This source file includes following definitions.
- ActiveTexture
- AttachShader
- BindAttribLocation
- BindBuffer
- BindFramebuffer
- BindRenderbuffer
- BindTexture
- BlendColor
- BlendEquation
- BlendEquationSeparate
- BlendFunc
- BlendFuncSeparate
- BufferData
- BufferSubData
- CheckFramebufferStatus
- Clear
- ClearColor
- ClearDepthf
- ClearStencil
- ColorMask
- CompileShader
- CompressedTexImage2D
- CompressedTexSubImage2D
- CopyTexImage2D
- CopyTexSubImage2D
- CreateProgram
- CreateShader
- CullFace
- DeleteBuffers
- DeleteFramebuffers
- DeleteProgram
- DeleteRenderbuffers
- DeleteShader
- DeleteTextures
- DepthFunc
- DepthMask
- DepthRangef
- DetachShader
- Disable
- DisableVertexAttribArray
- DrawArrays
- DrawElements
- Enable
- EnableVertexAttribArray
- Finish
- Flush
- FramebufferRenderbuffer
- FramebufferTexture2D
- FrontFace
- GenBuffers
- GenerateMipmap
- GenFramebuffers
- GenRenderbuffers
- GenTextures
- GetActiveAttrib
- GetActiveUniform
- GetAttachedShaders
- GetAttribLocation
- GetBooleanv
- GetBufferParameteriv
- GetError
- GetFloatv
- GetFramebufferAttachmentParameteriv
- GetIntegerv
- GetProgramiv
- GetProgramInfoLog
- GetRenderbufferParameteriv
- GetShaderiv
- GetShaderInfoLog
- GetShaderPrecisionFormat
- GetShaderSource
- GetString
- GetTexParameterfv
- GetTexParameteriv
- GetUniformfv
- GetUniformiv
- GetUniformLocation
- GetVertexAttribfv
- GetVertexAttribiv
- GetVertexAttribPointerv
- Hint
- IsBuffer
- IsEnabled
- IsFramebuffer
- IsProgram
- IsRenderbuffer
- IsShader
- IsTexture
- LineWidth
- LinkProgram
- PixelStorei
- PolygonOffset
- ReadPixels
- ReleaseShaderCompiler
- RenderbufferStorage
- SampleCoverage
- Scissor
- ShaderBinary
- ShaderSource
- ShallowFinishCHROMIUM
- ShallowFlushCHROMIUM
- StencilFunc
- StencilFuncSeparate
- StencilMask
- StencilMaskSeparate
- StencilOp
- StencilOpSeparate
- TexImage2D
- TexParameterf
- TexParameterfv
- TexParameteri
- TexParameteriv
- TexSubImage2D
- Uniform1f
- Uniform1fv
- Uniform1i
- Uniform1iv
- Uniform2f
- Uniform2fv
- Uniform2i
- Uniform2iv
- Uniform3f
- Uniform3fv
- Uniform3i
- Uniform3iv
- Uniform4f
- Uniform4fv
- Uniform4i
- Uniform4iv
- UniformMatrix2fv
- UniformMatrix3fv
- UniformMatrix4fv
- UseProgram
- ValidateProgram
- VertexAttrib1f
- VertexAttrib1fv
- VertexAttrib2f
- VertexAttrib2fv
- VertexAttrib3f
- VertexAttrib3fv
- VertexAttrib4f
- VertexAttrib4fv
- VertexAttribPointer
- Viewport
- BlitFramebufferCHROMIUM
- RenderbufferStorageMultisampleCHROMIUM
- RenderbufferStorageMultisampleEXT
- FramebufferTexture2DMultisampleEXT
- TexStorage2DEXT
- GenQueriesEXT
- DeleteQueriesEXT
- IsQueryEXT
- BeginQueryEXT
- EndQueryEXT
- GetQueryivEXT
- GetQueryObjectuivEXT
- InsertEventMarkerEXT
- PushGroupMarkerEXT
- PopGroupMarkerEXT
- GenVertexArraysOES
- DeleteVertexArraysOES
- IsVertexArrayOES
- BindVertexArrayOES
- SwapBuffers
- GetMaxValueInBufferCHROMIUM
- GenSharedIdsCHROMIUM
- DeleteSharedIdsCHROMIUM
- RegisterSharedIdsCHROMIUM
- EnableFeatureCHROMIUM
- MapBufferCHROMIUM
- UnmapBufferCHROMIUM
- MapImageCHROMIUM
- UnmapImageCHROMIUM
- MapBufferSubDataCHROMIUM
- UnmapBufferSubDataCHROMIUM
- MapTexSubImage2DCHROMIUM
- UnmapTexSubImage2DCHROMIUM
- ResizeCHROMIUM
- GetRequestableExtensionsCHROMIUM
- RequestExtensionCHROMIUM
- RateLimitOffscreenContextCHROMIUM
- GetMultipleIntegervCHROMIUM
- GetProgramInfoCHROMIUM
- CreateStreamTextureCHROMIUM
- CreateImageCHROMIUM
- DestroyImageCHROMIUM
- GetImageParameterivCHROMIUM
- GetTranslatedShaderSourceANGLE
- PostSubBufferCHROMIUM
- TexImageIOSurface2DCHROMIUM
- CopyTextureCHROMIUM
- DrawArraysInstancedANGLE
- DrawElementsInstancedANGLE
- VertexAttribDivisorANGLE
- GenMailboxCHROMIUM
- ProduceTextureCHROMIUM
- ConsumeTextureCHROMIUM
- BindUniformLocationCHROMIUM
- BindTexImage2DCHROMIUM
- ReleaseTexImage2DCHROMIUM
- TraceBeginCHROMIUM
- TraceEndCHROMIUM
- AsyncTexSubImage2DCHROMIUM
- AsyncTexImage2DCHROMIUM
- WaitAsyncTexImage2DCHROMIUM
- WaitAllAsyncTexImage2DCHROMIUM
- DiscardFramebufferEXT
- LoseContextCHROMIUM
- InsertSyncPointCHROMIUM
- WaitSyncPointCHROMIUM
- DrawBuffersEXT
- DiscardBackbufferCHROMIUM
#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_
#define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_
void GLES2InterfaceStub::ActiveTexture(GLenum ) {}
void GLES2InterfaceStub::AttachShader(GLuint ,
GLuint ) {}
void GLES2InterfaceStub::BindAttribLocation(GLuint ,
GLuint ,
const char* ) {}
void GLES2InterfaceStub::BindBuffer(GLenum , GLuint ) {}
void GLES2InterfaceStub::BindFramebuffer(GLenum ,
GLuint ) {}
void GLES2InterfaceStub::BindRenderbuffer(GLenum ,
GLuint ) {}
void GLES2InterfaceStub::BindTexture(GLenum ,
GLuint ) {}
void GLES2InterfaceStub::BlendColor(GLclampf ,
GLclampf ,
GLclampf ,
GLclampf ) {}
void GLES2InterfaceStub::BlendEquation(GLenum ) {}
void GLES2InterfaceStub::BlendEquationSeparate(GLenum ,
GLenum ) {}
void GLES2InterfaceStub::BlendFunc(GLenum , GLenum ) {
}
void GLES2InterfaceStub::BlendFuncSeparate(GLenum ,
GLenum ,
GLenum ,
GLenum ) {}
void GLES2InterfaceStub::BufferData(GLenum ,
GLsizeiptr ,
const void* ,
GLenum ) {}
void GLES2InterfaceStub::BufferSubData(GLenum ,
GLintptr ,
GLsizeiptr ,
const void* ) {}
GLenum GLES2InterfaceStub::CheckFramebufferStatus(GLenum ) {
return 0;
}
void GLES2InterfaceStub::Clear(GLbitfield ) {}
void GLES2InterfaceStub::ClearColor(GLclampf ,
GLclampf ,
GLclampf ,
GLclampf ) {}
void GLES2InterfaceStub::ClearDepthf(GLclampf ) {}
void GLES2InterfaceStub::ClearStencil(GLint ) {}
void GLES2InterfaceStub::ColorMask(GLboolean ,
GLboolean ,
GLboolean ,
GLboolean ) {}
void GLES2InterfaceStub::CompileShader(GLuint ) {}
void GLES2InterfaceStub::CompressedTexImage2D(GLenum ,
GLint ,
GLenum ,
GLsizei ,
GLsizei ,
GLint ,
GLsizei ,
const void* ) {}
void GLES2InterfaceStub::CompressedTexSubImage2D(GLenum ,
GLint ,
GLint ,
GLint ,
GLsizei ,
GLsizei ,
GLenum ,
GLsizei ,
const void* ) {}
void GLES2InterfaceStub::CopyTexImage2D(GLenum ,
GLint ,
GLenum ,
GLint ,
GLint ,
GLsizei ,
GLsizei ,
GLint ) {}
void GLES2InterfaceStub::CopyTexSubImage2D(GLenum ,
GLint ,
GLint ,
GLint ,
GLint ,
GLint ,
GLsizei ,
GLsizei ) {}
GLuint GLES2InterfaceStub::CreateProgram() { return 0; }
GLuint GLES2InterfaceStub::CreateShader(GLenum ) { return 0; }
void GLES2InterfaceStub::CullFace(GLenum ) {}
void GLES2InterfaceStub::DeleteBuffers(GLsizei ,
const GLuint* ) {}
void GLES2InterfaceStub::DeleteFramebuffers(GLsizei ,
const GLuint* ) {}
void GLES2InterfaceStub::DeleteProgram(GLuint ) {}
void GLES2InterfaceStub::DeleteRenderbuffers(
GLsizei ,
const GLuint* ) {}
void GLES2InterfaceStub::DeleteShader(GLuint ) {}
void GLES2InterfaceStub::DeleteTextures(GLsizei ,
const GLuint* ) {}
void GLES2InterfaceStub::DepthFunc(GLenum ) {}
void GLES2InterfaceStub::DepthMask(GLboolean ) {}
void GLES2InterfaceStub::DepthRangef(GLclampf ,
GLclampf ) {}
void GLES2InterfaceStub::DetachShader(GLuint ,
GLuint ) {}
void GLES2InterfaceStub::Disable(GLenum ) {}
void GLES2InterfaceStub::DisableVertexAttribArray(GLuint ) {}
void GLES2InterfaceStub::DrawArrays(GLenum ,
GLint ,
GLsizei ) {}
void GLES2InterfaceStub::DrawElements(GLenum ,
GLsizei ,
GLenum ,
const void* ) {}
void GLES2InterfaceStub::Enable(GLenum ) {}
void GLES2InterfaceStub::EnableVertexAttribArray(GLuint ) {}
void GLES2InterfaceStub::Finish() {}
void GLES2InterfaceStub::Flush() {}
void GLES2InterfaceStub::FramebufferRenderbuffer(
GLenum ,
GLenum ,
GLenum ,
GLuint ) {}
void GLES2InterfaceStub::FramebufferTexture2D(GLenum ,
GLenum ,
GLenum ,
GLuint ,
GLint ) {}
void GLES2InterfaceStub::FrontFace(GLenum ) {}
void GLES2InterfaceStub::GenBuffers(GLsizei , GLuint* ) {}
void GLES2InterfaceStub::GenerateMipmap(GLenum ) {}
void GLES2InterfaceStub::GenFramebuffers(GLsizei ,
GLuint* ) {}
void GLES2InterfaceStub::GenRenderbuffers(GLsizei ,
GLuint* ) {}
void GLES2InterfaceStub::GenTextures(GLsizei , GLuint* ) {}
void GLES2InterfaceStub::GetActiveAttrib(GLuint ,
GLuint ,
GLsizei ,
GLsizei* ,
GLint* ,
GLenum* ,
char* ) {}
void GLES2InterfaceStub::GetActiveUniform(GLuint ,
GLuint ,
GLsizei ,
GLsizei* ,
GLint* ,
GLenum* ,
char* ) {}
void GLES2InterfaceStub::GetAttachedShaders(GLuint ,
GLsizei ,
GLsizei* ,
GLuint* ) {}
GLint GLES2InterfaceStub::GetAttribLocation(GLuint ,
const char* ) {
return 0;
}
void GLES2InterfaceStub::GetBooleanv(GLenum ,
GLboolean* ) {}
void GLES2InterfaceStub::GetBufferParameteriv(GLenum ,
GLenum ,
GLint* ) {}
GLenum GLES2InterfaceStub::GetError() { return 0; }
void GLES2InterfaceStub::GetFloatv(GLenum , GLfloat* ) {}
void GLES2InterfaceStub::GetFramebufferAttachmentParameteriv(
GLenum ,
GLenum ,
GLenum ,
GLint* ) {}
void GLES2InterfaceStub::GetIntegerv(GLenum , GLint* ) {}
void GLES2InterfaceStub::GetProgramiv(GLuint ,
GLenum ,
GLint* ) {}
void GLES2InterfaceStub::GetProgramInfoLog(GLuint ,
GLsizei ,
GLsizei* ,
char* ) {}
void GLES2InterfaceStub::GetRenderbufferParameteriv(GLenum ,
GLenum ,
GLint* ) {}
void GLES2InterfaceStub::GetShaderiv(GLuint ,
GLenum ,
GLint* ) {}
void GLES2InterfaceStub::GetShaderInfoLog(GLuint ,
GLsizei ,
GLsizei* ,
char* ) {}
void GLES2InterfaceStub::GetShaderPrecisionFormat(GLenum ,
GLenum ,
GLint* ,
GLint* ) {}
void GLES2InterfaceStub::GetShaderSource(GLuint ,
GLsizei ,
GLsizei* ,
char* ) {}
const GLubyte* GLES2InterfaceStub::GetString(GLenum ) { return 0; }
void GLES2InterfaceStub::GetTexParameterfv(GLenum ,
GLenum ,
GLfloat* ) {}
void GLES2InterfaceStub::GetTexParameteriv(GLenum ,
GLenum ,
GLint* ) {}
void GLES2InterfaceStub::GetUniformfv(GLuint ,
GLint ,
GLfloat* ) {}
void GLES2InterfaceStub::GetUniformiv(GLuint ,
GLint ,
GLint* ) {}
GLint GLES2InterfaceStub::GetUniformLocation(GLuint ,
const char* ) {
return 0;
}
void GLES2InterfaceStub::GetVertexAttribfv(GLuint ,
GLenum ,
GLfloat* ) {}
void GLES2InterfaceStub::GetVertexAttribiv(GLuint ,
GLenum ,
GLint* ) {}
void GLES2InterfaceStub::GetVertexAttribPointerv(GLuint ,
GLenum ,
void** ) {}
void GLES2InterfaceStub::Hint(GLenum , GLenum ) {}
GLboolean GLES2InterfaceStub::IsBuffer(GLuint ) { return 0; }
GLboolean GLES2InterfaceStub::IsEnabled(GLenum ) { return 0; }
GLboolean GLES2InterfaceStub::IsFramebuffer(GLuint ) {
return 0;
}
GLboolean GLES2InterfaceStub::IsProgram(GLuint ) { return 0; }
GLboolean GLES2InterfaceStub::IsRenderbuffer(GLuint ) {
return 0;
}
GLboolean GLES2InterfaceStub::IsShader(GLuint ) { return 0; }
GLboolean GLES2InterfaceStub::IsTexture(GLuint ) { return 0; }
void GLES2InterfaceStub::LineWidth(GLfloat ) {}
void GLES2InterfaceStub::LinkProgram(GLuint ) {}
void GLES2InterfaceStub::PixelStorei(GLenum , GLint ) {}
void GLES2InterfaceStub::PolygonOffset(GLfloat ,
GLfloat ) {}
void GLES2InterfaceStub::ReadPixels(GLint ,
GLint ,
GLsizei ,
GLsizei ,
GLenum ,
GLenum ,
void* ) {}
void GLES2InterfaceStub::ReleaseShaderCompiler() {}
void GLES2InterfaceStub::RenderbufferStorage(GLenum ,
GLenum ,
GLsizei ,
GLsizei ) {}
void GLES2InterfaceStub::SampleCoverage(GLclampf ,
GLboolean ) {}
void GLES2InterfaceStub::Scissor(GLint ,
GLint ,
GLsizei ,
GLsizei ) {}
void GLES2InterfaceStub::ShaderBinary(GLsizei ,
const GLuint* ,
GLenum ,
const void* ,
GLsizei ) {}
void GLES2InterfaceStub::ShaderSource(GLuint ,
GLsizei ,
const GLchar* const* ,
const GLint* ) {}
void GLES2InterfaceStub::ShallowFinishCHROMIUM() {}
void GLES2InterfaceStub::ShallowFlushCHROMIUM() {}
void GLES2InterfaceStub::StencilFunc(GLenum ,
GLint ,
GLuint ) {}
void GLES2InterfaceStub::StencilFuncSeparate(GLenum ,
GLenum ,
GLint ,
GLuint ) {}
void GLES2InterfaceStub::StencilMask(GLuint ) {}
void GLES2InterfaceStub::StencilMaskSeparate(GLenum ,
GLuint ) {}
void GLES2InterfaceStub::StencilOp(GLenum ,
GLenum ,
GLenum ) {}
void GLES2InterfaceStub::StencilOpSeparate(GLenum ,
GLenum ,
GLenum ,
GLenum ) {}
void GLES2InterfaceStub::TexImage2D(GLenum ,
GLint ,
GLint ,
GLsizei ,
GLsizei ,
GLint ,
GLenum ,
GLenum ,
const void* ) {}
void GLES2InterfaceStub::TexParameterf(GLenum ,
GLenum ,
GLfloat ) {}
void GLES2InterfaceStub::TexParameterfv(GLenum ,
GLenum ,
const GLfloat* ) {}
void GLES2InterfaceStub::TexParameteri(GLenum ,
GLenum ,
GLint ) {}
void GLES2InterfaceStub::TexParameteriv(GLenum ,
GLenum ,
const GLint* ) {}
void GLES2InterfaceStub::TexSubImage2D(GLenum ,
GLint ,
GLint ,
GLint ,
GLsizei ,
GLsizei ,
GLenum ,
GLenum ,
const void* ) {}
void GLES2InterfaceStub::Uniform1f(GLint , GLfloat ) {}
void GLES2InterfaceStub::Uniform1fv(GLint ,
GLsizei ,
const GLfloat* ) {}
void GLES2InterfaceStub::Uniform1i(GLint , GLint ) {}
void GLES2InterfaceStub::Uniform1iv(GLint ,
GLsizei ,
const GLint* ) {}
void GLES2InterfaceStub::Uniform2f(GLint ,
GLfloat ,
GLfloat ) {}
void GLES2InterfaceStub::Uniform2fv(GLint ,
GLsizei ,
const GLfloat* ) {}
void GLES2InterfaceStub::Uniform2i(GLint ,
GLint ,
GLint ) {}
void GLES2InterfaceStub::Uniform2iv(GLint ,
GLsizei ,
const GLint* ) {}
void GLES2InterfaceStub::Uniform3f(GLint ,
GLfloat ,
GLfloat ,
GLfloat ) {}
void GLES2InterfaceStub::Uniform3fv(GLint ,
GLsizei ,
const GLfloat* ) {}
void GLES2InterfaceStub::Uniform3i(GLint ,
GLint ,
GLint ,
GLint ) {}
void GLES2InterfaceStub::Uniform3iv(GLint ,
GLsizei ,
const GLint* ) {}
void GLES2InterfaceStub::Uniform4f(GLint ,
GLfloat ,
GLfloat ,
GLfloat ,
GLfloat ) {}
void GLES2InterfaceStub::Uniform4fv(GLint ,
GLsizei ,
const GLfloat* ) {}
void GLES2InterfaceStub::Uniform4i(GLint ,
GLint ,
GLint ,
GLint ,
GLint ) {}
void GLES2InterfaceStub::Uniform4iv(GLint ,
GLsizei ,
const GLint* ) {}
void GLES2InterfaceStub::UniformMatrix2fv(GLint ,
GLsizei ,
GLboolean ,
const GLfloat* ) {}
void GLES2InterfaceStub::UniformMatrix3fv(GLint ,
GLsizei ,
GLboolean ,
const GLfloat* ) {}
void GLES2InterfaceStub::UniformMatrix4fv(GLint ,
GLsizei ,
GLboolean ,
const GLfloat* ) {}
void GLES2InterfaceStub::UseProgram(GLuint ) {}
void GLES2InterfaceStub::ValidateProgram(GLuint ) {}
void GLES2InterfaceStub::VertexAttrib1f(GLuint , GLfloat ) {}
void GLES2InterfaceStub::VertexAttrib1fv(GLuint ,
const GLfloat* ) {}
void GLES2InterfaceStub::VertexAttrib2f(GLuint ,
GLfloat ,
GLfloat ) {}
void GLES2InterfaceStub::VertexAttrib2fv(GLuint ,
const GLfloat* ) {}
void GLES2InterfaceStub::VertexAttrib3f(GLuint ,
GLfloat ,
GLfloat ,
GLfloat ) {}
void GLES2InterfaceStub::VertexAttrib3fv(GLuint ,
const GLfloat* ) {}
void GLES2InterfaceStub::VertexAttrib4f(GLuint ,
GLfloat ,
GLfloat ,
GLfloat ,
GLfloat ) {}
void GLES2InterfaceStub::VertexAttrib4fv(GLuint ,
const GLfloat* ) {}
void GLES2InterfaceStub::VertexAttribPointer(GLuint ,
GLint ,
GLenum ,
GLboolean ,
GLsizei ,
const void* ) {}
void GLES2InterfaceStub::Viewport(GLint ,
GLint ,
GLsizei ,
GLsizei ) {}
void GLES2InterfaceStub::BlitFramebufferCHROMIUM(GLint ,
GLint ,
GLint ,
GLint ,
GLint ,
GLint ,
GLint ,
GLint ,
GLbitfield ,
GLenum ) {}
void GLES2InterfaceStub::RenderbufferStorageMultisampleCHROMIUM(
GLenum ,
GLsizei ,
GLenum ,
GLsizei ,
GLsizei ) {}
void GLES2InterfaceStub::RenderbufferStorageMultisampleEXT(
GLenum ,
GLsizei ,
GLenum ,
GLsizei ,
GLsizei ) {}
void GLES2InterfaceStub::FramebufferTexture2DMultisampleEXT(
GLenum ,
GLenum ,
GLenum ,
GLuint ,
GLint ,
GLsizei ) {}
void GLES2InterfaceStub::TexStorage2DEXT(GLenum ,
GLsizei ,
GLenum ,
GLsizei ,
GLsizei ) {}
void GLES2InterfaceStub::GenQueriesEXT(GLsizei , GLuint* ) {
}
void GLES2InterfaceStub::DeleteQueriesEXT(GLsizei ,
const GLuint* ) {}
GLboolean GLES2InterfaceStub::IsQueryEXT(GLuint ) { return 0; }
void GLES2InterfaceStub::BeginQueryEXT(GLenum , GLuint ) {}
void GLES2InterfaceStub::EndQueryEXT(GLenum ) {}
void GLES2InterfaceStub::GetQueryivEXT(GLenum ,
GLenum ,
GLint* ) {}
void GLES2InterfaceStub::GetQueryObjectuivEXT(GLuint ,
GLenum ,
GLuint* ) {}
void GLES2InterfaceStub::InsertEventMarkerEXT(GLsizei ,
const GLchar* ) {}
void GLES2InterfaceStub::PushGroupMarkerEXT(GLsizei ,
const GLchar* ) {}
void GLES2InterfaceStub::PopGroupMarkerEXT() {}
void GLES2InterfaceStub::GenVertexArraysOES(GLsizei ,
GLuint* ) {}
void GLES2InterfaceStub::DeleteVertexArraysOES(GLsizei ,
const GLuint* ) {}
GLboolean GLES2InterfaceStub::IsVertexArrayOES(GLuint ) { return 0; }
void GLES2InterfaceStub::BindVertexArrayOES(GLuint ) {}
void GLES2InterfaceStub::SwapBuffers() {}
GLuint GLES2InterfaceStub::GetMaxValueInBufferCHROMIUM(GLuint ,
GLsizei ,
GLenum ,
GLuint ) {
return 0;
}
void GLES2InterfaceStub::GenSharedIdsCHROMIUM(GLuint ,
GLuint ,
GLsizei ,
GLuint* ) {}
void GLES2InterfaceStub::DeleteSharedIdsCHROMIUM(GLuint ,
GLsizei ,
const GLuint* ) {}
void GLES2InterfaceStub::RegisterSharedIdsCHROMIUM(GLuint ,
GLsizei ,
const GLuint* ) {}
GLboolean GLES2InterfaceStub::EnableFeatureCHROMIUM(const char* ) {
return 0;
}
void* GLES2InterfaceStub::MapBufferCHROMIUM(GLuint ,
GLenum ) {
return 0;
}
GLboolean GLES2InterfaceStub::UnmapBufferCHROMIUM(GLuint ) {
return 0;
}
void* GLES2InterfaceStub::MapImageCHROMIUM(GLuint ,
GLenum ) {
return 0;
}
void GLES2InterfaceStub::UnmapImageCHROMIUM(GLuint ) {}
void* GLES2InterfaceStub::MapBufferSubDataCHROMIUM(GLuint ,
GLintptr ,
GLsizeiptr ,
GLenum ) {
return 0;
}
void GLES2InterfaceStub::UnmapBufferSubDataCHROMIUM(const void* ) {}
void* GLES2InterfaceStub::MapTexSubImage2DCHROMIUM(GLenum ,
GLint ,
GLint ,
GLint ,
GLsizei ,
GLsizei ,
GLenum ,
GLenum ,
GLenum ) {
return 0;
}
void GLES2InterfaceStub::UnmapTexSubImage2DCHROMIUM(const void* ) {}
void GLES2InterfaceStub::ResizeCHROMIUM(GLuint ,
GLuint ,
GLfloat ) {}
const GLchar* GLES2InterfaceStub::GetRequestableExtensionsCHROMIUM() {
return 0;
}
void GLES2InterfaceStub::RequestExtensionCHROMIUM(const char* ) {
}
void GLES2InterfaceStub::RateLimitOffscreenContextCHROMIUM() {}
void GLES2InterfaceStub::GetMultipleIntegervCHROMIUM(const GLenum* ,
GLuint ,
GLint* ,
GLsizeiptr ) {}
void GLES2InterfaceStub::GetProgramInfoCHROMIUM(GLuint ,
GLsizei ,
GLsizei* ,
void* ) {}
GLuint GLES2InterfaceStub::CreateStreamTextureCHROMIUM(GLuint ) {
return 0;
}
GLuint GLES2InterfaceStub::CreateImageCHROMIUM(GLsizei ,
GLsizei ,
GLenum ) {
return 0;
}
void GLES2InterfaceStub::DestroyImageCHROMIUM(GLuint ) {}
void GLES2InterfaceStub::GetImageParameterivCHROMIUM(GLuint ,
GLenum ,
GLint* ) {}
void GLES2InterfaceStub::GetTranslatedShaderSourceANGLE(GLuint ,
GLsizei ,
GLsizei* ,
char* ) {}
void GLES2InterfaceStub::PostSubBufferCHROMIUM(GLint ,
GLint ,
GLint ,
GLint ) {}
void GLES2InterfaceStub::TexImageIOSurface2DCHROMIUM(GLenum ,
GLsizei ,
GLsizei ,
GLuint ,
GLuint ) {}
void GLES2InterfaceStub::CopyTextureCHROMIUM(GLenum ,
GLenum ,
GLenum ,
GLint ,
GLint ,
GLenum ) {}
void GLES2InterfaceStub::DrawArraysInstancedANGLE(GLenum ,
GLint ,
GLsizei ,
GLsizei ) {}
void GLES2InterfaceStub::DrawElementsInstancedANGLE(GLenum ,
GLsizei ,
GLenum ,
const void* ,
GLsizei ) {}
void GLES2InterfaceStub::VertexAttribDivisorANGLE(GLuint ,
GLuint ) {}
void GLES2InterfaceStub::GenMailboxCHROMIUM(GLbyte* ) {}
void GLES2InterfaceStub::ProduceTextureCHROMIUM(GLenum ,
const GLbyte* ) {}
void GLES2InterfaceStub::ConsumeTextureCHROMIUM(GLenum ,
const GLbyte* ) {}
void GLES2InterfaceStub::BindUniformLocationCHROMIUM(GLuint ,
GLint ,
const char* ) {}
void GLES2InterfaceStub::BindTexImage2DCHROMIUM(GLenum ,
GLint ) {}
void GLES2InterfaceStub::ReleaseTexImage2DCHROMIUM(GLenum ,
GLint ) {}
void GLES2InterfaceStub::TraceBeginCHROMIUM(const char* ) {}
void GLES2InterfaceStub::TraceEndCHROMIUM() {}
void GLES2InterfaceStub::AsyncTexSubImage2DCHROMIUM(GLenum ,
GLint ,
GLint ,
GLint ,
GLsizei ,
GLsizei ,
GLenum ,
GLenum ,
const void* ) {}
void GLES2InterfaceStub::AsyncTexImage2DCHROMIUM(GLenum ,
GLint ,
GLint ,
GLsizei ,
GLsizei ,
GLint ,
GLenum ,
GLenum ,
const void* ) {}
void GLES2InterfaceStub::WaitAsyncTexImage2DCHROMIUM(GLenum ) {}
void GLES2InterfaceStub::WaitAllAsyncTexImage2DCHROMIUM() {}
void GLES2InterfaceStub::DiscardFramebufferEXT(
GLenum ,
GLsizei ,
const GLenum* ) {}
void GLES2InterfaceStub::LoseContextCHROMIUM(GLenum ,
GLenum ) {}
GLuint GLES2InterfaceStub::InsertSyncPointCHROMIUM() { return 0; }
void GLES2InterfaceStub::WaitSyncPointCHROMIUM(GLuint ) {}
void GLES2InterfaceStub::DrawBuffersEXT(GLsizei ,
const GLenum* ) {}
void GLES2InterfaceStub::DiscardBackbufferCHROMIUM() {}
#endif