ResourceUpdateQueue 73 cc/debug/micro_benchmark_controller_unittest.cc scoped_ptr<ResourceUpdateQueue> queue(new ResourceUpdateQueue); ResourceUpdateQueue 93 cc/debug/micro_benchmark_controller_unittest.cc scoped_ptr<ResourceUpdateQueue> queue(new ResourceUpdateQueue); ResourceUpdateQueue 90 cc/layers/content_layer.cc bool ContentLayer::Update(ResourceUpdateQueue* queue, ResourceUpdateQueue 47 cc/layers/content_layer.h virtual bool Update(ResourceUpdateQueue* queue, ResourceUpdateQueue 38 cc/layers/contents_scaling_layer.cc bool ContentsScalingLayer::Update(ResourceUpdateQueue* queue, ResourceUpdateQueue 26 cc/layers/contents_scaling_layer.h virtual bool Update(ResourceUpdateQueue* queue, ResourceUpdateQueue 115 cc/layers/delegated_renderer_layer.cc bool DelegatedRendererLayer::Update(ResourceUpdateQueue* queue, ResourceUpdateQueue 28 cc/layers/delegated_renderer_layer.h virtual bool Update(ResourceUpdateQueue* queue, ResourceUpdateQueue 43 cc/layers/image_layer.cc bool ImageLayer::Update(ResourceUpdateQueue* queue, ResourceUpdateQueue 25 cc/layers/image_layer.h virtual bool Update(ResourceUpdateQueue* queue, ResourceUpdateQueue 43 cc/layers/io_surface_layer.cc bool IOSurfaceLayer::Update(ResourceUpdateQueue* queue, ResourceUpdateQueue 23 cc/layers/io_surface_layer.h virtual bool Update(ResourceUpdateQueue* queue, ResourceUpdateQueue 1044 cc/layers/layer.cc bool Layer::Update(ResourceUpdateQueue* queue, ResourceUpdateQueue 60 cc/layers/layer.h class ResourceUpdateQueue; ResourceUpdateQueue 359 cc/layers/layer.h virtual bool Update(ResourceUpdateQueue* queue, ResourceUpdateQueue 59 cc/layers/nine_patch_layer_unittest.cc ResourceUpdateQueue queue; ResourceUpdateQueue 204 cc/layers/painted_scrollbar_layer.cc bool PaintedScrollbarLayer::Update(ResourceUpdateQueue* queue, ResourceUpdateQueue 40 cc/layers/painted_scrollbar_layer.h virtual bool Update(ResourceUpdateQueue* queue, ResourceUpdateQueue 84 cc/layers/picture_layer.cc bool PictureLayer::Update(ResourceUpdateQueue* queue, ResourceUpdateQueue 18 cc/layers/picture_layer.h class ResourceUpdateQueue; ResourceUpdateQueue 33 cc/layers/picture_layer.h virtual bool Update(ResourceUpdateQueue* queue, ResourceUpdateQueue 43 cc/layers/picture_layer_unittest.cc scoped_ptr<ResourceUpdateQueue> queue(new ResourceUpdateQueue); ResourceUpdateQueue 656 cc/layers/scrollbar_layer_unittest.cc ResourceUpdateQueue queue; ResourceUpdateQueue 743 cc/layers/scrollbar_layer_unittest.cc ResourceUpdateQueue queue; ResourceUpdateQueue 820 cc/layers/scrollbar_layer_unittest.cc ResourceUpdateQueue queue; ResourceUpdateQueue 234 cc/layers/texture_layer.cc bool TextureLayer::Update(ResourceUpdateQueue* queue, ResourceUpdateQueue 152 cc/layers/texture_layer.h virtual bool Update(ResourceUpdateQueue* queue, ResourceUpdateQueue 11 cc/layers/texture_layer_client.h class ResourceUpdateQueue; ResourceUpdateQueue 328 cc/layers/tiled_layer.cc ResourceUpdateQueue* queue, ResourceUpdateQueue 464 cc/layers/tiled_layer.cc ResourceUpdateQueue* queue, ResourceUpdateQueue 715 cc/layers/tiled_layer.cc bool TiledLayer::Update(ResourceUpdateQueue* queue, ResourceUpdateQueue 37 cc/layers/tiled_layer.h virtual bool Update(ResourceUpdateQueue* queue, ResourceUpdateQueue 99 cc/layers/tiled_layer.h ResourceUpdateQueue* queue, ResourceUpdateQueue 120 cc/layers/tiled_layer.h ResourceUpdateQueue* queue, ResourceUpdateQueue 100 cc/layers/tiled_layer_unittest.cc queue_(make_scoped_ptr(new ResourceUpdateQueue)), ResourceUpdateQueue 164 cc/layers/tiled_layer_unittest.cc queue_ = make_scoped_ptr(new ResourceUpdateQueue); ResourceUpdateQueue 249 cc/layers/tiled_layer_unittest.cc scoped_ptr<ResourceUpdateQueue> queue_; ResourceUpdateQueue 59 cc/layers/ui_resource_layer_unittest.cc ResourceUpdateQueue queue; ResourceUpdateQueue 87 cc/layers/ui_resource_layer_unittest.cc ResourceUpdateQueue queue; ResourceUpdateQueue 25 cc/layers/video_layer.cc bool VideoLayer::Update(ResourceUpdateQueue* queue, ResourceUpdateQueue 27 cc/layers/video_layer.h virtual bool Update(ResourceUpdateQueue* queue, ResourceUpdateQueue 25 cc/resources/bitmap_content_layer_updater.cc ResourceUpdateQueue* queue, ResourceUpdateQueue 89 cc/resources/bitmap_content_layer_updater.cc void BitmapContentLayerUpdater::UpdateTexture(ResourceUpdateQueue* queue, ResourceUpdateQueue 32 cc/resources/bitmap_content_layer_updater.h virtual void Update(ResourceUpdateQueue* queue, ResourceUpdateQueue 55 cc/resources/bitmap_content_layer_updater.h void UpdateTexture(ResourceUpdateQueue* queue, ResourceUpdateQueue 22 cc/resources/bitmap_skpicture_content_layer_updater.cc ResourceUpdateQueue* queue, ResourceUpdateQueue 23 cc/resources/bitmap_skpicture_content_layer_updater.h virtual void Update(ResourceUpdateQueue* queue, ResourceUpdateQueue 17 cc/resources/image_layer_updater.cc void ImageLayerUpdater::Resource::Update(ResourceUpdateQueue* queue, ResourceUpdateQueue 36 cc/resources/image_layer_updater.cc void ImageLayerUpdater::UpdateTexture(ResourceUpdateQueue* queue, ResourceUpdateQueue 14 cc/resources/image_layer_updater.h class ResourceUpdateQueue; ResourceUpdateQueue 24 cc/resources/image_layer_updater.h virtual void Update(ResourceUpdateQueue* queue, ResourceUpdateQueue 40 cc/resources/image_layer_updater.h void UpdateTexture(ResourceUpdateQueue* queue, ResourceUpdateQueue 18 cc/resources/layer_updater.h class ResourceUpdateQueue; ResourceUpdateQueue 31 cc/resources/layer_updater.h virtual void Update(ResourceUpdateQueue* queue, ResourceUpdateQueue 1003 cc/resources/prioritized_resource_unittest.cc ResourceUpdateQueue queue; ResourceUpdateQueue 41 cc/resources/resource_update_controller.cc scoped_ptr<ResourceUpdateQueue> queue, ResourceUpdateQueue 34 cc/resources/resource_update_controller.h scoped_ptr<ResourceUpdateQueue> queue, ResourceUpdateQueue 57 cc/resources/resource_update_controller.h scoped_ptr<ResourceUpdateQueue> queue, ResourceUpdateQueue 73 cc/resources/resource_update_controller.h scoped_ptr<ResourceUpdateQueue> queue_; ResourceUpdateQueue 58 cc/resources/resource_update_controller_unittest.cc queue_(make_scoped_ptr(new ResourceUpdateQueue)), ResourceUpdateQueue 188 cc/resources/resource_update_controller_unittest.cc scoped_ptr<ResourceUpdateQueue> queue_; ResourceUpdateQueue 339 cc/resources/resource_update_controller_unittest.cc scoped_ptr<ResourceUpdateQueue> queue, ResourceUpdateQueue 365 cc/resources/resource_update_controller_unittest.cc scoped_ptr<ResourceUpdateQueue> queue, ResourceUpdateQueue 11 cc/resources/resource_update_queue.cc ResourceUpdateQueue::ResourceUpdateQueue() {} ResourceUpdateQueue 13 cc/resources/resource_update_queue.cc ResourceUpdateQueue::~ResourceUpdateQueue() {} ResourceUpdateQueue 15 cc/resources/resource_update_queue.cc void ResourceUpdateQueue::AppendFullUpload(const ResourceUpdate& upload) { ResourceUpdateQueue 19 cc/resources/resource_update_queue.cc void ResourceUpdateQueue::AppendPartialUpload(const ResourceUpdate& upload) { ResourceUpdateQueue 23 cc/resources/resource_update_queue.cc void ResourceUpdateQueue::ClearUploadsToEvictedResources() { ResourceUpdateQueue 28 cc/resources/resource_update_queue.cc void ResourceUpdateQueue::ClearUploadsToEvictedResources( ResourceUpdateQueue 40 cc/resources/resource_update_queue.cc ResourceUpdate ResourceUpdateQueue::TakeFirstFullUpload() { ResourceUpdateQueue 46 cc/resources/resource_update_queue.cc ResourceUpdate ResourceUpdateQueue::TakeFirstPartialUpload() { ResourceUpdateQueue 52 cc/resources/resource_update_queue.cc bool ResourceUpdateQueue::HasMoreUpdates() const { ResourceUpdateQueue 15 cc/resources/resource_update_queue.h class CC_EXPORT ResourceUpdateQueue { ResourceUpdateQueue 17 cc/resources/resource_update_queue.h ResourceUpdateQueue(); ResourceUpdateQueue 18 cc/resources/resource_update_queue.h virtual ~ResourceUpdateQueue(); ResourceUpdateQueue 38 cc/resources/resource_update_queue.h DISALLOW_COPY_AND_ASSIGN(ResourceUpdateQueue); ResourceUpdateQueue 39 cc/test/fake_content_layer.cc bool FakeContentLayer::Update(ResourceUpdateQueue* queue, ResourceUpdateQueue 28 cc/test/fake_content_layer.h virtual bool Update(ResourceUpdateQueue* queue, ResourceUpdateQueue 43 cc/test/fake_layer_tree_host.h void UpdateLayers(ResourceUpdateQueue* queue) { ResourceUpdateQueue 39 cc/test/fake_painted_scrollbar_layer.cc ResourceUpdateQueue* queue, ResourceUpdateQueue 23 cc/test/fake_painted_scrollbar_layer.h virtual bool Update(ResourceUpdateQueue* queue, ResourceUpdateQueue 28 cc/test/fake_picture_layer.cc bool FakePictureLayer::Update(ResourceUpdateQueue* queue, ResourceUpdateQueue 33 cc/test/fake_picture_layer.h virtual bool Update(ResourceUpdateQueue* queue, ResourceUpdateQueue 17 cc/test/tiled_layer_test_common.cc void FakeLayerUpdater::Resource::Update(ResourceUpdateQueue* queue, ResourceUpdateQueue 30 cc/test/tiled_layer_test_common.h virtual void Update(ResourceUpdateQueue* queue, ResourceUpdateQueue 728 cc/trees/layer_tree_host.cc bool LayerTreeHost::UpdateLayers(ResourceUpdateQueue* queue) { ResourceUpdateQueue 776 cc/trees/layer_tree_host.cc ResourceUpdateQueue* queue) { ResourceUpdateQueue 952 cc/trees/layer_tree_host.cc ResourceUpdateQueue* queue, ResourceUpdateQueue 977 cc/trees/layer_tree_host.cc ResourceUpdateQueue* queue, ResourceUpdateQueue 56 cc/trees/layer_tree_host.h class ResourceUpdateQueue; ResourceUpdateQueue 137 cc/trees/layer_tree_host.h bool UpdateLayers(ResourceUpdateQueue* queue); ResourceUpdateQueue 329 cc/trees/layer_tree_host.h ResourceUpdateQueue* queue, ResourceUpdateQueue 333 cc/trees/layer_tree_host.h ResourceUpdateQueue* queue, ResourceUpdateQueue 336 cc/trees/layer_tree_host.h bool UpdateLayers(Layer* root_layer, ResourceUpdateQueue* queue); ResourceUpdateQueue 1332 cc/trees/layer_tree_host_unittest.cc virtual bool Update(ResourceUpdateQueue* queue, ResourceUpdateQueue 2023 cc/trees/layer_tree_host_unittest.cc virtual bool Update(ResourceUpdateQueue*, ResourceUpdateQueue 2083 cc/trees/layer_tree_host_unittest.cc bool EvictionTestLayer::Update(ResourceUpdateQueue* queue, ResourceUpdateQueue 4681 cc/trees/layer_tree_host_unittest.cc virtual bool Update(ResourceUpdateQueue* queue, ResourceUpdateQueue 22 cc/trees/layer_tree_host_unittest_occlusion.cc virtual bool Update(ResourceUpdateQueue* update_queue, ResourceUpdateQueue 189 cc/trees/single_thread_proxy.cc void SingleThreadProxy::DoCommit(scoped_ptr<ResourceUpdateQueue> queue) { ResourceUpdateQueue 466 cc/trees/single_thread_proxy.cc scoped_ptr<ResourceUpdateQueue> queue = ResourceUpdateQueue 467 cc/trees/single_thread_proxy.cc make_scoped_ptr(new ResourceUpdateQueue); ResourceUpdateQueue 97 cc/trees/single_thread_proxy.h void DoCommit(scoped_ptr<ResourceUpdateQueue> queue); ResourceUpdateQueue 914 cc/trees/thread_proxy.cc scoped_ptr<ResourceUpdateQueue> queue = ResourceUpdateQueue 915 cc/trees/thread_proxy.cc make_scoped_ptr(new ResourceUpdateQueue); ResourceUpdateQueue 999 cc/trees/thread_proxy.cc ResourceUpdateQueue* raw_queue, ResourceUpdateQueue 1018 cc/trees/thread_proxy.cc scoped_ptr<ResourceUpdateQueue> queue(raw_queue); ResourceUpdateQueue 30 cc/trees/thread_proxy.h class ResourceUpdateQueue; ResourceUpdateQueue 165 cc/trees/thread_proxy.h ResourceUpdateQueue* queue, ResourceUpdateQueue 39 ui/compositor/layer.h class ResourceUpdateQueue; ResourceUpdateQueue 21 webkit/renderer/compositor_bindings/web_external_texture_layer_impl.cc using cc::ResourceUpdateQueue;