blur 1201 Source/core/css/CSSComputedStyleDeclaration.cpp RefPtrWillBeRawPtr<CSSPrimitiveValue> blur = zoomAdjustedPixelValue(shadow.blur(), style); blur 1205 Source/core/css/CSSComputedStyleDeclaration.cpp return CSSShadowValue::create(x.release(), y.release(), blur.release(), spread.release(), shadowStyle.release(), color.release()); blur 32 Source/core/css/CSSShadowValue.cpp PassRefPtrWillBeRawPtr<CSSPrimitiveValue> blur, blur 39 Source/core/css/CSSShadowValue.cpp , blur(blur) blur 62 Source/core/css/CSSShadowValue.cpp if (blur) { blur 65 Source/core/css/CSSShadowValue.cpp text.append(blur->cssText()); blur 86 Source/core/css/CSSShadowValue.cpp && compareCSSValuePtr(blur, other.blur) blur 95 Source/core/css/CSSShadowValue.cpp visitor->trace(blur); blur 37 Source/core/css/CSSShadowValue.h PassRefPtrWillBeRawPtr<CSSPrimitiveValue> blur, blur 42 Source/core/css/CSSShadowValue.h return adoptRefWillBeRefCountedGarbageCollected(new CSSShadowValue(x, y, blur, spread, style, color)); blur 51 Source/core/css/CSSShadowValue.h RefPtrWillBeMember<CSSPrimitiveValue> blur; blur 61 Source/core/css/CSSShadowValue.h PassRefPtrWillBeRawPtr<CSSPrimitiveValue> blur, blur 5416 Source/core/css/parser/CSSPropertyParser.cpp if (x || y || blur || spread || color || style) { blur 5421 Source/core/css/parser/CSSPropertyParser.cpp values->append(CSSShadowValue::create(x.release(), y.release(), blur.release(), spread.release(), style.release(), color.release())); blur 5427 Source/core/css/parser/CSSPropertyParser.cpp blur = nullptr; blur 5460 Source/core/css/parser/CSSPropertyParser.cpp blur = val.release(); blur 5502 Source/core/css/parser/CSSPropertyParser.cpp RefPtrWillBeMember<CSSPrimitiveValue> blur; blur 194 Source/core/css/resolver/FilterOperationResolver.cpp int blur = item->blur ? item->blur->computeLength<int>(conversionData) : 0; blur 199 Source/core/css/resolver/FilterOperationResolver.cpp operations.operations().append(DropShadowFilterOperation::create(location, blur, shadowColor)); blur 141 Source/core/css/resolver/StyleBuilderConverter.cpp float blur = item->blur ? item->blur->computeLength<float>(state.cssToLengthConversionData()) : 0; blur 149 Source/core/css/resolver/StyleBuilderConverter.cpp shadows.append(ShadowData(FloatPoint(x, y), blur, spread, shadowStyle, color)); blur 2217 Source/core/dom/Element.cpp RefPtrWillBeRawPtr<FocusEvent> event = FocusEvent::create(EventTypeNames::blur, false, false, document().domWindow(), 0, newFocusedElement); blur 372 Source/core/dom/Element.h virtual void blur(); blur 41 Source/core/dom/GlobalEventHandlers.h DEFINE_STATIC_ATTRIBUTE_EVENT_LISTENER(blur); blur 150 Source/core/frame/DOMWindow.h void blur(); blur 128 Source/core/html/HTMLBodyElement.cpp document().setWindowAttributeEventListener(EventTypeNames::blur, createAttributeEventListener(document().frame(), name, value)); blur 38 Source/core/html/HTMLBodyElement.h DEFINE_WINDOW_ATTRIBUTE_EVENT_LISTENER(blur); blur 220 Source/core/html/HTMLElement.cpp attributeNameToEventNameMap.set(onblurAttr.localName(), EventTypeNames::blur); blur 121 Source/core/html/HTMLFrameSetElement.cpp document().setWindowAttributeEventListener(EventTypeNames::blur, createAttributeEventListener(document().frame(), name, value)); blur 50 Source/core/html/HTMLFrameSetElement.h DEFINE_WINDOW_ATTRIBUTE_EVENT_LISTENER(blur); blur 316 Source/core/html/HTMLInputElement.cpp m_inputTypeView->blur(); blur 321 Source/core/html/HTMLInputElement.cpp HTMLTextFormControlElement::blur(); blur 255 Source/core/html/HTMLInputElement.h virtual void blur() OVERRIDE FINAL; blur 1274 Source/core/html/HTMLSelectElement.cpp if (event->type() == EventTypeNames::blur) { blur 257 Source/core/html/HTMLTextAreaElement.cpp if (renderer() && (event->isMouseEvent() || event->isDragEvent() || event->hasInterface(EventNames::WheelEvent) || event->type() == EventTypeNames::blur)) blur 105 Source/core/html/HTMLTextFormControlElement.cpp if (event->type() == EventTypeNames::blur || event->type() == EventTypeNames::focus) blur 556 Source/core/html/canvas/CanvasRenderingContext2D.cpp void CanvasRenderingContext2D::setShadowBlur(float blur) blur 558 Source/core/html/canvas/CanvasRenderingContext2D.cpp if (!(std::isfinite(blur) && blur >= 0)) blur 560 Source/core/html/canvas/CanvasRenderingContext2D.cpp if (state().m_shadowBlur == blur) blur 563 Source/core/html/canvas/CanvasRenderingContext2D.cpp modifiableState().m_shadowBlur = blur; blur 1372 Source/core/html/canvas/CanvasRenderingContext2D.cpp void CanvasRenderingContext2D::setShadow(float width, float height, float blur) blur 1374 Source/core/html/canvas/CanvasRenderingContext2D.cpp setShadow(FloatSize(width, height), blur, Color::transparent); blur 1377 Source/core/html/canvas/CanvasRenderingContext2D.cpp void CanvasRenderingContext2D::setShadow(float width, float height, float blur, const String& color) blur 1382 Source/core/html/canvas/CanvasRenderingContext2D.cpp setShadow(FloatSize(width, height), blur, rgba); blur 1385 Source/core/html/canvas/CanvasRenderingContext2D.cpp void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float grayLevel) blur 1387 Source/core/html/canvas/CanvasRenderingContext2D.cpp setShadow(FloatSize(width, height), blur, makeRGBA32FromFloats(grayLevel, grayLevel, grayLevel, 1)); blur 1390 Source/core/html/canvas/CanvasRenderingContext2D.cpp void CanvasRenderingContext2D::setShadow(float width, float height, float blur, const String& color, float alpha) blur 1395 Source/core/html/canvas/CanvasRenderingContext2D.cpp setShadow(FloatSize(width, height), blur, colorWithOverrideAlpha(rgba, alpha)); blur 1398 Source/core/html/canvas/CanvasRenderingContext2D.cpp void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float grayLevel, float alpha) blur 1400 Source/core/html/canvas/CanvasRenderingContext2D.cpp setShadow(FloatSize(width, height), blur, makeRGBA32FromFloats(grayLevel, grayLevel, grayLevel, alpha)); blur 1403 Source/core/html/canvas/CanvasRenderingContext2D.cpp void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float r, float g, float b, float a) blur 1405 Source/core/html/canvas/CanvasRenderingContext2D.cpp setShadow(FloatSize(width, height), blur, makeRGBA32FromFloats(r, g, b, a)); blur 1408 Source/core/html/canvas/CanvasRenderingContext2D.cpp void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float c, float m, float y, float k, float a) blur 1410 Source/core/html/canvas/CanvasRenderingContext2D.cpp setShadow(FloatSize(width, height), blur, makeRGBAFromCMYKA(c, m, y, k, a)); blur 1418 Source/core/html/canvas/CanvasRenderingContext2D.cpp void CanvasRenderingContext2D::setShadow(const FloatSize& offset, float blur, RGBA32 color) blur 1420 Source/core/html/canvas/CanvasRenderingContext2D.cpp if (state().m_shadowOffset == offset && state().m_shadowBlur == blur && state().m_shadowColor == color) blur 1425 Source/core/html/canvas/CanvasRenderingContext2D.cpp modifiableState().m_shadowBlur = blur; blur 176 Source/core/html/canvas/CanvasRenderingContext2D.h void setShadow(float width, float height, float blur); blur 177 Source/core/html/canvas/CanvasRenderingContext2D.h void setShadow(float width, float height, float blur, const String& color); blur 178 Source/core/html/canvas/CanvasRenderingContext2D.h void setShadow(float width, float height, float blur, float grayLevel); blur 179 Source/core/html/canvas/CanvasRenderingContext2D.h void setShadow(float width, float height, float blur, const String& color, float alpha); blur 180 Source/core/html/canvas/CanvasRenderingContext2D.h void setShadow(float width, float height, float blur, float grayLevel, float alpha); blur 181 Source/core/html/canvas/CanvasRenderingContext2D.h void setShadow(float width, float height, float blur, float r, float g, float b, float a); blur 182 Source/core/html/canvas/CanvasRenderingContext2D.h void setShadow(float width, float height, float blur, float c, float m, float y, float k, float a); blur 289 Source/core/html/canvas/CanvasRenderingContext2D.h void setShadow(const FloatSize& offset, float blur, RGBA32 color); blur 91 Source/core/html/forms/BaseMultipleFieldsDateAndTimeInputType.h virtual void blur() OVERRIDE FINAL; blur 94 Source/core/html/forms/InputTypeView.h virtual void blur(); blur 226 Source/core/html/forms/TextFieldInputType.cpp if (element().renderer() && (event->isMouseEvent() || event->isDragEvent() || event->hasInterface(EventNames::WheelEvent) || event->type() == EventTypeNames::blur || event->type() == EventTypeNames::focus)) { blur 228 Source/core/html/forms/TextFieldInputType.cpp if (event->type() == EventTypeNames::blur) { blur 481 Source/core/html/shadow/DateTimeEditElement.cpp field->blur(); blur 778 Source/core/html/shadow/DateTimeEditElement.cpp field->blur(); blur 157 Source/core/page/FocusController.cpp window->dispatchEvent(Event::create(focused ? EventTypeNames::focus : EventTypeNames::blur)); blur 252 Source/core/page/FocusController.cpp oldFrame->domWindow()->dispatchEvent(Event::create(EventTypeNames::blur)); blur 75 Source/core/rendering/EllipsisBox.cpp drawLooperBuilder->addShadow(offset, shadow.blur(), shadow.color(), blur 405 Source/core/rendering/InlineTextBox.cpp drawLooperBuilder->addShadow(offset, shadow.blur(), shadow.color(), blur 1148 Source/core/rendering/InlineTextBox.cpp shadowRect.inflate(s.blur()); blur 1153 Source/core/rendering/InlineTextBox.cpp extraOffset = max(extraOffset, max(0.0f, shadowY) + s.blur()); blur 1171 Source/core/rendering/InlineTextBox.cpp context->setShadow(FloatSize(shadowX, shadowY - extraOffset), shadow.blur(), shadow.color()); blur 479 Source/core/rendering/RenderBoxModelObject.cpp context->setShadow(shadowOffset, boxShadow.blur(), boxShadow.color(), blur 2482 Source/core/rendering/RenderBoxModelObject.cpp float shadowBlur = shadow.blur(); blur 1296 Source/core/rendering/style/RenderStyle.cpp float blurAndSpread = shadow.blur() + shadow.spread(); blur 1317 Source/core/rendering/style/RenderStyle.cpp float blurAndSpread = shadow.blur() + shadow.spread(); blur 1337 Source/core/rendering/style/RenderStyle.cpp float blurAndSpread = shadow.blur() + shadow.spread(); blur 1354 Source/core/rendering/style/RenderStyle.cpp float blurAndSpread = shadow.blur() + shadow.spread(); blur 44 Source/core/rendering/style/ShadowData.cpp clampTo(WebCore::blend(from.blur(), blur(), progress), 0.0f), blur 39 Source/core/rendering/style/ShadowData.h ShadowData(const FloatPoint& location, float blur, float spread, ShadowStyle style, const Color& color) blur 41 Source/core/rendering/style/ShadowData.h , m_blur(blur) blur 56 Source/core/rendering/style/ShadowData.h float blur() const { return m_blur; } blur 46 Source/core/rendering/style/ShadowList.cpp float blurAndSpread = shadow.blur() + shadow.spread() + additionalOutlineSize; blur 630 Source/core/rendering/svg/SVGInlineTextBox.cpp drawLooperBuilder->addShadow(offset, shadow.blur(), shadow.color(), blur 41 Source/core/svg/SVGElementInstance.cpp DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), blur); blur 103 Source/core/svg/SVGElementInstance.h DECLARE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(correspondingElement(), blur); blur 66 Source/platform/graphics/DrawLooperBuilder.cpp void DrawLooperBuilder::addShadow(const FloatSize& offset, float blur, const Color& color, blur 88 Source/platform/graphics/DrawLooperBuilder.cpp if (blur) blur 96 Source/platform/graphics/DrawLooperBuilder.cpp if (blur) { blur 101 Source/platform/graphics/DrawLooperBuilder.cpp (double)blur / 2.0, SkBlurMaskFilter::kNormal_BlurStyle, mfFlags)); blur 72 Source/platform/graphics/DrawLooperBuilder.h void addShadow(const FloatSize& offset, float blur, const Color&, blur 294 Source/platform/graphics/GraphicsContext.cpp void GraphicsContext::setShadow(const FloatSize& offset, float blur, const Color& color, blur 301 Source/platform/graphics/GraphicsContext.cpp if (!color.alpha() || (!offset.width() && !offset.height() && !blur)) { blur 307 Source/platform/graphics/GraphicsContext.cpp drawLooperBuilder->addShadow(offset, blur, color, shadowTransformMode, shadowAlphaMode); blur 324 Source/platform/graphics/GraphicsContext.h void setShadow(const FloatSize& offset, float blur, const Color&,