blue 203 Magick++/lib/Color.cpp blueQuantum( target_color.blue ); blue 244 Magick++/lib/Color.cpp pixel.blue=_pixel->blue; blue 304 Magick++/lib/Color.cpp Quantum red, green, blue; blue 311 Magick++/lib/Color.cpp &blue ); blue 315 Magick++/lib/Color.cpp blueQuantum ( blue ); blue 349 Magick++/lib/Color.cpp Quantum red, green, blue; blue 355 Magick++/lib/Color.cpp &blue blue 360 Magick++/lib/Color.cpp blueQuantum ( blue ); blue 387 Magick++/lib/Color.cpp Quantum red, green, blue; blue 393 Magick++/lib/Color.cpp &blue blue 398 Magick++/lib/Color.cpp blueQuantum ( blue ); blue 425 Magick++/lib/Color.cpp Quantum red, green, blue; blue 431 Magick++/lib/Color.cpp &blue blue 436 Magick++/lib/Color.cpp blueQuantum ( blue ); blue 975 Magick++/lib/Image.cpp target.blue=pixel.blue; blue 1006 Magick++/lib/Image.cpp target.blue=p->blue; blue 1042 Magick++/lib/Image.cpp target.blue=static_cast<PixelPacket>(borderColor_).blue; blue 1307 Magick++/lib/Image.cpp target.blue=static_cast<PixelPacket>(target_).blue; blue 3238 Magick++/lib/Image.cpp constImage()->matte_color.blue ); blue 3608 Magick++/lib/Image.cpp statistics->blue.minimum=minimum; blue 3609 Magick++/lib/Image.cpp statistics->blue.maximum=maximum; blue 3611 Magick++/lib/Image.cpp &statistics->blue.mean,&statistics->blue.standard_deviation,&exceptionInfo); blue 3613 Magick++/lib/Image.cpp &statistics->blue.kurtosis,&statistics->blue.skewness,&exceptionInfo); blue 94 Magick++/lib/Magick++/Color.h return (0.299*(_pixel->red)+0.587*(_pixel->green)+0.114*(_pixel->blue)); blue 266 Magick++/lib/Magick++/Color.h void blue ( double blue_ ); blue 267 Magick++/lib/Magick++/Color.h double blue ( void ) const; blue 324 Magick++/lib/Magick++/Color.h _pixel->blue = 0; blue 352 Magick++/lib/Magick++/Color.h _pixel->blue = blue_; blue 358 Magick++/lib/Magick++/Color.h return _pixel->blue; blue 1023 Magick++/lib/Magick++/Image.h ImageChannelStatistics blue; blue 2147 Magick++/lib/Magick++/STL.h histogram_array[i].pixel.blue), blue 36 Magick++/tests/color.cpp double blue; blue 59 Magick++/tests/color.cpp colorMap[i].blue ); blue 175 coders/aai.c q->blue=ScaleCharToQuantum(*p++); blue 178 coders/avs.c q->blue=ScaleCharToQuantum(*p++); blue 533 coders/bmp.c blue, blue 884 coders/bmp.c image->colormap[i].blue=ScaleCharToQuantum(*p++); blue 978 coders/bmp.c while (((bmp_info.blue_mask << shift.blue) & 0x80000000UL) == 0) blue 979 coders/bmp.c shift.blue++; blue 991 coders/bmp.c sample=shift.blue; blue 994 coders/bmp.c quantum_bits.blue=(Quantum) (sample-shift.blue); blue 1162 coders/bmp.c blue=((pixel & bmp_info.blue_mask) << shift.blue) >> 16; blue 1163 coders/bmp.c if (quantum_bits.blue == 5) blue 1164 coders/bmp.c blue|=((blue & 0xe000) >> 5); blue 1165 coders/bmp.c if (quantum_bits.blue <= 8) blue 1166 coders/bmp.c blue|=((blue & 0xff00) >> 8); blue 1172 coders/bmp.c q->blue=ScaleShortToQuantum((unsigned short) blue); blue 1205 coders/bmp.c q->blue=ScaleCharToQuantum(*p++); blue 1258 coders/bmp.c blue=((pixel & bmp_info.blue_mask) << shift.blue) >> 16; blue 1259 coders/bmp.c if (quantum_bits.blue == 8) blue 1260 coders/bmp.c blue|=(blue >> 8); blue 1266 coders/bmp.c q->blue=ScaleShortToQuantum((unsigned short) blue); blue 2032 coders/bmp.c *q++=ScaleQuantumToChar(image->colormap[i].blue); blue 213 coders/clipboard.c q->blue=ScaleCharToQuantum(pBits->rgbBlue); blue 482 coders/cut.c image->colormap[i].blue=(Quantum) ReadBlobLSBShort(palette); blue 485 coders/cut.c image->colormap[i].blue=ClampToQuantum blue 486 coders/cut.c (((double)image->colormap[i].blue*QuantumRange+(PalHeader.MaxBlue>>1))/PalHeader.MaxBlue); blue 509 coders/cut.c image->colormap[i].blue=ScaleCharToQuantum((unsigned char) i); blue 580 coders/cut.c if(image->colormap[i].blue!=sample) goto Finish; blue 583 coders/cut.c image->colormap[1].red=image->colormap[1].green=image->colormap[1].blue=(Quantum) QuantumRange; blue 591 coders/cut.c q->red=q->green=q->blue=(Quantum) QuantumRange; blue 3697 coders/dcm.c image->colormap[i].blue=index; blue 3707 coders/dcm.c image->colormap[i].blue=index; blue 3740 coders/dcm.c q->blue=ScaleCharToQuantum((unsigned char) blue 3871 coders/dcm.c pixel.blue=1UL*image->colormap[index].blue; blue 3879 coders/dcm.c pixel.blue=(size_t) ReadDCMByte(stream_info,image); blue 3887 coders/dcm.c pixel.blue=ReadDCMMSBShort(stream_info,image); blue 3893 coders/dcm.c pixel.blue=ReadDCMLSBShort(stream_info,image); blue 3898 coders/dcm.c pixel.blue&=mask; blue 3903 coders/dcm.c pixel.blue=scale[pixel.blue]; blue 3908 coders/dcm.c q->blue=(Quantum) pixel.blue; blue 4001 coders/dcm.c pixel.blue=1UL*image->colormap[index].blue; blue 4009 coders/dcm.c pixel.blue=(size_t) ReadDCMByte(stream_info,image); blue 4017 coders/dcm.c pixel.blue=ReadDCMMSBShort(stream_info,image); blue 4023 coders/dcm.c pixel.blue=ReadDCMLSBShort(stream_info,image); blue 4028 coders/dcm.c pixel.blue&=mask; blue 4033 coders/dcm.c pixel.blue=scale[pixel.blue]; blue 4040 coders/dcm.c q->blue=(Quantum) (((size_t) q->green) | blue 4041 coders/dcm.c (((size_t) pixel.blue) << 8)); blue 551 coders/dds.c q->blue = ScaleCharToQuantum( colors.b[code] ); blue 636 coders/dds.c q->blue = ScaleCharToQuantum( colors.b[code] ); blue 735 coders/dds.c q->blue = ScaleCharToQuantum( colors.b[code] ); blue 790 coders/dds.c q->blue = ScaleCharToQuantum( (unsigned char) ReadBlobByte(image) ); blue 828 coders/dds.c q->blue = ScaleCharToQuantum( (unsigned char) ReadBlobByte(image) ); blue 233 coders/debug.c (double) pixel.red,(double) pixel.green,(double) pixel.blue); blue 598 coders/dib.c image->colormap[i].blue=ScaleCharToQuantum(*p++); blue 792 coders/dib.c q->blue=ScaleCharToQuantum(ScaleColor5to8((unsigned char) blue 801 coders/dib.c q->blue=ScaleCharToQuantum(ScaleColor5to8((unsigned char) blue 832 coders/dib.c q->blue=ScaleCharToQuantum(*p++); blue 1260 coders/dib.c *q++=ScaleQuantumToChar(image->colormap[i].blue); blue 727 coders/djvu.c image->colormap[0].blue=QuantumRange; blue 730 coders/djvu.c image->colormap[1].blue=0; blue 285 coders/dps.c blue, blue 297 coders/dps.c blue=0; blue 303 coders/dps.c colors[i].pixel=red | green | blue; blue 311 coders/dps.c blue+=blue_bit; blue 312 coders/dps.c if (blue > visual_info->blue_mask) blue 313 coders/dps.c blue=0; blue 389 coders/dps.c q->blue=ScaleShortToQuantum(colors[index].blue); blue 414 coders/dps.c q->blue=ScaleShortToQuantum((unsigned short) color); blue 443 coders/dps.c image->colormap[colors[i].pixel].blue= blue 444 coders/dps.c ScaleShortToQuantum(colors[i].blue); blue 598 coders/emf.c pBits->rgbBlue=ScaleQuantumToChar(image->background_color.blue); blue 620 coders/emf.c q->blue=ScaleCharToQuantum(pBits->rgbBlue); blue 231 coders/exr.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*ImfHalfToFloat( blue 438 coders/exr.c ImfFloatToHalf(QuantumScale*p->blue,&half_quantum); blue 170 coders/fax.c image->colormap[0].blue=(Quantum) QuantumRange; blue 173 coders/fax.c image->colormap[1].blue=(Quantum) 0; blue 451 coders/fits.c q->blue=q->red; blue 464 coders/fpx.c q->blue=ScaleCharToQuantum(*b); blue 472 coders/fpx.c q->blue=index; blue 687 coders/fpx.c blue=sqrt((double) blue)-1.0; blue 721 coders/fpx.c blue_effect.byc1=0.114*blue; blue 724 coders/fpx.c blue_effect.bc1y=0.886*blue; blue 725 coders/fpx.c blue_effect.bc1c1=1.0+0.772*blue; blue 728 coders/fpx.c blue_effect.bc2y=(-0.114)*blue; blue 729 coders/fpx.c blue_effect.bc2c1=(-0.114)*blue; blue 730 coders/fpx.c blue_effect.bc2c2=1.0-0.114*blue; blue 450 coders/gif.c q->blue=image->colormap[(ssize_t) index].blue; blue 1277 coders/gif.c image->colormap[i].blue=ScaleCharToQuantum(*p++); blue 1317 coders/gif.c image->colormap[i].blue=ScaleCharToQuantum(*p++); blue 1623 coders/gif.c image->colormap[opacity].blue=image->transparent_color.blue; blue 1636 coders/gif.c *q++=ScaleQuantumToChar(image->colormap[i].blue); blue 128 coders/hald.c blue, blue 144 coders/hald.c blue=y/(ssize_t) level; blue 151 coders/hald.c q->blue=ClampToQuantum(QuantumRange*blue/(cube_size-1.0)); blue 455 coders/hdr.c q->blue=0; blue 461 coders/hdr.c q->blue=ClampToQuantum(QuantumRange*gamma*pixel[2]); blue 746 coders/hdr.c if ((QuantumScale*p->blue) > gamma) blue 747 coders/hdr.c gamma=QuantumScale*p->blue; blue 756 coders/hdr.c pixel[2]=(unsigned char) (gamma*QuantumScale*p->blue); blue 278 coders/histogram.c histogram[ScaleQuantumToChar(GetBluePixelComponent(p))].blue++; blue 289 coders/histogram.c if (((channel & BlueChannel) != 0) && (maximum < histogram[x].blue)) blue 290 coders/histogram.c maximum=histogram[x].blue; blue 327 coders/histogram.c y=(ssize_t) ceil(histogram_image->rows-scale*histogram[x].blue-0.5); blue 331 coders/histogram.c r->blue=(Quantum) QuantumRange; blue 163 coders/hrz.c q->blue=4*ScaleCharToQuantum(*p++); blue 378 coders/icon.c image->colormap[i].blue=(Quantum) ScaleCharToQuantum(*p++); blue 548 coders/icon.c q->blue=ScaleCharToQuantum((unsigned char) ReadBlobByte(image)); blue 1161 coders/icon.c *q++=ScaleQuantumToChar(next->colormap[i].blue); blue 209 coders/jbig.c image->colormap[0].blue=0; blue 212 coders/jbig.c image->colormap[1].blue=QuantumRange; blue 541 coders/jp2.c q->blue=q->red; blue 558 coders/jp2.c q->blue=(Quantum) ScaleAnyToQuantum((QuantumAny) pixel,range[2]); blue 575 coders/jp2.c q->blue=(Quantum) ScaleAnyToQuantum((QuantumAny) pixel,range[2]); blue 936 coders/jp2.c ScaleQuantumToAny(p->blue,range)); blue 1166 coders/jpeg.c image->colormap[i].blue=image->colormap[i].red; blue 1174 coders/jpeg.c image->colormap[i].blue=ScaleCharToQuantum(jpeg_info.colormap[2][i]); blue 1226 coders/jpeg.c q->blue=ScaleShortToQuantum((unsigned char) blue 1238 coders/jpeg.c q->blue=(Quantum) QuantumRange-ScaleShortToQuantum((unsigned char) blue 1261 coders/jpeg.c q->blue=ScaleCharToQuantum((unsigned char) GETJSAMPLE(*p++)); blue 1272 coders/jpeg.c q->blue=(Quantum) QuantumRange-ScaleCharToQuantum((unsigned char) blue 190 coders/map.c image->colormap[i].blue=ScaleCharToQuantum(*p++); blue 203 coders/map.c image->colormap[i].blue=(Quantum) quantum; blue 408 coders/map.c *q++=(unsigned char) image->colormap[i].blue; blue 417 coders/map.c *q++=(unsigned char) ((size_t) image->colormap[i].blue >> 8); blue 418 coders/map.c *q++=(unsigned char) image->colormap[i].blue; blue 205 coders/mat.c q->green = q->blue = 0; blue 207 coders/mat.c q->green = q->blue -= (int) (f / 2.0); blue 211 coders/mat.c f = (*p / MaxVal) * (QuantumRange - q->blue); blue 212 coders/mat.c if (f + q->blue > QuantumRange) blue 213 coders/mat.c q->blue = QuantumRange; blue 215 coders/mat.c q->blue += (int) f; blue 259 coders/mat.c q->green = q->blue = 0; blue 261 coders/mat.c q->green = q->blue -= (int) (f / 2.0); blue 265 coders/mat.c f = (*p / MaxVal) * (QuantumRange - q->blue); blue 266 coders/mat.c if (f + q->blue > QuantumRange) blue 267 coders/mat.c q->blue = QuantumRange; blue 269 coders/mat.c q->blue += (int) f; blue 404 coders/mat.c q->blue += QuantumRange/ + 1; blue 199 coders/matte.c q->blue=GetOpacityPixelComponent(p); blue 295 coders/miff.c pixel->blue=ScaleCharToQuantum(quantum); blue 319 coders/miff.c pixel->blue=(Quantum) (quantum >> (image->depth- blue 346 coders/miff.c pixel->blue=(Quantum) (quantum >> (image->depth- blue 1163 coders/miff.c image->colormap[i].blue=ScaleCharToQuantum(pixel); blue 1179 coders/miff.c image->colormap[i].blue=ScaleShortToQuantum(pixel); blue 1195 coders/miff.c image->colormap[i].blue=ScaleLongToQuantum(pixel); blue 1727 coders/miff.c value=ScaleQuantumToLong(pixel.blue); blue 1750 coders/miff.c value=ScaleQuantumToShort(pixel.blue); blue 1773 coders/miff.c value=(unsigned char) ScaleQuantumToChar(pixel.blue); blue 2223 coders/miff.c pixel=ScaleQuantumToLong(image->colormap[i].blue); blue 2236 coders/miff.c pixel=ScaleQuantumToShort(image->colormap[i].blue); blue 2250 coders/miff.c pixel=(unsigned char) ScaleQuantumToChar(image->colormap[i].blue); blue 852 coders/mpc.c image->colormap[i].blue=ScaleCharToQuantum(pixel); blue 868 coders/mpc.c image->colormap[i].blue=ScaleShortToQuantum(pixel); blue 884 coders/mpc.c image->colormap[i].blue=ScaleLongToQuantum(pixel); blue 1360 coders/mpc.c pixel=ScaleQuantumToLong(image->colormap[i].blue); blue 1372 coders/mpc.c pixel=ScaleQuantumToShort(image->colormap[i].blue); blue 1386 coders/mpc.c pixel=(unsigned char) ScaleQuantumToChar(image->colormap[i].blue); blue 3142 coders/msl.c pixel.blue=0.0; blue 3158 coders/msl.c pixel.blue=StringToDouble(value); blue 3220 coders/msl.c (double) pixel.red,(double) pixel.green,(double) pixel.blue); blue 3242 coders/msl.c pixel.blue); blue 181 coders/mtv.c q->blue=ScaleCharToQuantum(*p++); blue 197 coders/palm.c ScaleQuantumToChar(pixel->blue) == PalmPalette[i][2]) blue 366 coders/palm.c transpix.blue=(MagickRealType) (QuantumRange*ReadBlobByte(image)/31); blue 384 coders/palm.c image->colormap[(int) index].blue= blue 397 coders/palm.c image->colormap[(int) index].blue= blue 485 coders/palm.c q->blue=(Quantum) ((QuantumRange*((color16 >> 0) & 0x1f))/0x1f); blue 736 coders/palm.c transpix.blue=0; blue 815 coders/palm.c ScaleQuantumToChar(image->colormap[count].blue)); blue 870 coders/palm.c transpix.blue=GetBluePixelComponent(p); blue 956 coders/palm.c (void) WriteBlobByte(image,(unsigned char) ((31*transpix.blue)/QuantumRange)); blue 685 coders/pcd.c q->blue=ScaleCharToQuantum(*c2++); blue 793 coders/pcd.c q->blue=ScaleCharToQuantum(*c2++); blue 1052 coders/pcd.c (void) WriteBlobByte(image,ScaleQuantumToChar(q->blue)); blue 775 coders/pcl.c ScaleQuantumToChar(image->colormap[i].blue),(double) i); blue 377 coders/pcx.c image->colormap[i].blue=ScaleCharToQuantum(*p++); blue 453 coders/pcx.c image->colormap[0].blue=(Quantum) 0; blue 456 coders/pcx.c image->colormap[1].blue=(Quantum) QuantumRange; blue 471 coders/pcx.c image->colormap[i].blue=ScaleCharToQuantum(*p++); blue 612 coders/pcx.c q->blue=ScaleCharToQuantum(*r++); blue 977 coders/pcx.c *q++=ScaleQuantumToChar(image->colormap[i].blue); blue 2324 coders/pdf.c Ascii85Encode(image,ScaleQuantumToChar(image->colormap[i].blue)); blue 2332 coders/pdf.c ScaleQuantumToChar(image->colormap[i].blue)); blue 84 coders/pes.c blue, blue 640 coders/pes.c blocks[i].color->blue,stitches[offset].x-bounds.x1, blue 1014 coders/pict.c image->background_color.blue=(Quantum) blue 1124 coders/pict.c tile_image->colormap[j].blue=(Quantum) blue 1136 coders/pict.c tile_image->colormap[i].blue=(Quantum) (QuantumRange- blue 1137 coders/pict.c tile_image->colormap[i].blue); blue 1186 coders/pict.c q->blue=tile_image->colormap[(ssize_t) index].blue; blue 1198 coders/pict.c q->blue=ScaleCharToQuantum((unsigned char) blue 1210 coders/pict.c q->blue=ScaleCharToQuantum( blue 1223 coders/pict.c q->blue=ScaleCharToQuantum( blue 1862 coders/pict.c image->colormap[i].blue)); blue 1911 coders/pict.c *blue, blue 1918 coders/pict.c blue=scanline+2*image->columns; blue 1927 coders/pict.c blue=scanline+2*image->columns; blue 1933 coders/pict.c blue=scanline+3*image->columns; blue 1939 coders/pict.c *blue++=ScaleQuantumToChar(GetBluePixelComponent(p)); blue 103 coders/pix.c blue, blue 170 coders/pix.c blue=(Quantum) 0; blue 188 coders/pix.c blue=ScaleCharToQuantum((unsigned char) ReadBlobByte(image)); blue 195 coders/pix.c q->blue=blue; blue 121 coders/plasma.c q->blue=ScaleAnyToQuantum((size_t) (65535.0* blue 122 coders/png.c ((color).blue == (target).blue)) blue 516 coders/png.c ((((size_t) image->background_color.blue >> 8) & 0xff) blue 517 coders/png.c == ((size_t) image->background_color.blue & 0xff))) ? MagickTrue : blue 531 coders/png.c ((((size_t) image->colormap[indx].blue >> 8) & 0xff) blue 532 coders/png.c == ((size_t) image->colormap[indx].blue & 0xff)) && blue 568 coders/png.c ((((size_t) p->blue >> 8) & 0xff) == blue 569 coders/png.c ((size_t) p->blue & 0xff)) && blue 1138 coders/png.c (a->colormap[i].blue != b->colormap[i].blue)) blue 1653 coders/png.c transparent_color.blue=65537; blue 2027 coders/png.c background.blue=(png_uint_16) blue 2028 coders/png.c mng_info->global_plte[background.index].blue; blue 2059 coders/png.c image->background_color.blue=ping_background->blue; blue 2070 coders/png.c ping_background->green,ping_background->blue); blue 2088 coders/png.c ping_background->blue *= bkgd_scale; blue 2097 coders/png.c ping_background->green,ping_background->blue); blue 2106 coders/png.c image->background_color.blue= blue 2107 coders/png.c ScaleShortToQuantum(ping_background->blue); blue 2116 coders/png.c (double) image->background_color.blue); blue 2143 coders/png.c (int)ping_trans_color->blue > max_sample))) blue 2162 coders/png.c transparent_color.blue= scale_to_short*ping_trans_color->blue; blue 2177 coders/png.c transparent_color.blue=transparent_color.opacity; blue 2272 coders/png.c image->colormap[i].blue=ScaleCharToQuantum(palette[i].blue); blue 2290 coders/png.c image->colormap[i].blue=(Quantum) (i*scale); blue 2484 coders/png.c ScaleQuantumToShort(q->blue) == transparent_color.blue)) blue 2855 coders/png.c ScaleQuantumToShort(q->blue) == transparent_color.blue) blue 3712 coders/png.c image->background_color.blue=image->background_color.red; blue 3719 coders/png.c image->background_color.blue=ScaleCharToQuantum(p[5]); blue 4580 coders/png.c mng_info->mng_global_bkgd.blue= blue 4606 coders/png.c mng_background_color.blue= blue 4635 coders/png.c mng_info->global_plte[i].blue=p[3*i+2]; blue 4645 coders/png.c mng_info->global_plte[i].blue=i; blue 5289 coders/png.c mng_info->global_sbit.blue=p[2]; blue 5764 coders/png.c q->blue=ScaleQuantumToShort(q->blue); blue 5889 coders/png.c (*q).blue=(QM) (((ssize_t) (2*i*((*n).blue blue 5890 coders/png.c -(*pixels).blue)+m))/((ssize_t) (m*2)) blue 5891 coders/png.c +(*pixels).blue); blue 6006 coders/png.c (*q).blue=(QM) ((2*i*((*n).blue blue 6007 coders/png.c -(*pixels).blue)+m) blue 6008 coders/png.c /((ssize_t) (m*2))+(*pixels).blue); blue 6065 coders/png.c q->blue=ScaleShortToQuantum(q->blue); blue 7018 coders/png.c ping_background.blue = 0; blue 7024 coders/png.c ping_trans_color.blue=0; blue 7218 coders/png.c (int) image->colormap[i].blue, blue 7231 coders/png.c (int) image->colormap[i].blue, blue 7299 coders/png.c ping_trans_color.blue=(unsigned short) (q->blue); blue 7300 coders/png.c ping_trans_color.gray=(unsigned short) (q->blue); blue 7413 coders/png.c if (s->red != s->green || s->red != s->blue) blue 7474 coders/png.c colormap[i].red != colormap[i].blue) blue 7579 coders/png.c (int) image->colormap[i].blue, blue 7697 coders/png.c image->background_color.blue= blue 7699 coders/png.c image->background_color.blue) >> PNGK) & 0xf0) ) | blue 7701 coders/png.c image->background_color.blue) >> PNGK) & 0xf0) >> 4)) * PNGM; blue 7723 coders/png.c r->blue = image->background_color.blue; blue 7733 coders/png.c r->blue= blue 7734 coders/png.c ((((((size_t) r->blue) >> PNGK) & 0xf0) ) | blue 7735 coders/png.c (((((size_t) r->blue) >> PNGK) & 0xf0) >> 4)) * PNGM; blue 7763 coders/png.c image->colormap[i].blue= blue 7765 coders/png.c image->colormap[i].blue) >> PNGK) & 0xf0) ) | blue 7767 coders/png.c image->colormap[i].blue) >> PNGK) & 0xf0) >> 4)) * PNGM; blue 7795 coders/png.c image->background_color.blue= blue 7797 coders/png.c image->background_color.blue) >> PNGK) & 0xe0) ) | blue 7799 coders/png.c image->background_color.blue) >> PNGK) & 0xe0) >> 3) | blue 7801 coders/png.c image->background_color.blue) >> PNGK) & 0xc0) >> 6)) * PNGM; blue 7823 coders/png.c r->blue = image->background_color.blue; blue 7835 coders/png.c r->blue= blue 7836 coders/png.c ((((((size_t) r->blue) >> PNGK) & 0xe0) ) | blue 7837 coders/png.c (((((size_t) r->blue) >> PNGK) & 0xe0) >> 3) | blue 7838 coders/png.c (((((size_t) r->blue) >> PNGK) & 0xc0) >> 6)) * PNGM; blue 7870 coders/png.c image->colormap[i].blue= blue 7872 coders/png.c image->colormap[i].blue) >> PNGK) & 0xe0) ) | blue 7874 coders/png.c image->colormap[i].blue) >> PNGK) & 0xe0) >> 3) | blue 7876 coders/png.c image->colormap[i].blue) >> PNGK) & 0xc0) >> 6)) * PNGM; blue 7902 coders/png.c image->background_color.blue= blue 7904 coders/png.c image->background_color.blue) >> PNGK) & 0xc0) ) | blue 7906 coders/png.c image->background_color.blue) >> PNGK) & 0xc0) >> 2) | blue 7908 coders/png.c image->background_color.blue) >> PNGK) & 0xc0) >> 4) | blue 7910 coders/png.c image->background_color.blue) >> PNGK) & 0xc0) >> 6)) * PNGM; blue 7932 coders/png.c r->blue = image->background_color.blue; blue 7944 coders/png.c r->blue= blue 7945 coders/png.c ((((((size_t) r->blue) >> PNGK) & 0xc0) ) | blue 7946 coders/png.c (((((size_t) r->blue) >> PNGK) & 0xc0) >> 2) | blue 7947 coders/png.c (((((size_t) r->blue) >> PNGK) & 0xc0) >> 4) | blue 7948 coders/png.c (((((size_t) r->blue) >> PNGK) & 0xc0) >> 6)) * PNGM; blue 7980 coders/png.c image->colormap[i].blue= blue 7982 coders/png.c image->colormap[i].blue) >> PNGK) & 0xc0) ) | blue 7984 coders/png.c image->colormap[i].blue) >> PNGK) & 0xc0) >> 2) | blue 7986 coders/png.c image->colormap[i].blue) >> PNGK) & 0xc0) >> 4) | blue 7988 coders/png.c image->colormap[i].blue) >> PNGK) & 0xc0) >> 6)) * PNGM; blue 8056 coders/png.c (unsigned short) q->blue == ping_trans_color.blue) blue 8078 coders/png.c image->colormap[i].blue == image->colormap[0].blue) blue 8293 coders/png.c ping_background.blue=(png_uint_16) blue 8294 coders/png.c (ScaleQuantumToShort(image->background_color.blue) & mask); blue 8339 coders/png.c palette[i].blue=ScaleQuantumToChar(image->colormap[i].blue); blue 8347 coders/png.c (long) i,palette[i].red,palette[i].green,palette[i].blue); blue 8607 coders/png.c ping_trans_color.blue=(png_uint_16) blue 8608 coders/png.c (ScaleQuantumToShort(image->colormap[0].blue) & mask); blue 8638 coders/png.c ping_trans_color.blue&=0xff; blue 8649 coders/png.c ping_trans_color.blue&=0xff; blue 8777 coders/png.c palette[i].blue=ScaleQuantumToChar(image->colormap[i].blue); blue 8849 coders/png.c (int) ping_trans_color.blue); blue 8854 coders/png.c ping_trans_color.blue*=0x0101; blue 8863 coders/png.c (int) ping_trans_color.blue); blue 8934 coders/png.c (int) ping_background.blue); blue 9276 coders/png.c (int) palette[i].blue, blue 9285 coders/png.c (int) palette[i].blue); blue 9376 coders/png.c (int) ping_trans_color.blue); blue 10811 coders/png.c blue, blue 10827 coders/png.c blue=ScaleQuantumToChar(image->background_color.blue); blue 10833 coders/png.c *(chunk+9)=blue; blue 11384 coders/png.c blue; blue 11463 coders/png.c next_image->background_color.blue != blue 11464 coders/png.c next_image->next->background_color.blue) blue 11808 coders/png.c blue=ScaleQuantumToShort(image->background_color.blue); blue 11811 coders/png.c PNGShort(chunk+8,blue); blue 11844 coders/png.c chunk[6+i*3]=ScaleQuantumToChar(image->colormap[i].blue) & 0xff; blue 11896 coders/png.c chunk[6+i*3]=ScaleQuantumToChar(image->colormap[i].blue); blue 445 coders/pnm.c q->blue=q->red; blue 500 coders/pnm.c q->blue=q->red; blue 554 coders/pnm.c pixel.blue=(MagickRealType) PNMInteger(image,10); blue 561 coders/pnm.c pixel.blue=(MagickRealType) scale[ConstrainPixel(image,(ssize_t) blue 562 coders/pnm.c pixel.blue,max_value)]; blue 566 coders/pnm.c q->blue=(Quantum) pixel.blue; blue 734 coders/pnm.c q->blue=q->red; blue 748 coders/pnm.c q->blue=q->red; blue 835 coders/pnm.c q->blue=ScaleCharToQuantum(*p++); blue 852 coders/pnm.c q->blue=ScaleShortToQuantum(pixel); blue 870 coders/pnm.c q->blue=ScaleAnyToQuantum(pixel,range); blue 887 coders/pnm.c q->blue=ScaleAnyToQuantum(pixel,range); blue 1030 coders/pnm.c q->blue=q->red; blue 1051 coders/pnm.c q->blue=q->red; blue 1971 coders/pnm.c pixel=ScaleQuantumToAny(p->blue,range); blue 1982 coders/pnm.c pixel=ScaleQuantumToAny(p->blue,range); blue 2079 coders/pnm.c pixel=ScaleQuantumToAny(p->blue,range); blue 2098 coders/pnm.c pixel=ScaleQuantumToAny(p->blue,range); blue 2121 coders/pnm.c pixel=ScaleQuantumToAny(p->blue,range); blue 2138 coders/pnm.c pixel=ScaleQuantumToAny(p->blue,range); blue 1039 coders/ps.c q=PopHexPixel(hex_digits,ScaleQuantumToChar(pixel.blue),q); \ blue 1894 coders/ps.c (p->blue == pixel.blue) && blue 2012 coders/ps.c ScaleQuantumToChar(image->colormap[i].blue)); blue 997 coders/ps2.c ScaleQuantumToChar(image->colormap[i].blue)); blue 1489 coders/ps3.c pixel=ScaleQuantumToChar(image->colormap[i].blue); blue 1502 coders/ps3.c pixel=ScaleQuantumToChar(image->colormap[i].blue); blue 647 coders/psd.c q->blue=q->red; blue 657 coders/psd.c q->blue=image->colormap[(ssize_t) indexes[x]].blue; blue 673 coders/psd.c q->blue=image->colormap[(ssize_t) indexes[x]].blue; blue 696 coders/psd.c q->blue=pixel; blue 892 coders/psd.c image->colormap[i].blue=ScaleCharToQuantum((unsigned char) blue 2170 coders/psd.c (void) WriteBlobByte(image,ScaleQuantumToChar(image->colormap[i].blue)); blue 321 coders/rla.c q->blue=ScaleCharToQuantum(byte); blue 361 coders/rla.c q->blue=ScaleCharToQuantum(byte); blue 448 coders/rle.c q->blue=ScaleCharToQuantum(*p++); blue 482 coders/rle.c image->colormap[i].blue=ScaleCharToQuantum((unsigned char) i); blue 490 coders/rle.c image->colormap[i].blue=ScaleCharToQuantum(*(p+map_length*2)); blue 533 coders/rle.c q->blue=image->colormap[*p++].blue; blue 220 coders/scr.c q->blue=ScaleCharToQuantum(colour_palette[2+(3*ink)]); blue 224 coders/scr.c q->blue=ScaleCharToQuantum(colour_palette[2+(3*paper)]); blue 250 coders/sct.c q->blue=pixel; blue 260 coders/sct.c q->blue=pixel; break; blue 558 coders/sgi.c q->blue=ScaleShortToQuantum((unsigned short) blue 589 coders/sgi.c q->blue=ScaleCharToQuantum(*(p+2)); blue 208 coders/stegano.c SetBit(*indexes,i,GetBit(pixel.blue,j)); blue 364 coders/sun.c image->colormap[i].blue=ScaleCharToQuantum(sun_colormap[i]); blue 527 coders/sun.c q->blue=ScaleCharToQuantum(*p++); blue 535 coders/sun.c q->blue=ScaleCharToQuantum(*p++); blue 541 coders/sun.c q->blue=image->colormap[(ssize_t) q->blue].blue; blue 931 coders/sun.c ScaleQuantumToChar(image->colormap[i].blue)); blue 2872 coders/svg.c fill_color.blue=ScaleCharToQuantum(*p++); blue 2878 coders/svg.c fill_color.blue=ScaleCharToQuantum(*p++); blue 2888 coders/svg.c fill_color.blue*=gamma; blue 306 coders/tga.c pixel.blue=pixel.red; blue 324 coders/tga.c pixel.blue=ScaleAnyToQuantum(1UL*(j & 0x1f),range); blue 333 coders/tga.c pixel.blue=ScaleCharToQuantum((unsigned char) blue 407 coders/tga.c pixel.blue=ScaleCharToQuantum((unsigned char) index); blue 426 coders/tga.c pixel.blue=ScaleAnyToQuantum(1UL*(j & 0x1f),range); blue 440 coders/tga.c pixel.blue=ScaleCharToQuantum((unsigned char) blue 457 coders/tga.c q->blue=pixel.blue; blue 811 coders/tga.c *q++=ScaleQuantumToChar(image->colormap[i].blue); blue 1200 coders/tiff.c image->colormap[i].blue=ClampToQuantum(((double) QuantumRange* blue 1409 coders/tiff.c q->blue=ScaleCharToQuantum((unsigned char) (TIFFGetB(*p))); blue 1500 coders/tiff.c q->blue=ScaleCharToQuantum((unsigned char) TIFFGetB(*p)); blue 1511 coders/tiff.c q->blue=ScaleCharToQuantum((unsigned char) TIFFGetB(*p)); blue 1580 coders/tiff.c q->blue=ScaleCharToQuantum((unsigned char) TIFFGetB(*p)); blue 3178 coders/tiff.c *blue, blue 3187 coders/tiff.c blue=(uint16 *) AcquireQuantumMemory(65536,sizeof(*blue)); blue 3189 coders/tiff.c (blue == (uint16 *) NULL)) blue 3196 coders/tiff.c (void) ResetMagickMemory(blue,0,65536*sizeof(*blue)); blue 3201 coders/tiff.c blue[i]=ScaleQuantumToShort(image->colormap[i].blue); blue 3203 coders/tiff.c (void) TIFFSetField(tiff,TIFFTAG_COLORMAP,red,green,blue); blue 3206 coders/tiff.c blue=(uint16 *) RelinquishMagickMemory(blue); blue 214 coders/tim.c image->colormap[i].blue=ScaleCharToQuantum( blue 331 coders/tim.c q->blue=ScaleCharToQuantum(ScaleColor5to8((1UL*word >> 10) & 0x1f)); blue 363 coders/tim.c q->blue=ScaleCharToQuantum(*p++); blue 461 coders/txt.c &y_offset,&pixel.red,&pixel.green,&pixel.blue,&pixel.index, blue 465 coders/txt.c &y_offset,&pixel.red,&pixel.green,&pixel.blue,&pixel.index); blue 470 coders/txt.c &y_offset,&pixel.red,&pixel.green,&pixel.blue,&pixel.opacity); blue 473 coders/txt.c &y_offset,&pixel.red,&pixel.green,&pixel.blue); blue 481 coders/txt.c q->blue=ScaleAnyToQuantum(pixel.blue,range); blue 163 coders/uyvy.c q->blue=ScaleCharToQuantum(v); blue 167 coders/uyvy.c q->blue=ScaleCharToQuantum(v); blue 342 coders/uyvy.c pixel.blue=(pixel.blue+GetBluePixelComponent(p))/2; blue 345 coders/uyvy.c (void) WriteBlobByte(image,ScaleQuantumToChar((Quantum) pixel.blue)); blue 350 coders/uyvy.c pixel.blue=(double) GetBluePixelComponent(p); blue 469 coders/viff.c image->colormap[i].blue=ScaleCharToQuantum((unsigned char) value); blue 477 coders/viff.c image->colormap[i % image->colors].blue= blue 695 coders/viff.c q->blue=ScaleCharToQuantum(*(p+2*number_pixels)); blue 700 coders/viff.c q->blue=image->colormap[(ssize_t) q->blue].blue; blue 1133 coders/viff.c *q++=ScaleQuantumToChar(image->colormap[i].blue); blue 175 coders/webp.c q->blue=ScaleCharToQuantum(*p++); blue 419 coders/wpg.c q->blue=ScaleCharToQuantum(*p++); blue 1040 coders/wpg.c image->colormap[i].blue=ScaleCharToQuantum((unsigned char) blue 1095 coders/wpg.c image->colormap[i].blue=ScaleCharToQuantum(WPG1_Palette[i].Blue); blue 1111 coders/wpg.c image->colormap[0].blue==0 && blue 1114 coders/wpg.c image->colormap[1].blue==0) blue 1118 coders/wpg.c image->colormap[1].blue = QuantumRange; blue 1225 coders/wpg.c image->colormap[i].blue=ScaleCharToQuantum((char) blue 284 coders/xbm.c image->colormap[0].blue=(Quantum) QuantumRange; blue 287 coders/xbm.c image->colormap[1].blue=(Quantum) 0; blue 167 coders/xcf.c blue, blue 378 coders/xcf.c q->blue=q->red; blue 392 coders/xcf.c q->blue=ScaleCharToQuantum(xcfdata->blue); blue 482 coders/xcf.c q->blue=ScaleCharToQuantum(data); blue 489 coders/xcf.c q->blue= q->red; blue 502 coders/xcf.c q->blue=ScaleCharToQuantum(data); blue 543 coders/xcf.c q->blue=ScaleCharToQuantum(data); blue 550 coders/xcf.c q->blue=q->red; blue 563 coders/xcf.c q->blue=ScaleCharToQuantum(data); blue 949 coders/xpm.c image->colormap[opacity].blue=image->transparent_color.blue; blue 307 coders/xwd.c colors[i].blue=color.blue; blue 416 coders/xwd.c q->blue=ScaleShortToQuantum(colors[(ssize_t) index].blue); blue 443 coders/xwd.c q->blue=ScaleShortToQuantum((unsigned short) color); blue 466 coders/xwd.c image->colormap[i].blue=ScaleShortToQuantum(colors[i].blue); blue 725 coders/xwd.c colors[i].blue=ScaleQuantumToShort(image->colormap[i].blue); blue 741 coders/xwd.c color.blue=colors[i].blue; blue 261 coders/yuv.c q->blue=(Quantum) 0; blue 264 coders/yuv.c q->blue=0; blue 266 coders/yuv.c chroma_pixels->blue=ScaleCharToQuantum(*p++); blue 269 coders/yuv.c chroma_pixels->blue=ScaleShortToQuantum(((*p) << 8) | *(p+1)); blue 301 coders/yuv.c q->blue=0; blue 349 coders/yuv.c q->blue=(Quantum) 0; blue 377 coders/yuv.c q->blue=ScaleCharToQuantum(*p++); blue 380 coders/yuv.c q->blue=ScaleShortToQuantum(((*p) << 8) | *(p+1)); blue 408 coders/yuv.c q->blue=chroma_pixels->blue; blue 675 coders/yuv.c (void) WriteBlobByte(image,ScaleQuantumToChar(s->blue)); blue 685 coders/yuv.c (void) WriteBlobShort(image,ScaleQuantumToShort(s->blue)); blue 168 filters/analyze.c ConvertRGBToHSB(p->red,p->green,p->blue,&hue,&saturation,&brightness); blue 1808 magick/annotate.c q->blue=fill_color.blue; blue 2041 magick/annotate.c pixel.pen_color.blue=ScaleQuantumToShort(draw_info->fill.blue); blue 353 magick/attribute.c status|=p->blue != ScaleAnyToQuantum(ScaleQuantumToAny(p->blue, blue 411 magick/attribute.c status|=p->blue != ScaleAnyToQuantum(ScaleQuantumToAny(p->blue,range), blue 891 magick/attribute.c q->blue=ScaleAnyToQuantum(ScaleQuantumToAny(q->blue,range),range); blue 925 magick/attribute.c p->blue=ScaleAnyToQuantum(ScaleQuantumToAny(p->blue,range),range); blue 3801 magick/cache.c composite->blue=gamma*MagickOver_(p->blue,alpha,q->blue,beta); blue 3875 magick/cache.c q->blue=ClampToQuantum(beta.blue); blue 32 magick/color-private.h if ((p->red == q->red) && (p->green == q->green) && (p->blue == q->blue)) blue 39 magick/color-private.h if ((pixel->red == pixel->green) && (pixel->green == pixel->blue)) blue 65 magick/color-private.h if (p->blue != q->blue) blue 87 magick/color-private.h if (fabs(p->blue-q->blue) > 0.5) blue 99 magick/color-private.h if ((pixel->red == pixel->green) && (pixel->green == pixel->blue)) blue 110 magick/color-private.h intensity=0.299*pixel->red+0.587*pixel->green+0.114*pixel->blue; blue 118 magick/color-private.h return((Quantum) (0.299*pixel->red+0.587*pixel->green+0.114*pixel->blue+0.5)); blue 120 magick/color-private.h return((Quantum) (0.299*pixel->red+0.587*pixel->green+0.114*pixel->blue)); blue 130 magick/color-private.h luminance=0.21267*pixel->red+0.71516*pixel->green+0.07217*pixel->blue; blue 139 magick/color-private.h if ((pixel->red == pixel->green) && (pixel->green == pixel->blue)) blue 142 magick/color-private.h pixel->blue); blue 149 magick/color-private.h if ((pixel->red == pixel->green) && (pixel->green == pixel->blue)) blue 151 magick/color-private.h return((Quantum) (0.299*pixel->red+0.587*pixel->green+0.114*pixel->blue+0.5)); blue 154 magick/color-private.h (fabs(pixel->green-pixel->blue) <= MagickEpsilon)) blue 156 magick/color-private.h return((Quantum) (0.299*pixel->red+0.587*pixel->green+0.114*pixel->blue)); blue 85 magick/color.c blue; blue 1043 magick/color.c color=pixel->blue; blue 1348 magick/color.c color=pixel->blue; blue 1434 magick/color.c status&=color.blue == SVGCompliant(color.blue); blue 1607 magick/color.c pixel=(MagickRealType) p->blue-q->blue; blue 1867 magick/color.c pixel=p->blue-q->blue; blue 2309 magick/color.c color_info->color.blue=(MagickRealType) ScaleCharToQuantum( blue 2395 magick/color.c color->blue=ClampToQuantum((MagickRealType) (QuantumRange-MagickMin( blue 2396 magick/color.c QuantumRange,(MagickRealType) (QuantumScale*pixel.blue*(QuantumRange- blue 2402 magick/color.c color->blue=ClampToQuantum(pixel.blue); blue 2577 magick/color.c pixel.green=pixel.blue; blue 2578 magick/color.c pixel.blue=0; blue 2582 magick/color.c pixel.blue<<=4; blue 2584 magick/color.c pixel.blue|=(int) (c-'0'); blue 2587 magick/color.c pixel.blue|=(int) c-((int) 'A'-10); blue 2590 magick/color.c pixel.blue|=(int) c-((int) 'a'-10); blue 2608 magick/color.c pixel.green=pixel.blue; blue 2609 magick/color.c pixel.blue=pixel.opacity; blue 2634 magick/color.c color->blue=(MagickRealType) ScaleAnyToQuantum(pixel.blue,range); blue 2683 magick/color.c color->blue=(MagickRealType) ClampToQuantum(scale*geometry_info.xi); blue 2701 magick/color.c color->blue=color->red; blue 2725 magick/color.c &pixel.green,&pixel.blue); blue 2730 magick/color.c &pixel.green,&pixel.blue); blue 2734 magick/color.c &pixel.green,&pixel.blue); blue 2738 magick/color.c color->blue=(MagickRealType) pixel.blue; blue 2752 magick/color.c color->blue=(MagickRealType) p->color.blue; blue 2857 magick/color.c (p->color.green == color->green) && (p->color.blue == color->blue) && blue 151 magick/colormap.c image->colormap[i].blue=(Quantum) pixel; blue 241 magick/colormap.c q->blue=image->colormap[index].blue; blue 45 magick/colorspace-private.h if ((pixel->red == 0) && (pixel->green == 0) && (pixel->blue == 0)) blue 52 magick/colorspace-private.h yellow=(MagickRealType) (1.0-QuantumScale*pixel->blue); blue 64 magick/colorspace-private.h pixel->blue=QuantumRange*yellow; blue 127 magick/colorspace.c b=QuantumScale*blue; blue 274 magick/colorspace.c q->blue=ClampToQuantum((MagickRealType) (QuantumRange-q->blue)); blue 390 magick/colorspace.c ConvertRGBToHSB(q->red,q->green,q->blue,&hue,&saturation,&brightness); blue 393 magick/colorspace.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*brightness); blue 446 magick/colorspace.c ConvertRGBToHSL(q->red,q->green,q->blue,&hue,&saturation,&lightness); blue 449 magick/colorspace.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*lightness); blue 502 magick/colorspace.c ConvertRGBToHWB(q->red,q->green,q->blue,&hue,&whiteness,&blackness); blue 505 magick/colorspace.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*blackness); blue 564 magick/colorspace.c ConvertRGBToXYZ(q->red,q->green,q->blue,&X,&Y,&Z); blue 568 magick/colorspace.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*b); blue 658 magick/colorspace.c q->blue=logmap[ScaleQuantumToMap(q->blue)]; blue 1054 magick/colorspace.c blue, blue 1071 magick/colorspace.c blue=ScaleQuantumToMap(q->blue); blue 1072 magick/colorspace.c pixel.red=(x_map[red].x+y_map[green].x+z_map[blue].x)+ blue 1074 magick/colorspace.c pixel.green=(x_map[red].y+y_map[green].y+z_map[blue].y)+ blue 1076 magick/colorspace.c pixel.blue=(x_map[red].z+y_map[green].z+z_map[blue].z)+ blue 1080 magick/colorspace.c q->blue=ScaleMapToQuantum(pixel.blue); blue 1106 magick/colorspace.c blue, blue 1121 magick/colorspace.c blue=ScaleQuantumToMap(image->colormap[i].blue); blue 1122 magick/colorspace.c pixel.red=x_map[red].x+y_map[green].x+z_map[blue].x+primary_info.x; blue 1123 magick/colorspace.c pixel.green=x_map[red].y+y_map[green].y+z_map[blue].y+primary_info.y; blue 1124 magick/colorspace.c pixel.blue=x_map[red].z+y_map[green].z+z_map[blue].z+primary_info.z; blue 1127 magick/colorspace.c image->colormap[i].blue=ScaleMapToQuantum(pixel.blue); blue 1321 magick/colorspace.c assert(blue != (Quantum *) NULL); blue 1339 magick/colorspace.c *blue=RoundToQuantum((MagickRealType) QuantumRange*b); blue 1348 magick/colorspace.c pixel->blue=(MagickRealType) QuantumRange-(QuantumScale*pixel->blue* blue 1683 magick/colorspace.c q->blue=ClampToQuantum((MagickRealType) (QuantumRange-q->blue)); blue 1804 magick/colorspace.c brightness=(double) (QuantumScale*q->blue); blue 1805 magick/colorspace.c ConvertHSBToRGB(hue,saturation,brightness,&q->red,&q->green,&q->blue); blue 1862 magick/colorspace.c lightness=(double) (QuantumScale*q->blue); blue 1863 magick/colorspace.c ConvertHSLToRGB(hue,saturation,lightness,&q->red,&q->green,&q->blue); blue 1920 magick/colorspace.c blackness=(double) (QuantumScale*q->blue); blue 1921 magick/colorspace.c ConvertHWBToRGB(hue,whiteness,blackness,&q->red,&q->green,&q->blue); blue 1984 magick/colorspace.c b=QuantumScale*q->blue; blue 1986 magick/colorspace.c ConvertXYZToRGB(X,Y,Z,&q->red,&q->green,&q->blue); blue 2079 magick/colorspace.c q->blue=logmap[ScaleQuantumToMap(q->blue)]; blue 2448 magick/colorspace.c blue, blue 2454 magick/colorspace.c blue=ScaleQuantumToMap(q->blue); blue 2455 magick/colorspace.c pixel.red=x_map[red].x+y_map[green].x+z_map[blue].x; blue 2456 magick/colorspace.c pixel.green=x_map[red].y+y_map[green].y+z_map[blue].y; blue 2457 magick/colorspace.c pixel.blue=x_map[red].z+y_map[green].z+z_map[blue].z; blue 2467 magick/colorspace.c pixel.blue=QuantumRange*YCCMap[RoundToYCC(1024.0*QuantumScale* blue 2468 magick/colorspace.c pixel.blue)]; blue 2484 magick/colorspace.c if ((QuantumScale*pixel.blue) <= 0.0031308) blue 2485 magick/colorspace.c pixel.blue*=12.92f; blue 2487 magick/colorspace.c pixel.blue=(MagickRealType) QuantumRange*(1.055* blue 2488 magick/colorspace.c pow(QuantumScale*pixel.blue,(1.0/2.4))-0.055); blue 2498 magick/colorspace.c q->blue=ScaleMapToQuantum((MagickRealType) MaxMap*QuantumScale* blue 2499 magick/colorspace.c pixel.blue); blue 2537 magick/colorspace.c blue, blue 2543 magick/colorspace.c blue=ScaleQuantumToMap(image->colormap[i].blue); blue 2544 magick/colorspace.c pixel.red=x_map[red].x+y_map[green].x+z_map[blue].x; blue 2545 magick/colorspace.c pixel.green=x_map[red].y+y_map[green].y+z_map[blue].y; blue 2546 magick/colorspace.c pixel.blue=x_map[red].z+y_map[green].z+z_map[blue].z; blue 2556 magick/colorspace.c image->colormap[i].blue=(Quantum) (QuantumRange*YCCMap[ blue 2557 magick/colorspace.c RoundToYCC(1024.0*QuantumScale*pixel.blue)]); blue 2573 magick/colorspace.c if ((QuantumScale*pixel.blue) <= 0.0031308) blue 2574 magick/colorspace.c pixel.blue*=12.92f; blue 2576 magick/colorspace.c pixel.blue=(MagickRealType) QuantumRange*(1.055*pow(QuantumScale* blue 2577 magick/colorspace.c pixel.blue,(1.0/2.4))-0.055); blue 2585 magick/colorspace.c image->colormap[i].blue=ScaleMapToQuantum((MagickRealType) MaxMap* blue 2586 magick/colorspace.c QuantumScale*pixel.blue); blue 269 magick/compare.c if (((channel & BlueChannel) != 0) && (p->blue != q->blue)) blue 542 magick/compare.c distance=QuantumScale*(p->blue-(MagickRealType) q->blue); blue 658 magick/compare.c distance=QuantumScale*fabs(p->blue-(double) q->blue); blue 780 magick/compare.c distance=fabs(alpha*p->blue-beta*q->blue); blue 895 magick/compare.c distance=QuantumScale*(p->blue-(MagickRealType) q->blue); blue 1009 magick/compare.c distortion[BlueChannel]+=area*QuantumScale*(p->blue- blue 1010 magick/compare.c image_statistics[BlueChannel].mean)*(q->blue- blue 1150 magick/compare.c distance=QuantumScale*fabs(p->blue-(double) q->blue); blue 1603 magick/compare.c distance=fabs(p->blue-(double) q->blue); blue 1748 magick/compare.c distortion+=area*QuantumScale*(p->blue- blue 1749 magick/compare.c image_statistics[BlueChannel].mean)*(q->blue- blue 1901 magick/compare.c q->blue=q->red; blue 69 magick/composite-private.h composite->blue=(Quantum) (gamma*MagickOver_((MagickRealType) p->blue,alpha, blue 70 magick/composite-private.h (MagickRealType) q->blue,beta)+0.5); blue 78 magick/composite-private.h composite->blue=(Quantum) (gamma*MagickOver_((MagickRealType) p->blue,alpha, blue 79 magick/composite-private.h (MagickRealType) q->blue,beta)); blue 103 magick/composite-private.h composite->blue=gamma*MagickOver_(p->blue,alpha,q->blue,beta); blue 127 magick/composite-private.h composite->blue=gamma*(Sa*p->blue+Da*q->blue); blue 218 magick/composite.c composite->blue=Atop(p->blue,Sa,q->blue,1.0); blue 236 magick/composite.c composite->blue=QuantumScale*intensity*q->blue; blue 249 magick/composite.c composite->blue=0.0; blue 293 magick/composite.c composite->blue=gamma*ColorBurn(QuantumScale*p->blue*Sa,Sa,QuantumScale* blue 294 magick/composite.c q->blue*Da,Da); blue 355 magick/composite.c composite->blue=gamma*ColorDodge(QuantumScale*p->blue*Sa,Sa,QuantumScale* blue 356 magick/composite.c q->blue*Da,Da); blue 388 magick/composite.c composite->blue=gamma*Darken(p->blue,p->opacity,q->blue,q->opacity); blue 400 magick/composite.c composite->blue=MagickMin(p->blue,q->blue); blue 431 magick/composite.c composite->blue=gamma*Difference(p->blue,Sa,q->blue,Da); blue 443 magick/composite.c composite->blue=fabs(p->blue - q->blue); blue 488 magick/composite.c composite->blue=gamma*Divide(QuantumScale*p->blue*Sa,Sa,QuantumScale* blue 489 magick/composite.c q->blue*Da,Da); blue 504 magick/composite.c composite->blue=QuantumRange* blue 505 magick/composite.c Divide(QuantumScale*p->blue,1.0,QuantumScale*q->blue,1.0); blue 537 magick/composite.c composite->blue=gamma*Exclusion(QuantumScale*p->blue*Sa,Sa,QuantumScale* blue 538 magick/composite.c q->blue*Da,Da); blue 553 magick/composite.c composite->blue=QuantumRange* blue 554 magick/composite.c Exclusion(QuantumScale*p->blue,1.0,QuantumScale*q->blue,1.0); blue 586 magick/composite.c composite->blue=gamma*HardLight(QuantumScale*p->blue*Sa,Sa,QuantumScale* blue 587 magick/composite.c q->blue*Da,Da); blue 608 magick/composite.c if (blue > max) blue 609 magick/composite.c max=blue; blue 611 magick/composite.c if (blue < min) blue 612 magick/composite.c min=blue; blue 623 magick/composite.c *hue=(double) ((green-blue)/delta); blue 626 magick/composite.c *hue=(double) (2.0+(blue-red)/delta); blue 628 magick/composite.c if (blue == max) blue 657 magick/composite.c composite->blue=gamma*In(p->blue,Sa,q->blue,Da); blue 688 magick/composite.c composite->blue=gamma*Lighten(p->blue,p->opacity,q->blue,q->opacity); blue 700 magick/composite.c composite->blue=MagickMax(p->blue,q->blue); blue 734 magick/composite.c composite->blue=gamma*(p->blue*Sa+q->blue*Da); blue 769 magick/composite.c composite->blue=gamma*LinearBurn(QuantumScale*p->blue*Sa,Sa,QuantumScale* blue 770 magick/composite.c q->blue*Da,Da); blue 812 magick/composite.c composite->blue=gamma*LinearLight(QuantumScale*p->blue*Sa,Sa,QuantumScale* blue 813 magick/composite.c q->blue*Da,Da); blue 865 magick/composite.c composite->blue=gamma*Mathematics(QuantumScale*p->blue*Sa,Sa,QuantumScale* blue 866 magick/composite.c q->blue*Da,Da,args); blue 881 magick/composite.c composite->blue=QuantumRange* blue 882 magick/composite.c Mathematics(QuantumScale*p->blue,1.0,QuantumScale*q->blue,1.0,args); blue 920 magick/composite.c composite->blue=p->blue+q->blue; blue 956 magick/composite.c composite->blue=gamma*Minus(p->blue*Sa,Sa,q->blue*Da,Da); blue 968 magick/composite.c composite->blue=p->blue-q->blue; blue 1003 magick/composite.c composite->blue=ModulusAdd(p->blue,Sa,q->blue,Da); blue 1016 magick/composite.c composite->blue=ModulusAdd(p->blue,1.0,q->blue,1.0); blue 1051 magick/composite.c composite->blue=ModulusSubtract(p->blue,Sa,q->blue,Da); blue 1064 magick/composite.c composite->blue=ModulusSubtract(p->blue,1.0,q->blue,1.0); blue 1095 magick/composite.c composite->blue=gamma*Multiply(QuantumScale*p->blue*Sa,Sa,QuantumScale* blue 1096 magick/composite.c q->blue*Da,Da); blue 1109 magick/composite.c composite->blue=QuantumScale*p->blue*q->blue; blue 1137 magick/composite.c composite->blue=gamma*Out(p->blue,Sa,q->blue,Da); blue 1175 magick/composite.c composite->blue=gamma*PegtopLight(QuantumScale*p->blue*Sa,Sa,QuantumScale* blue 1176 magick/composite.c q->blue*Da,Da); blue 1215 magick/composite.c composite->blue=gamma*PinLight(QuantumScale*p->blue*Sa,Sa,QuantumScale* blue 1216 magick/composite.c q->blue*Da,Da); blue 1249 magick/composite.c composite->blue=gamma*Screen(p->blue*Sa,q->blue*Da); blue 1263 magick/composite.c composite->blue=QuantumRange*Screen(QuantumScale*p->blue, blue 1264 magick/composite.c QuantumScale*q->blue); blue 1325 magick/composite.c composite->blue=gamma*SoftLight(QuantumScale*p->blue*Sa,Sa,QuantumScale* blue 1326 magick/composite.c q->blue*Da,Da); blue 1357 magick/composite.c composite->blue=Threshold(p->blue,q->blue,threshold,amount); blue 1398 magick/composite.c composite->blue=gamma*VividLight(QuantumScale*p->blue*Sa,Sa,QuantumScale* blue 1399 magick/composite.c q->blue*Da,Da); blue 1426 magick/composite.c composite->blue=gamma*Xor(p->blue*Sa,Sa,q->blue*Da,Da); blue 1447 magick/composite.c assert(blue != (MagickRealType *) NULL); blue 1452 magick/composite.c *blue=(*red); blue 1467 magick/composite.c *blue=(MagickRealType) QuantumRange*p; blue 1474 magick/composite.c *blue=(MagickRealType) QuantumRange*p; blue 1481 magick/composite.c *blue=(MagickRealType) QuantumRange*t; blue 1488 magick/composite.c *blue=(MagickRealType) QuantumRange*brightness; blue 1495 magick/composite.c *blue=(MagickRealType) QuantumRange*brightness; blue 1502 magick/composite.c *blue=(MagickRealType) QuantumRange*q; blue 2211 magick/composite.c destination.blue=(MagickRealType) q->blue; blue 2220 magick/composite.c destination.blue=(MagickRealType) QuantumRange-destination.blue; blue 2268 magick/composite.c composite.blue=(MagickRealType) QuantumRange-composite.blue; blue 2273 magick/composite.c q->blue=ClampToQuantum(composite.blue); blue 2286 magick/composite.c source.blue=(MagickRealType) GetBluePixelComponent(p); blue 2295 magick/composite.c source.blue=(MagickRealType) QuantumRange-source.blue; blue 2542 magick/composite.c CompositeHSB(destination.red,destination.green,destination.blue,&hue, blue 2547 magick/composite.c &composite.green,&composite.blue); blue 2559 magick/composite.c CompositeHSB(destination.red,destination.green,destination.blue,&hue, blue 2561 magick/composite.c CompositeHSB(source.red,source.green,source.blue,&hue,&sans,&sans); blue 2563 magick/composite.c &composite.green,&composite.blue); blue 2577 magick/composite.c CompositeHSB(destination.red,destination.green,destination.blue,&hue, blue 2579 magick/composite.c CompositeHSB(source.red,source.green,source.blue,&sans,&saturation, blue 2582 magick/composite.c &composite.green,&composite.blue); blue 2596 magick/composite.c CompositeHSB(destination.red,destination.green,destination.blue,&hue, blue 2598 magick/composite.c CompositeHSB(source.red,source.green,source.blue,&sans,&sans, blue 2601 magick/composite.c &composite.green,&composite.blue); blue 2615 magick/composite.c CompositeHSB(destination.red,destination.green,destination.blue,&sans, blue 2617 magick/composite.c CompositeHSB(source.red,source.green,source.blue,&hue,&saturation, blue 2620 magick/composite.c &composite.green,&composite.blue); blue 2640 magick/composite.c composite.blue=source.blue; blue 2676 magick/composite.c composite.blue=(MagickRealType) QuantumRange-composite.blue; blue 2681 magick/composite.c q->blue=ClampToQuantum(composite.blue); blue 255 magick/decorate.c accentuate.blue=(MagickRealType) (QuantumScale*((QuantumRange- blue 256 magick/decorate.c AccentuateModulate)*matte.blue+(QuantumRange*AccentuateModulate))); blue 263 magick/decorate.c highlight.blue=(MagickRealType) (QuantumScale*((QuantumRange- blue 264 magick/decorate.c HighlightModulate)*matte.blue+(QuantumRange*HighlightModulate))); blue 269 magick/decorate.c shadow.blue=QuantumScale*matte.blue*ShadowModulate; blue 274 magick/decorate.c trough.blue=QuantumScale*matte.blue*TroughModulate; blue 756 magick/decorate.c q->blue=ClampToQuantum(QuantumScale*((MagickRealType) q->blue* blue 769 magick/decorate.c q->blue=ClampToQuantum(QuantumScale*((MagickRealType) q->blue* blue 780 magick/decorate.c q->blue=ClampToQuantum(QuantumScale*((MagickRealType) q->blue* blue 823 magick/decorate.c q->blue=ClampToQuantum(QuantumScale*((MagickRealType) q->blue* blue 836 magick/decorate.c q->blue=ClampToQuantum(QuantumScale*((MagickRealType) q->blue* blue 879 magick/decorate.c q->blue=ClampToQuantum(QuantumScale*((MagickRealType) q->blue* blue 890 magick/decorate.c q->blue=ClampToQuantum(QuantumScale*((MagickRealType) q->blue* blue 900 magick/decorate.c q->blue=ClampToQuantum(QuantumScale*((MagickRealType) q->blue* blue 918 magick/deprecate.c threshold.blue=geometry_info.xi; blue 920 magick/deprecate.c threshold.blue=threshold.red; blue 923 magick/deprecate.c status|=BilevelImageChannel(image,BlueChannel,threshold.blue); blue 1840 magick/deprecate.c pixel=QuantumScale*(p->blue-(double) q->blue); blue 2105 magick/deprecate.c (p->blue == q->blue)) blue 2115 magick/deprecate.c pixel.blue=p->blue-(MagickRealType) q->blue; blue 2116 magick/deprecate.c distance+=pixel.blue*pixel.blue; blue 3238 magick/deprecate.c assert(blue != (Quantum *) NULL); blue 3249 magick/deprecate.c *blue=ClampToQuantum((MagickRealType) QuantumRange*b); blue 3377 magick/deprecate.c p=(pixels[3].blue-pixels[2].blue)-(pixels[0].blue-pixels[1].blue); blue 3378 magick/deprecate.c q=(pixels[0].blue-pixels[1].blue)-p; blue 3379 magick/deprecate.c r=pixels[2].blue-pixels[0].blue; blue 3380 magick/deprecate.c s=pixels[1].blue; blue 3381 magick/deprecate.c pixel->blue=(dx*dx2*p)+(dx2*q)+(dx*r)+s; blue 3473 magick/deprecate.c pixels[i].blue*=alpha[i]; blue 3481 magick/deprecate.c pixel.blue+=gamma*0.0625*pixels[i].blue; blue 3516 magick/deprecate.c pixels[i].blue*=alpha[i]; blue 3557 magick/deprecate.c pixels[i].blue*=alpha[i]; blue 3574 magick/deprecate.c pixel.blue=gamma*((1.0-delta.y)*((1.0-delta.x)*pixels[0].blue+delta.x* blue 3575 magick/deprecate.c pixels[1].blue)+delta.y*((1.0-delta.x)*pixels[2].blue+delta.x* blue 3576 magick/deprecate.c pixels[3].blue)); blue 3664 magick/deprecate.c pixels[i].blue*=alpha[i]; blue 3691 magick/deprecate.c pixel.blue=gamma*MeshInterpolate(&delta,pixels[2].blue, blue 3692 magick/deprecate.c pixels[3].blue,pixels[0].blue); blue 3711 magick/deprecate.c pixel.blue=gamma*MeshInterpolate(&delta,pixels[1].blue, blue 3712 magick/deprecate.c pixels[0].blue,pixels[3].blue); blue 3736 magick/deprecate.c pixel.blue=gamma*MeshInterpolate(&delta,pixels[0].blue, blue 3737 magick/deprecate.c pixels[1].blue,pixels[2].blue); blue 3757 magick/deprecate.c pixel.blue=gamma*MeshInterpolate(&delta,pixels[3].blue, blue 3758 magick/deprecate.c pixels[2].blue,pixels[1].blue); blue 3822 magick/deprecate.c pixels[n].blue*=alpha[n]; blue 3831 magick/deprecate.c pixel.blue+=gamma*dx*dy*pixels[n].blue; blue 5503 magick/deprecate.c q->red=q->green=q->blue=(Quantum) (intensity <= blue 5507 magick/deprecate.c q->red=q->green=q->blue=image->colormap[(ssize_t) index].red; blue 6570 magick/deprecate.c q->blue=image->colormap[(ssize_t) index].blue; blue 6642 magick/deprecate.c pixel.blue=geometry_info.xi; blue 6644 magick/deprecate.c pixel.blue=pixel.red; blue 6653 magick/deprecate.c pixel.blue*=QuantumRange/100.0f; blue 6687 magick/deprecate.c q->blue=image->colormap[(ssize_t) index].blue; blue 6697 magick/deprecate.c q->blue=(Quantum) ((MagickRealType) blue 6698 magick/deprecate.c q->blue <= pixel.blue ? 0 : QuantumRange); blue 6808 magick/deprecate.c b=QuantumScale*blue; blue 3718 magick/display.c q->blue=ScaleShortToQuantum(color.blue); blue 3747 magick/display.c q->blue=ScaleShortToQuantum(color.blue); blue 3763 magick/display.c (*image)->colormap[i].blue=ScaleShortToQuantum( blue 3764 magick/display.c color.blue); blue 3790 magick/display.c target.blue=(MagickRealType) blue 3791 magick/display.c ScaleShortToQuantum(border_color.blue); blue 3820 magick/display.c q->blue=ScaleShortToQuantum(color.blue); blue 10053 magick/display.c target.blue=(MagickRealType) blue 10054 magick/display.c ScaleShortToQuantum(border_color.blue); blue 12269 magick/display.c (*image)->background_color.blue=ScaleShortToQuantum( blue 12270 magick/display.c windows->pixel_info->pen_colors[pen_id].blue); blue 2760 magick/distort.c pixel.blue = coeff[x]*i +coeff[x+1]*j blue 2780 magick/distort.c pixel.blue = coeff[x]*i + coeff[x+1]*j + blue 2800 magick/distort.c if ( channel & BlueChannel ) pixel.blue = 0.0; blue 2818 magick/distort.c pixel.blue += arguments[x++]*weight; blue 2827 magick/distort.c if ( channel & BlueChannel ) pixel.blue /= denominator; blue 2848 magick/distort.c if ( channel & BlueChannel ) pixel.blue = arguments[x++]; blue 2860 magick/distort.c if ( channel & BlueChannel ) pixel.blue *= QuantumRange; blue 4234 magick/draw.c target.blue=(MagickRealType) draw_info->border_color.blue; blue 4345 magick/draw.c target.blue=(MagickRealType) draw_info->border_color.blue; blue 349 magick/effect.c pixel.blue+=(*k)*alpha*GetBluePixelComponent(p); blue 366 magick/effect.c q->blue=ClampToQuantum(gamma*GetBluePixelComponent(&pixel)); blue 667 magick/effect.c pixel.blue+=(*k)*alpha*GetBluePixelComponent(p); blue 684 magick/effect.c q->blue=ClampToQuantum(gamma*GetBluePixelComponent(&pixel)); blue 960 magick/effect.c pixel.blue+=(*k)*kernel_pixels->blue; blue 1012 magick/effect.c pixel.blue+=(*k)*alpha*kernel_pixels->blue; blue 1023 magick/effect.c q->blue=ClampToQuantum(gamma*GetBluePixelComponent(&pixel)); blue 1140 magick/effect.c pixel.blue+=(*k)*kernel_pixels->blue; blue 1192 magick/effect.c pixel.blue+=(*k)*alpha*kernel_pixels->blue; blue 1203 magick/effect.c q->blue=ClampToQuantum(gamma*GetBluePixelComponent(&pixel)); blue 1491 magick/effect.c pixel.blue+=(*k)*kernel_pixels[u].blue; blue 1552 magick/effect.c pixel.blue+=(*k)*alpha*kernel_pixels[u].blue; blue 1564 magick/effect.c q->blue=ClampToQuantum(gamma*GetBluePixelComponent(&pixel)); blue 1911 magick/effect.c case 2: q->blue=pixel[j]; break; blue 2292 magick/effect.c pixel.blue+=(*k)*kernel_pixels[u].blue; blue 2353 magick/effect.c pixel.blue+=(*k)*alpha*kernel_pixels[u].blue; blue 2365 magick/effect.c q->blue=ClampToQuantum(gamma*GetBluePixelComponent(&pixel)); blue 2746 magick/effect.c qixel.blue+=(*k)*pixel.blue; blue 2760 magick/effect.c q->blue=ClampToQuantum(qixel.blue); blue 2783 magick/effect.c qixel.blue+=(*k)*alpha*pixel.blue; blue 2799 magick/effect.c q->blue=ClampToQuantum(gamma*qixel.blue); blue 3557 magick/effect.c qixel.blue+=pixel.blue; blue 3573 magick/effect.c q->blue=ClampToQuantum(normalize*qixel.blue); blue 3598 magick/effect.c qixel.blue+=alpha*pixel.blue; blue 3616 magick/effect.c q->blue=ClampToQuantum(gamma*qixel.blue); blue 3885 magick/effect.c pixel.blue+=(*k)*(p+u+j)->blue; blue 3900 magick/effect.c q->blue=ClampToQuantum(gamma*GetBluePixelComponent(&pixel)); blue 3969 magick/effect.c pixel.blue+=(*k)*alpha*(p+u+j)->blue; blue 3985 magick/effect.c q->blue=ClampToQuantum(gamma*GetBluePixelComponent(&pixel)); blue 4230 magick/effect.c q->blue=(Quantum) shade; blue 4236 magick/effect.c q->blue=ClampToQuantum(QuantumScale*shade*s1->blue); blue 4769 magick/effect.c pixel.blue=(MagickRealType) ScaleShortToQuantum(channels[2]); blue 4819 magick/effect.c pixel.blue=(MagickRealType) ScaleShortToQuantum(channels[2]); blue 4863 magick/effect.c pixel.blue=(MagickRealType) ScaleShortToQuantum(channels[2]); blue 4911 magick/effect.c pixel.blue=(MagickRealType) ScaleShortToQuantum(channels[2]); blue 4964 magick/effect.c pixel.blue=(MagickRealType) ScaleShortToQuantum(channels[2]); blue 5018 magick/effect.c pixel.blue=(MagickRealType) ScaleShortToQuantum(channels[2]); blue 5076 magick/effect.c pixel.blue=(MagickRealType) ScaleShortToQuantum(channels[2]); blue 5103 magick/effect.c index=ScaleQuantumToShort(pixel->blue); blue 5307 magick/effect.c pixel.blue=MagickAbsoluteValue(maximum.blue-minimum.blue); blue 5355 magick/effect.c q->blue=ClampToQuantum(pixel.blue); blue 5547 magick/effect.c pixel.blue=p->blue-(MagickRealType) q->blue; blue 5548 magick/effect.c if (fabs(2.0*pixel.blue) < quantum_threshold) blue 5549 magick/effect.c pixel.blue=(MagickRealType) GetBluePixelComponent(p); blue 5551 magick/effect.c pixel.blue=(MagickRealType) p->blue+(pixel.blue*amount); blue 366 magick/enhance.c blue; blue 433 magick/enhance.c color_correction.blue.slope=1.0; blue 434 magick/enhance.c color_correction.blue.offset=0.0; blue 435 magick/enhance.c color_correction.blue.power=1.0; blue 459 magick/enhance.c case 2: color_correction.blue.slope=StringToDouble(token); break; blue 477 magick/enhance.c case 2: color_correction.blue.offset=StringToDouble(token); break; blue 495 magick/enhance.c case 2: color_correction.blue.power=StringToDouble(token); break; blue 533 magick/enhance.c " color_correction.blue.slope: %g",color_correction.blue.slope); blue 535 magick/enhance.c " color_correction.blue.offset: %g",color_correction.blue.offset); blue 537 magick/enhance.c " color_correction.blue.power: %g",color_correction.blue.power); blue 556 magick/enhance.c cdl_map[i].blue=ClampToQuantum((MagickRealType) ScaleMapToQuantum(( blue 557 magick/enhance.c MagickRealType) (MaxMap*(pow(color_correction.blue.slope*i/MaxMap+ blue 558 magick/enhance.c color_correction.blue.offset,color_correction.blue.power))))); blue 574 magick/enhance.c 0.0722*image->colormap[i].blue; blue 580 magick/enhance.c image->colormap[i].blue=ClampToQuantum(luma+color_correction.saturation* blue 581 magick/enhance.c cdl_map[ScaleQuantumToMap(image->colormap[i].blue)].blue-luma); blue 615 magick/enhance.c luma=0.2126*q->red+0.7152*q->green+0.0722*q->blue; blue 620 magick/enhance.c q->blue=ClampToQuantum(luma+color_correction.saturation* blue 621 magick/enhance.c (cdl_map[ScaleQuantumToMap(q->blue)].blue-luma)); blue 794 magick/enhance.c ScaleQuantumToMap(q->blue))); blue 875 magick/enhance.c assert(blue != (Quantum *) NULL); blue 879 magick/enhance.c ConvertRGBToHSB(*red,*green,*blue,&hue,&saturation,&brightness); blue 887 magick/enhance.c ConvertHSBToRGB(hue,saturation,brightness,red,green,blue); blue 928 magick/enhance.c &image->colormap[i].blue); blue 958 magick/enhance.c Contrast(sign,&q->red,&q->green,&q->blue); blue 1143 magick/enhance.c histogram[ScaleQuantumToMap(intensity)].blue++; blue 1155 magick/enhance.c histogram[ScaleQuantumToMap(GetBluePixelComponent(p))].blue++; blue 1209 magick/enhance.c black.blue=0.0; blue 1210 magick/enhance.c white.blue=MaxRange(QuantumRange); blue 1216 magick/enhance.c intensity+=histogram[i].blue; blue 1220 magick/enhance.c black.blue=(MagickRealType) i; blue 1224 magick/enhance.c intensity+=histogram[i].blue; blue 1228 magick/enhance.c white.blue=(MagickRealType) i; blue 1309 magick/enhance.c if (i < (ssize_t) black.blue) blue 1310 magick/enhance.c stretch_map[i].blue=0.0; blue 1312 magick/enhance.c if (i > (ssize_t) white.blue) blue 1313 magick/enhance.c stretch_map[i].blue=(MagickRealType) QuantumRange; blue 1315 magick/enhance.c if (black.blue != white.blue) blue 1316 magick/enhance.c stretch_map[i].blue=(MagickRealType) ScaleMapToQuantum( blue 1317 magick/enhance.c (MagickRealType) (MaxMap*(i-black.blue)/(white.blue- blue 1318 magick/enhance.c black.blue))); blue 1378 magick/enhance.c if (black.blue != white.blue) blue 1379 magick/enhance.c image->colormap[i].blue=ClampToQuantum(stretch_map[ blue 1380 magick/enhance.c ScaleQuantumToMap(image->colormap[i].blue)].blue); blue 1433 magick/enhance.c if (black.blue != white.blue) blue 1434 magick/enhance.c q->blue=ClampToQuantum(stretch_map[ScaleQuantumToMap( blue 1435 magick/enhance.c q->blue)].blue); blue 1508 magick/enhance.c mean=((MagickRealType) r->blue+pixel.blue)/2; \ blue 1509 magick/enhance.c distance=(MagickRealType) r->blue-(MagickRealType) pixel.blue; \ blue 1521 magick/enhance.c aggregate.blue+=(weight)*r->blue; \ blue 1639 magick/enhance.c q->blue=(Quantum) ((aggregate.blue+(total_weight/2)-1)/total_weight); blue 1780 magick/enhance.c histogram[ScaleQuantumToMap(GetBluePixelComponent(p))].blue++; blue 1800 magick/enhance.c intensity.blue+=histogram[i].blue; blue 1822 magick/enhance.c if (((channel & BlueChannel) != 0) && (white.blue != black.blue)) blue 1823 magick/enhance.c equalize_map[i].blue=(MagickRealType) ScaleMapToQuantum((MagickRealType) blue 1824 magick/enhance.c ((MaxMap*(map[i].blue-black.blue))/(white.blue-black.blue))); blue 1853 magick/enhance.c if (((channel & BlueChannel) != 0) && (white.blue != black.blue)) blue 1854 magick/enhance.c image->colormap[i].blue=ClampToQuantum(equalize_map[ blue 1855 magick/enhance.c ScaleQuantumToMap(image->colormap[i].blue)].blue); blue 1899 magick/enhance.c if (((channel & BlueChannel) != 0) && (white.blue != black.blue)) blue 1900 magick/enhance.c q->blue=ClampToQuantum(equalize_map[ScaleQuantumToMap(q->blue)].blue); blue 1991 magick/enhance.c gamma.blue=geometry_info.xi; blue 1993 magick/enhance.c gamma.blue=gamma.red; blue 1994 magick/enhance.c if ((gamma.red == 1.0) && (gamma.green == 1.0) && (gamma.blue == 1.0)) blue 1996 magick/enhance.c if ((gamma.red == gamma.green) && (gamma.green == gamma.blue)) blue 2003 magick/enhance.c status|=GammaImageChannel(image,BlueChannel,(double) gamma.blue); blue 2072 magick/enhance.c image->colormap[i].blue=gamma_map[ blue 2073 magick/enhance.c ScaleQuantumToMap(image->colormap[i].blue)]; blue 2122 magick/enhance.c q->blue=gamma_map[ScaleQuantumToMap(q->blue)]; blue 2131 magick/enhance.c q->blue=gamma_map[ScaleQuantumToMap(q->blue)]; blue 2325 magick/enhance.c point.z=QuantumScale*(level-1.0)*q->blue; blue 2560 magick/enhance.c image->colormap[i].blue=LevelQuantum(image->colormap[i].blue); blue 2601 magick/enhance.c q->blue=LevelQuantum(q->blue); blue 2732 magick/enhance.c image->colormap[i].blue=LevelizeValue(image->colormap[i].blue); blue 2773 magick/enhance.c q->blue=LevelizeValue(q->blue); blue 2883 magick/enhance.c black_color->blue,white_color->blue,(double) 1.0); blue 2903 magick/enhance.c black_color->blue,white_color->blue,(double) 1.0); blue 3063 magick/enhance.c assert(blue != (Quantum *) NULL); blue 3064 magick/enhance.c ConvertRGBToHSB(*red,*green,*blue,&hue,&saturation,&brightness); blue 3072 magick/enhance.c ConvertHSBToRGB(hue,saturation,brightness,red,green,blue); blue 3089 magick/enhance.c assert(blue != (Quantum *) NULL); blue 3090 magick/enhance.c ConvertRGBToHSL(*red,*green,*blue,&hue,&saturation,&lightness); blue 3098 magick/enhance.c ConvertHSLToRGB(hue,saturation,lightness,red,green,blue); blue 3113 magick/enhance.c assert(blue != (Quantum *) NULL); blue 3114 magick/enhance.c ConvertRGBToHWB(*red,*green,*blue,&hue,&whiteness,&blackness); blue 3122 magick/enhance.c ConvertHWBToRGB(hue,whiteness,blackness,red,green,blue); blue 3201 magick/enhance.c &image->colormap[i].blue); blue 3209 magick/enhance.c &image->colormap[i].blue); blue 3216 magick/enhance.c &image->colormap[i].blue); blue 3254 magick/enhance.c &q->red,&q->green,&q->blue); blue 3261 magick/enhance.c &q->red,&q->green,&q->blue); blue 3267 magick/enhance.c &q->red,&q->green,&q->blue); blue 3372 magick/enhance.c (image->colormap[i].green != image->colormap[i].blue)) blue 3381 magick/enhance.c image->colormap[i].blue=(Quantum) QuantumRange- blue 3382 magick/enhance.c image->colormap[i].blue; blue 3423 magick/enhance.c if ((q->red != q->green) || (q->green != q->blue)) blue 3433 magick/enhance.c q->blue=(Quantum) QuantumRange-q->blue; blue 3494 magick/enhance.c q->blue=(Quantum) QuantumRange-q->blue; blue 3718 magick/enhance.c image->colormap[i].blue=ClampToQuantum(sigmoidal_map[ blue 3719 magick/enhance.c ScaleQuantumToMap(image->colormap[i].blue)]); blue 3762 magick/enhance.c q->blue=ClampToQuantum(sigmoidal_map[ScaleQuantumToMap(q->blue)]); blue 219 magick/feature.c grays[i].blue=(~0U); blue 254 magick/feature.c grays[ScaleQuantumToMap(p->blue)].blue= blue 255 magick/feature.c ScaleQuantumToMap(p->blue); blue 280 magick/feature.c if (grays[i].blue != ~0U) blue 281 magick/feature.c grays[gray.blue++].blue=grays[i].blue; blue 295 magick/feature.c if (gray.blue > number_grays) blue 296 magick/feature.c number_grays=gray.blue; blue 492 magick/feature.c while (grays[u].blue != ScaleQuantumToMap(p->blue)) blue 494 magick/feature.c while (grays[v].blue != ScaleQuantumToMap((p+offset)->blue)) blue 496 magick/feature.c cooccurrence[u][v].direction[i].blue++; blue 497 magick/feature.c cooccurrence[v][u].direction[i].blue++; blue 594 magick/feature.c cooccurrence[x][y].direction[i].blue/=normalize; blue 630 magick/feature.c cooccurrence[x][y].direction[i].blue* blue 631 magick/feature.c cooccurrence[x][y].direction[i].blue; blue 645 magick/feature.c sum[y].direction[i].blue+=cooccurrence[x][y].direction[i].blue; blue 653 magick/feature.c correlation.direction[i].blue+=x*y* blue 654 magick/feature.c cooccurrence[x][y].direction[i].blue; blue 669 magick/feature.c cooccurrence[x][y].direction[i].blue/((y-x)*(y-x)+1); blue 683 magick/feature.c density_xy[y+x+2].direction[i].blue+= blue 684 magick/feature.c cooccurrence[x][y].direction[i].blue; blue 701 magick/feature.c cooccurrence[x][y].direction[i].blue* blue 702 magick/feature.c log10(cooccurrence[x][y].direction[i].blue+MagickEpsilon); blue 716 magick/feature.c density_x[x].direction[i].blue+=cooccurrence[x][y].direction[i].blue; blue 725 magick/feature.c density_y[y].direction[i].blue+=cooccurrence[x][y].direction[i].blue; blue 737 magick/feature.c mean.direction[i].blue+=y*sum[y].direction[i].blue; blue 738 magick/feature.c sum_squares.direction[i].blue+=y*y*sum[y].direction[i].blue; blue 766 magick/feature.c (correlation.direction[i].blue-mean.direction[i].blue* blue 767 magick/feature.c mean.direction[i].blue)/(sqrt(sum_squares.direction[i].blue- blue 768 magick/feature.c (mean.direction[i].blue*mean.direction[i].blue))*sqrt( blue 769 magick/feature.c sum_squares.direction[i].blue-(mean.direction[i].blue* blue 770 magick/feature.c mean.direction[i].blue))); blue 807 magick/feature.c x*density_xy[x].direction[i].blue; blue 824 magick/feature.c density_xy[x].direction[i].blue* blue 825 magick/feature.c log10(density_xy[x].direction[i].blue+MagickEpsilon); blue 848 magick/feature.c density_xy[x].direction[i].blue; blue 886 magick/feature.c variance.direction[i].blue+=(y-mean.direction[i].blue+1)* blue 887 magick/feature.c (y-mean.direction[i].blue+1)*cooccurrence[x][y].direction[i].blue; blue 902 magick/feature.c density_xy[MagickAbsoluteValue(y-x)].direction[i].blue+= blue 903 magick/feature.c cooccurrence[x][y].direction[i].blue; blue 917 magick/feature.c entropy_xy.direction[i].blue-=cooccurrence[x][y].direction[i].blue* blue 918 magick/feature.c log10(cooccurrence[x][y].direction[i].blue+MagickEpsilon); blue 932 magick/feature.c entropy_xy1.direction[i].blue-=(cooccurrence[x][y].direction[i].blue* blue 933 magick/feature.c log10(density_x[x].direction[i].blue*density_y[y].direction[i].blue+ blue 951 magick/feature.c entropy_xy2.direction[i].blue-=(density_x[x].direction[i].blue* blue 952 magick/feature.c density_y[y].direction[i].blue*log10(density_x[x].direction[i].blue* blue 953 magick/feature.c density_y[y].direction[i].blue+MagickEpsilon)); blue 971 magick/feature.c variance.direction[i].blue; blue 999 magick/feature.c variance.direction[i].blue+=density_xy[x].direction[i].blue; blue 1008 magick/feature.c sum_squares.direction[i].blue+=density_xy[x].direction[i].blue* blue 1009 magick/feature.c density_xy[x].direction[i].blue; blue 1026 magick/feature.c density_xy[x].direction[i].blue* blue 1027 magick/feature.c log10(density_xy[x].direction[i].blue+MagickEpsilon); blue 1043 magick/feature.c entropy_x.direction[i].blue-=(density_x[x].direction[i].blue* blue 1044 magick/feature.c log10(density_x[x].direction[i].blue+MagickEpsilon)); blue 1055 magick/feature.c entropy_y.direction[i].blue-=(density_y[y].direction[i].blue* blue 1056 magick/feature.c log10(density_y[y].direction[i].blue+MagickEpsilon)); blue 1076 magick/feature.c (((double) number_grays*number_grays*sum_squares.direction[i].blue)- blue 1077 magick/feature.c (variance.direction[i].blue*variance.direction[i].blue))/ blue 1101 magick/feature.c (entropy_xy.direction[i].blue-entropy_xy1.direction[i].blue)/ blue 1102 magick/feature.c (entropy_x.direction[i].blue > entropy_y.direction[i].blue ? blue 1103 magick/feature.c entropy_x.direction[i].blue : entropy_y.direction[i].blue); blue 1121 magick/feature.c (sqrt(fabs(1.0-exp(-2.0*(entropy_xy2.direction[i].blue- blue 1122 magick/feature.c entropy_xy.direction[i].blue))))); blue 1163 magick/feature.c pixel.direction[i].blue+=cooccurrence[x][y].direction[i].blue; blue 1179 magick/feature.c Q[z][y].direction[i].blue+=cooccurrence[z][x].direction[i].blue* blue 1180 magick/feature.c cooccurrence[y][x].direction[i].blue/density_x[z].direction[i].blue/ blue 1181 magick/feature.c density_y[x].direction[i].blue; blue 1196 magick/feature.c channel_features[BlueChannel].contrast[i]+=z*z*pixel.direction[i].blue; blue 318 magick/fourier.c q->blue=ClampToQuantum(QuantumRange*magnitude_source[i]); blue 370 magick/fourier.c q->blue=ClampToQuantum(QuantumRange*phase_source[i]); blue 1113 magick/fourier.c q->blue=ClampToQuantum(QuantumRange*source[i]); blue 396 magick/fx.c q->blue=ClampToQuantum(GenerateDifferentialNoise(random_info[id], blue 397 magick/fx.c p->blue,noise_type,attenuate)); blue 546 magick/fx.c if (p->blue < quantum) blue 550 magick/fx.c pixel.blue=0.5*(p->blue+factor*quantum); blue 554 magick/fx.c if (p->blue > quantum) blue 558 magick/fx.c pixel.blue=0.5*(pixel.blue+factor*quantum); blue 742 magick/fx.c pixel.blue=geometry_info.rho; blue 747 magick/fx.c pixel.blue=geometry_info.xi; blue 790 magick/fx.c q->blue=(Quantum) ((p->blue*(100.0-pixel.blue)+ blue 791 magick/fx.c colorize.blue*pixel.blue)/100.0); blue 997 magick/fx.c ColorMatrix[v][2]*p->blue; blue 1007 magick/fx.c case 2: q->blue=ClampToQuantum(pixel); break; blue 1504 magick/fx.c case BlueChannel: return(QuantumScale*pixel.blue); blue 1550 magick/fx.c return(QuantumScale*pixel.blue); blue 1687 magick/fx.c ClampToQuantum(pixel.blue),&hue,&saturation,&lightness); blue 1731 magick/fx.c ClampToQuantum(pixel.blue),&hue,&saturation,&lightness); blue 1739 magick/fx.c luminence=0.2126*pixel.red+0.7152*pixel.green+0.0722*pixel.blue; blue 1754 magick/fx.c return(QuantumScale*pixel.blue); blue 1806 magick/fx.c ClampToQuantum(pixel.blue),&hue,&saturation,&lightness); blue 3027 magick/fx.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*alpha); blue 3437 magick/fx.c q->blue=ClampToQuantum(alpha*q->blue+beta*GetBluePixelComponent(p)); blue 3615 magick/fx.c q->blue=PlasmaPixel(random_info,(MagickRealType) (u.blue+v.blue)/2.0, blue 3635 magick/fx.c q->blue=PlasmaPixel(random_info,(MagickRealType) (u.blue+v.blue)/2.0, blue 3662 magick/fx.c q->blue=PlasmaPixel(random_info,(MagickRealType) (u.blue+v.blue)/2.0, blue 3686 magick/fx.c q->blue=PlasmaPixel(random_info,(MagickRealType) (u.blue+v.blue)/2.0, blue 3712 magick/fx.c q->blue=PlasmaPixel(random_info,(MagickRealType) (u.blue+v.blue)/2.0, blue 4046 magick/fx.c q->blue=ClampToQuantum(tone); blue 4050 magick/fx.c if ((MagickRealType) q->blue < tone) blue 4051 magick/fx.c q->blue=ClampToQuantum(tone); blue 4192 magick/fx.c q->blue=border_image->background_color.blue; blue 4340 magick/fx.c pixel.blue=pixel.red; blue 4453 magick/fx.c if ((MagickRealType) image->colormap[i].blue > threshold) blue 4454 magick/fx.c image->colormap[i].blue=(Quantum) QuantumRange- blue 4455 magick/fx.c image->colormap[i].blue; blue 4491 magick/fx.c if ((MagickRealType) q->blue > threshold) blue 4492 magick/fx.c q->blue=(Quantum) QuantumRange-q->blue; blue 4644 magick/fx.c SetBit(q->blue,j,GetBit(PixelIntensityToQuantum(&pixel),i)); blue 4800 magick/fx.c r->blue=q->blue; blue 5106 magick/fx.c pixel.blue=geometry_info.xi; blue 5108 magick/fx.c pixel.blue=pixel.red; blue 5117 magick/fx.c color_vector.blue=(MagickRealType) (pixel.blue*tint.blue/100.0- blue 5166 magick/fx.c weight=QuantumScale*p->blue-0.5; blue 5167 magick/fx.c pixel.blue=(MagickRealType) p->blue+color_vector.blue*(1.0-(4.0* blue 100 magick/gem.c assert(blue != (Quantum *) NULL); blue 105 magick/gem.c *blue=(*red); blue 120 magick/gem.c *blue=ClampToQuantum((MagickRealType) QuantumRange*p); blue 127 magick/gem.c *blue=ClampToQuantum((MagickRealType) QuantumRange*p); blue 134 magick/gem.c *blue=ClampToQuantum((MagickRealType) QuantumRange*t); blue 141 magick/gem.c *blue=ClampToQuantum((MagickRealType) QuantumRange*brightness); blue 148 magick/gem.c *blue=ClampToQuantum((MagickRealType) QuantumRange*brightness); blue 155 magick/gem.c *blue=ClampToQuantum((MagickRealType) QuantumRange*q); blue 220 magick/gem.c assert(blue != (Quantum *) NULL); blue 225 magick/gem.c *blue=(*red); blue 238 magick/gem.c *blue=ClampToQuantum((MagickRealType) QuantumRange*b); blue 287 magick/gem.c assert(blue != (Quantum *) NULL); blue 293 magick/gem.c *blue=ClampToQuantum((MagickRealType) QuantumRange*v); blue 314 magick/gem.c *blue=ClampToQuantum((MagickRealType) QuantumRange*b); blue 363 magick/gem.c if ((MagickRealType) blue < min) blue 364 magick/gem.c min=(MagickRealType) blue; blue 366 magick/gem.c if ((MagickRealType) blue > max) blue 367 magick/gem.c max=(MagickRealType) blue; blue 376 magick/gem.c *hue=(double) ((green-(MagickRealType) blue)/delta); blue 379 magick/gem.c *hue=(double) (2.0+(blue-(MagickRealType) red)/delta); blue 449 magick/gem.c b=QuantumScale*blue; blue 526 magick/gem.c blue)); blue 528 magick/gem.c blue)); blue 536 magick/gem.c f=((MagickRealType) red == w) ? green-(MagickRealType) blue : blue 537 magick/gem.c (((MagickRealType) green == w) ? blue-(MagickRealType) red : red- blue 168 magick/histogram.c ((ScaleQuantumToChar(ClampToQuantum(pixel->blue)) >> index) & 0x01) << 2); blue 1108 magick/histogram.c if (color_2->pixel.blue != color_1->pixel.blue) blue 1109 magick/histogram.c return((int) color_1->pixel.blue-(int) color_2->pixel.blue); blue 1910 magick/image.c if ((pixel.blue < 0.0) || (pixel.blue > QuantumRange) || blue 1911 magick/image.c (pixel.blue != (QuantumAny) pixel.blue)) blue 2369 magick/image.c q->blue=q->red; blue 2379 magick/image.c q->blue=q->green; blue 2388 magick/image.c q->red=q->blue; blue 2389 magick/image.c q->green=q->blue; blue 2400 magick/image.c q->blue=q->opacity; blue 2414 magick/image.c q->blue=indexes[x]; blue 2425 magick/image.c q->blue=(Quantum) GetAlphaPixelComponent(q); blue 2655 magick/image.c q->blue=pixel.blue; blue 4232 magick/image.c q->blue=pixel.blue; blue 1330 magick/mac.c image->colormap[x].blue= blue 1331 magick/mac.c (*(picture_info.theColorTable))->ctTable[x].rgb.blue; blue 1369 magick/mac.c q->blue=ScaleCharToQuantum(Pixel.blue & 0xff); blue 2653 magick/morphology.c result.blue = blue 2676 magick/morphology.c result.blue += (*k)*k_pixels->blue; blue 2689 magick/morphology.c q->blue = ClampToQuantum(result.blue); blue 2713 magick/morphology.c result.blue += alpha*k_pixels->blue; blue 2725 magick/morphology.c q->blue = ClampToQuantum(gamma*result.blue); blue 2734 magick/morphology.c || ( p[r].blue != q->blue ) blue 2838 magick/morphology.c min.blue = blue 2843 magick/morphology.c max.blue = blue 2849 magick/morphology.c result.blue = (MagickRealType) p[r].blue; blue 2860 magick/morphology.c result.blue = blue 2906 magick/morphology.c result.blue += (*k)*k_pixels[u].blue; blue 2919 magick/morphology.c q->blue = ClampToQuantum(result.blue); blue 2945 magick/morphology.c result.blue += alpha*k_pixels[u].blue; blue 2957 magick/morphology.c q->blue = ClampToQuantum(gamma*result.blue); blue 2981 magick/morphology.c Minimize(min.blue, (double) k_pixels[u].blue); blue 3012 magick/morphology.c Maximize(max.blue, (double) k_pixels[u].blue); blue 3047 magick/morphology.c Minimize(min.blue, (double) k_pixels[u].blue); blue 3057 magick/morphology.c Maximize(max.blue, (double) k_pixels[u].blue); blue 3070 magick/morphology.c min.blue -= max.blue; Maximize( min.blue, 0.0 ); blue 3159 magick/morphology.c Minimize(result.blue, (*k)+k_pixels[u].blue); blue 3192 magick/morphology.c result.blue -= min.blue; blue 3200 magick/morphology.c result.blue += min.blue; blue 3221 magick/morphology.c q->blue = ClampToQuantum(result.blue); blue 3233 magick/morphology.c || ( p[r].blue != q->blue ) blue 3396 magick/morphology.c result.blue = (MagickRealType) q->blue; blue 3413 magick/morphology.c Minimize(result.blue, (*k)+k_pixels[u].blue); blue 3430 magick/morphology.c Minimize(result.blue, (*k)+k_pixels[u].blue); blue 3446 magick/morphology.c q->blue = ClampToQuantum(result.blue); blue 3456 magick/morphology.c || ( p[r].blue != q->blue ) blue 3546 magick/morphology.c result.blue = (MagickRealType) q->blue; blue 3563 magick/morphology.c Minimize(result.blue, (*k)+k_pixels[u].blue); blue 3580 magick/morphology.c Minimize(result.blue, (*k)+k_pixels[u].blue); blue 3596 magick/morphology.c q->blue = ClampToQuantum(result.blue); blue 3606 magick/morphology.c || ( p[r].blue != q->blue ) blue 355 magick/paint.c q->blue=ClampToQuantum(fill.blue); blue 844 magick/paint.c q->blue=ClampToQuantum(fill->blue); blue 1118 magick/paint.c (pixel.blue >= low->blue) && (pixel.blue <= high->blue)) ? blue 48 magick/pixel-private.h if ((pixel->red == pixel->green) && (pixel->green == pixel->blue)) blue 52 magick/pixel-private.h (fabs(pixel->green-pixel->blue) <= MagickEpsilon)) blue 62 magick/pixel-private.h (pixel->red == pixel->green) && (pixel->green == pixel->blue)) blue 68 magick/pixel-private.h (fabs(pixel->green-pixel->blue) <= MagickEpsilon)) blue 79 magick/pixel-private.h pixel->blue=(MagickRealType) color->blue; blue 93 magick/pixel-private.h pixel->blue=image->bias; blue 103 magick/pixel-private.h color->blue=ClampToQuantum(pixel->blue); blue 1636 magick/pixel.c pixel->blue=0.0; blue 1846 magick/pixel.c q->blue=ScaleCharToQuantum(*p++); blue 1865 magick/pixel.c q->blue=ScaleCharToQuantum(*p++); blue 1885 magick/pixel.c q->blue=ScaleCharToQuantum(*p++); blue 1905 magick/pixel.c q->blue=ScaleCharToQuantum(*p++); blue 1927 magick/pixel.c q->blue=q->red; blue 1946 magick/pixel.c q->blue=ScaleCharToQuantum(*p++); blue 1965 magick/pixel.c q->blue=ScaleCharToQuantum(*p++); blue 1985 magick/pixel.c q->blue=ScaleCharToQuantum(*p++); blue 2005 magick/pixel.c q->blue=ScaleCharToQuantum(*p++); blue 2041 magick/pixel.c q->blue=ScaleCharToQuantum(*p); blue 2063 magick/pixel.c q->blue=q->red; blue 2093 magick/pixel.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p)); blue 2115 magick/pixel.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p)); blue 2140 magick/pixel.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p)); blue 2165 magick/pixel.c q->blue=q->red; blue 2187 magick/pixel.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p)); blue 2209 magick/pixel.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p)); blue 2234 magick/pixel.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p)); blue 2270 magick/pixel.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p)); blue 2293 magick/pixel.c q->blue=q->red; blue 2323 magick/pixel.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p)); blue 2345 magick/pixel.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p)); blue 2370 magick/pixel.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p)); blue 2395 magick/pixel.c q->blue=q->red; blue 2417 magick/pixel.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p)); blue 2439 magick/pixel.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p)); blue 2464 magick/pixel.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p)); blue 2500 magick/pixel.c q->blue=ClampToQuantum((MagickRealType) QuantumRange*(*p)); blue 2523 magick/pixel.c q->blue=q->red; blue 2553 magick/pixel.c q->blue=ScaleLongToQuantum(*p++); blue 2572 magick/pixel.c q->blue=ScaleLongToQuantum(*p++); blue 2592 magick/pixel.c q->blue=ScaleLongToQuantum(*p++); blue 2614 magick/pixel.c q->blue=q->red; blue 2633 magick/pixel.c q->blue=ScaleLongToQuantum(*p++); blue 2652 magick/pixel.c q->blue=ScaleLongToQuantum(*p++); blue 2672 magick/pixel.c q->blue=ScaleLongToQuantum(*p++); blue 2708 magick/pixel.c q->blue=ScaleLongToQuantum(*p); blue 2730 magick/pixel.c q->blue=q->red; blue 2760 magick/pixel.c q->blue=ScaleLongToQuantum(*p++); blue 2779 magick/pixel.c q->blue=ScaleLongToQuantum(*p++); blue 2799 magick/pixel.c q->blue=ScaleLongToQuantum(*p++); blue 2821 magick/pixel.c q->blue=q->red; blue 2840 magick/pixel.c q->blue=ScaleLongToQuantum(*p++); blue 2859 magick/pixel.c q->blue=ScaleLongToQuantum(*p++); blue 2879 magick/pixel.c q->blue=ScaleLongToQuantum(*p++); blue 2915 magick/pixel.c q->blue=ScaleLongToQuantum(*p); blue 2937 magick/pixel.c q->blue=q->red; blue 2967 magick/pixel.c q->blue=(*p++); blue 2986 magick/pixel.c q->blue=(*p++); blue 3006 magick/pixel.c q->blue=(*p++); blue 3028 magick/pixel.c q->blue=q->red; blue 3047 magick/pixel.c q->blue=(*p++); blue 3066 magick/pixel.c q->blue=(*p++); blue 3086 magick/pixel.c q->blue=(*p++); blue 3122 magick/pixel.c q->blue=(*p); blue 3144 magick/pixel.c q->blue=q->red; blue 3174 magick/pixel.c q->blue=ScaleShortToQuantum(*p++); blue 3193 magick/pixel.c q->blue=ScaleShortToQuantum(*p++); blue 3213 magick/pixel.c q->blue=ScaleShortToQuantum(*p++); blue 3235 magick/pixel.c q->blue=q->red; blue 3254 magick/pixel.c q->blue=ScaleShortToQuantum(*p++); blue 3273 magick/pixel.c q->blue=ScaleShortToQuantum(*p++); blue 3293 magick/pixel.c q->blue=ScaleShortToQuantum(*p++); blue 3329 magick/pixel.c q->blue=ScaleShortToQuantum(*p); blue 3351 magick/pixel.c q->blue=q->red; blue 3426 magick/pixel.c pixel->blue=(MagickRealType) color->blue; blue 3438 magick/pixel.c pixel->blue=(MagickRealType) (*alpha*color->blue); blue 3468 magick/pixel.c p=(pixels[3].blue-pixels[2].blue)-(pixels[0].blue-pixels[1].blue); blue 3469 magick/pixel.c q=(pixels[0].blue-pixels[1].blue)-p; blue 3470 magick/pixel.c r=pixels[2].blue-pixels[0].blue; blue 3471 magick/pixel.c s=pixels[1].blue; blue 3472 magick/pixel.c pixel->blue=(dx*dx2*p)+(dx2*q)+(dx*r)+s; blue 3589 magick/pixel.c pixel->blue=0.0; blue 3597 magick/pixel.c pixel->blue+=gamma*0.0625*pixels[i].blue; blue 3673 magick/pixel.c pixel->blue=gamma*(epsilon.y*(epsilon.x*pixels[0].blue+delta.x* blue 3674 magick/pixel.c pixels[1].blue)+delta.y*(epsilon.x*pixels[2].blue+delta.x* blue 3675 magick/pixel.c pixels[3].blue)); blue 3774 magick/pixel.c pixel->blue=gamma*MeshInterpolate(&delta,pixels[2].blue, blue 3775 magick/pixel.c pixels[3].blue,pixels[0].blue); blue 3794 magick/pixel.c pixel->blue=gamma*MeshInterpolate(&delta,pixels[1].blue, blue 3795 magick/pixel.c pixels[0].blue,pixels[3].blue); blue 3819 magick/pixel.c pixel->blue=gamma*MeshInterpolate(&delta,pixels[0].blue, blue 3820 magick/pixel.c pixels[1].blue,pixels[2].blue); blue 3840 magick/pixel.c pixel->blue=gamma*MeshInterpolate(&delta,pixels[3].blue, blue 3841 magick/pixel.c pixels[2].blue,pixels[1].blue); blue 3903 magick/pixel.c pixel->blue=0.0; blue 3918 magick/pixel.c pixel->blue+=gamma*dx*dy*pixels[n].blue; blue 30 magick/pixel.h #define ClampBluePixelComponent(p) ClampToQuantum((p)->blue) blue 36 magick/pixel.h #define GetBluePixelComponent(p) ((p)->blue) blue 43 magick/pixel.h #define SetBluePixelComponent(q,value) ((q)->blue=(value)) blue 50 magick/pixel.h #define SetGrayPixelComponent(q,value) ((q)->red=(q)->green=(q)->blue=(value)) blue 54 magick/pixel.h #define GetCrPixelComponent(p) ((p)->blue) blue 58 magick/pixel.h #define SetCrPixelComponent(q,value) ((q)->blue=(value)) blue 62 magick/pixel.h #define GetYellowPixelComponent(p) ((p)->blue) blue 67 magick/pixel.h #define SetYellowPixelComponent(q,value) ((q)->blue=(value)) blue 88 magick/pixel.h blue, blue 98 magick/pixel.h blue, blue 123 magick/pixel.h blue, blue 137 magick/pixel.h blue, blue 142 magick/pixel.h blue, blue 137 magick/prepress.c density=(double) p->red+p->green+p->blue+indexes[x]; blue 1258 magick/profile.c *p++=ScaleQuantumToShort(q->blue); blue 1272 magick/profile.c q->blue=q->red; blue 1278 magick/profile.c q->blue=ScaleShortToQuantum(*p); blue 2087 magick/property.c pixel.blue=(MagickRealType) QuantumRange*alpha; blue 221 magick/quantize.c blue, blue 440 magick/quantize.c alpha_pixel->blue=(MagickRealType) pixel->blue; blue 447 magick/quantize.c alpha_pixel->blue=alpha*pixel->blue; blue 469 magick/quantize.c ((ScaleQuantumToChar(ClampToUnsignedQuantum(pixel->blue)) >> index) & 0x1) << 2); blue 479 magick/quantize.c if ((p->red != q->red) || (p->green != q->green) || (p->blue != q->blue)) blue 609 magick/quantize.c q->blue=image->colormap[index].blue; blue 658 magick/quantize.c q->blue=intensity; blue 791 magick/quantize.c midpoint.blue=(MagickRealType) QuantumRange/2.0; blue 833 magick/quantize.c mid.blue+=(id & 4) != 0 ? bisect : -bisect; blue 854 magick/quantize.c error.blue=QuantumScale*(pixel.blue-mid.blue); blue 858 magick/quantize.c count*error.green*error.green+count*error.blue*error.blue+ blue 869 magick/quantize.c node_info->total_color.blue+=count*QuantumScale*pixel.blue; blue 922 magick/quantize.c mid.blue+=(id & 4) != 0 ? bisect : -bisect; blue 943 magick/quantize.c error.blue=QuantumScale*(pixel.blue-mid.blue); blue 947 magick/quantize.c count*error.green*error.green+count*error.blue*error.blue+ blue 958 magick/quantize.c node_info->total_color.blue+=count*QuantumScale*pixel.blue; blue 1102 magick/quantize.c pixel=alpha*p->blue-beta*q->blue; blue 1226 magick/quantize.c q->blue=ClampToQuantum((MagickRealType) (alpha*QuantumRange* blue 1227 magick/quantize.c node_info->total_color.blue)); blue 1244 magick/quantize.c q->blue=ClampToQuantum((MagickRealType) (alpha*QuantumRange* blue 1245 magick/quantize.c node_info->total_color.blue)); blue 1259 magick/quantize.c q->blue=ClampToQuantum((MagickRealType) (alpha*gamma*QuantumRange* blue 1260 magick/quantize.c node_info->total_color.blue)); blue 1433 magick/quantize.c BlueShift(ScaleQuantumToChar(ClampToUnsignedQuantum(pixel->blue)))); blue 1529 magick/quantize.c pixel.blue+=7*current[u-v].blue/16; blue 1539 magick/quantize.c pixel.blue+=previous[u+v].blue/16; blue 1545 magick/quantize.c pixel.blue+=5*previous[u].blue/16; blue 1552 magick/quantize.c pixel.blue+=3*previous[u-v].blue/16; blue 1559 magick/quantize.c pixel.blue=(MagickRealType) ClampToUnsignedQuantum(pixel.blue); blue 1601 magick/quantize.c (q+u)->blue=image->colormap[index].blue; blue 1613 magick/quantize.c current[u].blue=pixel.blue-color.blue; blue 1775 magick/quantize.c pixel.blue+=p->weights[i]*p->error[i].blue; blue 1781 magick/quantize.c pixel.blue=(MagickRealType) ClampToUnsignedQuantum(pixel.blue); blue 1824 magick/quantize.c q->blue=image->colormap[index].blue; blue 1838 magick/quantize.c p->error[ErrorQueueLength-1].blue=pixel.blue-color.blue; blue 2195 magick/quantize.c distance=fabs(alpha*p->blue-beta*image->colormap[index].blue); blue 2346 magick/quantize.c image->colormap[i].blue=PosterizePixel(image->colormap[i].blue); blue 2387 magick/quantize.c q->blue=PosterizePixel(q->blue); blue 2477 magick/quantize.c parent->total_color.blue+=node_info->total_color.blue; blue 309 magick/quantum-export.c q->blue=ClampToQuantum(alpha*q->blue); blue 709 magick/quantum-export.c ScaleQuantumToAny(p->blue,range) << 2); blue 726 magick/quantum-export.c pixel=(unsigned int) ScaleQuantumToAny(p->blue,range); blue 740 magick/quantum-export.c pixel=(unsigned int) ScaleQuantumToAny(p->blue,range); blue 772 magick/quantum-export.c pixel=(unsigned int) ScaleQuantumToAny(p->blue,range); blue 793 magick/quantum-export.c pixel=(unsigned int) ScaleQuantumToAny(p->blue,range); blue 818 magick/quantum-export.c pixel=(unsigned int) ScaleQuantumToAny(p->blue,range); blue 840 magick/quantum-export.c pixel=(unsigned int) ScaleQuantumToAny(p->blue,range); blue 854 magick/quantum-export.c pixel=(unsigned int) ScaleQuantumToAny(p->blue,range); blue 908 magick/quantum-export.c q=PopFloatPixel(&quantum_state,(float) p->blue,q); blue 935 magick/quantum-export.c q=PopDoublePixel(&quantum_state,(double) p->blue,q); blue 952 magick/quantum-export.c ScaleQuantumToAny(p->blue,range),q); blue 1014 magick/quantum-export.c case 2: quantum=p->blue; break; blue 1057 magick/quantum-export.c pixel=(unsigned int) ScaleQuantumToAny(p->blue,range); blue 1075 magick/quantum-export.c pixel=(unsigned int) ScaleQuantumToAny(p->blue,range); blue 1140 magick/quantum-export.c q=PopFloatPixel(&quantum_state,(float) p->blue,q); blue 1174 magick/quantum-export.c q=PopDoublePixel(&quantum_state,(double) p->blue,q); blue 1889 magick/quantum-export.c q=PopFloatPixel(&quantum_state,(float) p->blue,q); blue 1910 magick/quantum-export.c q=PopDoublePixel(&quantum_state,(double) p->blue,q); blue 1923 magick/quantum-export.c ScaleQuantumToAny(p->blue,range),q); blue 2265 magick/quantum-export.c ScaleQuantumToAny(p->blue,range) << 2); blue 2282 magick/quantum-export.c pixel=(unsigned int) ScaleQuantumToAny(p->blue,range); blue 2296 magick/quantum-export.c pixel=(unsigned int) ScaleQuantumToAny(p->blue,range); blue 2328 magick/quantum-export.c pixel=(unsigned int) ScaleQuantumToAny(p->blue,range); blue 2349 magick/quantum-export.c pixel=(unsigned int) ScaleQuantumToAny(p->blue,range); blue 2374 magick/quantum-export.c pixel=(unsigned int) ScaleQuantumToAny(p->blue,range); blue 2396 magick/quantum-export.c pixel=(unsigned int) ScaleQuantumToAny(p->blue,range); blue 2410 magick/quantum-export.c pixel=(unsigned int) ScaleQuantumToAny(p->blue,range); blue 2464 magick/quantum-export.c q=PopFloatPixel(&quantum_state,(float) p->blue,q); blue 2491 magick/quantum-export.c q=PopDoublePixel(&quantum_state,(double) p->blue,q); blue 2508 magick/quantum-export.c ScaleQuantumToAny(p->blue,range),q); blue 2571 magick/quantum-export.c case 2: quantum=p->blue; break; blue 2614 magick/quantum-export.c pixel=(unsigned int) ScaleQuantumToAny(p->blue,range); blue 2632 magick/quantum-export.c pixel=(unsigned int) ScaleQuantumToAny(p->blue,range); blue 2697 magick/quantum-export.c q=PopFloatPixel(&quantum_state,(float) p->blue,q); blue 2731 magick/quantum-export.c q=PopDoublePixel(&quantum_state,(double) p->blue,q); blue 2842 magick/quantum-export.c q=PopFloatPixel(&quantum_state,(float) p->blue,q); blue 2872 magick/quantum-export.c q=PopDoublePixel(&quantum_state,(double) p->blue,q); blue 2890 magick/quantum-export.c ScaleQuantumToAny(p->blue,range),q); blue 2995 magick/quantum-export.c q=PopFloatPixel(&quantum_state,(float) p->blue,q); blue 3033 magick/quantum-export.c q=PopDoublePixel(&quantum_state,(double) p->blue,q); blue 3053 magick/quantum-export.c ScaleQuantumToAny(p->blue,range),q); blue 537 magick/quantum-import.c q->blue=q->red; blue 554 magick/quantum-import.c q->blue=q->red; blue 740 magick/quantum-import.c q->blue=ScaleAnyToQuantum((pixel >> 2) & 0x3ff,range); blue 798 magick/quantum-import.c q->blue=ScaleAnyToQuantum((QuantumAny) (pixel >> 4),range); blue 819 magick/quantum-import.c q->blue=ScaleAnyToQuantum((QuantumAny) (pixel >> 4),range); blue 844 magick/quantum-import.c q->blue=ScaleAnyToQuantum((QuantumAny) (pixel >> 4),range); blue 897 magick/quantum-import.c q->blue=ClampToQuantum((MagickRealType) QuantumRange* blue 934 magick/quantum-import.c q->blue=ClampToQuantum(pixel); blue 967 magick/quantum-import.c q->blue=ClampToQuantum(pixel); blue 1063 magick/quantum-import.c case 2: q->blue=(Quantum) (quantum); break; blue 1080 magick/quantum-import.c q->blue=ScaleShortToQuantum((unsigned short) (pixel << 6)); blue 1104 magick/quantum-import.c q->blue=ClampToQuantum((MagickRealType) QuantumRange* blue 1146 magick/quantum-import.c q->blue=ClampToQuantum(pixel); blue 1183 magick/quantum-import.c q->blue=ClampToQuantum(pixel); blue 1235 magick/quantum-import.c q->blue=q->red; blue 1244 magick/quantum-import.c q->blue=q->red; blue 1262 magick/quantum-import.c q->blue=q->red; blue 1267 magick/quantum-import.c q->blue=q->red; blue 1276 magick/quantum-import.c q->blue=q->red; blue 1293 magick/quantum-import.c q->blue=q->red; blue 1305 magick/quantum-import.c q->blue=q->red; blue 1324 magick/quantum-import.c q->blue=q->red; blue 1328 magick/quantum-import.c q->blue=q->red; blue 1332 magick/quantum-import.c q->blue=q->red; blue 1341 magick/quantum-import.c q->blue=q->red; blue 1348 magick/quantum-import.c q->blue=q->red; blue 1358 magick/quantum-import.c q->blue=q->red; blue 1362 magick/quantum-import.c q->blue=q->red; blue 1366 magick/quantum-import.c q->blue=q->red; blue 1375 magick/quantum-import.c q->blue=q->red; blue 1382 magick/quantum-import.c q->blue=q->red; blue 1392 magick/quantum-import.c q->blue=q->red; blue 1411 magick/quantum-import.c q->blue=q->red; blue 1416 magick/quantum-import.c q->blue=q->red; blue 1425 magick/quantum-import.c q->blue=q->red; blue 1438 magick/quantum-import.c q->blue=q->red; blue 1456 magick/quantum-import.c q->blue=q->red; blue 1470 magick/quantum-import.c q->blue=q->red; blue 1481 magick/quantum-import.c q->blue=q->red; blue 1502 magick/quantum-import.c q->blue=q->red; blue 1513 magick/quantum-import.c q->blue=q->red; blue 1531 magick/quantum-import.c q->blue=q->red; blue 1546 magick/quantum-import.c q->blue=q->red; blue 1572 magick/quantum-import.c q->blue=q->red; blue 1584 magick/quantum-import.c q->blue=q->red; blue 1604 magick/quantum-import.c q->blue=q->red; blue 1622 magick/quantum-import.c q->blue=q->red; blue 1638 magick/quantum-import.c q->blue=q->red; blue 1654 magick/quantum-import.c q->blue=q->red; blue 1675 magick/quantum-import.c q->blue=q->red; blue 1689 magick/quantum-import.c q->blue=q->red; blue 1712 magick/quantum-import.c q->blue=q->red; blue 1725 magick/quantum-import.c q->blue=q->red; blue 1745 magick/quantum-import.c q->blue=q->red; blue 1762 magick/quantum-import.c q->blue=q->red; blue 2012 magick/quantum-import.c q->blue=ClampToQuantum((MagickRealType) QuantumRange* blue 2041 magick/quantum-import.c q->blue=ClampToQuantum(pixel); blue 2066 magick/quantum-import.c q->blue=ClampToQuantum(pixel); blue 2333 magick/quantum-import.c q->blue=ScaleAnyToQuantum((pixel >> 2) & 0x3ff,range); blue 2391 magick/quantum-import.c q->blue=ScaleAnyToQuantum((QuantumAny) (pixel >> 4),range); blue 2412 magick/quantum-import.c q->blue=ScaleAnyToQuantum((QuantumAny) (pixel >> 4),range); blue 2437 magick/quantum-import.c q->blue=ScaleAnyToQuantum((QuantumAny) (pixel >> 4),range); blue 2490 magick/quantum-import.c q->blue=ClampToQuantum((MagickRealType) QuantumRange* blue 2527 magick/quantum-import.c q->blue=ClampToQuantum(pixel); blue 2560 magick/quantum-import.c q->blue=ClampToQuantum(pixel); blue 2657 magick/quantum-import.c case 2: q->blue=(Quantum) (quantum); break; blue 2674 magick/quantum-import.c q->blue=ScaleShortToQuantum((unsigned short) (pixel << 6)); blue 2698 magick/quantum-import.c q->blue=ClampToQuantum((MagickRealType) QuantumRange* blue 2740 magick/quantum-import.c q->blue=ClampToQuantum(pixel); blue 2777 magick/quantum-import.c q->blue=ClampToQuantum(pixel); blue 2852 magick/quantum-import.c q->blue=ClampToQuantum((MagickRealType) QuantumRange* blue 2894 magick/quantum-import.c q->blue=ClampToQuantum(pixel); blue 2931 magick/quantum-import.c q->blue=ClampToQuantum(pixel); blue 3009 magick/quantum-import.c q->blue=ClampToQuantum((MagickRealType) QuantumRange* blue 3056 magick/quantum-import.c q->blue=ClampToQuantum(pixel); blue 3097 magick/quantum-import.c q->blue=ClampToQuantum(pixel); blue 3186 magick/quantum-import.c q->blue=cbcr[2]; blue 3190 magick/quantum-import.c q->blue=cbcr[2]; blue 3268 magick/quantum-import.c q->blue=ClampToQuantum(alpha*q->blue); blue 504 magick/resample.c resample_filter->average_pixel.blue *= weight; blue 513 magick/resample.c resample_filter->average_pixel.blue += blue 514 magick/resample.c weight*resample_filter->image->background_color.blue; blue 521 magick/resample.c resample_filter->average_pixel.blue /= divisor_c; blue 538 magick/resample.c pixel->red = pixel->green = pixel->blue = 0.0; blue 609 magick/resample.c pixel->blue += weight*pixels->blue; blue 647 magick/resample.c pixel->opacity = pixel->red = pixel->green = pixel->blue = 0; blue 665 magick/resample.c pixel->blue = (MagickRealType) ClampToQuantum(divisor_c*pixel->blue); blue 1879 magick/resize.c pixel.blue=QuantumRange*(packet[2]/255.0); blue 2182 magick/resize.c pixel.blue+=alpha*(p+j)->blue; blue 2216 magick/resize.c pixel.blue+=alpha*(p+j)->blue; blue 2223 magick/resize.c q->blue=ClampToQuantum(gamma*GetBluePixelComponent(&pixel)); blue 2425 magick/resize.c pixel.blue+=alpha*(p+j)->blue; blue 2459 magick/resize.c pixel.blue+=alpha*(p+j)->blue; blue 2466 magick/resize.c q->blue=ClampToQuantum(gamma*GetBluePixelComponent(&pixel)); blue 2938 magick/resize.c x_vector[x].blue=(MagickRealType) GetBluePixelComponent(p); blue 2968 magick/resize.c x_vector[x].blue=(MagickRealType) GetBluePixelComponent(p); blue 2982 magick/resize.c y_vector[x].blue+=scale.y*x_vector[x].blue; blue 3006 magick/resize.c x_vector[x].blue=(MagickRealType) GetBluePixelComponent(p); blue 3022 magick/resize.c pixel.blue=y_vector[x].blue+span.y*x_vector[x].blue; blue 3029 magick/resize.c s->blue=pixel.blue; blue 3055 magick/resize.c q->blue=ClampToQuantum(s->blue); blue 3086 magick/resize.c pixel.blue+=span.x*s->blue; blue 3093 magick/resize.c t->blue=pixel.blue; blue 3112 magick/resize.c pixel.blue+=scale.x*s->blue; blue 3126 magick/resize.c pixel.blue+=span.x*s->blue; blue 3137 magick/resize.c t->blue=pixel.blue; blue 3151 magick/resize.c q->blue=ClampToQuantum(t->blue); blue 139 magick/segment.c blue; blue 258 magick/segment.c blue, blue 291 magick/segment.c (void) ResetMagickMemory(&blue,0,sizeof(blue)); blue 297 magick/segment.c blue.index=0; blue 298 magick/segment.c while (DefineRegion(extrema[Blue],&blue) != 0) blue 323 magick/segment.c cluster->blue=blue; blue 343 magick/segment.c cluster->blue=blue; blue 378 magick/segment.c (cluster->blue.left-SafeMargin)) && blue 380 magick/segment.c (cluster->blue.right+SafeMargin))) blue 389 magick/segment.c cluster->blue.center+=(MagickRealType) ScaleQuantumToChar(GetBluePixelComponent(p)); blue 428 magick/segment.c cluster->blue.center/=cluster->count; blue 476 magick/segment.c cluster->blue.left,(double) cluster->blue.right); blue 489 magick/segment.c cluster->blue.center); blue 518 magick/segment.c image->colormap[i].blue=ScaleCharToQuantum((unsigned char) blue 519 magick/segment.c (cluster->blue.center+0.5)); blue 569 magick/segment.c ((ssize_t) ScaleQuantumToChar(q->blue) >= blue 570 magick/segment.c (cluster->blue.left-SafeMargin)) && blue 571 magick/segment.c ((ssize_t) ScaleQuantumToChar(q->blue) <= blue 572 magick/segment.c (cluster->blue.right+SafeMargin))) blue 606 magick/segment.c squares[(ssize_t) ScaleQuantumToChar(q->blue)- blue 616 magick/segment.c squares[(ssize_t) ScaleQuantumToChar(q->blue)- blue 957 magick/segment.c blue, blue 1023 magick/segment.c (void) ResetMagickMemory(&blue,0,sizeof(blue)); blue 1029 magick/segment.c blue.index=0; blue 1030 magick/segment.c while (DefineRegion(extrema[Blue],&blue) != 0) blue 1059 magick/segment.c cluster->blue=blue; blue 1082 magick/segment.c cluster->blue=blue; blue 1107 magick/segment.c (cluster->blue.left-SafeMargin)) && blue 1109 magick/segment.c (cluster->blue.right+SafeMargin))) blue 1119 magick/segment.c cluster->blue.center+=(MagickRealType) blue 1149 magick/segment.c cluster->blue.center/=cluster->count; blue 1188 magick/segment.c threshold=(background->blue.center+object->blue.center)/2.0; blue 1189 magick/segment.c pixel->blue=(MagickRealType) ScaleCharToQuantum((unsigned char) blue 744 magick/shear.c ((MagickRealType) p->blue < threshold)) blue 795 magick/shear.c ((MagickRealType) p->blue < threshold)) blue 861 magick/shear.c background.blue+=QuantumScale*GetBluePixelComponent(p); blue 872 magick/shear.c image->background_color.blue=ClampToQuantum((MagickRealType) QuantumRange* blue 873 magick/shear.c background.blue/count); blue 561 magick/statistic.c evaluate_pixel[i].blue=ApplyEvaluateOperator(random_info[id], blue 562 magick/statistic.c p->blue,op,evaluate_pixel[i].blue); blue 575 magick/statistic.c q->blue=ClampToQuantum(evaluate_pixel[i/2].blue); blue 664 magick/statistic.c evaluate_pixel[x].blue=ApplyEvaluateOperator(random_info[id], blue 665 magick/statistic.c p->blue,i == 0 ? AddEvaluateOperator : op,evaluate_pixel[x].blue); blue 683 magick/statistic.c evaluate_pixel[x].blue/=number_images; blue 691 magick/statistic.c q->blue=ClampToQuantum(evaluate_pixel[x].blue); blue 793 magick/statistic.c q->blue=ClampToQuantum(ApplyEvaluateOperator(random_info[id],q->blue,op, blue 1028 magick/statistic.c q->blue=ApplyFunction(q->blue,function,number_parameters,parameters, blue 1361 magick/statistic.c sum_squares+=(double) p->blue*GetBluePixelComponent(p); blue 1362 magick/statistic.c sum_cubes+=(double) p->blue*p->blue*GetBluePixelComponent(p); blue 1363 magick/statistic.c sum_fourth_power+=(double) p->blue*p->blue*p->blue* blue 1502 magick/statistic.c if (pixel.blue < *minima) blue 1503 magick/statistic.c *minima=(double) pixel.blue; blue 1504 magick/statistic.c if (pixel.blue > *maxima) blue 1505 magick/statistic.c *maxima=(double) pixel.blue; blue 1649 magick/statistic.c status=p->blue != ScaleAnyToQuantum(ScaleQuantumToAny(p->blue, blue 1711 magick/statistic.c if ((double) p->blue < channel_statistics[BlueChannel].minima) blue 1714 magick/statistic.c if ((double) p->blue > channel_statistics[BlueChannel].maxima) blue 1718 magick/statistic.c channel_statistics[BlueChannel].sum_squared+=(double) p->blue* blue 1720 magick/statistic.c channel_statistics[BlueChannel].sum_cubed+=(double) p->blue*p->blue* blue 1722 magick/statistic.c channel_statistics[BlueChannel].sum_fourth_power+=(double) p->blue* blue 1723 magick/statistic.c p->blue*p->blue*GetBluePixelComponent(p); blue 257 magick/threshold.c pixel.blue+=r[u].blue; blue 266 magick/threshold.c mean.blue=(MagickRealType) (pixel.blue/number_pixels+offset); blue 274 magick/threshold.c q->blue=(Quantum) (((MagickRealType) q->blue <= mean.blue) ? blue 423 magick/threshold.c q->blue=q->red; blue 437 magick/threshold.c q->blue=(Quantum) ((MagickRealType) q->blue <= threshold ? 0 : blue 558 magick/threshold.c threshold.blue=geometry_info.xi; blue 560 magick/threshold.c threshold.blue=threshold.red; blue 571 magick/threshold.c threshold.blue*=(QuantumRange/100.0); blue 612 magick/threshold.c q->blue=(Quantum) 0; blue 626 magick/threshold.c ((MagickRealType) q->blue < threshold.blue)) blue 627 magick/threshold.c q->blue=(Quantum) 0; blue 744 magick/threshold.c q->blue=ClampToUnsignedQuantum(q->blue); blue 787 magick/threshold.c q->blue=ClampToUnsignedQuantum(q->blue); blue 1429 magick/threshold.c levels.blue = ((channel & BlueChannel) != 0) ? levels.index : 0; blue 1443 magick/threshold.c levels.blue = (unsigned int) strtoul(p, &p, 10), (void)(*p == ',' && p++); blue 1465 magick/threshold.c levels.red, levels.green, levels.blue, levels.opacity, levels.index); blue 1478 magick/threshold.c levels.blue = levels.blue ? levels.blue-1 : 0; blue 1549 magick/threshold.c if (levels.blue) { blue 1550 magick/threshold.c t = (ssize_t) (QuantumScale*q->blue*(levels.blue*d+1)); blue 1552 magick/threshold.c q->blue=RoundToQuantum((MagickRealType) ((l+(t >= threshold))* blue 1553 magick/threshold.c (MagickRealType) QuantumRange/levels.blue)); blue 1844 magick/threshold.c if ((MagickRealType) q->blue < min_threshold) blue 1845 magick/threshold.c threshold.blue=min_threshold; blue 1847 magick/threshold.c if ((MagickRealType) q->blue > max_threshold) blue 1848 magick/threshold.c threshold.blue=max_threshold; blue 1850 magick/threshold.c threshold.blue=(MagickRealType) (QuantumRange* blue 1883 magick/threshold.c q->blue=(Quantum) ((MagickRealType) q->blue <= threshold.blue ? 0 : blue 1999 magick/threshold.c threshold.blue=geometry_info.xi; blue 2001 magick/threshold.c threshold.blue=threshold.red; blue 2012 magick/threshold.c threshold.blue*=(QuantumRange/100.0); blue 2053 magick/threshold.c q->blue=(Quantum) QuantumRange; blue 2067 magick/threshold.c ((MagickRealType) q->blue > threshold.blue)) blue 2068 magick/threshold.c q->blue=(Quantum) QuantumRange; blue 435 magick/transform.c q->blue=(Quantum) (QuantumRange-PixelIntensityToQuantum(p)); blue 2109 magick/widget.c windows->widget.pixel_info->matte_color.blue); blue 594 magick/xwindow-private.h intensity=0.299*pixel->red+0.587*pixel->green+0.114*pixel->blue; blue 114 magick/xwindow.c ((ScaleQuantumToShort(XBlueGamma((color)->blue))*map->blue_max/65535L)* \ blue 125 magick/xwindow.c (((color)->blue*map->blue_max/65535L)*map->blue_mult)) blue 175 magick/xwindow.c blue; blue 572 magick/xwindow.c q->blue=ScaleShortToQuantum(pixel->box_color.blue); blue 584 magick/xwindow.c q->blue=ScaleShortToQuantum(pixel->pen_color.blue); blue 1069 magick/xwindow.c pixel.blue=colors[i].blue-(MagickRealType) color->blue; blue 1070 magick/xwindow.c distance+=pixel.blue*pixel.blue; blue 2211 magick/xwindow.c color.blue=ClampToQuantum((MagickRealType) (blue_map[i][j][(int) blue 2215 magick/xwindow.c (((size_t) color.blue & 0xc0) >> 6)); blue 2486 magick/xwindow.c q->blue=ScaleShortToQuantum(pixel->pen_color.blue); blue 3113 magick/xwindow.c pixel->highlight_color.blue=(unsigned short) (( blue 3114 magick/xwindow.c pixel->matte_color.blue*ScaleQuantumToShort(HighlightModulate))/65535L+ blue 3126 magick/xwindow.c pixel->shadow_color.blue=(unsigned short) (((MagickRealType) blue 3127 magick/xwindow.c pixel->matte_color.blue*ScaleQuantumToShort(ShadowModulate))/65535L); blue 3137 magick/xwindow.c pixel->depth_color.blue=(unsigned short) (((MagickRealType) blue 3138 magick/xwindow.c pixel->matte_color.blue*ScaleQuantumToShort(DepthModulate))/65535L); blue 3148 magick/xwindow.c pixel->trough_color.blue=(unsigned short) (((MagickRealType) blue 3149 magick/xwindow.c pixel->matte_color.blue*ScaleQuantumToShort(TroughModulate))/65535L); blue 3896 magick/xwindow.c pixel.blue=ScaleShortToQuantum(color.blue); blue 4260 magick/xwindow.c blue, blue 4272 magick/xwindow.c blue=0; blue 4281 magick/xwindow.c colors[i].pixel=(unsigned long) (red | green | blue); blue 4289 magick/xwindow.c blue+=blue_bit; blue 4290 magick/xwindow.c if (blue > window_info[id].visual->blue_mask) blue 4291 magick/xwindow.c blue=0; blue 4388 magick/xwindow.c q->blue=ScaleShortToQuantum(colors[index].blue); blue 4412 magick/xwindow.c q->blue=ScaleShortToQuantum((unsigned short) color); blue 4437 magick/xwindow.c composite_image->colormap[colors[i].pixel].blue= blue 4438 magick/xwindow.c ScaleShortToQuantum(colors[i].blue); blue 7640 magick/xwindow.c intensity=0.299*pixel->red+0.587*pixel->green+0.114*pixel->blue; blue 7767 magick/xwindow.c q->blue=(Quantum) 0; blue 7769 magick/xwindow.c q->blue=ScaleXToQuantum((size_t) (i % blue 7853 magick/xwindow.c color.blue=ScaleQuantumToShort(XBlueGamma(image->colormap[i].blue)); blue 7859 magick/xwindow.c color.blue=gray_value; blue 7940 magick/xwindow.c diversity[i].blue=image->colormap[i].blue; blue 7987 magick/xwindow.c color.blue= blue 7988 magick/xwindow.c ScaleQuantumToShort(XBlueGamma(image->colormap[index].blue)); blue 7994 magick/xwindow.c color.blue=gray_value; blue 8024 magick/xwindow.c color.blue= blue 8025 magick/xwindow.c ScaleQuantumToShort(XBlueGamma(image->colormap[index].blue)); blue 8031 magick/xwindow.c color.blue=gray_value; blue 8114 magick/xwindow.c color.blue=ScaleQuantumToShort(XBlueGamma(image->colormap[i].blue)); blue 8120 magick/xwindow.c color.blue=gray_value; blue 8163 magick/xwindow.c color.blue=(unsigned short) 0; blue 8165 magick/xwindow.c color.blue=(unsigned short) ((size_t) blue 8167 magick/xwindow.c color.green=color.blue; blue 8168 magick/xwindow.c color.red=color.blue; blue 8184 magick/xwindow.c color.blue=(unsigned short) 0; blue 8186 magick/xwindow.c color.blue=(unsigned short) ((size_t) blue 8218 magick/xwindow.c pixel->background_color.blue= blue 8219 magick/xwindow.c (~pixel->foreground_color.blue); blue 8635 magick/xwindow.c color->blue=0; blue 8657 magick/xwindow.c color->blue=xcolor.blue; blue 391 wand/drawing-wand.c if ((color->red == 0) && (color->green == 0) && (color->blue == 0) && blue 407 wand/drawing-wand.c pixel.blue=(MagickRealType) color->blue; blue 2423 wand/drawing-wand.c pixel->blue=(MagickRealType) color->blue; blue 4510 wand/drawing-wand.c if (p->blue != q->blue) blue 131 wand/mogrify-private.h intensity=0.299*pixel->red+0.587*pixel->green+0.114*pixel->blue; blue 141 wand/mogrify-private.h intensity=0.299*pixel->red+0.587*pixel->green+0.114*pixel->blue; blue 151 wand/mogrify-private.h 0.114*pixel->blue); blue 161 wand/mogrify-private.h 0.114*pixel->blue); blue 174 wand/mogrify-private.h pixel->blue=(MagickRealType) color->blue; blue 545 wand/mogrify.c sparse_arguments[x++] = QuantumScale*color.blue; blue 1083 wand/mogrify.c q->blue=q->opacity; blue 644 wand/pixel-wand.c return((double) QuantumScale*wand->pixel.blue); blue 675 wand/pixel-wand.c return(ClampToQuantum(wand->pixel.blue)); blue 753 wand/pixel-wand.c (double) (QuantumScale*wand->pixel.blue)); blue 1071 wand/pixel-wand.c wand->pixel.green),ClampToQuantum(wand->pixel.blue),hue,saturation, blue 1303 wand/pixel-wand.c color->blue=ClampToQuantum((MagickRealType) QuantumRange- blue 1304 wand/pixel-wand.c (wand->pixel.blue*(QuantumRange-wand->pixel.index)+wand->pixel.index)); blue 1309 wand/pixel-wand.c color->blue=ClampToQuantum(wand->pixel.blue); blue 1402 wand/pixel-wand.c return((double) QuantumScale*wand->pixel.blue); blue 1433 wand/pixel-wand.c return(ClampToQuantum(wand->pixel.blue)); blue 1602 wand/pixel-wand.c wand->pixel.blue=(MagickRealType) ClampToQuantum((MagickRealType) blue 1603 wand/pixel-wand.c QuantumRange*blue); blue 1636 wand/pixel-wand.c wand->pixel.blue=(MagickRealType) blue; blue 1946 wand/pixel-wand.c blue, blue 1954 wand/pixel-wand.c ConvertHSLToRGB(hue,saturation,lightness,&red,&green,&blue); blue 1957 wand/pixel-wand.c wand->pixel.blue=(MagickRealType) blue; blue 2198 wand/pixel-wand.c wand->pixel.blue=(MagickRealType) color->blue; blue 2300 wand/pixel-wand.c wand->pixel.blue=(MagickRealType) ClampToQuantum((MagickRealType) blue 2334 wand/pixel-wand.c wand->pixel.blue=(MagickRealType) yellow; blue 168 www/source/analyze.c ConvertRGBToHSB(p->red,p->green,p->blue,&hue,&saturation,&brightness); blue 86 www/source/contrast.c pixel.blue=SigmoidalContrast(pixel.blue); blue 31 www/source/core/sigmoidal-contrast.c pixels[x].blue=RoundToQuantum(SigmoidalContrast(pixels[x].blue)); blue 224 www/source/mgk.c q->blue=ScaleCharToQuantum(*p++); blue 32 www/source/wand/sigmoidal-contrast.c pixel.blue=SigmoidalContrast(pixel.blue);