GF_Matrix         170 applications/testapps/hevcbench/main.c 	GF_Matrix mx;
GF_Matrix         155 include/gpac/internal/camera.h 	GF_Matrix projection, modelview;
GF_Matrix         157 include/gpac/internal/camera.h 	GF_Matrix unprojection;
GF_Matrix         159 include/gpac/internal/camera.h 	GF_Matrix viewport;
GF_Matrix         450 include/gpac/internal/compositor_dev.h 	GF_Matrix hit_world_to_local, hit_local_to_world;
GF_Matrix         930 include/gpac/internal/compositor_dev.h 	GF_Matrix layer_matrix;
GF_Matrix         945 include/gpac/internal/compositor_dev.h 	GF_Matrix model_matrix;
GF_Matrix        1313 include/gpac/internal/compositor_dev.h void compositor_svg_apply_local_transformation(GF_TraverseState *tr_state, SVGAllAttributes *atts, GF_Matrix2D *backup_matrix_2d, GF_Matrix *backup_matrix);
GF_Matrix        1314 include/gpac/internal/compositor_dev.h void compositor_svg_restore_parent_transformation(GF_TraverseState *tr_state, GF_Matrix2D *backup_matrix_2d, GF_Matrix *backup_matrix);
GF_Matrix         722 include/gpac/maths.h #define gf_mx_copy(_obj, from) memcpy(&(_obj), &(from), sizeof(GF_Matrix));
GF_Matrix         727 include/gpac/maths.h void gf_mx_from_mx2d(GF_Matrix *mx, GF_Matrix2D *mat2D);
GF_Matrix         733 include/gpac/maths.h Bool gf_mx_equal(GF_Matrix *mx1, GF_Matrix *mx2);
GF_Matrix         742 include/gpac/maths.h void gf_mx_add_translation(GF_Matrix *mx, Fixed tx, Fixed ty, Fixed tz);
GF_Matrix         751 include/gpac/maths.h void gf_mx_add_scale(GF_Matrix *mx, Fixed sx, Fixed sy, Fixed sz);
GF_Matrix         761 include/gpac/maths.h void gf_mx_add_rotation(GF_Matrix *mx, Fixed angle, Fixed x, Fixed y, Fixed z);
GF_Matrix         768 include/gpac/maths.h void gf_mx_add_matrix(GF_Matrix *mx, GF_Matrix *mul);
GF_Matrix         775 include/gpac/maths.h void gf_mx_add_matrix_2d(GF_Matrix *mx, GF_Matrix2D *mat2D);
GF_Matrix         782 include/gpac/maths.h void gf_mx_inverse(GF_Matrix *mx);
GF_Matrix         788 include/gpac/maths.h void gf_mx_transpose(GF_Matrix *mx);
GF_Matrix         795 include/gpac/maths.h void gf_mx_apply_vec(GF_Matrix *mx, GF_Vec *pt);
GF_Matrix         802 include/gpac/maths.h void gf_mx_apply_rect(GF_Matrix *_this, GF_Rect *rc);
GF_Matrix         814 include/gpac/maths.h void gf_mx_ortho(GF_Matrix *mx, Fixed left, Fixed right, Fixed bottom, Fixed top, Fixed z_near, Fixed z_far);
GF_Matrix         824 include/gpac/maths.h void gf_mx_perspective(GF_Matrix *mx, Fixed fov, Fixed aspect_ratio, Fixed z_near, Fixed z_far);
GF_Matrix         833 include/gpac/maths.h void gf_mx_lookat(GF_Matrix *mx, GF_Vec position, GF_Vec target, GF_Vec up_vector);
GF_Matrix         840 include/gpac/maths.h void gf_mx_apply_bbox(GF_Matrix *mx, GF_BBox *b);
GF_Matrix         847 include/gpac/maths.h void gf_mx_apply_bbox_sphere(GF_Matrix *mx, GF_BBox *box);
GF_Matrix         852 include/gpac/maths.h void gf_mx_add_matrix_4x4(GF_Matrix *mat, GF_Matrix *mul);
GF_Matrix         858 include/gpac/maths.h Bool gf_mx_inverse_4x4(GF_Matrix *mx);
GF_Matrix         865 include/gpac/maths.h void gf_mx_apply_vec_4x4(GF_Matrix *mx, GF_Vec4 *vec);
GF_Matrix         875 include/gpac/maths.h void gf_mx_decompose(GF_Matrix *mx, GF_Vec *translate, GF_Vec *scale, GF_Vec4 *rotate, GF_Vec *shear);
GF_Matrix         882 include/gpac/maths.h void gf_mx_rotate_vector(GF_Matrix *mx, GF_Vec *pt);
GF_Matrix         891 include/gpac/maths.h void gf_mx_rotation_matrix_from_vectors(GF_Matrix *mx, GF_Vec x_axis, GF_Vec y_axis, GF_Vec z_axis);
GF_Matrix         898 include/gpac/maths.h void gf_mx2d_from_mx(GF_Matrix2D *mx2d, GF_Matrix *mx);
GF_Matrix         914 include/gpac/maths.h void gf_mx_apply_plane(GF_Matrix *mx, GF_Plane *plane);
GF_Matrix         996 include/gpac/maths.h void gf_mx_apply_ray(GF_Matrix *mx, GF_Ray *r);
GF_Matrix         522 include/gpac/scenegraph.h 	GF_Matrix mx;
GF_Matrix          72 modules/droid_out/droid_vout.c 	GF_Matrix identity, ortho;
GF_Matrix          56 src/compositor/camera.c static void camera_frustum_from_matrix(GF_Camera *cam, GF_Matrix *mx)
GF_Matrix         217 src/compositor/camera.c 	GF_Matrix post_model_view;
GF_Matrix         320 src/compositor/camera.c 				GF_Matrix mx;
GF_Matrix         346 src/compositor/camera.c 		GF_Matrix mx;
GF_Matrix        2959 src/compositor/compositor.c 		GF_Matrix mx_bck, mx;
GF_Matrix        3391 src/compositor/compositor.c 		GF_Matrix mx;
GF_Matrix        1499 src/compositor/compositor_2d.c 			GF_Matrix mx;
GF_Matrix         233 src/compositor/compositor_3d.c 				GF_Matrix mx;
GF_Matrix         237 src/compositor/compositor_3d.c 					GF_Matrix bck_mx;
GF_Matrix        1359 src/compositor/font_engine.c 	GF_Matrix inv_mx;
GF_Matrix         436 src/compositor/hardcoded_protos.c 		GF_Matrix mx;
GF_Matrix         688 src/compositor/hardcoded_protos.c 		GF_Matrix mx_bckup, mx;
GF_Matrix         905 src/compositor/hardcoded_protos.c 		GF_Matrix mx_model;
GF_Matrix        1739 src/compositor/mesh.c 	GF_Matrix mx;
GF_Matrix         273 src/compositor/mpeg4_background.c 	GF_Matrix mx;
GF_Matrix         364 src/compositor/mpeg4_background.c 		GF_Matrix bck_mx;
GF_Matrix         393 src/compositor/mpeg4_background.c 		GF_Matrix bck_mx;
GF_Matrix         418 src/compositor/mpeg4_background.c 		GF_Matrix bck_mx;
GF_Matrix         225 src/compositor/mpeg4_background2d.c 	GF_Matrix mx, bck_mx, bck_mx_cam;
GF_Matrix         703 src/compositor/mpeg4_composite.c 		GF_Matrix mx;
GF_Matrix         708 src/compositor/mpeg4_composite.c 		GF_Matrix l2w_mx, w2l_mx;
GF_Matrix         433 src/compositor/mpeg4_geometry_3d.c static Bool NLD_GetMatrix(M_NonLinearDeformer *nld, GF_Matrix *mx)
GF_Matrix         490 src/compositor/mpeg4_geometry_3d.c 	GF_Matrix mx;
GF_Matrix         537 src/compositor/mpeg4_grouping.c 					memcpy(&dl->light_matrix, &tr_state->model_matrix, sizeof(GF_Matrix));
GF_Matrix         788 src/compositor/mpeg4_grouping.c 		GF_Matrix mx_bckup;
GF_Matrix         815 src/compositor/mpeg4_grouping.c 		GF_Matrix mx, mx_bckup;
GF_Matrix         147 src/compositor/mpeg4_grouping_2d.c 		GF_Matrix mx_bckup;
GF_Matrix         156 src/compositor/mpeg4_grouping_3d.c 	GF_Matrix mx;
GF_Matrix         178 src/compositor/mpeg4_grouping_3d.c 	GF_Matrix gf_mx_bckup;
GF_Matrix         233 src/compositor/mpeg4_grouping_3d.c 	GF_Matrix gf_mx_bckup;
GF_Matrix         326 src/compositor/mpeg4_grouping_3d.c 	GF_Matrix mx;
GF_Matrix         106 src/compositor/mpeg4_layer_2d.c 	GF_Matrix mx3d, prev_layer_mx;
GF_Matrix         347 src/compositor/mpeg4_layer_3d.c 	GF_Matrix model_backup;
GF_Matrix          51 src/compositor/mpeg4_path_layout.c 	GF_Matrix mat;
GF_Matrix         246 src/compositor/mpeg4_sensors.c 	GF_Matrix initial_matrix;
GF_Matrix         384 src/compositor/mpeg4_sensors.c 	GF_Matrix initial_matrix;
GF_Matrix         743 src/compositor/mpeg4_sensors.c 	GF_Matrix mx;
GF_Matrix         815 src/compositor/mpeg4_sensors.c 	GF_Matrix initial_matrix;
GF_Matrix         970 src/compositor/mpeg4_sensors.c 	GF_Matrix init_matrix;
GF_Matrix         167 src/compositor/mpeg4_sound.c 	GF_Matrix mx;
GF_Matrix         197 src/compositor/mpeg4_sound.c 		GF_Matrix mx;
GF_Matrix         145 src/compositor/mpeg4_viewport.c 	GF_Matrix mx;
GF_Matrix         338 src/compositor/mpeg4_viewport.c 	GF_Matrix mx;
GF_Matrix          55 src/compositor/navigate.c static void gf_mx_rotation_matrix(GF_Matrix *mx, SFVec3f axis_pt, SFVec3f axis, Fixed angle)
GF_Matrix          65 src/compositor/navigate.c 	GF_Matrix mx;
GF_Matrix          73 src/compositor/navigate.c 	GF_Matrix mx;
GF_Matrix          87 src/compositor/navigate.c 	GF_Matrix mx;
GF_Matrix          97 src/compositor/navigate.c 	GF_Matrix mx;
GF_Matrix         112 src/compositor/navigate.c 	GF_Matrix mx;
GF_Matrix         139 src/compositor/navigate.c 	GF_Matrix mx;
GF_Matrix         148 src/compositor/navigate.c 	GF_Matrix mx;
GF_Matrix         616 src/compositor/navigate.c 		GF_Matrix mx;
GF_Matrix          93 src/compositor/nodes_stacks.h 	GF_Matrix world_view_mx;
GF_Matrix         129 src/compositor/nodes_stacks.h 	GF_Matrix current_mx;
GF_Matrix          49 src/compositor/svg_base.c void compositor_svg_apply_local_transformation(GF_TraverseState *tr_state, SVGAllAttributes *atts, GF_Matrix2D *backup_matrix_2d, GF_Matrix *backup_matrix)
GF_Matrix          89 src/compositor/svg_base.c void compositor_svg_restore_parent_transformation(GF_TraverseState *tr_state, GF_Matrix2D *backup_matrix_2d, GF_Matrix *backup_matrix)
GF_Matrix         178 src/compositor/svg_geometry.c 	GF_Matrix mx;
GF_Matrix         273 src/compositor/svg_geometry.c 	GF_Matrix mx_3d;
GF_Matrix         344 src/compositor/svg_geometry.c 	GF_Matrix mx_3d;
GF_Matrix         283 src/compositor/svg_grouping.c 	GF_Matrix bck_mx;
GF_Matrix         527 src/compositor/svg_grouping.c 	GF_Matrix mx_3d;
GF_Matrix         735 src/compositor/svg_grouping.c 	GF_Matrix mx_3d;
GF_Matrix         810 src/compositor/svg_grouping.c 	GF_Matrix mx_3d;
GF_Matrix         999 src/compositor/svg_grouping.c 	GF_Matrix mx_3d;
GF_Matrix        1229 src/compositor/svg_grouping.c 	GF_Matrix backup_matrix3d;
GF_Matrix         250 src/compositor/svg_media.c 	GF_Matrix mx_3d;
GF_Matrix         340 src/compositor/svg_media.c 			GF_Matrix mx_bck;
GF_Matrix         838 src/compositor/svg_text.c 	GF_Matrix mx3d;
GF_Matrix        1067 src/compositor/svg_text.c 	GF_Matrix mx3d;
GF_Matrix        1254 src/compositor/svg_text.c 	GF_Matrix mx3d;
GF_Matrix          49 src/compositor/texturing.h Bool gf_sc_texture_get_transform(GF_TextureHandler *txh, GF_Node *tx_transform, GF_Matrix *mx, Bool for_picking);
GF_Matrix          79 src/compositor/texturing_gl.c 	GF_Matrix texcoordmatrix;
GF_Matrix        1474 src/compositor/texturing_gl.c Bool gf_sc_texture_get_transform(GF_TextureHandler *txh, GF_Node *tx_transform, GF_Matrix *mx, Bool for_picking)
GF_Matrix        1537 src/compositor/texturing_gl.c 		GF_Matrix tmp;
GF_Matrix        1949 src/compositor/texturing_gl.c 	GF_Matrix mx;
GF_Matrix         227 src/compositor/visual_manager.h 	GF_Matrix tx_matrix;
GF_Matrix         431 src/compositor/visual_manager_2d_draw.c 	GF_Matrix mx;
GF_Matrix          67 src/compositor/visual_manager_3d.c 	GF_Matrix cur;
GF_Matrix         225 src/compositor/visual_manager_3d.c 			GF_Matrix mx;
GF_Matrix         455 src/compositor/visual_manager_3d.c 	GF_Matrix proj, model;
GF_Matrix         756 src/compositor/visual_manager_3d.c 	memcpy(&ctx->model_matrix, &tr_state->model_matrix, sizeof(GF_Matrix));
GF_Matrix         815 src/compositor/visual_manager_3d.c 			GF_Matrix mx;
GF_Matrix         834 src/compositor/visual_manager_3d.c 		memcpy(&tr_state->model_matrix, &ctx->model_matrix, sizeof(GF_Matrix));
GF_Matrix        1345 src/compositor/visual_manager_3d.c 	GF_Matrix mx;
GF_Matrix        1464 src/compositor/visual_manager_3d.c 	GF_Matrix mx;
GF_Matrix        2004 src/compositor/visual_manager_3d.c void visual_3d_set_clipper_2d(GF_VisualManager *visual, GF_Rect clip, GF_Matrix *mx_at_clipper)
GF_Matrix        2017 src/compositor/visual_manager_3d.c void visual_3d_set_clip_plane(GF_VisualManager *visual, GF_Plane p, GF_Matrix *mx_at_clipper, Bool is_2d_clip)
GF_Matrix        2057 src/compositor/visual_manager_3d.c void visual_3d_set_texture_matrix(GF_VisualManager *visual, GF_Matrix *mx)
GF_Matrix        2068 src/compositor/visual_manager_3d.c Bool visual_3d_add_point_light(GF_VisualManager *visual, Fixed ambientIntensity, SFVec3f attenuation, SFColor color, Fixed intensity, SFVec3f location, GF_Matrix *light_mx)
GF_Matrix        2077 src/compositor/visual_manager_3d.c 	memcpy(&visual->lights[visual->num_lights].light_mx, light_mx, sizeof(GF_Matrix) );
GF_Matrix        2083 src/compositor/visual_manager_3d.c                               SFColor color, Fixed cutOffAngle, SFVec3f direction, Fixed intensity, SFVec3f location, GF_Matrix *light_mx)
GF_Matrix        2095 src/compositor/visual_manager_3d.c 	memcpy(&visual->lights[visual->num_lights].light_mx, light_mx, sizeof(GF_Matrix) );
GF_Matrix        2100 src/compositor/visual_manager_3d.c Bool visual_3d_add_directional_light(GF_VisualManager *visual, Fixed ambientIntensity, SFColor color, Fixed intensity, SFVec3f direction, GF_Matrix *light_mx)
GF_Matrix        2109 src/compositor/visual_manager_3d.c 		memcpy(&visual->lights[visual->num_lights].light_mx, light_mx, sizeof(GF_Matrix) );
GF_Matrix         130 src/compositor/visual_manager_3d.h 	GF_Matrix light_matrix;
GF_Matrix         139 src/compositor/visual_manager_3d.h 	GF_Matrix model_matrix;
GF_Matrix         175 src/compositor/visual_manager_3d.h 	GF_Matrix light_mx;
GF_Matrix         183 src/compositor/visual_manager_3d.h 	GF_Matrix *mx_clipper;
GF_Matrix         221 src/compositor/visual_manager_3d.h void visual_3d_set_texture_matrix(GF_VisualManager *visual, GF_Matrix *mx);
GF_Matrix         241 src/compositor/visual_manager_3d.h void visual_3d_set_clipper_2d(GF_VisualManager *visual, GF_Rect clip, GF_Matrix *mx_at_clipper);
GF_Matrix         248 src/compositor/visual_manager_3d.h void visual_3d_set_clip_plane(GF_VisualManager *visual, GF_Plane p, GF_Matrix *mx_at_clipper, Bool is_2d_clip);
GF_Matrix         282 src/compositor/visual_manager_3d.h                               SFColor color, Fixed cutOffAngle, SFVec3f direction, Fixed intensity, SFVec3f location, GF_Matrix *light_mx);
GF_Matrix         284 src/compositor/visual_manager_3d.h Bool visual_3d_add_point_light(GF_VisualManager *visual, Fixed ambientIntensity, SFVec3f attenuation, SFColor color, Fixed intensity, SFVec3f location, GF_Matrix *light_mx);
GF_Matrix         286 src/compositor/visual_manager_3d.h Bool visual_3d_add_directional_light(GF_VisualManager *visual, Fixed ambientIntensity, SFColor color, Fixed intensity, SFVec3f direction, GF_Matrix *light_mx);
GF_Matrix        1265 src/compositor/visual_manager_3d_gl.c 	GF_Matrix mx;
GF_Matrix        1676 src/compositor/visual_manager_3d_gl.c 	GF_Matrix mx;
GF_Matrix        1695 src/compositor/visual_manager_3d_gl.c 	GF_Matrix inv_mx;
GF_Matrix        1707 src/compositor/visual_manager_3d_gl.c 		GF_Matrix mx;
GF_Matrix        1784 src/compositor/visual_manager_3d_gl.c 		GF_Matrix mx;
GF_Matrix        2049 src/compositor/visual_manager_3d_gl.c 	GF_Matrix mx;
GF_Matrix        2165 src/compositor/visual_manager_3d_gl.c 	GF_Matrix mx;
GF_Matrix        2185 src/compositor/visual_manager_3d_gl.c 	GF_Matrix mx;
GF_Matrix        2366 src/compositor/visual_manager_3d_gl.c 	GF_Matrix inv_mx, eye_mx;
GF_Matrix        2381 src/compositor/visual_manager_3d_gl.c 		GF_Matrix mx;
GF_Matrix        2602 src/compositor/visual_manager_3d_gl.c 		GF_Matrix normal_mx;
GF_Matrix        2705 src/compositor/visual_manager_3d_gl.c 		GF_Matrix toBeParsed;	//4x4 RGBA Color Matrix
GF_Matrix        3294 src/compositor/visual_manager_3d_gl.c 		GF_Matrix mx;
GF_Matrix        3312 src/compositor/visual_manager_3d_gl.c 	GF_Matrix mx;
GF_Matrix        2494 src/scenegraph/vrml_smjs.c 	GF_Matrix mx;
GF_Matrix        1233 src/utils/math.c void gf_mx2d_from_mx(GF_Matrix2D *mat2D, GF_Matrix *mat)
GF_Matrix        1245 src/utils/math.c void gf_mx_apply_rect(GF_Matrix *mat, GF_Rect *rc)
GF_Matrix        1253 src/utils/math.c void gf_mx_add_matrix(GF_Matrix *mat, GF_Matrix *mul)
GF_Matrix        1255 src/utils/math.c 	GF_Matrix tmp;
GF_Matrix        1274 src/utils/math.c void gf_mx_add_matrix_2d(GF_Matrix *mat, GF_Matrix2D *mat2D)
GF_Matrix        1276 src/utils/math.c 	GF_Matrix tmp;
GF_Matrix        1297 src/utils/math.c void gf_mx_add_translation(GF_Matrix *mat, Fixed tx, Fixed ty, Fixed tz)
GF_Matrix        1312 src/utils/math.c void gf_mx_add_scale(GF_Matrix *mat, Fixed sx, Fixed sy, Fixed sz)
GF_Matrix        1329 src/utils/math.c void gf_mx_add_rotation(GF_Matrix *mat, Fixed angle, Fixed x, Fixed y, Fixed z)
GF_Matrix        1331 src/utils/math.c 	GF_Matrix tmp;
GF_Matrix        1366 src/utils/math.c void gf_mx_from_mx2d(GF_Matrix *mat, GF_Matrix2D *mat2D)
GF_Matrix        1378 src/utils/math.c Bool gf_mx_equal(GF_Matrix *mx1, GF_Matrix *mx2)
GF_Matrix        1397 src/utils/math.c void gf_mx_inverse(GF_Matrix *mx)
GF_Matrix        1404 src/utils/math.c 	GF_Matrix rev;
GF_Matrix        1478 src/utils/math.c void gf_mx_transpose(GF_Matrix *mx)
GF_Matrix        1480 src/utils/math.c 	GF_Matrix rev;
GF_Matrix        1498 src/utils/math.c void gf_mx_apply_vec(GF_Matrix *mx, GF_Vec *pt)
GF_Matrix        1508 src/utils/math.c void gf_mx_ortho(GF_Matrix *mx, Fixed left, Fixed right, Fixed bottom, Fixed top, Fixed z_near, Fixed z_far)
GF_Matrix        1521 src/utils/math.c void gf_mx_perspective(GF_Matrix *mx, Fixed fieldOfView, Fixed aspectRatio, Fixed z_near, Fixed z_far)
GF_Matrix        1536 src/utils/math.c void gf_mx_lookat(GF_Matrix *mx, GF_Vec eye, GF_Vec center, GF_Vec upVector)
GF_Matrix        1561 src/utils/math.c GF_Vec4 gf_quat_from_matrix(GF_Matrix *mx);
GF_Matrix        1564 src/utils/math.c void gf_mx_decompose(GF_Matrix *mx, GF_Vec *translate, GF_Vec *scale, GF_Vec4 *rotate, GF_Vec *shear)
GF_Matrix        1569 src/utils/math.c 	GF_Matrix tmp;
GF_Matrix        1638 src/utils/math.c void gf_mx_apply_bbox_sphere(GF_Matrix *mx, GF_BBox *box)
GF_Matrix        1666 src/utils/math.c void gf_mx_apply_bbox(GF_Matrix *mx, GF_BBox *box)
GF_Matrix        1693 src/utils/math.c void gf_mx_rotate_vector(GF_Matrix *mx, GF_Vec *pt)
GF_Matrix        1709 src/utils/math.c void gf_mx_rotation_matrix_from_vectors(GF_Matrix *mx, GF_Vec x, GF_Vec y, GF_Vec z)
GF_Matrix        1732 src/utils/math.c void gf_mx_add_matrix_4x4(GF_Matrix *mat, GF_Matrix *mul)
GF_Matrix        1734 src/utils/math.c 	GF_Matrix tmp;
GF_Matrix        1757 src/utils/math.c void gf_mx_apply_vec_4x4(GF_Matrix *mx, GF_Vec4 *vec)
GF_Matrix        1776 src/utils/math.c Bool gf_mx_inverse_4x4(GF_Matrix *mx)
GF_Matrix        1783 src/utils/math.c 	GF_Matrix res;
GF_Matrix        2033 src/utils/math.c void gf_mx_apply_ray(GF_Matrix *mx, GF_Ray *r)
GF_Matrix        2240 src/utils/math.c GF_Vec4 gf_quat_from_matrix(GF_Matrix *mx)
GF_Matrix        2523 src/utils/math.c void gf_mx_apply_plane(GF_Matrix *mx, GF_Plane *plane)