// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // AudioInputRendererHost serves audio related requests from audio capturer // which lives inside the render process and provide access to audio hardware. // // Create stream sequence (AudioInputController = AIC): // // AudioInputHostMsg_CreateStream -> OnCreateStream -> AIC::CreateLowLatency -> // <- AudioInputMsg_NotifyStreamCreated <- DoCompleteCreation <- OnCreated <- // // Close stream sequence: // // AudioInputHostMsg_CloseStream -> OnCloseStream -> AIC::Close -> // // This class is owned by BrowserRenderProcessHost and instantiated on UI // thread. All other operations and method calls happen on IO thread, so we // need to be extra careful about the lifetime of this object. // // To ensure low latency audio, a SyncSocket pair is used to signal buffer // readiness without having to route messages using the IO thread. #ifndef CONTENT_BROWSER_RENDERER_HOST_MEDIA_AUDIO_INPUT_RENDERER_HOST_H_ #define CONTENT_BROWSER_RENDERER_HOST_MEDIA_AUDIO_INPUT_RENDERER_HOST_H_ #include <map> #include <string> #include "base/compiler_specific.h" #include "base/gtest_prod_util.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/memory/shared_memory.h" #include "base/process/process.h" #include "base/sequenced_task_runner_helpers.h" #include "content/common/media/audio_messages.h" #include "content/public/browser/browser_message_filter.h" #include "content/public/browser/browser_thread.h" #include "media/audio/audio_input_controller.h" #include "media/audio/audio_io.h" #include "media/audio/audio_logging.h" #include "media/audio/simple_sources.h" namespace media { class AudioManager; class AudioParameters; class UserInputMonitor; } namespace content { class AudioMirroringManager; class MediaStreamManager; class CONTENT_EXPORT AudioInputRendererHost : public BrowserMessageFilter, public media::AudioInputController::EventHandler { public: // Error codes to make native loggin more clear. These error codes are added // to generic error strings to provide a higher degree of details. // Changing these values can lead to problems when matching native debug // logs with the actual cause of error. enum ErrorCode { // An unspecified error occured. UNKNOWN_ERROR = 0, // Failed to look up audio intry for the provided stream id. INVALID_AUDIO_ENTRY, // = 1 // A stream with the specified stream id already exists. STREAM_ALREADY_EXISTS, // = 2 // The page does not have permission to open the specified capture device. PERMISSION_DENIED, // = 3 // Failed to create shared memory. SHARED_MEMORY_CREATE_FAILED, // = 4 // Failed to initialize the AudioInputSyncWriter instance. SYNC_WRITER_INIT_FAILED, // = 5 // Failed to create native audio input stream. STREAM_CREATE_ERROR, // = 6 // Renderer process handle is invalid. INVALID_PEER_HANDLE, // = 7 // Only low-latency mode is supported. INVALID_LATENCY_MODE, // = 8 // Failed to map and share the shared memory. MEMORY_SHARING_FAILED, // = 9 // Unable to prepare the foreign socket handle. SYNC_SOCKET_ERROR, // = 10 // This error message comes from the AudioInputController instance. AUDIO_INPUT_CONTROLLER_ERROR, // = 11 }; // Called from UI thread from the owner of this object. // |user_input_monitor| is used for typing detection and can be NULL. AudioInputRendererHost(media::AudioManager* audio_manager, MediaStreamManager* media_stream_manager, AudioMirroringManager* audio_mirroring_manager, media::UserInputMonitor* user_input_monitor); // BrowserMessageFilter implementation. virtual void OnChannelClosing() OVERRIDE; virtual void OnDestruct() const OVERRIDE; virtual bool OnMessageReceived(const IPC::Message& message, bool* message_was_ok) OVERRIDE; // AudioInputController::EventHandler implementation. virtual void OnCreated(media::AudioInputController* controller) OVERRIDE; virtual void OnRecording(media::AudioInputController* controller) OVERRIDE; virtual void OnError(media::AudioInputController* controller, media::AudioInputController::ErrorCode error_code) OVERRIDE; virtual void OnData(media::AudioInputController* controller, const uint8* data, uint32 size) OVERRIDE; private: // TODO(henrika): extend test suite (compare AudioRenderHost) friend class BrowserThread; friend class TestAudioInputRendererHost; friend class base::DeleteHelper<AudioInputRendererHost>; struct AudioEntry; typedef std::map<int, AudioEntry*> AudioEntryMap; virtual ~AudioInputRendererHost(); // Methods called on IO thread ---------------------------------------------- // Audio related IPC message handlers. // Creates an audio input stream with the specified format whose data is // consumed by an entity in the render view referenced by |render_view_id|. // |session_id| is used to find out which device to be used for the stream. // Upon success/failure, the peer is notified via the // NotifyStreamCreated message. void OnCreateStream(int stream_id, int render_view_id, int session_id, const AudioInputHostMsg_CreateStream_Config& config); // Record the audio input stream referenced by |stream_id|. void OnRecordStream(int stream_id); // Close the audio stream referenced by |stream_id|. void OnCloseStream(int stream_id); // Set the volume of the audio stream referenced by |stream_id|. void OnSetVolume(int stream_id, double volume); // Complete the process of creating an audio input stream. This will set up // the shared memory or shared socket in low latency mode and send the // NotifyStreamCreated message to the peer. void DoCompleteCreation(media::AudioInputController* controller); // Send a state change message to the renderer. void DoSendRecordingMessage(media::AudioInputController* controller); // Handle error coming from audio stream. void DoHandleError(media::AudioInputController* controller, media::AudioInputController::ErrorCode error_code); // Send an error message to the renderer. void SendErrorMessage(int stream_id, ErrorCode error_code); // Delete all audio entry and all audio streams void DeleteEntries(); // Closes the stream. The stream is then deleted in DeleteEntry() after it // is closed. void CloseAndDeleteStream(AudioEntry* entry); // Delete an audio entry and close the related audio stream. void DeleteEntry(AudioEntry* entry); // Delete audio entry and close the related audio input stream. void DeleteEntryOnError(AudioEntry* entry, ErrorCode error_code); // A helper method to look up a AudioEntry identified by |stream_id|. // Returns NULL if not found. AudioEntry* LookupById(int stream_id); // Search for a AudioEntry having the reference to |controller|. // This method is used to look up an AudioEntry after a controller // event is received. AudioEntry* LookupByController(media::AudioInputController* controller); // Used to create an AudioInputController. media::AudioManager* audio_manager_; // Used to access to AudioInputDeviceManager. MediaStreamManager* media_stream_manager_; AudioMirroringManager* audio_mirroring_manager_; // A map of stream IDs to audio sources. AudioEntryMap audio_entries_; // Raw pointer of the UserInputMonitor. media::UserInputMonitor* user_input_monitor_; scoped_ptr<media::AudioLog> audio_log_; DISALLOW_COPY_AND_ASSIGN(AudioInputRendererHost); }; } // namespace content #endif // CONTENT_BROWSER_RENDERER_HOST_MEDIA_AUDIO_INPUT_RENDERER_HOST_H_