depth              76 Magick++/demo/button.cpp     button.depth( 8 );
depth              42 Magick++/demo/gravity.cpp     base.depth(8);
depth             158 Magick++/demo/piddle.cpp     image.depth( 8 );
depth             104 Magick++/demo/shapes.cpp     image.depth( 8 );
depth             241 Magick++/lib/Color.cpp   pixel.depth=MAGICKCORE_QUANTUM_DEPTH;
depth            1650 Magick++/lib/Image.cpp   depth( depth_ );
depth            1664 Magick++/lib/Image.cpp   depth( depth_ );
depth            2225 Magick++/lib/Image.cpp   depth(depth_);
depth            2861 Magick++/lib/Image.cpp   size_t depth = depth_;
depth            2863 Magick++/lib/Image.cpp   if (depth > MAGICKCORE_QUANTUM_DEPTH)
depth            2864 Magick++/lib/Image.cpp     depth=MAGICKCORE_QUANTUM_DEPTH;
depth            2867 Magick++/lib/Image.cpp   image()->depth=depth;
depth            2868 Magick++/lib/Image.cpp   options()->depth( depth );
depth            2872 Magick++/lib/Image.cpp   return constImage()->depth;
depth            3252 Magick++/lib/Image.cpp   options()->depth( depth_ );
depth            3258 Magick++/lib/Image.cpp   size_t depth=GetImageDepth( constImage(), &exceptionInfo );
depth            3261 Magick++/lib/Image.cpp   return depth;
depth              71 Magick++/lib/Magick++/Image.h             const size_t depth );
depth             915 Magick++/lib/Magick++/Image.h     void            depth ( const size_t depth_ );
depth             916 Magick++/lib/Magick++/Image.h     size_t    depth ( void ) const;
depth              82 Magick++/lib/Magick++/Options.h     void            depth ( size_t depth_ );
depth              83 Magick++/lib/Magick++/Options.h     size_t    depth ( void ) const;
depth             213 Magick++/lib/Options.cpp   _imageInfo->depth = depth_;
depth             217 Magick++/lib/Options.cpp   return _imageInfo->depth;
depth            1281 Magick++/lib/STL.cpp   image_.depth( _depth );
depth             621 Magick++/tests/attributes.cpp     if ( image.depth() != MAGICKCORE_QUANTUM_DEPTH )
depth             626 Magick++/tests/attributes.cpp              << image.depth()
depth             155 coders/aai.c       image->depth=8;
depth             139 coders/art.c     image->depth=1;
depth             317 coders/art.c     image->depth=1;
depth             155 coders/avs.c       image->depth=8;
depth             836 coders/bmp.c       image->depth=bmp_info.bits_per_pixel <= 8 ? bmp_info.bits_per_pixel : 8;
depth            1861 coders/bmp.c             "   Image depth=%.20g",(double) image->depth);
depth             692 coders/cin.c     image->depth=cin.image.channel[0].bits_per_pixel;
depth             711 coders/cin.c     length=GetBytesPerRow(image->columns,3,image->depth,MagickTrue);
depth             715 coders/cin.c         length=GetBytesPerRow(image->columns,1,image->depth,MagickTrue);
depth             969 coders/cin.c       cin.image.channel[i].bits_per_pixel=(unsigned char) image->depth;
depth             983 coders/cin.c         GetQuantumRange(image->depth));
depth            1155 coders/cin.c     length=GetBytesPerRow(image->columns,3,image->depth,MagickTrue);
depth            1159 coders/cin.c         length=GetBytesPerRow(image->columns,3,image->depth,MagickTrue);
depth             108 coders/cut.c     switch (depth)
depth             316 coders/cut.c     ssize_t depth;
depth             377 coders/cut.c     depth=i;
depth             381 coders/cut.c     image->depth=8;
depth             560 coders/cut.c         InsertRow(depth,BImgBuff,i,image);
depth            2770 coders/dcm.c     shift=image->depth < 16 ? 4 : 8;
depth            2785 coders/dcm.c     shift=image->depth < 16 ? 4 : 8;
depth            2885 coders/dcm.c     image->depth=8UL;
depth            3217 coders/dcm.c               image->depth=bits_allocated;
depth            3218 coders/dcm.c               if (image->depth > 32)
depth            3232 coders/dcm.c               image->depth=significant_bits;
depth            3233 coders/dcm.c               if (image->depth > 32)
depth            3581 coders/dcm.c     if (image->depth != (1UL*MAGICKCORE_QUANTUM_DEPTH))
depth            3592 coders/dcm.c         length=(size_t) (GetQuantumRange(image->depth)+1);
depth            3596 coders/dcm.c         range=GetQuantumRange(image->depth);
depth            3597 coders/dcm.c         for (i=0; i < (ssize_t) (GetQuantumRange(image->depth)+1); i++)
depth            3657 coders/dcm.c               image->depth=8;
depth            3672 coders/dcm.c             colors=one << image->depth;
depth             136 coders/dds.c       depth,
depth             286 coders/dds.c     if (dds_info.ddscaps2 & DDSCAPS2_VOLUME && dds_info.depth > 0)
depth             365 coders/dds.c       num_images = dds_info.depth;
depth             387 coders/dds.c       image->depth = 8;
depth             434 coders/dds.c     dds_info->depth = ReadBlobLSBLong(image);
depth             211 coders/debug.c     image->depth=GetImageQuantumDepth(image,MagickTrue);
depth             217 coders/debug.c       GetQuantumRange(image->depth),colorspace);
depth             544 coders/dib.c     image->depth=8;
depth            1030 coders/dib.c         if (image_info->depth > 8)
depth             652 coders/djvu.c                  image->depth =  8UL;    /* i only support that? */
depth             661 coders/djvu.c                  image->depth =  8UL;    /* i only support that? */
depth             227 coders/dps.c       GetBlobFileHandle(image),visual_info->depth,pixels_per_point,&pixmap,
depth             240 coders/dps.c       GetBlobFileHandle(image),(int) bits_per_pixel.height,visual_info->depth,
depth             739 coders/dpx.c     image->depth=dpx.image.image_element[0].bit_size;
depth            1066 coders/dpx.c     extent=GetBytesPerRow(image->columns,samples_per_pixel,image->depth,
depth            1493 coders/dpx.c         dpx.image.image_element[i].bit_size=(unsigned char) image->depth;
depth            1496 coders/dpx.c       if ((image->depth == 10) || (image->depth == 12))
depth            1806 coders/dpx.c       image->depth,MagickTrue);
depth            1812 coders/dpx.c         extent=GetBytesPerRow(image->columns,1UL,image->depth,MagickTrue);
depth             162 coders/fax.c     image->depth=8;
depth             146 coders/fits.c    switch (image->depth >> 3)
depth             201 coders/fits.c    return((double) ((MagickOffsetType) GetQuantumRange(depth)));
depth             416 coders/fits.c      image->depth=(size_t) (fits_info.bits_per_pixel < 0 ? -1 : 1)*
depth             649 coders/fits.c    image->depth=GetImageQuantumDepth(image,MagickFalse);
depth             660 coders/fits.c      image->depth);
depth             679 coders/fits.c      image->depth > 8 ? GetFITSPixelRange(image->depth) : 0.0);
depth             683 coders/fits.c      1.0*((MagickOffsetType) GetQuantumRange(image->depth)));
depth             715 coders/fits.c      if (image->depth == 16)
depth             716 coders/fits.c        SetFITSUnsignedPixels(image->columns,image->depth,pixels);
depth             717 coders/fits.c      if (((image->depth == 32) || (image->depth == 64)) &&
depth             719 coders/fits.c        SetFITSUnsignedPixels(image->columns,image->depth,pixels);
depth             363 coders/fpx.c     image->depth=8;
depth             853 coders/fpx.c     image->depth=8;
depth            1232 coders/gif.c       image->depth=8;
depth             144 coders/hrz.c     image->depth=8;
depth             323 coders/icon.c          image->depth=icon_info.bits_per_pixel;
depth              79 coders/ipl.c       depth,
depth             166 coders/ipl.c     image->depth = ipl->depth;
depth             260 coders/ipl.c         ipl_info.depth=8;
depth             264 coders/ipl.c         ipl_info.depth=16;
depth             268 coders/ipl.c         ipl_info.depth=16;
depth             272 coders/ipl.c         ipl_info.depth=32;
depth             275 coders/ipl.c       case 4: ipl_info.depth=32;
depth             279 coders/ipl.c         ipl_info.depth=8;
depth             283 coders/ipl.c         ipl_info.depth=16;
depth             287 coders/ipl.c         ipl_info.depth=64;
depth             291 coders/ipl.c         ipl_info.depth=16;
depth             341 coders/ipl.c           (void) ReadBlob(image, length*image->depth/8, pixels);
depth             353 coders/ipl.c           (void) ReadBlob(image, length*image->depth/8, pixels);
depth             363 coders/ipl.c           (void) ReadBlob(image, length*image->depth/8, pixels);
depth             373 coders/ipl.c           (void) ReadBlob(image, length*image->depth/8, pixels);
depth             542 coders/ipl.c     switch(quantum_info->depth){
depth             583 coders/ipl.c       ((image->depth)/8)*ipl_info.height*ipl_info.width*ipl_info.colors*ipl_info.z);
depth             629 coders/ipl.c         (void) WriteBlob(image, image->columns*image->depth/8, pixels);
depth             641 coders/ipl.c         (void) WriteBlob(image, image->columns*image->depth/8, pixels);
depth             651 coders/ipl.c           (void) WriteBlob(image, image->columns*image->depth/8, pixels);
depth             660 coders/ipl.c         (void) WriteBlob(image, image->columns*image->depth/8, pixels);
depth             169 coders/jbig.c    image->depth=8;
depth             510 coders/jp2.c     image->depth=maximum_component_depth;
depth             873 coders/jp2.c       component_info[i].prec=(int) MagickMax(MagickMin(image->depth,16),2);
depth            1098 coders/jpeg.c    image->depth=(size_t) jpeg_info.data_precision;
depth            1112 coders/jpeg.c        colors=(size_t) GetQuantumRange(image->depth)+1;
depth            1773 coders/jpeg.c    if ((jpeg_info.data_precision != 12) && (image->depth <= 8))
depth            2027 coders/jpeg.c          (double) image->depth);
depth             150 coders/mac.c     image->depth=1;
depth             138 coders/map.c       depth,
depth             168 coders/map.c     depth=GetImageQuantumDepth(image,MagickTrue);
depth             169 coders/map.c     packet_size=(size_t) (depth/8);
depth             185 coders/map.c     if (image->depth <= 8)
depth             214 coders/map.c     packet_size=(size_t) (depth/8);
depth             368 coders/map.c       depth;
depth             389 coders/map.c     depth=GetImageQuantumDepth(image,MagickTrue);
depth             390 coders/map.c     packet_size=(size_t) (depth/8);
depth             403 coders/map.c     if (image->depth <= 8)
depth             763 coders/mat.c             image->depth = 1;
depth             765 coders/mat.c             image->depth = 8;         /* Byte type cell */
depth             771 coders/mat.c           image->depth = 16;        /* Word type cell */
depth             777 coders/mat.c           image->depth = 32;        /* Dword type cell */
depth             783 coders/mat.c           image->depth = 64;        /* Qword type cell */
depth             788 coders/mat.c           image->depth = 32;        /* double type cell */
depth             797 coders/mat.c           image->depth = 64;        /* double type cell */
depth             816 coders/mat.c       image->colors = one << image->depth;
depth             938 coders/mat.c       if (image->depth == 1)
depth            1167 coders/mat.c     image->depth=8;
depth             210 coders/miff.c        switch (image->depth)
depth             236 coders/miff.c        switch (image->depth)
depth             258 coders/miff.c                pixel->opacity=(Quantum) (quantum >> (image->depth-
depth             271 coders/miff.c                pixel->opacity=(Quantum) (quantum >> (image->depth-
depth             283 coders/miff.c    switch (image->depth)
depth             314 coders/miff.c        pixel->red=(Quantum) (quantum >> (image->depth-MAGICKCORE_QUANTUM_DEPTH));
depth             316 coders/miff.c        pixel->green=(Quantum) (quantum >> (image->depth-
depth             319 coders/miff.c        pixel->blue=(Quantum) (quantum >> (image->depth-
depth             324 coders/miff.c            pixel->opacity=(Quantum) (quantum >> (image->depth-
depth             330 coders/miff.c            *index=(IndexPacket) (quantum >> (image->depth-
depth             341 coders/miff.c        pixel->red=(Quantum) (quantum >> (image->depth-MAGICKCORE_QUANTUM_DEPTH));
depth             343 coders/miff.c        pixel->green=(Quantum) (quantum >> (image->depth-
depth             346 coders/miff.c        pixel->blue=(Quantum) (quantum >> (image->depth-
depth             351 coders/miff.c            pixel->opacity=(Quantum) (quantum >> (image->depth-
depth             357 coders/miff.c            *index=(IndexPacket) (quantum >> (image->depth-
depth             521 coders/miff.c      image->depth=8UL;
depth             709 coders/miff.c                      image->depth=StringToUnsignedLong(options);
depth            1119 coders/miff.c      image->depth=GetImageQuantumDepth(image,MagickFalse);
depth            1139 coders/miff.c              packet_size=(size_t) (3UL*image->depth/8UL);
depth            1146 coders/miff.c              switch (image->depth)
depth            1218 coders/miff.c      packet_size=(size_t) (quantum_info->depth/8);
depth            1220 coders/miff.c        packet_size=(size_t) (3*quantum_info->depth/8);
depth            1222 coders/miff.c        packet_size+=quantum_info->depth/8;
depth            1224 coders/miff.c        packet_size+=quantum_info->depth/8;
depth            1653 coders/miff.c        switch (image->depth)
depth            1671 coders/miff.c        switch (image->depth)
depth            1716 coders/miff.c    switch (image->depth)
depth            1882 coders/miff.c      image->depth=image->depth <= 8 ? 8UL : image->depth <= 16 ? 16UL :
depth            1883 coders/miff.c        image->depth <= 32 ? 32UL : 64UL;
depth            1887 coders/miff.c      if ((image->storage_class != PseudoClass) && (image->depth >= 32) &&
depth            1896 coders/miff.c          (image->colors > (size_t) (GetQuantumRange(image->depth)+1)))
depth            1927 coders/miff.c      packet_size=(size_t) (quantum_info->depth/8);
depth            1929 coders/miff.c        packet_size=(size_t) (3*quantum_info->depth/8);
depth            1931 coders/miff.c        packet_size+=quantum_info->depth/8;
depth            1933 coders/miff.c        packet_size+=quantum_info->depth/8;
depth            1957 coders/miff.c        image->depth);
depth            2199 coders/miff.c          packet_size=(size_t) (3*quantum_info->depth/8);
depth            2210 coders/miff.c            switch (quantum_info->depth)
depth             146 coders/mono.c    image->depth=1;
depth             188 coders/mpc.c       depth,
depth             228 coders/mpc.c       image->depth=8;
depth             416 coders/mpc.c                       image->depth=StringToUnsignedLong(options);
depth             806 coders/mpc.c       depth=GetImageQuantumDepth(image,MagickFalse);
depth             825 coders/mpc.c               packet_size=(size_t) (3UL*depth/8UL);
depth             835 coders/mpc.c               switch (depth)
depth            1049 coders/mpc.c       depth,
depth            1074 coders/mpc.c       depth=GetImageQuantumDepth(image,MagickTrue);
depth            1076 coders/mpc.c           (image->colors > (one << depth)))
depth            1089 coders/mpc.c         (double) image->rows,(double) image->depth);
depth            1336 coders/mpc.c           packet_size=(size_t) (3UL*depth/8UL);
depth            1347 coders/mpc.c             switch (depth)
depth             157 coders/mtv.c       image->depth=8;
depth             123 coders/otb.c       depth;
depth             158 coders/otb.c     depth=(unsigned char) ReadBlobByte(image);
depth             159 coders/otb.c     if (depth != 1)
depth             409 coders/palm.c          image->depth=8;
depth             747 coders/palm.c      if (image_info->depth > 100)
depth             748 coders/palm.c        bits_per_pixel=image_info->depth-100;
depth             593 coders/pcd.c     image->depth=8;
depth             653 coders/pcd.c           image->depth=8;
depth             350 coders/pcx.c       image->depth=pcx_info.bits_per_pixel <= 8 ? 8U : MAGICKCORE_QUANTUM_DEPTH;
depth             392 coders/pdb.c     image->depth=8;
depth             818 coders/pdb.c     packet_size=(size_t) (image->depth > 8 ? 2: 1);
depth             858 coders/pict.c    image->depth=8;
depth             973 coders/pict.c              image->depth=1UL*pixmap.component_size;
depth            1085 coders/pict.c                  tile_image->depth=1UL*pixmap.component_size;
depth             154 coders/plasma.c     depth,
depth             214 coders/plasma.c   for (depth=1; ; depth++)
depth             216 coders/plasma.c     if (PlasmaImage(image,&segment_info,0,depth) != MagickFalse)
depth             218 coders/plasma.c     status=SetImageProgress(image,LoadImageTag,(MagickOffsetType) depth,
depth             505 coders/png.c       if (image->depth == 16)
depth            1792 coders/png.c     image->depth=ping_bit_depth;
depth            1793 coders/png.c     image->depth=GetImageQuantumDepth(image,MagickFalse);
depth            2413 coders/png.c             depth;
depth            2415 coders/png.c           depth=(ssize_t) ping_bit_depth;
depth            6165 coders/png.c         if (image->depth > 16)
depth            6166 coders/png.c            image->depth=16;
depth            6171 coders/png.c            image->depth = 8;
depth            7091 coders/png.c     if (image->depth <= 8 && image->taint && image->storage_class == PseudoClass)
depth            7095 coders/png.c     if (image->depth > 8)
depth            7101 coders/png.c         image->depth=8;
depth            7105 coders/png.c     if (image->depth < 8)
depth            7106 coders/png.c        image->depth=8;
depth            7112 coders/png.c     if (image->depth > 16)
depth            7113 coders/png.c         image->depth=16;
depth            7117 coders/png.c     if (image->depth == 16 && mng_info->write_png_depth != 16)
depth            7119 coders/png.c         image->depth = 8;
depth            7202 coders/png.c                "      image->depth=%.20g",(double) image->depth);
depth            8099 coders/png.c     image_depth=image->depth;
depth            8215 coders/png.c           "    image->depth=%.20g",(double) image->depth);
depth            8549 coders/png.c           "    image->depth: %.20g",(double) image->depth);
depth            9484 coders/png.c     quantum_info->depth=image_depth;
depth            9498 coders/png.c         quantum_info->depth=8;
depth            9687 coders/png.c                     quantum_info->depth=8;
depth            9705 coders/png.c                       quantum_info->depth=image->depth;
depth            10125 coders/png.c         image->depth = 8;
depth            10132 coders/png.c         image->depth = 8;
depth            10147 coders/png.c         image->depth = 8;
depth            11313 coders/png.c           "    Image_info depth: %.20g",(double) image_info->depth);
depth            11325 coders/png.c             "      Image depth: %.20g",(double) p->depth);
depth             265 coders/pnm.c       depth,
depth             413 coders/pnm.c       for (depth=1; GetQuantumRange(depth) < max_value; depth++) ;
depth             414 coders/pnm.c       image->depth=depth;
depth             664 coders/pnm.c           range=GetQuantumRange(image->depth);
depth             666 coders/pnm.c           extent=(image->depth <= 8 ? 1 : 2)*image->columns;
depth             720 coders/pnm.c             if ((image->depth == 8) || (image->depth == 16))
depth             724 coders/pnm.c               if (image->depth <= 8)
depth             775 coders/pnm.c           extent=3*(image->depth <= 8 ? 1 : 2)*image->columns;
depth             776 coders/pnm.c           range=GetQuantumRange(image->depth);
depth             830 coders/pnm.c             if (image->depth == 8)
depth             840 coders/pnm.c               if (image->depth == 16)
depth             858 coders/pnm.c                 if (image->depth <= 8)
depth             933 coders/pnm.c           range=GetQuantumRange(image->depth);
depth             956 coders/pnm.c           extent=channels*(image->depth <= 8 ? 1 : 2)*image->columns;
depth            1011 coders/pnm.c             if ((image->depth == 8) || (image->depth == 16))
depth            1020 coders/pnm.c                   if (image->depth <= 8)
depth            1067 coders/pnm.c                   if (image->depth <= 8)
depth            1121 coders/pnm.c                   if (image->depth <= 8)
depth            1188 coders/pnm.c           image->depth=32;
depth            1625 coders/pnm.c           if (image->depth > 16)
depth            1626 coders/pnm.c             image->depth=16;
depth            1629 coders/pnm.c             GetQuantumRange(image->depth));
depth            1697 coders/pnm.c           if (image->depth <= 8)
depth            1716 coders/pnm.c               if (image->depth <= 8)
depth            1756 coders/pnm.c           if (image->depth <= 8)
depth            1774 coders/pnm.c               if (image->depth <= 8)
depth            1815 coders/pnm.c           image->depth=1;
depth            1853 coders/pnm.c           if (image->depth > 8)
depth            1854 coders/pnm.c             image->depth=16;
depth            1856 coders/pnm.c             GetQuantumRange(image->depth));
depth            1864 coders/pnm.c           range=GetQuantumRange(image->depth);
depth            1877 coders/pnm.c             if ((image->depth == 8) || (image->depth == 16))
depth            1882 coders/pnm.c                 if (image->depth <= 8)
depth            1889 coders/pnm.c                         if (image->depth == 8)
depth            1904 coders/pnm.c                         if (image->depth == 16)
depth            1936 coders/pnm.c           if (image->depth > 8)
depth            1937 coders/pnm.c             image->depth=16;
depth            1939 coders/pnm.c             GetQuantumRange(image->depth));
depth            1946 coders/pnm.c           range=GetQuantumRange(image->depth);
depth            1959 coders/pnm.c             if ((image->depth == 8) || (image->depth == 16))
depth            1964 coders/pnm.c                 if (image->depth <= 8)
depth            2010 coders/pnm.c           if (image->depth > 16)
depth            2011 coders/pnm.c             image->depth=16;
depth            2014 coders/pnm.c           range=GetQuantumRange(image->depth);
depth            2031 coders/pnm.c             if ((image->depth == 8) || (image->depth == 16))
depth            2041 coders/pnm.c                     if (image->depth <= 8)
depth            2072 coders/pnm.c                     if (image->depth <= 8)
depth            2114 coders/pnm.c                     if (image->depth <= 8)
depth            2172 coders/pnm.c           image->depth=32;
depth             152 coders/psd.c       depth,
depth             279 coders/psd.c             switch (depth)
depth             323 coders/psd.c         switch (depth)
depth             558 coders/psd.c           if (image->depth > 8)
depth             562 coders/psd.c       if (image->depth > 8)
depth             590 coders/psd.c       if (image->depth == 1)
depth             615 coders/psd.c                 (ssize_t) image->depth,packet_size*image->columns,pixels);
depth             658 coders/psd.c                 if (image->depth == 1)
depth             813 coders/psd.c     psd_info.depth=ReadBlobMSBShort(image);
depth             814 coders/psd.c     if ((psd_info.depth != 1) && (psd_info.depth != 8) && (psd_info.depth != 16))
depth             821 coders/psd.c         psd_info.channels,(double) psd_info.depth,ModeToString((PSDImageType)
depth             826 coders/psd.c     image->depth=psd_info.depth;
depth            1682 coders/psd.c     if (next_image->depth > 8)
depth            1683 coders/psd.c       next_image->depth=16;
depth            1684 coders/psd.c     packet_size=next_image->depth > 8UL ? 2UL : 1UL;
depth            1731 coders/psd.c     if (next_image->depth > 8)
depth            1732 coders/psd.c       next_image->depth=16;
depth            1733 coders/psd.c     monochrome=IsMonochromeImage(image,&image->exception) && (image->depth == 1)
depth            1735 coders/psd.c     packet_size=next_image->depth > 8UL ? 2UL : 1UL;
depth            1778 coders/psd.c     packet_size=next_image->depth > 8UL ? 2UL : 1UL;
depth            2090 coders/psd.c     packet_size=(size_t) (image->depth > 8 ? 6 : 3);
depth            2092 coders/psd.c       packet_size+=image->depth > 8 ? 2 : 1;
depth            2125 coders/psd.c           (image->depth == 1) ? MagickTrue : MagickFalse;
depth            2127 coders/psd.c           (monochrome != MagickFalse ? 1 : image->depth > 8 ? 16 : 8));
depth            2134 coders/psd.c           PseudoClass ? 8 : image->depth > 8 ? 16 : 8));
depth            2219 coders/psd.c       packet_size=next_image->depth > 8 ? 2UL : 1UL;
depth            2272 coders/psd.c           packet_size=next_image->depth > 8 ? 2UL : 1UL;
depth              81 coders/sgi.c       depth;
depth             341 coders/sgi.c       iris_info.depth=ReadBlobMSBShort(image);
depth             342 coders/sgi.c       if ((iris_info.depth == 0) || (iris_info.depth > 4))
depth             359 coders/sgi.c       image->depth=(size_t) MagickMin(iris_info.depth,MAGICKCORE_QUANTUM_DEPTH);
depth             361 coders/sgi.c         image->depth=(size_t) MagickMin((size_t) 8*
depth             363 coders/sgi.c       if (iris_info.depth < 3)
depth             395 coders/sgi.c           for (z=0; z < (ssize_t) iris_info.depth; z++)
depth             439 coders/sgi.c             iris_info.depth*sizeof(*offsets));
depth             443 coders/sgi.c             iris_info.depth*sizeof(*runlength));
depth             448 coders/sgi.c           for (i=0; i < (ssize_t) (iris_info.rows*iris_info.depth); i++)
depth             450 coders/sgi.c           for (i=0; i < (ssize_t) (iris_info.rows*iris_info.depth); i++)
depth             462 coders/sgi.c             for (z=0; ((z < (ssize_t) iris_info.depth) && (data_order == 0)); z++)
depth             471 coders/sgi.c               for (z=0; z < (ssize_t) iris_info.depth; z++)
depth             504 coders/sgi.c                 for (z=0; z < (ssize_t) iris_info.depth; z++)
depth             533 coders/sgi.c       image->matte=iris_info.depth == 4 ? MagickTrue : MagickFalse;
depth             913 coders/sgi.c       if (image->depth > 8)
depth             919 coders/sgi.c       iris_info.bytes_per_pixel=(unsigned char) (image->depth > 8 ? 2 : 1);
depth             924 coders/sgi.c         iris_info.depth=4;
depth             931 coders/sgi.c               iris_info.depth=1;
depth             934 coders/sgi.c             iris_info.depth=3;
depth             937 coders/sgi.c       iris_info.maximum_value=(size_t) (image->depth <= 8 ?
depth             949 coders/sgi.c       (void) WriteBlobMSBShort(image,iris_info.depth);
depth             979 coders/sgi.c         if (image->depth <= 8)
depth            1022 coders/sgi.c           for (z=0; z < (ssize_t) iris_info.depth; z++)
depth            1026 coders/sgi.c               if (image->depth <= 8)
depth            1066 coders/sgi.c           offsets=(ssize_t *) AcquireQuantumMemory(iris_info.rows*iris_info.depth,
depth            1071 coders/sgi.c             iris_info.depth*sizeof(*runlength));
depth            1076 coders/sgi.c           offset=512+4*2*((ssize_t) iris_info.rows*iris_info.depth);
depth            1081 coders/sgi.c             for (z=0; z < (ssize_t) iris_info.depth; z++)
depth            1095 coders/sgi.c           for (i=0; i < (ssize_t) (iris_info.rows*iris_info.depth); i++)
depth            1097 coders/sgi.c           for (i=0; i < (ssize_t) (iris_info.rows*iris_info.depth); i++)
depth             133 coders/stegano.c     depth,
depth             163 coders/stegano.c   watermark->depth=MAGICKCORE_QUANTUM_DEPTH;
depth             177 coders/stegano.c   i=(ssize_t) (watermark->depth-1);
depth             178 coders/stegano.c   depth=watermark->depth;
depth             179 coders/stegano.c   for (k=image->offset; (i >= 0) && (j < (ssize_t) depth); i--)
depth             181 coders/stegano.c     for (y=0; (y < (ssize_t) image->rows) && (j < (ssize_t) depth); y++)
depth             184 coders/stegano.c       for ( ; (x < (ssize_t) image->columns) && (j < (ssize_t) depth); x++)
depth             224 coders/stegano.c     status=SetImageProgress(image,LoadImagesTag,(MagickOffsetType) i,depth);
depth             222 coders/sun.c         depth,
depth             304 coders/sun.c       sun_info.depth=ReadBlobMSBLong(image);
depth             311 coders/sun.c       if ((sun_info.depth == 0) || (sun_info.depth > 32))
depth             313 coders/sun.c       image->depth=sun_info.depth <= 8 ? sun_info.depth :
depth             315 coders/sun.c       if (sun_info.depth < 24)
depth             324 coders/sun.c             image->colors=one << sun_info.depth;
depth             332 coders/sun.c           if (sun_info.depth < 24)
depth             387 coders/sun.c       image->matte=sun_info.depth == 32 ? MagickTrue : MagickFalse;
depth             399 coders/sun.c       if ((sun_info.depth >= 8) &&
depth             400 coders/sun.c           ((number_pixels*((sun_info.depth+7)/8)) > sun_info.length))
depth             420 coders/sun.c           bytes_per_line=sun_info.width*sun_info.depth;
depth             421 coders/sun.c           if ((height == 0) || (sun_info.width == 0) || (sun_info.depth == 0) ||
depth             422 coders/sun.c               ((bytes_per_line/sun_info.depth) != sun_info.width))
depth             426 coders/sun.c           if ((bytes_per_line >> 1) != (sun_info.width*sun_info.depth+15))
depth             441 coders/sun.c       if (sun_info.depth == 1)
depth             703 coders/sun.c         depth,
depth             773 coders/sun.c           sun_info.depth=(unsigned int) image->matte ? 32U : 24U;
depth             784 coders/sun.c             sun_info.depth=1;
depth             795 coders/sun.c             sun_info.depth=8;
depth             808 coders/sun.c       (void) WriteBlobMSBLong(image,sun_info.depth);
depth             229 coders/tga.c         image->depth=(size_t) ((tga_info.bits_per_pixel <= 8) ? 8 :
depth             234 coders/tga.c         image->depth=(size_t) ((tga_info.colormap_size <= 8) ? 8 :
depth             940 coders/tiff.c      image->depth=(size_t) bits_per_sample;
depth             943 coders/tiff.c          (double) image->depth);
depth            1612 coders/tiff.c        image->depth=GetImageDepth(image,exception);
depth            2520 coders/tiff.c      if ((image->storage_class != PseudoClass) && (image->depth >= 32) &&
depth            2687 coders/tiff.c                  if ((image_info->depth == 0) && (image->matte == MagickFalse) &&
depth            2700 coders/tiff.c                      depth;
depth            2707 coders/tiff.c                    depth=1;
depth            2708 coders/tiff.c                    while ((GetQuantumRange(depth)+1) < image->colors)
depth            2709 coders/tiff.c                      depth<<=1;
depth            2710 coders/tiff.c                    status=SetQuantumDepth(image,quantum_info,depth);
depth            2763 coders/tiff.c      (void) TIFFSetField(tiff,TIFFTAG_BITSPERSAMPLE,quantum_info->depth);
depth             114 coders/txt.c       depth,
depth             122 coders/txt.c       &rows,&depth,colorspace);
depth             399 coders/txt.c       depth,
depth             434 coders/txt.c       for (depth=1; (GetQuantumRange(depth)+1) < max_value; depth++) ;
depth             435 coders/txt.c       image->depth=depth;
depth             450 coders/txt.c       range=GetQuantumRange(image->depth);
depth             658 coders/txt.c       image->depth=GetImageQuantumDepth(image,MagickTrue);
depth             664 coders/txt.c         GetQuantumRange(image->depth),colorspace);
depth             311 coders/uil.c       pixel.depth=8;
depth             141 coders/uyvy.c    image->depth=8;
depth             283 coders/vicar.c   image->depth=8;
depth             472 coders/vicar.c   image->depth=8;
depth             349 coders/viff.c      image->depth=viff_info.x_bits_per_pixel <= 8 ? 8UL : MAGICKCORE_QUANTUM_DEPTH;
depth             395 coders/viff.c              image->colors=image->depth <= 8 ? 256UL : 65536UL;
depth             777 coders/wpg.c     image2->depth=image->depth;
depth             957 coders/wpg.c     image->depth=8;
depth            1163 coders/wpg.c                 image->depth=8;
depth            1340 coders/wpg.c                 image->depth=8;
depth             244 coders/xbm.c     image->depth=8;
depth            1043 coders/xcf.c     image->depth=8;
depth             325 coders/xpm.c     image->depth=16;
depth             755 coders/xpm.c       pixel.depth=8;
depth             989 coders/xpm.c       pixel.depth=8;
depth             232 coders/xwd.c     image->depth=8;
depth             262 coders/xwd.c     ximage->depth=(int) header.pixmap_depth;
depth             277 coders/xwd.c     if ((ximage->depth < 0) || (ximage->width < 0) || (ximage->height < 0) ||
depth             337 coders/xwd.c         length*=ximage->depth;
depth             338 coders/xwd.c         if (CheckOverflowException(length,extent,ximage->depth))
depth             150 coders/yuv.c     quantum=image->depth <= 8 ? 1 : 2;
depth             586 coders/yuv.c     quantum=image->depth <= 8 ? 1 : 2;
depth             636 coders/yuv.c       image->depth=quantum == 1 ? 8 : 16;
depth              62 magick/PreRvIcccm.c   screen_format.depth=ximage->depth;
depth              69 magick/PreRvIcccm.c   created_ximage=XCreateImage(&display,(Visual *) NULL,ximage->depth,
depth            1030 magick/animate.c     (unsigned int) height,window_info.depth);
depth            1103 magick/animate.c       window_info.depth);
depth             296 magick/attribute.c     depth,
depth             361 magick/attribute.c       depth=current_depth[0];
depth             363 magick/attribute.c         if (depth < current_depth[id])
depth             364 magick/attribute.c           depth=current_depth[id];
depth             366 magick/attribute.c       return(depth);
depth             430 magick/attribute.c   depth=current_depth[0];
depth             432 magick/attribute.c     if (depth < current_depth[id])
depth             433 magick/attribute.c       depth=current_depth[id];
depth             435 magick/attribute.c   return(depth);
depth             477 magick/attribute.c     depth;
depth             479 magick/attribute.c   depth=image->depth;
depth             480 magick/attribute.c   if (depth <= 8)
depth             481 magick/attribute.c     depth=8;
depth             483 magick/attribute.c     if (depth <= 16)
depth             484 magick/attribute.c       depth=16;
depth             486 magick/attribute.c       if (depth <= 32)
depth             487 magick/attribute.c         depth=32;
depth             489 magick/attribute.c         if (depth <= 64)
depth             490 magick/attribute.c           depth=64;
depth             492 magick/attribute.c     depth=(size_t) MagickMin((double) depth,(double)
depth             494 magick/attribute.c   return(depth);
depth             822 magick/attribute.c   return(SetImageChannelDepth(image,AllChannels,depth));
depth             848 magick/attribute.c       MagickMin((double) depth,(double) MAGICKCORE_QUANTUM_DEPTH))
depth             850 magick/attribute.c       image->depth=depth;
depth             857 magick/attribute.c   range=GetQuantumRange(depth);
depth             932 magick/attribute.c   image->depth=depth;
depth             750 magick/coder.c               if (depth > 200)
depth             770 magick/coder.c                       status=LoadCoderList(xml,path,depth+1,exception);
depth            1061 magick/color.c       if (pixel->depth > 16)
depth            1068 magick/color.c       if (pixel->depth > 8)
depth            1095 magick/color.c   if (pixel->depth > 8)
depth            1364 magick/color.c   if (pixel->depth > 32)
depth            1372 magick/color.c   if (pixel->depth > 16)
depth            1379 magick/color.c   if (pixel->depth > 8)
depth            1421 magick/color.c   if (color.depth > 8)
depth            1440 magick/color.c         color.depth=8;
depth            2117 magick/color.c               if (depth > 200)
depth            2137 magick/color.c                       status=LoadColorList(xml,path,depth+1,exception);
depth            2563 magick/color.c         depth,
depth            2595 magick/color.c           depth=4*(n/3);
depth            2627 magick/color.c           depth=4*(n/4);
depth            2631 magick/color.c       range=GetQuantumRange(depth);
depth            2846 magick/color.c       pixel.depth=(size_t) MagickMin(1.0*image->depth,16.0);
depth            1069 magick/configure.c               if (depth > 200)
depth            1089 magick/configure.c                       status=LoadConfigureList(xml,path,depth+1,exception);
depth            1278 magick/delegate.c               if (depth > 200)
depth            1298 magick/delegate.c                       status=LoadDelegateList(xml,path,depth+1,exception);
depth            13853 magick/display.c     (unsigned int) height,window_info.depth);
depth             656 magick/fourier.c         magnitude_image->depth=32UL;
depth             667 magick/fourier.c             phase_image->depth=32UL;
depth            1172 magick/fx.c            depth;
depth            1174 magick/fx.c          depth=GetImageChannelDepth(image,channel,exception);
depth            1176 magick/fx.c            depth);
depth            1842 magick/fx.c                depth;
depth            1844 magick/fx.c              depth=(MagickRealType) GetImageChannelDepth(image,channel,
depth            1846 magick/fx.c              return(depth);
depth            3552 magick/fx.c      if (depth != 0)
depth            3560 magick/fx.c          depth--;
depth            3568 magick/fx.c            attenuate,depth);
depth            3573 magick/fx.c            attenuate,depth);
depth            3578 magick/fx.c            attenuate,depth);
depth            3583 magick/fx.c            attenuate,depth));
depth            3743 magick/fx.c      status=PlasmaImageProxy(image,image_view,random_info,segment,attenuate,depth);
depth            4574 magick/fx.c        depth,
depth            4604 magick/fx.c      stegano_image->depth=MAGICKCORE_QUANTUM_DEPTH;
depth            4611 magick/fx.c      depth=stegano_image->depth;
depth            4616 magick/fx.c      for (i=(ssize_t) depth-1; (i >= 0) && (j < (ssize_t) depth); i--)
depth            4618 magick/fx.c        for (y=0; (y < (ssize_t) watermark->rows) && (j < (ssize_t) depth); y++)
depth            4620 magick/fx.c          for (x=0; (x < (ssize_t) watermark->columns) && (j < (ssize_t) depth); x++)
depth            4666 magick/fx.c              (depth-i),depth);
depth             338 magick/identify.c       (void) fprintf(file,"%.20g-bit ",(double) image->depth);
depth             437 magick/identify.c         depth;
depth             447 magick/identify.c       depth=GetImageDepth(image,&image->exception);
depth             448 magick/identify.c       if (image->depth == depth)
depth             449 magick/identify.c         (void) fprintf(file,"  Depth: %.20g-bit\n",(double) image->depth);
depth             452 magick/identify.c           image->depth,(double) depth);
depth             462 magick/identify.c             channel_statistics[RedChannel].depth);
depth             464 magick/identify.c             channel_statistics[GreenChannel].depth);
depth             466 magick/identify.c             channel_statistics[BlueChannel].depth);
depth             472 magick/identify.c             channel_statistics[CyanChannel].depth);
depth             474 magick/identify.c             channel_statistics[MagentaChannel].depth);
depth             476 magick/identify.c             channel_statistics[YellowChannel].depth);
depth             478 magick/identify.c             channel_statistics[BlackChannel].depth);
depth             484 magick/identify.c             channel_statistics[GrayChannel].depth);
depth             490 magick/identify.c           channel_statistics[OpacityChannel].depth);
depth             492 magick/identify.c       if (image->depth <= MAGICKCORE_QUANTUM_DEPTH)
depth             494 magick/identify.c           MAGICKCORE_QUANTUM_DEPTH-image->depth));
depth             169 magick/image.c   image->depth=MAGICKCORE_QUANTUM_DEPTH;
depth             252 magick/image.c   if (image_info->depth != 0)
depth             253 magick/image.c     image->depth=image_info->depth;
depth             902 magick/image.c   clone_info->depth=image_info->depth;
depth            1758 magick/image.c           depth;
depth            1765 magick/image.c         depth=1;
depth            1770 magick/image.c             depth++;
depth            1772 magick/image.c             depth--;
depth            1773 magick/image.c           if (depth <= 0)
depth            2130 magick/image.c   image->depth=background->depth;
depth            2884 magick/image.c   image->depth=color->depth;
depth            4377 magick/image.c     image->depth=StringToUnsignedLong(option);
depth             171 magick/image.h     depth,           /* depth of image on read/write */
depth             365 magick/image.h     depth;
depth             842 magick/locale.c               if (depth > 200)
depth             863 magick/locale.c                       status=LoadLocaleList(xml,path,locale,depth+1,exception);
depth            1350 magick/log.c                 if (depth > 200)
depth            1370 magick/log.c                         status|=LoadLogList(xml,path,depth+1,exception);
depth             260 magick/mac.c     *depth=0;
depth             265 magick/mac.c         *depth=(**image_description).depth;
depth            1206 magick/mac.c       depth,
depth            1274 magick/mac.c     depth=picture_info.depth;
depth            1276 magick/mac.c     BottleneckTest(picture_handle,&codec,&depth,&colormap_id);
depth            1286 magick/mac.c         if (depth > 200)
depth            1288 magick/mac.c             depth-=32;
depth            1295 magick/mac.c         depth=picture_info.depth;
depth            1296 magick/mac.c         if (depth <= 8)
depth            1298 magick/mac.c             (short) (1 << picture_info.depth),systemMethod,0);
depth            1307 magick/mac.c     if ((depth <= 8) && ((*(picture_info.theColorTable))->ctSize != 0))
depth            1335 magick/mac.c     (void) UpdateGWorld(&graphic_world,depth,&rectangle,
depth            1340 magick/mac.c     if ((depth <= 8) && (colormap_id == -1))
depth             736 magick/magic.c               if (depth > 200)
depth             756 magick/magic.c                       status=LoadMagicList(xml,path,depth+1,exception);
depth             781 magick/mime.c          if (depth > 200)
depth             801 magick/mime.c                  status=LoadMimeList(xml,path,depth+1,exception);
depth            1633 magick/pixel.c   pixel->depth=MAGICKCORE_QUANTUM_DEPTH;
depth            1644 magick/pixel.c   pixel->depth=image->depth;
depth             118 magick/pixel.h     depth;
depth             717 magick/policy.c               if (depth > 200)
depth             737 magick/policy.c                       status=LoadPolicyList(xml,path,depth+1,exception);
depth             123 magick/property.c   image->depth=clone_image->depth;
depth            2222 magick/property.c             image->depth);
depth            2908 magick/property.c         q+=FormatMagickString(q,extent,"%.20g",(double) image->depth);
depth            3017 magick/property.c           depth;
depth            3024 magick/property.c         depth=1;
depth            3029 magick/property.c             depth++;
depth            3031 magick/property.c             depth--;
depth            3032 magick/property.c           if (depth <= 0)
depth            3402 magick/property.c           image->depth=StringToUnsignedLong(value);
depth             309 magick/quantize.c     depth;
depth             812 magick/quantize.c         cube_info->depth--;
depth             901 magick/quantize.c         cube_info->depth--;
depth             916 magick/quantize.c       for (level=1; level <= cube_info->depth; level++)
depth             934 magick/quantize.c             if (level == cube_info->depth)
depth            1882 magick/quantize.c     depth;
depth            1894 magick/quantize.c   for (depth=1; i != 0; depth++)
depth            1896 magick/quantize.c   if ((ssize_t) (1L << depth) < MagickMax((ssize_t) image->columns,(ssize_t) image->rows))
depth            1897 magick/quantize.c     depth++;
depth            1901 magick/quantize.c   if (depth > 1)
depth            1902 magick/quantize.c     Riemersma(image,image_view,cube_info,depth-1,NorthGravity);
depth            1965 magick/quantize.c   cube_info->depth=depth;
depth            1966 magick/quantize.c   if (cube_info->depth > MaxTreeDepth)
depth            1967 magick/quantize.c     cube_info->depth=MaxTreeDepth;
depth            1968 magick/quantize.c   if (cube_info->depth < 2)
depth            1969 magick/quantize.c     cube_info->depth=2;
depth            2527 magick/quantize.c   if (node_info->level == cube_info->depth)
depth            2574 magick/quantize.c   if (node_info->level > cube_info->depth)
depth            2675 magick/quantize.c     depth,
depth            2700 magick/quantize.c   depth=quantize_info->tree_depth;
depth            2701 magick/quantize.c   if (depth == 0)
depth            2710 magick/quantize.c       for (depth=1; colors != 0; depth++)
depth            2712 magick/quantize.c       if ((quantize_info->dither != MagickFalse) && (depth > 2))
depth            2713 magick/quantize.c         depth--;
depth            2714 magick/quantize.c       if ((image->matte != MagickFalse) && (depth > 5))
depth            2715 magick/quantize.c         depth--;
depth            2720 magick/quantize.c   cube_info=GetCubeInfo(quantize_info,depth,maximum_colors);
depth            2785 magick/quantize.c     depth,
depth            2809 magick/quantize.c   depth=quantize_info->tree_depth;
depth            2810 magick/quantize.c   if (depth == 0)
depth            2819 magick/quantize.c       for (depth=1; colors != 0; depth++)
depth            2822 magick/quantize.c         depth--;
depth            2827 magick/quantize.c   cube_info=GetCubeInfo(quantize_info,depth,maximum_colors);
depth             186 magick/quantum-export.c   for (i=(ssize_t) depth; i > 0L; )
depth             217 magick/quantum-export.c   for (i=(ssize_t) depth; i > 0; )
depth             222 magick/quantum-export.c     quantum_state->pixel|=(((pixel >> (depth-i)) &
depth             362 magick/quantum-export.c       switch (quantum_info->depth)
depth             486 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,indexes[x],q);
depth             503 magick/quantum-export.c       switch (quantum_info->depth)
depth             667 magick/quantum-export.c           range=GetQuantumRange(quantum_info->depth);
depth             670 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,indexes[x],q);
depth             671 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth             683 magick/quantum-export.c       switch (quantum_info->depth)
depth             702 magick/quantum-export.c           range=GetQuantumRange(quantum_info->depth);
depth             721 magick/quantum-export.c                 q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel,
depth             724 magick/quantum-export.c                 q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel,
depth             727 magick/quantum-export.c                 q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel,
depth             737 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q);
depth             739 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q);
depth             741 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q);
depth             752 magick/quantum-export.c           range=GetQuantumRange(quantum_info->depth);
depth             835 magick/quantum-export.c                 q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel,
depth             838 magick/quantum-export.c                 q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel,
depth             841 magick/quantum-export.c                 q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel,
depth             851 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q);
depth             853 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q);
depth             855 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q);
depth             944 magick/quantum-export.c           range=GetQuantumRange(quantum_info->depth);
depth             947 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth             949 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth             951 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth             964 magick/quantum-export.c       switch (quantum_info->depth)
depth             991 magick/quantum-export.c           range=GetQuantumRange(quantum_info->depth);
depth            1052 magick/quantum-export.c                 q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel,
depth            1055 magick/quantum-export.c                 q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel,
depth            1058 magick/quantum-export.c                 q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel,
depth            1062 magick/quantum-export.c                 q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel,
depth            1072 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q);
depth            1074 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q);
depth            1076 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q);
depth            1079 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q);
depth            1185 magick/quantum-export.c           range=GetQuantumRange(quantum_info->depth);
depth            1188 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth            1190 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth            1192 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth            1194 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth            1206 magick/quantum-export.c       switch (quantum_info->depth)
depth            1299 magick/quantum-export.c           range=GetQuantumRange(quantum_info->depth);
depth            1327 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth            1339 magick/quantum-export.c           range=GetQuantumRange(quantum_info->depth);
depth            1353 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth            1433 magick/quantum-export.c           range=GetQuantumRange(quantum_info->depth);
depth            1436 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth            1448 magick/quantum-export.c       switch (quantum_info->depth)
depth            1626 magick/quantum-export.c           range=GetQuantumRange(quantum_info->depth);
depth            1629 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth            1631 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth            1644 magick/quantum-export.c       switch (quantum_info->depth)
depth            1725 magick/quantum-export.c           range=GetQuantumRange(quantum_info->depth);
depth            1728 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth            1741 magick/quantum-export.c       switch (quantum_info->depth)
depth            1822 magick/quantum-export.c           range=GetQuantumRange(quantum_info->depth);
depth            1825 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth            1838 magick/quantum-export.c       switch (quantum_info->depth)
depth            1919 magick/quantum-export.c           range=GetQuantumRange(quantum_info->depth);
depth            1922 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth            1934 magick/quantum-export.c       switch (quantum_info->depth)
depth            2026 magick/quantum-export.c           range=GetQuantumRange(quantum_info->depth);
depth            2029 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth            2041 magick/quantum-export.c       switch (quantum_info->depth)
depth            2122 magick/quantum-export.c           range=GetQuantumRange(quantum_info->depth);
depth            2125 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth            2143 magick/quantum-export.c       switch (quantum_info->depth)
depth            2223 magick/quantum-export.c           range=GetQuantumRange(quantum_info->depth);
depth            2226 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth            2239 magick/quantum-export.c       switch (quantum_info->depth)
depth            2258 magick/quantum-export.c           range=GetQuantumRange(quantum_info->depth);
depth            2277 magick/quantum-export.c                 q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel,
depth            2280 magick/quantum-export.c                 q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel,
depth            2283 magick/quantum-export.c                 q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel,
depth            2293 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q);
depth            2295 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q);
depth            2297 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q);
depth            2308 magick/quantum-export.c           range=GetQuantumRange(quantum_info->depth);
depth            2391 magick/quantum-export.c                 q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel,
depth            2394 magick/quantum-export.c                 q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel,
depth            2397 magick/quantum-export.c                 q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel,
depth            2407 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q);
depth            2409 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q);
depth            2411 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q);
depth            2500 magick/quantum-export.c           range=GetQuantumRange(quantum_info->depth);
depth            2503 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth            2505 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth            2507 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth            2521 magick/quantum-export.c       switch (quantum_info->depth)
depth            2548 magick/quantum-export.c           range=GetQuantumRange(quantum_info->depth);
depth            2609 magick/quantum-export.c                 q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel,
depth            2612 magick/quantum-export.c                 q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel,
depth            2615 magick/quantum-export.c                 q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel,
depth            2619 magick/quantum-export.c                 q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel,
depth            2629 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q);
depth            2631 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q);
depth            2633 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q);
depth            2636 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q);
depth            2742 magick/quantum-export.c           range=GetQuantumRange(quantum_info->depth);
depth            2745 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth            2747 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth            2749 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth            2751 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth            2769 magick/quantum-export.c       switch (quantum_info->depth)
depth            2882 magick/quantum-export.c           range=GetQuantumRange(quantum_info->depth);
depth            2885 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth            2887 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth            2889 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth            2891 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth            2910 magick/quantum-export.c       switch (quantum_info->depth)
depth            3045 magick/quantum-export.c           range=GetQuantumRange(quantum_info->depth);
depth            3048 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth            3050 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth            3052 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth            3054 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth            3056 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth            3085 magick/quantum-export.c       range=GetQuantumRange(quantum_info->depth);
depth            3086 magick/quantum-export.c       switch (quantum_info->depth)
depth            3160 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth            3162 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth            3164 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth            3167 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth            3169 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth            3171 magick/quantum-export.c             q=PopQuantumPixel(&quantum_state,quantum_info->depth,
depth             205 magick/quantum-import.c   for (i=(ssize_t) depth; i > 0L; )
depth             235 magick/quantum-import.c   for (i=(ssize_t) depth; i > 0; )
depth             247 magick/quantum-import.c       quantum_state->mask[quantum_bits]) << (depth-i));
depth             330 magick/quantum-import.c       switch (quantum_info->depth)
depth             491 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth             517 magick/quantum-import.c       switch (quantum_info->depth)
depth             566 magick/quantum-import.c           range=GetQuantumRange(image->depth);
depth             688 magick/quantum-import.c           range=GetQuantumRange(image->depth);
depth             691 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth             694 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth             709 magick/quantum-import.c       switch (quantum_info->depth)
depth             732 magick/quantum-import.c           range=GetQuantumRange(image->depth);
depth             750 magick/quantum-import.c                 p=PushQuantumLongPixel(&quantum_state,image->depth,p,&pixel);
depth             752 magick/quantum-import.c                 p=PushQuantumLongPixel(&quantum_state,image->depth,p,&pixel);
depth             754 magick/quantum-import.c                 p=PushQuantumLongPixel(&quantum_state,image->depth,p,&pixel);
depth             762 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth             764 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth             766 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth             774 magick/quantum-import.c           range=GetQuantumRange(image->depth);
depth             859 magick/quantum-import.c                 p=PushQuantumLongPixel(&quantum_state,image->depth,p,&pixel);
depth             861 magick/quantum-import.c                 p=PushQuantumLongPixel(&quantum_state,image->depth,p,&pixel);
depth             863 magick/quantum-import.c                 p=PushQuantumLongPixel(&quantum_state,image->depth,p,&pixel);
depth             871 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth             873 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth             875 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth             976 magick/quantum-import.c           range=GetQuantumRange(image->depth);
depth             979 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth             981 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth             983 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth             995 magick/quantum-import.c       switch (quantum_info->depth)
depth            1075 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            1077 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            1079 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            1081 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            1194 magick/quantum-import.c           range=GetQuantumRange(image->depth);
depth            1197 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            1199 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            1201 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            1203 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            1214 magick/quantum-import.c       switch (quantum_info->depth)
depth            1256 magick/quantum-import.c           range=GetQuantumRange(image->depth);
depth            1314 magick/quantum-import.c           range=GetQuantumRange(image->depth);
depth            1389 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            1400 magick/quantum-import.c           range=GetQuantumRange(image->depth);
depth            1435 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            1540 magick/quantum-import.c           range=GetQuantumRange(image->depth);
depth            1543 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            1557 magick/quantum-import.c       switch (quantum_info->depth)
depth            1598 magick/quantum-import.c           range=GetQuantumRange(image->depth);
depth            1632 magick/quantum-import.c           range=GetQuantumRange(image->depth);
depth            1635 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            1639 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            1648 magick/quantum-import.c           range=GetQuantumRange(image->depth);
depth            1651 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            1655 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            1756 magick/quantum-import.c           range=GetQuantumRange(image->depth);
depth            1759 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            1763 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            1776 magick/quantum-import.c       switch (quantum_info->depth)
depth            1865 magick/quantum-import.c           range=GetQuantumRange(image->depth);
depth            1868 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            1881 magick/quantum-import.c       switch (quantum_info->depth)
depth            1970 magick/quantum-import.c           range=GetQuantumRange(image->depth);
depth            1973 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            1986 magick/quantum-import.c       switch (quantum_info->depth)
depth            2075 magick/quantum-import.c           range=GetQuantumRange(image->depth);
depth            2078 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            2090 magick/quantum-import.c       switch (quantum_info->depth)
depth            2179 magick/quantum-import.c           range=GetQuantumRange(image->depth);
depth            2182 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            2200 magick/quantum-import.c       switch (quantum_info->depth)
depth            2286 magick/quantum-import.c           range=GetQuantumRange(image->depth);
depth            2289 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            2302 magick/quantum-import.c       switch (quantum_info->depth)
depth            2325 magick/quantum-import.c           range=GetQuantumRange(image->depth);
depth            2343 magick/quantum-import.c                 p=PushQuantumLongPixel(&quantum_state,image->depth,p,&pixel);
depth            2345 magick/quantum-import.c                 p=PushQuantumLongPixel(&quantum_state,image->depth,p,&pixel);
depth            2347 magick/quantum-import.c                 p=PushQuantumLongPixel(&quantum_state,image->depth,p,&pixel);
depth            2355 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            2357 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            2359 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            2367 magick/quantum-import.c           range=GetQuantumRange(image->depth);
depth            2452 magick/quantum-import.c                 p=PushQuantumLongPixel(&quantum_state,image->depth,p,&pixel);
depth            2454 magick/quantum-import.c                 p=PushQuantumLongPixel(&quantum_state,image->depth,p,&pixel);
depth            2456 magick/quantum-import.c                 p=PushQuantumLongPixel(&quantum_state,image->depth,p,&pixel);
depth            2464 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            2466 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            2468 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            2569 magick/quantum-import.c           range=GetQuantumRange(image->depth);
depth            2572 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            2574 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            2576 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            2589 magick/quantum-import.c       switch (quantum_info->depth)
depth            2669 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            2671 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            2673 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            2675 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            2788 magick/quantum-import.c           range=GetQuantumRange(image->depth);
depth            2791 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            2793 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            2795 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            2797 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            2814 magick/quantum-import.c       switch (quantum_info->depth)
depth            2942 magick/quantum-import.c           range=GetQuantumRange(image->depth);
depth            2945 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            2947 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            2949 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            2951 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            2969 magick/quantum-import.c       switch (quantum_info->depth)
depth            3111 magick/quantum-import.c           range=GetQuantumRange(image->depth);
depth            3114 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            3116 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            3118 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            3120 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            3122 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            3133 magick/quantum-import.c       switch (quantum_info->depth)
depth            3198 magick/quantum-import.c           range=GetQuantumRange(image->depth);
depth            3201 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth            3203 magick/quantum-import.c             p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel);
depth              50 magick/quantum-private.h     depth,
depth              87 magick/quantum-private.h static inline MagickSizeType GetQuantumRange(const size_t depth)
depth              93 magick/quantum-private.h   return((MagickSizeType) ((one << (depth-1))+((one << (depth-1))-1)));
depth             130 magick/quantum.c   status=SetQuantumDepth(image,quantum_info,image->depth);
depth             325 magick/quantum.c     return((size_t) (packet_size*image->columns*((quantum_info->depth+7)/8)));
depth             326 magick/quantum.c   return((size_t) ((packet_size*image->columns*quantum_info->depth+7)/8));
depth             563 magick/quantum.c   quantum_info->depth=depth;
depth             566 magick/quantum.c       if (quantum_info->depth > 32)
depth             567 magick/quantum.c         quantum_info->depth=64;
depth             569 magick/quantum.c         if (quantum_info->depth > 16)
depth             570 magick/quantum.c           quantum_info->depth=32;
depth             572 magick/quantum.c           quantum_info->depth=16;
depth             577 magick/quantum.c     ((quantum_info->depth+7)/8));  /* allow for CMYKA + RLE byte + pad */
depth             618 magick/quantum.c   return(SetQuantumDepth(image,quantum_info,quantum_info->depth));
depth             666 magick/quantum.c       if (image->depth == 1)
depth             759 magick/quantum.c   return(SetQuantumDepth(image,quantum_info,quantum_info->depth));
depth            3305 magick/resize.c   thumbnail_image->depth=8;
depth            1498 magick/splay-tree.c       if (depth >= MaxSplayTreeDepth)
depth            1503 magick/splay-tree.c       n=Splay(splay_tree,depth+1,key,next,node,parent);
depth            1581 magick/statistic.c     depth,
depth            1600 magick/statistic.c     channel_statistics[i].depth=1;
depth            1621 magick/statistic.c       if (channel_statistics[RedChannel].depth != MAGICKCORE_QUANTUM_DEPTH)
depth            1623 magick/statistic.c           depth=channel_statistics[RedChannel].depth;
depth            1624 magick/statistic.c           range=GetQuantumRange(depth);
depth            1629 magick/statistic.c               channel_statistics[RedChannel].depth++;
depth            1633 magick/statistic.c       if (channel_statistics[GreenChannel].depth != MAGICKCORE_QUANTUM_DEPTH)
depth            1635 magick/statistic.c           depth=channel_statistics[GreenChannel].depth;
depth            1636 magick/statistic.c           range=GetQuantumRange(depth);
depth            1641 magick/statistic.c               channel_statistics[GreenChannel].depth++;
depth            1645 magick/statistic.c       if (channel_statistics[BlueChannel].depth != MAGICKCORE_QUANTUM_DEPTH)
depth            1647 magick/statistic.c           depth=channel_statistics[BlueChannel].depth;
depth            1648 magick/statistic.c           range=GetQuantumRange(depth);
depth            1653 magick/statistic.c               channel_statistics[BlueChannel].depth++;
depth            1659 magick/statistic.c           if (channel_statistics[OpacityChannel].depth != MAGICKCORE_QUANTUM_DEPTH)
depth            1661 magick/statistic.c               depth=channel_statistics[OpacityChannel].depth;
depth            1662 magick/statistic.c               range=GetQuantumRange(depth);
depth            1667 magick/statistic.c                   channel_statistics[OpacityChannel].depth++;
depth            1674 magick/statistic.c           if (channel_statistics[BlackChannel].depth != MAGICKCORE_QUANTUM_DEPTH)
depth            1676 magick/statistic.c               depth=channel_statistics[BlackChannel].depth;
depth            1677 magick/statistic.c               range=GetQuantumRange(depth);
depth            1682 magick/statistic.c                   channel_statistics[BlackChannel].depth++;
depth            1773 magick/statistic.c     channel_statistics[AllChannels].depth=(size_t) MagickMax((double)
depth            1774 magick/statistic.c       channel_statistics[AllChannels].depth,(double)
depth            1775 magick/statistic.c       channel_statistics[i].depth);
depth              28 magick/statistic.h     depth;
depth            1028 magick/type.c                if (depth > 200)
depth            1054 magick/type.c                        status=LoadTypeList(xml,path,depth+1,exception);
depth             200 magick/version.c   if (depth != (size_t *) NULL)
depth             201 magick/version.c     *depth=(size_t) MAGICKCORE_QUANTUM_DEPTH;
depth             361 magick/widget.c   if (button_info->raised || (window_info->depth == 1))
depth             480 magick/widget.c   if ((matte_info->trough == MagickFalse) || (window_info->depth == 1))
depth            1448 magick/widget.c   if (window_info->depth == 1)
depth            1506 magick/widget.c   if (window_info->depth == 1)
depth            1562 magick/widget.c   if (window_info->depth == 1)
depth             359 magick/xwindow-private.h     depth;
depth             473 magick/xwindow.c     depth,
depth             498 magick/xwindow.c   depth=(unsigned int) XDefaultDepth(display,XDefaultScreen(display));
depth             500 magick/xwindow.c     annotate_info->height,depth);
depth            1150 magick/xwindow.c    (unsigned int) visual_info->colormap_size),1U << visual_info->depth)
depth            1186 magick/xwindow.c   visual_template.depth=XDefaultDepth(display,XDefaultScreen(display));
depth            1189 magick/xwindow.c     if (resource_info->colors <= (one << (size_t) visual_template.depth))
depth            1987 magick/xwindow.c   (void) fprintf(file,"  depth: %d\n",windows->image.ximage->depth);
depth            2295 magick/xwindow.c     depth,
depth            2321 magick/xwindow.c   depth=(unsigned int) XDefaultDepth(display,XDefaultScreen(display));
depth            2323 magick/xwindow.c     draw_info->height,depth);
depth            4615 magick/xwindow.c   window->depth=(unsigned int) visual_info->depth;
depth            5229 magick/xwindow.c         windows->visual_info->depth);
depth            5407 magick/xwindow.c     depth,
depth            5430 magick/xwindow.c   depth=(int) window->depth;
depth            5494 magick/xwindow.c   format=(depth == 1) ? XYBitmap : ZPixmap;
depth            5504 magick/xwindow.c       ximage=XShmCreateImage(display,window->visual,(unsigned int) depth,format,
depth            5580 magick/xwindow.c     ximage=XCreateImage(display,window->visual,(unsigned int) depth,format,0,
depth            5604 magick/xwindow.c         ximage->depth);
depth            5620 magick/xwindow.c           ximage->bytes_per_line*ximage->depth,(size_t) ximage->height);
depth            5699 magick/xwindow.c               matte_image->bytes_per_line*matte_image->depth,
depth            7202 magick/xwindow.c               if (windows->magnify.depth > 1)
depth            7274 magick/xwindow.c               if (windows->magnify.depth > 1)
depth            7560 magick/xwindow.c   window->pixmap=XCreatePixmap(display,window->id,width,height,window->depth);
depth            8405 magick/xwindow.c       window_info->border_width,(int) window_info->depth,InputOutput,
depth            8806 magick/xwindow.c       if (window->depth > 1)
depth             497 tests/validate.c         (double) reference_types[j].depth);
depth             513 tests/validate.c       image_info->depth=reference_types[j].depth;
depth             525 tests/validate.c       status=SetImageDepth(reference_image,reference_types[j].depth);
depth             563 tests/validate.c       reference_image->depth=reference_types[j].depth;
depth             708 tests/validate.c         (double) reference_types[j].depth);
depth             724 tests/validate.c       image_info->depth=reference_types[j].depth;
depth             736 tests/validate.c       status=SetImageDepth(reference_image,reference_types[j].depth);
depth             772 tests/validate.c       reference_image->depth=reference_types[j].depth;
depth             432 tests/validate.h     depth;
depth            6642 wand/drawing-wand.c     depth;
depth            6644 wand/drawing-wand.c   quantum=GetMagickQuantumDepth(&depth);
depth            6645 wand/drawing-wand.c   if (depth != MAGICKCORE_QUANTUM_DEPTH)
depth            4837 wand/magick-image.c   return(wand->images->depth);
depth            9520 wand/magick-image.c   return(SetImageChannelDepth(wand->images,channel,depth));
depth            9882 wand/magick-image.c   wand->images->depth=depth;
depth            1315 wand/magick-property.c   return(GetMagickQuantumDepth(depth));
depth            2016 wand/magick-property.c   wand->image_info->depth=depth;
depth            1025 wand/magick-wand.c     depth;
depth            1027 wand/magick-wand.c   depth=MAGICKCORE_QUANTUM_DEPTH;
depth            1028 wand/magick-wand.c   quantum=GetMagickQuantumDepth(&depth);
depth            1029 wand/magick-wand.c   if (depth != MAGICKCORE_QUANTUM_DEPTH)
depth            6408 wand/mogrify.c                 image_info->depth=MAGICKCORE_QUANTUM_DEPTH;
depth            6411 wand/mogrify.c             image_info->depth=StringToUnsignedLong(argv[i+1]);
depth             300 wand/pixel-iterator.c     depth;
depth             305 wand/pixel-iterator.c   depth=MAGICKCORE_QUANTUM_DEPTH;
depth             306 wand/pixel-iterator.c   quantum=GetMagickQuantumDepth(&depth);
depth             307 wand/pixel-iterator.c   if (depth != MAGICKCORE_QUANTUM_DEPTH)
depth             416 wand/pixel-iterator.c     depth;
depth             419 wand/pixel-iterator.c   depth=MAGICKCORE_QUANTUM_DEPTH;
depth             420 wand/pixel-iterator.c   quantum=GetMagickQuantumDepth(&depth);
depth             421 wand/pixel-iterator.c   if (depth != MAGICKCORE_QUANTUM_DEPTH)
depth             397 wand/pixel-wand.c     depth;
depth             399 wand/pixel-wand.c   depth=MAGICKCORE_QUANTUM_DEPTH;
depth             400 wand/pixel-wand.c   quantum=GetMagickQuantumDepth(&depth);
depth             401 wand/pixel-wand.c   if (depth != MAGICKCORE_QUANTUM_DEPTH)
depth             195 www/source/mgk.c     image->depth=8;