FIX2INT           357 applications/testapps/svg2bifs/main.c 				converter->bifs_sg->width = FIX2INT(converter->all_atts.width->value);
FIX2INT           362 applications/testapps/svg2bifs/main.c 				converter->bifs_sg->height = FIX2INT(converter->all_atts.height->value);
FIX2INT           129 include/gpac/color.h #define GF_COL_ARGB_FIXED(_a, _r, _g, _b) GF_COL_ARGB(FIX2INT(255*(_a)), FIX2INT(255*(_r)), FIX2INT(255*(_g)), FIX2INT(255*(_b)))
FIX2INT            42 include/gpac/internal/mesh.h #define MESH_MAKE_COL(_argb) GF_COL_ARGB(FIX2INT(255*(_argb.alpha)), FIX2INT(255*(_argb.blue)), FIX2INT(255*(_argb.green)), FIX2INT(255*(_argb.red)))
FIX2INT            65 include/gpac/internal/mesh.h #define MESH_SET_NORMAL(_vertex, _nor) { SFVec3f_bytes __nor; __nor.x = (s8) FIX2INT(_nor.x*100); __nor.y = (s8) FIX2INT(_nor.y*100); __nor.z = (s8) FIX2INT(_nor.z*100); __nor.__dummy=0; _vertex.normal = __nor; }
FIX2INT           325 modules/gdip_raster/gdip_font.cpp 	glyph->width = FIX2INT(bounds.width);
FIX2INT           326 modules/gdip_raster/gdip_font.cpp 	glyph->height = FIX2INT(bounds.height);
FIX2INT           130 modules/osd/osd.c 			osd->transform->translation.y = INT2FIX( (FIX2INT(event->screen_rect.height) - osd->ct2d->pixelHeight) / 2 ) ;
FIX2INT            65 modules/soft_raster/stencil.c 			end = FIX2INT(gf_mulfix(_this->pos[0], maxPos));
FIX2INT            73 modules/soft_raster/stencil.c 				start = FIX2INT(gf_mulfix(_this->pos[c], maxPos));
FIX2INT            74 modules/soft_raster/stencil.c 				end = FIX2INT(gf_mulfix(_this->pos[c+1], maxPos));
FIX2INT            84 modules/soft_raster/stencil.c 				start = FIX2INT(gf_mulfix(_this->pos[c+0], maxPos));
FIX2INT           242 modules/soft_raster/stencil.c 		val = FIX2INT(_res);
FIX2INT           331 modules/soft_raster/stencil.c 		pos = FIX2INT(EVGGRADIENTBUFFERSIZE*b);
FIX2INT           537 modules/soft_raster/stencil.c 		x0 = FIX2INT(x);
FIX2INT           545 modules/soft_raster/stencil.c 		y0 = FIX2INT(y);
FIX2INT           568 modules/soft_raster/stencil.c 			tx = FIX2INT(gf_muldiv(x, 255, _this->width) );
FIX2INT           569 modules/soft_raster/stencil.c 			ty = FIX2INT(gf_muldiv(y, 255, _this->height) );
FIX2INT           663 modules/soft_raster/stencil.c 	y0 = FIX2INT(y);
FIX2INT           668 modules/soft_raster/stencil.c 		x0 = FIX2INT(x);
FIX2INT           705 modules/soft_raster/stencil.c 		_this->replace_col = GF_COL_ARGB(FIX2INT(_this->cmat.m[18]*255), FIX2INT(_this->cmat.m[4]*255), FIX2INT(_this->cmat.m[9]*255), FIX2INT(_this->cmat.m[14]*255));
FIX2INT           151 src/bifs/quantize.c 	return FIX2INT(gf_floor( FLT2FIX(_v+0.5) ) );
FIX2INT           113 src/compositor/audio_input.c 		s32 resync_delay = speed > 0 ? FIX2INT(speed * MAX_RESYNC_TIME) : FIX2INT(-speed * MAX_RESYNC_TIME);
FIX2INT           480 src/compositor/audio_mixer.c 	ratio = (u32) (in->src->samplerate * FIX2INT(255*in->speed) / am->sample_rate);
FIX2INT           532 src/compositor/audio_mixer.c 			*(in->ch_buf[j] + in->out_samples_written) = (s32) (inChan[j] * FIX2INT(100*in->pan[j]) / 100 );
FIX2INT          1044 src/compositor/compositor.c 				width = FIX2INT(gf_sc_svg_convert_length_to_display(compositor, w) );
FIX2INT          1045 src/compositor/compositor.c 			} else if ((u32) FIX2INT(vb->width)<compositor->video_out->max_screen_width)  {
FIX2INT          1046 src/compositor/compositor.c 				width = FIX2INT(vb->width);
FIX2INT          1052 src/compositor/compositor.c 				height = FIX2INT(gf_sc_svg_convert_length_to_display(compositor, h) );
FIX2INT          1053 src/compositor/compositor.c 			} else if ((u32) FIX2INT(vb->height)<compositor->video_out->max_screen_height)  {
FIX2INT          1054 src/compositor/compositor.c 				height = FIX2INT(vb->height);
FIX2INT           728 src/compositor/compositor_2d.c 	if (clipped_final.width-1>= FIX2INT(final.width) ) clipped_final.width = FIX2INT(final.width);
FIX2INT           729 src/compositor/compositor_2d.c 	if (clipped_final.height-1>= FIX2INT(final.height) ) clipped_final.height = FIX2INT(final.height);
FIX2INT           741 src/compositor/compositor_2d.c 	_v = FIX2INT(tmp);
FIX2INT           743 src/compositor/compositor_2d.c 	_v = FIX2INT(tmp);	\
FIX2INT           747 src/compositor/compositor_2d.c 	_v = FIX2INT(tmp);	\
FIX2INT           752 src/compositor/compositor_2d.c 	_v = FIX2INT(tmp);	\
FIX2INT          1272 src/compositor/compositor_2d.c 			compositor->vp_width = FIX2INT(gf_divfix(INT2FIX(compositor->display_width), scaleX));
FIX2INT          1273 src/compositor/compositor_2d.c 			compositor->vp_height = FIX2INT(gf_divfix(INT2FIX(compositor->display_height), scaleY));
FIX2INT           587 src/compositor/drawable.c 				asp->fill_color |= FIX2INT(255 * (m ? (FIX_ONE - m->transparency) : FIX_ONE)) << 24;
FIX2INT           681 src/compositor/events.c 			evt.clientX = evt.screenX = FIX2INT(X);
FIX2INT           682 src/compositor/events.c 			evt.clientY = evt.screenY = FIX2INT(Y);
FIX2INT           761 src/compositor/events.c 				evt.clientX = evt.screenX = FIX2INT(X);
FIX2INT           762 src/compositor/events.c 				evt.clientY = evt.screenY = FIX2INT(Y);
FIX2INT           779 src/compositor/events.c 			evt.clientX = evt.screenX = FIX2INT(X);
FIX2INT           780 src/compositor/events.c 			evt.clientY = evt.screenY = FIX2INT(Y);
FIX2INT           714 src/compositor/font_engine.c 	tw = FIX2INT( gf_ceil(gf_mulfix(scale, bounds.width)) );
FIX2INT           720 src/compositor/font_engine.c 	th = FIX2INT( gf_ceil(gf_mulfix(scale, bounds.height)) );
FIX2INT           381 src/compositor/mpeg4_background2d.c 			stack->col_tx[3*i] = FIX2INT(255 * bck->backColor.red);
FIX2INT           382 src/compositor/mpeg4_background2d.c 			stack->col_tx[3*i+1] = FIX2INT(255 * bck->backColor.green);
FIX2INT           383 src/compositor/mpeg4_background2d.c 			stack->col_tx[3*i+2] = FIX2INT(255 * bck->backColor.blue);
FIX2INT           136 src/compositor/mpeg4_bitmap.c 				keyColor.r = FIX2INT(mk->keyColor.red * 255);
FIX2INT           137 src/compositor/mpeg4_bitmap.c 				keyColor.g = FIX2INT(mk->keyColor.green * 255);
FIX2INT           138 src/compositor/mpeg4_bitmap.c 				keyColor.b = FIX2INT(mk->keyColor.blue * 255);
FIX2INT           139 src/compositor/mpeg4_bitmap.c 				keyColor.alpha = FIX2INT( (FIX_ONE - mk->transparency) * 255);
FIX2INT           140 src/compositor/mpeg4_bitmap.c 				keyColor.low = FIX2INT(mk->lowThreshold * 255);
FIX2INT           141 src/compositor/mpeg4_bitmap.c 				keyColor.high = FIX2INT(mk->highThreshold * 255);
FIX2INT           169 src/compositor/mpeg4_bitmap.c 				keyColor.r = FIX2INT(mk->keyColor.red * 255);
FIX2INT           170 src/compositor/mpeg4_bitmap.c 				keyColor.g = FIX2INT(mk->keyColor.green * 255);
FIX2INT           171 src/compositor/mpeg4_bitmap.c 				keyColor.b = FIX2INT(mk->keyColor.blue * 255);
FIX2INT           172 src/compositor/mpeg4_bitmap.c 				keyColor.alpha = FIX2INT( (FIX_ONE - mk->transparency) * 255);
FIX2INT           173 src/compositor/mpeg4_bitmap.c 				keyColor.low = FIX2INT(mk->lowThreshold * 255);
FIX2INT           174 src/compositor/mpeg4_bitmap.c 				keyColor.high = FIX2INT(mk->highThreshold * 255);
FIX2INT           737 src/compositor/mpeg4_composite.c 			ev->mouse.x = FIX2INT( (txcoord.x - FIX_ONE/2) * stack->visual->width + FIX_ONE/2);
FIX2INT           738 src/compositor/mpeg4_composite.c 			ev->mouse.y = FIX2INT( (txcoord.y - FIX_ONE/2) * stack->visual->height + FIX_ONE/2);
FIX2INT           178 src/compositor/mpeg4_layer_3d.c 	w = (u32) FIX2INT(gf_ceil(width));
FIX2INT           179 src/compositor/mpeg4_layer_3d.c 	h = (u32) FIX2INT(gf_ceil(height));
FIX2INT           720 src/compositor/offscreen_cache.c 	area_world = FIX2INT(group_bounds.width) * FIX2INT(group_bounds.height);
FIX2INT           731 src/compositor/offscreen_cache.c 	cache_size = FIX2INT(group_bounds.width) * FIX2INT(group_bounds.height) * 4 /* pixelFormat is ARGB*/;
FIX2INT           135 src/compositor/svg_filters.c 					u32 k = FIX2INT(p*N);
FIX2INT           245 src/compositor/svg_font.c 	font->em_size = atts.units_per_em ? FIX2INT( gf_ceil(atts.units_per_em->value) ) : 1000;
FIX2INT           250 src/compositor/svg_font.c 	font->ascent = atts.ascent ? FIX2INT( gf_ceil(atts.ascent->value) ) : 0;
FIX2INT           252 src/compositor/svg_font.c 	font->descent = atts.descent ? FIX2INT( gf_ceil(atts.descent->value) ) : 0;
FIX2INT           253 src/compositor/svg_font.c 	font->baseline = atts.alphabetic ? FIX2INT( gf_ceil(atts.alphabetic->value) ) : 0;
FIX2INT           314 src/compositor/svg_font.c 	font->max_advance_h = atts.horiz_adv_x ? FIX2INT( gf_ceil(atts.horiz_adv_x->value) ) : 0;
FIX2INT           397 src/compositor/svg_font.c 	if (atts.horiz_adv_x) st->glyph.horiz_advance = FIX2INT( gf_ceil(atts.horiz_adv_x->value) );
FIX2INT           401 src/compositor/svg_font.c 		st->glyph.width = FIX2INT( gf_ceil(rc.width) );
FIX2INT           402 src/compositor/svg_font.c 		st->glyph.height = FIX2INT( gf_ceil(rc.height) );
FIX2INT           373 src/compositor/svg_media.c 				ctx->aspect.fill_color = GF_COL_ARGB(FIX2INT(0xFF * tr_state->svg_props->opacity->value), 0, 0, 0);
FIX2INT          1659 src/compositor/texturing_gl.c 		texture[0] = (u8) FIX2INT( 255 * coefficients.vals[0]);
FIX2INT          1660 src/compositor/texturing_gl.c 		texture[1] = (u8) FIX2INT( 255 * coefficients.vals[1]);
FIX2INT          1661 src/compositor/texturing_gl.c 		texture[2] = (u8) FIX2INT( 255 * coefficients.vals[2]);
FIX2INT          1664 src/compositor/texturing_gl.c 			texture[3] = (u8) FIX2INT( 255 * coefficients.vals[3]);
FIX2INT          1700 src/compositor/texturing_gl.c 		tmp = FIX2INT(255 * matte->fraction);
FIX2INT          1579 src/compositor/visual_manager_3d_gl.c 	glViewport(FIX2INT(vp.x), FIX2INT(vp.y), FIX2INT(vp.width), FIX2INT(vp.height));
FIX2INT          1587 src/compositor/visual_manager_3d_gl.c 		glScissor(FIX2INT(vp->x), FIX2INT(vp->y), FIX2INT(vp->width), FIX2INT(vp->height));
FIX2INT          2918 src/compositor/visual_manager_3d_gl.c 			glColor4x( FIX2INT(visual->mat_2d.red * 255), FIX2INT(visual->mat_2d.green * 255), FIX2INT(visual->mat_2d.blue * 255), FIX2INT(visual->mat_2d.alpha * 255));
FIX2INT          3585 src/compositor/visual_manager_3d_gl.c 		u32 factor = FIX2INT(width);
FIX2INT          5314 src/laser/lsr_dec.c 		evt.clientX = FIX2INT(x.value);
FIX2INT          5315 src/laser/lsr_dec.c 		evt.clientY = FIX2INT(y.value);
FIX2INT          5330 src/laser/lsr_dec.c 		com->send_event_x = FIX2INT(x.value);
FIX2INT          5331 src/laser/lsr_dec.c 		com->send_event_y = FIX2INT(y.value);
FIX2INT           311 src/laser/lsr_enc.c 		val = (1<<24) + FIX2INT(fix * 256);
FIX2INT           317 src/laser/lsr_enc.c 		val = FIX2INT(fix*256);
FIX2INT           350 src/laser/lsr_enc.c 	r = FIX2INT(color->red*lsr->color_scale);
FIX2INT           351 src/laser/lsr_enc.c 	g = FIX2INT(color->green*lsr->color_scale);
FIX2INT           352 src/laser/lsr_enc.c 	b = FIX2INT(color->blue*lsr->color_scale);
FIX2INT           589 src/laser/lsr_enc.c 	res = FIX2INT( gf_divfix(x, lsr->res_factor) );
FIX2INT           620 src/laser/lsr_enc.c 		res = FIX2INT(v) + (1<<lsr->coord_bits);
FIX2INT           624 src/laser/lsr_enc.c 	res = FIX2INT(v);
FIX2INT          2002 src/laser/lsr_enc.c 	val = (v<0) ? FIX2INT(-v) : FIX2INT(v);
FIX2INT          4143 src/laser/lsr_enc.c 	lsr->col_table[lsr->nb_cols].r = FIX2INT(color->red*lsr->color_scale);
FIX2INT          4144 src/laser/lsr_enc.c 	lsr->col_table[lsr->nb_cols].g = FIX2INT(color->green*lsr->color_scale);
FIX2INT          4145 src/laser/lsr_enc.c 	lsr->col_table[lsr->nb_cols].b = FIX2INT(color->blue*lsr->color_scale);
FIX2INT           603 src/scene_manager/loader_svg.c 		if (w->type == SVG_NUMBER_VALUE) svg_w = FIX2INT(w->value);
FIX2INT           604 src/scene_manager/loader_svg.c 		if (h->type == SVG_NUMBER_VALUE) svg_h = FIX2INT(h->value);
FIX2INT          1288 src/scene_manager/loader_svg.c 			parser->command->send_event_x = FIX2INT(pt.x);
FIX2INT          1289 src/scene_manager/loader_svg.c 			parser->command->send_event_y = FIX2INT(pt.y);
FIX2INT           142 src/scene_manager/scene_stats.c 	u32 fixv  = FIX2INT((v>0?v:-v) * (1<<16));
FIX2INT          2085 src/scene_manager/swf_bifs.c 	read->load->ctx->scene_width = FIX2INT(read->width);
FIX2INT          2086 src/scene_manager/swf_bifs.c 	read->load->ctx->scene_height = FIX2INT(read->height);
FIX2INT          2614 src/scene_manager/swf_parse.c 	load->ctx->scene_width = FIX2INT(read->width);
FIX2INT          2615 src/scene_manager/swf_parse.c 	load->ctx->scene_height = FIX2INT(read->height);
FIX2INT           518 src/scene_manager/swf_svg.c 	swf_svg_print(read, "viewBox=\"0 0 %d %d\" ", FIX2INT(read->width), FIX2INT(read->height));
FIX2INT          2530 src/scenegraph/dom_smjs.c 		*vp = INT_TO_JSVAL(FIX2INT(evt->new_scale) );
FIX2INT           386 src/scenegraph/mpeg4_animators.c 			i = FIX2INT(gf_floor(frac*nbVals));
FIX2INT           390 src/scenegraph/mpeg4_animators.c 			i = FIX2INT(gf_floor(frac*(nbVals-1)));
FIX2INT           412 src/scenegraph/mpeg4_animators.c 			i = FIX2INT(gf_floor(frac*(nbVals-1)));
FIX2INT           431 src/scenegraph/mpeg4_animators.c 			i = FIX2INT(gf_floor(frac*nbVals));
FIX2INT           435 src/scenegraph/mpeg4_animators.c 			i = FIX2INT(gf_floor(frac*(nbVals-1)));
FIX2INT           555 src/scenegraph/mpeg4_animators.c 			i = FIX2INT(gf_floor(frac*nbVals));
FIX2INT           559 src/scenegraph/mpeg4_animators.c 			i = FIX2INT(gf_floor(frac*(nbVals-1)));
FIX2INT           580 src/scenegraph/mpeg4_animators.c 			i = FIX2INT(gf_floor(frac * (nbVals-1)));
FIX2INT           598 src/scenegraph/mpeg4_animators.c 			i = FIX2INT(gf_floor(frac*nbVals));
FIX2INT           602 src/scenegraph/mpeg4_animators.c 			i = FIX2INT(gf_floor(frac*(nbVals-1)));
FIX2INT           721 src/scenegraph/mpeg4_animators.c 			i = FIX2INT(gf_floor(frac*nbVals));
FIX2INT           725 src/scenegraph/mpeg4_animators.c 			i = FIX2INT(gf_floor(frac*(nbVals-1)));
FIX2INT           745 src/scenegraph/mpeg4_animators.c 			i = FIX2INT(gf_floor(frac*(nbVals-1)));
FIX2INT           760 src/scenegraph/mpeg4_animators.c 			i = FIX2INT(gf_floor(frac*nbVals));
FIX2INT           764 src/scenegraph/mpeg4_animators.c 			i = FIX2INT(gf_floor(frac*(nbVals-1)));
FIX2INT           223 src/scenegraph/mpeg4_valuator.c 			p->outSFInt32 = FIX2INT(sf_out.x);
FIX2INT           275 src/scenegraph/mpeg4_valuator.c 				p->outMFInt32.vals[i] = FIX2INT(mf_output->vals[i].x);
FIX2INT           295 src/scenegraph/smil_anim.c 					keyValueIndex = FIX2INT(tmp_floor) - 1;
FIX2INT           297 src/scenegraph/smil_anim.c 					keyValueIndex = FIX2INT(tmp_floor);
FIX2INT           306 src/scenegraph/smil_anim.c 				keyValueIndex = FIX2INT(gf_floor(tmp));
FIX2INT          3728 src/scenegraph/svg_attributes.c 		r = FIX2INT(255*col->red);
FIX2INT          3729 src/scenegraph/svg_attributes.c 		g = FIX2INT(255*col->green);
FIX2INT          3730 src/scenegraph/svg_attributes.c 		b = FIX2INT(255*col->blue);
FIX2INT          5835 src/scenegraph/svg_attributes.c 		len_a = FIX2INT(alpha * len_a);
FIX2INT          5836 src/scenegraph/svg_attributes.c 		len_b = FIX2INT(beta * len_b);
FIX2INT           497 src/scenegraph/vrml_smjs.c 	i = FIX2INT( gf_floor(hue) );
FIX2INT           218 src/terminal/clock.c 	if ((ck->speed < 0) && ((s32) ck->init_time < FIX2INT( (-ck->speed * 100) * (time - ck->StartTime)) / 100 ) ) {
FIX2INT           221 src/terminal/clock.c 		time = ck->discontinuity_time + ck->init_time + (time - ck->StartTime) * FIX2INT(100*ck->speed) / 100;
FIX2INT           645 src/terminal/media_object.c 	mo->ms_until_next = FIX2INT(diff * mo->speed);
FIX2INT           648 src/terminal/media_object.c 	mo->ms_until_pres = FIX2INT(diff * mo->speed);
FIX2INT          1240 src/terminal/scene.c 			w = FIX2INT( tx_coord.x * 0xFFFF);
FIX2INT          1241 src/terminal/scene.c 			h = FIX2INT( tx_coord.y * 0xFFFF);
FIX2INT          1809 src/utils/color.c 	*a_ = FIX2INT(_a*255);
FIX2INT          1810 src/utils/color.c 	*r_ = FIX2INT(_r*255);
FIX2INT          1811 src/utils/color.c 	*g_ = FIX2INT(_g*255);
FIX2INT          1812 src/utils/color.c 	*b_ = FIX2INT(_b*255);
FIX2INT          1838 src/utils/color.c 	return GF_COL_ARGB(FIX2INT(_a*255),FIX2INT(_r*255),FIX2INT(_g*255),FIX2INT(_b*255));
FIX2INT           970 src/utils/math.c 	rc.x = FIX2INT(gf_floor(r->x));
FIX2INT           971 src/utils/math.c 	rc.y = FIX2INT(gf_ceil(r->y));
FIX2INT           972 src/utils/math.c 	rc.width = FIX2INT(gf_ceil(r->x + r->width)) - rc.x;
FIX2INT           973 src/utils/math.c 	rc.height = rc.y - FIX2INT(gf_floor(r->y - r->height));
FIX2INT           359 src/utils/path2d.c 	numPoints = (u32) FIX2INT(GF_2D_DEFAULT_RES * gp->fineness);