kernelUnitLengthY  151 Source/core/svg/SVGFEConvolveMatrixElement.cpp         return convolveMatrix->setKernelUnitLength(FloatPoint(kernelUnitLengthX()->currentValue()->value(), kernelUnitLengthY()->currentValue()->value()));
kernelUnitLengthY  227 Source/core/svg/SVGFEConvolveMatrixElement.cpp     int kernelUnitLengthYValue = kernelUnitLengthY()->currentValue()->value();
kernelUnitLengthY   45 Source/core/svg/SVGFEConvolveMatrixElement.h     SVGAnimatedNumber* kernelUnitLengthY() { return m_kernelUnitLength->secondNumber(); }
kernelUnitLengthY  187 Source/core/svg/SVGFEDiffuseLightingElement.cpp         kernelUnitLengthX()->currentValue()->value(), kernelUnitLengthY()->currentValue()->value(), lightSource.release());
kernelUnitLengthY   42 Source/core/svg/SVGFEDiffuseLightingElement.h     SVGAnimatedNumber* kernelUnitLengthY() { return m_kernelUnitLength->secondNumber(); }
kernelUnitLengthY  194 Source/core/svg/SVGFESpecularLightingElement.cpp         m_specularExponent->currentValue()->value(), kernelUnitLengthX()->currentValue()->value(), kernelUnitLengthY()->currentValue()->value(), lightSource.release());
kernelUnitLengthY   43 Source/core/svg/SVGFESpecularLightingElement.h     SVGAnimatedNumber* kernelUnitLengthY() { return m_kernelUnitLength->secondNumber(); }
kernelUnitLengthY   32 Source/platform/graphics/filters/FEDiffuseLighting.cpp     float diffuseConstant, float kernelUnitLengthX, float kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
kernelUnitLengthY   33 Source/platform/graphics/filters/FEDiffuseLighting.cpp     : FELighting(filter, DiffuseLighting, lightingColor, surfaceScale, diffuseConstant, 0, 0, kernelUnitLengthX, kernelUnitLengthY, lightSource)
kernelUnitLengthY   39 Source/platform/graphics/filters/FEDiffuseLighting.cpp     float kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
kernelUnitLengthY   41 Source/platform/graphics/filters/FEDiffuseLighting.cpp     return adoptRef(new FEDiffuseLighting(filter, lightingColor, surfaceScale, diffuseConstant, kernelUnitLengthX, kernelUnitLengthY, lightSource));
kernelUnitLengthY  106 Source/platform/graphics/filters/FEDiffuseLighting.cpp bool FEDiffuseLighting::setKernelUnitLengthY(float kernelUnitLengthY)
kernelUnitLengthY  108 Source/platform/graphics/filters/FEDiffuseLighting.cpp     if (m_kernelUnitLengthY == kernelUnitLengthY)
kernelUnitLengthY  110 Source/platform/graphics/filters/FEDiffuseLighting.cpp     m_kernelUnitLengthY = kernelUnitLengthY;
kernelUnitLengthY   50 Source/platform/graphics/filters/FEDiffuseLighting.h     float kernelUnitLengthY() const;
kernelUnitLengthY   42 Source/platform/graphics/filters/FELighting.cpp     float kernelUnitLengthX, float kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
kernelUnitLengthY   52 Source/platform/graphics/filters/FELighting.cpp     , m_kernelUnitLengthY(kernelUnitLengthY)
kernelUnitLengthY   33 Source/platform/graphics/filters/FESpecularLighting.cpp     float kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
kernelUnitLengthY   34 Source/platform/graphics/filters/FESpecularLighting.cpp     : FELighting(filter, SpecularLighting, lightingColor, surfaceScale, 0, specularConstant, specularExponent, kernelUnitLengthX, kernelUnitLengthY, lightSource)
kernelUnitLengthY   40 Source/platform/graphics/filters/FESpecularLighting.cpp     float kernelUnitLengthX, float kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
kernelUnitLengthY   43 Source/platform/graphics/filters/FESpecularLighting.cpp         kernelUnitLengthX, kernelUnitLengthY, lightSource));
kernelUnitLengthY  122 Source/platform/graphics/filters/FESpecularLighting.cpp bool FESpecularLighting::setKernelUnitLengthY(float kernelUnitLengthY)
kernelUnitLengthY  124 Source/platform/graphics/filters/FESpecularLighting.cpp     if (m_kernelUnitLengthY == kernelUnitLengthY)
kernelUnitLengthY  126 Source/platform/graphics/filters/FESpecularLighting.cpp     m_kernelUnitLengthY = kernelUnitLengthY;
kernelUnitLengthY   51 Source/platform/graphics/filters/FESpecularLighting.h     float kernelUnitLengthY() const;