SFVec3f           526 applications/mp4box/filedump.c 		PrintFixed(((SFVec3f *)far_ptr)->x, 0);
SFVec3f           527 applications/mp4box/filedump.c 		PrintFixed(((SFVec3f *)far_ptr)->y, 1);
SFVec3f           528 applications/mp4box/filedump.c 		PrintFixed(((SFVec3f *)far_ptr)->z, 1);
SFVec3f           109 include/gpac/internal/camera.h 	SFVec3f up, position, target;
SFVec3f           112 include/gpac/internal/camera.h 	SFVec3f vp_position;
SFVec3f           117 include/gpac/internal/camera.h 	SFVec3f start_pos, end_pos;
SFVec3f           125 include/gpac/internal/camera.h 	SFVec3f examine_center;
SFVec3f           134 include/gpac/internal/camera.h 	SFVec3f avatar_size;
SFVec3f           140 include/gpac/internal/camera.h 	SFVec3f last_pos;
SFVec3f           143 include/gpac/internal/camera.h 	SFVec3f collide_point;
SFVec3f           147 include/gpac/internal/camera.h 	SFVec3f ground_point;
SFVec3f           165 include/gpac/internal/camera.h 	SFVec3f center;
SFVec3f           180 include/gpac/internal/camera.h void camera_move_to(GF_Camera *cam, SFVec3f pos, SFVec3f target, SFVec3f up);
SFVec3f           186 include/gpac/internal/camera.h void camera_set_vectors(GF_Camera *cam, SFVec3f pos, SFRotation ori, Fixed fov);
SFVec3f           188 include/gpac/internal/camera.h SFRotation camera_get_orientation(SFVec3f pos, SFVec3f target, SFVec3f up);
SFVec3f           189 include/gpac/internal/camera.h SFVec3f camera_get_pos_dir(GF_Camera *cam);
SFVec3f           190 include/gpac/internal/camera.h SFVec3f camera_get_target_dir(GF_Camera *cam);
SFVec3f           191 include/gpac/internal/camera.h SFVec3f camera_get_right_dir(GF_Camera *cam);
SFVec3f           452 include/gpac/internal/compositor_dev.h 	SFVec3f hit_local_point, hit_world_point;
SFVec3f           458 include/gpac/internal/compositor_dev.h 	SFVec3f hit_normal;
SFVec3f          1246 include/gpac/internal/compositor_dev.h Bool compositor_get_2d_plane_intersection(GF_Ray *ray, SFVec3f *res);
SFVec3f            77 include/gpac/internal/mesh.h 	SFVec3f pos;
SFVec3f            82 include/gpac/internal/mesh.h 	SFVec3f normal;
SFVec3f           203 include/gpac/internal/mesh.h void mesh_new_box(GF_Mesh *mesh, SFVec3f size);
SFVec3f           247 include/gpac/internal/mesh.h Bool gf_mesh_intersect_ray(GF_Mesh *mesh, GF_Ray *r, SFVec3f *outPoint, SFVec3f *outNormal, SFVec2f *outTexCoords);
SFVec3f           249 include/gpac/internal/mesh.h Bool gf_mesh_closest_face(GF_Mesh *mesh, SFVec3f pos, Fixed min_dist, SFVec3f *outPoint);
SFVec3f           258 include/gpac/internal/mesh.h 	SFVec3f min, max;
SFVec3f           398 include/gpac/nodes_mpeg4.h 	SFVec3f axisOfRotation;	/*exposedField*/
SFVec3f           412 include/gpac/nodes_mpeg4.h 	SFVec3f size;	/*field*/
SFVec3f           567 include/gpac/nodes_mpeg4.h 	SFVec3f trackPoint_changed;	/*eventOut*/
SFVec3f           576 include/gpac/nodes_mpeg4.h 	SFVec3f direction;	/*exposedField*/
SFVec3f           690 include/gpac/nodes_mpeg4.h 	SFVec3f scaleDef;	/*field*/
SFVec3f           691 include/gpac/nodes_mpeg4.h 	SFVec3f translationDef;	/*field*/
SFVec3f           938 include/gpac/nodes_mpeg4.h 	SFVec3f center;	/*field*/
SFVec3f          1000 include/gpac/nodes_mpeg4.h 	SFVec3f position;	/*exposedField*/
SFVec3f          1111 include/gpac/nodes_mpeg4.h 	SFVec3f offset;	/*exposedField*/
SFVec3f          1113 include/gpac/nodes_mpeg4.h 	SFVec3f trackPoint_changed;	/*eventOut*/
SFVec3f          1114 include/gpac/nodes_mpeg4.h 	SFVec3f translation_changed;	/*eventOut*/
SFVec3f          1136 include/gpac/nodes_mpeg4.h 	SFVec3f attenuation;	/*exposedField*/
SFVec3f          1139 include/gpac/nodes_mpeg4.h 	SFVec3f location;	/*exposedField*/
SFVec3f          1168 include/gpac/nodes_mpeg4.h 	SFVec3f value_changed;	/*eventOut*/
SFVec3f          1200 include/gpac/nodes_mpeg4.h 	SFVec3f center;	/*exposedField*/
SFVec3f          1201 include/gpac/nodes_mpeg4.h 	SFVec3f size;	/*exposedField*/
SFVec3f          1204 include/gpac/nodes_mpeg4.h 	SFVec3f position_changed;	/*eventOut*/
SFVec3f          1216 include/gpac/nodes_mpeg4.h 	SFVec3f position3DMin;	/*field*/
SFVec3f          1217 include/gpac/nodes_mpeg4.h 	SFVec3f position3DMax;	/*field*/
SFVec3f          1295 include/gpac/nodes_mpeg4.h 	SFVec3f direction;	/*exposedField*/
SFVec3f          1297 include/gpac/nodes_mpeg4.h 	SFVec3f location;	/*exposedField*/
SFVec3f          1333 include/gpac/nodes_mpeg4.h 	SFVec3f trackPoint_changed;	/*eventOut*/
SFVec3f          1341 include/gpac/nodes_mpeg4.h 	SFVec3f attenuation;	/*exposedField*/
SFVec3f          1345 include/gpac/nodes_mpeg4.h 	SFVec3f direction;	/*exposedField*/
SFVec3f          1347 include/gpac/nodes_mpeg4.h 	SFVec3f location;	/*exposedField*/
SFVec3f          1417 include/gpac/nodes_mpeg4.h 	SFVec3f hitNormal_changed;	/*eventOut*/
SFVec3f          1418 include/gpac/nodes_mpeg4.h 	SFVec3f hitPoint_changed;	/*eventOut*/
SFVec3f          1430 include/gpac/nodes_mpeg4.h 	SFVec3f center;	/*exposedField*/
SFVec3f          1432 include/gpac/nodes_mpeg4.h 	SFVec3f scale;	/*exposedField*/
SFVec3f          1434 include/gpac/nodes_mpeg4.h 	SFVec3f translation;	/*exposedField*/
SFVec3f          1481 include/gpac/nodes_mpeg4.h 	SFVec3f inSFVec3f;	/*eventIn*/
SFVec3f          1499 include/gpac/nodes_mpeg4.h 	SFVec3f outSFVec3f;	/*eventOut*/
SFVec3f          1521 include/gpac/nodes_mpeg4.h 	SFVec3f position;	/*exposedField*/
SFVec3f          1531 include/gpac/nodes_mpeg4.h 	SFVec3f center;	/*exposedField*/
SFVec3f          1533 include/gpac/nodes_mpeg4.h 	SFVec3f size;	/*exposedField*/
SFVec3f          1577 include/gpac/nodes_mpeg4.h 	SFVec3f center;	/*field*/
SFVec3f          1578 include/gpac/nodes_mpeg4.h 	SFVec3f Size;	/*field*/
SFVec3f          1943 include/gpac/nodes_mpeg4.h 	SFVec3f direction;	/*exposedField*/
SFVec3f          1945 include/gpac/nodes_mpeg4.h 	SFVec3f location;	/*exposedField*/
SFVec3f          2142 include/gpac/nodes_mpeg4.h 	SFVec3f position;	/*field*/
SFVec3f          2166 include/gpac/nodes_mpeg4.h 	SFVec3f bboxSize;	/*exposedField*/
SFVec3f          2203 include/gpac/nodes_mpeg4.h 	SFVec3f biasRGB;	/*exposedField*/
SFVec3f          2205 include/gpac/nodes_mpeg4.h 	SFVec3f scaleRGB;	/*exposedField*/
SFVec3f          2267 include/gpac/nodes_mpeg4.h 	SFVec3f axis;	/*exposedField*/
SFVec3f          2349 include/gpac/nodes_mpeg4.h 	SFVec3f emitterPosition;	/*exposedField*/
SFVec3f          2350 include/gpac/nodes_mpeg4.h 	SFVec3f emitVelocity;	/*exposedField*/
SFVec3f          2351 include/gpac/nodes_mpeg4.h 	SFVec3f emitVelocityVariation;	/*exposedField*/
SFVec3f          2356 include/gpac/nodes_mpeg4.h 	SFVec3f force;	/*exposedField*/
SFVec3f          2376 include/gpac/nodes_mpeg4.h 	SFVec3f size;	/*exposedField*/
SFVec3f          2383 include/gpac/nodes_mpeg4.h 	SFVec3f distance;	/*exposedField*/
SFVec3f          2384 include/gpac/nodes_mpeg4.h 	SFVec3f normal;	/*exposedField*/
SFVec3f          2395 include/gpac/nodes_mpeg4.h 	SFVec3f position;	/*exposedField*/
SFVec3f          2423 include/gpac/nodes_mpeg4.h 	SFVec3f offset;	/*exposedField*/
SFVec3f          2425 include/gpac/nodes_mpeg4.h 	SFVec3f endValue;	/*eventOut*/
SFVec3f          2427 include/gpac/nodes_mpeg4.h 	SFVec3f value_changed;	/*eventOut*/
SFVec3f          2491 include/gpac/nodes_mpeg4.h 	SFVec3f bboxSize;	/*exposedField*/
SFVec3f          2509 include/gpac/nodes_mpeg4.h 	SFVec3f center;	/*exposedField*/
SFVec3f          2510 include/gpac/nodes_mpeg4.h 	SFVec3f endpoint;	/*exposedField*/
SFVec3f          2521 include/gpac/nodes_mpeg4.h 	SFVec3f scale;	/*exposedField*/
SFVec3f          2528 include/gpac/nodes_mpeg4.h 	SFVec3f translation;	/*exposedField*/
SFVec3f          2548 include/gpac/nodes_mpeg4.h 	SFVec3f centerOfMass;	/*exposedField*/
SFVec3f          2559 include/gpac/nodes_mpeg4.h 	SFVec3f center;	/*exposedField*/
SFVec3f          2562 include/gpac/nodes_mpeg4.h 	SFVec3f scale;	/*exposedField*/
SFVec3f          2564 include/gpac/nodes_mpeg4.h 	SFVec3f translation;	/*exposedField*/
SFVec3f          2572 include/gpac/nodes_mpeg4.h 	SFVec3f center;	/*exposedField*/
SFVec3f          2577 include/gpac/nodes_mpeg4.h 	SFVec3f scale;	/*exposedField*/
SFVec3f          2584 include/gpac/nodes_mpeg4.h 	SFVec3f translation;	/*exposedField*/
SFVec3f          2626 include/gpac/nodes_mpeg4.h 	SFVec3f bboxSize;	/*exposedField*/
SFVec3f          2675 include/gpac/nodes_mpeg4.h 	SFVec3f normal;	/*exposedField*/
SFVec3f          2934 include/gpac/nodes_mpeg4.h 	SFVec3f position;	/*field*/
SFVec3f          3010 include/gpac/nodes_mpeg4.h 	SFVec3f location;	/*exposedField*/
SFVec3f          3022 include/gpac/nodes_mpeg4.h 	SFVec3f rotationVector;	/*exposedField*/
SFVec3f          3024 include/gpac/nodes_mpeg4.h 	SFVec3f scaleOrientationVector;	/*exposedField*/
SFVec3f          3035 include/gpac/nodes_mpeg4.h 	SFVec3f location;	/*exposedField*/
SFVec3f          3041 include/gpac/nodes_mpeg4.h 	SFVec3f direction;	/*exposedField*/
SFVec3f          3070 include/gpac/nodes_mpeg4.h 	SFVec3f mousePosition;	/*eventIn*/
SFVec3f          3094 include/gpac/nodes_mpeg4.h 	SFVec3f highlightPosition;	/*eventOut*/
SFVec3f           266 include/gpac/nodes_x3d.h 	SFVec3f axisOfRotation;	/*exposedField*/
SFVec3f           322 include/gpac/nodes_x3d.h 	SFVec3f size;	/*field*/
SFVec3f           473 include/gpac/nodes_x3d.h 	SFVec3f trackPoint_changed;	/*eventOut*/
SFVec3f           485 include/gpac/nodes_x3d.h 	SFVec3f direction;	/*exposedField*/
SFVec3f           551 include/gpac/nodes_x3d.h 	SFVec3f center;	/*exposedField*/
SFVec3f           554 include/gpac/nodes_x3d.h 	SFVec3f detonationLocation;	/*exposedField*/
SFVec3f           555 include/gpac/nodes_x3d.h 	SFVec3f detonationRelativeLocation;	/*exposedField*/
SFVec3f           576 include/gpac/nodes_x3d.h 	SFVec3f linearVelocity;	/*exposedField*/
SFVec3f           577 include/gpac/nodes_x3d.h 	SFVec3f linearAcceleration;	/*exposedField*/
SFVec3f           582 include/gpac/nodes_x3d.h 	SFVec3f munitionEndPoint;	/*exposedField*/
SFVec3f           586 include/gpac/nodes_x3d.h 	SFVec3f munitionStartPoint;	/*exposedField*/
SFVec3f           591 include/gpac/nodes_x3d.h 	SFVec3f scale;	/*exposedField*/
SFVec3f           594 include/gpac/nodes_x3d.h 	SFVec3f translation;	/*exposedField*/
SFVec3f           781 include/gpac/nodes_x3d.h 	SFVec3f value_changed;	/*eventOut*/
SFVec3f           792 include/gpac/nodes_x3d.h 	SFVec3f hitNormal_changed;	/*eventOut*/
SFVec3f           793 include/gpac/nodes_x3d.h 	SFVec3f hitPoint_changed;	/*eventOut*/
SFVec3f           850 include/gpac/nodes_x3d.h 	SFVec3f center;	/*exposedField*/
SFVec3f           855 include/gpac/nodes_x3d.h 	SFVec3f scale;	/*exposedField*/
SFVec3f           863 include/gpac/nodes_x3d.h 	SFVec3f translation;	/*exposedField*/
SFVec3f           874 include/gpac/nodes_x3d.h 	SFVec3f center;	/*exposedField*/
SFVec3f           880 include/gpac/nodes_x3d.h 	SFVec3f scale;	/*exposedField*/
SFVec3f           885 include/gpac/nodes_x3d.h 	SFVec3f translation;	/*exposedField*/
SFVec3f           895 include/gpac/nodes_x3d.h 	SFVec3f centerOfMass;	/*exposedField*/
SFVec3f           909 include/gpac/nodes_x3d.h 	SFVec3f center;	/*exposedField*/
SFVec3f           912 include/gpac/nodes_x3d.h 	SFVec3f scale;	/*exposedField*/
SFVec3f           914 include/gpac/nodes_x3d.h 	SFVec3f translation;	/*exposedField*/
SFVec3f          1118 include/gpac/nodes_x3d.h 	SFVec3f center;	/*field*/
SFVec3f          1343 include/gpac/nodes_x3d.h 	SFVec3f value_changed;	/*eventOut*/
SFVec3f          1368 include/gpac/nodes_x3d.h 	SFVec3f position_changed;	/*eventOut*/
SFVec3f          1369 include/gpac/nodes_x3d.h 	SFVec3f normal_changed;	/*eventOut*/
SFVec3f          1472 include/gpac/nodes_x3d.h 	SFVec3f offset;	/*exposedField*/
SFVec3f          1474 include/gpac/nodes_x3d.h 	SFVec3f trackPoint_changed;	/*eventOut*/
SFVec3f          1475 include/gpac/nodes_x3d.h 	SFVec3f translation_changed;	/*eventOut*/
SFVec3f          1486 include/gpac/nodes_x3d.h 	SFVec3f attenuation;	/*exposedField*/
SFVec3f          1489 include/gpac/nodes_x3d.h 	SFVec3f location;	/*exposedField*/
SFVec3f          1528 include/gpac/nodes_x3d.h 	SFVec3f value_changed;	/*eventOut*/
SFVec3f          1548 include/gpac/nodes_x3d.h 	SFVec3f center;	/*exposedField*/
SFVec3f          1549 include/gpac/nodes_x3d.h 	SFVec3f size;	/*exposedField*/
SFVec3f          1552 include/gpac/nodes_x3d.h 	SFVec3f position_changed;	/*eventOut*/
SFVec3f          1557 include/gpac/nodes_x3d.h 	SFVec3f centerOfRotation_changed;	/*eventOut*/
SFVec3f          1667 include/gpac/nodes_x3d.h 	SFVec3f direction;	/*exposedField*/
SFVec3f          1669 include/gpac/nodes_x3d.h 	SFVec3f location;	/*exposedField*/
SFVec3f          1697 include/gpac/nodes_x3d.h 	SFVec3f trackPoint_changed;	/*eventOut*/
SFVec3f          1708 include/gpac/nodes_x3d.h 	SFVec3f attenuation;	/*exposedField*/
SFVec3f          1712 include/gpac/nodes_x3d.h 	SFVec3f direction;	/*exposedField*/
SFVec3f          1714 include/gpac/nodes_x3d.h 	SFVec3f location;	/*exposedField*/
SFVec3f          1845 include/gpac/nodes_x3d.h 	SFVec3f hitNormal_changed;	/*eventOut*/
SFVec3f          1846 include/gpac/nodes_x3d.h 	SFVec3f hitPoint_changed;	/*eventOut*/
SFVec3f          1860 include/gpac/nodes_x3d.h 	SFVec3f center;	/*exposedField*/
SFVec3f          1862 include/gpac/nodes_x3d.h 	SFVec3f scale;	/*exposedField*/
SFVec3f          1864 include/gpac/nodes_x3d.h 	SFVec3f translation;	/*exposedField*/
SFVec3f          1873 include/gpac/nodes_x3d.h 	SFVec3f antennaLocation;	/*exposedField*/
SFVec3f          1900 include/gpac/nodes_x3d.h 	SFVec3f relativeAntennaLocation;	/*exposedField*/
SFVec3f          1980 include/gpac/nodes_x3d.h 	SFVec3f position;	/*exposedField*/
SFVec3f          1985 include/gpac/nodes_x3d.h 	SFVec3f centerOfRotation;	/*exposedField*/
SFVec3f          1992 include/gpac/nodes_x3d.h 	SFVec3f center;	/*exposedField*/
SFVec3f          1994 include/gpac/nodes_x3d.h 	SFVec3f size;	/*exposedField*/
SFVec3f           465 include/gpac/scene_manager.h 	SFVec3f max_3d, min_3d;
SFVec3f           159 include/gpac/scenegraph_vrml.h typedef struct __vec3f SFVec3f;
SFVec3f           242 include/gpac/scenegraph_vrml.h 	SFVec3f* vals;
SFVec3f           111 src/bifs/field_decode.c 		((SFVec3f *)field->far_ptr)->x = BD_ReadSFFloat(codec, bs);
SFVec3f           112 src/bifs/field_decode.c 		((SFVec3f *)field->far_ptr)->y = BD_ReadSFFloat(codec, bs);
SFVec3f           113 src/bifs/field_decode.c 		((SFVec3f *)field->far_ptr)->z = BD_ReadSFFloat(codec, bs);
SFVec3f           148 src/bifs/field_encode.c 		BE_WriteSFFloat(codec, ((SFVec3f *)field->far_ptr)->x, bs, "vec3f.x");
SFVec3f           149 src/bifs/field_encode.c 		BE_WriteSFFloat(codec, ((SFVec3f *)field->far_ptr)->y, bs, "vec3f.y");
SFVec3f           150 src/bifs/field_encode.c 		BE_WriteSFFloat(codec, ((SFVec3f *)field->far_ptr)->z, bs, "vec3f.z");
SFVec3f            42 src/bifs/predictive_mffield.c 	SFVec3f BMin, BMax;
SFVec3f            98 src/bifs/predictive_mffield.c 	((SFVec3f *)slot)->x = comp[0];
SFVec3f            99 src/bifs/predictive_mffield.c 	((SFVec3f *)slot)->y = comp[1];
SFVec3f           100 src/bifs/predictive_mffield.c 	((SFVec3f *)slot)->z = comp[2];
SFVec3f           155 src/bifs/predictive_mffield.c 		((SFVec3f *) slot)->x = PMF_UnquantizeFloat(pmf->current_val[0], pmf->BMin.x, pmf->BMax.x, pmf->QNbBits, 0);
SFVec3f           156 src/bifs/predictive_mffield.c 		((SFVec3f *) slot)->y = PMF_UnquantizeFloat(pmf->current_val[1], pmf->BMin.y, pmf->BMax.y, pmf->QNbBits, 0);
SFVec3f           157 src/bifs/predictive_mffield.c 		((SFVec3f *) slot)->z = PMF_UnquantizeFloat(pmf->current_val[2], pmf->BMin.z, pmf->BMax.z, pmf->QNbBits, 0);
SFVec3f            60 src/bifs/quant.h Bool Q_IsTypeOn(M_QuantizationParameter *qp, u32 q_type, u32 *NbBits, SFVec3f *b_min, SFVec3f *b_max);
SFVec3f           155 src/bifs/quantize.c GF_Err Q_EncFloat(GF_BifsEncoder *codec, GF_BitStream *bs, u32 FieldType, SFVec3f BMin, SFVec3f BMax, u32 NbBits, void *field_ptr)
SFVec3f           172 src/bifs/quantize.c 		newVal = Q_Quantize(BMin.x, BMax.x, NbBits, ((SFVec3f *)field_ptr)->x);
SFVec3f           174 src/bifs/quantize.c 		newVal = Q_Quantize(BMin.y, BMax.y, NbBits, ((SFVec3f *)field_ptr)->y);
SFVec3f           176 src/bifs/quantize.c 		newVal = Q_Quantize(BMin.z, BMax.z, NbBits, ((SFVec3f *)field_ptr)->z);
SFVec3f           236 src/bifs/quantize.c 	SFVec3f v =  * (SFVec3f *)field_ptr;
SFVec3f           264 src/bifs/quantize.c 	SFVec3f BMin, BMax;
SFVec3f           123 src/bifs/unquantize.c Bool Q_IsTypeOn(M_QuantizationParameter *qp, u32 q_type, u32 *NbBits, SFVec3f *b_min, SFVec3f *b_max)
SFVec3f           234 src/bifs/unquantize.c GF_Err Q_DecFloat(GF_BifsDecoder *codec, GF_BitStream *bs, u32 FieldType, SFVec3f BMin, SFVec3f BMax, u32 NbBits, void *field_ptr)
SFVec3f           247 src/bifs/unquantize.c 		((SFVec3f *)field_ptr)->x = Q_InverseQuantize(BMin.x, BMax.x, NbBits, gf_bs_read_int(bs, NbBits));
SFVec3f           248 src/bifs/unquantize.c 		((SFVec3f *)field_ptr)->y = Q_InverseQuantize(BMin.y, BMax.y, NbBits, gf_bs_read_int(bs, NbBits));
SFVec3f           249 src/bifs/unquantize.c 		((SFVec3f *)field_ptr)->z = Q_InverseQuantize(BMin.z, BMax.z, NbBits, gf_bs_read_int(bs, NbBits));
SFVec3f           345 src/bifs/unquantize.c 	SFVec3f v;
SFVec3f           353 src/bifs/unquantize.c 	*((SFVec3f *)field_ptr) = v;
SFVec3f           363 src/bifs/unquantize.c 	SFVec3f BMin, BMax;
SFVec3f           118 src/compositor/camera.c SFRotation camera_get_orientation(SFVec3f pos, SFVec3f target, SFVec3f up)
SFVec3f           120 src/compositor/camera.c 	SFVec3f dir, tmp, v, axis, new_y;
SFVec3f           216 src/compositor/camera.c 	SFVec3f corner, center;
SFVec3f           228 src/compositor/camera.c 			SFVec3f eye, pos, tar, disp;
SFVec3f           348 src/compositor/camera.c 		SFVec3f pos, target;
SFVec3f           406 src/compositor/camera.c void camera_set_vectors(GF_Camera *cam, SFVec3f pos, SFRotation ori, Fixed fov)
SFVec3f           467 src/compositor/camera.c void camera_move_to(GF_Camera *cam, SFVec3f pos, SFVec3f target, SFVec3f up)
SFVec3f           566 src/compositor/camera.c 		SFVec3f pos, dif;
SFVec3f           581 src/compositor/camera.c SFVec3f camera_get_pos_dir(GF_Camera *cam)
SFVec3f           583 src/compositor/camera.c 	SFVec3f v;
SFVec3f           588 src/compositor/camera.c SFVec3f camera_get_target_dir(GF_Camera *cam)
SFVec3f           590 src/compositor/camera.c 	SFVec3f v;
SFVec3f           595 src/compositor/camera.c SFVec3f camera_get_right_dir(GF_Camera *cam)
SFVec3f           597 src/compositor/camera.c 	SFVec3f v, pos;
SFVec3f          3390 src/compositor/compositor.c 		SFVec3f pos;
SFVec3f          1378 src/compositor/font_engine.c 		SFVec3f local_pt;
SFVec3f           213 src/compositor/hardcoded_protos.c 	SFVec3f d;
SFVec3f           404 src/compositor/hardcoded_protos.c 	pc->plane.normal = * (SFVec3f *) field.far_ptr;
SFVec3f            72 src/compositor/mesh.c 	memset(&mesh->bounds.min_edge, 0, sizeof(SFVec3f));
SFVec3f            73 src/compositor/mesh.c 	memset(&mesh->bounds.max_edge, 0, sizeof(SFVec3f));
SFVec3f           136 src/compositor/mesh.c 		SFVec3f *v = &mesh->vertices[i].pos;
SFVec3f           182 src/compositor/mesh.c 	SFVec3f nor;
SFVec3f           209 src/compositor/mesh.c void mesh_set_vertex_v(GF_Mesh *mesh, SFVec3f pt, SFVec3f nor, SFVec2f tx, SFColorRGBA col)
SFVec3f           264 src/compositor/mesh.c 		SFVec3f v1, v2, v3;
SFVec3f           299 src/compositor/mesh.c void mesh_new_box(GF_Mesh *mesh, SFVec3f size)
SFVec3f           395 src/compositor/mesh.c static void compute_cylinder(Fixed height, Fixed radius, s32 numFacets, SFVec3f *coords, SFVec2f *texcoords)
SFVec3f           415 src/compositor/mesh.c 	SFVec3f *coords;
SFVec3f           423 src/compositor/mesh.c 	coords = (SFVec3f*) gf_malloc(sizeof(SFVec3f) * nfacets);
SFVec3f           517 src/compositor/mesh.c 	SFVec3f *coords;
SFVec3f           525 src/compositor/mesh.c 	coords = (SFVec3f*)gf_malloc(sizeof(SFVec3f) * nfacets);
SFVec3f           591 src/compositor/mesh.c void compute_sphere(Fixed radius, SFVec3f *coords, SFVec2f *texcoords, u32 num_steps, GF_MeshSphereAngles *sphere_angles)
SFVec3f           641 src/compositor/mesh.c 	SFVec3f *coords;
SFVec3f           651 src/compositor/mesh.c 	coords = (SFVec3f*)gf_malloc(sizeof(SFVec3f)*npts);
SFVec3f           880 src/compositor/mesh.c 	SFVec3f pt;
SFVec3f          1004 src/compositor/mesh.c 	SFVec3f pt;
SFVec3f          1066 src/compositor/mesh.c 	SFVec3f nor;
SFVec3f          1103 src/compositor/mesh.c static GFINLINE SFVec3f smooth_face_normals(struct pt_info *pts, u32 nb_pts, struct face_info *faces, u32 nb_faces,
SFVec3f          1107 src/compositor/mesh.c 	SFVec3f nor;
SFVec3f          1142 src/compositor/mesh.c 	SFVec3f pt, nor, bounds, center;
SFVec3f          1309 src/compositor/mesh.c 				SFVec3f v1, v2, fn;
SFVec3f          1359 src/compositor/mesh.c 				SFVec3f v;
SFVec3f          1385 src/compositor/mesh.c 					SFVec3f n = smooth_face_normals(pts_info, c_count, faces_info, face_count, j, i, cosCrease);
SFVec3f          1401 src/compositor/mesh.c 				SFVec3f v1, v2, n;
SFVec3f          1460 src/compositor/mesh.c 	SFVec3f v1, v2, n;
SFVec3f          1572 src/compositor/mesh.c 					SFVec3f n = norm->vector.vals[idx];
SFVec3f          1605 src/compositor/mesh.c 							SFVec3f n = norm->vector.vals[idx];
SFVec3f          1661 src/compositor/mesh.c 				SFVec3f n = smooth_face_normals(pts_info, pt_count, faces_info, face_count, j, i, cosCrease);
SFVec3f          1711 src/compositor/mesh.c 	SFVec3f yaxis, zaxis, xaxis;
SFVec3f          1716 src/compositor/mesh.c 	SFVec3f pt, yaxis, zaxis, xaxis;
SFVec3f          1744 src/compositor/mesh.c 	SFVec3f *spine, v1, v2, n, spine_vec;
SFVec3f          2123 src/compositor/mesh.c 		SFVec3f n;
SFVec3f          2185 src/compositor/mesh.c 		SFVec3f n;
SFVec3f          2251 src/compositor/mesh.c 				SFVec3f n = smooth_face_normals(pts_info, pt_count, faces_info, face_count, j, i, cosCrease);
SFVec3f            57 src/compositor/mesh_collide.c 			SFVec3f *v = &mesh->vertices[idx[j]].pos;
SFVec3f            74 src/compositor/mesh_collide.c static GFINLINE u32 gf_vec_main_axis(SFVec3f v)
SFVec3f            85 src/compositor/mesh_collide.c 	SFVec3f v;
SFVec3f            96 src/compositor/mesh_collide.c 	SFVec3f v;
SFVec3f           126 src/compositor/mesh_collide.c 	SFVec3f extend;
SFVec3f           188 src/compositor/mesh_collide.c 		SFVec3f means, vars;
SFVec3f           298 src/compositor/mesh_collide.c Bool gf_mesh_aabb_ray_hit(GF_Mesh *mesh, AABBNode *n, GF_Ray *ray, Fixed *closest, SFVec3f *outPoint, SFVec3f *outNormal, SFVec2f *outTexCoords)
SFVec3f           302 src/compositor/mesh_collide.c 	SFVec3f v1, v2;
SFVec3f           364 src/compositor/mesh_collide.c Bool gf_mesh_intersect_ray(GF_Mesh *mesh, GF_Ray *ray, SFVec3f *outPoint, SFVec3f *outNormal, SFVec2f *outTexCoords)
SFVec3f           407 src/compositor/mesh_collide.c 				SFVec3f v1, v2;
SFVec3f           434 src/compositor/mesh_collide.c static GFINLINE Bool mesh_collide_triangle(GF_Ray *ray, SFVec3f *v0, SFVec3f *v1, SFVec3f *v2, Fixed *dist)
SFVec3f           437 src/compositor/mesh_collide.c 	SFVec3f edge1, edge2, tvec, pvec, qvec;
SFVec3f           462 src/compositor/mesh_collide.c static GFINLINE Bool sphere_box_overlap(SFVec3f sc, Fixed sq_rad, SFVec3f bmin, SFVec3f bmax)
SFVec3f           493 src/compositor/mesh_collide.c Bool gf_mesh_closest_face_aabb(GF_Mesh *mesh, AABBNode *node, SFVec3f pos, Fixed min_dist, Fixed min_sq_dist, Fixed *min_col_dist, SFVec3f *outPoint)
SFVec3f           497 src/compositor/mesh_collide.c 	SFVec3f v1, v2, n, resn;
SFVec3f           547 src/compositor/mesh_collide.c Bool gf_mesh_closest_face(GF_Mesh *mesh, SFVec3f pos, Fixed min_dist, SFVec3f *outPoint)
SFVec3f           551 src/compositor/mesh_collide.c 	SFVec3f v1, v2, n, resn;
SFVec3f            78 src/compositor/mesh_tesselate.c 	SFVec3f n;
SFVec3f           108 src/compositor/mesh_tesselate.c 				SFVec3f _n;
SFVec3f           327 src/compositor/mesh_tesselate.c 	SFVec3f nor;
SFVec3f           211 src/compositor/mpeg4_background.c 			SFVec3f n;
SFVec3f           707 src/compositor/mpeg4_composite.c 		SFVec3f txcoord, loc_pt, world_pt;
SFVec3f            31 src/compositor/mpeg4_geometry_2d.c Bool compositor_get_2d_plane_intersection(GF_Ray *ray, SFVec3f *res)
SFVec3f           435 src/compositor/mpeg4_geometry_3d.c 	SFVec3f v1, v2;
SFVec3f           491 src/compositor/mpeg4_geometry_3d.c 	SFVec3f n;
SFVec3f           518 src/compositor/mpeg4_geometry_3d.c 		SFVec3f old = mesh->vertices[i].pos;
SFVec3f            97 src/compositor/mpeg4_grouping_3d.c 	SFVec3f last_point;
SFVec3f           247 src/compositor/mpeg4_grouping_3d.c 		SFVec3f z, axis;
SFVec3f           249 src/compositor/mpeg4_grouping_3d.c 		SFVec3f user_pos = tr_state->camera->position;
SFVec3f           256 src/compositor/mpeg4_grouping_3d.c 			SFVec3f x, y, t;
SFVec3f           274 src/compositor/mpeg4_grouping_3d.c 			SFVec3f tmp;
SFVec3f           322 src/compositor/mpeg4_grouping_3d.c 	SFVec3f pos, usr;
SFVec3f           327 src/compositor/mpeg4_grouping_3d.c 	SFVec3f center;
SFVec3f           586 src/compositor/mpeg4_layer_3d.c 		SFVec3f start, end;
SFVec3f            55 src/compositor/mpeg4_lighting.c 		SFVec3f size;
SFVec3f           104 src/compositor/mpeg4_lighting.c 		SFVec3f size;
SFVec3f           298 src/compositor/mpeg4_sensors.c 			SFVec3f res;
SFVec3f           437 src/compositor/mpeg4_sensors.c 			SFVec3f res;
SFVec3f           741 src/compositor/mpeg4_sensors.c 	SFVec3f user_pos, dist, up;
SFVec3f           813 src/compositor/mpeg4_sensors.c 	SFVec3f start_drag;
SFVec3f           870 src/compositor/mpeg4_sensors.c 			SFVec3f res;
SFVec3f           899 src/compositor/mpeg4_sensors.c 			SFVec3f res;
SFVec3f           972 src/compositor/mpeg4_sensors.c 	SFVec3f grab_start;
SFVec3f          1013 src/compositor/mpeg4_sensors.c 			SFVec3f yaxis;
SFVec3f          1015 src/compositor/mpeg4_sensors.c 			SFVec3f bearing;
SFVec3f          1056 src/compositor/mpeg4_sensors.c 			SFVec3f dir1, dir2, cx;
SFVec3f          1176 src/compositor/mpeg4_sensors.c 	SFVec3f grab_vec, center;
SFVec3f          1228 src/compositor/mpeg4_sensors.c 			SFVec3f vec, axis;
SFVec3f          1365 src/compositor/mpeg4_sensors.c 		SFVec3f s;
SFVec3f            36 src/compositor/mpeg4_sound.c 	SFVec3f pos;
SFVec3f            99 src/compositor/mpeg4_sound.c static Fixed snd_compute_gain(Fixed min_b, Fixed min_f, Fixed max_b, Fixed max_f, SFVec3f pos)
SFVec3f           168 src/compositor/mpeg4_sound.c 	SFVec3f last_pos;
SFVec3f           198 src/compositor/mpeg4_sound.c 		SFVec3f usr, snd_dir, pos;
SFVec3f           230 src/compositor/mpeg4_sound.c 			SFVec3f cross;
SFVec3f           336 src/compositor/mpeg4_viewport.c 	SFVec3f pos, v1, v2;
SFVec3f           434 src/compositor/mpeg4_viewport.c 	SFVec3f start, end;
SFVec3f           562 src/compositor/mpeg4_viewport.c 	SFVec3f start, end;
SFVec3f            55 src/compositor/navigate.c static void gf_mx_rotation_matrix(GF_Matrix *mx, SFVec3f axis_pt, SFVec3f axis, Fixed angle)
SFVec3f            74 src/compositor/navigate.c 	SFVec3f axis;
SFVec3f            98 src/compositor/navigate.c 	SFVec3f axis;
SFVec3f           113 src/compositor/navigate.c 	SFVec3f delta;
SFVec3f           125 src/compositor/navigate.c 	SFVec3f axis, dir;
SFVec3f           173 src/compositor/navigate.c 	SFVec3f v;
SFVec3f           183 src/compositor/navigate.c 	SFVec3f v;
SFVec3f           194 src/compositor/navigate.c 	SFVec3f v;
SFVec3f           221 src/compositor/navigate.c 	SFVec3f pos, diff;
SFVec3f           171 src/compositor/svg_geometry.c 	SFVec3f local_pt, world_pt, vdiff;
SFVec3f           172 src/compositor/svg_geometry.c 	SFVec3f hit_normal;
SFVec3f           192 src/compositor/svg_geometry.c 		SFVec3f hit = compositor->hit_world_point;
SFVec3f           178 src/compositor/visual_manager_3d.c void visual_3d_viewpoint_change(GF_TraverseState *tr_state, GF_Node *vp, Bool animate_change, Fixed fieldOfView, SFVec3f position, SFRotation orientation, SFVec3f local_center)
SFVec3f           181 src/compositor/visual_manager_3d.c 	SFVec3f d;
SFVec3f           329 src/compositor/visual_manager_3d.c 				SFVec3f pos, center;
SFVec3f          1007 src/compositor/visual_manager_3d.c 	SFVec3f n, dir;
SFVec3f          1157 src/compositor/visual_manager_3d.c 	SFVec3f cdiff, vertices[8];
SFVec3f          1249 src/compositor/visual_manager_3d.c 	SFVec3f start, end;
SFVec3f          1338 src/compositor/visual_manager_3d.c 	SFVec3f local_pt, world_pt, vdiff;
SFVec3f          1339 src/compositor/visual_manager_3d.c 	SFVec3f hit_normal;
SFVec3f          1372 src/compositor/visual_manager_3d.c 		SFVec3f hit = compositor->hit_world_point;
SFVec3f          1462 src/compositor/visual_manager_3d.c 	SFVec3f pos, v1, v2, collide_pt, last_pos;
SFVec3f          1962 src/compositor/visual_manager_3d.c 	SFVec3f dir;
SFVec3f          2068 src/compositor/visual_manager_3d.c Bool visual_3d_add_point_light(GF_VisualManager *visual, Fixed ambientIntensity, SFVec3f attenuation, SFColor color, Fixed intensity, SFVec3f location, GF_Matrix *light_mx)
SFVec3f          2082 src/compositor/visual_manager_3d.c Bool visual_3d_add_spot_light(GF_VisualManager *visual, Fixed ambientIntensity, SFVec3f attenuation, Fixed beamWidth,
SFVec3f          2083 src/compositor/visual_manager_3d.c                               SFColor color, Fixed cutOffAngle, SFVec3f direction, Fixed intensity, SFVec3f location, GF_Matrix *light_mx)
SFVec3f          2100 src/compositor/visual_manager_3d.c Bool visual_3d_add_directional_light(GF_VisualManager *visual, Fixed ambientIntensity, SFColor color, Fixed intensity, SFVec3f direction, GF_Matrix *light_mx)
SFVec3f            52 src/compositor/visual_manager_3d.h void visual_3d_viewpoint_change(GF_TraverseState *tr_state, GF_Node *vp, Bool animate_change, Fixed fieldOfView, SFVec3f position, SFRotation orientation, SFVec3f local_center);
SFVec3f           172 src/compositor/visual_manager_3d.h 	SFVec3f direction, position, attenuation;
SFVec3f           281 src/compositor/visual_manager_3d.h Bool visual_3d_add_spot_light(GF_VisualManager *visual, Fixed ambientIntensity, SFVec3f attenuation, Fixed beamWidth,
SFVec3f           282 src/compositor/visual_manager_3d.h                               SFColor color, Fixed cutOffAngle, SFVec3f direction, Fixed intensity, SFVec3f location, GF_Matrix *light_mx);
SFVec3f           284 src/compositor/visual_manager_3d.h Bool visual_3d_add_point_light(GF_VisualManager *visual, Fixed ambientIntensity, SFVec3f attenuation, SFColor color, Fixed intensity, SFVec3f location, GF_Matrix *light_mx);
SFVec3f           286 src/compositor/visual_manager_3d.h Bool visual_3d_add_directional_light(GF_VisualManager *visual, Fixed ambientIntensity, SFColor color, Fixed intensity, SFVec3f direction, GF_Matrix *light_mx);
SFVec3f          1606 src/compositor/visual_manager_3d_gl.c 		SFVec3f vertices[8];
SFVec3f          3295 src/compositor/visual_manager_3d_gl.c 		SFVec3f c, s;
SFVec3f          3313 src/compositor/visual_manager_3d_gl.c 	SFVec3f c, s;
SFVec3f           480 src/compositor/x3d_geometry.c 			SFVec3f n = norms->vals[idx];
SFVec3f           638 src/compositor/x3d_geometry.c 				SFVec3f n = norms->vals[idx];
SFVec3f           694 src/compositor/x3d_geometry.c 				SFVec3f v;
SFVec3f           710 src/compositor/x3d_geometry.c 				SFVec3f n_0, n_1, n_2, n_avg;
SFVec3f           894 src/compositor/x3d_geometry.c 				SFVec3f n = norms->vals[idx];
SFVec3f           946 src/compositor/x3d_geometry.c 				SFVec3f n_0, n_1, n_avg, n_tot;
SFVec3f           851 src/scene_manager/loader_bt.c 		gf_bt_parse_float(parser, info->name, & ((SFVec3f *)info->far_ptr)->x);
SFVec3f           855 src/scene_manager/loader_bt.c 		gf_bt_parse_float(parser, info->name, & ((SFVec3f *)info->far_ptr)->y);
SFVec3f           859 src/scene_manager/loader_bt.c 		gf_bt_parse_float(parser, info->name, & ((SFVec3f *)info->far_ptr)->z);
SFVec3f           916 src/scene_manager/loader_xmt.c 		res = xmt_parse_float(parser, info->name, & ((SFVec3f *)info->far_ptr)->x, a_value);
SFVec3f           917 src/scene_manager/loader_xmt.c 		res += xmt_parse_float(parser, info->name, & ((SFVec3f *)info->far_ptr)->y, a_value + res);
SFVec3f           918 src/scene_manager/loader_xmt.c 		res += xmt_parse_float(parser, info->name, & ((SFVec3f *)info->far_ptr)->z, a_value + res);
SFVec3f           564 src/scene_manager/scene_dump.c 		fprintf(sdump->trace, "%g %g %g", FIX2FLT( ((SFVec3f *)ptr)->x ), FIX2FLT( ((SFVec3f *)ptr)->y ), FIX2FLT( ((SFVec3f *)ptr)->z ));
SFVec3f           191 src/scene_manager/scene_stats.c static void StatSFVec3f(GF_SceneStatistics *stat, SFVec3f *val)
SFVec3f           261 src/scene_manager/scene_stats.c 		StatSFVec3f(stat, (SFVec3f *)field->far_ptr);
SFVec3f           191 src/scenegraph/mpeg4_animators.c static SFVec3f anurbs_get_vec3f(anim_nurbs *nurbs, s32 span, SFVec3f *pts)
SFVec3f           193 src/scenegraph/mpeg4_animators.c 	SFVec3f res, tmp;
SFVec3f          5130 src/scenegraph/mpeg4_nodes.c 	p->spine.vals = (SFVec3f *)gf_malloc(sizeof(SFVec3f)*2);
SFVec3f          24427 src/scenegraph/mpeg4_nodes.c 	p->frame.vals = (SFVec3f *)gf_malloc(sizeof(SFVec3f)*3);
SFVec3f          28590 src/scenegraph/mpeg4_nodes.c 	p->momentsOfInertia.vals = (SFVec3f *)gf_malloc(sizeof(SFVec3f)*3);
SFVec3f            94 src/scenegraph/mpeg4_valuator.c 		SFVec3f sfv = ((MFVec3f *)inMFField)->vals[i];
SFVec3f          1310 src/scenegraph/vrml_smjs.c 		SFVec3f val = * ((SFVec3f *) f_ptr);
SFVec3f          2088 src/scenegraph/vrml_smjs.c 	SFVec3f *v;
SFVec3f          2116 src/scenegraph/vrml_smjs.c 		*vp = JS_MAKE_DOUBLE(c, FIX2FLT( ((SFVec3f*)val->field.far_ptr)->x) );
SFVec3f          2119 src/scenegraph/vrml_smjs.c 		*vp = JS_MAKE_DOUBLE(c, FIX2FLT( ((SFVec3f*)val->field.far_ptr)->y) );
SFVec3f          2122 src/scenegraph/vrml_smjs.c 		*vp = JS_MAKE_DOUBLE(c, FIX2FLT( ((SFVec3f*)val->field.far_ptr)->z) );
SFVec3f          2155 src/scenegraph/vrml_smjs.c 		changed = ! ( ((SFVec3f*)ptr->field.far_ptr)->x == v);
SFVec3f          2156 src/scenegraph/vrml_smjs.c 		((SFVec3f*)ptr->field.far_ptr)->x = v;
SFVec3f          2160 src/scenegraph/vrml_smjs.c 		changed = ! ( ((SFVec3f*)ptr->field.far_ptr)->y == v);
SFVec3f          2161 src/scenegraph/vrml_smjs.c 		((SFVec3f*)ptr->field.far_ptr)->y = v;
SFVec3f          2165 src/scenegraph/vrml_smjs.c 		changed = ! ( ((SFVec3f*)ptr->field.far_ptr)->z == v);
SFVec3f          2166 src/scenegraph/vrml_smjs.c 		((SFVec3f*)ptr->field.far_ptr)->z = v;
SFVec3f          2178 src/scenegraph/vrml_smjs.c 	SFVec3f *v1, *v2;
SFVec3f          2194 src/scenegraph/vrml_smjs.c 	SFVec3f *v1, *v2;
SFVec3f          2210 src/scenegraph/vrml_smjs.c 	SFVec3f *v1;
SFVec3f          2221 src/scenegraph/vrml_smjs.c 	SFVec3f *v1;
SFVec3f          2239 src/scenegraph/vrml_smjs.c 	SFVec3f *v1;
SFVec3f          2257 src/scenegraph/vrml_smjs.c 	SFVec3f *v1;
SFVec3f          2266 src/scenegraph/vrml_smjs.c 	SFVec3f v1;
SFVec3f          2269 src/scenegraph/vrml_smjs.c 	v1 = * (SFVec3f *) ((GF_JSField *) SMJS_GET_PRIVATE(c, obj))->field.far_ptr;
SFVec3f          2278 src/scenegraph/vrml_smjs.c 	SFVec3f v1, v2;
SFVec3f          2284 src/scenegraph/vrml_smjs.c 	v1 = *(SFVec3f *) ((GF_JSField *) SMJS_GET_PRIVATE(c, obj))->field.far_ptr;
SFVec3f          2285 src/scenegraph/vrml_smjs.c 	v2 = *(SFVec3f *) ((GF_JSField *) SMJS_GET_PRIVATE(c, JSVAL_TO_OBJECT(argv[0])))->field.far_ptr;
SFVec3f          2291 src/scenegraph/vrml_smjs.c 	SFVec3f v1, v2, v3;
SFVec3f          2298 src/scenegraph/vrml_smjs.c 	v1 = * (SFVec3f *) ((GF_JSField *) SMJS_GET_PRIVATE(c, obj))->field.far_ptr;
SFVec3f          2299 src/scenegraph/vrml_smjs.c 	v2 = * (SFVec3f *) ((GF_JSField *) SMJS_GET_PRIVATE(c, JSVAL_TO_OBJECT(argv[0])))->field.far_ptr;
SFVec3f          2328 src/scenegraph/vrml_smjs.c 	SFVec3f v1, v2;
SFVec3f          2350 src/scenegraph/vrml_smjs.c 	v1 = * (SFVec3f *) ((GF_JSField *) SMJS_GET_PRIVATE(c, an_obj))->field.far_ptr;
SFVec3f          2360 src/scenegraph/vrml_smjs.c 	v2 = * (SFVec3f *) ((GF_JSField *) SMJS_GET_PRIVATE(c, an_obj))->field.far_ptr;
SFVec3f          2492 src/scenegraph/vrml_smjs.c 	SFVec3f v;
SFVec3f          2504 src/scenegraph/vrml_smjs.c 	v = *(SFVec3f *) ((GF_JSField *) SMJS_GET_PRIVATE(c, JSVAL_TO_OBJECT(argv[0])))->field.far_ptr;
SFVec3f          2515 src/scenegraph/vrml_smjs.c 	SFVec3f v;
SFVec3f          2528 src/scenegraph/vrml_smjs.c 	v = *(SFVec3f *) ((GF_JSField *) SMJS_GET_PRIVATE(c, JSVAL_TO_OBJECT(argv[0])))->field.far_ptr;
SFVec3f           315 src/scenegraph/vrml_tools.c static SFVec3f *NewSFVec3f()
SFVec3f           317 src/scenegraph/vrml_tools.c 	SFVec3f *tmp = (SFVec3f *)gf_malloc(sizeof(SFVec3f));
SFVec3f           318 src/scenegraph/vrml_tools.c 	memset(tmp, 0, sizeof(SFVec3f));
SFVec3f          1324 src/scenegraph/vrml_tools.c 		memcpy(dest, orig, sizeof(SFVec3f));
SFVec3f          1466 src/scenegraph/vrml_tools.c 		if (((SFVec3f *)dest)->x != ((SFVec3f *)orig)->x) changed = 1;
SFVec3f          1467 src/scenegraph/vrml_tools.c 		else if (((SFVec3f *)dest)->y != ((SFVec3f *)orig)->y) changed = 1;
SFVec3f          1468 src/scenegraph/vrml_tools.c 		else if (((SFVec3f *)dest)->z != ((SFVec3f *)orig)->z) changed = 1;
SFVec3f          1753 src/scenegraph/vrml_tools.c 		sprintf(szVal, "%g %g %g", FIX2FLT(((SFVec3f *)info->far_ptr)->x), FIX2FLT( ((SFVec3f *)info->far_ptr)->y) , FIX2FLT( ((SFVec3f *)info->far_ptr)->z) );
SFVec3f          3608 src/scenegraph/x3d_nodes.c 	p->spine.vals = (SFVec3f*)gf_malloc(sizeof(SFVec3f)*2);
SFVec3f           246 src/terminal/input_sensor.c 				((SFVec3f *)field->far_ptr)->x = FLT2FIX( gf_bs_read_float(bs) );
SFVec3f           247 src/terminal/input_sensor.c 				((SFVec3f *)field->far_ptr)->y = FLT2FIX( gf_bs_read_float(bs) );
SFVec3f           248 src/terminal/input_sensor.c 				((SFVec3f *)field->far_ptr)->z = FLT2FIX( gf_bs_read_float(bs) );
SFVec3f           551 src/terminal/mpeg4_inline.c 		((SFVec3f*)ptr)->x = FLT2FIX(v1);
SFVec3f           552 src/terminal/mpeg4_inline.c 		((SFVec3f*)ptr)->y = FLT2FIX(v2);
SFVec3f           553 src/terminal/mpeg4_inline.c 		((SFVec3f*)ptr)->z = FLT2FIX(v3);
SFVec3f           646 src/terminal/mpeg4_inline.c 		sprintf(szVal, "%g %g %g", FIX2FLT( ((SFVec3f *)ptr)->x), FIX2FLT( ((SFVec3f *)ptr)->y) , FIX2FLT( ((SFVec3f *)ptr)->z) );