gf_mx_apply_vec   795 include/gpac/maths.h void gf_mx_apply_vec(GF_Matrix *mx, GF_Vec *pt);
gf_mx_apply_vec   367 src/compositor/camera.c 		gf_mx_apply_vec(&mx, &pos);
gf_mx_apply_vec  1131 src/compositor/font_engine.c 	gf_mx_apply_vec(&compositor->hit_local_to_world, &e);
gf_mx_apply_vec  1136 src/compositor/font_engine.c 	gf_mx_apply_vec(&compositor->hit_local_to_world, &s);
gf_mx_apply_vec  2014 src/compositor/mesh.c 			gf_mx_apply_vec(&mx, &curSCP->xaxis);
gf_mx_apply_vec  2015 src/compositor/mesh.c 			gf_mx_apply_vec(&mx, &curSCP->yaxis);
gf_mx_apply_vec  2016 src/compositor/mesh.c 			gf_mx_apply_vec(&mx, &curSCP->zaxis);
gf_mx_apply_vec   729 src/compositor/mpeg4_composite.c 				gf_mx_apply_vec(&mx, &txcoord);
gf_mx_apply_vec   504 src/compositor/mpeg4_geometry_3d.c 			gf_mx_apply_vec(&mx, &mesh->vertices[i].pos);
gf_mx_apply_vec   581 src/compositor/mpeg4_geometry_3d.c 			gf_mx_apply_vec(&mx, &mesh->vertices[i].pos);
gf_mx_apply_vec   251 src/compositor/mpeg4_grouping_3d.c 		gf_mx_apply_vec(&tr_state->model_matrix, &user_pos);
gf_mx_apply_vec   362 src/compositor/mpeg4_grouping_3d.c 		gf_mx_apply_vec(&mx, &usr);
gf_mx_apply_vec   617 src/compositor/mpeg4_layer_3d.c 		gf_mx_apply_vec(&tr_state->model_matrix, &start);
gf_mx_apply_vec   761 src/compositor/mpeg4_sensors.c 	gf_mx_apply_vec(&mx, &user_pos);
gf_mx_apply_vec   786 src/compositor/mpeg4_sensors.c 		gf_mx_apply_vec(&mx, &dist);
gf_mx_apply_vec   788 src/compositor/mpeg4_sensors.c 		gf_mx_apply_vec(&mx, &up);
gf_mx_apply_vec  1021 src/compositor/mpeg4_sensors.c 			gf_mx_apply_vec(&compositor->hit_world_to_local, &r.orig);
gf_mx_apply_vec  1022 src/compositor/mpeg4_sensors.c 			gf_mx_apply_vec(&compositor->hit_world_to_local, &r.dir);
gf_mx_apply_vec  1217 src/compositor/mpeg4_sensors.c 			gf_mx_apply_vec(&compositor->hit_local_to_world, &st->center);
gf_mx_apply_vec    58 src/compositor/mpeg4_sound.c 		gf_mx_apply_vec(&tr_state->model_matrix, &st->pos);
gf_mx_apply_vec   210 src/compositor/mpeg4_sound.c 		gf_mx_apply_vec(&mx, &usr);
gf_mx_apply_vec   232 src/compositor/mpeg4_sound.c 			gf_mx_apply_vec(&tr_state->model_matrix, &pos);
gf_mx_apply_vec   398 src/compositor/mpeg4_viewport.c 	gf_mx_apply_vec(&st->world_view_mx, &v1);
gf_mx_apply_vec   510 src/compositor/mpeg4_viewport.c 	gf_mx_apply_vec(&st->world_view_mx, &start);
gf_mx_apply_vec   511 src/compositor/mpeg4_viewport.c 	gf_mx_apply_vec(&st->world_view_mx, &end);
gf_mx_apply_vec   608 src/compositor/mpeg4_viewport.c 		gf_mx_apply_vec(&vp_st->world_view_mx, &start);
gf_mx_apply_vec   609 src/compositor/mpeg4_viewport.c 		gf_mx_apply_vec(&vp_st->world_view_mx, &end);
gf_mx_apply_vec   611 src/compositor/mpeg4_viewport.c 	gf_mx_apply_vec(&st->world_view_mx, &start);
gf_mx_apply_vec   612 src/compositor/mpeg4_viewport.c 	gf_mx_apply_vec(&st->world_view_mx, &end);
gf_mx_apply_vec    68 src/compositor/navigate.c 	gf_mx_apply_vec(&mx, &cam->position);
gf_mx_apply_vec    78 src/compositor/navigate.c 	gf_mx_apply_vec(&mx, &cam->position);
gf_mx_apply_vec    90 src/compositor/navigate.c 	gf_mx_apply_vec(&mx, &cam->position);
gf_mx_apply_vec    91 src/compositor/navigate.c 	gf_mx_apply_vec(&mx, &cam->target);
gf_mx_apply_vec   102 src/compositor/navigate.c 	gf_mx_apply_vec(&mx, &cam->position);
gf_mx_apply_vec   103 src/compositor/navigate.c 	gf_mx_apply_vec(&mx, &cam->target);
gf_mx_apply_vec   117 src/compositor/navigate.c 	gf_mx_apply_vec(&mx, &delta);
gf_mx_apply_vec   142 src/compositor/navigate.c 	gf_mx_apply_vec(&mx, &cam->target);
gf_mx_apply_vec   152 src/compositor/navigate.c 	gf_mx_apply_vec(&mx, &cam->target);
gf_mx_apply_vec   646 src/compositor/navigate.c 		gf_mx_apply_vec(&mx, &target);
gf_mx_apply_vec   193 src/compositor/svg_geometry.c 		gf_mx_apply_vec(&mx, &hit);
gf_mx_apply_vec   217 src/compositor/svg_geometry.c 	gf_mx_apply_vec(&tr_state->model_matrix, &world_pt);
gf_mx_apply_vec   228 src/compositor/visual_manager_3d.c 			gf_mx_apply_vec(&mx, &position);
gf_mx_apply_vec   229 src/compositor/visual_manager_3d.c 			gf_mx_apply_vec(&mx, &local_center);
gf_mx_apply_vec  1373 src/compositor/visual_manager_3d.c 		gf_mx_apply_vec(&mx, &hit);
gf_mx_apply_vec  1418 src/compositor/visual_manager_3d.c 	gf_mx_apply_vec(&tr_state->model_matrix, &world_pt);
gf_mx_apply_vec  1504 src/compositor/visual_manager_3d.c 	gf_mx_apply_vec(&mx, &pos);
gf_mx_apply_vec  1505 src/compositor/visual_manager_3d.c 	gf_mx_apply_vec(&mx, &last_pos);
gf_mx_apply_vec  1506 src/compositor/visual_manager_3d.c 	gf_mx_apply_vec(&mx, &v1);
gf_mx_apply_vec  1507 src/compositor/visual_manager_3d.c 	gf_mx_apply_vec(&mx, &v2);
gf_mx_apply_vec  1518 src/compositor/visual_manager_3d.c 		gf_mx_apply_vec(&tr_state->model_matrix, &collide_pt);
gf_mx_apply_vec  1552 src/compositor/visual_manager_3d.c 			gf_mx_apply_vec(&tr_state->model_matrix, &collide_pt);
gf_mx_apply_vec  2239 src/compositor/visual_manager_3d_gl.c 		gf_mx_apply_vec(&mx, &pt);
gf_mx_apply_vec  2240 src/compositor/visual_manager_3d_gl.c 		gf_mx_apply_vec(&mx, &orig);
gf_mx_apply_vec  2262 src/compositor/visual_manager_3d_gl.c 			gf_mx_apply_vec(&mx, &pt);
gf_mx_apply_vec  2507 src/scenegraph/vrml_smjs.c 	gf_mx_apply_vec(&mx, &v);
gf_mx_apply_vec  1641 src/utils/math.c 	gf_mx_apply_vec(mx, &box->min_edge);
gf_mx_apply_vec  1642 src/utils/math.c 	gf_mx_apply_vec(mx, &box->max_edge);
gf_mx_apply_vec  1680 src/utils/math.c 		gf_mx_apply_vec(mx, &v[i]);
gf_mx_apply_vec  2036 src/utils/math.c 	gf_mx_apply_vec(mx, &r->orig);
gf_mx_apply_vec  2037 src/utils/math.c 	gf_mx_apply_vec(mx, &r->dir);
gf_mx_apply_vec  2529 src/utils/math.c 	gf_mx_apply_vec(mx, &pt);
gf_mx_apply_vec  2530 src/utils/math.c 	gf_mx_apply_vec(mx, &end);