FIX_EPSILON 69 src/bifs/predictive_mffield.c if (width > FIX_EPSILON) { FIX_EPSILON 328 src/bifs/unquantize.c if (ABS(sin2) <= FIX_EPSILON) { FIX_EPSILON 132 src/compositor/camera.c if (gf_vec_dot(axis, axis) < FIX_EPSILON) { FIX_EPSILON 165 src/compositor/camera.c if (gf_vec_dot(tmp, tmp) < FIX_EPSILON) { FIX_EPSILON 172 src/compositor/camera.c if (gf_vec_dot(tmp, tmp) < FIX_EPSILON) { FIX_EPSILON 750 src/compositor/compositor_2d.c if (ABS(tmp) > FIX_EPSILON) use_blit = 0; FIX_EPSILON 755 src/compositor/compositor_2d.c if (ABS(tmp) > FIX_EPSILON) use_blit = 0; FIX_EPSILON 1262 src/compositor/mesh.c smooth_normals = (!has_normal && coord && (creaseAngle > FIX_EPSILON)) ? 1 : 0; FIX_EPSILON 1498 src/compositor/mesh.c smooth_normals = (!has_normal && (eg->creaseAngle > FIX_EPSILON)) ? 1 : 0; FIX_EPSILON 1731 src/compositor/mesh.c #define NEAR_ZERO(__x) (ABS(__x)<=FIX_EPSILON) FIX_EPSILON 1876 src/compositor/mesh.c if (spine_vec.x >= FIX_ONE-FIX_EPSILON) alpha = GF_PI2; FIX_EPSILON 1877 src/compositor/mesh.c else if (spine_vec.x <= -FIX_ONE+FIX_EPSILON) alpha = -GF_PI2; FIX_EPSILON 1905 src/compositor/mesh.c if (spine_vec.z >= FIX_ONE-FIX_EPSILON) alpha = GF_PI2; FIX_EPSILON 1906 src/compositor/mesh.c else if (spine_vec.z <= -FIX_ONE+FIX_EPSILON) alpha = -GF_PI2; FIX_EPSILON 445 src/compositor/mesh_collide.c if (ABS(det) < FIX_EPSILON) return GF_FALSE; FIX_EPSILON 255 src/compositor/mpeg4_grouping_3d.c if (axis_len<FIX_EPSILON) { FIX_EPSILON 1092 src/compositor/mpeg4_sensors.c if (gf_vec_len(cx)<FIX_EPSILON) return 0; FIX_EPSILON 1094 src/compositor/mpeg4_sensors.c if (fabs(cx.y + FIX_ONE) < FIX_EPSILON) rot = -rot; FIX_EPSILON 115 src/compositor/mpeg4_sound.c Fixed k = (ABS(pos.z) >= FIX_EPSILON) ? gf_divfix(pos.x, pos.z) : 0; FIX_EPSILON 127 src/compositor/mpeg4_timesensor.c if (TS->fraction_changed < FIX_EPSILON) TS->fraction_changed = FIX_ONE; FIX_EPSILON 228 src/compositor/svg_geometry.c if (compositor->hit_square_dist && (compositor->hit_square_dist+FIX_EPSILON<sqdist)) { FIX_EPSILON 1549 src/compositor/texturing_gl.c if (fabs(tt->rotation) > FIX_EPSILON) gf_mx2d_add_rotation(&mat, tt->center.x, tt->center.y, tt->rotation); FIX_EPSILON 1429 src/compositor/visual_manager_3d.c if (compositor->hit_square_dist && (compositor->hit_square_dist+FIX_EPSILON<sqdist)) { FIX_EPSILON 1775 src/compositor/visual_manager_3d.c if ((diff_a+FIX_EPSILON<FIX_ONE) || (spec_a+FIX_EPSILON<FIX_ONE) || (emi_a+FIX_EPSILON<FIX_ONE )) { FIX_EPSILON 1781 src/compositor/visual_manager_3d.c has_alpha = (mat->transparency>FIX_EPSILON) ? 1 : 0; FIX_EPSILON 1783 src/compositor/visual_manager_3d.c if (mat->transparency+FIX_EPSILON>=FIX_ONE) return 0; FIX_EPSILON 1833 src/compositor/visual_manager_3d.c if (emi_a<FIX_EPSILON) return 0; FIX_EPSILON 1834 src/compositor/visual_manager_3d.c else if (emi_a+FIX_EPSILON<FIX_ONE) visual_3d_set_state(tr_state->visual, V3D_STATE_BLEND, 1); FIX_EPSILON 775 src/scene_manager/swf_parse.c if (angle + FIX_EPSILON >= FIX_ONE) angle = 0; FIX_EPSILON 776 src/scene_manager/swf_parse.c else if (angle - FIX_EPSILON <= -FIX_ONE) angle = GF_PI; FIX_EPSILON 43 src/scenegraph/mpeg4_animators.c if (ABS(keyDiff) < FIX_EPSILON) return 0; FIX_EPSILON 4009 src/scenegraph/svg_attributes.c if (ABS(cos_a)>FIX_EPSILON) { FIX_EPSILON 37 src/scenegraph/vrml_interpolators.c Bool stzero = ( ABS(kv1.q) < FIX_EPSILON) ? 1 : 0; FIX_EPSILON 38 src/scenegraph/vrml_interpolators.c Bool endzero = ( ABS(kv2.q) < FIX_EPSILON) ? 1 : 0; FIX_EPSILON 78 src/scenegraph/vrml_interpolators.c if (ABS(keyDiff) < FIX_EPSILON) return 0; FIX_EPSILON 903 src/utils/math.c if (ABS(det) > FIX_EPSILON) { FIX_EPSILON 909 src/utils/math.c if (angle < FIX_EPSILON) { FIX_EPSILON 1974 src/utils/math.c return gf_vec_lensq(cross) > FIX_EPSILON; FIX_EPSILON 1997 src/utils/math.c if (fabs(det) > FIX_EPSILON) { FIX_EPSILON 2174 src/utils/math.c if (ABS(det) < FIX_EPSILON) return GF_FALSE; FIX_EPSILON 2210 src/utils/math.c if (det < FIX_EPSILON) return GF_FALSE; FIX_EPSILON 2418 src/utils/math.c if ((FIX_ONE - cosom) > FIX_EPSILON) { FIX_EPSILON 717 src/utils/path2d.c if (ABS(y1)<FIX_EPSILON) arc[0] = y1 = 0; FIX_EPSILON 718 src/utils/path2d.c if (ABS(y2)<FIX_EPSILON) arc[1] = y2 = 0; FIX_EPSILON 719 src/utils/path2d.c if (ABS(y3)<FIX_EPSILON) arc[2] = y3 = 0; FIX_EPSILON 720 src/utils/path2d.c if (ABS(y4)<FIX_EPSILON) arc[3] = y4 = 0; FIX_EPSILON 925 src/utils/path2d.c if ( (ABS(x_m-x0) < FIX_EPSILON) && (ABS(y_m-y0) < FIX_EPSILON)) FIX_EPSILON 927 src/utils/path2d.c if ( (ABS(x3-x_m) < FIX_EPSILON) && (ABS(y3-y_m) < FIX_EPSILON)) FIX_EPSILON 32 src/utils/path2d_stroker.c #define FT_IS_SMALL( x ) ( (x) > -FIX_EPSILON && (x) < FIX_EPSILON )