numberOfChannels   82 AudioBasicInspectorNode.cpp     unsigned numberOfChannels = input->numberOfChannels();
numberOfChannels   84 AudioBasicInspectorNode.cpp     if (numberOfChannels != output(0)->numberOfChannels()) {
numberOfChannels   86 AudioBasicInspectorNode.cpp         output(0)->setNumberOfChannels(numberOfChannels);
numberOfChannels   74 AudioBasicProcessorNode.cpp     if (!isInitialized() || !processor() || processor()->numberOfChannels() != numberOfChannels())
numberOfChannels  115 AudioBasicProcessorNode.cpp     unsigned numberOfChannels = input->numberOfChannels();
numberOfChannels  117 AudioBasicProcessorNode.cpp     if (isInitialized() && numberOfChannels != output(0)->numberOfChannels()) {
numberOfChannels  124 AudioBasicProcessorNode.cpp         output(0)->setNumberOfChannels(numberOfChannels);
numberOfChannels  127 AudioBasicProcessorNode.cpp         processor()->setNumberOfChannels(numberOfChannels);
numberOfChannels  136 AudioBasicProcessorNode.cpp     return output(0)->numberOfChannels();
numberOfChannels   55 AudioBasicProcessorNode.h     unsigned numberOfChannels();
numberOfChannels   45 AudioBuffer.cpp     if (sampleRate < 22050 || sampleRate > 96000 || numberOfChannels > AudioContext::maxNumberOfChannels() || !numberOfFrames)
numberOfChannels   48 AudioBuffer.cpp     return adoptRef(new AudioBuffer(numberOfChannels, numberOfFrames, sampleRate));
numberOfChannels   66 AudioBuffer.cpp     m_channels.reserveCapacity(numberOfChannels);
numberOfChannels   68 AudioBuffer.cpp     for (unsigned i = 0; i < numberOfChannels; ++i) {
numberOfChannels   82 AudioBuffer.cpp     unsigned numberOfChannels = bus->numberOfChannels();
numberOfChannels   83 AudioBuffer.cpp     m_channels.reserveCapacity(numberOfChannels);
numberOfChannels   84 AudioBuffer.cpp     for (unsigned i = 0; i < numberOfChannels; ++i) {
numberOfChannels   46 AudioBuffer.h      static PassRefPtr<AudioBuffer> create(unsigned numberOfChannels, size_t numberOfFrames, float sampleRate);
numberOfChannels   57 AudioBuffer.h      unsigned numberOfChannels() const { return m_channels.size(); }
numberOfChannels   72 AudioBuffer.h      AudioBuffer(unsigned numberOfChannels, size_t numberOfFrames, float sampleRate);
numberOfChannels  107 AudioBufferSourceNode.cpp         if (numberOfChannels() != buffer()->numberOfChannels()) {
numberOfChannels  125 AudioBufferSourceNode.cpp         for (unsigned i = 0; i < outputBus->numberOfChannels(); ++i)
numberOfChannels  153 AudioBufferSourceNode.cpp             for (unsigned i = 0; i < numberOfChannels(); ++i)
numberOfChannels  173 AudioBufferSourceNode.cpp     unsigned numberOfChannels = this->numberOfChannels();
numberOfChannels  174 AudioBufferSourceNode.cpp     unsigned busNumberOfChannels = bus->numberOfChannels();
numberOfChannels  176 AudioBufferSourceNode.cpp     bool channelCountGood = numberOfChannels && numberOfChannels == busNumberOfChannels;
numberOfChannels  196 AudioBufferSourceNode.cpp         for (unsigned i = 0; i < numberOfChannels; ++i)
numberOfChannels  265 AudioBufferSourceNode.cpp             for (unsigned i = 0; i < numberOfChannels; ++i)
numberOfChannels  301 AudioBufferSourceNode.cpp             for (unsigned i = 0; i < numberOfChannels; ++i) {
numberOfChannels  350 AudioBufferSourceNode.cpp         unsigned numberOfChannels = buffer->numberOfChannels();
numberOfChannels  352 AudioBufferSourceNode.cpp         if (numberOfChannels > AudioContext::maxNumberOfChannels())
numberOfChannels  355 AudioBufferSourceNode.cpp         output(0)->setNumberOfChannels(numberOfChannels);
numberOfChannels  357 AudioBufferSourceNode.cpp         m_sourceChannels = adoptArrayPtr(new const float* [numberOfChannels]);
numberOfChannels  358 AudioBufferSourceNode.cpp         m_destinationChannels = adoptArrayPtr(new float* [numberOfChannels]);
numberOfChannels  360 AudioBufferSourceNode.cpp         for (unsigned i = 0; i < numberOfChannels; ++i)
numberOfChannels  370 AudioBufferSourceNode.cpp unsigned AudioBufferSourceNode::numberOfChannels()
numberOfChannels  372 AudioBufferSourceNode.cpp     return output(0)->numberOfChannels();
numberOfChannels   62 AudioBufferSourceNode.h     unsigned numberOfChannels();
numberOfChannels  155 AudioContext.cpp     m_renderTarget = AudioBuffer::create(numberOfChannels, numberOfFrames, sampleRate);
numberOfChannels  294 AudioContext.cpp     RefPtr<AudioBuffer> audioBuffer = AudioBuffer::create(numberOfChannels, numberOfFrames, sampleRate);
numberOfChannels   83 AudioContext.h     static PassRefPtr<AudioContext> createOfflineContext(Document*, unsigned numberOfChannels, size_t numberOfFrames, float sampleRate, ExceptionState&);
numberOfChannels  111 AudioContext.h     PassRefPtr<AudioBuffer> createBuffer(unsigned numberOfChannels, size_t numberOfFrames, float sampleRate, ExceptionState&);
numberOfChannels  253 AudioContext.h     AudioContext(Document*, unsigned numberOfChannels, size_t numberOfFrames, float sampleRate);
numberOfChannels  142 AudioNodeInput.cpp     unsigned numberOfInputChannels = numberOfChannels();
numberOfChannels  144 AudioNodeInput.cpp     if (numberOfInputChannels == m_internalSummingBus->numberOfChannels())
numberOfChannels  150 AudioNodeInput.cpp unsigned AudioNodeInput::numberOfChannels() const
numberOfChannels  163 AudioNodeInput.cpp         maxChannels = max(maxChannels, output->numberOfChannels());
numberOfChannels   80 AudioNodeInput.h     unsigned numberOfChannels() const;
numberOfChannels   48 AudioNodeOutput.cpp     ASSERT(numberOfChannels <= AudioContext::maxNumberOfChannels());
numberOfChannels   50 AudioNodeOutput.cpp     m_internalBus = AudioBus::create(numberOfChannels, AudioNode::ProcessingSizeInFrames);
numberOfChannels   55 AudioNodeOutput.cpp     ASSERT(numberOfChannels <= AudioContext::maxNumberOfChannels());
numberOfChannels   58 AudioNodeOutput.cpp     m_desiredNumberOfChannels = numberOfChannels;
numberOfChannels   71 AudioNodeOutput.cpp     if (numberOfChannels() == m_internalBus->numberOfChannels())
numberOfChannels   74 AudioNodeOutput.cpp     m_internalBus = AudioBus::create(numberOfChannels(), AudioNode::ProcessingSizeInFrames);
numberOfChannels  120 AudioNodeOutput.cpp     m_isInPlace = inPlaceBus && inPlaceBus->numberOfChannels() == numberOfChannels() && (m_renderingFanOutCount + m_renderingParamFanOutCount) == 1;
numberOfChannels   46 AudioNodeOutput.h     AudioNodeOutput(AudioNode*, unsigned numberOfChannels);
numberOfChannels   73 AudioNodeOutput.h     unsigned numberOfChannels() const { return m_numberOfChannels; }
numberOfChannels   74 AudioNodeOutput.h     bool isChannelCountKnown() const { return numberOfChannels() > 0; }
numberOfChannels  107 AudioScheduledSourceNode.cpp         for (unsigned i = 0; i < outputBus->numberOfChannels(); ++i)
numberOfChannels  127 AudioScheduledSourceNode.cpp             for (unsigned i = 0; i < outputBus->numberOfChannels(); ++i)
numberOfChannels   52 BiquadProcessor.h     BiquadProcessor(AudioContext*, float sampleRate, size_t numberOfChannels, bool autoInitialize);
numberOfChannels   72 ChannelMergerNode.cpp     if (m_desiredNumberOfOutputChannels != output->numberOfChannels()) {
numberOfChannels   82 ChannelMergerNode.cpp             unsigned numberOfInputChannels = input->bus()->numberOfChannels();
numberOfChannels   95 ChannelMergerNode.cpp     ASSERT(outputChannelIndex == output->numberOfChannels());
numberOfChannels  113 ChannelMergerNode.cpp             numberOfOutputChannels += input->numberOfChannels();
numberOfChannels   65 ChannelSplitterNode.cpp     unsigned numberOfSourceChannels = source->numberOfChannels();
numberOfChannels  124 ConvolverNode.cpp     unsigned numberOfChannels = buffer->numberOfChannels();
numberOfChannels  128 ConvolverNode.cpp     bool isBufferGood = numberOfChannels > 0 && numberOfChannels <= 4 && bufferLength;
numberOfChannels  135 ConvolverNode.cpp     RefPtr<AudioBus> bufferBus = AudioBus::create(numberOfChannels, bufferLength, false);
numberOfChannels  136 ConvolverNode.cpp     for (unsigned i = 0; i < numberOfChannels; ++i)
numberOfChannels   40 DelayProcessor.h     DelayProcessor(AudioContext*, float sampleRate, unsigned numberOfChannels, double maxDelayTime);
numberOfChannels  101 GainNode.cpp       unsigned numberOfChannels = input->numberOfChannels();
numberOfChannels  103 GainNode.cpp       if (isInitialized() && numberOfChannels != output(0)->numberOfChannels()) {
numberOfChannels  110 GainNode.cpp           output(0)->setNumberOfChannels(numberOfChannels);
numberOfChannels   71 MediaElementAudioSourceNode.cpp     if (numberOfChannels != m_sourceNumberOfChannels || sourceSampleRate != m_sourceSampleRate) {
numberOfChannels   72 MediaElementAudioSourceNode.cpp         if (!numberOfChannels || numberOfChannels > AudioContext::maxNumberOfChannels() || sourceSampleRate < minSampleRate || sourceSampleRate > maxSampleRate) {
numberOfChannels   74 MediaElementAudioSourceNode.cpp             LOG(Media, "MediaElementAudioSourceNode::setFormat(%u, %f) - unhandled format change", static_cast<unsigned>(numberOfChannels), sourceSampleRate);
numberOfChannels   80 MediaElementAudioSourceNode.cpp         m_sourceNumberOfChannels = numberOfChannels;
numberOfChannels   88 MediaElementAudioSourceNode.cpp             m_multiChannelResampler = adoptPtr(new MultiChannelResampler(scaleFactor, numberOfChannels));
numberOfChannels   99 MediaElementAudioSourceNode.cpp             output(0)->setNumberOfChannels(numberOfChannels);
numberOfChannels   55 MediaElementAudioSourceNode.h     virtual void setFormat(size_t numberOfChannels, float sampleRate);
numberOfChannels   43 MediaStreamAudioDestinationNode.cpp     return adoptRef(new MediaStreamAudioDestinationNode(context, numberOfChannels));
numberOfChannels   60 MediaStreamAudioDestinationNode.cpp     m_source->setAudioFormat(numberOfChannels, context->sampleRate());
numberOfChannels   42 MediaStreamAudioDestinationNode.h     static PassRefPtr<MediaStreamAudioDestinationNode> create(AudioContext*, size_t numberOfChannels);
numberOfChannels   55 MediaStreamAudioDestinationNode.h     MediaStreamAudioDestinationNode(AudioContext*, size_t numberOfChannels);
numberOfChannels   65 MediaStreamAudioSourceNode.cpp     if (numberOfChannels != m_sourceNumberOfChannels || sourceSampleRate != sampleRate()) {
numberOfChannels   67 MediaStreamAudioSourceNode.cpp         if (!numberOfChannels || numberOfChannels > AudioContext::maxNumberOfChannels() || sourceSampleRate != sampleRate()) {
numberOfChannels   69 MediaStreamAudioSourceNode.cpp             LOG(Media, "MediaStreamAudioSourceNode::setFormat(%u, %f) - unhandled format change", static_cast<unsigned>(numberOfChannels), sourceSampleRate);
numberOfChannels   77 MediaStreamAudioSourceNode.cpp         m_sourceNumberOfChannels = numberOfChannels;
numberOfChannels   84 MediaStreamAudioSourceNode.cpp             output(0)->setNumberOfChannels(numberOfChannels);
numberOfChannels   98 MediaStreamAudioSourceNode.cpp     if (!mediaStream() || m_sourceNumberOfChannels != outputBus->numberOfChannels()) {
numberOfChannels   55 MediaStreamAudioSourceNode.h     virtual void setFormat(size_t numberOfChannels, float sampleRate);
numberOfChannels   48 OfflineAudioContext.cpp     if (numberOfChannels > 10 || !isSampleRateRangeGood(sampleRate)) {
numberOfChannels   53 OfflineAudioContext.cpp     RefPtr<OfflineAudioContext> audioContext(adoptRef(new OfflineAudioContext(document, numberOfChannels, numberOfFrames, sampleRate)));
numberOfChannels   36 OfflineAudioContext.h     static PassRefPtr<OfflineAudioContext> create(ScriptExecutionContext*, unsigned numberOfChannels, size_t numberOfFrames, float sampleRate, ExceptionState&);
numberOfChannels   41 OfflineAudioContext.h     OfflineAudioContext(Document*, unsigned numberOfChannels, size_t numberOfFrames, float sampleRate);
numberOfChannels   49 OfflineAudioDestinationNode.cpp     m_renderBus = AudioBus::create(renderTarget->numberOfChannels(), renderQuantumSize);
numberOfChannels  107 OfflineAudioDestinationNode.cpp     bool channelsMatch = m_renderBus->numberOfChannels() == m_renderTarget->numberOfChannels();
numberOfChannels  129 OfflineAudioDestinationNode.cpp     unsigned numberOfChannels = m_renderTarget->numberOfChannels();
numberOfChannels  138 OfflineAudioDestinationNode.cpp         for (unsigned channelIndex = 0; channelIndex < numberOfChannels; ++channelIndex) {
numberOfChannels  226 OscillatorNode.cpp     if (!isInitialized() || !outputBus->numberOfChannels()) {
numberOfChannels  104 RealtimeAnalyser.cpp     bool isBusGood = bus && bus->numberOfChannels() > 0 && bus->channel(0)->length() >= framesToProcess;
numberOfChannels  123 RealtimeAnalyser.cpp     unsigned numberOfChannels = bus->numberOfChannels();
numberOfChannels  124 RealtimeAnalyser.cpp     if (numberOfChannels > 1) {
numberOfChannels  125 RealtimeAnalyser.cpp         for (unsigned i = 1; i < numberOfChannels; i++) {
numberOfChannels  129 RealtimeAnalyser.cpp         const float scale =  1.0 / numberOfChannels;
numberOfChannels  158 ScriptProcessorNode.cpp     unsigned numberOfInputChannels = m_internalInputBus->numberOfChannels();
numberOfChannels  162 ScriptProcessorNode.cpp     if (m_internalInputBus->numberOfChannels())
numberOfChannels  175 ScriptProcessorNode.cpp     unsigned numberOfOutputChannels = outputBus->numberOfChannels();
numberOfChannels   82 WaveShaperProcessor.cpp     bool channelCountMatches = source->numberOfChannels() == destination->numberOfChannels() && source->numberOfChannels() == m_kernels.size();
numberOfChannels   47 WaveShaperProcessor.h     WaveShaperProcessor(float sampleRate, size_t numberOfChannels);