red 201 Magick++/lib/Color.cpp redQuantum( target_color.red ); red 242 Magick++/lib/Color.cpp pixel.red=_pixel->red; red 304 Magick++/lib/Color.cpp Quantum red, green, blue; red 309 Magick++/lib/Color.cpp &red, red 313 Magick++/lib/Color.cpp redQuantum ( red ); red 349 Magick++/lib/Color.cpp Quantum red, green, blue; red 353 Magick++/lib/Color.cpp &red, red 358 Magick++/lib/Color.cpp redQuantum ( red ); red 387 Magick++/lib/Color.cpp Quantum red, green, blue; red 391 Magick++/lib/Color.cpp &red, red 396 Magick++/lib/Color.cpp redQuantum ( red ); red 425 Magick++/lib/Color.cpp Quantum red, green, blue; red 429 Magick++/lib/Color.cpp &red, red 434 Magick++/lib/Color.cpp redQuantum ( red ); red 973 Magick++/lib/Image.cpp target.red=pixel.red; red 1004 Magick++/lib/Image.cpp target.red=p->red; red 1040 Magick++/lib/Image.cpp target.red=static_cast<PixelPacket>(borderColor_).red; red 1305 Magick++/lib/Image.cpp target.red=static_cast<PixelPacket>(target_).red; red 3236 Magick++/lib/Image.cpp return Color( constImage()->matte_color.red, red 3591 Magick++/lib/Image.cpp statistics->red.minimum=minimum; red 3592 Magick++/lib/Image.cpp statistics->red.maximum=maximum; red 3594 Magick++/lib/Image.cpp &statistics->red.mean,&statistics->red.standard_deviation,&exceptionInfo); red 3596 Magick++/lib/Image.cpp &statistics->red.kurtosis,&statistics->red.skewness,&exceptionInfo); red 94 Magick++/lib/Magick++/Color.h return (0.299*(_pixel->red)+0.587*(_pixel->green)+0.114*(_pixel->blue)); red 260 Magick++/lib/Magick++/Color.h void red ( double red_ ); red 261 Magick++/lib/Magick++/Color.h double red ( void ) const; red 322 Magick++/lib/Magick++/Color.h _pixel->red = 0; red 330 Magick++/lib/Magick++/Color.h _pixel->red = red_; red 336 Magick++/lib/Magick++/Color.h return _pixel->red; red 1021 Magick++/lib/Magick++/Image.h ImageChannelStatistics red; red 2145 Magick++/lib/Magick++/STL.h ( Color(histogram_array[i].pixel.red, red 34 Magick++/tests/color.cpp double red; red 57 Magick++/tests/color.cpp ColorRGB colorMatch( colorMap[i].red, red 177 coders/aai.c q->red=ScaleCharToQuantum(*p++); red 176 coders/avs.c q->red=ScaleCharToQuantum(*p++); red 537 coders/bmp.c red; red 886 coders/bmp.c image->colormap[i].red=ScaleCharToQuantum(*p++); red 972 coders/bmp.c while (((bmp_info.red_mask << shift.red) & 0x80000000UL) == 0) red 973 coders/bmp.c shift.red++; red 983 coders/bmp.c sample=shift.red; red 986 coders/bmp.c quantum_bits.red=(Quantum) (sample-shift.red); red 1150 coders/bmp.c red=((pixel & bmp_info.red_mask) << shift.red) >> 16; red 1151 coders/bmp.c if (quantum_bits.red == 5) red 1152 coders/bmp.c red|=((red & 0xe000) >> 5); red 1153 coders/bmp.c if (quantum_bits.red <= 8) red 1154 coders/bmp.c red|=((red & 0xff00) >> 8); red 1170 coders/bmp.c q->red=ScaleShortToQuantum((unsigned short) red); red 1207 coders/bmp.c q->red=ScaleCharToQuantum(*p++); red 1252 coders/bmp.c red=((pixel & bmp_info.red_mask) << shift.red) >> 16; red 1253 coders/bmp.c if (quantum_bits.red == 8) red 1254 coders/bmp.c red|=(red >> 8); red 1264 coders/bmp.c q->red=ScaleShortToQuantum((unsigned short) red); red 2034 coders/bmp.c *q++=ScaleQuantumToChar(image->colormap[i].red); red 211 coders/clipboard.c q->red=ScaleCharToQuantum(pBits->rgbRed); red 263 coders/cut.c if (intensity < q->red) red 264 coders/cut.c intensity=q->red; red 469 coders/cut.c image->colormap[i].red=(Quantum) ReadBlobLSBShort(palette); red 472 coders/cut.c image->colormap[i].red=ClampToQuantum(((double) red 473 coders/cut.c image->colormap[i].red*QuantumRange+(PalHeader.MaxRed>>1))/ red 507 coders/cut.c image->colormap[i].red=ScaleCharToQuantum((unsigned char) i); red 578 coders/cut.c if(image->colormap[i].red!=sample) goto Finish; red 583 coders/cut.c image->colormap[1].red=image->colormap[1].green=image->colormap[1].blue=(Quantum) QuantumRange; red 589 coders/cut.c if(q->red==ScaleCharToQuantum(1)) red 591 coders/cut.c q->red=q->green=q->blue=(Quantum) QuantumRange; red 3681 coders/dcm.c image->colormap[i].red=index; red 3705 coders/dcm.c image->colormap[i].red=index; red 3728 coders/dcm.c q->red=ScaleCharToQuantum((unsigned char) red 3869 coders/dcm.c pixel.red=1UL*image->colormap[index].red; red 3877 coders/dcm.c pixel.red=(size_t) ReadDCMByte(stream_info,image); red 3885 coders/dcm.c pixel.red=ReadDCMMSBShort(stream_info,image); red 3891 coders/dcm.c pixel.red=ReadDCMLSBShort(stream_info,image); red 3896 coders/dcm.c pixel.red&=mask; red 3901 coders/dcm.c pixel.red=scale[pixel.red]; red 3906 coders/dcm.c q->red=(Quantum) pixel.red; red 3999 coders/dcm.c pixel.red=1UL*image->colormap[index].red; red 4007 coders/dcm.c pixel.red=(size_t) ReadDCMByte(stream_info,image); red 4015 coders/dcm.c pixel.red=ReadDCMMSBShort(stream_info,image); red 4021 coders/dcm.c pixel.red=ReadDCMLSBShort(stream_info,image); red 4026 coders/dcm.c pixel.red&=mask; red 4031 coders/dcm.c pixel.red=scale[pixel.red]; red 4036 coders/dcm.c q->red=(Quantum) (((size_t) q->red) | red 4037 coders/dcm.c (((size_t) pixel.red) << 8)); red 549 coders/dds.c q->red = ScaleCharToQuantum( colors.r[code] ); red 634 coders/dds.c q->red = ScaleCharToQuantum( colors.r[code] ); red 733 coders/dds.c q->red = ScaleCharToQuantum( colors.r[code] ); red 792 coders/dds.c q->red = ScaleCharToQuantum( (unsigned char) ReadBlobByte(image) ); red 830 coders/dds.c q->red = ScaleCharToQuantum( (unsigned char) ReadBlobByte(image) ); red 233 coders/debug.c (double) pixel.red,(double) pixel.green,(double) pixel.blue); red 600 coders/dib.c image->colormap[i].red=ScaleCharToQuantum(*p++); red 788 coders/dib.c q->red=ScaleCharToQuantum(ScaleColor5to8((unsigned char) red 797 coders/dib.c q->red=ScaleCharToQuantum(ScaleColor5to8((unsigned char) red 834 coders/dib.c q->red=ScaleCharToQuantum(*p++); red 1262 coders/dib.c *q++=ScaleQuantumToChar(image->colormap[i].red); red 725 coders/djvu.c image->colormap[0].red=QuantumRange; red 728 coders/djvu.c image->colormap[1].red=0; red 289 coders/dps.c red, red 295 coders/dps.c red=0; red 303 coders/dps.c colors[i].pixel=red | green | blue; red 305 coders/dps.c red+=red_bit; red 306 coders/dps.c if (red > visual_info->red_mask) red 307 coders/dps.c red=0; red 385 coders/dps.c q->red=ScaleShortToQuantum(colors[index].red); red 408 coders/dps.c q->red=ScaleShortToQuantum((unsigned short) color); red 440 coders/dps.c image->colormap[colors[i].pixel].red=ScaleShortToQuantum(colors[i].red); red 596 coders/emf.c pBits->rgbRed=ScaleQuantumToChar(image->background_color.red); red 618 coders/emf.c q->red=ScaleCharToQuantum(pBits->rgbRed); red 227 coders/exr.c q->red=ClampToQuantum((MagickRealType) QuantumRange*ImfHalfToFloat( red 434 coders/exr.c ImfFloatToHalf(QuantumScale*p->red,&half_quantum); red 168 coders/fax.c image->colormap[0].red=(Quantum) QuantumRange; red 171 coders/fax.c image->colormap[1].red=(Quantum) 0; red 448 coders/fits.c q->red=(Quantum) ClampToQuantum(scale*(fits_info.scale*(pixel- red 450 coders/fits.c q->green=q->red; red 451 coders/fits.c q->blue=q->red; red 462 coders/fpx.c q->red=ScaleCharToQuantum(*r); red 470 coders/fpx.c q->red=index; red 685 coders/fpx.c red=sqrt((double) red)-1.0; red 690 coders/fpx.c red_effect.byc2=0.299*red; red 692 coders/fpx.c red_effect.bc1y=(-0.299)*red; red 693 coders/fpx.c red_effect.bc1c1=1.0-0.299*red; red 694 coders/fpx.c red_effect.bc1c2=(-0.299)*red; red 696 coders/fpx.c red_effect.bc2y=0.701*red; red 698 coders/fpx.c red_effect.bc2c2=1.0+0.402*red; red 448 coders/gif.c q->red=image->colormap[(ssize_t) index].red; red 1275 coders/gif.c image->colormap[i].red=ScaleCharToQuantum(*p++); red 1315 coders/gif.c image->colormap[i].red=ScaleCharToQuantum(*p++); red 1621 coders/gif.c image->colormap[opacity].red=image->transparent_color.red; red 1634 coders/gif.c *q++=ScaleQuantumToChar(image->colormap[i].red); red 130 coders/hald.c red; red 147 coders/hald.c for (red=0; red < (ssize_t) cube_size; red++) red 149 coders/hald.c q->red=ClampToQuantum(QuantumRange*red/(cube_size-1.0)); red 453 coders/hdr.c q->red=0; red 459 coders/hdr.c q->red=ClampToQuantum(QuantumRange*gamma*pixel[0]); red 743 coders/hdr.c gamma=QuantumScale*p->red; red 754 coders/hdr.c pixel[0]=(unsigned char) (gamma*QuantumScale*p->red); red 274 coders/histogram.c histogram[ScaleQuantumToChar(GetRedPixelComponent(p))].red++; red 282 coders/histogram.c maximum=histogram[0].red; red 285 coders/histogram.c if (((channel & RedChannel) != 0) && (maximum < histogram[x].red)) red 286 coders/histogram.c maximum=histogram[x].red; red 307 coders/histogram.c y=(ssize_t) ceil(histogram_image->rows-scale*histogram[x].red-0.5); red 311 coders/histogram.c r->red=(Quantum) QuantumRange; red 161 coders/hrz.c q->red=4*ScaleCharToQuantum(*p++); red 380 coders/icon.c image->colormap[i].red=(Quantum) ScaleCharToQuantum(*p++); red 551 coders/icon.c q->red=ScaleCharToQuantum((unsigned char) ReadBlobByte(image)); red 1163 coders/icon.c *q++=ScaleQuantumToChar(next->colormap[i].red); red 207 coders/jbig.c image->colormap[0].red=0; red 210 coders/jbig.c image->colormap[1].red=QuantumRange; red 539 coders/jp2.c q->red=(Quantum) ScaleAnyToQuantum((QuantumAny) pixel,range[0]); red 540 coders/jp2.c q->green=q->red; red 541 coders/jp2.c q->blue=q->red; red 554 coders/jp2.c q->red=(Quantum) ScaleAnyToQuantum((QuantumAny) pixel,range[0]); red 571 coders/jp2.c q->red=(Quantum) ScaleAnyToQuantum((QuantumAny) pixel,range[0]); red 932 coders/jp2.c ScaleQuantumToAny(p->red,range)); red 1164 coders/jpeg.c image->colormap[i].red=ScaleCharToQuantum(jpeg_info.colormap[0][i]); red 1165 coders/jpeg.c image->colormap[i].green=image->colormap[i].red; red 1166 coders/jpeg.c image->colormap[i].blue=image->colormap[i].red; red 1172 coders/jpeg.c image->colormap[i].red=ScaleCharToQuantum(jpeg_info.colormap[0][i]); red 1222 coders/jpeg.c q->red=ScaleShortToQuantum((unsigned char) red 1234 coders/jpeg.c q->red=(Quantum) QuantumRange-ScaleShortToQuantum((unsigned char) red 1259 coders/jpeg.c q->red=ScaleCharToQuantum((unsigned char) GETJSAMPLE(*p++)); red 1268 coders/jpeg.c q->red=(Quantum) QuantumRange-ScaleCharToQuantum((unsigned char) red 188 coders/map.c image->colormap[i].red=ScaleCharToQuantum(*p++); red 197 coders/map.c image->colormap[i].red=(Quantum) quantum; red 406 coders/map.c *q++=(unsigned char) image->colormap[i].red; red 413 coders/map.c *q++=(unsigned char) ((size_t) image->colormap[i].red >> 8); red 414 coders/map.c *q++=(unsigned char) image->colormap[i].red; red 199 coders/mat.c f = (*p / MaxVal) * (QuantumRange - q->red); red 200 coders/mat.c if (f + q->red > QuantumRange) red 201 coders/mat.c q->red = QuantumRange; red 203 coders/mat.c q->red += (int) f; red 217 coders/mat.c q->green = q->red = 0; red 219 coders/mat.c q->green = q->red -= (int) (f / 2.0); red 253 coders/mat.c f = (*p / MaxVal) * (QuantumRange - q->red); red 254 coders/mat.c if (f + q->red > QuantumRange) red 255 coders/mat.c q->red = QuantumRange; red 257 coders/mat.c q->red += (int) f; red 271 coders/mat.c q->green = q->red = 0; red 273 coders/mat.c q->green = q->red -= (int) (f / 2.0); red 402 coders/mat.c q->red += QuantumRange/2 + 1; red 197 coders/matte.c q->red=GetOpacityPixelComponent(p); red 291 coders/miff.c pixel->red=ScaleCharToQuantum(quantum); red 314 coders/miff.c pixel->red=(Quantum) (quantum >> (image->depth-MAGICKCORE_QUANTUM_DEPTH)); red 341 coders/miff.c pixel->red=(Quantum) (quantum >> (image->depth-MAGICKCORE_QUANTUM_DEPTH)); red 1159 coders/miff.c image->colormap[i].red=ScaleCharToQuantum(pixel); red 1175 coders/miff.c image->colormap[i].red=ScaleShortToQuantum(pixel); red 1191 coders/miff.c image->colormap[i].red=ScaleLongToQuantum(pixel); red 1723 coders/miff.c value=ScaleQuantumToLong(pixel.red); red 1746 coders/miff.c value=ScaleQuantumToShort(pixel.red); red 1769 coders/miff.c value=(unsigned char) ScaleQuantumToChar(pixel.red); red 2219 coders/miff.c pixel=ScaleQuantumToLong(image->colormap[i].red); red 2232 coders/miff.c pixel=ScaleQuantumToShort(image->colormap[i].red); red 2245 coders/miff.c pixel=(unsigned char) ScaleQuantumToChar(image->colormap[i].red); red 848 coders/mpc.c image->colormap[i].red=ScaleCharToQuantum(pixel); red 864 coders/mpc.c image->colormap[i].red=ScaleShortToQuantum(pixel); red 880 coders/mpc.c image->colormap[i].red=ScaleLongToQuantum(pixel); red 1356 coders/mpc.c pixel=ScaleQuantumToLong(image->colormap[i].red); red 1368 coders/mpc.c pixel=ScaleQuantumToShort(image->colormap[i].red); red 1381 coders/mpc.c pixel=(unsigned char) ScaleQuantumToChar(image->colormap[i].red); red 3140 coders/msl.c pixel.red=0.0; red 3203 coders/msl.c pixel.red=StringToDouble(value); red 3220 coders/msl.c (double) pixel.red,(double) pixel.green,(double) pixel.blue); red 3230 coders/msl.c (void) GammaImageChannel(msl_info->image[n],RedChannel,pixel.red); red 179 coders/mtv.c q->red=ScaleCharToQuantum(*p++); red 195 coders/palm.c if (ScaleQuantumToChar(pixel->red) == PalmPalette[i][0] && red 364 coders/palm.c transpix.red=(MagickRealType) (QuantumRange*ReadBlobByte(image)/31); red 380 coders/palm.c image->colormap[(int) index].red= red 393 coders/palm.c image->colormap[(int) index].red= red 483 coders/palm.c q->red=(Quantum) ((QuantumRange*((color16 >> 11) & 0x1f))/0x1f); red 734 coders/palm.c transpix.red=0; red 811 coders/palm.c image->colormap[count].red)); red 868 coders/palm.c transpix.red=GetRedPixelComponent(p); red 954 coders/palm.c (void) WriteBlobByte(image,(unsigned char) ((31*transpix.red)/QuantumRange)); red 683 coders/pcd.c q->red=ScaleCharToQuantum(*yy++); red 791 coders/pcd.c q->red=ScaleCharToQuantum(*yy++); red 773 coders/pcl.c ScaleQuantumToChar(image->colormap[i].red), red 375 coders/pcx.c image->colormap[i].red=ScaleCharToQuantum(*p++); red 451 coders/pcx.c image->colormap[0].red=(Quantum) 0; red 454 coders/pcx.c image->colormap[1].red=(Quantum) QuantumRange; red 469 coders/pcx.c image->colormap[i].red=ScaleCharToQuantum(*p++); red 610 coders/pcx.c q->red=ScaleCharToQuantum(*r++); red 975 coders/pcx.c *q++=ScaleQuantumToChar(image->colormap[i].red); red 2322 coders/pdf.c Ascii85Encode(image,ScaleQuantumToChar(image->colormap[i].red)); red 2328 coders/pdf.c ScaleQuantumToChar(image->colormap[i].red)); red 82 coders/pes.c red, red 639 coders/pes.c "d=\"M %g %g",blocks[i].color->red,blocks[i].color->green, red 1010 coders/pict.c image->background_color.red=(Quantum) red 1120 coders/pict.c tile_image->colormap[j].red=(Quantum) red 1132 coders/pict.c tile_image->colormap[i].red=(Quantum) (QuantumRange- red 1133 coders/pict.c tile_image->colormap[i].red); red 1184 coders/pict.c q->red=tile_image->colormap[(ssize_t) index].red; red 1194 coders/pict.c q->red=ScaleCharToQuantum((unsigned char) red 1207 coders/pict.c q->red=ScaleCharToQuantum(*p); red 1220 coders/pict.c q->red=ScaleCharToQuantum(*(p+tile_image->columns)); red 1858 coders/pict.c image->colormap[i].red)); red 1914 coders/pict.c *red; red 1916 coders/pict.c red=scanline; red 1925 coders/pict.c red=scanline; red 1931 coders/pict.c red=scanline+image->columns; red 1937 coders/pict.c *red++=ScaleQuantumToChar(GetRedPixelComponent(p)); red 105 coders/pix.c red; red 168 coders/pix.c red=(Quantum) 0; red 190 coders/pix.c red=ScaleCharToQuantum((unsigned char) ReadBlobByte(image)); red 197 coders/pix.c q->red=red; red 117 coders/plasma.c q->red=ScaleAnyToQuantum((size_t) (65535.0* red 120 coders/png.c (((color).red == (target).red) && \ red 512 coders/png.c (((((size_t) image->background_color.red >> 8) & 0xff) red 513 coders/png.c == ((size_t) image->background_color.red & 0xff)) && red 526 coders/png.c ok_to_reduce=(((((size_t) image->colormap[indx].red >> red 528 coders/png.c == ((size_t) image->colormap[indx].red & 0xff)) && red 564 coders/png.c (((size_t) p->red >> 8) & 0xff) == red 565 coders/png.c ((size_t) p->red & 0xff)) && red 1136 coders/png.c if ((a->colormap[i].red != b->colormap[i].red) || red 1651 coders/png.c transparent_color.red=65537; red 2021 coders/png.c background.red=(png_uint_16) red 2022 coders/png.c mng_info->global_plte[background.index].red; red 2057 coders/png.c image->background_color.red=ping_background->red; red 2069 coders/png.c " raw ping_background=(%d,%d,%d).",ping_background->red, red 2086 coders/png.c ping_background->red *= bkgd_scale; red 2096 coders/png.c " ping_background=(%d,%d,%d).",ping_background->red, red 2100 coders/png.c image->background_color.red= red 2101 coders/png.c ScaleShortToQuantum(ping_background->red); red 2114 coders/png.c (double) image->background_color.red, red 2141 coders/png.c ((int)ping_trans_color->red > max_sample || red 2160 coders/png.c transparent_color.red= scale_to_short*ping_trans_color->red; red 2175 coders/png.c transparent_color.red=transparent_color.opacity; red 2270 coders/png.c image->colormap[i].red=ScaleCharToQuantum(palette[i].red); red 2288 coders/png.c image->colormap[i].red=(Quantum) (i*scale); red 2482 coders/png.c (ScaleQuantumToShort(q->red) == transparent_color.red && red 2823 coders/png.c if (ScaleQuantumToShort(image->colormap[x].red) == red 2853 coders/png.c if (ScaleQuantumToShort(q->red) == transparent_color.red && red 3710 coders/png.c image->background_color.red=ScaleCharToQuantum(p[1]); red 3711 coders/png.c image->background_color.green=image->background_color.red; red 3712 coders/png.c image->background_color.blue=image->background_color.red; red 3717 coders/png.c image->background_color.red=ScaleCharToQuantum(p[1]); red 3933 coders/png.c q->opacity=(Quantum) QuantumRange-s->red; red 3938 coders/png.c q->opacity=(Quantum) QuantumRange-s->red; red 4574 coders/png.c mng_info->mng_global_bkgd.red= red 4600 coders/png.c mng_background_color.red= red 4633 coders/png.c mng_info->global_plte[i].red=p[3*i]; red 4643 coders/png.c mng_info->global_plte[i].red=i; red 5287 coders/png.c mng_info->global_sbit.red=p[0]; red 5762 coders/png.c q->red=ScaleQuantumToShort(q->red); red 5883 coders/png.c (*q).red=(QM) (((ssize_t) (2*i*((*n).red red 5884 coders/png.c -(*pixels).red)+m))/((ssize_t) (m*2)) red 5885 coders/png.c +(*pixels).red); red 6000 coders/png.c (*q).red=(QM) ((2*i*((*n).red red 6001 coders/png.c -(*pixels).red)+m) red 6002 coders/png.c /((ssize_t) (m*2))+(*pixels).red); red 6063 coders/png.c q->red=ScaleShortToQuantum(q->red); red 7016 coders/png.c ping_background.red = 0; red 7022 coders/png.c ping_trans_color.red=0; red 7216 coders/png.c (int) image->colormap[i].red, red 7229 coders/png.c (int) image->colormap[i].red, red 7297 coders/png.c ping_trans_color.red=(unsigned short)(q->red); red 7413 coders/png.c if (s->red != s->green || s->red != s->blue) red 7428 coders/png.c if (s->red != 0 && s->red != QuantumRange) red 7473 coders/png.c if (colormap[i].red != colormap[i].green || red 7474 coders/png.c colormap[i].red != colormap[i].blue) red 7484 coders/png.c if (colormap[i].red != 0 && colormap[i].red != QuantumRange) red 7577 coders/png.c (int) image->colormap[i].red, red 7687 coders/png.c image->background_color.red= red 7689 coders/png.c image->background_color.red) >> PNGK) & 0xf0) ) | red 7691 coders/png.c image->background_color.red) >> PNGK) & 0xf0) >> 4)) * PNGM; red 7721 coders/png.c r->red = image->background_color.red; red 7727 coders/png.c r->red= red 7728 coders/png.c ((((((size_t) r->red) >> PNGK) & 0xf0) ) | red 7729 coders/png.c (((((size_t) r->red) >> PNGK) & 0xf0) >> 4)) * PNGM; red 7753 coders/png.c image->colormap[i].red= red 7755 coders/png.c image->colormap[i].red) >> PNGK) & 0xf0) ) | red 7757 coders/png.c image->colormap[i].red) >> PNGK) & 0xf0) >> 4)) * PNGM; red 7781 coders/png.c image->background_color.red= red 7783 coders/png.c image->background_color.red) >> PNGK) & 0xe0) ) | red 7785 coders/png.c image->background_color.red) >> PNGK) & 0xe0) >> 3) | red 7787 coders/png.c image->background_color.red) >> PNGK) & 0xc0) >> 6)) * PNGM; red 7821 coders/png.c r->red = image->background_color.red; red 7827 coders/png.c r->red= red 7828 coders/png.c ((((((size_t) r->red) >> PNGK) & 0xe0) ) | red 7829 coders/png.c (((((size_t) r->red) >> PNGK) & 0xe0) >> 3) | red 7830 coders/png.c (((((size_t) r->red) >> PNGK) & 0xc0) >> 6)) * PNGM; red 7856 coders/png.c image->colormap[i].red= red 7858 coders/png.c image->colormap[i].red) >> PNGK) & 0xe0) ) | red 7860 coders/png.c image->colormap[i].red) >> PNGK) & 0xe0) >> 3) | red 7862 coders/png.c image->colormap[i].red) >> PNGK) & 0xc0) >> 6)) * PNGM; red 7888 coders/png.c image->background_color.red= red 7890 coders/png.c image->background_color.red) >> PNGK) & 0xe0) ) | red 7892 coders/png.c image->background_color.red) >> PNGK) & 0xe0) >> 3) | red 7894 coders/png.c image->background_color.red) >> PNGK) & 0xc0) >> 6)) * PNGM; red 7930 coders/png.c r->red = image->background_color.red; red 7936 coders/png.c r->red= red 7937 coders/png.c ((((((size_t) r->red) >> PNGK) & 0xe0) ) | red 7938 coders/png.c (((((size_t) r->red) >> PNGK) & 0xe0) >> 3) | red 7939 coders/png.c (((((size_t) r->red) >> PNGK) & 0xc0) >> 6)) * PNGM; red 7966 coders/png.c image->colormap[i].red= red 7968 coders/png.c image->colormap[i].red) >> PNGK) & 0xe0) ) | red 7970 coders/png.c image->colormap[i].red) >> PNGK) & 0xe0) >> 3) | red 7972 coders/png.c image->colormap[i].red) >> PNGK) & 0xc0) >> 6)) * PNGM; red 8054 coders/png.c (unsigned short) q->red == ping_trans_color.red && red 8076 coders/png.c if (image->colormap[i].red == image->colormap[0].red && red 8287 coders/png.c ping_background.red=(png_uint_16) red 8288 coders/png.c (ScaleQuantumToShort(image->background_color.red) & mask); red 8337 coders/png.c palette[i].red=ScaleQuantumToChar(image->colormap[i].red); red 8347 coders/png.c (long) i,palette[i].red,palette[i].green,palette[i].blue); red 8601 coders/png.c ping_trans_color.red=(png_uint_16) red 8602 coders/png.c (ScaleQuantumToShort(image->colormap[0].red) & mask); red 8636 coders/png.c ping_trans_color.red&=0xff; red 8647 coders/png.c ping_trans_color.red&=0xff; red 8725 coders/png.c intensity=ScaleQuantumToChar(image->colormap[i].red); red 8775 coders/png.c palette[i].red=ScaleQuantumToChar(image->colormap[i].red); red 8847 coders/png.c (int) ping_trans_color.red, red 8852 coders/png.c ping_trans_color.red*=0x0101; red 8861 coders/png.c (int) ping_trans_color.red, red 8932 coders/png.c (int) ping_background.red, red 9274 coders/png.c (int) palette[i].red, red 9283 coders/png.c (int) palette[i].red, red 9374 coders/png.c (int) ping_trans_color.red, red 10813 coders/png.c red; red 10825 coders/png.c red=ScaleQuantumToChar(image->background_color.red); red 10829 coders/png.c *(chunk+5)=red; red 11382 coders/png.c red, red 11459 coders/png.c if (next_image->background_color.red != red 11460 coders/png.c next_image->next->background_color.red || red 11806 coders/png.c red=ScaleQuantumToShort(image->background_color.red); red 11809 coders/png.c PNGShort(chunk+4,red); red 11842 coders/png.c chunk[4+i*3]=ScaleQuantumToChar(image->colormap[i].red) & 0xff; red 11894 coders/png.c chunk[4+i*3]=ScaleQuantumToChar(image->colormap[i].red); red 443 coders/pnm.c q->red=(Quantum) (PNMInteger(image,2) == 0 ? QuantumRange : 0); red 444 coders/pnm.c q->green=q->red; red 445 coders/pnm.c q->blue=q->red; red 496 coders/pnm.c q->red=(Quantum) intensity; red 498 coders/pnm.c q->red=scale[ConstrainPixel(image,(ssize_t) intensity,max_value)]; red 499 coders/pnm.c q->green=q->red; red 500 coders/pnm.c q->blue=q->red; red 552 coders/pnm.c pixel.red=(MagickRealType) PNMInteger(image,10); red 557 coders/pnm.c pixel.red=(MagickRealType) scale[ConstrainPixel(image,(ssize_t) red 558 coders/pnm.c pixel.red,max_value)]; red 564 coders/pnm.c q->red=(Quantum) pixel.red; red 733 coders/pnm.c q->green=q->red; red 734 coders/pnm.c q->blue=q->red; red 747 coders/pnm.c q->green=q->red; red 748 coders/pnm.c q->blue=q->red; red 833 coders/pnm.c q->red=ScaleCharToQuantum(*p++); red 848 coders/pnm.c q->red=ScaleShortToQuantum(pixel); red 866 coders/pnm.c q->red=ScaleAnyToQuantum(pixel,range); red 883 coders/pnm.c q->red=ScaleAnyToQuantum(pixel,range); red 1029 coders/pnm.c q->green=q->red; red 1030 coders/pnm.c q->blue=q->red; red 1050 coders/pnm.c q->green=q->red; red 1051 coders/pnm.c q->blue=q->red; red 1892 coders/pnm.c pixel=ScaleQuantumToAny(p->red,range); red 1907 coders/pnm.c pixel=ScaleQuantumToAny(p->red,range); red 1967 coders/pnm.c pixel=ScaleQuantumToAny(p->red,range); red 1978 coders/pnm.c pixel=ScaleQuantumToAny(p->red,range); red 2075 coders/pnm.c pixel=ScaleQuantumToAny(p->red,range); red 2094 coders/pnm.c pixel=ScaleQuantumToAny(p->red,range); red 2117 coders/pnm.c pixel=ScaleQuantumToAny(p->red,range); red 2134 coders/pnm.c pixel=ScaleQuantumToAny(p->red,range); red 1037 coders/ps.c q=PopHexPixel(hex_digits,ScaleQuantumToChar(pixel.red),q); \ red 1893 coders/ps.c if ((p->red == pixel.red) && (p->green == pixel.green) && red 2010 coders/ps.c ScaleQuantumToChar(image->colormap[i].red), red 995 coders/ps2.c ScaleQuantumToChar(image->colormap[i].red), red 1485 coders/ps3.c pixel=ScaleQuantumToChar(image->colormap[i].red); red 1498 coders/ps3.c pixel=ScaleQuantumToChar(image->colormap[i].red); red 643 coders/psd.c q->red=pixel; red 646 coders/psd.c q->green=q->red; red 647 coders/psd.c q->blue=q->red; red 655 coders/psd.c q->red=image->colormap[(ssize_t) indexes[x]].red; red 671 coders/psd.c q->red=image->colormap[(ssize_t) indexes[x]].red; red 886 coders/psd.c image->colormap[i].red=ScaleCharToQuantum((unsigned char) red 2161 coders/psd.c (void) WriteBlobByte(image,ScaleQuantumToChar(image->colormap[i].red)); red 311 coders/rla.c q->red=ScaleCharToQuantum(byte); red 351 coders/rla.c q->red=ScaleCharToQuantum(byte); red 446 coders/rle.c q->red=ScaleCharToQuantum(*p++); red 480 coders/rle.c image->colormap[i].red=ScaleCharToQuantum((unsigned char) i); red 488 coders/rle.c image->colormap[i].red=ScaleCharToQuantum(*p); red 531 coders/rle.c q->red=image->colormap[*p++].red; red 218 coders/scr.c q->red=ScaleCharToQuantum(colour_palette[3*ink]); red 222 coders/scr.c q->red=ScaleCharToQuantum(colour_palette[3*paper]); red 248 coders/sct.c q->red=pixel; red 554 coders/sgi.c q->red=ScaleShortToQuantum((unsigned short) red 587 coders/sgi.c q->red=ScaleCharToQuantum(*p); red 198 coders/stegano.c SetBit(*indexes,i,GetBit(pixel.red,j)); red 358 coders/sun.c image->colormap[i].red=ScaleCharToQuantum(sun_colormap[i]); red 529 coders/sun.c q->red=ScaleCharToQuantum(*p++); red 533 coders/sun.c q->red=ScaleCharToQuantum(*p++); red 539 coders/sun.c q->red=image->colormap[(ssize_t) q->red].red; red 925 coders/sun.c ScaleQuantumToChar(image->colormap[i].red)); red 2874 coders/svg.c fill_color.red=ScaleCharToQuantum(*p++); red 2876 coders/svg.c fill_color.red=ScaleCharToQuantum(*p++); red 2890 coders/svg.c fill_color.red*=gamma; red 304 coders/tga.c pixel.red=ScaleCharToQuantum((unsigned char) ReadBlobByte(image)); red 305 coders/tga.c pixel.green=pixel.red; red 306 coders/tga.c pixel.blue=pixel.red; red 321 coders/tga.c pixel.red=ScaleAnyToQuantum(1UL*(k & 0x7c) >> 2,range); red 337 coders/tga.c pixel.red=ScaleCharToQuantum((unsigned char) red 405 coders/tga.c pixel.red=ScaleCharToQuantum((unsigned char) index); red 423 coders/tga.c pixel.red=ScaleAnyToQuantum(1UL*(k & 0x7c) >> 2,range); red 444 coders/tga.c pixel.red=ScaleCharToQuantum((unsigned char) ReadBlobByte(image)); red 455 coders/tga.c q->red=pixel.red; red 813 coders/tga.c *q++=ScaleQuantumToChar(image->colormap[i].red); red 1196 coders/tiff.c image->colormap[i].red=ClampToQuantum(((double) QuantumRange* red 1407 coders/tiff.c q->red=ScaleCharToQuantum((unsigned char) (TIFFGetR(*p))); red 1498 coders/tiff.c q->red=ScaleCharToQuantum((unsigned char) TIFFGetR(*p)); red 1509 coders/tiff.c q->red=ScaleCharToQuantum((unsigned char) TIFFGetR(*p)); red 1578 coders/tiff.c q->red=ScaleCharToQuantum((unsigned char) TIFFGetR(*p)); red 3180 coders/tiff.c *red; red 3185 coders/tiff.c red=(uint16 *) AcquireQuantumMemory(65536,sizeof(*red)); red 3188 coders/tiff.c if ((red == (uint16 *) NULL) || (green == (uint16 *) NULL) || red 3194 coders/tiff.c (void) ResetMagickMemory(red,0,65536*sizeof(*red)); red 3199 coders/tiff.c red[i]=ScaleQuantumToShort(image->colormap[i].red); red 3203 coders/tiff.c (void) TIFFSetField(tiff,TIFFTAG_COLORMAP,red,green,blue); red 3204 coders/tiff.c red=(uint16 *) RelinquishMagickMemory(red); red 218 coders/tim.c image->colormap[i].red=ScaleCharToQuantum( red 333 coders/tim.c q->red=ScaleCharToQuantum(ScaleColor5to8(1UL*word & 0x1f)); red 361 coders/tim.c q->red=ScaleCharToQuantum(*p++); red 461 coders/txt.c &y_offset,&pixel.red,&pixel.green,&pixel.blue,&pixel.index, red 465 coders/txt.c &y_offset,&pixel.red,&pixel.green,&pixel.blue,&pixel.index); red 470 coders/txt.c &y_offset,&pixel.red,&pixel.green,&pixel.blue,&pixel.opacity); red 473 coders/txt.c &y_offset,&pixel.red,&pixel.green,&pixel.blue); red 479 coders/txt.c q->red=ScaleAnyToQuantum(pixel.red,range); red 161 coders/uyvy.c q->red=ScaleCharToQuantum(y1); red 165 coders/uyvy.c q->red=ScaleCharToQuantum(y2); red 344 coders/uyvy.c (void) WriteBlobByte(image,ScaleQuantumToChar((Quantum) pixel.red)); red 348 coders/uyvy.c pixel.red=(double) GetRedPixelComponent(p); red 466 coders/viff.c image->colormap[i].red=ScaleCharToQuantum((unsigned char) value); red 693 coders/viff.c q->red=ScaleCharToQuantum(*p); red 698 coders/viff.c q->red=image->colormap[(ssize_t) q->red].red; red 1129 coders/viff.c *q++=ScaleQuantumToChar(image->colormap[i].red); red 173 coders/webp.c q->red=ScaleCharToQuantum(*p++); red 417 coders/wpg.c q->red=ScaleCharToQuantum(*p++); red 1036 coders/wpg.c image->colormap[i].red=ScaleCharToQuantum((unsigned char) red 1093 coders/wpg.c image->colormap[i].red=ScaleCharToQuantum(WPG1_Palette[i].Red); red 1109 coders/wpg.c if(image->colormap[0].red==0 && red 1112 coders/wpg.c image->colormap[1].red==0 && red 1116 coders/wpg.c image->colormap[1].red = red 1221 coders/wpg.c image->colormap[i].red=ScaleCharToQuantum((char) red 282 coders/xbm.c image->colormap[0].red=(Quantum) QuantumRange; red 285 coders/xbm.c image->colormap[1].red=(Quantum) 0; red 165 coders/xcf.c red, red 376 coders/xcf.c q->red=ScaleCharToQuantum(*graydata); red 377 coders/xcf.c q->green=q->red; red 378 coders/xcf.c q->blue=q->red; red 390 coders/xcf.c q->red=ScaleCharToQuantum(xcfdata->red); red 478 coders/xcf.c q->red=ScaleCharToQuantum(data); red 488 coders/xcf.c q->green= q->red; red 489 coders/xcf.c q->blue= q->red; red 539 coders/xcf.c q->red=ScaleCharToQuantum(data); red 549 coders/xcf.c q->green=q->red; red 550 coders/xcf.c q->blue=q->red; red 947 coders/xpm.c image->colormap[opacity].red=image->transparent_color.red; red 305 coders/xwd.c colors[i].red=color.red; red 321 coders/xwd.c MSBOrderShort((unsigned char *) &colors[i].red,3* red 322 coders/xwd.c sizeof(colors[i].red)); red 412 coders/xwd.c q->red=ScaleShortToQuantum(colors[(ssize_t) index].red); red 437 coders/xwd.c q->red=ScaleShortToQuantum((unsigned short) color); red 464 coders/xwd.c image->colormap[i].red=ScaleShortToQuantum(colors[i].red); red 723 coders/xwd.c colors[i].red=ScaleQuantumToShort(image->colormap[i].red); red 732 coders/xwd.c MSBOrderShort((unsigned char *) &colors[i].red, red 733 coders/xwd.c 3*sizeof(colors[i].red)); red 739 coders/xwd.c color.red=colors[i].red; red 245 coders/yuv.c chroma_pixels->red=(Quantum) 0; red 254 coders/yuv.c q->red=ScaleCharToQuantum(*p++); red 257 coders/yuv.c q->red=ScaleShortToQuantum(((*p) << 8) | *(p+1)); red 273 coders/yuv.c q->red=ScaleCharToQuantum(*p++); red 276 coders/yuv.c q->red=ScaleShortToQuantum(((*p) << 8) | *(p+1)); red 294 coders/yuv.c q->red=ScaleCharToQuantum(*p++); red 297 coders/yuv.c q->red=ScaleShortToQuantum(((*p) << 8) | *(p+1)); red 341 coders/yuv.c q->red=(Quantum) 0; red 168 filters/analyze.c ConvertRGBToHSB(p->red,p->green,p->blue,&hue,&saturation,&brightness); red 1806 magick/annotate.c q->red=fill_color.red; red 2039 magick/annotate.c pixel.pen_color.red=ScaleQuantumToShort(draw_info->fill.red); red 347 magick/attribute.c status|=p->red != ScaleAnyToQuantum(ScaleQuantumToAny(p->red, red 405 magick/attribute.c status|=p->red != ScaleAnyToQuantum(ScaleQuantumToAny(p->red,range), red 887 magick/attribute.c q->red=ScaleAnyToQuantum(ScaleQuantumToAny(q->red,range),range); red 921 magick/attribute.c p->red=ScaleAnyToQuantum(ScaleQuantumToAny(p->red,range),range); red 3799 magick/cache.c composite->red=gamma*MagickOver_(p->red,alpha,q->red,beta); red 3873 magick/cache.c q->red=ClampToQuantum(beta.red); red 32 magick/color-private.h if ((p->red == q->red) && (p->green == q->green) && (p->blue == q->blue)) red 39 magick/color-private.h if ((pixel->red == pixel->green) && (pixel->green == pixel->blue)) red 61 magick/color-private.h if (p->red != q->red) red 83 magick/color-private.h if (fabs(p->red-q->red) > 0.5) red 99 magick/color-private.h if ((pixel->red == pixel->green) && (pixel->green == pixel->blue)) red 110 magick/color-private.h intensity=0.299*pixel->red+0.587*pixel->green+0.114*pixel->blue; red 118 magick/color-private.h return((Quantum) (0.299*pixel->red+0.587*pixel->green+0.114*pixel->blue+0.5)); red 120 magick/color-private.h return((Quantum) (0.299*pixel->red+0.587*pixel->green+0.114*pixel->blue)); red 130 magick/color-private.h luminance=0.21267*pixel->red+0.71516*pixel->green+0.07217*pixel->blue; red 139 magick/color-private.h if ((pixel->red == pixel->green) && (pixel->green == pixel->blue)) red 140 magick/color-private.h return((MagickRealType) pixel->red); red 141 magick/color-private.h intensity=(MagickRealType) (0.299*pixel->red+0.587*pixel->green+0.114* red 149 magick/color-private.h if ((pixel->red == pixel->green) && (pixel->green == pixel->blue)) red 150 magick/color-private.h return(pixel->red); red 151 magick/color-private.h return((Quantum) (0.299*pixel->red+0.587*pixel->green+0.114*pixel->blue+0.5)); red 153 magick/color-private.h if ((fabs(pixel->red-pixel->green) <= MagickEpsilon) && red 155 magick/color-private.h return((Quantum) pixel->red); red 156 magick/color-private.h return((Quantum) (0.299*pixel->red+0.587*pixel->green+0.114*pixel->blue)); red 83 magick/color.c red, red 1033 magick/color.c color=pixel->red; red 1338 magick/color.c color=pixel->red; red 1432 magick/color.c status=color.red == SVGCompliant(color.red); red 1587 magick/color.c pixel=(MagickRealType) p->red-q->red; red 1596 magick/color.c if (fabs((double) (p->red-q->red)) > (QuantumRange/2)) red 1597 magick/color.c pixel=(MagickRealType) p->red-q->red-QuantumRange; red 1845 magick/color.c pixel=p->red-q->red; red 1854 magick/color.c if (fabs((double) (p->red-q->red)) > (QuantumRange/2)) red 1855 magick/color.c pixel=p->red-q->red-QuantumRange; red 2305 magick/color.c color_info->color.red=(MagickRealType) ScaleCharToQuantum( red 2389 magick/color.c color->red=ClampToQuantum((MagickRealType) (QuantumRange-MagickMin( red 2390 magick/color.c QuantumRange,(MagickRealType) (QuantumScale*pixel.red*(QuantumRange- red 2400 magick/color.c color->red=ClampToQuantum(pixel.red); red 2576 magick/color.c pixel.red=pixel.green; red 2607 magick/color.c pixel.red=pixel.green; red 2632 magick/color.c color->red=(MagickRealType) ScaleAnyToQuantum(pixel.red,range); red 2679 magick/color.c color->red=(MagickRealType) ClampToQuantum(scale*geometry_info.rho); red 2700 magick/color.c color->green=color->red; red 2701 magick/color.c color->blue=color->red; red 2724 magick/color.c 360.0,geometry_info.sigma,geometry_info.xi,&pixel.red, red 2729 magick/color.c 360.0,geometry_info.sigma,geometry_info.xi,&pixel.red, red 2733 magick/color.c 360.0,geometry_info.sigma,geometry_info.xi,&pixel.red, red 2736 magick/color.c color->red=(MagickRealType) pixel.red; red 2750 magick/color.c color->red=(MagickRealType) p->color.red; red 2856 magick/color.c if (((p->compliance & compliance) != 0) && ((p->color.red == color->red)) && red 149 magick/colormap.c image->colormap[i].red=(Quantum) pixel; red 239 magick/colormap.c q->red=image->colormap[index].red; red 45 magick/colorspace-private.h if ((pixel->red == 0) && (pixel->green == 0) && (pixel->blue == 0)) red 50 magick/colorspace-private.h cyan=(MagickRealType) (1.0-QuantumScale*pixel->red); red 62 magick/colorspace-private.h pixel->red=QuantumRange*cyan; red 117 magick/colorspace.c r=QuantumScale*red; red 272 magick/colorspace.c q->red=ClampToQuantum((MagickRealType) (QuantumRange-q->red)); red 390 magick/colorspace.c ConvertRGBToHSB(q->red,q->green,q->blue,&hue,&saturation,&brightness); red 391 magick/colorspace.c q->red=ClampToQuantum((MagickRealType) QuantumRange*hue); red 446 magick/colorspace.c ConvertRGBToHSL(q->red,q->green,q->blue,&hue,&saturation,&lightness); red 447 magick/colorspace.c q->red=ClampToQuantum((MagickRealType) QuantumRange*hue); red 502 magick/colorspace.c ConvertRGBToHWB(q->red,q->green,q->blue,&hue,&whiteness,&blackness); red 503 magick/colorspace.c q->red=ClampToQuantum((MagickRealType) QuantumRange*hue); red 564 magick/colorspace.c ConvertRGBToXYZ(q->red,q->green,q->blue,&X,&Y,&Z); red 566 magick/colorspace.c q->red=ClampToQuantum((MagickRealType) QuantumRange*L); red 656 magick/colorspace.c q->red=logmap[ScaleQuantumToMap(q->red)]; red 1056 magick/colorspace.c red; red 1069 magick/colorspace.c red=ScaleQuantumToMap(q->red); red 1072 magick/colorspace.c pixel.red=(x_map[red].x+y_map[green].x+z_map[blue].x)+ red 1074 magick/colorspace.c pixel.green=(x_map[red].y+y_map[green].y+z_map[blue].y)+ red 1076 magick/colorspace.c pixel.blue=(x_map[red].z+y_map[green].z+z_map[blue].z)+ red 1078 magick/colorspace.c q->red=ScaleMapToQuantum(pixel.red); red 1108 magick/colorspace.c red; red 1119 magick/colorspace.c red=ScaleQuantumToMap(image->colormap[i].red); red 1122 magick/colorspace.c pixel.red=x_map[red].x+y_map[green].x+z_map[blue].x+primary_info.x; red 1123 magick/colorspace.c pixel.green=x_map[red].y+y_map[green].y+z_map[blue].y+primary_info.y; red 1124 magick/colorspace.c pixel.blue=x_map[red].z+y_map[green].z+z_map[blue].z+primary_info.z; red 1125 magick/colorspace.c image->colormap[i].red=ScaleMapToQuantum(pixel.red); red 1319 magick/colorspace.c assert(red != (Quantum *) NULL); red 1337 magick/colorspace.c *red=RoundToQuantum((MagickRealType) QuantumRange*r); red 1344 magick/colorspace.c pixel->red=(MagickRealType) QuantumRange-(QuantumScale*pixel->red* red 1681 magick/colorspace.c q->red=ClampToQuantum((MagickRealType) (QuantumRange-q->red)); red 1802 magick/colorspace.c hue=(double) (QuantumScale*q->red); red 1805 magick/colorspace.c ConvertHSBToRGB(hue,saturation,brightness,&q->red,&q->green,&q->blue); red 1860 magick/colorspace.c hue=(double) (QuantumScale*q->red); red 1863 magick/colorspace.c ConvertHSLToRGB(hue,saturation,lightness,&q->red,&q->green,&q->blue); red 1918 magick/colorspace.c hue=(double) (QuantumScale*q->red); red 1921 magick/colorspace.c ConvertHWBToRGB(hue,whiteness,blackness,&q->red,&q->green,&q->blue); red 1982 magick/colorspace.c L=QuantumScale*q->red; red 1986 magick/colorspace.c ConvertXYZToRGB(X,Y,Z,&q->red,&q->green,&q->blue); red 2077 magick/colorspace.c q->red=logmap[ScaleQuantumToMap(q->red)]; red 2450 magick/colorspace.c red; red 2452 magick/colorspace.c red=ScaleQuantumToMap(q->red); red 2455 magick/colorspace.c pixel.red=x_map[red].x+y_map[green].x+z_map[blue].x; red 2456 magick/colorspace.c pixel.green=x_map[red].y+y_map[green].y+z_map[blue].y; red 2457 magick/colorspace.c pixel.blue=x_map[red].z+y_map[green].z+z_map[blue].z; red 2463 magick/colorspace.c pixel.red=QuantumRange*YCCMap[RoundToYCC(1024.0*QuantumScale* red 2464 magick/colorspace.c pixel.red)]; red 2474 magick/colorspace.c if ((QuantumScale*pixel.red) <= 0.0031308) red 2475 magick/colorspace.c pixel.red*=12.92f; red 2477 magick/colorspace.c pixel.red=(MagickRealType) QuantumRange*(1.055* red 2478 magick/colorspace.c pow(QuantumScale*pixel.red,(1.0/2.4))-0.055); red 2494 magick/colorspace.c q->red=ScaleMapToQuantum((MagickRealType) MaxMap*QuantumScale* red 2495 magick/colorspace.c pixel.red); red 2539 magick/colorspace.c red; red 2541 magick/colorspace.c red=ScaleQuantumToMap(image->colormap[i].red); red 2544 magick/colorspace.c pixel.red=x_map[red].x+y_map[green].x+z_map[blue].x; red 2545 magick/colorspace.c pixel.green=x_map[red].y+y_map[green].y+z_map[blue].y; red 2546 magick/colorspace.c pixel.blue=x_map[red].z+y_map[green].z+z_map[blue].z; red 2552 magick/colorspace.c image->colormap[i].red=(Quantum) (QuantumRange*YCCMap[ red 2553 magick/colorspace.c RoundToYCC(1024.0*QuantumScale*pixel.red)]); red 2563 magick/colorspace.c if ((QuantumScale*pixel.red) <= 0.0031308) red 2564 magick/colorspace.c pixel.red*=12.92f; red 2566 magick/colorspace.c pixel.red=(MagickRealType) QuantumRange*(1.055*pow(QuantumScale* red 2567 magick/colorspace.c pixel.red,(1.0/2.4))-0.055); red 2581 magick/colorspace.c image->colormap[i].red=ScaleMapToQuantum((MagickRealType) MaxMap* red 2582 magick/colorspace.c QuantumScale*pixel.red); red 265 magick/compare.c if (((channel & RedChannel) != 0) && (p->red != q->red)) red 530 magick/compare.c distance=QuantumScale*(p->red-(MagickRealType) q->red); red 646 magick/compare.c distance=QuantumScale*fabs(p->red-(double) q->red); red 760 magick/compare.c distance=fabs(alpha*p->red-beta*q->red); red 883 magick/compare.c distance=QuantumScale*(p->red-(MagickRealType) q->red); red 1001 magick/compare.c distortion[RedChannel]+=area*QuantumScale*(p->red- red 1002 magick/compare.c image_statistics[RedChannel].mean)*(q->red- red 1134 magick/compare.c distance=QuantumScale*fabs(p->red-(double) q->red); red 1591 magick/compare.c distance=fabs(p->red-(double) q->red); red 1742 magick/compare.c distortion+=area*QuantumScale*(p->red- red 1743 magick/compare.c image_statistics[RedChannel].mean)*(q->red- red 1899 magick/compare.c q->red=ClampToQuantum(QuantumRange-QuantumRange*similarity); red 1900 magick/compare.c q->green=q->red; red 1901 magick/compare.c q->blue=q->red; red 65 magick/composite-private.h composite->red=(Quantum) (gamma*MagickOver_((MagickRealType) p->red,alpha, red 66 magick/composite-private.h (MagickRealType) q->red,beta)+0.5); red 74 magick/composite-private.h composite->red=(Quantum) (gamma*MagickOver_((MagickRealType) p->red,alpha, red 75 magick/composite-private.h (MagickRealType) q->red,beta)); red 101 magick/composite-private.h composite->red=gamma*MagickOver_(p->red,alpha,q->red,beta); red 125 magick/composite-private.h composite->red=gamma*(Sa*p->red+Da*q->red); red 216 magick/composite.c composite->red=Atop(p->red,Sa,q->red,1.0); red 234 magick/composite.c composite->red=QuantumScale*intensity*q->red; red 247 magick/composite.c composite->red=0.0; red 289 magick/composite.c composite->red=gamma*ColorBurn(QuantumScale*p->red*Sa,Sa,QuantumScale* red 290 magick/composite.c q->red*Da,Da); red 351 magick/composite.c composite->red=gamma*ColorDodge(QuantumScale*p->red*Sa,Sa,QuantumScale* red 352 magick/composite.c q->red*Da,Da); red 386 magick/composite.c composite->red=gamma*Darken(p->red,p->opacity,q->red,q->opacity); red 396 magick/composite.c composite->red=MagickMin(p->red,q->red); red 429 magick/composite.c composite->red=gamma*Difference(p->red,Sa,q->red,Da); red 439 magick/composite.c composite->red=fabs(p->red - q->red); red 484 magick/composite.c composite->red=gamma*Divide(QuantumScale*p->red*Sa,Sa,QuantumScale* red 485 magick/composite.c q->red*Da,Da); red 498 magick/composite.c composite->red=QuantumRange* red 499 magick/composite.c Divide(QuantumScale*p->red,1.0,QuantumScale*q->red,1.0); red 533 magick/composite.c composite->red=gamma*Exclusion(QuantumScale*p->red*Sa,Sa,QuantumScale* red 534 magick/composite.c q->red*Da,Da); red 547 magick/composite.c composite->red=QuantumRange* red 548 magick/composite.c Exclusion(QuantumScale*p->red,1.0,QuantumScale*q->red,1.0); red 582 magick/composite.c composite->red=gamma*HardLight(QuantumScale*p->red*Sa,Sa,QuantumScale* red 583 magick/composite.c q->red*Da,Da); red 607 magick/composite.c max=(red > green ? red : green); red 610 magick/composite.c min=(red < green ? red : green); red 622 magick/composite.c if (red == max) red 626 magick/composite.c *hue=(double) (2.0+(blue-red)/delta); red 629 magick/composite.c *hue=(double) (4.0+(red-green)/delta); red 655 magick/composite.c composite->red=gamma*In(p->red,Sa,q->red,Da); red 686 magick/composite.c composite->red=gamma*Lighten(p->red,p->opacity,q->red,q->opacity); red 696 magick/composite.c composite->red=MagickMax(p->red,q->red); red 732 magick/composite.c composite->red=gamma*(p->red*Sa+q->red*Da); red 765 magick/composite.c composite->red=gamma*LinearBurn(QuantumScale*p->red*Sa,Sa,QuantumScale* red 766 magick/composite.c q->red*Da,Da); red 808 magick/composite.c composite->red=gamma*LinearLight(QuantumScale*p->red*Sa,Sa,QuantumScale* red 809 magick/composite.c q->red*Da,Da); red 861 magick/composite.c composite->red=gamma*Mathematics(QuantumScale*p->red*Sa,Sa,QuantumScale* red 862 magick/composite.c q->red*Da,Da,args); red 875 magick/composite.c composite->red=QuantumRange* red 876 magick/composite.c Mathematics(QuantumScale*p->red,1.0,QuantumScale*q->red,1.0,args); red 916 magick/composite.c composite->red=p->red+q->red; red 954 magick/composite.c composite->red=gamma*Minus(p->red*Sa,Sa,q->red*Da,Da); red 964 magick/composite.c composite->red=p->red-q->red; red 1001 magick/composite.c composite->red=ModulusAdd(p->red,Sa,q->red,Da); red 1012 magick/composite.c composite->red=ModulusAdd(p->red,1.0,q->red,1.0); red 1049 magick/composite.c composite->red=ModulusSubtract(p->red,Sa,q->red,Da); red 1060 magick/composite.c composite->red=ModulusSubtract(p->red,1.0,q->red,1.0); red 1091 magick/composite.c composite->red=gamma*Multiply(QuantumScale*p->red*Sa,Sa,QuantumScale* red 1092 magick/composite.c q->red*Da,Da); red 1105 magick/composite.c composite->red=QuantumScale*p->red*q->red; red 1135 magick/composite.c composite->red=gamma*Out(p->red,Sa,q->red,Da); red 1171 magick/composite.c composite->red=gamma*PegtopLight(QuantumScale*p->red*Sa,Sa,QuantumScale* red 1172 magick/composite.c q->red*Da,Da); red 1211 magick/composite.c composite->red=gamma*PinLight(QuantumScale*p->red*Sa,Sa,QuantumScale* red 1212 magick/composite.c q->red*Da,Da); red 1247 magick/composite.c composite->red=gamma*Screen(p->red*Sa,q->red*Da); red 1257 magick/composite.c composite->red=QuantumRange*Screen(QuantumScale*p->red, red 1258 magick/composite.c QuantumScale*q->red); red 1321 magick/composite.c composite->red=gamma*SoftLight(QuantumScale*p->red*Sa,Sa,QuantumScale* red 1322 magick/composite.c q->red*Da,Da); red 1355 magick/composite.c composite->red=Threshold(p->red,q->red,threshold,amount); red 1394 magick/composite.c composite->red=gamma*VividLight(QuantumScale*p->red*Sa,Sa,QuantumScale* red 1395 magick/composite.c q->red*Da,Da); red 1424 magick/composite.c composite->red=gamma*Xor(p->red*Sa,Sa,q->red*Da,Da); red 1445 magick/composite.c assert(red != (MagickRealType *) NULL); red 1450 magick/composite.c *red=(MagickRealType) QuantumRange*brightness; red 1451 magick/composite.c *green=(*red); red 1452 magick/composite.c *blue=(*red); red 1465 magick/composite.c *red=(MagickRealType) QuantumRange*brightness; red 1472 magick/composite.c *red=(MagickRealType) QuantumRange*q; red 1479 magick/composite.c *red=(MagickRealType) QuantumRange*p; red 1486 magick/composite.c *red=(MagickRealType) QuantumRange*p; red 1493 magick/composite.c *red=(MagickRealType) QuantumRange*t; red 1500 magick/composite.c *red=(MagickRealType) QuantumRange*brightness; red 1819 magick/composite.c ScaleResampleFilter(resample_filter,blur.x1*QuantumScale*p->red, red 1820 magick/composite.c blur.y1*QuantumScale*p->green,blur.x2*QuantumScale*p->red, red 1984 magick/composite.c offset.x=(horizontal_scale*(p->red-(((MagickRealType) QuantumRange+ red 2209 magick/composite.c destination.red=(MagickRealType) q->red; red 2218 magick/composite.c destination.red=(MagickRealType) QuantumRange-destination.red; red 2266 magick/composite.c composite.red=(MagickRealType) QuantumRange-composite.red; red 2271 magick/composite.c q->red=ClampToQuantum(composite.red); red 2284 magick/composite.c source.red=(MagickRealType) GetRedPixelComponent(p); red 2293 magick/composite.c source.red=(MagickRealType) QuantumRange-source.red; red 2542 magick/composite.c CompositeHSB(destination.red,destination.green,destination.blue,&hue, red 2546 magick/composite.c HSBComposite(hue,saturation,brightness,&composite.red, red 2559 magick/composite.c CompositeHSB(destination.red,destination.green,destination.blue,&hue, red 2561 magick/composite.c CompositeHSB(source.red,source.green,source.blue,&hue,&sans,&sans); red 2562 magick/composite.c HSBComposite(hue,saturation,brightness,&composite.red, red 2577 magick/composite.c CompositeHSB(destination.red,destination.green,destination.blue,&hue, red 2579 magick/composite.c CompositeHSB(source.red,source.green,source.blue,&sans,&saturation, red 2581 magick/composite.c HSBComposite(hue,saturation,brightness,&composite.red, red 2596 magick/composite.c CompositeHSB(destination.red,destination.green,destination.blue,&hue, red 2598 magick/composite.c CompositeHSB(source.red,source.green,source.blue,&sans,&sans, red 2600 magick/composite.c HSBComposite(hue,saturation,brightness,&composite.red, red 2615 magick/composite.c CompositeHSB(destination.red,destination.green,destination.blue,&sans, red 2617 magick/composite.c CompositeHSB(source.red,source.green,source.blue,&hue,&saturation, red 2619 magick/composite.c HSBComposite(hue,saturation,brightness,&composite.red, red 2628 magick/composite.c composite.red=source.red; red 2674 magick/composite.c composite.red=(MagickRealType) QuantumRange-composite.red; red 2679 magick/composite.c q->red=ClampToQuantum(composite.red); red 251 magick/decorate.c accentuate.red=(MagickRealType) (QuantumScale*((QuantumRange- red 252 magick/decorate.c AccentuateModulate)*matte.red+(QuantumRange*AccentuateModulate))); red 259 magick/decorate.c highlight.red=(MagickRealType) (QuantumScale*((QuantumRange- red 260 magick/decorate.c HighlightModulate)*matte.red+(QuantumRange*HighlightModulate))); red 267 magick/decorate.c shadow.red=QuantumScale*matte.red*ShadowModulate; red 272 magick/decorate.c trough.red=QuantumScale*matte.red*TroughModulate; red 750 magick/decorate.c q->red=ClampToQuantum(QuantumScale*((MagickRealType) q->red* red 763 magick/decorate.c q->red=ClampToQuantum(QuantumScale*((MagickRealType) q->red* red 776 magick/decorate.c q->red=ClampToQuantum(QuantumScale*((MagickRealType) q->red*ShadowFactor+ red 817 magick/decorate.c q->red=ClampToQuantum(QuantumScale*((MagickRealType) q->red* red 832 magick/decorate.c q->red=ClampToQuantum(QuantumScale*((MagickRealType) q->red*ShadowFactor+ red 873 magick/decorate.c q->red=ClampToQuantum(QuantumScale*((MagickRealType) q->red* red 886 magick/decorate.c q->red=ClampToQuantum(QuantumScale*((MagickRealType) q->red*TroughFactor+ red 896 magick/decorate.c q->red=ClampToQuantum(QuantumScale*((MagickRealType) q->red*ShadowFactor+ red 914 magick/deprecate.c threshold.red=geometry_info.rho; red 917 magick/deprecate.c threshold.green=threshold.red; red 920 magick/deprecate.c threshold.blue=threshold.red; red 921 magick/deprecate.c status=BilevelImageChannel(image,RedChannel,threshold.red); red 1836 magick/deprecate.c pixel=QuantumScale*(p->red-(double) q->red); red 2104 magick/deprecate.c if ((fuzz == 0.0) && (p->red == q->red) && (p->green == q->green) && red 2107 magick/deprecate.c pixel.red=p->red-(MagickRealType) q->red; red 2108 magick/deprecate.c distance=pixel.red*pixel.red; red 3236 magick/deprecate.c assert(red != (Quantum *) NULL); red 3247 magick/deprecate.c *red=ClampToQuantum((MagickRealType) QuantumRange*r); red 3367 magick/deprecate.c p=(pixels[3].red-pixels[2].red)-(pixels[0].red-pixels[1].red); red 3368 magick/deprecate.c q=(pixels[0].red-pixels[1].red)-p; red 3369 magick/deprecate.c r=pixels[2].red-pixels[0].red; red 3370 magick/deprecate.c s=pixels[1].red; red 3371 magick/deprecate.c pixel->red=(dx*dx2*p)+(dx2*q)+(dx*r)+s; red 3471 magick/deprecate.c pixels[i].red*=alpha[i]; red 3479 magick/deprecate.c pixel.red+=gamma*0.0625*pixels[i].red; red 3514 magick/deprecate.c pixels[i].red*=alpha[i]; red 3555 magick/deprecate.c pixels[i].red*=alpha[i]; red 3568 magick/deprecate.c pixel.red=gamma*((1.0-delta.y)*((1.0-delta.x)*pixels[0].red+delta.x* red 3569 magick/deprecate.c pixels[1].red)+delta.y*((1.0-delta.x)*pixels[2].red+delta.x* red 3570 magick/deprecate.c pixels[3].red)); red 3662 magick/deprecate.c pixels[i].red*=alpha[i]; red 3687 magick/deprecate.c pixel.red=gamma*MeshInterpolate(&delta,pixels[2].red, red 3688 magick/deprecate.c pixels[3].red,pixels[0].red); red 3707 magick/deprecate.c pixel.red=gamma*MeshInterpolate(&delta,pixels[1].red, red 3708 magick/deprecate.c pixels[0].red,pixels[3].red); red 3732 magick/deprecate.c pixel.red=gamma*MeshInterpolate(&delta,pixels[0].red, red 3733 magick/deprecate.c pixels[1].red,pixels[2].red); red 3753 magick/deprecate.c pixel.red=gamma*MeshInterpolate(&delta,pixels[3].red, red 3754 magick/deprecate.c pixels[2].red,pixels[1].red); red 3820 magick/deprecate.c pixels[n].red*=alpha[n]; red 3829 magick/deprecate.c pixel.red+=gamma*dx*dy*pixels[n].red; red 5503 magick/deprecate.c q->red=q->green=q->blue=(Quantum) (intensity <= red 5507 magick/deprecate.c q->red=q->green=q->blue=image->colormap[(ssize_t) index].red; red 6568 magick/deprecate.c q->red=image->colormap[(ssize_t) index].red; red 6636 magick/deprecate.c pixel.red=geometry_info.rho; red 6640 magick/deprecate.c pixel.green=pixel.red; red 6644 magick/deprecate.c pixel.blue=pixel.red; red 6651 magick/deprecate.c pixel.red*=QuantumRange/100.0f; red 6661 magick/deprecate.c if (pixel.red == 0) red 6683 magick/deprecate.c PixelIntensityToQuantum(q) <= pixel.red ? 0 : 1); red 6685 magick/deprecate.c q->red=image->colormap[(ssize_t) index].red; red 6693 magick/deprecate.c q->red=(Quantum) ((MagickRealType) red 6694 magick/deprecate.c q->red <= pixel.red ? 0 : QuantumRange); red 6806 magick/deprecate.c r=QuantumScale*red; red 3716 magick/display.c q->red=ScaleShortToQuantum(color.red); red 3745 magick/display.c q->red=ScaleShortToQuantum(color.red); red 3760 magick/display.c (*image)->colormap[i].red=ScaleShortToQuantum(color.red); red 3786 magick/display.c target.red=(MagickRealType) red 3787 magick/display.c ScaleShortToQuantum(border_color.red); red 3818 magick/display.c q->red=ScaleShortToQuantum(color.red); red 10049 magick/display.c target.red=(MagickRealType) red 10050 magick/display.c ScaleShortToQuantum(border_color.red); red 12265 magick/display.c (*image)->background_color.red=ScaleShortToQuantum( red 12266 magick/display.c windows->pixel_info->pen_colors[pen_id].red); red 2754 magick/distort.c pixel.red = coeff[x]*i +coeff[x+1]*j red 2774 magick/distort.c pixel.red = coeff[x]*i + coeff[x+1]*j + red 2798 magick/distort.c if ( channel & RedChannel ) pixel.red = 0.0; red 2814 magick/distort.c pixel.red += arguments[x++]*weight; red 2825 magick/distort.c if ( channel & RedChannel ) pixel.red /= denominator; red 2846 magick/distort.c if ( channel & RedChannel ) pixel.red = arguments[x++]; red 2858 magick/distort.c if ( channel & RedChannel ) pixel.red *= QuantumRange; red 4232 magick/draw.c target.red=(MagickRealType) draw_info->border_color.red; red 4343 magick/draw.c target.red=(MagickRealType) draw_info->border_color.red; red 345 magick/effect.c pixel.red+=(*k)*alpha*GetRedPixelComponent(p); red 362 magick/effect.c q->red=ClampToQuantum(gamma*GetRedPixelComponent(&pixel)); red 663 magick/effect.c pixel.red+=(*k)*alpha*GetRedPixelComponent(p); red 680 magick/effect.c q->red=ClampToQuantum(gamma*GetRedPixelComponent(&pixel)); red 958 magick/effect.c pixel.red+=(*k)*kernel_pixels->red; red 1010 magick/effect.c pixel.red+=(*k)*alpha*kernel_pixels->red; red 1019 magick/effect.c q->red=ClampToQuantum(gamma*GetRedPixelComponent(&pixel)); red 1138 magick/effect.c pixel.red+=(*k)*kernel_pixels->red; red 1190 magick/effect.c pixel.red+=(*k)*alpha*kernel_pixels->red; red 1199 magick/effect.c q->red=ClampToQuantum(gamma*GetRedPixelComponent(&pixel)); red 1489 magick/effect.c pixel.red+=(*k)*kernel_pixels[u].red; red 1550 magick/effect.c pixel.red+=(*k)*alpha*kernel_pixels[u].red; red 1560 magick/effect.c q->red=ClampToQuantum(gamma*GetRedPixelComponent(&pixel)); red 1909 magick/effect.c case 0: q->red=pixel[j]; break; red 2290 magick/effect.c pixel.red+=(*k)*kernel_pixels[u].red; red 2351 magick/effect.c pixel.red+=(*k)*alpha*kernel_pixels[u].red; red 2361 magick/effect.c q->red=ClampToQuantum(gamma*GetRedPixelComponent(&pixel)); red 2744 magick/effect.c qixel.red+=(*k)*pixel.red; red 2756 magick/effect.c q->red=ClampToQuantum(qixel.red); red 2781 magick/effect.c qixel.red+=(*k)*alpha*pixel.red; red 2795 magick/effect.c q->red=ClampToQuantum(gamma*qixel.red); red 3555 magick/effect.c qixel.red+=pixel.red; red 3569 magick/effect.c q->red=ClampToQuantum(normalize*qixel.red); red 3596 magick/effect.c qixel.red+=alpha*pixel.red; red 3612 magick/effect.c q->red=ClampToQuantum(gamma*qixel.red); red 3883 magick/effect.c pixel.red+=(*k)*(p+u+j)->red; red 3896 magick/effect.c q->red=ClampToQuantum(gamma*GetRedPixelComponent(&pixel)); red 3967 magick/effect.c pixel.red+=(*k)*alpha*(p+u+j)->red; red 3981 magick/effect.c q->red=ClampToQuantum(gamma*GetRedPixelComponent(&pixel)); red 4228 magick/effect.c q->red=(Quantum) shade; red 4234 magick/effect.c q->red=ClampToQuantum(QuantumScale*shade*s1->red); red 4767 magick/effect.c pixel.red=(MagickRealType) ScaleShortToQuantum(channels[0]); red 4817 magick/effect.c pixel.red=(MagickRealType) ScaleShortToQuantum(channels[0]); red 4861 magick/effect.c pixel.red=(MagickRealType) ScaleShortToQuantum(channels[0]); red 4909 magick/effect.c pixel.red=(MagickRealType) ScaleShortToQuantum(channels[0]); red 4962 magick/effect.c pixel.red=(MagickRealType) ScaleShortToQuantum(channels[0]); red 5016 magick/effect.c pixel.red=(MagickRealType) ScaleShortToQuantum(channels[0]); red 5074 magick/effect.c pixel.red=(MagickRealType) ScaleShortToQuantum(channels[0]); red 5091 magick/effect.c index=ScaleQuantumToShort(pixel->red); red 5305 magick/effect.c pixel.red=MagickAbsoluteValue(maximum.red-minimum.red); red 5351 magick/effect.c q->red=ClampToQuantum(pixel.red); red 5529 magick/effect.c pixel.red=p->red-(MagickRealType) q->red; red 5530 magick/effect.c if (fabs(2.0*pixel.red) < quantum_threshold) red 5531 magick/effect.c pixel.red=(MagickRealType) GetRedPixelComponent(p); red 5533 magick/effect.c pixel.red=(MagickRealType) p->red+(pixel.red*amount); red 364 magick/enhance.c red, red 427 magick/enhance.c color_correction.red.slope=1.0; red 428 magick/enhance.c color_correction.red.offset=0.0; red 429 magick/enhance.c color_correction.red.power=1.0; red 457 magick/enhance.c case 0: color_correction.red.slope=StringToDouble(token); break; red 475 magick/enhance.c case 0: color_correction.red.offset=StringToDouble(token); break; red 493 magick/enhance.c case 0: color_correction.red.power=StringToDouble(token); break; red 521 magick/enhance.c " color_correction.red.slope: %g",color_correction.red.slope); red 523 magick/enhance.c " color_correction.red.offset: %g",color_correction.red.offset); red 525 magick/enhance.c " color_correction.red.power: %g",color_correction.red.power); red 550 magick/enhance.c cdl_map[i].red=ClampToQuantum((MagickRealType) ScaleMapToQuantum(( red 551 magick/enhance.c MagickRealType) (MaxMap*(pow(color_correction.red.slope*i/MaxMap+ red 552 magick/enhance.c color_correction.red.offset,color_correction.red.power))))); red 573 magick/enhance.c luma=0.2126*image->colormap[i].red+0.7152*image->colormap[i].green+ red 575 magick/enhance.c image->colormap[i].red=ClampToQuantum(luma+color_correction.saturation* red 576 magick/enhance.c cdl_map[ScaleQuantumToMap(image->colormap[i].red)].red-luma); red 615 magick/enhance.c luma=0.2126*q->red+0.7152*q->green+0.0722*q->blue; red 616 magick/enhance.c q->red=ClampToQuantum(luma+color_correction.saturation* red 617 magick/enhance.c (cdl_map[ScaleQuantumToMap(q->red)].red-luma)); red 788 magick/enhance.c ScaleQuantumToMap(q->red))); red 873 magick/enhance.c assert(red != (Quantum *) NULL); red 879 magick/enhance.c ConvertRGBToHSB(*red,*green,*blue,&hue,&saturation,&brightness); red 887 magick/enhance.c ConvertHSBToRGB(hue,saturation,brightness,red,green,blue); red 927 magick/enhance.c Contrast(sign,&image->colormap[i].red,&image->colormap[i].green, red 958 magick/enhance.c Contrast(sign,&q->red,&q->green,&q->blue); red 1141 magick/enhance.c histogram[ScaleQuantumToMap(intensity)].red++; red 1151 magick/enhance.c histogram[ScaleQuantumToMap(GetRedPixelComponent(p))].red++; red 1167 magick/enhance.c black.red=0.0; red 1168 magick/enhance.c white.red=MaxRange(QuantumRange); red 1174 magick/enhance.c intensity+=histogram[i].red; red 1178 magick/enhance.c black.red=(MagickRealType) i; red 1182 magick/enhance.c intensity+=histogram[i].red; red 1186 magick/enhance.c white.red=(MagickRealType) i; red 1284 magick/enhance.c if (i < (ssize_t) black.red) red 1285 magick/enhance.c stretch_map[i].red=0.0; red 1287 magick/enhance.c if (i > (ssize_t) white.red) red 1288 magick/enhance.c stretch_map[i].red=(MagickRealType) QuantumRange; red 1290 magick/enhance.c if (black.red != white.red) red 1291 magick/enhance.c stretch_map[i].red=(MagickRealType) ScaleMapToQuantum( red 1292 magick/enhance.c (MagickRealType) (MaxMap*(i-black.red)/(white.red-black.red))); red 1366 magick/enhance.c if (black.red != white.red) red 1367 magick/enhance.c image->colormap[i].red=ClampToQuantum(stretch_map[ red 1368 magick/enhance.c ScaleQuantumToMap(image->colormap[i].red)].red); red 1422 magick/enhance.c if (black.red != white.red) red 1423 magick/enhance.c q->red=ClampToQuantum(stretch_map[ScaleQuantumToMap(q->red)].red); red 1501 magick/enhance.c mean=((MagickRealType) r->red+pixel.red)/2; \ red 1502 magick/enhance.c distance=(MagickRealType) r->red-(MagickRealType) pixel.red; \ red 1519 magick/enhance.c aggregate.red+=(weight)*r->red; \ red 1637 magick/enhance.c q->red=(Quantum) ((aggregate.red+(total_weight/2)-1)/total_weight); red 1776 magick/enhance.c histogram[ScaleQuantumToMap(GetRedPixelComponent(p))].red++; red 1796 magick/enhance.c intensity.red+=histogram[i].red; red 1816 magick/enhance.c if (((channel & RedChannel) != 0) && (white.red != black.red)) red 1817 magick/enhance.c equalize_map[i].red=(MagickRealType) ScaleMapToQuantum((MagickRealType) red 1818 magick/enhance.c ((MaxMap*(map[i].red-black.red))/(white.red-black.red))); red 1847 magick/enhance.c if (((channel & RedChannel) != 0) && (white.red != black.red)) red 1848 magick/enhance.c image->colormap[i].red=ClampToQuantum(equalize_map[ red 1849 magick/enhance.c ScaleQuantumToMap(image->colormap[i].red)].red); red 1894 magick/enhance.c if (((channel & RedChannel) != 0) && (white.red != black.red)) red 1895 magick/enhance.c q->red=ClampToQuantum(equalize_map[ScaleQuantumToMap(q->red)].red); red 1987 magick/enhance.c gamma.red=geometry_info.rho; red 1990 magick/enhance.c gamma.green=gamma.red; red 1993 magick/enhance.c gamma.blue=gamma.red; red 1994 magick/enhance.c if ((gamma.red == 1.0) && (gamma.green == 1.0) && (gamma.blue == 1.0)) red 1996 magick/enhance.c if ((gamma.red == gamma.green) && (gamma.green == gamma.blue)) red 1998 magick/enhance.c GreenChannel | BlueChannel),(double) gamma.red); red 2001 magick/enhance.c status=GammaImageChannel(image,RedChannel,(double) gamma.red); red 2066 magick/enhance.c image->colormap[i].red=gamma_map[ red 2067 magick/enhance.c ScaleQuantumToMap(image->colormap[i].red)]; red 2120 magick/enhance.c q->red=gamma_map[ScaleQuantumToMap(q->red)]; red 2127 magick/enhance.c q->red=gamma_map[ScaleQuantumToMap(q->red)]; red 2323 magick/enhance.c point.x=QuantumScale*(level-1.0)*q->red; red 2556 magick/enhance.c image->colormap[i].red=LevelQuantum(image->colormap[i].red); red 2597 magick/enhance.c q->red=LevelQuantum(q->red); red 2728 magick/enhance.c image->colormap[i].red=LevelizeValue(image->colormap[i].red); red 2769 magick/enhance.c q->red=LevelizeValue(q->red); red 2877 magick/enhance.c black_color->red,white_color->red,(double) 1.0); red 2897 magick/enhance.c black_color->red,white_color->red,(double) 1.0); red 3061 magick/enhance.c assert(red != (Quantum *) NULL); red 3064 magick/enhance.c ConvertRGBToHSB(*red,*green,*blue,&hue,&saturation,&brightness); red 3072 magick/enhance.c ConvertHSBToRGB(hue,saturation,brightness,red,green,blue); red 3087 magick/enhance.c assert(red != (Quantum *) NULL); red 3090 magick/enhance.c ConvertRGBToHSL(*red,*green,*blue,&hue,&saturation,&lightness); red 3098 magick/enhance.c ConvertHSLToRGB(hue,saturation,lightness,red,green,blue); red 3111 magick/enhance.c assert(red != (Quantum *) NULL); red 3114 magick/enhance.c ConvertRGBToHWB(*red,*green,*blue,&hue,&whiteness,&blackness); red 3122 magick/enhance.c ConvertHWBToRGB(hue,whiteness,blackness,red,green,blue); red 3200 magick/enhance.c &image->colormap[i].red,&image->colormap[i].green, red 3208 magick/enhance.c &image->colormap[i].red,&image->colormap[i].green, red 3215 magick/enhance.c &image->colormap[i].red,&image->colormap[i].green, red 3254 magick/enhance.c &q->red,&q->green,&q->blue); red 3261 magick/enhance.c &q->red,&q->green,&q->blue); red 3267 magick/enhance.c &q->red,&q->green,&q->blue); red 3371 magick/enhance.c if ((image->colormap[i].red != image->colormap[i].green) || red 3375 magick/enhance.c image->colormap[i].red=(Quantum) QuantumRange- red 3376 magick/enhance.c image->colormap[i].red; red 3423 magick/enhance.c if ((q->red != q->green) || (q->green != q->blue)) red 3429 magick/enhance.c q->red=(Quantum) QuantumRange-q->red; red 3490 magick/enhance.c q->red=(Quantum) QuantumRange-q->red; red 3712 magick/enhance.c image->colormap[i].red=ClampToQuantum(sigmoidal_map[ red 3713 magick/enhance.c ScaleQuantumToMap(image->colormap[i].red)]); red 3758 magick/enhance.c q->red=ClampToQuantum(sigmoidal_map[ScaleQuantumToMap(q->red)]); red 217 magick/feature.c grays[i].red=(~0U); red 250 magick/feature.c grays[ScaleQuantumToMap(p->red)].red= red 251 magick/feature.c ScaleQuantumToMap(p->red); red 276 magick/feature.c if (grays[i].red != ~0U) red 277 magick/feature.c grays[gray.red++].red=grays[i].red; red 292 magick/feature.c number_grays=gray.red; red 476 magick/feature.c while (grays[u].red != ScaleQuantumToMap(p->red)) red 478 magick/feature.c while (grays[v].red != ScaleQuantumToMap((p+offset)->red)) red 480 magick/feature.c cooccurrence[u][v].direction[i].red++; red 481 magick/feature.c cooccurrence[v][u].direction[i].red++; red 592 magick/feature.c cooccurrence[x][y].direction[i].red/=normalize; red 624 magick/feature.c cooccurrence[x][y].direction[i].red* red 625 magick/feature.c cooccurrence[x][y].direction[i].red; red 643 magick/feature.c sum[y].direction[i].red+=cooccurrence[x][y].direction[i].red; red 650 magick/feature.c correlation.direction[i].red+=x*y*cooccurrence[x][y].direction[i].red; red 665 magick/feature.c cooccurrence[x][y].direction[i].red/((y-x)*(y-x)+1); red 679 magick/feature.c density_xy[y+x+2].direction[i].red+= red 680 magick/feature.c cooccurrence[x][y].direction[i].red; red 695 magick/feature.c cooccurrence[x][y].direction[i].red* red 696 magick/feature.c log10(cooccurrence[x][y].direction[i].red+MagickEpsilon); red 714 magick/feature.c density_x[x].direction[i].red+=cooccurrence[x][y].direction[i].red; red 723 magick/feature.c density_y[y].direction[i].red+=cooccurrence[x][y].direction[i].red; red 733 magick/feature.c mean.direction[i].red+=y*sum[y].direction[i].red; red 734 magick/feature.c sum_squares.direction[i].red+=y*y*sum[y].direction[i].red; red 754 magick/feature.c (correlation.direction[i].red-mean.direction[i].red* red 755 magick/feature.c mean.direction[i].red)/(sqrt(sum_squares.direction[i].red- red 756 magick/feature.c (mean.direction[i].red*mean.direction[i].red))*sqrt( red 757 magick/feature.c sum_squares.direction[i].red-(mean.direction[i].red* red 758 magick/feature.c mean.direction[i].red))); red 803 magick/feature.c x*density_xy[x].direction[i].red; red 818 magick/feature.c density_xy[x].direction[i].red* red 819 magick/feature.c log10(density_xy[x].direction[i].red+MagickEpsilon); red 840 magick/feature.c density_xy[x].direction[i].red; red 882 magick/feature.c variance.direction[i].red+=(y-mean.direction[i].red+1)* red 883 magick/feature.c (y-mean.direction[i].red+1)*cooccurrence[x][y].direction[i].red; red 898 magick/feature.c density_xy[MagickAbsoluteValue(y-x)].direction[i].red+= red 899 magick/feature.c cooccurrence[x][y].direction[i].red; red 913 magick/feature.c entropy_xy.direction[i].red-=cooccurrence[x][y].direction[i].red* red 914 magick/feature.c log10(cooccurrence[x][y].direction[i].red+MagickEpsilon); red 926 magick/feature.c entropy_xy1.direction[i].red-=(cooccurrence[x][y].direction[i].red* red 927 magick/feature.c log10(density_x[x].direction[i].red*density_y[y].direction[i].red+ red 945 magick/feature.c entropy_xy2.direction[i].red-=(density_x[x].direction[i].red* red 946 magick/feature.c density_y[y].direction[i].red*log10(density_x[x].direction[i].red* red 947 magick/feature.c density_y[y].direction[i].red+MagickEpsilon)); red 967 magick/feature.c variance.direction[i].red; red 997 magick/feature.c variance.direction[i].red+=density_xy[x].direction[i].red; red 1004 magick/feature.c sum_squares.direction[i].red+=density_xy[x].direction[i].red* red 1005 magick/feature.c density_xy[x].direction[i].red; red 1020 magick/feature.c density_xy[x].direction[i].red* red 1021 magick/feature.c log10(density_xy[x].direction[i].red+MagickEpsilon); red 1039 magick/feature.c entropy_x.direction[i].red-=(density_x[x].direction[i].red* red 1040 magick/feature.c log10(density_x[x].direction[i].red+MagickEpsilon)); red 1051 magick/feature.c entropy_y.direction[i].red-=(density_y[y].direction[i].red* red 1052 magick/feature.c log10(density_y[y].direction[i].red+MagickEpsilon)); red 1068 magick/feature.c (((double) number_grays*number_grays*sum_squares.direction[i].red)- red 1069 magick/feature.c (variance.direction[i].red*variance.direction[i].red))/ red 1093 magick/feature.c (entropy_xy.direction[i].red-entropy_xy1.direction[i].red)/ red 1094 magick/feature.c (entropy_x.direction[i].red > entropy_y.direction[i].red ? red 1095 magick/feature.c entropy_x.direction[i].red : entropy_y.direction[i].red); red 1115 magick/feature.c (sqrt(fabs(1.0-exp(-2.0*(entropy_xy2.direction[i].red- red 1116 magick/feature.c entropy_xy.direction[i].red))))); red 1161 magick/feature.c pixel.direction[i].red+=cooccurrence[x][y].direction[i].red; red 1173 magick/feature.c Q[z][y].direction[i].red+=cooccurrence[z][x].direction[i].red* red 1174 magick/feature.c cooccurrence[y][x].direction[i].red/density_x[z].direction[i].red/ red 1175 magick/feature.c density_y[x].direction[i].red; red 1178 magick/feature.c density_x[z].direction[i].green/density_y[x].direction[i].red; red 1194 magick/feature.c channel_features[RedChannel].contrast[i]+=z*z*pixel.direction[i].red; red 308 magick/fourier.c q->red=ClampToQuantum(QuantumRange*magnitude_source[i]); red 360 magick/fourier.c q->red=ClampToQuantum(QuantumRange*phase_source[i]); red 1103 magick/fourier.c q->red=ClampToQuantum(QuantumRange*source[i]); red 390 magick/fx.c q->red=ClampToQuantum(GenerateDifferentialNoise(random_info[id], red 391 magick/fx.c p->red,noise_type,attenuate)); red 548 magick/fx.c pixel.red=0.5*(p->red+factor*quantum); red 556 magick/fx.c pixel.red=0.5*(pixel.red+factor*quantum); red 740 magick/fx.c pixel.red=geometry_info.rho; red 786 magick/fx.c q->red=(Quantum) ((p->red*(100.0-pixel.red)+ red 787 magick/fx.c colorize.red*pixel.red)/100.0); red 996 magick/fx.c pixel=ColorMatrix[v][0]*p->red+ColorMatrix[v][1]*p->green+ red 1005 magick/fx.c case 0: q->red=ClampToQuantum(pixel); break; red 1502 magick/fx.c case RedChannel: return(QuantumScale*pixel.red); red 1639 magick/fx.c return(QuantumScale*pixel.red); red 1686 magick/fx.c ConvertRGBToHSL(ClampToQuantum(pixel.red),ClampToQuantum(pixel.green), red 1730 magick/fx.c ConvertRGBToHSL(ClampToQuantum(pixel.red),ClampToQuantum(pixel.green), red 1739 magick/fx.c luminence=0.2126*pixel.red+0.7152*pixel.green+0.0722*pixel.blue; red 1792 magick/fx.c return(QuantumScale*pixel.red); red 1805 magick/fx.c ConvertRGBToHSL(ClampToQuantum(pixel.red),ClampToQuantum(pixel.green), red 3015 magick/fx.c q->red=ClampToQuantum((MagickRealType) QuantumRange*alpha); red 3434 magick/fx.c q->red=ClampToQuantum(alpha*q->red+beta*GetRedPixelComponent(p)); red 3611 magick/fx.c q->red=PlasmaPixel(random_info,(MagickRealType) (u.red+v.red)/2.0, red 3631 magick/fx.c q->red=PlasmaPixel(random_info,(MagickRealType) (u.red+v.red)/2.0, red 3658 magick/fx.c q->red=PlasmaPixel(random_info,(MagickRealType) (u.red+v.red)/2.0, red 3682 magick/fx.c q->red=PlasmaPixel(random_info,(MagickRealType) (u.red+v.red)/2.0, red 3708 magick/fx.c q->red=PlasmaPixel(random_info,(MagickRealType) (u.red+v.red)/2.0, red 4041 magick/fx.c q->red=ClampToQuantum(tone); red 4190 magick/fx.c q->red=border_image->background_color.red; red 4337 magick/fx.c pixel.red=(MagickRealType) (QuantumRange* red 4339 magick/fx.c pixel.green=pixel.red; red 4340 magick/fx.c pixel.blue=pixel.red; red 4342 magick/fx.c pixel.index=pixel.red; red 4448 magick/fx.c if ((MagickRealType) image->colormap[i].red > threshold) red 4449 magick/fx.c image->colormap[i].red=(Quantum) QuantumRange-image->colormap[i].red; red 4487 magick/fx.c if ((MagickRealType) q->red > threshold) red 4488 magick/fx.c q->red=(Quantum) QuantumRange-q->red; red 4634 magick/fx.c SetBit(q->red,j,GetBit(PixelIntensityToQuantum(&pixel),i)); red 4798 magick/fx.c r->red=GetRedPixelComponent(p); red 5100 magick/fx.c pixel.red=geometry_info.rho; red 5104 magick/fx.c pixel.green=pixel.red; red 5108 magick/fx.c pixel.blue=pixel.red; red 5113 magick/fx.c color_vector.red=(MagickRealType) (pixel.red*tint.red/100.0- red 5158 magick/fx.c weight=QuantumScale*p->red-0.5; red 5159 magick/fx.c pixel.red=(MagickRealType) p->red+color_vector.red*(1.0-(4.0* red 98 magick/gem.c assert(red != (Quantum *) NULL); red 103 magick/gem.c *red=ClampToQuantum((MagickRealType) QuantumRange*brightness); red 104 magick/gem.c *green=(*red); red 105 magick/gem.c *blue=(*red); red 118 magick/gem.c *red=ClampToQuantum((MagickRealType) QuantumRange*brightness); red 125 magick/gem.c *red=ClampToQuantum((MagickRealType) QuantumRange*q); red 132 magick/gem.c *red=ClampToQuantum((MagickRealType) QuantumRange*p); red 139 magick/gem.c *red=ClampToQuantum((MagickRealType) QuantumRange*p); red 146 magick/gem.c *red=ClampToQuantum((MagickRealType) QuantumRange*t); red 153 magick/gem.c *red=ClampToQuantum((MagickRealType) QuantumRange*brightness); red 218 magick/gem.c assert(red != (Quantum *) NULL); red 223 magick/gem.c *red=ClampToQuantum((MagickRealType) QuantumRange*lightness); red 224 magick/gem.c *green=(*red); red 225 magick/gem.c *blue=(*red); red 236 magick/gem.c *red=ClampToQuantum((MagickRealType) QuantumRange*r); red 285 magick/gem.c assert(red != (Quantum *) NULL); red 291 magick/gem.c *red=ClampToQuantum((MagickRealType) QuantumRange*v); red 312 magick/gem.c *red=ClampToQuantum((MagickRealType) QuantumRange*r); red 362 magick/gem.c min=(MagickRealType) (red < green ? red : green); red 365 magick/gem.c max=(MagickRealType) (red > green ? red : green); red 375 magick/gem.c if ((MagickRealType) red == max) red 379 magick/gem.c *hue=(double) (2.0+(blue-(MagickRealType) red)/delta); red 381 magick/gem.c *hue=(double) (4.0+(red-(MagickRealType) green)/delta); red 447 magick/gem.c r=QuantumScale*red; red 525 magick/gem.c w=(MagickRealType) MagickMin((double) red,MagickMin((double) green,(double) red 527 magick/gem.c v=(MagickRealType) MagickMax((double) red,MagickMax((double) green,(double) red 536 magick/gem.c f=((MagickRealType) red == w) ? green-(MagickRealType) blue : red 537 magick/gem.c (((MagickRealType) green == w) ? blue-(MagickRealType) red : red- red 539 magick/gem.c i=((MagickRealType) red == w) ? 3 : (((MagickRealType) green == w) ? 5 : 1); red 166 magick/histogram.c ((ScaleQuantumToChar(ClampToQuantum(pixel->red)) >> index) & 0x01) | red 1104 magick/histogram.c if (color_2->pixel.red != color_1->pixel.red) red 1105 magick/histogram.c return((int) color_1->pixel.red-(int) color_2->pixel.red); red 1904 magick/image.c if ((pixel.red < 0.0) || (pixel.red > QuantumRange) || red 1905 magick/image.c (pixel.red != (QuantumAny) pixel.red)) red 2368 magick/image.c q->green=q->red; red 2369 magick/image.c q->blue=q->red; red 2378 magick/image.c q->red=q->green; red 2388 magick/image.c q->red=q->blue; red 2398 magick/image.c q->red=q->opacity; red 2412 magick/image.c q->red=indexes[x]; red 2423 magick/image.c q->red=(Quantum) GetAlphaPixelComponent(q); red 2653 magick/image.c q->red=pixel.red; red 4230 magick/image.c q->red=pixel.red; red 1326 magick/mac.c image->colormap[x].red= red 1327 magick/mac.c (*(picture_info.theColorTable))->ctTable[x].rgb.red; red 1367 magick/mac.c q->red=ScaleCharToQuantum(Pixel.red & 0xff); red 2651 magick/morphology.c result.red = red 2674 magick/morphology.c result.red += (*k)*k_pixels->red; red 2685 magick/morphology.c q->red = ClampToQuantum(result.red); red 2711 magick/morphology.c result.red += alpha*k_pixels->red; red 2723 magick/morphology.c q->red = ClampToQuantum(gamma*result.red); red 2732 magick/morphology.c if ( ( p[r].red != q->red ) red 2836 magick/morphology.c min.red = red 2841 magick/morphology.c max.red = red 2847 magick/morphology.c result.red = (MagickRealType) p[r].red; red 2858 magick/morphology.c result.red = red 2867 magick/morphology.c result.red = 0.0; /* result is not used otherwise */ red 2904 magick/morphology.c result.red += (*k)*k_pixels[u].red; red 2915 magick/morphology.c q->red = ClampToQuantum(result.red); red 2943 magick/morphology.c result.red += alpha*k_pixels[u].red; red 2955 magick/morphology.c q->red = ClampToQuantum(gamma*result.red); red 2979 magick/morphology.c Minimize(min.red, (double) k_pixels[u].red); red 3010 magick/morphology.c Maximize(max.red, (double) k_pixels[u].red); red 3045 magick/morphology.c Minimize(min.red, (double) k_pixels[u].red); red 3055 magick/morphology.c Maximize(max.red, (double) k_pixels[u].red); red 3068 magick/morphology.c min.red -= max.red; Maximize( min.red, 0.0 ); red 3090 magick/morphology.c if ( result.red == 0.0 || red 3094 magick/morphology.c if ( result.red > 0.0 ) changed++; red 3095 magick/morphology.c result.red = 1.0; red 3120 magick/morphology.c if ( result.red == 0.0 || red 3124 magick/morphology.c if ( result.red > 0.0 ) changed++; red 3125 magick/morphology.c result.red = 1.0; red 3157 magick/morphology.c Minimize(result.red, (*k)+k_pixels[u].red); red 3190 magick/morphology.c result.red -= min.red; red 3198 magick/morphology.c result.red += min.red; red 3217 magick/morphology.c q->red = ClampToQuantum(result.red); red 3231 magick/morphology.c if ( ( p[r].red != q->red ) red 3394 magick/morphology.c result.red = (MagickRealType) q->red; red 3411 magick/morphology.c Minimize(result.red, (*k)+k_pixels[u].red); red 3428 magick/morphology.c Minimize(result.red, (*k)+k_pixels[u].red); red 3442 magick/morphology.c q->red = ClampToQuantum(result.red); red 3454 magick/morphology.c if ( ( p[r].red != q->red ) red 3544 magick/morphology.c result.red = (MagickRealType) q->red; red 3561 magick/morphology.c Minimize(result.red, (*k)+k_pixels[u].red); red 3578 magick/morphology.c Minimize(result.red, (*k)+k_pixels[u].red); red 3592 magick/morphology.c q->red = ClampToQuantum(result.red); red 3604 magick/morphology.c if ( ( p[r].red != q->red ) red 351 magick/paint.c q->red=ClampToQuantum(fill.red); red 840 magick/paint.c q->red=ClampToQuantum(fill->red); red 1116 magick/paint.c match=((pixel.red >= low->red) && (pixel.red <= high->red) && red 48 magick/pixel-private.h if ((pixel->red == pixel->green) && (pixel->green == pixel->blue)) red 51 magick/pixel-private.h if ((fabs(pixel->red-pixel->green) <= MagickEpsilon) && red 61 magick/pixel-private.h if (((pixel->red == 0) || (pixel->red == (Quantum) QuantumRange)) && red 62 magick/pixel-private.h (pixel->red == pixel->green) && (pixel->green == pixel->blue)) red 65 magick/pixel-private.h if (((fabs(pixel->red) <= MagickEpsilon) || red 66 magick/pixel-private.h (fabs(pixel->red-QuantumRange) <= MagickEpsilon)) && red 67 magick/pixel-private.h (fabs(pixel->red-pixel->green) <= MagickEpsilon) && red 77 magick/pixel-private.h pixel->red=(MagickRealType) color->red; red 91 magick/pixel-private.h pixel->red=image->bias; red 101 magick/pixel-private.h color->red=ClampToQuantum(pixel->red); red 1634 magick/pixel.c pixel->red=0.0; red 1848 magick/pixel.c q->red=ScaleCharToQuantum(*p++); red 1867 magick/pixel.c q->red=ScaleCharToQuantum(*p++); red 1887 magick/pixel.c q->red=ScaleCharToQuantum(*p++); red 1907 magick/pixel.c q->red=ScaleCharToQuantum(*p++); red 1925 magick/pixel.c q->red=ScaleCharToQuantum(*p++); red 1926 magick/pixel.c q->green=q->red; red 1927 magick/pixel.c q->blue=q->red; red 1944 magick/pixel.c q->red=ScaleCharToQuantum(*p++); red 1963 magick/pixel.c q->red=ScaleCharToQuantum(*p++); red 1983 magick/pixel.c q->red=ScaleCharToQuantum(*p++); red 2003 magick/pixel.c q->red=ScaleCharToQuantum(*p++); red 2029 magick/pixel.c q->red=ScaleCharToQuantum(*p); red 2061 magick/pixel.c q->red=ScaleCharToQuantum(*p); red 2062 magick/pixel.c q->green=q->red; red 2063 magick/pixel.c q->blue=q->red; red 2097 magick/pixel.c q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p)); red 2119 magick/pixel.c q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p)); red 2144 magick/pixel.c q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p)); red 2163 magick/pixel.c q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p)); red 2164 magick/pixel.c q->green=q->red; red 2165 magick/pixel.c q->blue=q->red; red 2183 magick/pixel.c q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p)); red 2205 magick/pixel.c q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p)); red 2230 magick/pixel.c q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p)); red 2258 magick/pixel.c q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p)); red 2291 magick/pixel.c q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p)); red 2292 magick/pixel.c q->green=q->red; red 2293 magick/pixel.c q->blue=q->red; red 2327 magick/pixel.c q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p)); red 2349 magick/pixel.c q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p)); red 2374 magick/pixel.c q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p)); red 2393 magick/pixel.c q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p)); red 2394 magick/pixel.c q->green=q->red; red 2395 magick/pixel.c q->blue=q->red; red 2413 magick/pixel.c q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p)); red 2435 magick/pixel.c q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p)); red 2460 magick/pixel.c q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p)); red 2488 magick/pixel.c q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p)); red 2521 magick/pixel.c q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p)); red 2522 magick/pixel.c q->green=q->red; red 2523 magick/pixel.c q->blue=q->red; red 2555 magick/pixel.c q->red=ScaleLongToQuantum(*p++); red 2574 magick/pixel.c q->red=ScaleLongToQuantum(*p++); red 2594 magick/pixel.c q->red=ScaleLongToQuantum(*p++); red 2612 magick/pixel.c q->red=ScaleLongToQuantum(*p++); red 2613 magick/pixel.c q->green=q->red; red 2614 magick/pixel.c q->blue=q->red; red 2631 magick/pixel.c q->red=ScaleLongToQuantum(*p++); red 2650 magick/pixel.c q->red=ScaleLongToQuantum(*p++); red 2670 magick/pixel.c q->red=ScaleLongToQuantum(*p++); red 2696 magick/pixel.c q->red=ScaleLongToQuantum(*p); red 2728 magick/pixel.c q->red=ScaleLongToQuantum(*p); red 2729 magick/pixel.c q->green=q->red; red 2730 magick/pixel.c q->blue=q->red; red 2762 magick/pixel.c q->red=ScaleLongToQuantum(*p++); red 2781 magick/pixel.c q->red=ScaleLongToQuantum(*p++); red 2801 magick/pixel.c q->red=ScaleLongToQuantum(*p++); red 2819 magick/pixel.c q->red=ScaleLongToQuantum(*p++); red 2820 magick/pixel.c q->green=q->red; red 2821 magick/pixel.c q->blue=q->red; red 2838 magick/pixel.c q->red=ScaleLongToQuantum(*p++); red 2857 magick/pixel.c q->red=ScaleLongToQuantum(*p++); red 2877 magick/pixel.c q->red=ScaleLongToQuantum(*p++); red 2903 magick/pixel.c q->red=ScaleLongToQuantum(*p); red 2935 magick/pixel.c q->red=ScaleLongToQuantum(*p); red 2936 magick/pixel.c q->green=q->red; red 2937 magick/pixel.c q->blue=q->red; red 2969 magick/pixel.c q->red=(*p++); red 2988 magick/pixel.c q->red=(*p++); red 3008 magick/pixel.c q->red=(*p++); red 3026 magick/pixel.c q->red=(*p++); red 3027 magick/pixel.c q->green=q->red; red 3028 magick/pixel.c q->blue=q->red; red 3045 magick/pixel.c q->red=(*p++); red 3064 magick/pixel.c q->red=(*p++); red 3084 magick/pixel.c q->red=(*p++); red 3110 magick/pixel.c q->red=(*p); red 3142 magick/pixel.c q->red=(*p); red 3143 magick/pixel.c q->green=q->red; red 3144 magick/pixel.c q->blue=q->red; red 3176 magick/pixel.c q->red=ScaleShortToQuantum(*p++); red 3195 magick/pixel.c q->red=ScaleShortToQuantum(*p++); red 3215 magick/pixel.c q->red=ScaleShortToQuantum(*p++); red 3233 magick/pixel.c q->red=ScaleShortToQuantum(*p++); red 3234 magick/pixel.c q->green=q->red; red 3235 magick/pixel.c q->blue=q->red; red 3252 magick/pixel.c q->red=ScaleShortToQuantum(*p++); red 3271 magick/pixel.c q->red=ScaleShortToQuantum(*p++); red 3291 magick/pixel.c q->red=ScaleShortToQuantum(*p++); red 3317 magick/pixel.c q->red=ScaleShortToQuantum(*p); red 3349 magick/pixel.c q->red=ScaleShortToQuantum(*p); red 3350 magick/pixel.c q->green=q->red; red 3351 magick/pixel.c q->blue=q->red; red 3424 magick/pixel.c pixel->red=(MagickRealType) color->red; red 3436 magick/pixel.c pixel->red=(MagickRealType) (*alpha*color->red); red 3458 magick/pixel.c p=(pixels[3].red-pixels[2].red)-(pixels[0].red-pixels[1].red); red 3459 magick/pixel.c q=(pixels[0].red-pixels[1].red)-p; red 3460 magick/pixel.c r=pixels[2].red-pixels[0].red; red 3461 magick/pixel.c s=pixels[1].red; red 3462 magick/pixel.c pixel->red=(dx*dx2*p)+(dx2*q)+(dx*r)+s; red 3587 magick/pixel.c pixel->red=0.0; red 3595 magick/pixel.c pixel->red+=gamma*0.0625*pixels[i].red; red 3668 magick/pixel.c pixel->red=gamma*(epsilon.y*(epsilon.x*pixels[0].red+delta.x* red 3669 magick/pixel.c pixels[1].red)+delta.y*(epsilon.x*pixels[2].red+delta.x*pixels[3].red)); red 3770 magick/pixel.c pixel->red=gamma*MeshInterpolate(&delta,pixels[2].red, red 3771 magick/pixel.c pixels[3].red,pixels[0].red); red 3790 magick/pixel.c pixel->red=gamma*MeshInterpolate(&delta,pixels[1].red, red 3791 magick/pixel.c pixels[0].red,pixels[3].red); red 3815 magick/pixel.c pixel->red=gamma*MeshInterpolate(&delta,pixels[0].red, red 3816 magick/pixel.c pixels[1].red,pixels[2].red); red 3836 magick/pixel.c pixel->red=gamma*MeshInterpolate(&delta,pixels[3].red, red 3837 magick/pixel.c pixels[2].red,pixels[1].red); red 3901 magick/pixel.c pixel->red=0.0; red 3916 magick/pixel.c pixel->red+=gamma*dx*dy*pixels[n].red; red 28 magick/pixel.h #define ClampRedPixelComponent(p) ClampToQuantum((p)->red) red 34 magick/pixel.h #define GetRedPixelComponent(p) ((p)->red) red 41 magick/pixel.h #define SetRedPixelComponent(q,value) ((q)->red=(value)) red 49 magick/pixel.h #define GetGrayPixelComponent(p) ((p)->red) red 50 magick/pixel.h #define SetGrayPixelComponent(q,value) ((q)->red=(q)->green=(q)->blue=(value)) red 52 magick/pixel.h #define GetYPixelComponent(p) ((p)->red) red 56 magick/pixel.h #define SetYPixelComponent(q,value) ((q)->red=(value)) red 60 magick/pixel.h #define GetCyanPixelComponent(p) ((p)->red) red 65 magick/pixel.h #define SetCyanPixelComponent(q,value) ((q)->red=(value)) red 86 magick/pixel.h red, red 96 magick/pixel.h red, red 121 magick/pixel.h red, red 135 magick/pixel.h red, red 144 magick/pixel.h red, red 137 magick/prepress.c density=(double) p->red+p->green+p->blue+indexes[x]; red 1254 magick/profile.c *p++=ScaleQuantumToShort(q->red); red 1270 magick/profile.c q->red=ScaleShortToQuantum(*p); red 1271 magick/profile.c q->green=q->red; red 1272 magick/profile.c q->blue=q->red; red 2081 magick/property.c pixel.red=(MagickRealType) QuantumRange*alpha; red 219 magick/quantize.c red, red 438 magick/quantize.c alpha_pixel->red=(MagickRealType) pixel->red; red 445 magick/quantize.c alpha_pixel->red=alpha*pixel->red; red 467 magick/quantize.c ((ScaleQuantumToChar(ClampToUnsignedQuantum(pixel->red)) >> index) & 0x1) | red 479 magick/quantize.c if ((p->red != q->red) || (p->green != q->green) || (p->blue != q->blue)) red 607 magick/quantize.c q->red=image->colormap[index].red; red 656 magick/quantize.c q->red=intensity; red 789 magick/quantize.c midpoint.red=(MagickRealType) QuantumRange/2.0; red 831 magick/quantize.c mid.red+=(id & 1) != 0 ? bisect : -bisect; red 852 magick/quantize.c error.red=QuantumScale*(pixel.red-mid.red); red 857 magick/quantize.c node_info->quantize_error+=sqrt((double) (count*error.red*error.red+ red 867 magick/quantize.c node_info->total_color.red+=count*QuantumScale*pixel.red; red 920 magick/quantize.c mid.red+=(id & 1) != 0 ? bisect : -bisect; red 941 magick/quantize.c error.red=QuantumScale*(pixel.red-mid.red); red 946 magick/quantize.c node_info->quantize_error+=sqrt((double) (count*error.red*error.red+ red 956 magick/quantize.c node_info->total_color.red+=count*QuantumScale*pixel.red; red 1094 magick/quantize.c pixel=alpha*p->red-beta*q->red; red 1222 magick/quantize.c q->red=ClampToQuantum((MagickRealType) (alpha*QuantumRange* red 1223 magick/quantize.c node_info->total_color.red)); red 1240 magick/quantize.c q->red=ClampToQuantum((MagickRealType) (alpha*QuantumRange* red 1241 magick/quantize.c node_info->total_color.red)); red 1255 magick/quantize.c q->red=ClampToQuantum((MagickRealType) (alpha*gamma*QuantumRange* red 1256 magick/quantize.c node_info->total_color.red)); red 1431 magick/quantize.c (RedShift(ScaleQuantumToChar(ClampToUnsignedQuantum(pixel->red))) | red 1527 magick/quantize.c pixel.red+=7*current[u-v].red/16; red 1537 magick/quantize.c pixel.red+=previous[u+v].red/16; red 1543 magick/quantize.c pixel.red+=5*previous[u].red/16; red 1550 magick/quantize.c pixel.red+=3*previous[u-v].red/16; red 1557 magick/quantize.c pixel.red=(MagickRealType) ClampToUnsignedQuantum(pixel.red); red 1599 magick/quantize.c (q+u)->red=image->colormap[index].red; red 1611 magick/quantize.c current[u].red=pixel.red-color.red; red 1773 magick/quantize.c pixel.red+=p->weights[i]*p->error[i].red; red 1779 magick/quantize.c pixel.red=(MagickRealType) ClampToUnsignedQuantum(pixel.red); red 1822 magick/quantize.c q->red=image->colormap[index].red; red 1836 magick/quantize.c p->error[ErrorQueueLength-1].red=pixel.red-color.red; red 2185 magick/quantize.c distance=fabs(alpha*p->red-beta*image->colormap[index].red); red 2342 magick/quantize.c image->colormap[i].red=PosterizePixel(image->colormap[i].red); red 2383 magick/quantize.c q->red=PosterizePixel(q->red); red 2475 magick/quantize.c parent->total_color.red+=node_info->total_color.red; red 3281 magick/quantize.c intensity=ScaleQuantumToMap(q->red); red 307 magick/quantum-export.c q->red=ClampToQuantum(alpha*q->red); red 341 magick/quantum-export.c quantum=q->red; red 342 magick/quantum-export.c q->red=q->green; red 707 magick/quantum-export.c pixel=(unsigned int) (ScaleQuantumToAny(p->red,range) << 22 | red 720 magick/quantum-export.c pixel=(unsigned int) ScaleQuantumToAny(p->red,range); red 736 magick/quantum-export.c pixel=(unsigned int) ScaleQuantumToAny(p->red,range); red 762 magick/quantum-export.c pixel=(unsigned int) ScaleQuantumToAny(p->red,range); red 783 magick/quantum-export.c pixel=(unsigned int) ScaleQuantumToAny(p->red,range); red 808 magick/quantum-export.c pixel=(unsigned int) ScaleQuantumToAny(p->red,range); red 834 magick/quantum-export.c pixel=(unsigned int) ScaleQuantumToAny(p->red,range); red 850 magick/quantum-export.c pixel=(unsigned int) ScaleQuantumToAny(p->red,range); red 906 magick/quantum-export.c q=PopFloatPixel(&quantum_state,(float) p->red,q); red 933 magick/quantum-export.c q=PopDoublePixel(&quantum_state,(double) p->red,q); red 948 magick/quantum-export.c ScaleQuantumToAny(p->red,range),q); red 1012 magick/quantum-export.c case 0: quantum=p->red; break; red 1051 magick/quantum-export.c pixel=(unsigned int) ScaleQuantumToAny(p->red,range); red 1071 magick/quantum-export.c pixel=(unsigned int) ScaleQuantumToAny(p->red,range); red 1138 magick/quantum-export.c q=PopFloatPixel(&quantum_state,(float) p->red,q); red 1172 magick/quantum-export.c q=PopDoublePixel(&quantum_state,(double) p->red,q); red 1695 magick/quantum-export.c q=PopFloatPixel(&quantum_state,(float) p->red,q); red 1716 magick/quantum-export.c q=PopDoublePixel(&quantum_state,(double) p->red,q); red 1729 magick/quantum-export.c ScaleQuantumToAny(p->red,range),q); red 2263 magick/quantum-export.c pixel=(unsigned int) (ScaleQuantumToAny(p->red,range) << 22 | red 2276 magick/quantum-export.c pixel=(unsigned int) ScaleQuantumToAny(p->red,range); red 2292 magick/quantum-export.c pixel=(unsigned int) ScaleQuantumToAny(p->red,range); red 2318 magick/quantum-export.c pixel=(unsigned int) ScaleQuantumToAny(p->red,range); red 2339 magick/quantum-export.c pixel=(unsigned int) ScaleQuantumToAny(p->red,range); red 2364 magick/quantum-export.c pixel=(unsigned int) ScaleQuantumToAny(p->red,range); red 2390 magick/quantum-export.c pixel=(unsigned int) ScaleQuantumToAny(p->red,range); red 2406 magick/quantum-export.c pixel=(unsigned int) ScaleQuantumToAny(p->red,range); red 2462 magick/quantum-export.c q=PopFloatPixel(&quantum_state,(float) p->red,q); red 2489 magick/quantum-export.c q=PopDoublePixel(&quantum_state,(double) p->red,q); red 2504 magick/quantum-export.c ScaleQuantumToAny(p->red,range),q); red 2569 magick/quantum-export.c case 0: quantum=p->red; break; red 2608 magick/quantum-export.c pixel=(unsigned int) ScaleQuantumToAny(p->red,range); red 2628 magick/quantum-export.c pixel=(unsigned int) ScaleQuantumToAny(p->red,range); red 2695 magick/quantum-export.c q=PopFloatPixel(&quantum_state,(float) p->red,q); red 2729 magick/quantum-export.c q=PopDoublePixel(&quantum_state,(double) p->red,q); red 2840 magick/quantum-export.c q=PopFloatPixel(&quantum_state,(float) p->red,q); red 2870 magick/quantum-export.c q=PopDoublePixel(&quantum_state,(double) p->red,q); red 2886 magick/quantum-export.c ScaleQuantumToAny(p->red,range),q); red 2993 magick/quantum-export.c q=PopFloatPixel(&quantum_state,(float) p->red,q); red 3031 magick/quantum-export.c q=PopDoublePixel(&quantum_state,(double) p->red,q); red 3049 magick/quantum-export.c ScaleQuantumToAny(p->red,range),q); red 3197 magick/quantum-export.c quantum=q->red; red 3198 magick/quantum-export.c q->red=q->green; red 535 magick/quantum-import.c q->red=(Quantum) (pixel == 0 ? 0 : QuantumRange); red 536 magick/quantum-import.c q->green=q->red; red 537 magick/quantum-import.c q->blue=q->red; red 552 magick/quantum-import.c q->red=(Quantum) (pixel == 0 ? 0 : QuantumRange); red 553 magick/quantum-import.c q->green=q->red; red 554 magick/quantum-import.c q->blue=q->red; red 738 magick/quantum-import.c q->red=ScaleAnyToQuantum((pixel >> 22) & 0x3ff,range); red 788 magick/quantum-import.c q->red=ScaleAnyToQuantum((QuantumAny) (pixel >> 4),range); red 809 magick/quantum-import.c q->red=ScaleAnyToQuantum((QuantumAny) (pixel >> 4),range); red 834 magick/quantum-import.c q->red=ScaleAnyToQuantum((QuantumAny) (pixel >> 4),range); red 891 magick/quantum-import.c q->red=ClampToQuantum((MagickRealType) QuantumRange* red 930 magick/quantum-import.c q->red=ClampToQuantum(pixel); red 963 magick/quantum-import.c q->red=ClampToQuantum(pixel); red 1061 magick/quantum-import.c case 0: q->red=(Quantum) (quantum); break; red 1076 magick/quantum-import.c q->red=ScaleShortToQuantum((unsigned short) (pixel << 6)); red 1098 magick/quantum-import.c q->red=ClampToQuantum((MagickRealType) QuantumRange* red 1142 magick/quantum-import.c q->red=ClampToQuantum(pixel); red 1179 magick/quantum-import.c q->red=ClampToQuantum(pixel); red 1233 magick/quantum-import.c q->red=(((*p) & (1 << (7-bit))) == 0 ? black : white); red 1234 magick/quantum-import.c q->green=q->red; red 1235 magick/quantum-import.c q->blue=q->red; red 1242 magick/quantum-import.c q->red=(((*p) & (0x01 << (7-bit))) == 0 ? black : white); red 1243 magick/quantum-import.c q->green=q->red; red 1244 magick/quantum-import.c q->blue=q->red; red 1261 magick/quantum-import.c q->green=q->red; red 1262 magick/quantum-import.c q->blue=q->red; red 1266 magick/quantum-import.c q->green=q->red; red 1267 magick/quantum-import.c q->blue=q->red; red 1275 magick/quantum-import.c q->green=q->red; red 1276 magick/quantum-import.c q->blue=q->red; red 1291 magick/quantum-import.c q->red=(Quantum) (QuantumRange-ScaleCharToQuantum(pixel)); red 1292 magick/quantum-import.c q->green=q->red; red 1293 magick/quantum-import.c q->blue=q->red; red 1304 magick/quantum-import.c q->green=q->red; red 1305 magick/quantum-import.c q->blue=q->red; red 1322 magick/quantum-import.c q->red=ScaleAnyToQuantum((pixel >> 2) & 0x3ff,range); red 1323 magick/quantum-import.c q->green=q->red; red 1324 magick/quantum-import.c q->blue=q->red; red 1326 magick/quantum-import.c q->red=ScaleAnyToQuantum((pixel >> 12) & 0x3ff,range); red 1327 magick/quantum-import.c q->green=q->red; red 1328 magick/quantum-import.c q->blue=q->red; red 1330 magick/quantum-import.c q->red=ScaleAnyToQuantum((pixel >> 22) & 0x3ff,range); red 1331 magick/quantum-import.c q->green=q->red; red 1332 magick/quantum-import.c q->blue=q->red; red 1339 magick/quantum-import.c q->red=ScaleAnyToQuantum((pixel >> 2) & 0x3ff,range); red 1340 magick/quantum-import.c q->green=q->red; red 1341 magick/quantum-import.c q->blue=q->red; red 1346 magick/quantum-import.c q->red=ScaleAnyToQuantum((pixel >> 12) & 0x3ff,range); red 1347 magick/quantum-import.c q->green=q->red; red 1348 magick/quantum-import.c q->blue=q->red; red 1356 magick/quantum-import.c q->red=ScaleAnyToQuantum((pixel >> 22) & 0x3ff,range); red 1357 magick/quantum-import.c q->green=q->red; red 1358 magick/quantum-import.c q->blue=q->red; red 1360 magick/quantum-import.c q->red=ScaleAnyToQuantum((pixel >> 12) & 0x3ff,range); red 1361 magick/quantum-import.c q->green=q->red; red 1362 magick/quantum-import.c q->blue=q->red; red 1364 magick/quantum-import.c q->red=ScaleAnyToQuantum((pixel >> 2) & 0x3ff,range); red 1365 magick/quantum-import.c q->green=q->red; red 1366 magick/quantum-import.c q->blue=q->red; red 1373 magick/quantum-import.c q->red=ScaleAnyToQuantum((pixel >> 22) & 0x3ff,range); red 1374 magick/quantum-import.c q->green=q->red; red 1375 magick/quantum-import.c q->blue=q->red; red 1380 magick/quantum-import.c q->red=ScaleAnyToQuantum((pixel >> 12) & 0x3ff,range); red 1381 magick/quantum-import.c q->green=q->red; red 1382 magick/quantum-import.c q->blue=q->red; red 1391 magick/quantum-import.c q->green=q->red; red 1392 magick/quantum-import.c q->blue=q->red; red 1409 magick/quantum-import.c q->red=ScaleAnyToQuantum((QuantumAny) (pixel >> 4),range); red 1410 magick/quantum-import.c q->green=q->red; red 1411 magick/quantum-import.c q->blue=q->red; red 1414 magick/quantum-import.c q->red=ScaleAnyToQuantum((QuantumAny) (pixel >> 4),range); red 1415 magick/quantum-import.c q->green=q->red; red 1416 magick/quantum-import.c q->blue=q->red; red 1423 magick/quantum-import.c q->red=ScaleAnyToQuantum((QuantumAny) (pixel >> 4),range); red 1424 magick/quantum-import.c q->green=q->red; red 1425 magick/quantum-import.c q->blue=q->red; red 1437 magick/quantum-import.c q->green=q->red; red 1438 magick/quantum-import.c q->blue=q->red; red 1454 magick/quantum-import.c q->red=(Quantum) (QuantumRange-ScaleShortToQuantum(pixel)); red 1455 magick/quantum-import.c q->green=q->red; red 1456 magick/quantum-import.c q->blue=q->red; red 1467 magick/quantum-import.c q->red=ClampToQuantum((MagickRealType) QuantumRange* red 1469 magick/quantum-import.c q->green=q->red; red 1470 magick/quantum-import.c q->blue=q->red; red 1480 magick/quantum-import.c q->green=q->red; red 1481 magick/quantum-import.c q->blue=q->red; red 1500 magick/quantum-import.c q->red=ClampToQuantum(pixel); red 1501 magick/quantum-import.c q->green=q->red; red 1502 magick/quantum-import.c q->blue=q->red; red 1512 magick/quantum-import.c q->green=q->red; red 1513 magick/quantum-import.c q->blue=q->red; red 1529 magick/quantum-import.c q->red=ClampToQuantum(pixel); red 1530 magick/quantum-import.c q->green=q->red; red 1531 magick/quantum-import.c q->blue=q->red; red 1545 magick/quantum-import.c q->green=q->red; red 1546 magick/quantum-import.c q->blue=q->red; red 1570 magick/quantum-import.c q->red=(Quantum) (pixel == 0 ? 0 : QuantumRange); red 1571 magick/quantum-import.c q->green=q->red; red 1572 magick/quantum-import.c q->blue=q->red; red 1582 magick/quantum-import.c q->red=(Quantum) (pixel != 0 ? 0 : QuantumRange); red 1583 magick/quantum-import.c q->green=q->red; red 1584 magick/quantum-import.c q->blue=q->red; red 1603 magick/quantum-import.c q->green=q->red; red 1604 magick/quantum-import.c q->blue=q->red; red 1621 magick/quantum-import.c q->green=q->red; red 1622 magick/quantum-import.c q->blue=q->red; red 1637 magick/quantum-import.c q->green=q->red; red 1638 magick/quantum-import.c q->blue=q->red; red 1653 magick/quantum-import.c q->green=q->red; red 1654 magick/quantum-import.c q->blue=q->red; red 1672 magick/quantum-import.c q->red=ClampToQuantum((MagickRealType) QuantumRange* red 1674 magick/quantum-import.c q->green=q->red; red 1675 magick/quantum-import.c q->blue=q->red; red 1688 magick/quantum-import.c q->green=q->red; red 1689 magick/quantum-import.c q->blue=q->red; red 1710 magick/quantum-import.c q->red=ClampToQuantum(pixel); red 1711 magick/quantum-import.c q->green=q->red; red 1712 magick/quantum-import.c q->blue=q->red; red 1724 magick/quantum-import.c q->green=q->red; red 1725 magick/quantum-import.c q->blue=q->red; red 1743 magick/quantum-import.c q->red=ClampToQuantum(pixel); red 1744 magick/quantum-import.c q->green=q->red; red 1745 magick/quantum-import.c q->blue=q->red; red 1761 magick/quantum-import.c q->green=q->red; red 1762 magick/quantum-import.c q->blue=q->red; red 1802 magick/quantum-import.c q->red=ClampToQuantum((MagickRealType) QuantumRange* red 1831 magick/quantum-import.c q->red=ClampToQuantum(pixel); red 1856 magick/quantum-import.c q->red=ClampToQuantum(pixel); red 2331 magick/quantum-import.c q->red=ScaleAnyToQuantum((pixel >> 22) & 0x3ff,range); red 2381 magick/quantum-import.c q->red=ScaleAnyToQuantum((QuantumAny) (pixel >> 4),range); red 2402 magick/quantum-import.c q->red=ScaleAnyToQuantum((QuantumAny) (pixel >> 4),range); red 2427 magick/quantum-import.c q->red=ScaleAnyToQuantum((QuantumAny) (pixel >> 4),range); red 2484 magick/quantum-import.c q->red=ClampToQuantum((MagickRealType) QuantumRange* red 2523 magick/quantum-import.c q->red=ClampToQuantum(pixel); red 2556 magick/quantum-import.c q->red=ClampToQuantum(pixel); red 2655 magick/quantum-import.c case 0: q->red=(Quantum) (quantum); break; red 2670 magick/quantum-import.c q->red=ScaleShortToQuantum((unsigned short) (pixel << 6)); red 2692 magick/quantum-import.c q->red=ClampToQuantum((MagickRealType) QuantumRange* red 2736 magick/quantum-import.c q->red=ClampToQuantum(pixel); red 2773 magick/quantum-import.c q->red=ClampToQuantum(pixel); red 2846 magick/quantum-import.c q->red=ClampToQuantum((MagickRealType) QuantumRange* red 2890 magick/quantum-import.c q->red=ClampToQuantum(pixel); red 2927 magick/quantum-import.c q->red=ClampToQuantum(pixel); red 3003 magick/quantum-import.c q->red=ClampToQuantum((MagickRealType) QuantumRange* red 3052 magick/quantum-import.c q->red=ClampToQuantum(pixel); red 3093 magick/quantum-import.c q->red=ClampToQuantum(pixel); red 3184 magick/quantum-import.c q->red=cbcr[1]; red 3188 magick/quantum-import.c q->red=cbcr[3]; red 3228 magick/quantum-import.c quantum=q->red; red 3229 magick/quantum-import.c q->red=q->green; red 3266 magick/quantum-import.c q->red=ClampToQuantum(alpha*q->red); red 502 magick/resample.c resample_filter->average_pixel.red *= weight; red 509 magick/resample.c resample_filter->average_pixel.red += red 510 magick/resample.c weight*resample_filter->image->background_color.red; red 519 magick/resample.c resample_filter->average_pixel.red /= divisor_c; red 538 magick/resample.c pixel->red = pixel->green = pixel->blue = 0.0; red 607 magick/resample.c pixel->red += weight*pixels->red; red 647 magick/resample.c pixel->opacity = pixel->red = pixel->green = pixel->blue = 0; red 648 magick/resample.c pixel->red = QuantumRange; /* show pixels for which EWA fails */ red 663 magick/resample.c pixel->red = (MagickRealType) ClampToQuantum(divisor_c*pixel->red); red 1877 magick/resize.c pixel.red=QuantumRange*(packet[0]/255.0); red 2180 magick/resize.c pixel.red+=alpha*(p+j)->red; red 2214 magick/resize.c pixel.red+=alpha*(p+j)->red; red 2221 magick/resize.c q->red=ClampToQuantum(gamma*GetRedPixelComponent(&pixel)); red 2423 magick/resize.c pixel.red+=alpha*(p+j)->red; red 2457 magick/resize.c pixel.red+=alpha*(p+j)->red; red 2464 magick/resize.c q->red=ClampToQuantum(gamma*GetRedPixelComponent(&pixel)); red 2936 magick/resize.c x_vector[x].red=(MagickRealType) GetRedPixelComponent(p); red 2966 magick/resize.c x_vector[x].red=(MagickRealType) GetRedPixelComponent(p); red 2980 magick/resize.c y_vector[x].red+=scale.y*x_vector[x].red; red 3004 magick/resize.c x_vector[x].red=(MagickRealType) GetRedPixelComponent(p); red 3020 magick/resize.c pixel.red=y_vector[x].red+span.y*x_vector[x].red; red 3027 magick/resize.c s->red=pixel.red; red 3053 magick/resize.c q->red=ClampToQuantum(s->red); red 3084 magick/resize.c pixel.red+=span.x*s->red; red 3091 magick/resize.c t->red=pixel.red; red 3110 magick/resize.c pixel.red+=scale.x*s->red; red 3124 magick/resize.c pixel.red+=span.x*s->red; red 3135 magick/resize.c t->red=pixel.red; red 3149 magick/resize.c q->red=ClampToQuantum(t->red); red 137 magick/segment.c red, red 260 magick/segment.c red; red 289 magick/segment.c (void) ResetMagickMemory(&red,0,sizeof(red)); red 292 magick/segment.c while (DefineRegion(extrema[Red],&red) != 0) red 321 magick/segment.c cluster->red=red; red 341 magick/segment.c cluster->red=red; red 370 magick/segment.c (cluster->red.left-SafeMargin)) && red 372 magick/segment.c (cluster->red.right+SafeMargin)) && red 386 magick/segment.c cluster->red.center+=(MagickRealType) ScaleQuantumToChar(GetRedPixelComponent(p)); red 426 magick/segment.c cluster->red.center/=cluster->count; red 474 magick/segment.c cluster->red.left,(double) cluster->red.right,(double) red 488 magick/segment.c cluster->red.center,(double) cluster->green.center,(double) red 514 magick/segment.c image->colormap[i].red=ScaleCharToQuantum((unsigned char) red 515 magick/segment.c (cluster->red.center+0.5)); red 561 magick/segment.c if (((ssize_t) ScaleQuantumToChar(q->red) >= red 562 magick/segment.c (cluster->red.left-SafeMargin)) && red 563 magick/segment.c ((ssize_t) ScaleQuantumToChar(q->red) <= red 564 magick/segment.c (cluster->red.right+SafeMargin)) && red 602 magick/segment.c distance_squared=squares[(ssize_t) ScaleQuantumToChar(q->red)- red 612 magick/segment.c distance_squared=squares[(ssize_t) ScaleQuantumToChar(q->red)- red 959 magick/segment.c red; red 1021 magick/segment.c (void) ResetMagickMemory(&red,0,sizeof(red)); red 1024 magick/segment.c while (DefineRegion(extrema[Red],&red) != 0) red 1057 magick/segment.c cluster->red=red; red 1080 magick/segment.c cluster->red=red; red 1099 magick/segment.c (cluster->red.left-SafeMargin)) && red 1101 magick/segment.c (cluster->red.right+SafeMargin)) && red 1115 magick/segment.c cluster->red.center+=(MagickRealType) red 1147 magick/segment.c cluster->red.center/=cluster->count; red 1182 magick/segment.c threshold=(background->red.center+object->red.center)/2.0; red 1183 magick/segment.c pixel->red=(MagickRealType) ScaleCharToQuantum((unsigned char) red 742 magick/shear.c if (((MagickRealType) p->red < threshold) || red 793 magick/shear.c if (((MagickRealType) p->red < threshold) || red 859 magick/shear.c background.red+=QuantumScale*GetRedPixelComponent(p); red 868 magick/shear.c image->background_color.red=ClampToQuantum((MagickRealType) QuantumRange* red 869 magick/shear.c background.red/count); red 557 magick/statistic.c evaluate_pixel[i].red=ApplyEvaluateOperator(random_info[id], red 558 magick/statistic.c p->red,op,evaluate_pixel[i].red); red 573 magick/statistic.c q->red=ClampToQuantum(evaluate_pixel[i/2].red); red 660 magick/statistic.c evaluate_pixel[x].red=ApplyEvaluateOperator(random_info[id], red 661 magick/statistic.c p->red,i == 0 ? AddEvaluateOperator : op,evaluate_pixel[x].red); red 681 magick/statistic.c evaluate_pixel[x].red/=number_images; red 689 magick/statistic.c q->red=ClampToQuantum(evaluate_pixel[x].red); red 787 magick/statistic.c q->red=ClampToQuantum(ApplyEvaluateOperator(random_info[id],q->red,op, red 1022 magick/statistic.c q->red=ApplyFunction(q->red,function,number_parameters,parameters, red 1343 magick/statistic.c sum_squares+=(double) p->red*GetRedPixelComponent(p); red 1344 magick/statistic.c sum_cubes+=(double) p->red*p->red*GetRedPixelComponent(p); red 1345 magick/statistic.c sum_fourth_power+=(double) p->red*p->red*p->red* red 1488 magick/statistic.c if (pixel.red < *minima) red 1489 magick/statistic.c *minima=(double) pixel.red; red 1490 magick/statistic.c if (pixel.red > *maxima) red 1491 magick/statistic.c *maxima=(double) pixel.red; red 1625 magick/statistic.c status=p->red != ScaleAnyToQuantum(ScaleQuantumToAny(p->red,range), red 1687 magick/statistic.c if ((double) p->red < channel_statistics[RedChannel].minima) red 1689 magick/statistic.c if ((double) p->red > channel_statistics[RedChannel].maxima) red 1692 magick/statistic.c channel_statistics[RedChannel].sum_squared+=(double) p->red* red 1694 magick/statistic.c channel_statistics[RedChannel].sum_cubed+=(double) p->red*p->red* red 1696 magick/statistic.c channel_statistics[RedChannel].sum_fourth_power+=(double) p->red*p->red* red 1697 magick/statistic.c p->red*GetRedPixelComponent(p); red 255 magick/threshold.c pixel.red+=r[u].red; red 264 magick/threshold.c mean.red=(MagickRealType) (pixel.red/number_pixels+offset); red 270 magick/threshold.c q->red=(Quantum) (((MagickRealType) q->red <= mean.red) ? red 420 magick/threshold.c q->red=(Quantum) ((MagickRealType) PixelIntensityToQuantum(q) <= red 422 magick/threshold.c q->green=q->red; red 423 magick/threshold.c q->blue=q->red; red 431 magick/threshold.c q->red=(Quantum) ((MagickRealType) q->red <= threshold ? 0 : red 554 magick/threshold.c threshold.red=geometry_info.rho; red 557 magick/threshold.c threshold.green=threshold.red; red 560 magick/threshold.c threshold.blue=threshold.red; red 563 magick/threshold.c threshold.opacity=threshold.red; red 566 magick/threshold.c threshold.index=threshold.red; red 569 magick/threshold.c threshold.red*=(QuantumRange/100.0); red 610 magick/threshold.c q->red=(Quantum) 0; red 620 magick/threshold.c ((MagickRealType) q->red < threshold.red)) red 621 magick/threshold.c q->red=(Quantum) 0; red 742 magick/threshold.c q->red=ClampToUnsignedQuantum(q->red); red 783 magick/threshold.c q->red=ClampToUnsignedQuantum(q->red); red 1427 magick/threshold.c levels.red = ((channel & RedChannel ) != 0) ? levels.index : 0; red 1439 magick/threshold.c levels.red = (unsigned int) strtoul(p, &p, 10), (void)(*p == ',' && p++); red 1465 magick/threshold.c levels.red, levels.green, levels.blue, levels.opacity, levels.index); red 1476 magick/threshold.c levels.red = levels.red ? levels.red-1 : 0; red 1537 magick/threshold.c if (levels.red) { red 1538 magick/threshold.c t = (ssize_t) (QuantumScale*q->red*(levels.red*d+1)); red 1540 magick/threshold.c q->red=RoundToQuantum((MagickRealType) ((l+(t >= threshold))* red 1541 magick/threshold.c (MagickRealType) QuantumRange/levels.red)); red 1822 magick/threshold.c if ((MagickRealType) q->red < min_threshold) red 1823 magick/threshold.c threshold.red=min_threshold; red 1825 magick/threshold.c if ((MagickRealType) q->red > max_threshold) red 1826 magick/threshold.c threshold.red=max_threshold; red 1828 magick/threshold.c threshold.red=(MagickRealType) (QuantumRange* red 1877 magick/threshold.c q->red=(Quantum) ((MagickRealType) q->red <= threshold.red ? 0 : red 1995 magick/threshold.c threshold.red=geometry_info.rho; red 1998 magick/threshold.c threshold.green=threshold.red; red 2001 magick/threshold.c threshold.blue=threshold.red; red 2004 magick/threshold.c threshold.opacity=threshold.red; red 2007 magick/threshold.c threshold.index=threshold.red; red 2010 magick/threshold.c threshold.red*=(QuantumRange/100.0); red 2051 magick/threshold.c q->red=(Quantum) QuantumRange; red 2061 magick/threshold.c ((MagickRealType) q->red > threshold.red)) red 2062 magick/threshold.c q->red=(Quantum) QuantumRange; red 371 magick/transform.c q->red=(Quantum) (QuantumRange-PixelIntensityToQuantum(p)); red 2107 magick/widget.c windows->widget.pixel_info->matte_color.red, red 594 magick/xwindow-private.h intensity=0.299*pixel->red+0.587*pixel->green+0.114*pixel->blue; red 110 magick/xwindow.c ((ScaleQuantumToShort(XRedGamma((color)->red))*map->red_max/65535L)* \ red 123 magick/xwindow.c (((color)->red*map->red_max/65535L)*map->red_mult)+ \ red 173 magick/xwindow.c red, red 570 magick/xwindow.c q->red=ScaleShortToQuantum(pixel->box_color.red); red 582 magick/xwindow.c q->red=ScaleShortToQuantum(pixel->pen_color.red); red 1061 magick/xwindow.c pixel.red=colors[i].red-(MagickRealType) color->red; red 1062 magick/xwindow.c distance=pixel.red*pixel.red; red 2207 magick/xwindow.c color.red=ClampToQuantum((MagickRealType) (red_map[i][j][(int) red 2213 magick/xwindow.c pixel=(size_t) (((size_t) color.red & 0xe0) | red 2484 magick/xwindow.c q->red=ScaleShortToQuantum(pixel->pen_color.red); red 3107 magick/xwindow.c pixel->highlight_color.red=(unsigned short) (( red 3108 magick/xwindow.c pixel->matte_color.red*ScaleQuantumToShort(HighlightModulate))/65535L+ red 3122 magick/xwindow.c pixel->shadow_color.red=(unsigned short) (((MagickRealType) red 3123 magick/xwindow.c pixel->matte_color.red*ScaleQuantumToShort(ShadowModulate))/65535L); red 3133 magick/xwindow.c pixel->depth_color.red=(unsigned short) (((MagickRealType) red 3134 magick/xwindow.c pixel->matte_color.red*ScaleQuantumToShort(DepthModulate))/65535L); red 3144 magick/xwindow.c pixel->trough_color.red=(unsigned short) (((MagickRealType) red 3145 magick/xwindow.c pixel->matte_color.red*ScaleQuantumToShort(TroughModulate))/65535L); red 3894 magick/xwindow.c pixel.red=ScaleShortToQuantum(color.red); red 4264 magick/xwindow.c red, red 4270 magick/xwindow.c red=0; red 4281 magick/xwindow.c colors[i].pixel=(unsigned long) (red | green | blue); red 4283 magick/xwindow.c red+=red_bit; red 4284 magick/xwindow.c if (red > window_info[id].visual->red_mask) red 4285 magick/xwindow.c red=0; red 4384 magick/xwindow.c q->red=ScaleShortToQuantum(colors[index].red); red 4406 magick/xwindow.c q->red=ScaleShortToQuantum((unsigned short) color); red 4433 magick/xwindow.c composite_image->colormap[colors[i].pixel].red= red 4434 magick/xwindow.c ScaleShortToQuantum(colors[i].red); red 7640 magick/xwindow.c intensity=0.299*pixel->red+0.587*pixel->green+0.114*pixel->blue; red 7758 magick/xwindow.c q->red=(Quantum) 0; red 7760 magick/xwindow.c q->red=ScaleXToQuantum((size_t) (i/ red 7851 magick/xwindow.c color.red=ScaleQuantumToShort(XRedGamma(image->colormap[i].red)); red 7857 magick/xwindow.c color.red=gray_value; red 7938 magick/xwindow.c diversity[i].red=image->colormap[i].red; red 7983 magick/xwindow.c color.red= red 7984 magick/xwindow.c ScaleQuantumToShort(XRedGamma(image->colormap[index].red)); red 7992 magick/xwindow.c color.red=gray_value; red 8020 magick/xwindow.c color.red= red 8021 magick/xwindow.c ScaleQuantumToShort(XRedGamma(image->colormap[index].red)); red 8029 magick/xwindow.c color.red=gray_value; red 8112 magick/xwindow.c color.red=ScaleQuantumToShort(XRedGamma(image->colormap[i].red)); red 8118 magick/xwindow.c color.red=gray_value; red 8168 magick/xwindow.c color.red=color.blue; red 8175 magick/xwindow.c color.red=(unsigned short) 0; red 8177 magick/xwindow.c color.red=(unsigned short) ((size_t) red 8215 magick/xwindow.c pixel->background_color.red=(~pixel->foreground_color.red); red 8633 magick/xwindow.c color->red=0; red 8655 magick/xwindow.c color->red=xcolor.red; red 391 wand/drawing-wand.c if ((color->red == 0) && (color->green == 0) && (color->blue == 0) && red 405 wand/drawing-wand.c pixel.red=(MagickRealType) color->red; red 2421 wand/drawing-wand.c pixel->red=(MagickRealType) color->red; red 4506 wand/drawing-wand.c if (p->red != q->red) red 131 wand/mogrify-private.h intensity=0.299*pixel->red+0.587*pixel->green+0.114*pixel->blue; red 141 wand/mogrify-private.h intensity=0.299*pixel->red+0.587*pixel->green+0.114*pixel->blue; red 150 wand/mogrify-private.h intensity=(MagickRealType) (0.299*pixel->red+0.587*pixel->green+ red 160 wand/mogrify-private.h intensity=(MagickRealType) (0.299*pixel->red+0.587*pixel->green+ red 172 wand/mogrify-private.h pixel->red=(MagickRealType) color->red; red 541 wand/mogrify.c sparse_arguments[x++] = QuantumScale*color.red; red 1081 wand/mogrify.c q->red=q->opacity; red 751 wand/pixel-wand.c (double) (QuantumScale*wand->pixel.red), red 822 wand/pixel-wand.c return((double) QuantumScale*wand->pixel.red); red 853 wand/pixel-wand.c return(ClampToQuantum(wand->pixel.red)); red 1070 wand/pixel-wand.c ConvertRGBToHSL(ClampToQuantum(wand->pixel.red),ClampToQuantum( red 1299 wand/pixel-wand.c color->red=ClampToQuantum((MagickRealType) QuantumRange- red 1300 wand/pixel-wand.c (wand->pixel.red*(QuantumRange-wand->pixel.index)+wand->pixel.index)); red 1307 wand/pixel-wand.c color->red=ClampToQuantum(wand->pixel.red); red 1340 wand/pixel-wand.c return((double) QuantumScale*wand->pixel.red); red 1371 wand/pixel-wand.c return(ClampToQuantum(wand->pixel.red)); red 1779 wand/pixel-wand.c wand->pixel.red=(MagickRealType) ClampToQuantum((MagickRealType) red 1813 wand/pixel-wand.c wand->pixel.red=(MagickRealType) cyan; red 1948 wand/pixel-wand.c red; red 1954 wand/pixel-wand.c ConvertHSLToRGB(hue,saturation,lightness,&red,&green,&blue); red 1955 wand/pixel-wand.c wand->pixel.red=(MagickRealType) red; red 2196 wand/pixel-wand.c wand->pixel.red=(MagickRealType) color->red; red 2233 wand/pixel-wand.c wand->pixel.red=(MagickRealType) ClampToQuantum((MagickRealType) red 2234 wand/pixel-wand.c QuantumRange*red); red 2267 wand/pixel-wand.c wand->pixel.red=(MagickRealType) red; red 168 www/source/analyze.c ConvertRGBToHSB(p->red,p->green,p->blue,&hue,&saturation,&brightness); red 84 www/source/contrast.c pixel.red=SigmoidalContrast(pixel.red); red 29 www/source/core/sigmoidal-contrast.c pixels[x].red=RoundToQuantum(SigmoidalContrast(pixels[x].red)); red 222 www/source/mgk.c q->red=ScaleCharToQuantum(*p++); red 30 www/source/wand/sigmoidal-contrast.c pixel.red=SigmoidalContrast(pixel.red);