create             38 AnalyserNode.h     static PassRefPtr<AnalyserNode> create(AudioContext* context, float sampleRate)
create             63 AsyncAudioDecoder.cpp     OwnPtr<DecodingTask> decodingTask = DecodingTask::create(audioData, sampleRate, successCallback, errorCallback);
create             56 AsyncAudioDecoder.h         static PassOwnPtr<DecodingTask> create(ArrayBuffer* audioData, float sampleRate, PassRefPtr<AudioBufferCallback> successCallback, PassRefPtr<AudioBufferCallback> errorCallback);
create             69 AudioBuffer.cpp         RefPtr<Float32Array> channelDataArray = Float32Array::create(m_length);
create             85 AudioBuffer.cpp         RefPtr<Float32Array> channelDataArray = Float32Array::create(m_length);
create            105 AudioBuffer.cpp     return Float32Array::create(channelData->buffer(), channelData->byteOffset(), channelData->length());
create             46 AudioBuffer.h      static PassRefPtr<AudioBuffer> create(unsigned numberOfChannels, size_t numberOfFrames, float sampleRate);
create             51 AudioBufferSourceNode.cpp PassRefPtr<AudioBufferSourceNode> AudioBufferSourceNode::create(AudioContext* context, float sampleRate)
create             72 AudioBufferSourceNode.cpp     m_gain = AudioParam::create(context, "gain", 1.0, 0.0, 1.0);
create             73 AudioBufferSourceNode.cpp     m_playbackRate = AudioParam::create(context, "playbackRate", 1.0, 0.0, MaxRate);
create             47 AudioBufferSourceNode.h     static PassRefPtr<AudioBufferSourceNode> create(AudioContext*, float sampleRate);
create            126 AudioContext.cpp     m_destinationNode = DefaultAudioDestinationNode::create(this);
create            155 AudioContext.cpp     m_renderTarget = AudioBuffer::create(numberOfChannels, numberOfFrames, sampleRate);
create            156 AudioContext.cpp     m_destinationNode = OfflineAudioDestinationNode::create(this, m_renderTarget.get());
create            168 AudioContext.cpp     m_listener = AudioListener::create();
create            294 AudioContext.cpp     RefPtr<AudioBuffer> audioBuffer = AudioBuffer::create(numberOfChannels, numberOfFrames, sampleRate);
create            333 AudioContext.cpp     RefPtr<AudioBufferSourceNode> node = AudioBufferSourceNode::create(this, m_destinationNode->sampleRate());
create            359 AudioContext.cpp     RefPtr<MediaElementAudioSourceNode> node = MediaElementAudioSourceNode::create(this, mediaElement);
create            393 AudioContext.cpp     RefPtr<MediaStreamAudioSourceNode> node = MediaStreamAudioSourceNode::create(this, mediaStream, provider);
create            406 AudioContext.cpp     return MediaStreamAudioDestinationNode::create(this, 1);
create            425 AudioContext.cpp     RefPtr<ScriptProcessorNode> node = ScriptProcessorNode::create(this, m_destinationNode->sampleRate(), bufferSize, numberOfInputChannels, numberOfOutputChannels);
create            440 AudioContext.cpp     return BiquadFilterNode::create(this, m_destinationNode->sampleRate());
create            447 AudioContext.cpp     return WaveShaperNode::create(this);
create            454 AudioContext.cpp     return PannerNode::create(this, m_destinationNode->sampleRate());
create            461 AudioContext.cpp     return ConvolverNode::create(this, m_destinationNode->sampleRate());
create            468 AudioContext.cpp     return DynamicsCompressorNode::create(this, m_destinationNode->sampleRate());
create            475 AudioContext.cpp     return AnalyserNode::create(this, m_destinationNode->sampleRate());
create            482 AudioContext.cpp     return GainNode::create(this, m_destinationNode->sampleRate());
create            495 AudioContext.cpp     RefPtr<DelayNode> node = DelayNode::create(this, m_destinationNode->sampleRate(), maxDelayTime, es);
create            512 AudioContext.cpp     RefPtr<ChannelSplitterNode> node = ChannelSplitterNode::create(this, m_destinationNode->sampleRate(), numberOfOutputs);
create            533 AudioContext.cpp     RefPtr<ChannelMergerNode> node = ChannelMergerNode::create(this, m_destinationNode->sampleRate(), numberOfInputs);
create            548 AudioContext.cpp     RefPtr<OscillatorNode> node = OscillatorNode::create(this, m_destinationNode->sampleRate());
create            567 AudioContext.cpp     return PeriodicWave::create(sampleRate(), real, imag);
create            946 AudioContext.cpp         dispatchEvent(OfflineAudioCompletionEvent::create(renderedBuffer));
create             80 AudioContext.h     static PassRefPtr<AudioContext> create(Document*);
create             70 AudioDestinationNode.h             : m_sourceBus(AudioBus::create(2, AudioNode::ProcessingSizeInFrames)) // FIXME: handle non-stereo local input.
create             43 AudioListener.h     static PassRefPtr<AudioListener> create()
create             45 AudioNodeInput.cpp     m_internalSummingBus = AudioBus::create(1, AudioNode::ProcessingSizeInFrames);
create            147 AudioNodeInput.cpp     m_internalSummingBus = AudioBus::create(numberOfInputChannels, AudioNode::ProcessingSizeInFrames);
create             50 AudioNodeOutput.cpp     m_internalBus = AudioBus::create(numberOfChannels, AudioNode::ProcessingSizeInFrames);
create             74 AudioNodeOutput.cpp     m_internalBus = AudioBus::create(numberOfChannels(), AudioNode::ProcessingSizeInFrames);
create            139 AudioParam.cpp     RefPtr<AudioBus> summingBus = AudioBus::create(1, numberOfValues, false);
create             51 AudioParam.h       static PassRefPtr<AudioParam> create(AudioContext* context, const String& name, double defaultValue, double minValue, double maxValue, unsigned units = 0)
create             39 AudioProcessingEvent.h     static PassRefPtr<AudioProcessingEvent> create();
create             40 AudioProcessingEvent.h     static PassRefPtr<AudioProcessingEvent> create(PassRefPtr<AudioBuffer> inputBuffer, PassRefPtr<AudioBuffer> outputBuffer);
create            193 AudioScheduledSourceNode.cpp     RefPtr<Event> event = Event::create(eventNames().endedEvent, FALSE, FALSE);
create             49 BiquadFilterNode.h     static PassRefPtr<BiquadFilterNode> create(AudioContext* context, float sampleRate)
create             48 BiquadProcessor.cpp     m_parameter1 = AudioParam::create(context, "frequency", 350.0, 10.0, nyquist);
create             49 BiquadProcessor.cpp     m_parameter2 = AudioParam::create(context, "Q", 1, 0.0001, 1000.0);
create             50 BiquadProcessor.cpp     m_parameter3 = AudioParam::create(context, "gain", 0.0, -40, 40);
create             51 BiquadProcessor.cpp     m_parameter4 = AudioParam::create(context, "detune", 0.0, -4800, 4800);
create             41 ChannelMergerNode.h     static PassRefPtr<ChannelMergerNode> create(AudioContext*, float sampleRate, unsigned numberOfInputs);
create             37 ChannelSplitterNode.h     static PassRefPtr<ChannelSplitterNode> create(AudioContext*, float sampleRate, unsigned numberOfOutputs);
create            135 ConvolverNode.cpp     RefPtr<AudioBus> bufferBus = AudioBus::create(numberOfChannels, bufferLength, false);
create             40 ConvolverNode.h     static PassRefPtr<ConvolverNode> create(AudioContext* context, float sampleRate)
create             82 DefaultAudioDestinationNode.cpp     m_destination = AudioDestination::create(*this, m_inputDeviceId, m_numberOfInputChannels, channelCount(), hardwareSampleRate);
create             39 DefaultAudioDestinationNode.h     static PassRefPtr<DefaultAudioDestinationNode> create(AudioContext* context)
create             39 DelayNode.h        static PassRefPtr<DelayNode> create(AudioContext* context, float sampleRate, double maxDelayTime, ExceptionState& es)
create             39 DelayProcessor.cpp     m_delayTime = AudioParam::create(context, "delayTime", 0.0, 0.0, maxDelayTime);
create             50 DynamicsCompressorNode.cpp     m_threshold = AudioParam::create(context, "threshold", -24, -100, 0);
create             51 DynamicsCompressorNode.cpp     m_knee = AudioParam::create(context, "knee", 30, 0, 40);
create             52 DynamicsCompressorNode.cpp     m_ratio = AudioParam::create(context, "ratio", 12, 1, 20);
create             53 DynamicsCompressorNode.cpp     m_reduction = AudioParam::create(context, "reduction", 0, -20, 0);
create             54 DynamicsCompressorNode.cpp     m_attack = AudioParam::create(context, "attack", 0.003, 0, 1);
create             55 DynamicsCompressorNode.cpp     m_release = AudioParam::create(context, "release", 0.250, 0, 1);
create             38 DynamicsCompressorNode.h     static PassRefPtr<DynamicsCompressorNode> create(AudioContext* context, float sampleRate)
create             43 GainNode.cpp       m_gain = AudioParam::create(context, "gain", 1.0, 0.0, 1.0);
create             42 GainNode.h         static PassRefPtr<GainNode> create(AudioContext* context, float sampleRate)
create             44 MediaElementAudioSourceNode.h     static PassRefPtr<MediaElementAudioSourceNode> create(AudioContext*, HTMLMediaElement*);
create             53 MediaStreamAudioDestinationNode.cpp     m_source = MediaStreamSource::create(ASCIILiteral("WebAudio-") + createCanonicalUUIDString(), MediaStreamSource::TypeAudio, "MediaStreamAudioDestinationNode", MediaStreamSource::ReadyStateLive, true);
create             57 MediaStreamAudioDestinationNode.cpp     m_stream = MediaStream::create(context->scriptExecutionContext(), MediaStreamDescriptor::create(audioSources, videoSources));
create             42 MediaStreamAudioDestinationNode.h     static PassRefPtr<MediaStreamAudioDestinationNode> create(AudioContext*, size_t numberOfChannels);
create             44 MediaStreamAudioSourceNode.h     static PassRefPtr<MediaStreamAudioSourceNode> create(AudioContext*, MediaStream*, AudioSourceProvider*);
create             39 OfflineAudioCompletionEvent.h     static PassRefPtr<OfflineAudioCompletionEvent> create();
create             40 OfflineAudioCompletionEvent.h     static PassRefPtr<OfflineAudioCompletionEvent> create(PassRefPtr<AudioBuffer> renderedBuffer);
create             36 OfflineAudioContext.h     static PassRefPtr<OfflineAudioContext> create(ScriptExecutionContext*, unsigned numberOfChannels, size_t numberOfFrames, float sampleRate, ExceptionState&);
create             49 OfflineAudioDestinationNode.cpp     m_renderBus = AudioBus::create(renderTarget->numberOfChannels(), renderQuantumSize);
create             41 OfflineAudioDestinationNode.h     static PassRefPtr<OfflineAudioDestinationNode> create(AudioContext* context, AudioBuffer* renderTarget)
create             50 OscillatorNode.cpp PassRefPtr<OscillatorNode> OscillatorNode::create(AudioContext* context, float sampleRate)
create             67 OscillatorNode.cpp     m_frequency = AudioParam::create(context, "frequency", 440, 0, 100000);
create             69 OscillatorNode.cpp     m_detune = AudioParam::create(context, "detune", 0, -4800, 4800);
create             55 OscillatorNode.h     static PassRefPtr<OscillatorNode> create(AudioContext*, float sampleRate);
create             65 PannerNode.cpp     m_distanceGain = AudioParam::create(context, "distanceGain", 1.0, 0.0, 1.0);
create             66 PannerNode.cpp     m_coneGain = AudioParam::create(context, "coneGain", 1.0, 0.0, 1.0);
create            148 PannerNode.cpp     m_panner = Panner::create(m_panningModel, sampleRate(), context()->hrtfDatabaseLoader());
create            203 PannerNode.cpp             OwnPtr<Panner> newPanner = Panner::create(model, sampleRate(), context()->hrtfDatabaseLoader());
create             64 PannerNode.h       static PassRefPtr<PannerNode> create(AudioContext* context, float sampleRate)
create             51 PeriodicWave.h     static PassRefPtr<PeriodicWave> create(float sampleRate, Float32Array* real, Float32Array* imag);
create            114 ScriptProcessorNode.cpp         RefPtr<AudioBuffer> inputBuffer = m_numberOfInputChannels ? AudioBuffer::create(m_numberOfInputChannels, bufferSize(), sampleRate) : 0;
create            115 ScriptProcessorNode.cpp         RefPtr<AudioBuffer> outputBuffer = m_numberOfOutputChannels ? AudioBuffer::create(m_numberOfOutputChannels, bufferSize(), sampleRate) : 0;
create            252 ScriptProcessorNode.cpp         dispatchEvent(AudioProcessingEvent::create(inputBuffer, outputBuffer));
create             53 ScriptProcessorNode.h     static PassRefPtr<ScriptProcessorNode> create(AudioContext*, float sampleRate, size_t bufferSize, unsigned numberOfInputChannels, unsigned numberOfOutputChannels);
create             39 WaveShaperNode.h     static PassRefPtr<WaveShaperNode> create(AudioContext* context)