LightSource 104 Source/core/svg/SVGFEDiffuseLightingElement.cpp LightSource* lightSource = const_cast<LightSource*>(diffuseLighting->lightSource()); LightSource 175 Source/core/svg/SVGFEDiffuseLightingElement.cpp RefPtr<LightSource> lightSource = SVGFELightElement::findLightSource(*this); LightSource 39 Source/core/svg/SVGFEDistantLightElement.cpp PassRefPtr<LightSource> SVGFEDistantLightElement::lightSource() const LightSource 34 Source/core/svg/SVGFEDistantLightElement.h virtual PassRefPtr<LightSource> lightSource() const OVERRIDE; LightSource 65 Source/core/svg/SVGFELightElement.cpp PassRefPtr<LightSource> SVGFELightElement::findLightSource(const SVGElement& svgElement) LightSource 34 Source/core/svg/SVGFELightElement.h virtual PassRefPtr<LightSource> lightSource() const = 0; LightSource 36 Source/core/svg/SVGFELightElement.h static PassRefPtr<LightSource> findLightSource(const SVGElement&); LightSource 39 Source/core/svg/SVGFEPointLightElement.cpp PassRefPtr<LightSource> SVGFEPointLightElement::lightSource() const LightSource 34 Source/core/svg/SVGFEPointLightElement.h virtual PassRefPtr<LightSource> lightSource() const OVERRIDE; LightSource 111 Source/core/svg/SVGFESpecularLightingElement.cpp LightSource* lightSource = const_cast<LightSource*>(specularLighting->lightSource()); LightSource 182 Source/core/svg/SVGFESpecularLightingElement.cpp RefPtr<LightSource> lightSource = SVGFELightElement::findLightSource(*this); LightSource 39 Source/core/svg/SVGFESpotLightElement.cpp PassRefPtr<LightSource> SVGFESpotLightElement::lightSource() const LightSource 34 Source/core/svg/SVGFESpotLightElement.h virtual PassRefPtr<LightSource> lightSource() const OVERRIDE; LightSource 96 Source/platform/graphics/cpu/arm/filters/FELightingNEON.h inline void FELighting::platformApplyNeon(LightingData& data, LightSource::PaintingData& paintingData) LightSource 30 Source/platform/graphics/filters/DistantLightSource.h class PLATFORM_EXPORT DistantLightSource : public LightSource { LightSource 37 Source/platform/graphics/filters/DistantLightSource.h virtual PassRefPtr<LightSource> create(const FloatPoint3D& scale, const FloatSize& offset) const OVERRIDE LightSource 55 Source/platform/graphics/filters/DistantLightSource.h : LightSource(LS_DISTANT) LightSource 32 Source/platform/graphics/filters/FEDiffuseLighting.cpp float diffuseConstant, float kernelUnitLengthX, float kernelUnitLengthY, PassRefPtr<LightSource> lightSource) LightSource 39 Source/platform/graphics/filters/FEDiffuseLighting.cpp float kernelUnitLengthY, PassRefPtr<LightSource> lightSource) LightSource 114 Source/platform/graphics/filters/FEDiffuseLighting.cpp const LightSource* FEDiffuseLighting::lightSource() const LightSource 119 Source/platform/graphics/filters/FEDiffuseLighting.cpp void FEDiffuseLighting::setLightSource(PassRefPtr<LightSource> lightSource) LightSource 30 Source/platform/graphics/filters/FEDiffuseLighting.h class LightSource; LightSource 35 Source/platform/graphics/filters/FEDiffuseLighting.h float, float, PassRefPtr<LightSource>); LightSource 53 Source/platform/graphics/filters/FEDiffuseLighting.h const LightSource* lightSource() const; LightSource 54 Source/platform/graphics/filters/FEDiffuseLighting.h void setLightSource(PassRefPtr<LightSource>); LightSource 59 Source/platform/graphics/filters/FEDiffuseLighting.h FEDiffuseLighting(Filter*, const Color&, float, float, float, float, PassRefPtr<LightSource>); LightSource 42 Source/platform/graphics/filters/FELighting.cpp float kernelUnitLengthX, float kernelUnitLengthY, PassRefPtr<LightSource> lightSource) LightSource 187 Source/platform/graphics/filters/FELighting.cpp inline void FELighting::inlineSetPixel(int offset, LightingData& data, LightSource::PaintingData& paintingData, LightSource 236 Source/platform/graphics/filters/FELighting.cpp void FELighting::setPixel(int offset, LightingData& data, LightSource::PaintingData& paintingData, LightSource 242 Source/platform/graphics/filters/FELighting.cpp inline void FELighting::platformApplyGenericPaint(LightingData& data, LightSource::PaintingData& paintingData, int startY, int endY) LightSource 261 Source/platform/graphics/filters/FELighting.cpp inline void FELighting::platformApplyGeneric(LightingData& data, LightSource::PaintingData& paintingData) LightSource 295 Source/platform/graphics/filters/FELighting.cpp inline void FELighting::platformApply(LightingData& data, LightSource::PaintingData& paintingData) LightSource 321 Source/platform/graphics/filters/FELighting.cpp LightSource::PaintingData paintingData; LightSource 340 Source/platform/graphics/filters/FELighting.cpp RefPtr<LightSource> lightSource = m_lightSource->create(worldScale, originOffset); LightSource 64 Source/platform/graphics/filters/FELighting.h const LightSource* lightSource; LightSource 83 Source/platform/graphics/filters/FELighting.h LightSource::PaintingData paintingData; LightSource 94 Source/platform/graphics/filters/FELighting.h FELighting(Filter*, LightingType, const Color&, float, float, float, float, float, float, PassRefPtr<LightSource>); LightSource 97 Source/platform/graphics/filters/FELighting.h inline void inlineSetPixel(int offset, LightingData&, LightSource::PaintingData&, LightSource 101 Source/platform/graphics/filters/FELighting.h void setPixel(int offset, LightingData&, LightSource::PaintingData&, LightSource 104 Source/platform/graphics/filters/FELighting.h inline void platformApply(LightingData&, LightSource::PaintingData&); LightSource 106 Source/platform/graphics/filters/FELighting.h inline void platformApplyGenericPaint(LightingData&, LightSource::PaintingData&, int startX, int startY); LightSource 107 Source/platform/graphics/filters/FELighting.h inline void platformApplyGeneric(LightingData&, LightSource::PaintingData&); LightSource 110 Source/platform/graphics/filters/FELighting.h inline void platformApplyNeon(LightingData&, LightSource::PaintingData&); LightSource 113 Source/platform/graphics/filters/FELighting.h RefPtr<LightSource> m_lightSource; LightSource 33 Source/platform/graphics/filters/FESpecularLighting.cpp float kernelUnitLengthY, PassRefPtr<LightSource> lightSource) LightSource 40 Source/platform/graphics/filters/FESpecularLighting.cpp float kernelUnitLengthX, float kernelUnitLengthY, PassRefPtr<LightSource> lightSource) LightSource 130 Source/platform/graphics/filters/FESpecularLighting.cpp const LightSource* FESpecularLighting::lightSource() const LightSource 135 Source/platform/graphics/filters/FESpecularLighting.cpp void FESpecularLighting::setLightSource(PassRefPtr<LightSource> lightSource) LightSource 33 Source/platform/graphics/filters/FESpecularLighting.h float, float, float, PassRefPtr<LightSource>); LightSource 54 Source/platform/graphics/filters/FESpecularLighting.h const LightSource* lightSource() const; LightSource 55 Source/platform/graphics/filters/FESpecularLighting.h void setLightSource(PassRefPtr<LightSource>); LightSource 60 Source/platform/graphics/filters/FESpecularLighting.h FESpecularLighting(Filter*, const Color&, float, float, float, float, float, PassRefPtr<LightSource>); LightSource 36 Source/platform/graphics/filters/LightSource.cpp LightSource::~LightSource() LightSource 42 Source/platform/graphics/filters/LightSource.h class PLATFORM_EXPORT LightSource : public RefCounted<LightSource> { LightSource 62 Source/platform/graphics/filters/LightSource.h LightSource(LightType type) LightSource 66 Source/platform/graphics/filters/LightSource.h virtual ~LightSource(); LightSource 71 Source/platform/graphics/filters/LightSource.h virtual PassRefPtr<LightSource> create(const FloatPoint3D& scale, const FloatSize& offset) const = 0; LightSource 30 Source/platform/graphics/filters/PointLightSource.h class PLATFORM_EXPORT PointLightSource : public LightSource { LightSource 37 Source/platform/graphics/filters/PointLightSource.h virtual PassRefPtr<LightSource> create(const FloatPoint3D& scale, const FloatSize& offset) const OVERRIDE LightSource 55 Source/platform/graphics/filters/PointLightSource.h : LightSource(LS_POINT) LightSource 30 Source/platform/graphics/filters/SpotLightSource.h class PLATFORM_EXPORT SpotLightSource : public LightSource { LightSource 38 Source/platform/graphics/filters/SpotLightSource.h virtual PassRefPtr<LightSource> create(const FloatPoint3D& scale, const FloatSize& offset) const OVERRIDE LightSource 68 Source/platform/graphics/filters/SpotLightSource.h : LightSource(LS_SPOT)