gf_mx_apply_vec 795 include/gpac/maths.h void gf_mx_apply_vec(GF_Matrix *mx, GF_Vec *pt); gf_mx_apply_vec 367 src/compositor/camera.c gf_mx_apply_vec(&mx, &pos); gf_mx_apply_vec 1131 src/compositor/font_engine.c gf_mx_apply_vec(&compositor->hit_local_to_world, &e); gf_mx_apply_vec 1136 src/compositor/font_engine.c gf_mx_apply_vec(&compositor->hit_local_to_world, &s); gf_mx_apply_vec 2014 src/compositor/mesh.c gf_mx_apply_vec(&mx, &curSCP->xaxis); gf_mx_apply_vec 2015 src/compositor/mesh.c gf_mx_apply_vec(&mx, &curSCP->yaxis); gf_mx_apply_vec 2016 src/compositor/mesh.c gf_mx_apply_vec(&mx, &curSCP->zaxis); gf_mx_apply_vec 729 src/compositor/mpeg4_composite.c gf_mx_apply_vec(&mx, &txcoord); gf_mx_apply_vec 504 src/compositor/mpeg4_geometry_3d.c gf_mx_apply_vec(&mx, &mesh->vertices[i].pos); gf_mx_apply_vec 581 src/compositor/mpeg4_geometry_3d.c gf_mx_apply_vec(&mx, &mesh->vertices[i].pos); gf_mx_apply_vec 251 src/compositor/mpeg4_grouping_3d.c gf_mx_apply_vec(&tr_state->model_matrix, &user_pos); gf_mx_apply_vec 362 src/compositor/mpeg4_grouping_3d.c gf_mx_apply_vec(&mx, &usr); gf_mx_apply_vec 617 src/compositor/mpeg4_layer_3d.c gf_mx_apply_vec(&tr_state->model_matrix, &start); gf_mx_apply_vec 761 src/compositor/mpeg4_sensors.c gf_mx_apply_vec(&mx, &user_pos); gf_mx_apply_vec 786 src/compositor/mpeg4_sensors.c gf_mx_apply_vec(&mx, &dist); gf_mx_apply_vec 788 src/compositor/mpeg4_sensors.c gf_mx_apply_vec(&mx, &up); gf_mx_apply_vec 1021 src/compositor/mpeg4_sensors.c gf_mx_apply_vec(&compositor->hit_world_to_local, &r.orig); gf_mx_apply_vec 1022 src/compositor/mpeg4_sensors.c gf_mx_apply_vec(&compositor->hit_world_to_local, &r.dir); gf_mx_apply_vec 1217 src/compositor/mpeg4_sensors.c gf_mx_apply_vec(&compositor->hit_local_to_world, &st->center); gf_mx_apply_vec 58 src/compositor/mpeg4_sound.c gf_mx_apply_vec(&tr_state->model_matrix, &st->pos); gf_mx_apply_vec 210 src/compositor/mpeg4_sound.c gf_mx_apply_vec(&mx, &usr); gf_mx_apply_vec 232 src/compositor/mpeg4_sound.c gf_mx_apply_vec(&tr_state->model_matrix, &pos); gf_mx_apply_vec 398 src/compositor/mpeg4_viewport.c gf_mx_apply_vec(&st->world_view_mx, &v1); gf_mx_apply_vec 510 src/compositor/mpeg4_viewport.c gf_mx_apply_vec(&st->world_view_mx, &start); gf_mx_apply_vec 511 src/compositor/mpeg4_viewport.c gf_mx_apply_vec(&st->world_view_mx, &end); gf_mx_apply_vec 608 src/compositor/mpeg4_viewport.c gf_mx_apply_vec(&vp_st->world_view_mx, &start); gf_mx_apply_vec 609 src/compositor/mpeg4_viewport.c gf_mx_apply_vec(&vp_st->world_view_mx, &end); gf_mx_apply_vec 611 src/compositor/mpeg4_viewport.c gf_mx_apply_vec(&st->world_view_mx, &start); gf_mx_apply_vec 612 src/compositor/mpeg4_viewport.c gf_mx_apply_vec(&st->world_view_mx, &end); gf_mx_apply_vec 68 src/compositor/navigate.c gf_mx_apply_vec(&mx, &cam->position); gf_mx_apply_vec 78 src/compositor/navigate.c gf_mx_apply_vec(&mx, &cam->position); gf_mx_apply_vec 90 src/compositor/navigate.c gf_mx_apply_vec(&mx, &cam->position); gf_mx_apply_vec 91 src/compositor/navigate.c gf_mx_apply_vec(&mx, &cam->target); gf_mx_apply_vec 102 src/compositor/navigate.c gf_mx_apply_vec(&mx, &cam->position); gf_mx_apply_vec 103 src/compositor/navigate.c gf_mx_apply_vec(&mx, &cam->target); gf_mx_apply_vec 117 src/compositor/navigate.c gf_mx_apply_vec(&mx, &delta); gf_mx_apply_vec 142 src/compositor/navigate.c gf_mx_apply_vec(&mx, &cam->target); gf_mx_apply_vec 152 src/compositor/navigate.c gf_mx_apply_vec(&mx, &cam->target); gf_mx_apply_vec 646 src/compositor/navigate.c gf_mx_apply_vec(&mx, &target); gf_mx_apply_vec 193 src/compositor/svg_geometry.c gf_mx_apply_vec(&mx, &hit); gf_mx_apply_vec 217 src/compositor/svg_geometry.c gf_mx_apply_vec(&tr_state->model_matrix, &world_pt); gf_mx_apply_vec 228 src/compositor/visual_manager_3d.c gf_mx_apply_vec(&mx, &position); gf_mx_apply_vec 229 src/compositor/visual_manager_3d.c gf_mx_apply_vec(&mx, &local_center); gf_mx_apply_vec 1373 src/compositor/visual_manager_3d.c gf_mx_apply_vec(&mx, &hit); gf_mx_apply_vec 1418 src/compositor/visual_manager_3d.c gf_mx_apply_vec(&tr_state->model_matrix, &world_pt); gf_mx_apply_vec 1504 src/compositor/visual_manager_3d.c gf_mx_apply_vec(&mx, &pos); gf_mx_apply_vec 1505 src/compositor/visual_manager_3d.c gf_mx_apply_vec(&mx, &last_pos); gf_mx_apply_vec 1506 src/compositor/visual_manager_3d.c gf_mx_apply_vec(&mx, &v1); gf_mx_apply_vec 1507 src/compositor/visual_manager_3d.c gf_mx_apply_vec(&mx, &v2); gf_mx_apply_vec 1518 src/compositor/visual_manager_3d.c gf_mx_apply_vec(&tr_state->model_matrix, &collide_pt); gf_mx_apply_vec 1552 src/compositor/visual_manager_3d.c gf_mx_apply_vec(&tr_state->model_matrix, &collide_pt); gf_mx_apply_vec 2239 src/compositor/visual_manager_3d_gl.c gf_mx_apply_vec(&mx, &pt); gf_mx_apply_vec 2240 src/compositor/visual_manager_3d_gl.c gf_mx_apply_vec(&mx, &orig); gf_mx_apply_vec 2262 src/compositor/visual_manager_3d_gl.c gf_mx_apply_vec(&mx, &pt); gf_mx_apply_vec 2507 src/scenegraph/vrml_smjs.c gf_mx_apply_vec(&mx, &v); gf_mx_apply_vec 1641 src/utils/math.c gf_mx_apply_vec(mx, &box->min_edge); gf_mx_apply_vec 1642 src/utils/math.c gf_mx_apply_vec(mx, &box->max_edge); gf_mx_apply_vec 1680 src/utils/math.c gf_mx_apply_vec(mx, &v[i]); gf_mx_apply_vec 2036 src/utils/math.c gf_mx_apply_vec(mx, &r->orig); gf_mx_apply_vec 2037 src/utils/math.c gf_mx_apply_vec(mx, &r->dir); gf_mx_apply_vec 2529 src/utils/math.c gf_mx_apply_vec(mx, &pt); gf_mx_apply_vec 2530 src/utils/math.c gf_mx_apply_vec(mx, &end);