root/libcore/vm/ActionExec.cpp

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DEFINITIONS

This source file includes following definitions.
  1. stop_pc
  2. stop_pc
  3. processExceptions
  4. cleanupAfterRun
  5. skip_actions
  6. pushWith
  7. delVariable
  8. setVariable
  9. getVariable
  10. setLocalVariable
  11. getTarget
  12. pushTryBlock
  13. pushReturn
  14. adjustNextPC
  15. dumpActions
  16. getThisPointer

// ActionExec.cpp:  ActionScript execution, for Gnash.
//
//   Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010,
//   2011 Free Software Foundation, Inc
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

#ifdef HAVE_CONFIG_H
#include "gnashconfig.h"
#endif

#include "ActionExec.h"
#include "action_buffer.h"
#include "Function.h"
#include "log.h"
#include "VM.h"
#include "GnashException.h"
#include "DisplayObject.h"
#include "movie_root.h"
#include "SWF.h"
#include "ASHandlers.h"
#include "as_environment.h"
#include "SystemClock.h"
#include "CallStack.h"

#include <sstream>
#include <string>
#include <boost/format.hpp>

#ifndef DEBUG_STACK

// temporarily disabled as will produce lots of output with -v
// we'd need another switch maybe, as -va does also produce
// too much information for my tastes. I really want just
// to see how stack changes while executing actions...
// --strk Fri Jun 30 02:28:46 CEST 2006
# define DEBUG_STACK 1

// Max number of stack item to dump. 0 for unlimited.
# define STACK_DUMP_LIMIT 32

// Define to get debugging messages for try / catch
//#define GNASH_DEBUG_TRY 1

#endif

namespace gnash {

ActionExec::ActionExec(const Function& func, as_environment& newEnv,
        as_value* nRetVal, as_object* this_ptr)
    :
    code(func.getActionBuffer()),
    env(newEnv),
    retval(nRetVal),
    _withStack(),
    _scopeStack(func.getScopeStack()),
    _func(&func),
    _this_ptr(this_ptr),
    _initialStackSize(0),
    _originalTarget(0),
    _origExecSWFVersion(0),
    _tryList(),
    _returning(false),
    _abortOnUnload(false),
    pc(func.getStartPC()),
    next_pc(pc),
    stop_pc(pc + func.getLength())
{
    assert(stop_pc < code.size());

    // Functions defined in SWF version 6 and higher pushes
    // the activation object to the scope stack
    // NOTE: if we query env.get_version() we get version of the calling
    //       code, not the one we're about to call. This is because
    //       it is ActionExec's call operator switching the VM version!
    //
    //       TESTCASE: winterbell from orisinal.
    //       If we query VM version here, the movie results in:
    //              set local var: i=[number:0]
    //              push 'i' getvariable
    //              get var: i=[undefined] 
    if (code.getDefinitionVersion() > 5) {
        // We assume that the Function () operator already initialized
        // its environment so that its activation object is now in the
        // top element of the CallFrame stack
        CallFrame& topFrame = getVM(newEnv).currentCall();
        assert(&topFrame.function() == &func);
        _scopeStack.push_back(&topFrame.locals());
    }
}

ActionExec::ActionExec(const action_buffer& abuf, as_environment& newEnv,
        bool abortOnUnloaded)
    :
    code(abuf),
    env(newEnv),
    retval(0),
    _withStack(),
    _scopeStack(),
    _func(0),
    _initialStackSize(0),
    _originalTarget(0),
    _origExecSWFVersion(0),
    _tryList(),
    _returning(false),
    _abortOnUnload(abortOnUnloaded),
    pc(0),
    next_pc(0),
    stop_pc(abuf.size())
{
}

void
ActionExec::operator()()
{
    VM& vm = getVM(env);

    // Do not execute if scripts are disabled
    if (vm.getRoot().scriptsDisabled()) return;

    _origExecSWFVersion = vm.getSWFVersion();

    const int codeVersion = code.getDefinitionVersion();
    vm.setSWFVersion(codeVersion);

    static const SWF::SWFHandlers& ash = SWF::SWFHandlers::instance();
        
    _originalTarget = env.target();

    _initialStackSize = env.stack_size();

#if DEBUG_STACK
    IF_VERBOSE_ACTION (
            log_action(_("at ActionExec operator() start, pc=%d"
                   ", stop_pc=%d, code.size=%d, func=%d, codeVersion=%d"),
                pc, stop_pc, code.size(), _func ? _func : 0, codeVersion);
        std::stringstream ss;
        getVM(env).dumpState(ss, STACK_DUMP_LIMIT);
        log_action("%s", ss.str());
    );
#endif

    // stop_pc: set to the code boundary at which we should check
    // for exceptions. If there is no exception in a TryBlock, it
    // is set to the end of that block; all the code (including catch
    // and finally) should be executed.
    // If 'try' finds an exception, stop_pc causes execution to stop
    // at 'catch', while we find whether it catches the exception, and
    // at 'finally', where we handle any exceptions thrown in the meantime.
    //
    // The stages of our TryBlock only roughly correspond to the ActionScript
    // code. There may be no catch and/or finally block, but certain operations
    // must still be carried out. 

    // TODO: set this in gnashrc.
    // NOTE: According to http://www.gnashdev.org/wiki/index.php/ScriptLimits
    //       this should be 15, not 40, seconds
    const size_t maxTime = 40 * 1000;
    SystemClock clock;

    try {

        // We might not stop at stop_pc, if we are trying.
        while (1) {

            if (pc >= stop_pc) {
                // No try blocks
                if (_tryList.empty()) {
                
                    // Check for any uncaught exceptions.
                    if (env.stack_size() && env.top(0).is_exception()) {
                        log_debug ("Exception on stack, no handlers left.");
                        // Stop execution if an exception
                        // is still on the stack and there is nothing
                        // left to catch it.
                        throw ActionScriptException();
                    }
                    break;
                }

                // If we are in a try block, check to see if we have thrown.
                TryBlock& t = _tryList.back();
                
                if (!processExceptions(t)) break;

                continue;
            }

            // Cleanup any expired "with" blocks.
            while (!_withStack.empty() && pc >= _withStack.back().end_pc()) {
           
                // Drop last stack element
                assert(_withStack.back().object() == _scopeStack.back());
                _withStack.pop_back();
                
                // hopefully nothing gets after the 'with' stack.
                _scopeStack.pop_back();
            }

            // Get the opcode.
            boost::uint8_t action_id = code[pc];

            IF_VERBOSE_ACTION (
                log_action("PC:%d - EX: %s", pc, code.disasm(pc));
            );

            // Set default next_pc offset, control flow action handlers
            // will be able to reset it.
            if ((action_id & 0x80) == 0) {
                // action with no extra data
                next_pc = pc+1;
            }
            else {
                // action with extra data
                // Note this converts from int to uint!
                boost::uint16_t length(code.read_int16(pc + 1));

                next_pc = pc + length + 3;
                if (next_pc > stop_pc) {
                    IF_VERBOSE_MALFORMED_SWF(
                    log_swferror(_("Length %u (%d) of action tag"
                                   " id %u at pc %d"
                                   " overflows actions buffer size %d"),
                          length, static_cast<int>(length),
                          static_cast<unsigned>(action_id), pc,
                          stop_pc);
                    );
                    
                    // no way to recover from this actually...
                    // Give this action handler a chance anyway.
                    // Maybe it will be able to do something about
                    // this anyway.
                    break; 
                }
            }

            // Do we still need this ?
            if (action_id == SWF::ACTION_END) {
                break;
            }

            ash.execute(static_cast<SWF::ActionType>(action_id), *this);

            // Code round here has to do with bugs: #20974, #21069, #20996,
            // but since there is so much disabled code it's not clear exactly
            // what part.
            
            // curveball.swf and feed.swf suggest that it is the
            // *current* target, not the *original* one that matters.
            DisplayObject* guardedChar = env.target();

            if (_abortOnUnload && guardedChar && guardedChar->unloaded()) {

                IF_VERBOSE_ACTION(
                    // action_execution_order_test8.c shows that the opcode
                    // guard is not SWF version based
                    std::stringstream ss;
                    ss << "Target of action_buffer (" <<
                        guardedChar->getTarget() << " of type " <<
                        typeName(*guardedChar) << ") unloaded "
                        "by execution of opcode: " << std::endl;

                    dumpActions(pc, next_pc, ss);
                    ss << "Discarding " << stop_pc-next_pc
                        << " bytes of remaining opcodes: " << std::endl;
                    dumpActions(next_pc, stop_pc, ss);
                    log_action("%s", ss.str());
                );
                break;
            }

#if DEBUG_STACK
            IF_VERBOSE_ACTION (
                log_action(_("After execution: PC %d, next PC %d, "
                        "stack follows"), pc, next_pc);
                std::stringstream ss;
                getVM(env).dumpState(ss, STACK_DUMP_LIMIT);
                log_action("%s", ss.str());
            );
#endif


            // Do some housecleaning on branch back
            if (next_pc <= pc) {
                // Check for script limits hit. 
                // See: http://www.gnashdev.org/wiki/index.php/ScriptLimits
                if (clock.elapsed() > maxTime) {
                    boost::format fmt = boost::format(_("Time exceeded while executing code in %1% between pc %2% and %3%")) % code.getMovieDefinition().get_url() % next_pc % pc;
                    throw ActionLimitException(fmt.str());
                }
                // TODO: Run garbage collector ? If stack isn't too big ?
            }

            // Control flow actions will change the PC (next_pc)
            pc = next_pc;

        }
    }
    catch (const ActionLimitException&) {
        // Class execution should stop (for this frame only?)
        // Here's were we should pop-up a window to prompt user about
        // what to do next (abort or not ?)
        cleanupAfterRun(); // we expect inconsistencies here
        throw;
    }
    catch (const ActionScriptException&) {
        // An unhandled ActionScript exception was thrown.
        cleanupAfterRun();

        // Forceably clear the stack.
        // - Fixes misc-mtasc.all/exception.swf
        // By commenting the line above, we get an XPASS in
        // - swfdec/catch-in-caller.swf
        env.drop(env.stack_size());

        return;
    }

    cleanupAfterRun();

}


// Try / catch / finally rules:
//
// The actionscript code looks like this:
// try { }
// catch { }
// finally { };
//
// For functions:
//
// 1. The catch block is only executed when an exception is thrown.
// 2. The finally block is *always* executed, even when there is no exception
//    *and* a return in try!
// 3. Unhandled executions are handled the same.
// 4. If an exception is thrown in a function and not caught within that function,
//    the return value is the exception, unless the 'finally' block has its own
//    return. (In that case, the exception is never handled).

bool
ActionExec::processExceptions(TryBlock& t)
{

    switch (t._tryState) {
        case TryBlock::TRY_TRY:
        {
            if (env.stack_size() && env.top(0).is_exception()) {
#ifdef GNASH_DEBUG_TRY
                as_value ex = env.top(0);
                ex.unflag_exception();
                log_debug("TRY block: Encountered exception (%s). "
                        "Set PC to catch.", ex);
#endif
                // We have an exception. Don't execute any more of the try
                // block and process exception.
                pc = t._catchOffset;
                t._tryState = TryBlock::TRY_CATCH;
              
                if (!t._hasName) {
                    // Used when exceptions are thrown in functions.
                    // Tests in misc-mtasc.all/exception.as
                    as_value ex = env.pop();
                    ex.unflag_exception();
                    
                    getVM(env).setRegister(t._registerIndex, ex);
                }
            }
            else {
#ifdef GNASH_DEBUG_TRY 
                log_debug("TRY block: No exception, continuing as normal.");
#endif

                // No exception, so the try block should be executed,
                // then finally (even if a function return is in try). There
                // should be an action jump to finally at the end of try; if
                // this is missing, catch must be executed as well.

                // If there is a return in the try block, go straight to 
                // finally.
                if (_returning) pc = t._finallyOffset;
                else stop_pc = t._finallyOffset;

                t._tryState = TryBlock::TRY_FINALLY;
            }
            break;
        }


        case TryBlock::TRY_CATCH:
        {
#ifdef GNASH_DEBUG_TRY
            log_debug("CATCH: TryBlock name = %s", t._name); 
#endif               
            // If we are here, there should have been an exception
            // in 'try'. 
            
            if (env.stack_size() && env.top(0).is_exception()) {
                // This was thrown in "try". Remove it from
                // the stack and remember it so that
                // further exceptions can be caught.
                t._lastThrow = env.pop();
                as_value ex = t._lastThrow;
                ex.unflag_exception();

#ifdef GNASH_DEBUG_TRY
                log_debug("CATCH block: top of stack is an exception (%s)", ex);
#endif

                if (t._hasName && !t._name.empty()) {
                    // If name isn't empty, it means we have a catch block.
                    // We should set its argument to the exception value.
                    setLocalVariable(t._name, ex);
                    t._lastThrow = as_value();
#ifdef GNASH_DEBUG_TRY
                    log_debug("CATCH block: encountered exception (%s). "
                              "Assigning to catch arg %d.", ex, t._name);
#endif
                }
            }

            // Go to finally
            stop_pc = t._finallyOffset;
            t._tryState = TryBlock::TRY_FINALLY;
            break;
        }


        case TryBlock::TRY_FINALLY:
        {
            // FINALLY. This may or may not exist, but these actions
            // are carried out anyway.
#ifdef GNASH_DEBUG_TRY
            log_debug("FINALLY: TryBlock name = %s", t._name);                 
#endif
            // If the exception is here, we have thrown in catch.
            if (env.stack_size() && env.top(0).is_exception()) {
                 
                t._lastThrow = env.pop();
#ifdef GNASH_DEBUG_TRY 
                as_value ex = t._lastThrow;
                ex.unflag_exception();
                log_debug("FINALLY: top of stack is an exception "
                          "again (%s). Replaces any previous "
                          "uncaught exceptions", ex);
#endif

                // Return any exceptions thrown in catch. This
                // can be overridden by a return in finally. 
                // Should these be thrown to the register too
                // if it is a catch-in-register case?
                if (retval) *retval = t._lastThrow;

            }
            stop_pc = t._afterTriedOffset;
            t._tryState = TryBlock::TRY_END;
            break;
        }

        case TryBlock::TRY_END:
        {
            // If there's no exception here, we can execute the
            // rest of the code. If there is, it will be caught
            // by the next TryBlock or stop execution.
            if (env.stack_size() && env.top(0).is_exception()) {
                // Check for exception handlers straight away
                stop_pc = t._afterTriedOffset;
#ifdef GNASH_DEBUG_TRY
                as_value ex = env.top(0);
                ex.unflag_exception();
                log_debug("END: exception thrown in finally(%s). "
                          "Leaving on the stack", ex);
#endif
                _tryList.pop_back();
                return true;
            }
            else if (t._lastThrow.is_exception()) {
                // Check for exception handlers straight away
                stop_pc = t._afterTriedOffset;                
#ifdef GNASH_DEBUG_TRY
                as_value ex = t._lastThrow;
                ex.unflag_exception();
                log_debug("END: no new exceptions thrown. Pushing "
                      "uncaught one (%s) back on stack", ex);
#endif                   

                env.push(t._lastThrow);
 

                _tryList.pop_back();
                return true;
            }
#ifdef GNASH_DEBUG_TRY
            log_debug("END: no new exceptions thrown. Continuing");
#endif
            // No uncaught exceptions left in TryBlock:
            // execute rest of code.
            stop_pc = t._savedEndOffset;
            
            // Finished with this TryBlock.
            _tryList.pop_back();
            
            // Will break out of action execution.
            if (_returning) return false;
                    
            break;
        }


    } // end switch
    return true;
}

void
ActionExec::cleanupAfterRun() 
{
    VM& vm = getVM(env);

    env.set_target(_originalTarget);
    _originalTarget = NULL;

    vm.setSWFVersion(_origExecSWFVersion);

    IF_VERBOSE_MALFORMED_SWF(
        // check if the stack was smashed
        if (_initialStackSize > env.stack_size()) {
            log_swferror(_("Stack smashed (ActionScript compiler bug, or "
                "obfuscated SWF).Taking no action to fix (as expected)."));
        }
        else if (_initialStackSize < env.stack_size()) {
           log_swferror(_("%d elements left on the stack after block "
                   "execution."), env.stack_size() - _initialStackSize);
        }
    );

    // Have movie_root flush any newly pushed actions in higher priority queues
    getRoot(env).flushHigherPriorityActionQueues();

}

void
ActionExec::skip_actions(size_t offset)
{

    for (size_t i = 0; i < offset; ++i) {
        // we need to check at every iteration because
        // an action can be longer then a single byte
        if (next_pc >= stop_pc) {
            IF_VERBOSE_MALFORMED_SWF(
                log_swferror(_("End of DoAction block hit while skipping "
                  "%d action tags (pc:%d, stop_pc:%d) "
                  "(WaitForFrame, probably)"), offset, next_pc,
                  stop_pc);
            )
            next_pc = stop_pc;
            return;
        }

        // Get the opcode.
        const boost::uint8_t action_id = code[next_pc];

        // Set default next_pc offset, control flow action handlers
        // will be able to reset it.
        if ((action_id & 0x80) == 0) {
            // action with no extra data
            ++next_pc;
        }
        else {
            // action with extra data
            const boost::int16_t length = code.read_int16(next_pc + 1);
            assert(length >= 0);
            next_pc += length + 3;
        }
    }
}

bool
ActionExec::pushWith(const With& entry)
{
    // The maximum number of withs supported is 13, regardless of the
    // other documented figures. See actionscript.all/with.as.
    const size_t withLimit = 13;

    if (_withStack.size() == withLimit) {
        IF_VERBOSE_ASCODING_ERRORS(
            log_aserror("With stack limit of %s exceeded");
        );
        return false;
    }
    
    _withStack.push_back(entry);
    _scopeStack.push_back(entry.object());
    return true;
}

bool
ActionExec::delVariable(const std::string& name)
{
    return gnash::delVariable(env, name, getScopeStack());
}

void
ActionExec::setVariable(const std::string& name, const as_value& val)
{
    gnash::setVariable(env, name, val, getScopeStack());
}

as_value
ActionExec::getVariable(const std::string& name, as_object** target)
{
    return gnash::getVariable(env, name, getScopeStack(), target);
}

void
ActionExec::setLocalVariable(const std::string& name, const as_value& val)
{
    if (isFunction()) {
        // TODO: set local in the function object?
        setLocal(getVM(env).currentCall(), getURI(getVM(env), name), val);
    } else {
        // TODO: set target member  ?
        //       what about 'with' stack ?
        gnash::setVariable(env, name, val, getScopeStack());
    }
}

as_object*
ActionExec::getTarget()
{
    if (_withStack.empty()) {
        return getObject(env.target());
    }
    return _withStack.back().object();
}

void
ActionExec::pushTryBlock(TryBlock t)
{
    // The current block should end at the end of the try block.
    t._savedEndOffset = stop_pc;
    stop_pc = t._catchOffset;

    _tryList.push_back(t);
}

void
ActionExec::pushReturn(const as_value& t)
{
    if (retval) {
        *retval = t;
    }
    _returning = true;
}

void
ActionExec::adjustNextPC(int offset)
{
    const int tagPos = offset + static_cast<int>(pc);
    if (tagPos < 0) {
        log_unimpl(_("Jump outside DoAction tag requested (offset %d "
            "before tag start)"), -tagPos);
        return;
    }
    next_pc += offset;
}

void
ActionExec::dumpActions(size_t from, size_t to, std::ostream& os)
{
    size_t lpc = from;
    while (lpc < to) {
        // Get the opcode.
        const boost::uint8_t action_id = code[lpc];

        os << " PC:" << lpc << " - EX: " <<  code.disasm(lpc) << std::endl;

        // Set default next_pc offset, control flow action handlers
        // will be able to reset it.
        if ((action_id & 0x80) == 0) {
            // action with no extra data
            ++lpc;
        } 
        else {
            // action with extra data
            const boost::int16_t length = code.read_int16(lpc + 1);
            assert(length >= 0);
            lpc += length + 3;
        }

    }
}

as_object*
ActionExec::getThisPointer()
{
    return _func ? _this_ptr : getObject(env.get_original_target()); 
}

} // end of namespace gnash


// Local Variables:
// mode: C++
// indent-tabs-mode: t
// End:

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