This source file includes following definitions.
- CanRectFBeSafelyRoundedToRect
- VerifyQuadsExactlyCoverRect
- VerifyQuadsCoverRectWithOcclusion
- root_layer_impl_
- CalcDrawProps
- AppendQuadsWithOcclusion
- AppendQuadsForPassWithOcclusion
- AppendSurfaceQuadsWithOcclusion
#include "cc/test/layer_test_common.h"
#include "cc/base/math_util.h"
#include "cc/base/region.h"
#include "cc/layers/append_quads_data.h"
#include "cc/quads/draw_quad.h"
#include "cc/quads/render_pass.h"
#include "cc/test/fake_output_surface.h"
#include "cc/trees/layer_tree_host_common.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gfx/point_conversions.h"
#include "ui/gfx/rect.h"
#include "ui/gfx/rect_conversions.h"
#include "ui/gfx/size_conversions.h"
namespace cc {
const char* LayerTestCommon::quad_string = " Quad: ";
static bool CanRectFBeSafelyRoundedToRect(const gfx::RectF& r) {
if (!r.IsExpressibleAsRect())
return false;
if (gfx::ToFlooredPoint(r.origin()) == r.origin() &&
gfx::ToFlooredSize(r.size()) == r.size())
return true;
return false;
}
void LayerTestCommon::VerifyQuadsExactlyCoverRect(const QuadList& quads,
const gfx::Rect& rect) {
Region remaining = rect;
for (size_t i = 0; i < quads.size(); ++i) {
DrawQuad* quad = quads[i];
gfx::RectF quad_rectf =
MathUtil::MapClippedRect(quad->quadTransform(), gfx::RectF(quad->rect));
ASSERT_TRUE(CanRectFBeSafelyRoundedToRect(quad_rectf));
gfx::Rect quad_rect = gfx::ToEnclosingRect(quad_rectf);
EXPECT_TRUE(rect.Contains(quad_rect)) << quad_string << i;
EXPECT_TRUE(remaining.Contains(quad_rect)) << quad_string << i;
remaining.Subtract(quad_rect);
}
EXPECT_TRUE(remaining.IsEmpty());
}
void LayerTestCommon::VerifyQuadsCoverRectWithOcclusion(
const QuadList& quads,
const gfx::Rect& rect,
const gfx::Rect& occluded,
size_t* partially_occluded_count) {
for (size_t i = 0; i < quads.size(); ++i) {
EXPECT_FALSE(occluded.Contains(quads[i]->visible_rect));
}
for (size_t i = 0; i < quads.size(); ++i) {
DrawQuad* quad = quads[i];
DCHECK(quad->quadTransform().IsIdentityOrIntegerTranslation());
gfx::Rect target_rect =
MathUtil::MapEnclosingClippedRect(quad->quadTransform(), quad->rect);
gfx::Rect target_visible_rect = MathUtil::MapEnclosingClippedRect(
quad->quadTransform(), quad->visible_rect);
bool fully_occluded_horizontal = target_rect.x() >= occluded.x() &&
target_rect.right() <= occluded.right();
bool fully_occluded_vertical = target_rect.y() >= occluded.y() &&
target_rect.bottom() <= occluded.bottom();
bool should_be_occluded =
target_rect.Intersects(occluded) &&
(fully_occluded_vertical || fully_occluded_horizontal);
if (!should_be_occluded) {
EXPECT_EQ(quad->rect.ToString(), quad->visible_rect.ToString());
} else {
EXPECT_NE(quad->rect.ToString(), quad->visible_rect.ToString());
EXPECT_TRUE(quad->rect.Contains(quad->visible_rect));
++(*partially_occluded_count);
}
}
}
LayerTestCommon::LayerImplTest::LayerImplTest()
: host_(FakeLayerTreeHost::Create()),
root_layer_impl_(
LayerImpl::Create(host_->host_impl()->active_tree(), 1)) {
scoped_ptr<FakeOutputSurface> output_surface = FakeOutputSurface::Create3d();
host_->host_impl()->InitializeRenderer(
output_surface.PassAs<OutputSurface>());
}
LayerTestCommon::LayerImplTest::~LayerImplTest() {}
void LayerTestCommon::LayerImplTest::CalcDrawProps(
const gfx::Size& viewport_size) {
LayerImplList layer_list;
LayerTreeHostCommon::CalcDrawPropsImplInputsForTesting inputs(
root_layer_impl_.get(), viewport_size, &layer_list);
LayerTreeHostCommon::CalculateDrawProperties(&inputs);
}
void LayerTestCommon::LayerImplTest::AppendQuadsWithOcclusion(
LayerImpl* layer_impl,
const gfx::Rect& occluded) {
AppendQuadsData data;
quad_culler_.clear_lists();
quad_culler_.set_occluded_target_rect(occluded);
layer_impl->WillDraw(DRAW_MODE_HARDWARE, resource_provider());
layer_impl->AppendQuads(&quad_culler_, &data);
layer_impl->DidDraw(resource_provider());
}
void LayerTestCommon::LayerImplTest::AppendQuadsForPassWithOcclusion(
LayerImpl* layer_impl,
const RenderPass::Id& id,
const gfx::Rect& occluded) {
AppendQuadsData data(id);
quad_culler_.clear_lists();
quad_culler_.set_occluded_target_rect(occluded);
layer_impl->WillDraw(DRAW_MODE_HARDWARE, resource_provider());
layer_impl->AppendQuads(&quad_culler_, &data);
layer_impl->DidDraw(resource_provider());
}
void LayerTestCommon::LayerImplTest::AppendSurfaceQuadsWithOcclusion(
RenderSurfaceImpl* surface_impl,
const gfx::Rect& occluded) {
AppendQuadsData data;
quad_culler_.clear_lists();
quad_culler_.set_occluded_target_rect_for_contributing_surface(occluded);
bool for_replica = false;
RenderPass::Id id(1, 1);
surface_impl->AppendQuads(&quad_culler_, &data, for_replica, id);
}
}