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DEFINITIONS
This source file includes following definitions.
- main
/*
* Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010,
* 2011 Free Software Foundation, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*
*/
#define INPUT_FILENAME "button_test1.swf"
#include "MovieTester.h"
#include "GnashException.h"
#include "MovieClip.h"
#include "DisplayObject.h"
#include "DisplayList.h"
#include "log.h"
#include "Point2d.h"
#include "VM.h"
#include "as_value.h"
#include "check.h"
#include <string>
#include <cassert>
using namespace gnash;
using namespace std;
int
main(int /*argc*/, char** /*argv*/)
{
string filename = string(BUILDDIR) + string("/") + string(INPUT_FILENAME);
auto_ptr<MovieTester> t;
gnash::LogFile& dbglogfile = gnash::LogFile::getDefaultInstance();
dbglogfile.setVerbosity(1);
try
{
t.reset(new MovieTester(filename));
}
catch (const GnashException& e)
{
std::cerr << "Error initializing MovieTester: " << e.what() << std::endl;
exit(EXIT_FAILURE);
}
MovieTester& tester = *t;
// TODO: check why we need this !!
// I wouldn't want the first advance to be needed
tester.advance();
MovieClip* root = tester.getRootMovie();
VM& vm = getVM(*getObject(root));
check_equals(root->get_frame_count(), 1);
rgba white(255, 255, 255, 255);
rgba yellow(255, 255, 0, 255);
rgba green(0,255,0,255);
rgba red(255,0,0,255);
// A point on the visible green button
point visibleGreen(100, 260);
// A point on the BIG green button, but not on the small one
point bigGreen(100, 352);
// A point on the yellow box, overlapping the green button
point yellowOnGreen(127, 256);
// A point on the yellow box, not overlapping the green button
point yellowOffGreen(136, 231);
// A point on the BIG yellow box, not overlapping the green button,
// would be on the small red box...
point bigYellowOffGreen(294,365);
// A point on the red box, but out of the red button hit area
point redNoHit(241, 351);
// A point on the BIG red button, but not on the small one
point bigRedNoHit(330, 397);
//----------------------------------------
// Test starts
//----------------------------------------
// check some pixel colors
check_pixel(visibleGreen.x, visibleGreen.y, 2, green, 1);
check_pixel(redNoHit.x, redNoHit.y, 2, red, 1);
check_pixel(yellowOffGreen.x, yellowOffGreen.y, 2, red, 1); // still red, till we move over it
check_pixel(yellowOnGreen.x, yellowOnGreen.y, 2, red, 1); // still red, till we move over it
check_pixel(bigGreen.x, bigGreen.y, 2, white, 1); // nothing here, as long as the green is small
// now move over the red button hit area, so it becomes yellow
tester.movePointerTo(yellowOnGreen.x, yellowOnGreen.y);
check_pixel(yellowOffGreen.x, yellowOffGreen.y, 2, yellow, 1);
check_pixel(yellowOnGreen.x, yellowOnGreen.y, 2, yellow, 1);
tester.movePointerTo(yellowOffGreen.x, yellowOffGreen.y);
check_pixel(yellowOffGreen.x, yellowOffGreen.y, 2, yellow, 1);
check_pixel(yellowOnGreen.x, yellowOnGreen.y, 2, yellow, 1);
// 1. Click on the visible part of the green box.
tester.movePointerTo(visibleGreen.x, visibleGreen.y);
tester.click();
tester.advance();
// check new pixel colors
check_pixel(visibleGreen.x, visibleGreen.y, 2, green, 1);
check_pixel(bigGreen.x, bigGreen.y, 2, green, 1); // now green is big
check_pixel(redNoHit.x, redNoHit.y, 2, red, 1);
check_pixel(yellowOffGreen.x, yellowOffGreen.y, 2, red, 1); // still red, till we move over it
check_pixel(yellowOnGreen.x, yellowOnGreen.y, 2, red, 1); // still red, till we move over it
// 2. Now move your mouse on the top-left area of the red box (the box will become yellow),
// and click where it overlaps with the green one.
tester.movePointerTo(yellowOnGreen.x, yellowOnGreen.y);
check_pixel(visibleGreen.x, visibleGreen.y, 2, green, 1);
check_pixel(bigGreen.x, bigGreen.y, 2, green, 1); // now green is big
check_pixel(redNoHit.x, redNoHit.y, 2, green, 1); // the red button shrinked, showing green underneath
check_pixel(bigRedNoHit.x, bigRedNoHit.y, 2, green, 1); // the red button is still small, but green is big
check_pixel(yellowOffGreen.x, yellowOffGreen.y, 2, yellow, 1); // still red, till we move over it
check_pixel(yellowOnGreen.x, yellowOnGreen.y, 2, yellow, 1); // still red, till we move over it
tester.click();
tester.advance();
check_pixel(visibleGreen.x, visibleGreen.y, 2, green, 1);
check_pixel(bigGreen.x, bigGreen.y, 2, white, 1); // green is small again
check_pixel(bigRedNoHit.x, bigRedNoHit.y, 2, white, 1); // the red button grew, but pointer is in the hit area...
check_pixel(bigYellowOffGreen.x, bigYellowOffGreen.y, 2, yellow, 1); // yellow grew
check_pixel(yellowOffGreen.x, yellowOffGreen.y, 2, yellow, 1); // still red, till we move over it
check_pixel(yellowOnGreen.x, yellowOnGreen.y, 2, yellow, 1); // still red, till we move over it
tester.movePointerTo(bigRedNoHit.x, bigRedNoHit.y);
check_pixel(bigRedNoHit.x, bigRedNoHit.y, 2, red, 1); // the red button grew, but pointer is in the hit area...
check_pixel(bigYellowOffGreen.x, bigYellowOffGreen.y, 2, red, 1); // yellow grew, but we're not in the hit area
//----------------------------------------
// Check test ended completely
//----------------------------------------
as_value eot;
getObject(root)->get_member(getURI(vm, "testcompleted"), &eot);
//cerr << "EOT is " << eot.to_debug_string() << endl;
check(eot.to_bool(8));
}