create 55 OscillatorNode.h static PassRefPtr<OscillatorNode> create(AudioContext*, float sampleRate); create 65 PannerNode.cpp m_distanceGain = AudioParam::create(context, "distanceGain", 1.0, 0.0, 1.0); create 66 PannerNode.cpp m_coneGain = AudioParam::create(context, "coneGain", 1.0, 0.0, 1.0); create 148 PannerNode.cpp m_panner = Panner::create(m_panningModel, sampleRate(), context()->hrtfDatabaseLoader()); create 203 PannerNode.cpp OwnPtr<Panner> newPanner = Panner::create(model, sampleRate(), context()->hrtfDatabaseLoader()); create 64 PannerNode.h static PassRefPtr<PannerNode> create(AudioContext* context, float sampleRate) create 51 PeriodicWave.h static PassRefPtr<PeriodicWave> create(float sampleRate, Float32Array* real, Float32Array* imag); create 114 ScriptProcessorNode.cpp RefPtr<AudioBuffer> inputBuffer = m_numberOfInputChannels ? AudioBuffer::create(m_numberOfInputChannels, bufferSize(), sampleRate) : 0; create 115 ScriptProcessorNode.cpp RefPtr<AudioBuffer> outputBuffer = m_numberOfOutputChannels ? AudioBuffer::create(m_numberOfOutputChannels, bufferSize(), sampleRate) : 0; create 252 ScriptProcessorNode.cpp dispatchEvent(AudioProcessingEvent::create(inputBuffer, outputBuffer)); create 53 ScriptProcessorNode.h static PassRefPtr<ScriptProcessorNode> create(AudioContext*, float sampleRate, size_t bufferSize, unsigned numberOfInputChannels, unsigned numberOfOutputChannels); create 39 WaveShaperNode.h static PassRefPtr<WaveShaperNode> create(AudioContext* context)