red               201 Magick++/lib/Color.cpp       redQuantum( target_color.red );
red               242 Magick++/lib/Color.cpp   pixel.red=_pixel->red;
red               304 Magick++/lib/Color.cpp   Quantum red, green, blue;
red               309 Magick++/lib/Color.cpp 		 &red,
red               313 Magick++/lib/Color.cpp   redQuantum   ( red );
red               349 Magick++/lib/Color.cpp   Quantum red, green, blue;
red               353 Magick++/lib/Color.cpp 		 &red,
red               358 Magick++/lib/Color.cpp   redQuantum   ( red );
red               387 Magick++/lib/Color.cpp   Quantum red, green, blue;
red               391 Magick++/lib/Color.cpp 		 &red,
red               396 Magick++/lib/Color.cpp   redQuantum   ( red );
red               425 Magick++/lib/Color.cpp   Quantum red, green, blue;
red               429 Magick++/lib/Color.cpp 		 &red,
red               434 Magick++/lib/Color.cpp   redQuantum   ( red );
red               973 Magick++/lib/Image.cpp   target.red=pixel.red;
red              1004 Magick++/lib/Image.cpp   target.red=p->red;
red              1040 Magick++/lib/Image.cpp   target.red=static_cast<PixelPacket>(borderColor_).red;
red              1305 Magick++/lib/Image.cpp   target.red=static_cast<PixelPacket>(target_).red;
red              3236 Magick++/lib/Image.cpp   return Color( constImage()->matte_color.red,
red              3591 Magick++/lib/Image.cpp   statistics->red.minimum=minimum;
red              3592 Magick++/lib/Image.cpp 	statistics->red.maximum=maximum;
red              3594 Magick++/lib/Image.cpp     &statistics->red.mean,&statistics->red.standard_deviation,&exceptionInfo);
red              3596 Magick++/lib/Image.cpp     &statistics->red.kurtosis,&statistics->red.skewness,&exceptionInfo);
red                94 Magick++/lib/Magick++/Color.h         return (0.299*(_pixel->red)+0.587*(_pixel->green)+0.114*(_pixel->blue));
red               260 Magick++/lib/Magick++/Color.h     void           red ( double red_ );
red               261 Magick++/lib/Magick++/Color.h     double         red ( void ) const;
red               322 Magick++/lib/Magick++/Color.h   _pixel->red     = 0;
red               330 Magick++/lib/Magick++/Color.h   _pixel->red = red_;
red               336 Magick++/lib/Magick++/Color.h   return _pixel->red;
red              1021 Magick++/lib/Magick++/Image.h    ImageChannelStatistics red;
red              2145 Magick++/lib/Magick++/STL.h                            ( Color(histogram_array[i].pixel.red,
red                34 Magick++/tests/color.cpp 	double red;
red                57 Magick++/tests/color.cpp 	    ColorRGB colorMatch( colorMap[i].red,
red               177 coders/aai.c           q->red=ScaleCharToQuantum(*p++);
red               176 coders/avs.c           q->red=ScaleCharToQuantum(*p++);
red               537 coders/bmp.c       red;
red               886 coders/bmp.c             image->colormap[i].red=ScaleCharToQuantum(*p++);
red               972 coders/bmp.c             while (((bmp_info.red_mask << shift.red) & 0x80000000UL) == 0)
red               973 coders/bmp.c               shift.red++;
red               983 coders/bmp.c           sample=shift.red;
red               986 coders/bmp.c           quantum_bits.red=(Quantum) (sample-shift.red);
red              1150 coders/bmp.c               red=((pixel & bmp_info.red_mask) << shift.red) >> 16;
red              1151 coders/bmp.c               if (quantum_bits.red == 5)
red              1152 coders/bmp.c                 red|=((red & 0xe000) >> 5);
red              1153 coders/bmp.c               if (quantum_bits.red <= 8)
red              1154 coders/bmp.c                 red|=((red & 0xff00) >> 8);
red              1170 coders/bmp.c               q->red=ScaleShortToQuantum((unsigned short) red);
red              1207 coders/bmp.c               q->red=ScaleCharToQuantum(*p++);
red              1252 coders/bmp.c               red=((pixel & bmp_info.red_mask) << shift.red) >> 16;
red              1253 coders/bmp.c               if (quantum_bits.red == 8)
red              1254 coders/bmp.c                 red|=(red >> 8);
red              1264 coders/bmp.c               q->red=ScaleShortToQuantum((unsigned short) red);
red              2034 coders/bmp.c             *q++=ScaleQuantumToChar(image->colormap[i].red);
red               211 coders/clipboard.c           q->red=ScaleCharToQuantum(pBits->rgbRed);
red               263 coders/cut.c         if (intensity < q->red)
red               264 coders/cut.c           intensity=q->red;
red               469 coders/cut.c             image->colormap[i].red=(Quantum) ReadBlobLSBShort(palette);
red               472 coders/cut.c                 image->colormap[i].red=ClampToQuantum(((double)
red               473 coders/cut.c                   image->colormap[i].red*QuantumRange+(PalHeader.MaxRed>>1))/
red               507 coders/cut.c             image->colormap[i].red=ScaleCharToQuantum((unsigned char) i);
red               578 coders/cut.c                     if(image->colormap[i].red!=sample) goto Finish;
red               583 coders/cut.c                 image->colormap[1].red=image->colormap[1].green=image->colormap[1].blue=(Quantum) QuantumRange;
red               589 coders/cut.c                         if(q->red==ScaleCharToQuantum(1))
red               591 coders/cut.c                             q->red=q->green=q->blue=(Quantum) QuantumRange;
red              3681 coders/dcm.c               image->colormap[i].red=index;
red              3705 coders/dcm.c               image->colormap[i].red=index;
red              3728 coders/dcm.c                     q->red=ScaleCharToQuantum((unsigned char)
red              3869 coders/dcm.c                   pixel.red=1UL*image->colormap[index].red;
red              3877 coders/dcm.c                       pixel.red=(size_t) ReadDCMByte(stream_info,image);
red              3885 coders/dcm.c                           pixel.red=ReadDCMMSBShort(stream_info,image);
red              3891 coders/dcm.c                           pixel.red=ReadDCMLSBShort(stream_info,image);
red              3896 coders/dcm.c                   pixel.red&=mask;
red              3901 coders/dcm.c                       pixel.red=scale[pixel.red];
red              3906 coders/dcm.c               q->red=(Quantum) pixel.red;
red              3999 coders/dcm.c                     pixel.red=1UL*image->colormap[index].red;
red              4007 coders/dcm.c                         pixel.red=(size_t) ReadDCMByte(stream_info,image);
red              4015 coders/dcm.c                             pixel.red=ReadDCMMSBShort(stream_info,image);
red              4021 coders/dcm.c                             pixel.red=ReadDCMLSBShort(stream_info,image);
red              4026 coders/dcm.c                     pixel.red&=mask;
red              4031 coders/dcm.c                         pixel.red=scale[pixel.red];
red              4036 coders/dcm.c                 q->red=(Quantum) (((size_t) q->red) |
red              4037 coders/dcm.c                   (((size_t) pixel.red) << 8));
red               549 coders/dds.c                 q->red     = ScaleCharToQuantum( colors.r[code] );
red               634 coders/dds.c                 q->red   = ScaleCharToQuantum( colors.r[code] );
red               733 coders/dds.c                 q->red   = ScaleCharToQuantum( colors.r[code] );
red               792 coders/dds.c         q->red   = ScaleCharToQuantum( (unsigned char) ReadBlobByte(image) );
red               830 coders/dds.c         q->red     = ScaleCharToQuantum( (unsigned char) ReadBlobByte(image) );
red               233 coders/debug.c           (double) pixel.red,(double) pixel.green,(double) pixel.blue);
red               600 coders/dib.c           image->colormap[i].red=ScaleCharToQuantum(*p++);
red               788 coders/dib.c                 q->red=ScaleCharToQuantum(ScaleColor5to8((unsigned char)
red               797 coders/dib.c                 q->red=ScaleCharToQuantum(ScaleColor5to8((unsigned char)
red               834 coders/dib.c             q->red=ScaleCharToQuantum(*p++);
red              1262 coders/dib.c               *q++=ScaleQuantumToChar(image->colormap[i].red);
red               725 coders/djvu.c    image->colormap[0].red=QuantumRange;
red               728 coders/djvu.c    image->colormap[1].red=0;
red               289 coders/dps.c           red,
red               295 coders/dps.c         red=0;
red               303 coders/dps.c           colors[i].pixel=red | green | blue;
red               305 coders/dps.c           red+=red_bit;
red               306 coders/dps.c           if (red > visual_info->red_mask)
red               307 coders/dps.c             red=0;
red               385 coders/dps.c               q->red=ScaleShortToQuantum(colors[index].red);
red               408 coders/dps.c               q->red=ScaleShortToQuantum((unsigned short) color);
red               440 coders/dps.c           image->colormap[colors[i].pixel].red=ScaleShortToQuantum(colors[i].red);
red               596 coders/emf.c         pBits->rgbRed=ScaleQuantumToChar(image->background_color.red);
red               618 coders/emf.c         q->red=ScaleCharToQuantum(pBits->rgbRed);
red               227 coders/exr.c         q->red=ClampToQuantum((MagickRealType) QuantumRange*ImfHalfToFloat(
red               434 coders/exr.c         ImfFloatToHalf(QuantumScale*p->red,&half_quantum);
red               168 coders/fax.c     image->colormap[0].red=(Quantum) QuantumRange;
red               171 coders/fax.c     image->colormap[1].red=(Quantum) 0;
red               448 coders/fits.c          q->red=(Quantum) ClampToQuantum(scale*(fits_info.scale*(pixel-
red               450 coders/fits.c          q->green=q->red;
red               451 coders/fits.c          q->blue=q->red;
red               462 coders/fpx.c             q->red=ScaleCharToQuantum(*r);
red               470 coders/fpx.c             q->red=index;
red               685 coders/fpx.c     red=sqrt((double) red)-1.0;
red               690 coders/fpx.c     red_effect.byc2=0.299*red;
red               692 coders/fpx.c     red_effect.bc1y=(-0.299)*red;
red               693 coders/fpx.c     red_effect.bc1c1=1.0-0.299*red;
red               694 coders/fpx.c     red_effect.bc1c2=(-0.299)*red;
red               696 coders/fpx.c     red_effect.bc2y=0.701*red;
red               698 coders/fpx.c     red_effect.bc2c2=1.0+0.402*red;
red               448 coders/gif.c         q->red=image->colormap[(ssize_t) index].red;
red              1275 coders/gif.c             image->colormap[i].red=ScaleCharToQuantum(*p++);
red              1315 coders/gif.c             image->colormap[i].red=ScaleCharToQuantum(*p++);
red              1621 coders/gif.c               image->colormap[opacity].red=image->transparent_color.red;
red              1634 coders/gif.c         *q++=ScaleQuantumToChar(image->colormap[i].red);
red               130 coders/hald.c        red;
red               147 coders/hald.c        for (red=0; red < (ssize_t) cube_size; red++)
red               149 coders/hald.c          q->red=ClampToQuantum(QuantumRange*red/(cube_size-1.0));
red               453 coders/hdr.c         q->red=0;
red               459 coders/hdr.c             q->red=ClampToQuantum(QuantumRange*gamma*pixel[0]);
red               743 coders/hdr.c         gamma=QuantumScale*p->red;
red               754 coders/hdr.c             pixel[0]=(unsigned char) (gamma*QuantumScale*p->red);
red               274 coders/histogram.c         histogram[ScaleQuantumToChar(GetRedPixelComponent(p))].red++;
red               282 coders/histogram.c   maximum=histogram[0].red;
red               285 coders/histogram.c     if (((channel & RedChannel) != 0) && (maximum < histogram[x].red))
red               286 coders/histogram.c       maximum=histogram[x].red;
red               307 coders/histogram.c         y=(ssize_t) ceil(histogram_image->rows-scale*histogram[x].red-0.5);
red               311 coders/histogram.c           r->red=(Quantum) QuantumRange;
red               161 coders/hrz.c         q->red=4*ScaleCharToQuantum(*p++);
red               380 coders/icon.c              image->colormap[i].red=(Quantum) ScaleCharToQuantum(*p++);
red               551 coders/icon.c                  q->red=ScaleCharToQuantum((unsigned char) ReadBlobByte(image));
red              1163 coders/icon.c                *q++=ScaleQuantumToChar(next->colormap[i].red);
red               207 coders/jbig.c    image->colormap[0].red=0;
red               210 coders/jbig.c    image->colormap[1].red=QuantumRange;
red               539 coders/jp2.c             q->red=(Quantum) ScaleAnyToQuantum((QuantumAny) pixel,range[0]);
red               540 coders/jp2.c             q->green=q->red;
red               541 coders/jp2.c             q->blue=q->red;
red               554 coders/jp2.c             q->red=(Quantum) ScaleAnyToQuantum((QuantumAny) pixel,range[0]);
red               571 coders/jp2.c             q->red=(Quantum) ScaleAnyToQuantum((QuantumAny) pixel,range[0]);
red               932 coders/jp2.c               ScaleQuantumToAny(p->red,range));
red              1164 coders/jpeg.c            image->colormap[i].red=ScaleCharToQuantum(jpeg_info.colormap[0][i]);
red              1165 coders/jpeg.c            image->colormap[i].green=image->colormap[i].red;
red              1166 coders/jpeg.c            image->colormap[i].blue=image->colormap[i].red;
red              1172 coders/jpeg.c            image->colormap[i].red=ScaleCharToQuantum(jpeg_info.colormap[0][i]);
red              1222 coders/jpeg.c                q->red=ScaleShortToQuantum((unsigned char)
red              1234 coders/jpeg.c                q->red=(Quantum) QuantumRange-ScaleShortToQuantum((unsigned char)
red              1259 coders/jpeg.c              q->red=ScaleCharToQuantum((unsigned char) GETJSAMPLE(*p++));
red              1268 coders/jpeg.c              q->red=(Quantum) QuantumRange-ScaleCharToQuantum((unsigned char)
red               188 coders/map.c         image->colormap[i].red=ScaleCharToQuantum(*p++);
red               197 coders/map.c         image->colormap[i].red=(Quantum) quantum;
red               406 coders/map.c         *q++=(unsigned char) image->colormap[i].red;
red               413 coders/map.c         *q++=(unsigned char) ((size_t) image->colormap[i].red >> 8);
red               414 coders/map.c         *q++=(unsigned char) image->colormap[i].red;
red               199 coders/mat.c         f = (*p / MaxVal) * (QuantumRange - q->red);
red               200 coders/mat.c         if (f + q->red > QuantumRange)
red               201 coders/mat.c           q->red = QuantumRange;
red               203 coders/mat.c           q->red += (int) f;
red               217 coders/mat.c           q->green = q->red = 0;
red               219 coders/mat.c           q->green = q->red -= (int) (f / 2.0);
red               253 coders/mat.c         f = (*p / MaxVal) * (QuantumRange - q->red);
red               254 coders/mat.c         if (f + q->red > QuantumRange)
red               255 coders/mat.c           q->red = QuantumRange;
red               257 coders/mat.c           q->red += (int) f;
red               271 coders/mat.c           q->green = q->red = 0;
red               273 coders/mat.c           q->green = q->red -= (int) (f / 2.0);
red               402 coders/mat.c       q->red += QuantumRange/2 + 1;
red               197 coders/matte.c       q->red=GetOpacityPixelComponent(p);
red               291 coders/miff.c        pixel->red=ScaleCharToQuantum(quantum);
red               314 coders/miff.c        pixel->red=(Quantum) (quantum >> (image->depth-MAGICKCORE_QUANTUM_DEPTH));
red               341 coders/miff.c        pixel->red=(Quantum) (quantum >> (image->depth-MAGICKCORE_QUANTUM_DEPTH));
red              1159 coders/miff.c                    image->colormap[i].red=ScaleCharToQuantum(pixel);
red              1175 coders/miff.c                    image->colormap[i].red=ScaleShortToQuantum(pixel);
red              1191 coders/miff.c                    image->colormap[i].red=ScaleLongToQuantum(pixel);
red              1723 coders/miff.c        value=ScaleQuantumToLong(pixel.red);
red              1746 coders/miff.c        value=ScaleQuantumToShort(pixel.red);
red              1769 coders/miff.c        value=(unsigned char) ScaleQuantumToChar(pixel.red);
red              2219 coders/miff.c                pixel=ScaleQuantumToLong(image->colormap[i].red);
red              2232 coders/miff.c                pixel=ScaleQuantumToShort(image->colormap[i].red);
red              2245 coders/miff.c                pixel=(unsigned char) ScaleQuantumToChar(image->colormap[i].red);
red               848 coders/mpc.c                     image->colormap[i].red=ScaleCharToQuantum(pixel);
red               864 coders/mpc.c                     image->colormap[i].red=ScaleShortToQuantum(pixel);
red               880 coders/mpc.c                     image->colormap[i].red=ScaleLongToQuantum(pixel);
red              1356 coders/mpc.c                 pixel=ScaleQuantumToLong(image->colormap[i].red);
red              1368 coders/mpc.c                 pixel=ScaleQuantumToShort(image->colormap[i].red);
red              1381 coders/mpc.c                 pixel=(unsigned char) ScaleQuantumToChar(image->colormap[i].red);
red              3140 coders/msl.c             pixel.red=0.0;
red              3203 coders/msl.c                         pixel.red=StringToDouble(value);
red              3220 coders/msl.c                 (double) pixel.red,(double) pixel.green,(double) pixel.blue);
red              3230 coders/msl.c                 (void) GammaImageChannel(msl_info->image[n],RedChannel,pixel.red);
red               179 coders/mtv.c           q->red=ScaleCharToQuantum(*p++);
red               195 coders/palm.c      if (ScaleQuantumToChar(pixel->red) == PalmPalette[i][0] &&
red               364 coders/palm.c          transpix.red=(MagickRealType) (QuantumRange*ReadBlobByte(image)/31);
red               380 coders/palm.c                image->colormap[(int) index].red=
red               393 coders/palm.c              image->colormap[(int) index].red=
red               483 coders/palm.c              q->red=(Quantum) ((QuantumRange*((color16 >> 11) & 0x1f))/0x1f);
red               734 coders/palm.c    transpix.red=0;
red               811 coders/palm.c                  image->colormap[count].red));
red               868 coders/palm.c                  transpix.red=GetRedPixelComponent(p);
red               954 coders/palm.c          (void) WriteBlobByte(image,(unsigned char) ((31*transpix.red)/QuantumRange));
red               683 coders/pcd.c               q->red=ScaleCharToQuantum(*yy++);
red               791 coders/pcd.c         q->red=ScaleCharToQuantum(*yy++);
red               773 coders/pcl.c                 ScaleQuantumToChar(image->colormap[i].red),
red               375 coders/pcx.c         image->colormap[i].red=ScaleCharToQuantum(*p++);
red               451 coders/pcx.c                 image->colormap[0].red=(Quantum) 0;
red               454 coders/pcx.c                 image->colormap[1].red=(Quantum) QuantumRange;
red               469 coders/pcx.c                     image->colormap[i].red=ScaleCharToQuantum(*p++);
red               610 coders/pcx.c               q->red=ScaleCharToQuantum(*r++);
red               975 coders/pcx.c           *q++=ScaleQuantumToChar(image->colormap[i].red);
red              2322 coders/pdf.c                 Ascii85Encode(image,ScaleQuantumToChar(image->colormap[i].red));
red              2328 coders/pdf.c               ScaleQuantumToChar(image->colormap[i].red));
red                82 coders/pes.c       red,
red               639 coders/pes.c         "d=\"M %g %g",blocks[i].color->red,blocks[i].color->green,
red              1010 coders/pict.c              image->background_color.red=(Quantum)
red              1120 coders/pict.c                        tile_image->colormap[j].red=(Quantum)
red              1132 coders/pict.c                        tile_image->colormap[i].red=(Quantum) (QuantumRange-
red              1133 coders/pict.c                          tile_image->colormap[i].red);
red              1184 coders/pict.c                      q->red=tile_image->colormap[(ssize_t) index].red;
red              1194 coders/pict.c                          q->red=ScaleCharToQuantum((unsigned char)
red              1207 coders/pict.c                            q->red=ScaleCharToQuantum(*p);
red              1220 coders/pict.c                            q->red=ScaleCharToQuantum(*(p+tile_image->columns));
red              1858 coders/pict.c            image->colormap[i].red));
red              1914 coders/pict.c            *red;
red              1916 coders/pict.c          red=scanline;
red              1925 coders/pict.c            red=scanline;
red              1931 coders/pict.c                red=scanline+image->columns;
red              1937 coders/pict.c              *red++=ScaleQuantumToChar(GetRedPixelComponent(p));
red               105 coders/pix.c       red;
red               168 coders/pix.c       red=(Quantum) 0;
red               190 coders/pix.c                   red=ScaleCharToQuantum((unsigned char) ReadBlobByte(image));
red               197 coders/pix.c           q->red=red;
red               117 coders/plasma.c   q->red=ScaleAnyToQuantum((size_t) (65535.0*
red               120 coders/png.c      (((color).red == (target).red) && \
red               512 coders/png.c             (((((size_t) image->background_color.red >> 8) & 0xff)
red               513 coders/png.c             == ((size_t) image->background_color.red & 0xff)) &&
red               526 coders/png.c                   ok_to_reduce=(((((size_t) image->colormap[indx].red >>
red               528 coders/png.c                     == ((size_t) image->colormap[indx].red & 0xff)) &&
red               564 coders/png.c                     (((size_t) p->red >> 8) & 0xff) ==
red               565 coders/png.c                     ((size_t) p->red & 0xff)) &&
red              1136 coders/png.c       if ((a->colormap[i].red != b->colormap[i].red) ||
red              1651 coders/png.c     transparent_color.red=65537;
red              2021 coders/png.c                         background.red=(png_uint_16)
red              2022 coders/png.c                           mng_info->global_plte[background.index].red;
red              2057 coders/png.c             image->background_color.red=ping_background->red;
red              2069 coders/png.c                 "    raw ping_background=(%d,%d,%d).",ping_background->red,
red              2086 coders/png.c             ping_background->red *= bkgd_scale;
red              2096 coders/png.c                 "    ping_background=(%d,%d,%d).",ping_background->red,
red              2100 coders/png.c             image->background_color.red=
red              2101 coders/png.c               ScaleShortToQuantum(ping_background->red);
red              2114 coders/png.c                 (double) image->background_color.red,
red              2141 coders/png.c             ((int)ping_trans_color->red > max_sample ||
red              2160 coders/png.c             transparent_color.red= scale_to_short*ping_trans_color->red;
red              2175 coders/png.c                 transparent_color.red=transparent_color.opacity;
red              2270 coders/png.c               image->colormap[i].red=ScaleCharToQuantum(palette[i].red);
red              2288 coders/png.c               image->colormap[i].red=(Quantum) (i*scale);
red              2482 coders/png.c                       (ScaleQuantumToShort(q->red) == transparent_color.red &&
red              2823 coders/png.c                    if (ScaleQuantumToShort(image->colormap[x].red) ==
red              2853 coders/png.c                 if (ScaleQuantumToShort(q->red) == transparent_color.red &&
red              3710 coders/png.c               image->background_color.red=ScaleCharToQuantum(p[1]);
red              3711 coders/png.c               image->background_color.green=image->background_color.red;
red              3712 coders/png.c               image->background_color.blue=image->background_color.red;
red              3717 coders/png.c               image->background_color.red=ScaleCharToQuantum(p[1]);
red              3933 coders/png.c                     q->opacity=(Quantum) QuantumRange-s->red;
red              3938 coders/png.c                     q->opacity=(Quantum) QuantumRange-s->red;
red              4574 coders/png.c                   mng_info->mng_global_bkgd.red=
red              4600 coders/png.c                   mng_background_color.red=
red              4633 coders/png.c                     mng_info->global_plte[i].red=p[3*i];
red              4643 coders/png.c                 mng_info->global_plte[i].red=i;
red              5287 coders/png.c                   mng_info->global_sbit.red=p[0];
red              5762 coders/png.c                             q->red=ScaleQuantumToShort(q->red);
red              5883 coders/png.c                                 (*q).red=(QM) (((ssize_t) (2*i*((*n).red
red              5884 coders/png.c                                    -(*pixels).red)+m))/((ssize_t) (m*2))
red              5885 coders/png.c                                    +(*pixels).red);
red              6000 coders/png.c                                 (*q).red=(QM) ((2*i*((*n).red
red              6001 coders/png.c                                    -(*pixels).red)+m)
red              6002 coders/png.c                                    /((ssize_t) (m*2))+(*pixels).red);
red              6063 coders/png.c                           q->red=ScaleShortToQuantum(q->red);
red              7016 coders/png.c     ping_background.red = 0;
red              7022 coders/png.c     ping_trans_color.red=0;
red              7216 coders/png.c                       (int) image->colormap[i].red,
red              7229 coders/png.c                       (int) image->colormap[i].red,
red              7297 coders/png.c                          ping_trans_color.red=(unsigned short)(q->red);
red              7413 coders/png.c                        if (s->red != s->green || s->red != s->blue)
red              7428 coders/png.c                        if (s->red != 0 && s->red != QuantumRange)
red              7473 coders/png.c                   if (colormap[i].red != colormap[i].green ||
red              7474 coders/png.c                       colormap[i].red != colormap[i].blue)
red              7484 coders/png.c                  if (colormap[i].red != 0 && colormap[i].red != QuantumRange)
red              7577 coders/png.c                           (int) image->colormap[i].red,
red              7687 coders/png.c           image->background_color.red=
red              7689 coders/png.c               image->background_color.red) >> PNGK) & 0xf0)     )  |
red              7691 coders/png.c               image->background_color.red) >> PNGK) & 0xf0) >> 4)) * PNGM;
red              7721 coders/png.c                     r->red = image->background_color.red;
red              7727 coders/png.c                     r->red=
red              7728 coders/png.c                          ((((((size_t) r->red) >> PNGK) & 0xf0)    )  |
red              7729 coders/png.c                          (((((size_t) r->red) >> PNGK) & 0xf0) >> 4)) * PNGM;
red              7753 coders/png.c                 image->colormap[i].red=
red              7755 coders/png.c                     image->colormap[i].red) >> PNGK) & 0xf0)     )  |
red              7757 coders/png.c                     image->colormap[i].red) >> PNGK) & 0xf0) >> 4)) * PNGM;
red              7781 coders/png.c           image->background_color.red=
red              7783 coders/png.c               image->background_color.red) >> PNGK) & 0xe0)     )  |
red              7785 coders/png.c               image->background_color.red) >> PNGK) & 0xe0) >> 3)  |
red              7787 coders/png.c               image->background_color.red) >> PNGK) & 0xc0) >> 6)) * PNGM;
red              7821 coders/png.c                     r->red = image->background_color.red;
red              7827 coders/png.c                     r->red=
red              7828 coders/png.c                          ((((((size_t) r->red) >> PNGK) & 0xe0)    )  |
red              7829 coders/png.c                          (((((size_t) r->red) >> PNGK) & 0xe0) >> 3)  |
red              7830 coders/png.c                          (((((size_t) r->red) >> PNGK) & 0xc0) >> 6)) * PNGM;
red              7856 coders/png.c                 image->colormap[i].red=
red              7858 coders/png.c                     image->colormap[i].red) >> PNGK) & 0xe0)     )  |
red              7860 coders/png.c                     image->colormap[i].red) >> PNGK) & 0xe0) >> 3)  |
red              7862 coders/png.c                     image->colormap[i].red) >> PNGK) & 0xc0) >> 6)) * PNGM;
red              7888 coders/png.c           image->background_color.red=
red              7890 coders/png.c               image->background_color.red) >> PNGK) & 0xe0)     )  |
red              7892 coders/png.c               image->background_color.red) >> PNGK) & 0xe0) >> 3)  |
red              7894 coders/png.c               image->background_color.red) >> PNGK) & 0xc0) >> 6)) * PNGM;
red              7930 coders/png.c                     r->red = image->background_color.red;
red              7936 coders/png.c                     r->red=
red              7937 coders/png.c                          ((((((size_t) r->red) >> PNGK) & 0xe0)    )  |
red              7938 coders/png.c                          (((((size_t) r->red) >> PNGK) & 0xe0) >> 3)  |
red              7939 coders/png.c                          (((((size_t) r->red) >> PNGK) & 0xc0) >> 6)) * PNGM;
red              7966 coders/png.c                 image->colormap[i].red=
red              7968 coders/png.c                     image->colormap[i].red) >> PNGK) & 0xe0)     )  |
red              7970 coders/png.c                     image->colormap[i].red) >> PNGK) & 0xe0) >> 3)  |
red              7972 coders/png.c                     image->colormap[i].red) >> PNGK) & 0xc0) >> 6)) * PNGM;
red              8054 coders/png.c                        (unsigned short) q->red == ping_trans_color.red &&
red              8076 coders/png.c                   if (image->colormap[i].red == image->colormap[0].red &&
red              8287 coders/png.c          ping_background.red=(png_uint_16)
red              8288 coders/png.c            (ScaleQuantumToShort(image->background_color.red) & mask);
red              8337 coders/png.c           palette[i].red=ScaleQuantumToChar(image->colormap[i].red);
red              8347 coders/png.c               (long) i,palette[i].red,palette[i].green,palette[i].blue);
red              8601 coders/png.c                 ping_trans_color.red=(png_uint_16)
red              8602 coders/png.c                   (ScaleQuantumToShort(image->colormap[0].red) & mask);
red              8636 coders/png.c                     ping_trans_color.red&=0xff;
red              8647 coders/png.c                 ping_trans_color.red&=0xff;
red              8725 coders/png.c                      intensity=ScaleQuantumToChar(image->colormap[i].red);
red              8775 coders/png.c                     palette[i].red=ScaleQuantumToChar(image->colormap[i].red);
red              8847 coders/png.c                     (int) ping_trans_color.red,
red              8852 coders/png.c               ping_trans_color.red*=0x0101;
red              8861 coders/png.c                     (int) ping_trans_color.red,
red              8932 coders/png.c                           (int) ping_background.red,
red              9274 coders/png.c                         (int) palette[i].red,
red              9283 coders/png.c                         (int) palette[i].red,
red              9374 coders/png.c                          (int) ping_trans_color.red,
red              10813 coders/png.c         red;
red              10825 coders/png.c       red=ScaleQuantumToChar(image->background_color.red);
red              10829 coders/png.c       *(chunk+5)=red;
red              11382 coders/png.c           red,
red              11459 coders/png.c               if (next_image->background_color.red !=
red              11460 coders/png.c                   next_image->next->background_color.red ||
red              11806 coders/png.c            red=ScaleQuantumToShort(image->background_color.red);
red              11809 coders/png.c            PNGShort(chunk+4,red);
red              11842 coders/png.c              chunk[4+i*3]=ScaleQuantumToChar(image->colormap[i].red) & 0xff;
red              11894 coders/png.c                     chunk[4+i*3]=ScaleQuantumToChar(image->colormap[i].red);
red               443 coders/pnm.c               q->red=(Quantum) (PNMInteger(image,2) == 0 ? QuantumRange : 0);
red               444 coders/pnm.c               q->green=q->red;
red               445 coders/pnm.c               q->blue=q->red;
red               496 coders/pnm.c               q->red=(Quantum) intensity;
red               498 coders/pnm.c                 q->red=scale[ConstrainPixel(image,(ssize_t) intensity,max_value)];
red               499 coders/pnm.c               q->green=q->red;
red               500 coders/pnm.c               q->blue=q->red;
red               552 coders/pnm.c               pixel.red=(MagickRealType) PNMInteger(image,10);
red               557 coders/pnm.c                   pixel.red=(MagickRealType) scale[ConstrainPixel(image,(ssize_t)
red               558 coders/pnm.c                     pixel.red,max_value)];
red               564 coders/pnm.c               q->red=(Quantum) pixel.red;
red               733 coders/pnm.c                     q->green=q->red;
red               734 coders/pnm.c                     q->blue=q->red;
red               747 coders/pnm.c                     q->green=q->red;
red               748 coders/pnm.c                     q->blue=q->red;
red               833 coders/pnm.c                 q->red=ScaleCharToQuantum(*p++);
red               848 coders/pnm.c                     q->red=ScaleShortToQuantum(pixel);
red               866 coders/pnm.c                       q->red=ScaleAnyToQuantum(pixel,range);
red               883 coders/pnm.c                       q->red=ScaleAnyToQuantum(pixel,range);
red              1029 coders/pnm.c                         q->green=q->red;
red              1030 coders/pnm.c                         q->blue=q->red;
red              1050 coders/pnm.c                         q->green=q->red;
red              1051 coders/pnm.c                         q->blue=q->red;
red              1892 coders/pnm.c                           pixel=ScaleQuantumToAny(p->red,range);
red              1907 coders/pnm.c                           pixel=ScaleQuantumToAny(p->red,range);
red              1967 coders/pnm.c                     pixel=ScaleQuantumToAny(p->red,range);
red              1978 coders/pnm.c                     pixel=ScaleQuantumToAny(p->red,range);
red              2075 coders/pnm.c                         pixel=ScaleQuantumToAny(p->red,range);
red              2094 coders/pnm.c                         pixel=ScaleQuantumToAny(p->red,range);
red              2117 coders/pnm.c                         pixel=ScaleQuantumToAny(p->red,range);
red              2134 coders/pnm.c                         pixel=ScaleQuantumToAny(p->red,range);
red              1037 coders/ps.c          q=PopHexPixel(hex_digits,ScaleQuantumToChar(pixel.red),q); \
red              1893 coders/ps.c                      if ((p->red == pixel.red) && (p->green == pixel.green) &&
red              2010 coders/ps.c                  ScaleQuantumToChar(image->colormap[i].red),
red               995 coders/ps2.c                 ScaleQuantumToChar(image->colormap[i].red),
red              1485 coders/ps3.c                     pixel=ScaleQuantumToChar(image->colormap[i].red);
red              1498 coders/ps3.c                     pixel=ScaleQuantumToChar(image->colormap[i].red);
red               643 coders/psd.c             q->red=pixel;
red               646 coders/psd.c                 q->green=q->red;
red               647 coders/psd.c                 q->blue=q->red;
red               655 coders/psd.c                 q->red=image->colormap[(ssize_t) indexes[x]].red;
red               671 coders/psd.c                       q->red=image->colormap[(ssize_t) indexes[x]].red;
red               886 coders/psd.c               image->colormap[i].red=ScaleCharToQuantum((unsigned char)
red              2161 coders/psd.c           (void) WriteBlobByte(image,ScaleQuantumToChar(image->colormap[i].red));
red               311 coders/rla.c                     q->red=ScaleCharToQuantum(byte);
red               351 coders/rla.c                 q->red=ScaleCharToQuantum(byte);
red               446 coders/rle.c               q->red=ScaleCharToQuantum(*p++);
red               480 coders/rle.c               image->colormap[i].red=ScaleCharToQuantum((unsigned char) i);
red               488 coders/rle.c                 image->colormap[i].red=ScaleCharToQuantum(*p);
red               531 coders/rle.c                   q->red=image->colormap[*p++].red;
red               218 coders/scr.c                   q->red=ScaleCharToQuantum(colour_palette[3*ink]);
red               222 coders/scr.c                   q->red=ScaleCharToQuantum(colour_palette[3*paper]);
red               248 coders/sct.c               q->red=pixel;
red               554 coders/sgi.c                   q->red=ScaleShortToQuantum((unsigned short)
red               587 coders/sgi.c                 q->red=ScaleCharToQuantum(*p);
red               198 coders/stegano.c             SetBit(*indexes,i,GetBit(pixel.red,j));
red               358 coders/sun.c             image->colormap[i].red=ScaleCharToQuantum(sun_colormap[i]);
red               529 coders/sun.c                     q->red=ScaleCharToQuantum(*p++);
red               533 coders/sun.c                     q->red=ScaleCharToQuantum(*p++);
red               539 coders/sun.c                     q->red=image->colormap[(ssize_t) q->red].red;
red               925 coders/sun.c                 ScaleQuantumToChar(image->colormap[i].red));
red              2874 coders/svg.c                 fill_color.red=ScaleCharToQuantum(*p++);
red              2876 coders/svg.c                 fill_color.red=ScaleCharToQuantum(*p++);
red              2890 coders/svg.c                   fill_color.red*=gamma;
red               304 coders/tga.c                 pixel.red=ScaleCharToQuantum((unsigned char) ReadBlobByte(image));
red               305 coders/tga.c                 pixel.green=pixel.red;
red               306 coders/tga.c                 pixel.blue=pixel.red;
red               321 coders/tga.c                 pixel.red=ScaleAnyToQuantum(1UL*(k & 0x7c) >> 2,range);
red               337 coders/tga.c                 pixel.red=ScaleCharToQuantum((unsigned char)
red               405 coders/tga.c                     pixel.red=ScaleCharToQuantum((unsigned char) index);
red               423 coders/tga.c                 pixel.red=ScaleAnyToQuantum(1UL*(k & 0x7c) >> 2,range);
red               444 coders/tga.c                 pixel.red=ScaleCharToQuantum((unsigned char) ReadBlobByte(image));
red               455 coders/tga.c           q->red=pixel.red;
red               813 coders/tga.c             *q++=ScaleQuantumToChar(image->colormap[i].red);
red              1196 coders/tiff.c                image->colormap[i].red=ClampToQuantum(((double) QuantumRange*
red              1407 coders/tiff.c              q->red=ScaleCharToQuantum((unsigned char) (TIFFGetR(*p)));
red              1498 coders/tiff.c                    q->red=ScaleCharToQuantum((unsigned char) TIFFGetR(*p));
red              1509 coders/tiff.c                    q->red=ScaleCharToQuantum((unsigned char) TIFFGetR(*p));
red              1578 coders/tiff.c              q->red=ScaleCharToQuantum((unsigned char) TIFFGetR(*p));
red              3180 coders/tiff.c            *red;
red              3185 coders/tiff.c          red=(uint16 *) AcquireQuantumMemory(65536,sizeof(*red));
red              3188 coders/tiff.c          if ((red == (uint16 *) NULL) || (green == (uint16 *) NULL) ||
red              3194 coders/tiff.c          (void) ResetMagickMemory(red,0,65536*sizeof(*red));
red              3199 coders/tiff.c            red[i]=ScaleQuantumToShort(image->colormap[i].red);
red              3203 coders/tiff.c          (void) TIFFSetField(tiff,TIFFTAG_COLORMAP,red,green,blue);
red              3204 coders/tiff.c          red=(uint16 *) RelinquishMagickMemory(red);
red               218 coders/tim.c             image->colormap[i].red=ScaleCharToQuantum(
red               333 coders/tim.c               q->red=ScaleCharToQuantum(ScaleColor5to8(1UL*word & 0x1f));
red               361 coders/tim.c               q->red=ScaleCharToQuantum(*p++);
red               461 coders/txt.c                   &y_offset,&pixel.red,&pixel.green,&pixel.blue,&pixel.index,
red               465 coders/txt.c                   &y_offset,&pixel.red,&pixel.green,&pixel.blue,&pixel.index);
red               470 coders/txt.c                 &y_offset,&pixel.red,&pixel.green,&pixel.blue,&pixel.opacity);
red               473 coders/txt.c                 &y_offset,&pixel.red,&pixel.green,&pixel.blue);
red               479 coders/txt.c           q->red=ScaleAnyToQuantum(pixel.red,range);
red               161 coders/uyvy.c        q->red=ScaleCharToQuantum(y1);
red               165 coders/uyvy.c        q->red=ScaleCharToQuantum(y2);
red               344 coders/uyvy.c            (void) WriteBlobByte(image,ScaleQuantumToChar((Quantum) pixel.red));
red               348 coders/uyvy.c        pixel.red=(double) GetRedPixelComponent(p);
red               466 coders/viff.c                image->colormap[i].red=ScaleCharToQuantum((unsigned char) value);
red               693 coders/viff.c                q->red=ScaleCharToQuantum(*p);
red               698 coders/viff.c                    q->red=image->colormap[(ssize_t) q->red].red;
red              1129 coders/viff.c              *q++=ScaleQuantumToChar(image->colormap[i].red);
red               173 coders/webp.c        q->red=ScaleCharToQuantum(*p++);
red               417 coders/wpg.c             q->red=ScaleCharToQuantum(*p++);
red              1036 coders/wpg.c                     image->colormap[i].red=ScaleCharToQuantum((unsigned char)
red              1093 coders/wpg.c                         image->colormap[i].red=ScaleCharToQuantum(WPG1_Palette[i].Red);
red              1109 coders/wpg.c                     if(image->colormap[0].red==0 &&
red              1112 coders/wpg.c                        image->colormap[1].red==0 &&
red              1116 coders/wpg.c                         image->colormap[1].red =
red              1221 coders/wpg.c                     image->colormap[i].red=ScaleCharToQuantum((char)
red               282 coders/xbm.c     image->colormap[0].red=(Quantum) QuantumRange;
red               285 coders/xbm.c     image->colormap[1].red=(Quantum) 0;
red               165 coders/xcf.c       red,
red               376 coders/xcf.c             q->red=ScaleCharToQuantum(*graydata);
red               377 coders/xcf.c             q->green=q->red;
red               378 coders/xcf.c             q->blue=q->red;
red               390 coders/xcf.c               q->red=ScaleCharToQuantum(xcfdata->red);
red               478 coders/xcf.c                     q->red=ScaleCharToQuantum(data);
red               488 coders/xcf.c                         q->green= q->red;
red               489 coders/xcf.c                         q->blue= q->red;
red               539 coders/xcf.c                     q->red=ScaleCharToQuantum(data);
red               549 coders/xcf.c                         q->green=q->red;
red               550 coders/xcf.c                         q->blue=q->red;
red               947 coders/xpm.c             image->colormap[opacity].red=image->transparent_color.red;
red               305 coders/xwd.c           colors[i].red=color.red;
red               321 coders/xwd.c             MSBOrderShort((unsigned char *) &colors[i].red,3*
red               322 coders/xwd.c               sizeof(colors[i].red));
red               412 coders/xwd.c                 q->red=ScaleShortToQuantum(colors[(ssize_t) index].red);
red               437 coders/xwd.c                 q->red=ScaleShortToQuantum((unsigned short) color);
red               464 coders/xwd.c             image->colormap[i].red=ScaleShortToQuantum(colors[i].red);
red               723 coders/xwd.c           colors[i].red=ScaleQuantumToShort(image->colormap[i].red);
red               732 coders/xwd.c               MSBOrderShort((unsigned char *) &colors[i].red,
red               733 coders/xwd.c                 3*sizeof(colors[i].red));
red               739 coders/xwd.c           color.red=colors[i].red;
red               245 coders/yuv.c               chroma_pixels->red=(Quantum) 0;
red               254 coders/yuv.c                 q->red=ScaleCharToQuantum(*p++);
red               257 coders/yuv.c                   q->red=ScaleShortToQuantum(((*p) << 8) | *(p+1));
red               273 coders/yuv.c                 q->red=ScaleCharToQuantum(*p++);
red               276 coders/yuv.c                   q->red=ScaleShortToQuantum(((*p) << 8) | *(p+1));
red               294 coders/yuv.c                 q->red=ScaleCharToQuantum(*p++);
red               297 coders/yuv.c                   q->red=ScaleShortToQuantum(((*p) << 8) | *(p+1));
red               341 coders/yuv.c               q->red=(Quantum) 0;
red               168 filters/analyze.c         ConvertRGBToHSB(p->red,p->green,p->blue,&hue,&saturation,&brightness);
red              1806 magick/annotate.c           q->red=fill_color.red;
red              2039 magick/annotate.c   pixel.pen_color.red=ScaleQuantumToShort(draw_info->fill.red);
red               347 magick/attribute.c             status|=p->red != ScaleAnyToQuantum(ScaleQuantumToAny(p->red,
red               405 magick/attribute.c           status|=p->red != ScaleAnyToQuantum(ScaleQuantumToAny(p->red,range),
red               887 magick/attribute.c         q->red=ScaleAnyToQuantum(ScaleQuantumToAny(q->red,range),range);
red               921 magick/attribute.c           p->red=ScaleAnyToQuantum(ScaleQuantumToAny(p->red,range),range);
red              3799 magick/cache.c   composite->red=gamma*MagickOver_(p->red,alpha,q->red,beta);
red              3873 magick/cache.c     q->red=ClampToQuantum(beta.red);
red                32 magick/color-private.h   if ((p->red == q->red) && (p->green == q->green) && (p->blue == q->blue))
red                39 magick/color-private.h   if ((pixel->red == pixel->green) && (pixel->green == pixel->blue))
red                61 magick/color-private.h   if (p->red != q->red)
red                83 magick/color-private.h   if (fabs(p->red-q->red) > 0.5)
red                99 magick/color-private.h   if ((pixel->red == pixel->green) && (pixel->green == pixel->blue))
red               110 magick/color-private.h   intensity=0.299*pixel->red+0.587*pixel->green+0.114*pixel->blue;
red               118 magick/color-private.h   return((Quantum) (0.299*pixel->red+0.587*pixel->green+0.114*pixel->blue+0.5));
red               120 magick/color-private.h   return((Quantum) (0.299*pixel->red+0.587*pixel->green+0.114*pixel->blue));
red               130 magick/color-private.h   luminance=0.21267*pixel->red+0.71516*pixel->green+0.07217*pixel->blue;
red               139 magick/color-private.h   if ((pixel->red == pixel->green) && (pixel->green == pixel->blue))
red               140 magick/color-private.h     return((MagickRealType) pixel->red);
red               141 magick/color-private.h   intensity=(MagickRealType) (0.299*pixel->red+0.587*pixel->green+0.114*
red               149 magick/color-private.h   if ((pixel->red == pixel->green) && (pixel->green == pixel->blue))
red               150 magick/color-private.h     return(pixel->red);
red               151 magick/color-private.h   return((Quantum) (0.299*pixel->red+0.587*pixel->green+0.114*pixel->blue+0.5));
red               153 magick/color-private.h   if ((fabs(pixel->red-pixel->green) <= MagickEpsilon) &&
red               155 magick/color-private.h     return((Quantum) pixel->red);
red               156 magick/color-private.h   return((Quantum) (0.299*pixel->red+0.587*pixel->green+0.114*pixel->blue));
red                83 magick/color.c     red,
red              1033 magick/color.c       color=pixel->red;
red              1338 magick/color.c       color=pixel->red;
red              1432 magick/color.c       status=color.red == SVGCompliant(color.red);
red              1587 magick/color.c   pixel=(MagickRealType) p->red-q->red;
red              1596 magick/color.c       if (fabs((double) (p->red-q->red)) > (QuantumRange/2))
red              1597 magick/color.c         pixel=(MagickRealType) p->red-q->red-QuantumRange;
red              1845 magick/color.c   pixel=p->red-q->red;
red              1854 magick/color.c       if (fabs((double) (p->red-q->red)) > (QuantumRange/2))
red              1855 magick/color.c         pixel=p->red-q->red-QuantumRange;
red              2305 magick/color.c     color_info->color.red=(MagickRealType) ScaleCharToQuantum(
red              2389 magick/color.c       color->red=ClampToQuantum((MagickRealType) (QuantumRange-MagickMin(
red              2390 magick/color.c         QuantumRange,(MagickRealType) (QuantumScale*pixel.red*(QuantumRange-
red              2400 magick/color.c   color->red=ClampToQuantum(pixel.red);
red              2576 magick/color.c             pixel.red=pixel.green;
red              2607 magick/color.c             pixel.red=pixel.green;
red              2632 magick/color.c       color->red=(MagickRealType) ScaleAnyToQuantum(pixel.red,range);
red              2679 magick/color.c         color->red=(MagickRealType) ClampToQuantum(scale*geometry_info.rho);
red              2700 magick/color.c           color->green=color->red;
red              2701 magick/color.c           color->blue=color->red;
red              2724 magick/color.c               360.0,geometry_info.sigma,geometry_info.xi,&pixel.red,
red              2729 magick/color.c                 360.0,geometry_info.sigma,geometry_info.xi,&pixel.red,
red              2733 magick/color.c                 360.0,geometry_info.sigma,geometry_info.xi,&pixel.red,
red              2736 magick/color.c           color->red=(MagickRealType) pixel.red;
red              2750 magick/color.c   color->red=(MagickRealType) p->color.red;
red              2856 magick/color.c     if (((p->compliance & compliance) != 0) && ((p->color.red == color->red)) &&
red               149 magick/colormap.c     image->colormap[i].red=(Quantum) pixel;
red               239 magick/colormap.c       q->red=image->colormap[index].red;
red                45 magick/colorspace-private.h   if ((pixel->red == 0) && (pixel->green == 0) && (pixel->blue == 0))
red                50 magick/colorspace-private.h   cyan=(MagickRealType) (1.0-QuantumScale*pixel->red);
red                62 magick/colorspace-private.h   pixel->red=QuantumRange*cyan;
red               117 magick/colorspace.c   r=QuantumScale*red;
red               272 magick/colorspace.c           q->red=ClampToQuantum((MagickRealType) (QuantumRange-q->red));
red               390 magick/colorspace.c           ConvertRGBToHSB(q->red,q->green,q->blue,&hue,&saturation,&brightness);
red               391 magick/colorspace.c           q->red=ClampToQuantum((MagickRealType) QuantumRange*hue);
red               446 magick/colorspace.c           ConvertRGBToHSL(q->red,q->green,q->blue,&hue,&saturation,&lightness);
red               447 magick/colorspace.c           q->red=ClampToQuantum((MagickRealType) QuantumRange*hue);
red               502 magick/colorspace.c           ConvertRGBToHWB(q->red,q->green,q->blue,&hue,&whiteness,&blackness);
red               503 magick/colorspace.c           q->red=ClampToQuantum((MagickRealType) QuantumRange*hue);
red               564 magick/colorspace.c           ConvertRGBToXYZ(q->red,q->green,q->blue,&X,&Y,&Z);
red               566 magick/colorspace.c           q->red=ClampToQuantum((MagickRealType) QuantumRange*L);
red               656 magick/colorspace.c           q->red=logmap[ScaleQuantumToMap(q->red)];
red              1056 magick/colorspace.c           red;
red              1069 magick/colorspace.c           red=ScaleQuantumToMap(q->red);
red              1072 magick/colorspace.c           pixel.red=(x_map[red].x+y_map[green].x+z_map[blue].x)+
red              1074 magick/colorspace.c           pixel.green=(x_map[red].y+y_map[green].y+z_map[blue].y)+
red              1076 magick/colorspace.c           pixel.blue=(x_map[red].z+y_map[green].z+z_map[blue].z)+
red              1078 magick/colorspace.c           q->red=ScaleMapToQuantum(pixel.red);
red              1108 magick/colorspace.c         red;
red              1119 magick/colorspace.c         red=ScaleQuantumToMap(image->colormap[i].red);
red              1122 magick/colorspace.c         pixel.red=x_map[red].x+y_map[green].x+z_map[blue].x+primary_info.x;
red              1123 magick/colorspace.c         pixel.green=x_map[red].y+y_map[green].y+z_map[blue].y+primary_info.y;
red              1124 magick/colorspace.c         pixel.blue=x_map[red].z+y_map[green].z+z_map[blue].z+primary_info.z;
red              1125 magick/colorspace.c         image->colormap[i].red=ScaleMapToQuantum(pixel.red);
red              1319 magick/colorspace.c   assert(red != (Quantum *) NULL);
red              1337 magick/colorspace.c   *red=RoundToQuantum((MagickRealType) QuantumRange*r);
red              1344 magick/colorspace.c   pixel->red=(MagickRealType) QuantumRange-(QuantumScale*pixel->red*
red              1681 magick/colorspace.c           q->red=ClampToQuantum((MagickRealType) (QuantumRange-q->red));
red              1802 magick/colorspace.c           hue=(double) (QuantumScale*q->red);
red              1805 magick/colorspace.c           ConvertHSBToRGB(hue,saturation,brightness,&q->red,&q->green,&q->blue);
red              1860 magick/colorspace.c           hue=(double) (QuantumScale*q->red);
red              1863 magick/colorspace.c           ConvertHSLToRGB(hue,saturation,lightness,&q->red,&q->green,&q->blue);
red              1918 magick/colorspace.c           hue=(double) (QuantumScale*q->red);
red              1921 magick/colorspace.c           ConvertHWBToRGB(hue,whiteness,blackness,&q->red,&q->green,&q->blue);
red              1982 magick/colorspace.c           L=QuantumScale*q->red;
red              1986 magick/colorspace.c           ConvertXYZToRGB(X,Y,Z,&q->red,&q->green,&q->blue);
red              2077 magick/colorspace.c           q->red=logmap[ScaleQuantumToMap(q->red)];
red              2450 magick/colorspace.c             red;
red              2452 magick/colorspace.c           red=ScaleQuantumToMap(q->red);
red              2455 magick/colorspace.c           pixel.red=x_map[red].x+y_map[green].x+z_map[blue].x;
red              2456 magick/colorspace.c           pixel.green=x_map[red].y+y_map[green].y+z_map[blue].y;
red              2457 magick/colorspace.c           pixel.blue=x_map[red].z+y_map[green].z+z_map[blue].z;
red              2463 magick/colorspace.c               pixel.red=QuantumRange*YCCMap[RoundToYCC(1024.0*QuantumScale*
red              2464 magick/colorspace.c                 pixel.red)];
red              2474 magick/colorspace.c               if ((QuantumScale*pixel.red) <= 0.0031308)
red              2475 magick/colorspace.c                 pixel.red*=12.92f;
red              2477 magick/colorspace.c                 pixel.red=(MagickRealType) QuantumRange*(1.055*
red              2478 magick/colorspace.c                   pow(QuantumScale*pixel.red,(1.0/2.4))-0.055);
red              2494 magick/colorspace.c           q->red=ScaleMapToQuantum((MagickRealType) MaxMap*QuantumScale*
red              2495 magick/colorspace.c             pixel.red);
red              2539 magick/colorspace.c           red;
red              2541 magick/colorspace.c         red=ScaleQuantumToMap(image->colormap[i].red);
red              2544 magick/colorspace.c         pixel.red=x_map[red].x+y_map[green].x+z_map[blue].x;
red              2545 magick/colorspace.c         pixel.green=x_map[red].y+y_map[green].y+z_map[blue].y;
red              2546 magick/colorspace.c         pixel.blue=x_map[red].z+y_map[green].z+z_map[blue].z;
red              2552 magick/colorspace.c             image->colormap[i].red=(Quantum) (QuantumRange*YCCMap[
red              2553 magick/colorspace.c               RoundToYCC(1024.0*QuantumScale*pixel.red)]);
red              2563 magick/colorspace.c             if ((QuantumScale*pixel.red) <= 0.0031308)
red              2564 magick/colorspace.c               pixel.red*=12.92f;
red              2566 magick/colorspace.c               pixel.red=(MagickRealType) QuantumRange*(1.055*pow(QuantumScale*
red              2567 magick/colorspace.c                 pixel.red,(1.0/2.4))-0.055);
red              2581 magick/colorspace.c             image->colormap[i].red=ScaleMapToQuantum((MagickRealType) MaxMap*
red              2582 magick/colorspace.c               QuantumScale*pixel.red);
red               265 magick/compare.c           if (((channel & RedChannel) != 0) && (p->red != q->red))
red               530 magick/compare.c           distance=QuantumScale*(p->red-(MagickRealType) q->red);
red               646 magick/compare.c           distance=QuantumScale*fabs(p->red-(double) q->red);
red               760 magick/compare.c           distance=fabs(alpha*p->red-beta*q->red);
red               883 magick/compare.c           distance=QuantumScale*(p->red-(MagickRealType) q->red);
red              1001 magick/compare.c         distortion[RedChannel]+=area*QuantumScale*(p->red-
red              1002 magick/compare.c           image_statistics[RedChannel].mean)*(q->red-
red              1134 magick/compare.c           distance=QuantumScale*fabs(p->red-(double) q->red);
red              1591 magick/compare.c       distance=fabs(p->red-(double) q->red);
red              1742 magick/compare.c       distortion+=area*QuantumScale*(p->red-
red              1743 magick/compare.c         image_statistics[RedChannel].mean)*(q->red-
red              1899 magick/compare.c       q->red=ClampToQuantum(QuantumRange-QuantumRange*similarity);
red              1900 magick/compare.c       q->green=q->red;
red              1901 magick/compare.c       q->blue=q->red;
red                65 magick/composite-private.h   composite->red=(Quantum) (gamma*MagickOver_((MagickRealType) p->red,alpha,
red                66 magick/composite-private.h     (MagickRealType) q->red,beta)+0.5);
red                74 magick/composite-private.h   composite->red=(Quantum) (gamma*MagickOver_((MagickRealType) p->red,alpha,
red                75 magick/composite-private.h     (MagickRealType) q->red,beta));
red               101 magick/composite-private.h   composite->red=gamma*MagickOver_(p->red,alpha,q->red,beta);
red               125 magick/composite-private.h   composite->red=gamma*(Sa*p->red+Da*q->red);
red               216 magick/composite.c   composite->red=Atop(p->red,Sa,q->red,1.0);
red               234 magick/composite.c   composite->red=QuantumScale*intensity*q->red;
red               247 magick/composite.c   composite->red=0.0;
red               289 magick/composite.c   composite->red=gamma*ColorBurn(QuantumScale*p->red*Sa,Sa,QuantumScale*
red               290 magick/composite.c     q->red*Da,Da);
red               351 magick/composite.c   composite->red=gamma*ColorDodge(QuantumScale*p->red*Sa,Sa,QuantumScale*
red               352 magick/composite.c     q->red*Da,Da);
red               386 magick/composite.c     composite->red=gamma*Darken(p->red,p->opacity,q->red,q->opacity);
red               396 magick/composite.c       composite->red=MagickMin(p->red,q->red);
red               429 magick/composite.c     composite->red=gamma*Difference(p->red,Sa,q->red,Da);
red               439 magick/composite.c       composite->red=fabs(p->red - q->red);
red               484 magick/composite.c     composite->red=gamma*Divide(QuantumScale*p->red*Sa,Sa,QuantumScale*
red               485 magick/composite.c       q->red*Da,Da);
red               498 magick/composite.c       composite->red=QuantumRange*
red               499 magick/composite.c           Divide(QuantumScale*p->red,1.0,QuantumScale*q->red,1.0);
red               533 magick/composite.c     composite->red=gamma*Exclusion(QuantumScale*p->red*Sa,Sa,QuantumScale*
red               534 magick/composite.c       q->red*Da,Da);
red               547 magick/composite.c       composite->red=QuantumRange*
red               548 magick/composite.c           Exclusion(QuantumScale*p->red,1.0,QuantumScale*q->red,1.0);
red               582 magick/composite.c   composite->red=gamma*HardLight(QuantumScale*p->red*Sa,Sa,QuantumScale*
red               583 magick/composite.c     q->red*Da,Da);
red               607 magick/composite.c   max=(red > green ? red : green);
red               610 magick/composite.c   min=(red < green ? red : green);
red               622 magick/composite.c   if (red == max)
red               626 magick/composite.c       *hue=(double) (2.0+(blue-red)/delta);
red               629 magick/composite.c         *hue=(double) (4.0+(red-green)/delta);
red               655 magick/composite.c   composite->red=gamma*In(p->red,Sa,q->red,Da);
red               686 magick/composite.c     composite->red=gamma*Lighten(p->red,p->opacity,q->red,q->opacity);
red               696 magick/composite.c       composite->red=MagickMax(p->red,q->red);
red               732 magick/composite.c   composite->red=gamma*(p->red*Sa+q->red*Da);
red               765 magick/composite.c   composite->red=gamma*LinearBurn(QuantumScale*p->red*Sa,Sa,QuantumScale*
red               766 magick/composite.c     q->red*Da,Da);
red               808 magick/composite.c   composite->red=gamma*LinearLight(QuantumScale*p->red*Sa,Sa,QuantumScale*
red               809 magick/composite.c     q->red*Da,Da);
red               861 magick/composite.c     composite->red=gamma*Mathematics(QuantumScale*p->red*Sa,Sa,QuantumScale*
red               862 magick/composite.c       q->red*Da,Da,args);
red               875 magick/composite.c       composite->red=QuantumRange*
red               876 magick/composite.c           Mathematics(QuantumScale*p->red,1.0,QuantumScale*q->red,1.0,args);
red               916 magick/composite.c       composite->red=p->red+q->red;
red               954 magick/composite.c     composite->red=gamma*Minus(p->red*Sa,Sa,q->red*Da,Da);
red               964 magick/composite.c       composite->red=p->red-q->red;
red              1001 magick/composite.c     composite->red=ModulusAdd(p->red,Sa,q->red,Da);
red              1012 magick/composite.c       composite->red=ModulusAdd(p->red,1.0,q->red,1.0);
red              1049 magick/composite.c     composite->red=ModulusSubtract(p->red,Sa,q->red,Da);
red              1060 magick/composite.c       composite->red=ModulusSubtract(p->red,1.0,q->red,1.0);
red              1091 magick/composite.c     composite->red=gamma*Multiply(QuantumScale*p->red*Sa,Sa,QuantumScale*
red              1092 magick/composite.c       q->red*Da,Da);
red              1105 magick/composite.c       composite->red=QuantumScale*p->red*q->red;
red              1135 magick/composite.c   composite->red=gamma*Out(p->red,Sa,q->red,Da);
red              1171 magick/composite.c   composite->red=gamma*PegtopLight(QuantumScale*p->red*Sa,Sa,QuantumScale*
red              1172 magick/composite.c     q->red*Da,Da);
red              1211 magick/composite.c   composite->red=gamma*PinLight(QuantumScale*p->red*Sa,Sa,QuantumScale*
red              1212 magick/composite.c     q->red*Da,Da);
red              1247 magick/composite.c     composite->red=gamma*Screen(p->red*Sa,q->red*Da);
red              1257 magick/composite.c       composite->red=QuantumRange*Screen(QuantumScale*p->red,
red              1258 magick/composite.c            QuantumScale*q->red);
red              1321 magick/composite.c   composite->red=gamma*SoftLight(QuantumScale*p->red*Sa,Sa,QuantumScale*
red              1322 magick/composite.c     q->red*Da,Da);
red              1355 magick/composite.c   composite->red=Threshold(p->red,q->red,threshold,amount);
red              1394 magick/composite.c   composite->red=gamma*VividLight(QuantumScale*p->red*Sa,Sa,QuantumScale*
red              1395 magick/composite.c     q->red*Da,Da);
red              1424 magick/composite.c   composite->red=gamma*Xor(p->red*Sa,Sa,q->red*Da,Da);
red              1445 magick/composite.c   assert(red != (MagickRealType *) NULL);
red              1450 magick/composite.c       *red=(MagickRealType) QuantumRange*brightness;
red              1451 magick/composite.c       *green=(*red);
red              1452 magick/composite.c       *blue=(*red);
red              1465 magick/composite.c       *red=(MagickRealType) QuantumRange*brightness;
red              1472 magick/composite.c       *red=(MagickRealType) QuantumRange*q;
red              1479 magick/composite.c       *red=(MagickRealType) QuantumRange*p;
red              1486 magick/composite.c       *red=(MagickRealType) QuantumRange*p;
red              1493 magick/composite.c       *red=(MagickRealType) QuantumRange*t;
red              1500 magick/composite.c       *red=(MagickRealType) QuantumRange*brightness;
red              1819 magick/composite.c           ScaleResampleFilter(resample_filter,blur.x1*QuantumScale*p->red,
red              1820 magick/composite.c             blur.y1*QuantumScale*p->green,blur.x2*QuantumScale*p->red,
red              1984 magick/composite.c           offset.x=(horizontal_scale*(p->red-(((MagickRealType) QuantumRange+
red              2209 magick/composite.c       destination.red=(MagickRealType) q->red;
red              2218 magick/composite.c           destination.red=(MagickRealType) QuantumRange-destination.red;
red              2266 magick/composite.c               composite.red=(MagickRealType) QuantumRange-composite.red;
red              2271 magick/composite.c           q->red=ClampToQuantum(composite.red);
red              2284 magick/composite.c       source.red=(MagickRealType) GetRedPixelComponent(p);
red              2293 magick/composite.c           source.red=(MagickRealType) QuantumRange-source.red;
red              2542 magick/composite.c           CompositeHSB(destination.red,destination.green,destination.blue,&hue,
red              2546 magick/composite.c           HSBComposite(hue,saturation,brightness,&composite.red,
red              2559 magick/composite.c           CompositeHSB(destination.red,destination.green,destination.blue,&hue,
red              2561 magick/composite.c           CompositeHSB(source.red,source.green,source.blue,&hue,&sans,&sans);
red              2562 magick/composite.c           HSBComposite(hue,saturation,brightness,&composite.red,
red              2577 magick/composite.c           CompositeHSB(destination.red,destination.green,destination.blue,&hue,
red              2579 magick/composite.c           CompositeHSB(source.red,source.green,source.blue,&sans,&saturation,
red              2581 magick/composite.c           HSBComposite(hue,saturation,brightness,&composite.red,
red              2596 magick/composite.c           CompositeHSB(destination.red,destination.green,destination.blue,&hue,
red              2598 magick/composite.c           CompositeHSB(source.red,source.green,source.blue,&sans,&sans,
red              2600 magick/composite.c           HSBComposite(hue,saturation,brightness,&composite.red,
red              2615 magick/composite.c           CompositeHSB(destination.red,destination.green,destination.blue,&sans,
red              2617 magick/composite.c           CompositeHSB(source.red,source.green,source.blue,&hue,&saturation,
red              2619 magick/composite.c           HSBComposite(hue,saturation,brightness,&composite.red,
red              2628 magick/composite.c           composite.red=source.red;
red              2674 magick/composite.c           composite.red=(MagickRealType) QuantumRange-composite.red;
red              2679 magick/composite.c       q->red=ClampToQuantum(composite.red);
red               251 magick/decorate.c   accentuate.red=(MagickRealType) (QuantumScale*((QuantumRange-
red               252 magick/decorate.c     AccentuateModulate)*matte.red+(QuantumRange*AccentuateModulate)));
red               259 magick/decorate.c   highlight.red=(MagickRealType) (QuantumScale*((QuantumRange-
red               260 magick/decorate.c     HighlightModulate)*matte.red+(QuantumRange*HighlightModulate)));
red               267 magick/decorate.c   shadow.red=QuantumScale*matte.red*ShadowModulate;
red               272 magick/decorate.c   trough.red=QuantumScale*matte.red*TroughModulate;
red               750 magick/decorate.c       q->red=ClampToQuantum(QuantumScale*((MagickRealType) q->red*
red               763 magick/decorate.c       q->red=ClampToQuantum(QuantumScale*((MagickRealType) q->red*
red               776 magick/decorate.c       q->red=ClampToQuantum(QuantumScale*((MagickRealType) q->red*ShadowFactor+
red               817 magick/decorate.c       q->red=ClampToQuantum(QuantumScale*((MagickRealType) q->red*
red               832 magick/decorate.c       q->red=ClampToQuantum(QuantumScale*((MagickRealType) q->red*ShadowFactor+
red               873 magick/decorate.c       q->red=ClampToQuantum(QuantumScale*((MagickRealType) q->red*
red               886 magick/decorate.c       q->red=ClampToQuantum(QuantumScale*((MagickRealType) q->red*TroughFactor+
red               896 magick/decorate.c       q->red=ClampToQuantum(QuantumScale*((MagickRealType) q->red*ShadowFactor+
red               914 magick/deprecate.c   threshold.red=geometry_info.rho;
red               917 magick/deprecate.c     threshold.green=threshold.red;
red               920 magick/deprecate.c     threshold.blue=threshold.red;
red               921 magick/deprecate.c   status=BilevelImageChannel(image,RedChannel,threshold.red);
red              1836 magick/deprecate.c       pixel=QuantumScale*(p->red-(double) q->red);
red              2104 magick/deprecate.c   if ((fuzz == 0.0) && (p->red == q->red) && (p->green == q->green) &&
red              2107 magick/deprecate.c   pixel.red=p->red-(MagickRealType) q->red;
red              2108 magick/deprecate.c   distance=pixel.red*pixel.red;
red              3236 magick/deprecate.c   assert(red != (Quantum *) NULL);
red              3247 magick/deprecate.c   *red=ClampToQuantum((MagickRealType) QuantumRange*r);
red              3367 magick/deprecate.c   p=(pixels[3].red-pixels[2].red)-(pixels[0].red-pixels[1].red);
red              3368 magick/deprecate.c   q=(pixels[0].red-pixels[1].red)-p;
red              3369 magick/deprecate.c   r=pixels[2].red-pixels[0].red;
red              3370 magick/deprecate.c   s=pixels[1].red;
red              3371 magick/deprecate.c   pixel->red=(dx*dx2*p)+(dx2*q)+(dx*r)+s;
red              3471 magick/deprecate.c             pixels[i].red*=alpha[i];
red              3479 magick/deprecate.c         pixel.red+=gamma*0.0625*pixels[i].red;
red              3514 magick/deprecate.c             pixels[i].red*=alpha[i];
red              3555 magick/deprecate.c             pixels[i].red*=alpha[i];
red              3568 magick/deprecate.c       pixel.red=gamma*((1.0-delta.y)*((1.0-delta.x)*pixels[0].red+delta.x*
red              3569 magick/deprecate.c         pixels[1].red)+delta.y*((1.0-delta.x)*pixels[2].red+delta.x*
red              3570 magick/deprecate.c         pixels[3].red));
red              3662 magick/deprecate.c             pixels[i].red*=alpha[i];
red              3687 magick/deprecate.c               pixel.red=gamma*MeshInterpolate(&delta,pixels[2].red,
red              3688 magick/deprecate.c                 pixels[3].red,pixels[0].red);
red              3707 magick/deprecate.c               pixel.red=gamma*MeshInterpolate(&delta,pixels[1].red,
red              3708 magick/deprecate.c                 pixels[0].red,pixels[3].red);
red              3732 magick/deprecate.c               pixel.red=gamma*MeshInterpolate(&delta,pixels[0].red,
red              3733 magick/deprecate.c                 pixels[1].red,pixels[2].red);
red              3753 magick/deprecate.c               pixel.red=gamma*MeshInterpolate(&delta,pixels[3].red,
red              3754 magick/deprecate.c                 pixels[2].red,pixels[1].red);
red              3820 magick/deprecate.c               pixels[n].red*=alpha[n];
red              3829 magick/deprecate.c           pixel.red+=gamma*dx*dy*pixels[n].red;
red              5503 magick/deprecate.c             q->red=q->green=q->blue=(Quantum) (intensity <=
red              5507 magick/deprecate.c             q->red=q->green=q->blue=image->colormap[(ssize_t) index].red;
red              6568 magick/deprecate.c       q->red=image->colormap[(ssize_t) index].red;
red              6636 magick/deprecate.c   pixel.red=geometry_info.rho;
red              6640 magick/deprecate.c     pixel.green=pixel.red;
red              6644 magick/deprecate.c     pixel.blue=pixel.red;
red              6651 magick/deprecate.c       pixel.red*=QuantumRange/100.0f;
red              6661 magick/deprecate.c       if (pixel.red == 0)
red              6683 magick/deprecate.c           PixelIntensityToQuantum(q) <= pixel.red ? 0 : 1);
red              6685 magick/deprecate.c         q->red=image->colormap[(ssize_t) index].red;
red              6693 magick/deprecate.c         q->red=(Quantum) ((MagickRealType)
red              6694 magick/deprecate.c           q->red <= pixel.red ? 0 : QuantumRange);
red              6806 magick/deprecate.c   r=QuantumScale*red;
red              3716 magick/display.c             q->red=ScaleShortToQuantum(color.red);
red              3745 magick/display.c                         q->red=ScaleShortToQuantum(color.red);
red              3760 magick/display.c                       (*image)->colormap[i].red=ScaleShortToQuantum(color.red);
red              3786 magick/display.c                 target.red=(MagickRealType)
red              3787 magick/display.c                   ScaleShortToQuantum(border_color.red);
red              3818 magick/display.c                 q->red=ScaleShortToQuantum(color.red);
red              10049 magick/display.c                 target.red=(MagickRealType)
red              10050 magick/display.c                   ScaleShortToQuantum(border_color.red);
red              12265 magick/display.c   (*image)->background_color.red=ScaleShortToQuantum(
red              12266 magick/display.c     windows->pixel_info->pen_colors[pen_id].red);
red              2754 magick/distort.c               pixel.red     = coeff[x]*i +coeff[x+1]*j
red              2774 magick/distort.c               pixel.red     = coeff[x]*i     + coeff[x+1]*j +
red              2798 magick/distort.c             if ( channel & RedChannel     ) pixel.red     = 0.0;
red              2814 magick/distort.c                 pixel.red     += arguments[x++]*weight;
red              2825 magick/distort.c             if ( channel & RedChannel     ) pixel.red     /= denominator;
red              2846 magick/distort.c                 if ( channel & RedChannel     ) pixel.red     = arguments[x++];
red              2858 magick/distort.c         if ( channel & RedChannel     ) pixel.red     *= QuantumRange;
red              4232 magick/draw.c                target.red=(MagickRealType) draw_info->border_color.red;
red              4343 magick/draw.c                target.red=(MagickRealType) draw_info->border_color.red;
red               345 magick/effect.c             pixel.red+=(*k)*alpha*GetRedPixelComponent(p);
red               362 magick/effect.c         q->red=ClampToQuantum(gamma*GetRedPixelComponent(&pixel));
red               663 magick/effect.c             pixel.red+=(*k)*alpha*GetRedPixelComponent(p);
red               680 magick/effect.c         q->red=ClampToQuantum(gamma*GetRedPixelComponent(&pixel));
red               958 magick/effect.c             pixel.red+=(*k)*kernel_pixels->red;
red              1010 magick/effect.c             pixel.red+=(*k)*alpha*kernel_pixels->red;
red              1019 magick/effect.c             q->red=ClampToQuantum(gamma*GetRedPixelComponent(&pixel));
red              1138 magick/effect.c             pixel.red+=(*k)*kernel_pixels->red;
red              1190 magick/effect.c             pixel.red+=(*k)*alpha*kernel_pixels->red;
red              1199 magick/effect.c             q->red=ClampToQuantum(gamma*GetRedPixelComponent(&pixel));
red              1489 magick/effect.c               pixel.red+=(*k)*kernel_pixels[u].red;
red              1550 magick/effect.c               pixel.red+=(*k)*alpha*kernel_pixels[u].red;
red              1560 magick/effect.c             q->red=ClampToQuantum(gamma*GetRedPixelComponent(&pixel));
red              1909 magick/effect.c           case 0: q->red=pixel[j]; break;
red              2290 magick/effect.c               pixel.red+=(*k)*kernel_pixels[u].red;
red              2351 magick/effect.c               pixel.red+=(*k)*alpha*kernel_pixels[u].red;
red              2361 magick/effect.c             q->red=ClampToQuantum(gamma*GetRedPixelComponent(&pixel));
red              2744 magick/effect.c             qixel.red+=(*k)*pixel.red;
red              2756 magick/effect.c             q->red=ClampToQuantum(qixel.red);
red              2781 magick/effect.c             qixel.red+=(*k)*alpha*pixel.red;
red              2795 magick/effect.c             q->red=ClampToQuantum(gamma*qixel.red);
red              3555 magick/effect.c             qixel.red+=pixel.red;
red              3569 magick/effect.c             q->red=ClampToQuantum(normalize*qixel.red);
red              3596 magick/effect.c             qixel.red+=alpha*pixel.red;
red              3612 magick/effect.c             q->red=ClampToQuantum(gamma*qixel.red);
red              3883 magick/effect.c                   pixel.red+=(*k)*(p+u+j)->red;
red              3896 magick/effect.c                 q->red=ClampToQuantum(gamma*GetRedPixelComponent(&pixel));
red              3967 magick/effect.c                   pixel.red+=(*k)*alpha*(p+u+j)->red;
red              3981 magick/effect.c                 q->red=ClampToQuantum(gamma*GetRedPixelComponent(&pixel));
red              4228 magick/effect.c           q->red=(Quantum) shade;
red              4234 magick/effect.c           q->red=ClampToQuantum(QuantumScale*shade*s1->red);
red              4767 magick/effect.c   pixel.red=(MagickRealType) ScaleShortToQuantum(channels[0]);
red              4817 magick/effect.c   pixel.red=(MagickRealType) ScaleShortToQuantum(channels[0]);
red              4861 magick/effect.c   pixel.red=(MagickRealType) ScaleShortToQuantum(channels[0]);
red              4909 magick/effect.c   pixel.red=(MagickRealType) ScaleShortToQuantum(channels[0]);
red              4962 magick/effect.c   pixel.red=(MagickRealType) ScaleShortToQuantum(channels[0]);
red              5016 magick/effect.c   pixel.red=(MagickRealType) ScaleShortToQuantum(channels[0]);
red              5074 magick/effect.c   pixel.red=(MagickRealType) ScaleShortToQuantum(channels[0]);
red              5091 magick/effect.c   index=ScaleQuantumToShort(pixel->red);
red              5305 magick/effect.c           pixel.red=MagickAbsoluteValue(maximum.red-minimum.red);
red              5351 magick/effect.c         q->red=ClampToQuantum(pixel.red);
red              5529 magick/effect.c           pixel.red=p->red-(MagickRealType) q->red;
red              5530 magick/effect.c           if (fabs(2.0*pixel.red) < quantum_threshold)
red              5531 magick/effect.c             pixel.red=(MagickRealType) GetRedPixelComponent(p);
red              5533 magick/effect.c             pixel.red=(MagickRealType) p->red+(pixel.red*amount);
red               364 magick/enhance.c       red,
red               427 magick/enhance.c   color_correction.red.slope=1.0;
red               428 magick/enhance.c   color_correction.red.offset=0.0;
red               429 magick/enhance.c   color_correction.red.power=1.0;
red               457 magick/enhance.c               case 0: color_correction.red.slope=StringToDouble(token); break;
red               475 magick/enhance.c               case 0: color_correction.red.offset=StringToDouble(token); break;
red               493 magick/enhance.c               case 0: color_correction.red.power=StringToDouble(token); break;
red               521 magick/enhance.c         "  color_correction.red.slope: %g",color_correction.red.slope);
red               523 magick/enhance.c         "  color_correction.red.offset: %g",color_correction.red.offset);
red               525 magick/enhance.c         "  color_correction.red.power: %g",color_correction.red.power);
red               550 magick/enhance.c     cdl_map[i].red=ClampToQuantum((MagickRealType) ScaleMapToQuantum((
red               551 magick/enhance.c       MagickRealType) (MaxMap*(pow(color_correction.red.slope*i/MaxMap+
red               552 magick/enhance.c       color_correction.red.offset,color_correction.red.power)))));
red               573 magick/enhance.c         luma=0.2126*image->colormap[i].red+0.7152*image->colormap[i].green+
red               575 magick/enhance.c         image->colormap[i].red=ClampToQuantum(luma+color_correction.saturation*
red               576 magick/enhance.c           cdl_map[ScaleQuantumToMap(image->colormap[i].red)].red-luma);
red               615 magick/enhance.c       luma=0.2126*q->red+0.7152*q->green+0.0722*q->blue;
red               616 magick/enhance.c       q->red=ClampToQuantum(luma+color_correction.saturation*
red               617 magick/enhance.c         (cdl_map[ScaleQuantumToMap(q->red)].red-luma));
red               788 magick/enhance.c           ScaleQuantumToMap(q->red)));
red               873 magick/enhance.c   assert(red != (Quantum *) NULL);
red               879 magick/enhance.c   ConvertRGBToHSB(*red,*green,*blue,&hue,&saturation,&brightness);
red               887 magick/enhance.c   ConvertHSBToRGB(hue,saturation,brightness,red,green,blue);
red               927 magick/enhance.c         Contrast(sign,&image->colormap[i].red,&image->colormap[i].green,
red               958 magick/enhance.c       Contrast(sign,&q->red,&q->green,&q->blue);
red              1141 magick/enhance.c         histogram[ScaleQuantumToMap(intensity)].red++;
red              1151 magick/enhance.c           histogram[ScaleQuantumToMap(GetRedPixelComponent(p))].red++;
red              1167 magick/enhance.c   black.red=0.0;
red              1168 magick/enhance.c   white.red=MaxRange(QuantumRange);
red              1174 magick/enhance.c         intensity+=histogram[i].red;
red              1178 magick/enhance.c       black.red=(MagickRealType) i;
red              1182 magick/enhance.c         intensity+=histogram[i].red;
red              1186 magick/enhance.c       white.red=(MagickRealType) i;
red              1284 magick/enhance.c         if (i < (ssize_t) black.red)
red              1285 magick/enhance.c           stretch_map[i].red=0.0;
red              1287 magick/enhance.c           if (i > (ssize_t) white.red)
red              1288 magick/enhance.c             stretch_map[i].red=(MagickRealType) QuantumRange;
red              1290 magick/enhance.c             if (black.red != white.red)
red              1291 magick/enhance.c               stretch_map[i].red=(MagickRealType) ScaleMapToQuantum(
red              1292 magick/enhance.c                 (MagickRealType) (MaxMap*(i-black.red)/(white.red-black.red)));
red              1366 magick/enhance.c             if (black.red != white.red)
red              1367 magick/enhance.c               image->colormap[i].red=ClampToQuantum(stretch_map[
red              1368 magick/enhance.c                 ScaleQuantumToMap(image->colormap[i].red)].red);
red              1422 magick/enhance.c           if (black.red != white.red)
red              1423 magick/enhance.c             q->red=ClampToQuantum(stretch_map[ScaleQuantumToMap(q->red)].red);
red              1501 magick/enhance.c   mean=((MagickRealType) r->red+pixel.red)/2; \
red              1502 magick/enhance.c   distance=(MagickRealType) r->red-(MagickRealType) pixel.red; \
red              1519 magick/enhance.c       aggregate.red+=(weight)*r->red; \
red              1637 magick/enhance.c       q->red=(Quantum) ((aggregate.red+(total_weight/2)-1)/total_weight);
red              1776 magick/enhance.c         histogram[ScaleQuantumToMap(GetRedPixelComponent(p))].red++;
red              1796 magick/enhance.c       intensity.red+=histogram[i].red;
red              1816 magick/enhance.c     if (((channel & RedChannel) != 0) && (white.red != black.red))
red              1817 magick/enhance.c       equalize_map[i].red=(MagickRealType) ScaleMapToQuantum((MagickRealType)
red              1818 magick/enhance.c         ((MaxMap*(map[i].red-black.red))/(white.red-black.red)));
red              1847 magick/enhance.c         if (((channel & RedChannel) != 0) && (white.red != black.red))
red              1848 magick/enhance.c           image->colormap[i].red=ClampToQuantum(equalize_map[
red              1849 magick/enhance.c             ScaleQuantumToMap(image->colormap[i].red)].red);
red              1894 magick/enhance.c       if (((channel & RedChannel) != 0) && (white.red != black.red))
red              1895 magick/enhance.c         q->red=ClampToQuantum(equalize_map[ScaleQuantumToMap(q->red)].red);
red              1987 magick/enhance.c   gamma.red=geometry_info.rho;
red              1990 magick/enhance.c     gamma.green=gamma.red;
red              1993 magick/enhance.c     gamma.blue=gamma.red;
red              1994 magick/enhance.c   if ((gamma.red == 1.0) && (gamma.green == 1.0) && (gamma.blue == 1.0))
red              1996 magick/enhance.c   if ((gamma.red == gamma.green) && (gamma.green == gamma.blue))
red              1998 magick/enhance.c       GreenChannel | BlueChannel),(double) gamma.red);
red              2001 magick/enhance.c       status=GammaImageChannel(image,RedChannel,(double) gamma.red);
red              2066 magick/enhance.c           image->colormap[i].red=gamma_map[
red              2067 magick/enhance.c             ScaleQuantumToMap(image->colormap[i].red)];
red              2120 magick/enhance.c           q->red=gamma_map[ScaleQuantumToMap(q->red)];
red              2127 magick/enhance.c             q->red=gamma_map[ScaleQuantumToMap(q->red)];
red              2323 magick/enhance.c       point.x=QuantumScale*(level-1.0)*q->red;
red              2556 magick/enhance.c         image->colormap[i].red=LevelQuantum(image->colormap[i].red);
red              2597 magick/enhance.c         q->red=LevelQuantum(q->red);
red              2728 magick/enhance.c         image->colormap[i].red=LevelizeValue(image->colormap[i].red);
red              2769 magick/enhance.c         q->red=LevelizeValue(q->red);
red              2877 magick/enhance.c           black_color->red,white_color->red,(double) 1.0);
red              2897 magick/enhance.c           black_color->red,white_color->red,(double) 1.0);
red              3061 magick/enhance.c   assert(red != (Quantum *) NULL);
red              3064 magick/enhance.c   ConvertRGBToHSB(*red,*green,*blue,&hue,&saturation,&brightness);
red              3072 magick/enhance.c   ConvertHSBToRGB(hue,saturation,brightness,red,green,blue);
red              3087 magick/enhance.c   assert(red != (Quantum *) NULL);
red              3090 magick/enhance.c   ConvertRGBToHSL(*red,*green,*blue,&hue,&saturation,&lightness);
red              3098 magick/enhance.c   ConvertHSLToRGB(hue,saturation,lightness,red,green,blue);
red              3111 magick/enhance.c   assert(red != (Quantum *) NULL);
red              3114 magick/enhance.c   ConvertRGBToHWB(*red,*green,*blue,&hue,&whiteness,&blackness);
red              3122 magick/enhance.c   ConvertHWBToRGB(hue,whiteness,blackness,red,green,blue);
red              3200 magick/enhance.c               &image->colormap[i].red,&image->colormap[i].green,
red              3208 magick/enhance.c               &image->colormap[i].red,&image->colormap[i].green,
red              3215 magick/enhance.c               &image->colormap[i].red,&image->colormap[i].green,
red              3254 magick/enhance.c             &q->red,&q->green,&q->blue);
red              3261 magick/enhance.c             &q->red,&q->green,&q->blue);
red              3267 magick/enhance.c             &q->red,&q->green,&q->blue);
red              3371 magick/enhance.c           if ((image->colormap[i].red != image->colormap[i].green) ||
red              3375 magick/enhance.c           image->colormap[i].red=(Quantum) QuantumRange-
red              3376 magick/enhance.c             image->colormap[i].red;
red              3423 magick/enhance.c           if ((q->red != q->green) || (q->green != q->blue))
red              3429 magick/enhance.c             q->red=(Quantum) QuantumRange-q->red;
red              3490 magick/enhance.c         q->red=(Quantum) QuantumRange-q->red;
red              3712 magick/enhance.c           image->colormap[i].red=ClampToQuantum(sigmoidal_map[
red              3713 magick/enhance.c             ScaleQuantumToMap(image->colormap[i].red)]);
red              3758 magick/enhance.c         q->red=ClampToQuantum(sigmoidal_map[ScaleQuantumToMap(q->red)]);
red               217 magick/feature.c     grays[i].red=(~0U);
red               250 magick/feature.c       grays[ScaleQuantumToMap(p->red)].red=
red               251 magick/feature.c         ScaleQuantumToMap(p->red);
red               276 magick/feature.c     if (grays[i].red != ~0U)
red               277 magick/feature.c       grays[gray.red++].red=grays[i].red;
red               292 magick/feature.c   number_grays=gray.red;
red               476 magick/feature.c         while (grays[u].red != ScaleQuantumToMap(p->red))
red               478 magick/feature.c         while (grays[v].red != ScaleQuantumToMap((p+offset)->red))
red               480 magick/feature.c         cooccurrence[u][v].direction[i].red++;
red               481 magick/feature.c         cooccurrence[v][u].direction[i].red++;
red               592 magick/feature.c         cooccurrence[x][y].direction[i].red/=normalize;
red               624 magick/feature.c           cooccurrence[x][y].direction[i].red*
red               625 magick/feature.c           cooccurrence[x][y].direction[i].red;
red               643 magick/feature.c         sum[y].direction[i].red+=cooccurrence[x][y].direction[i].red;
red               650 magick/feature.c         correlation.direction[i].red+=x*y*cooccurrence[x][y].direction[i].red;
red               665 magick/feature.c           cooccurrence[x][y].direction[i].red/((y-x)*(y-x)+1);
red               679 magick/feature.c         density_xy[y+x+2].direction[i].red+=
red               680 magick/feature.c           cooccurrence[x][y].direction[i].red;
red               695 magick/feature.c           cooccurrence[x][y].direction[i].red*
red               696 magick/feature.c           log10(cooccurrence[x][y].direction[i].red+MagickEpsilon);
red               714 magick/feature.c         density_x[x].direction[i].red+=cooccurrence[x][y].direction[i].red;
red               723 magick/feature.c         density_y[y].direction[i].red+=cooccurrence[x][y].direction[i].red;
red               733 magick/feature.c       mean.direction[i].red+=y*sum[y].direction[i].red;
red               734 magick/feature.c       sum_squares.direction[i].red+=y*y*sum[y].direction[i].red;
red               754 magick/feature.c       (correlation.direction[i].red-mean.direction[i].red*
red               755 magick/feature.c       mean.direction[i].red)/(sqrt(sum_squares.direction[i].red-
red               756 magick/feature.c       (mean.direction[i].red*mean.direction[i].red))*sqrt(
red               757 magick/feature.c       sum_squares.direction[i].red-(mean.direction[i].red*
red               758 magick/feature.c       mean.direction[i].red)));
red               803 magick/feature.c         x*density_xy[x].direction[i].red;
red               818 magick/feature.c         density_xy[x].direction[i].red*
red               819 magick/feature.c         log10(density_xy[x].direction[i].red+MagickEpsilon);
red               840 magick/feature.c         density_xy[x].direction[i].red;
red               882 magick/feature.c         variance.direction[i].red+=(y-mean.direction[i].red+1)*
red               883 magick/feature.c           (y-mean.direction[i].red+1)*cooccurrence[x][y].direction[i].red;
red               898 magick/feature.c         density_xy[MagickAbsoluteValue(y-x)].direction[i].red+=
red               899 magick/feature.c           cooccurrence[x][y].direction[i].red;
red               913 magick/feature.c         entropy_xy.direction[i].red-=cooccurrence[x][y].direction[i].red*
red               914 magick/feature.c           log10(cooccurrence[x][y].direction[i].red+MagickEpsilon);
red               926 magick/feature.c         entropy_xy1.direction[i].red-=(cooccurrence[x][y].direction[i].red*
red               927 magick/feature.c           log10(density_x[x].direction[i].red*density_y[y].direction[i].red+
red               945 magick/feature.c         entropy_xy2.direction[i].red-=(density_x[x].direction[i].red*
red               946 magick/feature.c           density_y[y].direction[i].red*log10(density_x[x].direction[i].red*
red               947 magick/feature.c           density_y[y].direction[i].red+MagickEpsilon));
red               967 magick/feature.c       variance.direction[i].red;
red               997 magick/feature.c       variance.direction[i].red+=density_xy[x].direction[i].red;
red              1004 magick/feature.c       sum_squares.direction[i].red+=density_xy[x].direction[i].red*
red              1005 magick/feature.c         density_xy[x].direction[i].red;
red              1020 magick/feature.c         density_xy[x].direction[i].red*
red              1021 magick/feature.c         log10(density_xy[x].direction[i].red+MagickEpsilon);
red              1039 magick/feature.c       entropy_x.direction[i].red-=(density_x[x].direction[i].red*
red              1040 magick/feature.c         log10(density_x[x].direction[i].red+MagickEpsilon));
red              1051 magick/feature.c       entropy_y.direction[i].red-=(density_y[y].direction[i].red*
red              1052 magick/feature.c         log10(density_y[y].direction[i].red+MagickEpsilon));
red              1068 magick/feature.c       (((double) number_grays*number_grays*sum_squares.direction[i].red)-
red              1069 magick/feature.c       (variance.direction[i].red*variance.direction[i].red))/
red              1093 magick/feature.c       (entropy_xy.direction[i].red-entropy_xy1.direction[i].red)/
red              1094 magick/feature.c       (entropy_x.direction[i].red > entropy_y.direction[i].red ?
red              1095 magick/feature.c        entropy_x.direction[i].red : entropy_y.direction[i].red);
red              1115 magick/feature.c       (sqrt(fabs(1.0-exp(-2.0*(entropy_xy2.direction[i].red-
red              1116 magick/feature.c       entropy_xy.direction[i].red)))));
red              1161 magick/feature.c               pixel.direction[i].red+=cooccurrence[x][y].direction[i].red;
red              1173 magick/feature.c           Q[z][y].direction[i].red+=cooccurrence[z][x].direction[i].red*
red              1174 magick/feature.c             cooccurrence[y][x].direction[i].red/density_x[z].direction[i].red/
red              1175 magick/feature.c             density_y[x].direction[i].red;
red              1178 magick/feature.c             density_x[z].direction[i].green/density_y[x].direction[i].red;
red              1194 magick/feature.c       channel_features[RedChannel].contrast[i]+=z*z*pixel.direction[i].red;
red               308 magick/fourier.c           q->red=ClampToQuantum(QuantumRange*magnitude_source[i]);
red               360 magick/fourier.c           q->red=ClampToQuantum(QuantumRange*phase_source[i]);
red              1103 magick/fourier.c           q->red=ClampToQuantum(QuantumRange*source[i]);
red               390 magick/fx.c            q->red=ClampToQuantum(GenerateDifferentialNoise(random_info[id],
red               391 magick/fx.c              p->red,noise_type,attenuate));
red               548 magick/fx.c          pixel.red=0.5*(p->red+factor*quantum);
red               556 magick/fx.c          pixel.red=0.5*(pixel.red+factor*quantum);
red               740 magick/fx.c      pixel.red=geometry_info.rho;
red               786 magick/fx.c          q->red=(Quantum) ((p->red*(100.0-pixel.red)+
red               787 magick/fx.c            colorize.red*pixel.red)/100.0);
red               996 magick/fx.c            pixel=ColorMatrix[v][0]*p->red+ColorMatrix[v][1]*p->green+
red              1005 magick/fx.c              case 0: q->red=ClampToQuantum(pixel); break;
red              1502 magick/fx.c            case RedChannel: return(QuantumScale*pixel.red);
red              1639 magick/fx.c            return(QuantumScale*pixel.red);
red              1686 magick/fx.c              ConvertRGBToHSL(ClampToQuantum(pixel.red),ClampToQuantum(pixel.green),
red              1730 magick/fx.c              ConvertRGBToHSL(ClampToQuantum(pixel.red),ClampToQuantum(pixel.green),
red              1739 magick/fx.c              luminence=0.2126*pixel.red+0.7152*pixel.green+0.0722*pixel.blue;
red              1792 magick/fx.c            return(QuantumScale*pixel.red);
red              1805 magick/fx.c              ConvertRGBToHSL(ClampToQuantum(pixel.red),ClampToQuantum(pixel.green),
red              3015 magick/fx.c              q->red=ClampToQuantum((MagickRealType) QuantumRange*alpha);
red              3434 magick/fx.c              q->red=ClampToQuantum(alpha*q->red+beta*GetRedPixelComponent(p));
red              3611 magick/fx.c          q->red=PlasmaPixel(random_info,(MagickRealType) (u.red+v.red)/2.0,
red              3631 magick/fx.c              q->red=PlasmaPixel(random_info,(MagickRealType) (u.red+v.red)/2.0,
red              3658 magick/fx.c              q->red=PlasmaPixel(random_info,(MagickRealType) (u.red+v.red)/2.0,
red              3682 magick/fx.c              q->red=PlasmaPixel(random_info,(MagickRealType) (u.red+v.red)/2.0,
red              3708 magick/fx.c          q->red=PlasmaPixel(random_info,(MagickRealType) (u.red+v.red)/2.0,
red              4041 magick/fx.c          q->red=ClampToQuantum(tone);
red              4190 magick/fx.c          q->red=border_image->background_color.red;
red              4337 magick/fx.c          pixel.red=(MagickRealType) (QuantumRange*
red              4339 magick/fx.c          pixel.green=pixel.red;
red              4340 magick/fx.c          pixel.blue=pixel.red;
red              4342 magick/fx.c            pixel.index=pixel.red;
red              4448 magick/fx.c            if ((MagickRealType) image->colormap[i].red > threshold)
red              4449 magick/fx.c              image->colormap[i].red=(Quantum) QuantumRange-image->colormap[i].red;
red              4487 magick/fx.c          if ((MagickRealType) q->red > threshold)
red              4488 magick/fx.c            q->red=(Quantum) QuantumRange-q->red;
red              4634 magick/fx.c                SetBit(q->red,j,GetBit(PixelIntensityToQuantum(&pixel),i));
red              4798 magick/fx.c          r->red=GetRedPixelComponent(p);
red              5100 magick/fx.c      pixel.red=geometry_info.rho;
red              5104 magick/fx.c        pixel.green=pixel.red;
red              5108 magick/fx.c        pixel.blue=pixel.red;
red              5113 magick/fx.c      color_vector.red=(MagickRealType) (pixel.red*tint.red/100.0-
red              5158 magick/fx.c          weight=QuantumScale*p->red-0.5;
red              5159 magick/fx.c          pixel.red=(MagickRealType) p->red+color_vector.red*(1.0-(4.0*
red                98 magick/gem.c     assert(red != (Quantum *) NULL);
red               103 magick/gem.c         *red=ClampToQuantum((MagickRealType) QuantumRange*brightness);
red               104 magick/gem.c         *green=(*red);
red               105 magick/gem.c         *blue=(*red);
red               118 magick/gem.c         *red=ClampToQuantum((MagickRealType) QuantumRange*brightness);
red               125 magick/gem.c         *red=ClampToQuantum((MagickRealType) QuantumRange*q);
red               132 magick/gem.c         *red=ClampToQuantum((MagickRealType) QuantumRange*p);
red               139 magick/gem.c         *red=ClampToQuantum((MagickRealType) QuantumRange*p);
red               146 magick/gem.c         *red=ClampToQuantum((MagickRealType) QuantumRange*t);
red               153 magick/gem.c         *red=ClampToQuantum((MagickRealType) QuantumRange*brightness);
red               218 magick/gem.c     assert(red != (Quantum *) NULL);
red               223 magick/gem.c         *red=ClampToQuantum((MagickRealType) QuantumRange*lightness);
red               224 magick/gem.c         *green=(*red);
red               225 magick/gem.c         *blue=(*red);
red               236 magick/gem.c     *red=ClampToQuantum((MagickRealType) QuantumRange*r);
red               285 magick/gem.c     assert(red != (Quantum *) NULL);
red               291 magick/gem.c         *red=ClampToQuantum((MagickRealType) QuantumRange*v);
red               312 magick/gem.c     *red=ClampToQuantum((MagickRealType) QuantumRange*r);
red               362 magick/gem.c     min=(MagickRealType) (red < green ? red : green);
red               365 magick/gem.c     max=(MagickRealType) (red > green ? red : green);
red               375 magick/gem.c     if ((MagickRealType) red == max)
red               379 magick/gem.c         *hue=(double) (2.0+(blue-(MagickRealType) red)/delta);
red               381 magick/gem.c         *hue=(double) (4.0+(red-(MagickRealType) green)/delta);
red               447 magick/gem.c     r=QuantumScale*red;
red               525 magick/gem.c     w=(MagickRealType) MagickMin((double) red,MagickMin((double) green,(double)
red               527 magick/gem.c     v=(MagickRealType) MagickMax((double) red,MagickMax((double) green,(double)
red               536 magick/gem.c     f=((MagickRealType) red == w) ? green-(MagickRealType) blue :
red               537 magick/gem.c       (((MagickRealType) green == w) ? blue-(MagickRealType) red : red-
red               539 magick/gem.c     i=((MagickRealType) red == w) ? 3 : (((MagickRealType) green == w) ? 5 : 1);
red               166 magick/histogram.c     ((ScaleQuantumToChar(ClampToQuantum(pixel->red)) >> index) & 0x01) |
red              1104 magick/histogram.c   if (color_2->pixel.red != color_1->pixel.red)
red              1105 magick/histogram.c     return((int) color_1->pixel.red-(int) color_2->pixel.red);
red              1904 magick/image.c       if ((pixel.red < 0.0) || (pixel.red > QuantumRange) ||
red              1905 magick/image.c           (pixel.red != (QuantumAny) pixel.red))
red              2368 magick/image.c           q->green=q->red;
red              2369 magick/image.c           q->blue=q->red;
red              2378 magick/image.c           q->red=q->green;
red              2388 magick/image.c           q->red=q->blue;
red              2398 magick/image.c           q->red=q->opacity;
red              2412 magick/image.c           q->red=indexes[x];
red              2423 magick/image.c           q->red=(Quantum) GetAlphaPixelComponent(q);
red              2653 magick/image.c               q->red=pixel.red;
red              4230 magick/image.c       q->red=pixel.red;
red              1326 magick/mac.c           image->colormap[x].red=
red              1327 magick/mac.c             (*(picture_info.theColorTable))->ctTable[x].rgb.red;
red              1367 magick/mac.c         q->red=ScaleCharToQuantum(Pixel.red & 0xff);
red              2651 magick/morphology.c         result.red     =
red              2674 magick/morphology.c               result.red     += (*k)*k_pixels->red;
red              2685 magick/morphology.c               q->red = ClampToQuantum(result.red);
red              2711 magick/morphology.c               result.red     += alpha*k_pixels->red;
red              2723 magick/morphology.c             q->red = ClampToQuantum(gamma*result.red);
red              2732 magick/morphology.c         if (   ( p[r].red != q->red )
red              2836 magick/morphology.c       min.red     =
red              2841 magick/morphology.c       max.red     =
red              2847 magick/morphology.c       result.red     = (MagickRealType) p[r].red;
red              2858 magick/morphology.c           result.red     =
red              2867 magick/morphology.c           result.red = 0.0;  /* result is not used otherwise */
red              2904 magick/morphology.c                     result.red     += (*k)*k_pixels[u].red;
red              2915 magick/morphology.c                   q->red = ClampToQuantum(result.red);
red              2943 magick/morphology.c                     result.red     += alpha*k_pixels[u].red;
red              2955 magick/morphology.c                 q->red = ClampToQuantum(gamma*result.red);
red              2979 magick/morphology.c                 Minimize(min.red,     (double) k_pixels[u].red);
red              3010 magick/morphology.c                 Maximize(max.red,     (double) k_pixels[u].red);
red              3045 magick/morphology.c                   Minimize(min.red,     (double) k_pixels[u].red);
red              3055 magick/morphology.c                   Maximize(max.red,     (double) k_pixels[u].red);
red              3068 magick/morphology.c             min.red     -= max.red;     Maximize( min.red,     0.0 );
red              3090 magick/morphology.c                 if ( result.red == 0.0 ||
red              3094 magick/morphology.c                   if ( result.red > 0.0 ) changed++;
red              3095 magick/morphology.c                   result.red = 1.0;
red              3120 magick/morphology.c                 if ( result.red == 0.0 ||
red              3124 magick/morphology.c                   if ( result.red > 0.0 ) changed++;
red              3125 magick/morphology.c                   result.red = 1.0;
red              3157 magick/morphology.c                 Minimize(result.red,     (*k)+k_pixels[u].red);
red              3190 magick/morphology.c           result.red     -= min.red;
red              3198 magick/morphology.c           result.red     += min.red;
red              3217 magick/morphology.c             q->red = ClampToQuantum(result.red);
red              3231 magick/morphology.c       if (   ( p[r].red != q->red )
red              3394 magick/morphology.c       result.red     = (MagickRealType) q->red;
red              3411 magick/morphology.c                 Minimize(result.red,     (*k)+k_pixels[u].red);
red              3428 magick/morphology.c                 Minimize(result.red,     (*k)+k_pixels[u].red);
red              3442 magick/morphology.c         q->red = ClampToQuantum(result.red);
red              3454 magick/morphology.c       if (   ( p[r].red != q->red )
red              3544 magick/morphology.c       result.red     = (MagickRealType) q->red;
red              3561 magick/morphology.c                 Minimize(result.red,     (*k)+k_pixels[u].red);
red              3578 magick/morphology.c                 Minimize(result.red,     (*k)+k_pixels[u].red);
red              3592 magick/morphology.c         q->red = ClampToQuantum(result.red);
red              3604 magick/morphology.c       if (   ( p[r].red != q->red )
red               351 magick/paint.c             q->red=ClampToQuantum(fill.red);
red               840 magick/paint.c             q->red=ClampToQuantum(fill->red);
red              1116 magick/paint.c       match=((pixel.red >= low->red) && (pixel.red <= high->red) &&
red                48 magick/pixel-private.h   if ((pixel->red == pixel->green) && (pixel->green == pixel->blue))
red                51 magick/pixel-private.h   if ((fabs(pixel->red-pixel->green) <= MagickEpsilon) &&
red                61 magick/pixel-private.h   if (((pixel->red == 0) || (pixel->red == (Quantum) QuantumRange)) &&
red                62 magick/pixel-private.h       (pixel->red == pixel->green) && (pixel->green == pixel->blue))
red                65 magick/pixel-private.h   if (((fabs(pixel->red) <= MagickEpsilon) ||
red                66 magick/pixel-private.h        (fabs(pixel->red-QuantumRange) <= MagickEpsilon)) &&
red                67 magick/pixel-private.h       (fabs(pixel->red-pixel->green) <= MagickEpsilon) &&
red                77 magick/pixel-private.h   pixel->red=(MagickRealType) color->red;
red                91 magick/pixel-private.h   pixel->red=image->bias;
red               101 magick/pixel-private.h   color->red=ClampToQuantum(pixel->red);
red              1634 magick/pixel.c   pixel->red=0.0;
red              1848 magick/pixel.c               q->red=ScaleCharToQuantum(*p++);
red              1867 magick/pixel.c               q->red=ScaleCharToQuantum(*p++);
red              1887 magick/pixel.c               q->red=ScaleCharToQuantum(*p++);
red              1907 magick/pixel.c               q->red=ScaleCharToQuantum(*p++);
red              1925 magick/pixel.c               q->red=ScaleCharToQuantum(*p++);
red              1926 magick/pixel.c               q->green=q->red;
red              1927 magick/pixel.c               q->blue=q->red;
red              1944 magick/pixel.c               q->red=ScaleCharToQuantum(*p++);
red              1963 magick/pixel.c               q->red=ScaleCharToQuantum(*p++);
red              1983 magick/pixel.c               q->red=ScaleCharToQuantum(*p++);
red              2003 magick/pixel.c               q->red=ScaleCharToQuantum(*p++);
red              2029 magick/pixel.c                 q->red=ScaleCharToQuantum(*p);
red              2061 magick/pixel.c                 q->red=ScaleCharToQuantum(*p);
red              2062 magick/pixel.c                 q->green=q->red;
red              2063 magick/pixel.c                 q->blue=q->red;
red              2097 magick/pixel.c               q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p));
red              2119 magick/pixel.c               q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p));
red              2144 magick/pixel.c               q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p));
red              2163 magick/pixel.c               q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p));
red              2164 magick/pixel.c               q->green=q->red;
red              2165 magick/pixel.c               q->blue=q->red;
red              2183 magick/pixel.c               q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p));
red              2205 magick/pixel.c               q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p));
red              2230 magick/pixel.c               q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p));
red              2258 magick/pixel.c                 q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p));
red              2291 magick/pixel.c                 q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p));
red              2292 magick/pixel.c                 q->green=q->red;
red              2293 magick/pixel.c                 q->blue=q->red;
red              2327 magick/pixel.c               q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p));
red              2349 magick/pixel.c               q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p));
red              2374 magick/pixel.c               q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p));
red              2393 magick/pixel.c               q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p));
red              2394 magick/pixel.c               q->green=q->red;
red              2395 magick/pixel.c               q->blue=q->red;
red              2413 magick/pixel.c               q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p));
red              2435 magick/pixel.c               q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p));
red              2460 magick/pixel.c               q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p));
red              2488 magick/pixel.c                 q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p));
red              2521 magick/pixel.c                 q->red=ClampToQuantum((MagickRealType) QuantumRange*(*p));
red              2522 magick/pixel.c                 q->green=q->red;
red              2523 magick/pixel.c                 q->blue=q->red;
red              2555 magick/pixel.c               q->red=ScaleLongToQuantum(*p++);
red              2574 magick/pixel.c               q->red=ScaleLongToQuantum(*p++);
red              2594 magick/pixel.c               q->red=ScaleLongToQuantum(*p++);
red              2612 magick/pixel.c               q->red=ScaleLongToQuantum(*p++);
red              2613 magick/pixel.c               q->green=q->red;
red              2614 magick/pixel.c               q->blue=q->red;
red              2631 magick/pixel.c               q->red=ScaleLongToQuantum(*p++);
red              2650 magick/pixel.c               q->red=ScaleLongToQuantum(*p++);
red              2670 magick/pixel.c               q->red=ScaleLongToQuantum(*p++);
red              2696 magick/pixel.c                 q->red=ScaleLongToQuantum(*p);
red              2728 magick/pixel.c                 q->red=ScaleLongToQuantum(*p);
red              2729 magick/pixel.c                 q->green=q->red;
red              2730 magick/pixel.c                 q->blue=q->red;
red              2762 magick/pixel.c               q->red=ScaleLongToQuantum(*p++);
red              2781 magick/pixel.c               q->red=ScaleLongToQuantum(*p++);
red              2801 magick/pixel.c               q->red=ScaleLongToQuantum(*p++);
red              2819 magick/pixel.c               q->red=ScaleLongToQuantum(*p++);
red              2820 magick/pixel.c               q->green=q->red;
red              2821 magick/pixel.c               q->blue=q->red;
red              2838 magick/pixel.c               q->red=ScaleLongToQuantum(*p++);
red              2857 magick/pixel.c               q->red=ScaleLongToQuantum(*p++);
red              2877 magick/pixel.c               q->red=ScaleLongToQuantum(*p++);
red              2903 magick/pixel.c                 q->red=ScaleLongToQuantum(*p);
red              2935 magick/pixel.c                 q->red=ScaleLongToQuantum(*p);
red              2936 magick/pixel.c                 q->green=q->red;
red              2937 magick/pixel.c                 q->blue=q->red;
red              2969 magick/pixel.c               q->red=(*p++);
red              2988 magick/pixel.c               q->red=(*p++);
red              3008 magick/pixel.c               q->red=(*p++);
red              3026 magick/pixel.c               q->red=(*p++);
red              3027 magick/pixel.c               q->green=q->red;
red              3028 magick/pixel.c               q->blue=q->red;
red              3045 magick/pixel.c               q->red=(*p++);
red              3064 magick/pixel.c               q->red=(*p++);
red              3084 magick/pixel.c               q->red=(*p++);
red              3110 magick/pixel.c                 q->red=(*p);
red              3142 magick/pixel.c                 q->red=(*p);
red              3143 magick/pixel.c                 q->green=q->red;
red              3144 magick/pixel.c                 q->blue=q->red;
red              3176 magick/pixel.c               q->red=ScaleShortToQuantum(*p++);
red              3195 magick/pixel.c               q->red=ScaleShortToQuantum(*p++);
red              3215 magick/pixel.c               q->red=ScaleShortToQuantum(*p++);
red              3233 magick/pixel.c               q->red=ScaleShortToQuantum(*p++);
red              3234 magick/pixel.c               q->green=q->red;
red              3235 magick/pixel.c               q->blue=q->red;
red              3252 magick/pixel.c               q->red=ScaleShortToQuantum(*p++);
red              3271 magick/pixel.c               q->red=ScaleShortToQuantum(*p++);
red              3291 magick/pixel.c               q->red=ScaleShortToQuantum(*p++);
red              3317 magick/pixel.c                 q->red=ScaleShortToQuantum(*p);
red              3349 magick/pixel.c                 q->red=ScaleShortToQuantum(*p);
red              3350 magick/pixel.c                 q->green=q->red;
red              3351 magick/pixel.c                 q->blue=q->red;
red              3424 magick/pixel.c       pixel->red=(MagickRealType) color->red;
red              3436 magick/pixel.c   pixel->red=(MagickRealType) (*alpha*color->red);
red              3458 magick/pixel.c   p=(pixels[3].red-pixels[2].red)-(pixels[0].red-pixels[1].red);
red              3459 magick/pixel.c   q=(pixels[0].red-pixels[1].red)-p;
red              3460 magick/pixel.c   r=pixels[2].red-pixels[0].red;
red              3461 magick/pixel.c   s=pixels[1].red;
red              3462 magick/pixel.c   pixel->red=(dx*dx2*p)+(dx2*q)+(dx*r)+s;
red              3587 magick/pixel.c       pixel->red=0.0;
red              3595 magick/pixel.c         pixel->red+=gamma*0.0625*pixels[i].red;
red              3668 magick/pixel.c       pixel->red=gamma*(epsilon.y*(epsilon.x*pixels[0].red+delta.x*
red              3669 magick/pixel.c         pixels[1].red)+delta.y*(epsilon.x*pixels[2].red+delta.x*pixels[3].red));
red              3770 magick/pixel.c               pixel->red=gamma*MeshInterpolate(&delta,pixels[2].red,
red              3771 magick/pixel.c                 pixels[3].red,pixels[0].red);
red              3790 magick/pixel.c               pixel->red=gamma*MeshInterpolate(&delta,pixels[1].red,
red              3791 magick/pixel.c                 pixels[0].red,pixels[3].red);
red              3815 magick/pixel.c               pixel->red=gamma*MeshInterpolate(&delta,pixels[0].red,
red              3816 magick/pixel.c                 pixels[1].red,pixels[2].red);
red              3836 magick/pixel.c               pixel->red=gamma*MeshInterpolate(&delta,pixels[3].red,
red              3837 magick/pixel.c                 pixels[2].red,pixels[1].red);
red              3901 magick/pixel.c       pixel->red=0.0;
red              3916 magick/pixel.c           pixel->red+=gamma*dx*dy*pixels[n].red;
red                28 magick/pixel.h #define ClampRedPixelComponent(p) ClampToQuantum((p)->red)
red                34 magick/pixel.h #define GetRedPixelComponent(p) ((p)->red)
red                41 magick/pixel.h #define SetRedPixelComponent(q,value) ((q)->red=(value))
red                49 magick/pixel.h #define GetGrayPixelComponent(p) ((p)->red)
red                50 magick/pixel.h #define SetGrayPixelComponent(q,value) ((q)->red=(q)->green=(q)->blue=(value))
red                52 magick/pixel.h #define GetYPixelComponent(p) ((p)->red)
red                56 magick/pixel.h #define SetYPixelComponent(q,value) ((q)->red=(value))
red                60 magick/pixel.h #define GetCyanPixelComponent(p) ((p)->red)
red                65 magick/pixel.h #define SetCyanPixelComponent(q,value) ((q)->red=(value))
red                86 magick/pixel.h     red,
red                96 magick/pixel.h     red,
red               121 magick/pixel.h     red,
red               135 magick/pixel.h     red,
red               144 magick/pixel.h     red,
red               137 magick/prepress.c       density=(double) p->red+p->green+p->blue+indexes[x];
red              1254 magick/profile.c                 *p++=ScaleQuantumToShort(q->red);
red              1270 magick/profile.c                 q->red=ScaleShortToQuantum(*p);
red              1271 magick/profile.c                 q->green=q->red;
red              1272 magick/profile.c                 q->blue=q->red;
red              2081 magick/property.c           pixel.red=(MagickRealType) QuantumRange*alpha;
red               219 magick/quantize.c     red,
red               438 magick/quantize.c       alpha_pixel->red=(MagickRealType) pixel->red;
red               445 magick/quantize.c   alpha_pixel->red=alpha*pixel->red;
red               467 magick/quantize.c     ((ScaleQuantumToChar(ClampToUnsignedQuantum(pixel->red)) >> index) & 0x1) |
red               479 magick/quantize.c   if ((p->red != q->red) || (p->green != q->green) || (p->blue != q->blue))
red               607 magick/quantize.c                 q->red=image->colormap[index].red;
red               656 magick/quantize.c         q->red=intensity;
red               789 magick/quantize.c   midpoint.red=(MagickRealType) QuantumRange/2.0;
red               831 magick/quantize.c         mid.red+=(id & 1) != 0 ? bisect : -bisect;
red               852 magick/quantize.c         error.red=QuantumScale*(pixel.red-mid.red);
red               857 magick/quantize.c         node_info->quantize_error+=sqrt((double) (count*error.red*error.red+
red               867 magick/quantize.c       node_info->total_color.red+=count*QuantumScale*pixel.red;
red               920 magick/quantize.c         mid.red+=(id & 1) != 0 ? bisect : -bisect;
red               941 magick/quantize.c         error.red=QuantumScale*(pixel.red-mid.red);
red               946 magick/quantize.c         node_info->quantize_error+=sqrt((double) (count*error.red*error.red+
red               956 magick/quantize.c       node_info->total_color.red+=count*QuantumScale*pixel.red;
red              1094 magick/quantize.c       pixel=alpha*p->red-beta*q->red;
red              1222 magick/quantize.c           q->red=ClampToQuantum((MagickRealType) (alpha*QuantumRange*
red              1223 magick/quantize.c             node_info->total_color.red));
red              1240 magick/quantize.c               q->red=ClampToQuantum((MagickRealType) (alpha*QuantumRange*
red              1241 magick/quantize.c                 node_info->total_color.red));
red              1255 magick/quantize.c               q->red=ClampToQuantum((MagickRealType) (alpha*gamma*QuantumRange*
red              1256 magick/quantize.c                 node_info->total_color.red));
red              1431 magick/quantize.c     (RedShift(ScaleQuantumToChar(ClampToUnsignedQuantum(pixel->red))) |
red              1527 magick/quantize.c           pixel.red+=7*current[u-v].red/16;
red              1537 magick/quantize.c               pixel.red+=previous[u+v].red/16;
red              1543 magick/quantize.c           pixel.red+=5*previous[u].red/16;
red              1550 magick/quantize.c               pixel.red+=3*previous[u-v].red/16;
red              1557 magick/quantize.c       pixel.red=(MagickRealType) ClampToUnsignedQuantum(pixel.red);
red              1599 magick/quantize.c           (q+u)->red=image->colormap[index].red;
red              1611 magick/quantize.c       current[u].red=pixel.red-color.red;
red              1773 magick/quantize.c         pixel.red+=p->weights[i]*p->error[i].red;
red              1779 magick/quantize.c       pixel.red=(MagickRealType) ClampToUnsignedQuantum(pixel.red);
red              1822 magick/quantize.c           q->red=image->colormap[index].red;
red              1836 magick/quantize.c       p->error[ErrorQueueLength-1].red=pixel.red-color.red;
red              2185 magick/quantize.c       distance=fabs(alpha*p->red-beta*image->colormap[index].red);
red              2342 magick/quantize.c         image->colormap[i].red=PosterizePixel(image->colormap[i].red);
red              2383 magick/quantize.c         q->red=PosterizePixel(q->red);
red              2475 magick/quantize.c   parent->total_color.red+=node_info->total_color.red;
red              3281 magick/quantize.c           intensity=ScaleQuantumToMap(q->red);
red               307 magick/quantum-export.c         q->red=ClampToQuantum(alpha*q->red);
red               341 magick/quantum-export.c         quantum=q->red;
red               342 magick/quantum-export.c         q->red=q->green;
red               707 magick/quantum-export.c                 pixel=(unsigned int) (ScaleQuantumToAny(p->red,range) << 22 |
red               720 magick/quantum-export.c                 pixel=(unsigned int) ScaleQuantumToAny(p->red,range);
red               736 magick/quantum-export.c             pixel=(unsigned int) ScaleQuantumToAny(p->red,range);
red               762 magick/quantum-export.c                     pixel=(unsigned int) ScaleQuantumToAny(p->red,range);
red               783 magick/quantum-export.c                     pixel=(unsigned int) ScaleQuantumToAny(p->red,range);
red               808 magick/quantum-export.c                     pixel=(unsigned int) ScaleQuantumToAny(p->red,range);
red               834 magick/quantum-export.c                 pixel=(unsigned int) ScaleQuantumToAny(p->red,range);
red               850 magick/quantum-export.c             pixel=(unsigned int) ScaleQuantumToAny(p->red,range);
red               906 magick/quantum-export.c                 q=PopFloatPixel(&quantum_state,(float) p->red,q);
red               933 magick/quantum-export.c                 q=PopDoublePixel(&quantum_state,(double) p->red,q);
red               948 magick/quantum-export.c               ScaleQuantumToAny(p->red,range),q);
red              1012 magick/quantum-export.c                     case 0: quantum=p->red; break;
red              1051 magick/quantum-export.c                 pixel=(unsigned int) ScaleQuantumToAny(p->red,range);
red              1071 magick/quantum-export.c             pixel=(unsigned int) ScaleQuantumToAny(p->red,range);
red              1138 magick/quantum-export.c                 q=PopFloatPixel(&quantum_state,(float) p->red,q);
red              1172 magick/quantum-export.c                 q=PopDoublePixel(&quantum_state,(double) p->red,q);
red              1695 magick/quantum-export.c                 q=PopFloatPixel(&quantum_state,(float) p->red,q);
red              1716 magick/quantum-export.c                 q=PopDoublePixel(&quantum_state,(double) p->red,q);
red              1729 magick/quantum-export.c               ScaleQuantumToAny(p->red,range),q);
red              2263 magick/quantum-export.c                 pixel=(unsigned int) (ScaleQuantumToAny(p->red,range) << 22 |
red              2276 magick/quantum-export.c                 pixel=(unsigned int) ScaleQuantumToAny(p->red,range);
red              2292 magick/quantum-export.c             pixel=(unsigned int) ScaleQuantumToAny(p->red,range);
red              2318 magick/quantum-export.c                     pixel=(unsigned int) ScaleQuantumToAny(p->red,range);
red              2339 magick/quantum-export.c                     pixel=(unsigned int) ScaleQuantumToAny(p->red,range);
red              2364 magick/quantum-export.c                     pixel=(unsigned int) ScaleQuantumToAny(p->red,range);
red              2390 magick/quantum-export.c                 pixel=(unsigned int) ScaleQuantumToAny(p->red,range);
red              2406 magick/quantum-export.c             pixel=(unsigned int) ScaleQuantumToAny(p->red,range);
red              2462 magick/quantum-export.c                 q=PopFloatPixel(&quantum_state,(float) p->red,q);
red              2489 magick/quantum-export.c                 q=PopDoublePixel(&quantum_state,(double) p->red,q);
red              2504 magick/quantum-export.c               ScaleQuantumToAny(p->red,range),q);
red              2569 magick/quantum-export.c                     case 0: quantum=p->red; break;
red              2608 magick/quantum-export.c                 pixel=(unsigned int) ScaleQuantumToAny(p->red,range);
red              2628 magick/quantum-export.c             pixel=(unsigned int) ScaleQuantumToAny(p->red,range);
red              2695 magick/quantum-export.c                 q=PopFloatPixel(&quantum_state,(float) p->red,q);
red              2729 magick/quantum-export.c                 q=PopDoublePixel(&quantum_state,(double) p->red,q);
red              2840 magick/quantum-export.c                 q=PopFloatPixel(&quantum_state,(float) p->red,q);
red              2870 magick/quantum-export.c                 q=PopDoublePixel(&quantum_state,(double) p->red,q);
red              2886 magick/quantum-export.c               ScaleQuantumToAny(p->red,range),q);
red              2993 magick/quantum-export.c                 q=PopFloatPixel(&quantum_state,(float) p->red,q);
red              3031 magick/quantum-export.c                 q=PopDoublePixel(&quantum_state,(double) p->red,q);
red              3049 magick/quantum-export.c               ScaleQuantumToAny(p->red,range),q);
red              3197 magick/quantum-export.c         quantum=q->red;
red              3198 magick/quantum-export.c         q->red=q->green;
red               535 magick/quantum-import.c               q->red=(Quantum) (pixel == 0 ? 0 : QuantumRange);
red               536 magick/quantum-import.c               q->green=q->red;
red               537 magick/quantum-import.c               q->blue=q->red;
red               552 magick/quantum-import.c             q->red=(Quantum) (pixel == 0 ? 0 : QuantumRange);
red               553 magick/quantum-import.c             q->green=q->red;
red               554 magick/quantum-import.c             q->blue=q->red;
red               738 magick/quantum-import.c                 q->red=ScaleAnyToQuantum((pixel >> 22) & 0x3ff,range);
red               788 magick/quantum-import.c                     q->red=ScaleAnyToQuantum((QuantumAny) (pixel >> 4),range);
red               809 magick/quantum-import.c                     q->red=ScaleAnyToQuantum((QuantumAny) (pixel >> 4),range);
red               834 magick/quantum-import.c                     q->red=ScaleAnyToQuantum((QuantumAny) (pixel >> 4),range);
red               891 magick/quantum-import.c                 q->red=ClampToQuantum((MagickRealType) QuantumRange*
red               930 magick/quantum-import.c                 q->red=ClampToQuantum(pixel);
red               963 magick/quantum-import.c                 q->red=ClampToQuantum(pixel);
red              1061 magick/quantum-import.c                     case 0: q->red=(Quantum) (quantum); break;
red              1076 magick/quantum-import.c             q->red=ScaleShortToQuantum((unsigned short) (pixel << 6));
red              1098 magick/quantum-import.c                 q->red=ClampToQuantum((MagickRealType) QuantumRange*
red              1142 magick/quantum-import.c                 q->red=ClampToQuantum(pixel);
red              1179 magick/quantum-import.c                 q->red=ClampToQuantum(pixel);
red              1233 magick/quantum-import.c               q->red=(((*p) & (1 << (7-bit))) == 0 ? black : white);
red              1234 magick/quantum-import.c               q->green=q->red;
red              1235 magick/quantum-import.c               q->blue=q->red;
red              1242 magick/quantum-import.c             q->red=(((*p) & (0x01 << (7-bit))) == 0 ? black : white);
red              1243 magick/quantum-import.c             q->green=q->red;
red              1244 magick/quantum-import.c             q->blue=q->red;
red              1261 magick/quantum-import.c             q->green=q->red;
red              1262 magick/quantum-import.c             q->blue=q->red;
red              1266 magick/quantum-import.c             q->green=q->red;
red              1267 magick/quantum-import.c             q->blue=q->red;
red              1275 magick/quantum-import.c             q->green=q->red;
red              1276 magick/quantum-import.c             q->blue=q->red;
red              1291 magick/quantum-import.c                 q->red=(Quantum) (QuantumRange-ScaleCharToQuantum(pixel));
red              1292 magick/quantum-import.c                 q->green=q->red;
red              1293 magick/quantum-import.c                 q->blue=q->red;
red              1304 magick/quantum-import.c             q->green=q->red;
red              1305 magick/quantum-import.c             q->blue=q->red;
red              1322 magick/quantum-import.c                     q->red=ScaleAnyToQuantum((pixel >> 2) & 0x3ff,range);
red              1323 magick/quantum-import.c                     q->green=q->red;
red              1324 magick/quantum-import.c                     q->blue=q->red;
red              1326 magick/quantum-import.c                     q->red=ScaleAnyToQuantum((pixel >> 12) & 0x3ff,range);
red              1327 magick/quantum-import.c                     q->green=q->red;
red              1328 magick/quantum-import.c                     q->blue=q->red;
red              1330 magick/quantum-import.c                     q->red=ScaleAnyToQuantum((pixel >> 22) & 0x3ff,range);
red              1331 magick/quantum-import.c                     q->green=q->red;
red              1332 magick/quantum-import.c                     q->blue=q->red;
red              1339 magick/quantum-import.c                       q->red=ScaleAnyToQuantum((pixel >> 2) & 0x3ff,range);
red              1340 magick/quantum-import.c                       q->green=q->red;
red              1341 magick/quantum-import.c                       q->blue=q->red;
red              1346 magick/quantum-import.c                       q->red=ScaleAnyToQuantum((pixel >> 12) & 0x3ff,range);
red              1347 magick/quantum-import.c                       q->green=q->red;
red              1348 magick/quantum-import.c                       q->blue=q->red;
red              1356 magick/quantum-import.c                 q->red=ScaleAnyToQuantum((pixel >> 22) & 0x3ff,range);
red              1357 magick/quantum-import.c                 q->green=q->red;
red              1358 magick/quantum-import.c                 q->blue=q->red;
red              1360 magick/quantum-import.c                 q->red=ScaleAnyToQuantum((pixel >> 12) & 0x3ff,range);
red              1361 magick/quantum-import.c                 q->green=q->red;
red              1362 magick/quantum-import.c                 q->blue=q->red;
red              1364 magick/quantum-import.c                 q->red=ScaleAnyToQuantum((pixel >> 2) & 0x3ff,range);
red              1365 magick/quantum-import.c                 q->green=q->red;
red              1366 magick/quantum-import.c                 q->blue=q->red;
red              1373 magick/quantum-import.c                   q->red=ScaleAnyToQuantum((pixel >> 22) & 0x3ff,range);
red              1374 magick/quantum-import.c                   q->green=q->red;
red              1375 magick/quantum-import.c                   q->blue=q->red;
red              1380 magick/quantum-import.c                   q->red=ScaleAnyToQuantum((pixel >> 12) & 0x3ff,range);
red              1381 magick/quantum-import.c                   q->green=q->red;
red              1382 magick/quantum-import.c                   q->blue=q->red;
red              1391 magick/quantum-import.c             q->green=q->red;
red              1392 magick/quantum-import.c             q->blue=q->red;
red              1409 magick/quantum-import.c                 q->red=ScaleAnyToQuantum((QuantumAny) (pixel >> 4),range);
red              1410 magick/quantum-import.c                 q->green=q->red;
red              1411 magick/quantum-import.c                 q->blue=q->red;
red              1414 magick/quantum-import.c                 q->red=ScaleAnyToQuantum((QuantumAny) (pixel >> 4),range);
red              1415 magick/quantum-import.c                 q->green=q->red;
red              1416 magick/quantum-import.c                 q->blue=q->red;
red              1423 magick/quantum-import.c                 q->red=ScaleAnyToQuantum((QuantumAny) (pixel >> 4),range);
red              1424 magick/quantum-import.c                 q->green=q->red;
red              1425 magick/quantum-import.c                 q->blue=q->red;
red              1437 magick/quantum-import.c             q->green=q->red;
red              1438 magick/quantum-import.c             q->blue=q->red;
red              1454 magick/quantum-import.c                 q->red=(Quantum) (QuantumRange-ScaleShortToQuantum(pixel));
red              1455 magick/quantum-import.c                 q->green=q->red;
red              1456 magick/quantum-import.c                 q->blue=q->red;
red              1467 magick/quantum-import.c                 q->red=ClampToQuantum((MagickRealType) QuantumRange*
red              1469 magick/quantum-import.c                 q->green=q->red;
red              1470 magick/quantum-import.c                 q->blue=q->red;
red              1480 magick/quantum-import.c             q->green=q->red;
red              1481 magick/quantum-import.c             q->blue=q->red;
red              1500 magick/quantum-import.c                 q->red=ClampToQuantum(pixel);
red              1501 magick/quantum-import.c                 q->green=q->red;
red              1502 magick/quantum-import.c                 q->blue=q->red;
red              1512 magick/quantum-import.c             q->green=q->red;
red              1513 magick/quantum-import.c             q->blue=q->red;
red              1529 magick/quantum-import.c                 q->red=ClampToQuantum(pixel);
red              1530 magick/quantum-import.c                 q->green=q->red;
red              1531 magick/quantum-import.c                 q->blue=q->red;
red              1545 magick/quantum-import.c             q->green=q->red;
red              1546 magick/quantum-import.c             q->blue=q->red;
red              1570 magick/quantum-import.c               q->red=(Quantum) (pixel == 0 ? 0 : QuantumRange);
red              1571 magick/quantum-import.c               q->green=q->red;
red              1572 magick/quantum-import.c               q->blue=q->red;
red              1582 magick/quantum-import.c             q->red=(Quantum) (pixel != 0 ? 0 : QuantumRange);
red              1583 magick/quantum-import.c             q->green=q->red;
red              1584 magick/quantum-import.c             q->blue=q->red;
red              1603 magick/quantum-import.c             q->green=q->red;
red              1604 magick/quantum-import.c             q->blue=q->red;
red              1621 magick/quantum-import.c             q->green=q->red;
red              1622 magick/quantum-import.c             q->blue=q->red;
red              1637 magick/quantum-import.c             q->green=q->red;
red              1638 magick/quantum-import.c             q->blue=q->red;
red              1653 magick/quantum-import.c             q->green=q->red;
red              1654 magick/quantum-import.c             q->blue=q->red;
red              1672 magick/quantum-import.c                 q->red=ClampToQuantum((MagickRealType) QuantumRange*
red              1674 magick/quantum-import.c                 q->green=q->red;
red              1675 magick/quantum-import.c                 q->blue=q->red;
red              1688 magick/quantum-import.c             q->green=q->red;
red              1689 magick/quantum-import.c             q->blue=q->red;
red              1710 magick/quantum-import.c                 q->red=ClampToQuantum(pixel);
red              1711 magick/quantum-import.c                 q->green=q->red;
red              1712 magick/quantum-import.c                 q->blue=q->red;
red              1724 magick/quantum-import.c             q->green=q->red;
red              1725 magick/quantum-import.c             q->blue=q->red;
red              1743 magick/quantum-import.c                 q->red=ClampToQuantum(pixel);
red              1744 magick/quantum-import.c                 q->green=q->red;
red              1745 magick/quantum-import.c                 q->blue=q->red;
red              1761 magick/quantum-import.c             q->green=q->red;
red              1762 magick/quantum-import.c             q->blue=q->red;
red              1802 magick/quantum-import.c                 q->red=ClampToQuantum((MagickRealType) QuantumRange*
red              1831 magick/quantum-import.c                 q->red=ClampToQuantum(pixel);
red              1856 magick/quantum-import.c                 q->red=ClampToQuantum(pixel);
red              2331 magick/quantum-import.c                 q->red=ScaleAnyToQuantum((pixel >> 22) & 0x3ff,range);
red              2381 magick/quantum-import.c                     q->red=ScaleAnyToQuantum((QuantumAny) (pixel >> 4),range);
red              2402 magick/quantum-import.c                     q->red=ScaleAnyToQuantum((QuantumAny) (pixel >> 4),range);
red              2427 magick/quantum-import.c                     q->red=ScaleAnyToQuantum((QuantumAny) (pixel >> 4),range);
red              2484 magick/quantum-import.c                 q->red=ClampToQuantum((MagickRealType) QuantumRange*
red              2523 magick/quantum-import.c                 q->red=ClampToQuantum(pixel);
red              2556 magick/quantum-import.c                 q->red=ClampToQuantum(pixel);
red              2655 magick/quantum-import.c                     case 0: q->red=(Quantum) (quantum); break;
red              2670 magick/quantum-import.c             q->red=ScaleShortToQuantum((unsigned short) (pixel << 6));
red              2692 magick/quantum-import.c                 q->red=ClampToQuantum((MagickRealType) QuantumRange*
red              2736 magick/quantum-import.c                 q->red=ClampToQuantum(pixel);
red              2773 magick/quantum-import.c                 q->red=ClampToQuantum(pixel);
red              2846 magick/quantum-import.c                 q->red=ClampToQuantum((MagickRealType) QuantumRange*
red              2890 magick/quantum-import.c                 q->red=ClampToQuantum(pixel);
red              2927 magick/quantum-import.c                 q->red=ClampToQuantum(pixel);
red              3003 magick/quantum-import.c                 q->red=ClampToQuantum((MagickRealType) QuantumRange*
red              3052 magick/quantum-import.c                 q->red=ClampToQuantum(pixel);
red              3093 magick/quantum-import.c                 q->red=ClampToQuantum(pixel);
red              3184 magick/quantum-import.c                 q->red=cbcr[1];
red              3188 magick/quantum-import.c                 q->red=cbcr[3];
red              3228 magick/quantum-import.c         quantum=q->red;
red              3229 magick/quantum-import.c         q->red=q->green;
red              3266 magick/quantum-import.c         q->red=ClampToQuantum(alpha*q->red);
red               502 magick/resample.c               resample_filter->average_pixel.red *= weight;
red               509 magick/resample.c               resample_filter->average_pixel.red +=
red               510 magick/resample.c                       weight*resample_filter->image->background_color.red;
red               519 magick/resample.c               resample_filter->average_pixel.red /= divisor_c;
red               538 magick/resample.c   pixel->red = pixel->green = pixel->blue = 0.0;
red               607 magick/resample.c         pixel->red   += weight*pixels->red;
red               647 magick/resample.c     pixel->opacity = pixel->red = pixel->green = pixel->blue = 0;
red               648 magick/resample.c     pixel->red = QuantumRange; /* show pixels for which EWA fails */
red               663 magick/resample.c   pixel->red   = (MagickRealType) ClampToQuantum(divisor_c*pixel->red);
red              1877 magick/resize.c     pixel.red=QuantumRange*(packet[0]/255.0);
red              2180 magick/resize.c             pixel.red+=alpha*(p+j)->red;
red              2214 magick/resize.c             pixel.red+=alpha*(p+j)->red;
red              2221 magick/resize.c           q->red=ClampToQuantum(gamma*GetRedPixelComponent(&pixel));
red              2423 magick/resize.c             pixel.red+=alpha*(p+j)->red;
red              2457 magick/resize.c             pixel.red+=alpha*(p+j)->red;
red              2464 magick/resize.c           q->red=ClampToQuantum(gamma*GetRedPixelComponent(&pixel));
red              2936 magick/resize.c           x_vector[x].red=(MagickRealType) GetRedPixelComponent(p);
red              2966 magick/resize.c                 x_vector[x].red=(MagickRealType) GetRedPixelComponent(p);
red              2980 magick/resize.c             y_vector[x].red+=scale.y*x_vector[x].red;
red              3004 magick/resize.c               x_vector[x].red=(MagickRealType) GetRedPixelComponent(p);
red              3020 magick/resize.c           pixel.red=y_vector[x].red+span.y*x_vector[x].red;
red              3027 magick/resize.c           s->red=pixel.red;
red              3053 magick/resize.c           q->red=ClampToQuantum(s->red);
red              3084 magick/resize.c             pixel.red+=span.x*s->red;
red              3091 magick/resize.c             t->red=pixel.red;
red              3110 magick/resize.c             pixel.red+=scale.x*s->red;
red              3124 magick/resize.c           pixel.red+=span.x*s->red;
red              3135 magick/resize.c           t->red=pixel.red;
red              3149 magick/resize.c         q->red=ClampToQuantum(t->red);
red               137 magick/segment.c     red,
red               260 magick/segment.c     red;
red               289 magick/segment.c   (void) ResetMagickMemory(&red,0,sizeof(red));
red               292 magick/segment.c   while (DefineRegion(extrema[Red],&red) != 0)
red               321 magick/segment.c         cluster->red=red;
red               341 magick/segment.c       cluster->red=red;
red               370 magick/segment.c              (cluster->red.left-SafeMargin)) &&
red               372 magick/segment.c              (cluster->red.right+SafeMargin)) &&
red               386 magick/segment.c             cluster->red.center+=(MagickRealType) ScaleQuantumToChar(GetRedPixelComponent(p));
red               426 magick/segment.c         cluster->red.center/=cluster->count;
red               474 magick/segment.c           cluster->red.left,(double) cluster->red.right,(double)
red               488 magick/segment.c           cluster->red.center,(double) cluster->green.center,(double)
red               514 magick/segment.c     image->colormap[i].red=ScaleCharToQuantum((unsigned char)
red               515 magick/segment.c       (cluster->red.center+0.5));
red               561 magick/segment.c         if (((ssize_t) ScaleQuantumToChar(q->red) >=
red               562 magick/segment.c              (cluster->red.left-SafeMargin)) &&
red               563 magick/segment.c             ((ssize_t) ScaleQuantumToChar(q->red) <=
red               564 magick/segment.c              (cluster->red.right+SafeMargin)) &&
red               602 magick/segment.c             distance_squared=squares[(ssize_t) ScaleQuantumToChar(q->red)-
red               612 magick/segment.c               distance_squared=squares[(ssize_t) ScaleQuantumToChar(q->red)-
red               959 magick/segment.c     red;
red              1021 magick/segment.c   (void) ResetMagickMemory(&red,0,sizeof(red));
red              1024 magick/segment.c   while (DefineRegion(extrema[Red],&red) != 0)
red              1057 magick/segment.c         cluster->red=red;
red              1080 magick/segment.c       cluster->red=red;
red              1099 magick/segment.c              (cluster->red.left-SafeMargin)) &&
red              1101 magick/segment.c              (cluster->red.right+SafeMargin)) &&
red              1115 magick/segment.c             cluster->red.center+=(MagickRealType)
red              1147 magick/segment.c         cluster->red.center/=cluster->count;
red              1182 magick/segment.c   threshold=(background->red.center+object->red.center)/2.0;
red              1183 magick/segment.c   pixel->red=(MagickRealType) ScaleCharToQuantum((unsigned char)
red               742 magick/shear.c       if (((MagickRealType) p->red < threshold) ||
red               793 magick/shear.c       if (((MagickRealType) p->red < threshold) ||
red               859 magick/shear.c       background.red+=QuantumScale*GetRedPixelComponent(p);
red               868 magick/shear.c   image->background_color.red=ClampToQuantum((MagickRealType) QuantumRange*
red               869 magick/shear.c     background.red/count);
red               557 magick/statistic.c           evaluate_pixel[i].red=ApplyEvaluateOperator(random_info[id],
red               558 magick/statistic.c             p->red,op,evaluate_pixel[i].red);
red               573 magick/statistic.c         q->red=ClampToQuantum(evaluate_pixel[i/2].red);
red               660 magick/statistic.c           evaluate_pixel[x].red=ApplyEvaluateOperator(random_info[id],
red               661 magick/statistic.c             p->red,i == 0 ? AddEvaluateOperator : op,evaluate_pixel[x].red);
red               681 magick/statistic.c           evaluate_pixel[x].red/=number_images;
red               689 magick/statistic.c         q->red=ClampToQuantum(evaluate_pixel[x].red);
red               787 magick/statistic.c         q->red=ClampToQuantum(ApplyEvaluateOperator(random_info[id],q->red,op,
red              1022 magick/statistic.c         q->red=ApplyFunction(q->red,function,number_parameters,parameters,
red              1343 magick/statistic.c           sum_squares+=(double) p->red*GetRedPixelComponent(p);
red              1344 magick/statistic.c           sum_cubes+=(double) p->red*p->red*GetRedPixelComponent(p);
red              1345 magick/statistic.c           sum_fourth_power+=(double) p->red*p->red*p->red*
red              1488 magick/statistic.c           if (pixel.red < *minima)
red              1489 magick/statistic.c             *minima=(double) pixel.red;
red              1490 magick/statistic.c           if (pixel.red > *maxima)
red              1491 magick/statistic.c             *maxima=(double) pixel.red;
red              1625 magick/statistic.c           status=p->red != ScaleAnyToQuantum(ScaleQuantumToAny(p->red,range),
red              1687 magick/statistic.c       if ((double) p->red < channel_statistics[RedChannel].minima)
red              1689 magick/statistic.c       if ((double) p->red > channel_statistics[RedChannel].maxima)
red              1692 magick/statistic.c       channel_statistics[RedChannel].sum_squared+=(double) p->red*
red              1694 magick/statistic.c       channel_statistics[RedChannel].sum_cubed+=(double) p->red*p->red*
red              1696 magick/statistic.c       channel_statistics[RedChannel].sum_fourth_power+=(double) p->red*p->red*
red              1697 magick/statistic.c         p->red*GetRedPixelComponent(p);
red               255 magick/threshold.c           pixel.red+=r[u].red;
red               264 magick/threshold.c       mean.red=(MagickRealType) (pixel.red/number_pixels+offset);
red               270 magick/threshold.c       q->red=(Quantum) (((MagickRealType) q->red <= mean.red) ?
red               420 magick/threshold.c           q->red=(Quantum) ((MagickRealType) PixelIntensityToQuantum(q) <=
red               422 magick/threshold.c           q->green=q->red;
red               423 magick/threshold.c           q->blue=q->red;
red               431 magick/threshold.c           q->red=(Quantum) ((MagickRealType) q->red <= threshold ? 0 :
red               554 magick/threshold.c   threshold.red=geometry_info.rho;
red               557 magick/threshold.c     threshold.green=threshold.red;
red               560 magick/threshold.c     threshold.blue=threshold.red;
red               563 magick/threshold.c     threshold.opacity=threshold.red;
red               566 magick/threshold.c     threshold.index=threshold.red;
red               569 magick/threshold.c       threshold.red*=(QuantumRange/100.0);
red               610 magick/threshold.c               q->red=(Quantum) 0;
red               620 magick/threshold.c               ((MagickRealType) q->red < threshold.red))
red               621 magick/threshold.c             q->red=(Quantum) 0;
red               742 magick/threshold.c         q->red=ClampToUnsignedQuantum(q->red);
red               783 magick/threshold.c         q->red=ClampToUnsignedQuantum(q->red);
red              1427 magick/threshold.c     levels.red     = ((channel & RedChannel  )   != 0) ? levels.index : 0;
red              1439 magick/threshold.c         levels.red = (unsigned int) strtoul(p, &p, 10),   (void)(*p == ',' && p++);
red              1465 magick/threshold.c      levels.red, levels.green, levels.blue, levels.opacity, levels.index);
red              1476 magick/threshold.c     levels.red     = levels.red     ? levels.red-1     : 0;
red              1537 magick/threshold.c         if (levels.red) {
red              1538 magick/threshold.c           t = (ssize_t) (QuantumScale*q->red*(levels.red*d+1));
red              1540 magick/threshold.c           q->red=RoundToQuantum((MagickRealType) ((l+(t >= threshold))*
red              1541 magick/threshold.c             (MagickRealType) QuantumRange/levels.red));
red              1822 magick/threshold.c           if ((MagickRealType) q->red < min_threshold)
red              1823 magick/threshold.c             threshold.red=min_threshold;
red              1825 magick/threshold.c             if ((MagickRealType) q->red > max_threshold)
red              1826 magick/threshold.c               threshold.red=max_threshold;
red              1828 magick/threshold.c               threshold.red=(MagickRealType) (QuantumRange*
red              1877 magick/threshold.c         q->red=(Quantum) ((MagickRealType) q->red <= threshold.red ? 0 :
red              1995 magick/threshold.c   threshold.red=geometry_info.rho;
red              1998 magick/threshold.c     threshold.green=threshold.red;
red              2001 magick/threshold.c     threshold.blue=threshold.red;
red              2004 magick/threshold.c     threshold.opacity=threshold.red;
red              2007 magick/threshold.c     threshold.index=threshold.red;
red              2010 magick/threshold.c       threshold.red*=(QuantumRange/100.0);
red              2051 magick/threshold.c               q->red=(Quantum) QuantumRange;
red              2061 magick/threshold.c               ((MagickRealType) q->red > threshold.red))
red              2062 magick/threshold.c             q->red=(Quantum) QuantumRange;
red               371 magick/transform.c         q->red=(Quantum) (QuantumRange-PixelIntensityToQuantum(p));
red              2107 magick/widget.c           windows->widget.pixel_info->matte_color.red,
red               594 magick/xwindow-private.h   intensity=0.299*pixel->red+0.587*pixel->green+0.114*pixel->blue;
red               110 magick/xwindow.c   ((ScaleQuantumToShort(XRedGamma((color)->red))*map->red_max/65535L)* \
red               123 magick/xwindow.c   (((color)->red*map->red_max/65535L)*map->red_mult)+ \
red               173 magick/xwindow.c     red,
red               570 magick/xwindow.c           q->red=ScaleShortToQuantum(pixel->box_color.red);
red               582 magick/xwindow.c           q->red=ScaleShortToQuantum(pixel->pen_color.red);
red              1061 magick/xwindow.c     pixel.red=colors[i].red-(MagickRealType) color->red;
red              1062 magick/xwindow.c     distance=pixel.red*pixel.red;
red              2207 magick/xwindow.c       color.red=ClampToQuantum((MagickRealType) (red_map[i][j][(int)
red              2213 magick/xwindow.c       pixel=(size_t) (((size_t) color.red & 0xe0) |
red              2484 magick/xwindow.c           q->red=ScaleShortToQuantum(pixel->pen_color.red);
red              3107 magick/xwindow.c   pixel->highlight_color.red=(unsigned short) ((
red              3108 magick/xwindow.c     pixel->matte_color.red*ScaleQuantumToShort(HighlightModulate))/65535L+
red              3122 magick/xwindow.c   pixel->shadow_color.red=(unsigned short) (((MagickRealType)
red              3123 magick/xwindow.c     pixel->matte_color.red*ScaleQuantumToShort(ShadowModulate))/65535L);
red              3133 magick/xwindow.c   pixel->depth_color.red=(unsigned short) (((MagickRealType)
red              3134 magick/xwindow.c     pixel->matte_color.red*ScaleQuantumToShort(DepthModulate))/65535L);
red              3144 magick/xwindow.c   pixel->trough_color.red=(unsigned short) (((MagickRealType)
red              3145 magick/xwindow.c     pixel->matte_color.red*ScaleQuantumToShort(TroughModulate))/65535L);
red              3894 magick/xwindow.c   pixel.red=ScaleShortToQuantum(color.red);
red              4264 magick/xwindow.c                       red,
red              4270 magick/xwindow.c                     red=0;
red              4281 magick/xwindow.c                       colors[i].pixel=(unsigned long) (red | green | blue);
red              4283 magick/xwindow.c                       red+=red_bit;
red              4284 magick/xwindow.c                       if (red > window_info[id].visual->red_mask)
red              4285 magick/xwindow.c                         red=0;
red              4384 magick/xwindow.c                   q->red=ScaleShortToQuantum(colors[index].red);
red              4406 magick/xwindow.c                   q->red=ScaleShortToQuantum((unsigned short) color);
red              4433 magick/xwindow.c               composite_image->colormap[colors[i].pixel].red=
red              4434 magick/xwindow.c                 ScaleShortToQuantum(colors[i].red);
red              7640 magick/xwindow.c   intensity=0.299*pixel->red+0.587*pixel->green+0.114*pixel->blue;
red              7758 magick/xwindow.c                   q->red=(Quantum) 0;
red              7760 magick/xwindow.c                     q->red=ScaleXToQuantum((size_t) (i/
red              7851 magick/xwindow.c         color.red=ScaleQuantumToShort(XRedGamma(image->colormap[i].red));
red              7857 magick/xwindow.c             color.red=gray_value;
red              7938 magick/xwindow.c             diversity[i].red=image->colormap[i].red;
red              7983 magick/xwindow.c             color.red=
red              7984 magick/xwindow.c               ScaleQuantumToShort(XRedGamma(image->colormap[index].red));
red              7992 magick/xwindow.c                 color.red=gray_value;
red              8020 magick/xwindow.c             color.red=
red              8021 magick/xwindow.c               ScaleQuantumToShort(XRedGamma(image->colormap[index].red));
red              8029 magick/xwindow.c                 color.red=gray_value;
red              8112 magick/xwindow.c         color.red=ScaleQuantumToShort(XRedGamma(image->colormap[i].red));
red              8118 magick/xwindow.c             color.red=gray_value;
red              8168 magick/xwindow.c           color.red=color.blue;
red              8175 magick/xwindow.c           color.red=(unsigned short) 0;
red              8177 magick/xwindow.c             color.red=(unsigned short) ((size_t)
red              8215 magick/xwindow.c           pixel->background_color.red=(~pixel->foreground_color.red);
red              8633 magick/xwindow.c   color->red=0;
red              8655 magick/xwindow.c       color->red=xcolor.red;
red               391 wand/drawing-wand.c   if ((color->red == 0) && (color->green == 0) && (color->blue == 0) &&
red               405 wand/drawing-wand.c       pixel.red=(MagickRealType) color->red;
red              2421 wand/drawing-wand.c   pixel->red=(MagickRealType) color->red;
red              4506 wand/drawing-wand.c   if (p->red != q->red)
red               131 wand/mogrify-private.h   intensity=0.299*pixel->red+0.587*pixel->green+0.114*pixel->blue;
red               141 wand/mogrify-private.h   intensity=0.299*pixel->red+0.587*pixel->green+0.114*pixel->blue;
red               150 wand/mogrify-private.h   intensity=(MagickRealType) (0.299*pixel->red+0.587*pixel->green+
red               160 wand/mogrify-private.h   intensity=(MagickRealType) (0.299*pixel->red+0.587*pixel->green+
red               172 wand/mogrify-private.h   pixel->red=(MagickRealType) color->red;
red               541 wand/mogrify.c           sparse_arguments[x++] = QuantumScale*color.red;
red              1081 wand/mogrify.c                 q->red=q->opacity;
red               751 wand/pixel-wand.c     (double) (QuantumScale*wand->pixel.red),
red               822 wand/pixel-wand.c   return((double) QuantumScale*wand->pixel.red);
red               853 wand/pixel-wand.c   return(ClampToQuantum(wand->pixel.red));
red              1070 wand/pixel-wand.c   ConvertRGBToHSL(ClampToQuantum(wand->pixel.red),ClampToQuantum(
red              1299 wand/pixel-wand.c       color->red=ClampToQuantum((MagickRealType) QuantumRange-
red              1300 wand/pixel-wand.c         (wand->pixel.red*(QuantumRange-wand->pixel.index)+wand->pixel.index));
red              1307 wand/pixel-wand.c   color->red=ClampToQuantum(wand->pixel.red);
red              1340 wand/pixel-wand.c   return((double) QuantumScale*wand->pixel.red);
red              1371 wand/pixel-wand.c   return(ClampToQuantum(wand->pixel.red));
red              1779 wand/pixel-wand.c   wand->pixel.red=(MagickRealType) ClampToQuantum((MagickRealType)
red              1813 wand/pixel-wand.c   wand->pixel.red=(MagickRealType) cyan;
red              1948 wand/pixel-wand.c     red;
red              1954 wand/pixel-wand.c   ConvertHSLToRGB(hue,saturation,lightness,&red,&green,&blue);
red              1955 wand/pixel-wand.c   wand->pixel.red=(MagickRealType) red;
red              2196 wand/pixel-wand.c   wand->pixel.red=(MagickRealType) color->red;
red              2233 wand/pixel-wand.c   wand->pixel.red=(MagickRealType) ClampToQuantum((MagickRealType)
red              2234 wand/pixel-wand.c     QuantumRange*red);
red              2267 wand/pixel-wand.c   wand->pixel.red=(MagickRealType) red;
red               168 www/source/analyze.c         ConvertRGBToHSB(p->red,p->green,p->blue,&hue,&saturation,&brightness);
red                84 www/source/contrast.c       pixel.red=SigmoidalContrast(pixel.red);
red                29 www/source/core/sigmoidal-contrast.c     pixels[x].red=RoundToQuantum(SigmoidalContrast(pixels[x].red));
red               222 www/source/mgk.c         q->red=ScaleCharToQuantum(*p++);
red                30 www/source/wand/sigmoidal-contrast.c     pixel.red=SigmoidalContrast(pixel.red);