calculateAnimatedValue   49 Source/core/svg/SVGAngle.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float, unsigned, PassRefPtr<SVGPropertyBase>, PassRefPtr<SVGPropertyBase>, PassRefPtr<SVGPropertyBase>, SVGElement*) OVERRIDE;
calculateAnimatedValue  103 Source/core/svg/SVGAngle.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) OVERRIDE;
calculateAnimatedValue   98 Source/core/svg/SVGAnimateElement.cpp     m_animator->calculateAnimatedValue(percentage, repeatCount, m_fromProperty.get(), m_toProperty.get(), toAtEndOfDurationProperty, resultAnimationElement->m_animatedProperty.get());
calculateAnimatedValue   49 Source/core/svg/SVGAnimateElement.h     virtual void calculateAnimatedValue(float percentage, unsigned repeatCount, SVGSMILElement* resultElement) OVERRIDE FINAL;
calculateAnimatedValue   52 Source/core/svg/SVGAnimateMotionElement.h     virtual void calculateAnimatedValue(float percentage, unsigned repeatCount, SVGSMILElement* resultElement) OVERRIDE;
calculateAnimatedValue   54 Source/core/svg/SVGAnimatedColor.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE;
calculateAnimatedValue  252 Source/core/svg/SVGAnimatedTypeAnimator.cpp     animatedValue->calculateAnimatedValue(m_animationElement, percentage, repeatCount, fromValue, toValue, toAtEndOfDurationValue, m_contextElement);
calculateAnimatedValue   52 Source/core/svg/SVGAnimatedTypeAnimator.h     void calculateAnimatedValue(float percentage, unsigned repeatCount, SVGPropertyBase*, SVGPropertyBase*, SVGPropertyBase*, SVGPropertyBase*);
calculateAnimatedValue  652 Source/core/svg/SVGAnimationElement.cpp     calculateAnimatedValue(effectivePercent, repeatCount, resultElement);
calculateAnimatedValue  184 Source/core/svg/SVGAnimationElement.h     virtual void calculateAnimatedValue(float percent, unsigned repeatCount, SVGSMILElement* resultElement) = 0;
calculateAnimatedValue   56 Source/core/svg/SVGBoolean.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE;
calculateAnimatedValue   63 Source/core/svg/SVGEnumeration.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE;
calculateAnimatedValue   62 Source/core/svg/SVGInteger.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) OVERRIDE;
calculateAnimatedValue   56 Source/core/svg/SVGIntegerOptionalInteger.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) OVERRIDE;
calculateAnimatedValue  100 Source/core/svg/SVGLength.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) OVERRIDE;
calculateAnimatedValue   62 Source/core/svg/SVGLengthList.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE;
calculateAnimatedValue   63 Source/core/svg/SVGNumber.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) OVERRIDE;
calculateAnimatedValue   62 Source/core/svg/SVGNumberList.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE;
calculateAnimatedValue   56 Source/core/svg/SVGNumberOptionalNumber.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) OVERRIDE;
calculateAnimatedValue  139 Source/core/svg/SVGPathSegList.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE;
calculateAnimatedValue   76 Source/core/svg/SVGPoint.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) OVERRIDE;
calculateAnimatedValue   62 Source/core/svg/SVGPointList.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE;
calculateAnimatedValue   85 Source/core/svg/SVGPreserveAspectRatio.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) OVERRIDE;
calculateAnimatedValue   73 Source/core/svg/SVGRect.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) OVERRIDE;
calculateAnimatedValue   64 Source/core/svg/SVGString.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE;
calculateAnimatedValue   83 Source/core/svg/SVGStringList.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE;
calculateAnimatedValue  100 Source/core/svg/SVGTransform.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) OVERRIDE;
calculateAnimatedValue   70 Source/core/svg/SVGTransformList.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE;
calculateAnimatedValue   67 Source/core/svg/properties/SVGProperty.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) = 0;