LightSource       104 Source/core/svg/SVGFEDiffuseLightingElement.cpp     LightSource* lightSource = const_cast<LightSource*>(diffuseLighting->lightSource());
LightSource       175 Source/core/svg/SVGFEDiffuseLightingElement.cpp     RefPtr<LightSource> lightSource = SVGFELightElement::findLightSource(*this);
LightSource        39 Source/core/svg/SVGFEDistantLightElement.cpp PassRefPtr<LightSource> SVGFEDistantLightElement::lightSource() const
LightSource        34 Source/core/svg/SVGFEDistantLightElement.h     virtual PassRefPtr<LightSource> lightSource() const OVERRIDE;
LightSource        65 Source/core/svg/SVGFELightElement.cpp PassRefPtr<LightSource> SVGFELightElement::findLightSource(const SVGElement& svgElement)
LightSource        34 Source/core/svg/SVGFELightElement.h     virtual PassRefPtr<LightSource> lightSource() const = 0;
LightSource        36 Source/core/svg/SVGFELightElement.h     static PassRefPtr<LightSource> findLightSource(const SVGElement&);
LightSource        39 Source/core/svg/SVGFEPointLightElement.cpp PassRefPtr<LightSource> SVGFEPointLightElement::lightSource() const
LightSource        34 Source/core/svg/SVGFEPointLightElement.h     virtual PassRefPtr<LightSource> lightSource() const OVERRIDE;
LightSource       111 Source/core/svg/SVGFESpecularLightingElement.cpp     LightSource* lightSource = const_cast<LightSource*>(specularLighting->lightSource());
LightSource       182 Source/core/svg/SVGFESpecularLightingElement.cpp     RefPtr<LightSource> lightSource = SVGFELightElement::findLightSource(*this);
LightSource        39 Source/core/svg/SVGFESpotLightElement.cpp PassRefPtr<LightSource> SVGFESpotLightElement::lightSource() const
LightSource        34 Source/core/svg/SVGFESpotLightElement.h     virtual PassRefPtr<LightSource> lightSource() const OVERRIDE;
LightSource        96 Source/platform/graphics/cpu/arm/filters/FELightingNEON.h inline void FELighting::platformApplyNeon(LightingData& data, LightSource::PaintingData& paintingData)
LightSource        30 Source/platform/graphics/filters/DistantLightSource.h class PLATFORM_EXPORT DistantLightSource : public LightSource {
LightSource        37 Source/platform/graphics/filters/DistantLightSource.h     virtual PassRefPtr<LightSource> create(const FloatPoint3D& scale, const FloatSize& offset) const OVERRIDE
LightSource        55 Source/platform/graphics/filters/DistantLightSource.h         : LightSource(LS_DISTANT)
LightSource        32 Source/platform/graphics/filters/FEDiffuseLighting.cpp     float diffuseConstant, float kernelUnitLengthX, float kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
LightSource        39 Source/platform/graphics/filters/FEDiffuseLighting.cpp     float kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
LightSource       114 Source/platform/graphics/filters/FEDiffuseLighting.cpp const LightSource* FEDiffuseLighting::lightSource() const
LightSource       119 Source/platform/graphics/filters/FEDiffuseLighting.cpp void FEDiffuseLighting::setLightSource(PassRefPtr<LightSource> lightSource)
LightSource        30 Source/platform/graphics/filters/FEDiffuseLighting.h class LightSource;
LightSource        35 Source/platform/graphics/filters/FEDiffuseLighting.h         float, float, PassRefPtr<LightSource>);
LightSource        53 Source/platform/graphics/filters/FEDiffuseLighting.h     const LightSource* lightSource() const;
LightSource        54 Source/platform/graphics/filters/FEDiffuseLighting.h     void setLightSource(PassRefPtr<LightSource>);
LightSource        59 Source/platform/graphics/filters/FEDiffuseLighting.h     FEDiffuseLighting(Filter*, const Color&, float, float, float, float, PassRefPtr<LightSource>);
LightSource        42 Source/platform/graphics/filters/FELighting.cpp     float kernelUnitLengthX, float kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
LightSource       187 Source/platform/graphics/filters/FELighting.cpp inline void FELighting::inlineSetPixel(int offset, LightingData& data, LightSource::PaintingData& paintingData,
LightSource       236 Source/platform/graphics/filters/FELighting.cpp void FELighting::setPixel(int offset, LightingData& data, LightSource::PaintingData& paintingData,
LightSource       242 Source/platform/graphics/filters/FELighting.cpp inline void FELighting::platformApplyGenericPaint(LightingData& data, LightSource::PaintingData& paintingData, int startY, int endY)
LightSource       261 Source/platform/graphics/filters/FELighting.cpp inline void FELighting::platformApplyGeneric(LightingData& data, LightSource::PaintingData& paintingData)
LightSource       295 Source/platform/graphics/filters/FELighting.cpp inline void FELighting::platformApply(LightingData& data, LightSource::PaintingData& paintingData)
LightSource       321 Source/platform/graphics/filters/FELighting.cpp     LightSource::PaintingData paintingData;
LightSource       340 Source/platform/graphics/filters/FELighting.cpp     RefPtr<LightSource> lightSource = m_lightSource->create(worldScale, originOffset);
LightSource        64 Source/platform/graphics/filters/FELighting.h         const LightSource* lightSource;
LightSource        83 Source/platform/graphics/filters/FELighting.h         LightSource::PaintingData paintingData;
LightSource        94 Source/platform/graphics/filters/FELighting.h     FELighting(Filter*, LightingType, const Color&, float, float, float, float, float, float, PassRefPtr<LightSource>);
LightSource        97 Source/platform/graphics/filters/FELighting.h     inline void inlineSetPixel(int offset, LightingData&, LightSource::PaintingData&,
LightSource       101 Source/platform/graphics/filters/FELighting.h     void setPixel(int offset, LightingData&, LightSource::PaintingData&,
LightSource       104 Source/platform/graphics/filters/FELighting.h     inline void platformApply(LightingData&, LightSource::PaintingData&);
LightSource       106 Source/platform/graphics/filters/FELighting.h     inline void platformApplyGenericPaint(LightingData&, LightSource::PaintingData&, int startX, int startY);
LightSource       107 Source/platform/graphics/filters/FELighting.h     inline void platformApplyGeneric(LightingData&, LightSource::PaintingData&);
LightSource       110 Source/platform/graphics/filters/FELighting.h     inline void platformApplyNeon(LightingData&, LightSource::PaintingData&);
LightSource       113 Source/platform/graphics/filters/FELighting.h     RefPtr<LightSource> m_lightSource;
LightSource        33 Source/platform/graphics/filters/FESpecularLighting.cpp     float kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
LightSource        40 Source/platform/graphics/filters/FESpecularLighting.cpp     float kernelUnitLengthX, float kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
LightSource       130 Source/platform/graphics/filters/FESpecularLighting.cpp const LightSource* FESpecularLighting::lightSource() const
LightSource       135 Source/platform/graphics/filters/FESpecularLighting.cpp void FESpecularLighting::setLightSource(PassRefPtr<LightSource> lightSource)
LightSource        33 Source/platform/graphics/filters/FESpecularLighting.h         float, float, float, PassRefPtr<LightSource>);
LightSource        54 Source/platform/graphics/filters/FESpecularLighting.h     const LightSource* lightSource() const;
LightSource        55 Source/platform/graphics/filters/FESpecularLighting.h     void setLightSource(PassRefPtr<LightSource>);
LightSource        60 Source/platform/graphics/filters/FESpecularLighting.h     FESpecularLighting(Filter*, const Color&, float, float, float, float, float, PassRefPtr<LightSource>);
LightSource        36 Source/platform/graphics/filters/LightSource.cpp LightSource::~LightSource()
LightSource        42 Source/platform/graphics/filters/LightSource.h class PLATFORM_EXPORT LightSource : public RefCounted<LightSource> {
LightSource        62 Source/platform/graphics/filters/LightSource.h     LightSource(LightType type)
LightSource        66 Source/platform/graphics/filters/LightSource.h     virtual ~LightSource();
LightSource        71 Source/platform/graphics/filters/LightSource.h     virtual PassRefPtr<LightSource> create(const FloatPoint3D& scale, const FloatSize& offset) const = 0;
LightSource        30 Source/platform/graphics/filters/PointLightSource.h class PLATFORM_EXPORT PointLightSource : public LightSource {
LightSource        37 Source/platform/graphics/filters/PointLightSource.h     virtual PassRefPtr<LightSource> create(const FloatPoint3D& scale, const FloatSize& offset) const OVERRIDE
LightSource        55 Source/platform/graphics/filters/PointLightSource.h         : LightSource(LS_POINT)
LightSource        30 Source/platform/graphics/filters/SpotLightSource.h class PLATFORM_EXPORT SpotLightSource : public LightSource {
LightSource        38 Source/platform/graphics/filters/SpotLightSource.h     virtual PassRefPtr<LightSource> create(const FloatPoint3D& scale, const FloatSize& offset) const OVERRIDE
LightSource        68 Source/platform/graphics/filters/SpotLightSource.h         : LightSource(LS_SPOT)