depth 76 Magick++/demo/button.cpp button.depth( 8 ); depth 42 Magick++/demo/gravity.cpp base.depth(8); depth 158 Magick++/demo/piddle.cpp image.depth( 8 ); depth 104 Magick++/demo/shapes.cpp image.depth( 8 ); depth 241 Magick++/lib/Color.cpp pixel.depth=MAGICKCORE_QUANTUM_DEPTH; depth 1650 Magick++/lib/Image.cpp depth( depth_ ); depth 1664 Magick++/lib/Image.cpp depth( depth_ ); depth 2225 Magick++/lib/Image.cpp depth(depth_); depth 2861 Magick++/lib/Image.cpp size_t depth = depth_; depth 2863 Magick++/lib/Image.cpp if (depth > MAGICKCORE_QUANTUM_DEPTH) depth 2864 Magick++/lib/Image.cpp depth=MAGICKCORE_QUANTUM_DEPTH; depth 2867 Magick++/lib/Image.cpp image()->depth=depth; depth 2868 Magick++/lib/Image.cpp options()->depth( depth ); depth 2872 Magick++/lib/Image.cpp return constImage()->depth; depth 3252 Magick++/lib/Image.cpp options()->depth( depth_ ); depth 3258 Magick++/lib/Image.cpp size_t depth=GetImageDepth( constImage(), &exceptionInfo ); depth 3261 Magick++/lib/Image.cpp return depth; depth 71 Magick++/lib/Magick++/Image.h const size_t depth ); depth 915 Magick++/lib/Magick++/Image.h void depth ( const size_t depth_ ); depth 916 Magick++/lib/Magick++/Image.h size_t depth ( void ) const; depth 82 Magick++/lib/Magick++/Options.h void depth ( size_t depth_ ); depth 83 Magick++/lib/Magick++/Options.h size_t depth ( void ) const; depth 213 Magick++/lib/Options.cpp _imageInfo->depth = depth_; depth 217 Magick++/lib/Options.cpp return _imageInfo->depth; depth 1281 Magick++/lib/STL.cpp image_.depth( _depth ); depth 621 Magick++/tests/attributes.cpp if ( image.depth() != MAGICKCORE_QUANTUM_DEPTH ) depth 626 Magick++/tests/attributes.cpp << image.depth() depth 155 coders/aai.c image->depth=8; depth 139 coders/art.c image->depth=1; depth 317 coders/art.c image->depth=1; depth 155 coders/avs.c image->depth=8; depth 836 coders/bmp.c image->depth=bmp_info.bits_per_pixel <= 8 ? bmp_info.bits_per_pixel : 8; depth 1861 coders/bmp.c " Image depth=%.20g",(double) image->depth); depth 692 coders/cin.c image->depth=cin.image.channel[0].bits_per_pixel; depth 711 coders/cin.c length=GetBytesPerRow(image->columns,3,image->depth,MagickTrue); depth 715 coders/cin.c length=GetBytesPerRow(image->columns,1,image->depth,MagickTrue); depth 969 coders/cin.c cin.image.channel[i].bits_per_pixel=(unsigned char) image->depth; depth 983 coders/cin.c GetQuantumRange(image->depth)); depth 1155 coders/cin.c length=GetBytesPerRow(image->columns,3,image->depth,MagickTrue); depth 1159 coders/cin.c length=GetBytesPerRow(image->columns,3,image->depth,MagickTrue); depth 108 coders/cut.c switch (depth) depth 316 coders/cut.c ssize_t depth; depth 377 coders/cut.c depth=i; depth 381 coders/cut.c image->depth=8; depth 560 coders/cut.c InsertRow(depth,BImgBuff,i,image); depth 2770 coders/dcm.c shift=image->depth < 16 ? 4 : 8; depth 2785 coders/dcm.c shift=image->depth < 16 ? 4 : 8; depth 2885 coders/dcm.c image->depth=8UL; depth 3217 coders/dcm.c image->depth=bits_allocated; depth 3218 coders/dcm.c if (image->depth > 32) depth 3232 coders/dcm.c image->depth=significant_bits; depth 3233 coders/dcm.c if (image->depth > 32) depth 3581 coders/dcm.c if (image->depth != (1UL*MAGICKCORE_QUANTUM_DEPTH)) depth 3592 coders/dcm.c length=(size_t) (GetQuantumRange(image->depth)+1); depth 3596 coders/dcm.c range=GetQuantumRange(image->depth); depth 3597 coders/dcm.c for (i=0; i < (ssize_t) (GetQuantumRange(image->depth)+1); i++) depth 3657 coders/dcm.c image->depth=8; depth 3672 coders/dcm.c colors=one << image->depth; depth 136 coders/dds.c depth, depth 286 coders/dds.c if (dds_info.ddscaps2 & DDSCAPS2_VOLUME && dds_info.depth > 0) depth 365 coders/dds.c num_images = dds_info.depth; depth 387 coders/dds.c image->depth = 8; depth 434 coders/dds.c dds_info->depth = ReadBlobLSBLong(image); depth 211 coders/debug.c image->depth=GetImageQuantumDepth(image,MagickTrue); depth 217 coders/debug.c GetQuantumRange(image->depth),colorspace); depth 544 coders/dib.c image->depth=8; depth 1030 coders/dib.c if (image_info->depth > 8) depth 652 coders/djvu.c image->depth = 8UL; /* i only support that? */ depth 661 coders/djvu.c image->depth = 8UL; /* i only support that? */ depth 227 coders/dps.c GetBlobFileHandle(image),visual_info->depth,pixels_per_point,&pixmap, depth 240 coders/dps.c GetBlobFileHandle(image),(int) bits_per_pixel.height,visual_info->depth, depth 739 coders/dpx.c image->depth=dpx.image.image_element[0].bit_size; depth 1066 coders/dpx.c extent=GetBytesPerRow(image->columns,samples_per_pixel,image->depth, depth 1493 coders/dpx.c dpx.image.image_element[i].bit_size=(unsigned char) image->depth; depth 1496 coders/dpx.c if ((image->depth == 10) || (image->depth == 12)) depth 1806 coders/dpx.c image->depth,MagickTrue); depth 1812 coders/dpx.c extent=GetBytesPerRow(image->columns,1UL,image->depth,MagickTrue); depth 162 coders/fax.c image->depth=8; depth 146 coders/fits.c switch (image->depth >> 3) depth 201 coders/fits.c return((double) ((MagickOffsetType) GetQuantumRange(depth))); depth 416 coders/fits.c image->depth=(size_t) (fits_info.bits_per_pixel < 0 ? -1 : 1)* depth 649 coders/fits.c image->depth=GetImageQuantumDepth(image,MagickFalse); depth 660 coders/fits.c image->depth); depth 679 coders/fits.c image->depth > 8 ? GetFITSPixelRange(image->depth) : 0.0); depth 683 coders/fits.c 1.0*((MagickOffsetType) GetQuantumRange(image->depth))); depth 715 coders/fits.c if (image->depth == 16) depth 716 coders/fits.c SetFITSUnsignedPixels(image->columns,image->depth,pixels); depth 717 coders/fits.c if (((image->depth == 32) || (image->depth == 64)) && depth 719 coders/fits.c SetFITSUnsignedPixels(image->columns,image->depth,pixels); depth 363 coders/fpx.c image->depth=8; depth 853 coders/fpx.c image->depth=8; depth 1232 coders/gif.c image->depth=8; depth 144 coders/hrz.c image->depth=8; depth 323 coders/icon.c image->depth=icon_info.bits_per_pixel; depth 79 coders/ipl.c depth, depth 166 coders/ipl.c image->depth = ipl->depth; depth 260 coders/ipl.c ipl_info.depth=8; depth 264 coders/ipl.c ipl_info.depth=16; depth 268 coders/ipl.c ipl_info.depth=16; depth 272 coders/ipl.c ipl_info.depth=32; depth 275 coders/ipl.c case 4: ipl_info.depth=32; depth 279 coders/ipl.c ipl_info.depth=8; depth 283 coders/ipl.c ipl_info.depth=16; depth 287 coders/ipl.c ipl_info.depth=64; depth 291 coders/ipl.c ipl_info.depth=16; depth 341 coders/ipl.c (void) ReadBlob(image, length*image->depth/8, pixels); depth 353 coders/ipl.c (void) ReadBlob(image, length*image->depth/8, pixels); depth 363 coders/ipl.c (void) ReadBlob(image, length*image->depth/8, pixels); depth 373 coders/ipl.c (void) ReadBlob(image, length*image->depth/8, pixels); depth 542 coders/ipl.c switch(quantum_info->depth){ depth 583 coders/ipl.c ((image->depth)/8)*ipl_info.height*ipl_info.width*ipl_info.colors*ipl_info.z); depth 629 coders/ipl.c (void) WriteBlob(image, image->columns*image->depth/8, pixels); depth 641 coders/ipl.c (void) WriteBlob(image, image->columns*image->depth/8, pixels); depth 651 coders/ipl.c (void) WriteBlob(image, image->columns*image->depth/8, pixels); depth 660 coders/ipl.c (void) WriteBlob(image, image->columns*image->depth/8, pixels); depth 169 coders/jbig.c image->depth=8; depth 510 coders/jp2.c image->depth=maximum_component_depth; depth 873 coders/jp2.c component_info[i].prec=(int) MagickMax(MagickMin(image->depth,16),2); depth 1098 coders/jpeg.c image->depth=(size_t) jpeg_info.data_precision; depth 1112 coders/jpeg.c colors=(size_t) GetQuantumRange(image->depth)+1; depth 1773 coders/jpeg.c if ((jpeg_info.data_precision != 12) && (image->depth <= 8)) depth 2027 coders/jpeg.c (double) image->depth); depth 150 coders/mac.c image->depth=1; depth 138 coders/map.c depth, depth 168 coders/map.c depth=GetImageQuantumDepth(image,MagickTrue); depth 169 coders/map.c packet_size=(size_t) (depth/8); depth 185 coders/map.c if (image->depth <= 8) depth 214 coders/map.c packet_size=(size_t) (depth/8); depth 368 coders/map.c depth; depth 389 coders/map.c depth=GetImageQuantumDepth(image,MagickTrue); depth 390 coders/map.c packet_size=(size_t) (depth/8); depth 403 coders/map.c if (image->depth <= 8) depth 763 coders/mat.c image->depth = 1; depth 765 coders/mat.c image->depth = 8; /* Byte type cell */ depth 771 coders/mat.c image->depth = 16; /* Word type cell */ depth 777 coders/mat.c image->depth = 32; /* Dword type cell */ depth 783 coders/mat.c image->depth = 64; /* Qword type cell */ depth 788 coders/mat.c image->depth = 32; /* double type cell */ depth 797 coders/mat.c image->depth = 64; /* double type cell */ depth 816 coders/mat.c image->colors = one << image->depth; depth 938 coders/mat.c if (image->depth == 1) depth 1167 coders/mat.c image->depth=8; depth 210 coders/miff.c switch (image->depth) depth 236 coders/miff.c switch (image->depth) depth 258 coders/miff.c pixel->opacity=(Quantum) (quantum >> (image->depth- depth 271 coders/miff.c pixel->opacity=(Quantum) (quantum >> (image->depth- depth 283 coders/miff.c switch (image->depth) depth 314 coders/miff.c pixel->red=(Quantum) (quantum >> (image->depth-MAGICKCORE_QUANTUM_DEPTH)); depth 316 coders/miff.c pixel->green=(Quantum) (quantum >> (image->depth- depth 319 coders/miff.c pixel->blue=(Quantum) (quantum >> (image->depth- depth 324 coders/miff.c pixel->opacity=(Quantum) (quantum >> (image->depth- depth 330 coders/miff.c *index=(IndexPacket) (quantum >> (image->depth- depth 341 coders/miff.c pixel->red=(Quantum) (quantum >> (image->depth-MAGICKCORE_QUANTUM_DEPTH)); depth 343 coders/miff.c pixel->green=(Quantum) (quantum >> (image->depth- depth 346 coders/miff.c pixel->blue=(Quantum) (quantum >> (image->depth- depth 351 coders/miff.c pixel->opacity=(Quantum) (quantum >> (image->depth- depth 357 coders/miff.c *index=(IndexPacket) (quantum >> (image->depth- depth 521 coders/miff.c image->depth=8UL; depth 709 coders/miff.c image->depth=StringToUnsignedLong(options); depth 1119 coders/miff.c image->depth=GetImageQuantumDepth(image,MagickFalse); depth 1139 coders/miff.c packet_size=(size_t) (3UL*image->depth/8UL); depth 1146 coders/miff.c switch (image->depth) depth 1218 coders/miff.c packet_size=(size_t) (quantum_info->depth/8); depth 1220 coders/miff.c packet_size=(size_t) (3*quantum_info->depth/8); depth 1222 coders/miff.c packet_size+=quantum_info->depth/8; depth 1224 coders/miff.c packet_size+=quantum_info->depth/8; depth 1653 coders/miff.c switch (image->depth) depth 1671 coders/miff.c switch (image->depth) depth 1716 coders/miff.c switch (image->depth) depth 1882 coders/miff.c image->depth=image->depth <= 8 ? 8UL : image->depth <= 16 ? 16UL : depth 1883 coders/miff.c image->depth <= 32 ? 32UL : 64UL; depth 1887 coders/miff.c if ((image->storage_class != PseudoClass) && (image->depth >= 32) && depth 1896 coders/miff.c (image->colors > (size_t) (GetQuantumRange(image->depth)+1))) depth 1927 coders/miff.c packet_size=(size_t) (quantum_info->depth/8); depth 1929 coders/miff.c packet_size=(size_t) (3*quantum_info->depth/8); depth 1931 coders/miff.c packet_size+=quantum_info->depth/8; depth 1933 coders/miff.c packet_size+=quantum_info->depth/8; depth 1957 coders/miff.c image->depth); depth 2199 coders/miff.c packet_size=(size_t) (3*quantum_info->depth/8); depth 2210 coders/miff.c switch (quantum_info->depth) depth 146 coders/mono.c image->depth=1; depth 188 coders/mpc.c depth, depth 228 coders/mpc.c image->depth=8; depth 416 coders/mpc.c image->depth=StringToUnsignedLong(options); depth 806 coders/mpc.c depth=GetImageQuantumDepth(image,MagickFalse); depth 825 coders/mpc.c packet_size=(size_t) (3UL*depth/8UL); depth 835 coders/mpc.c switch (depth) depth 1049 coders/mpc.c depth, depth 1074 coders/mpc.c depth=GetImageQuantumDepth(image,MagickTrue); depth 1076 coders/mpc.c (image->colors > (one << depth))) depth 1089 coders/mpc.c (double) image->rows,(double) image->depth); depth 1336 coders/mpc.c packet_size=(size_t) (3UL*depth/8UL); depth 1347 coders/mpc.c switch (depth) depth 157 coders/mtv.c image->depth=8; depth 123 coders/otb.c depth; depth 158 coders/otb.c depth=(unsigned char) ReadBlobByte(image); depth 159 coders/otb.c if (depth != 1) depth 409 coders/palm.c image->depth=8; depth 747 coders/palm.c if (image_info->depth > 100) depth 748 coders/palm.c bits_per_pixel=image_info->depth-100; depth 593 coders/pcd.c image->depth=8; depth 653 coders/pcd.c image->depth=8; depth 350 coders/pcx.c image->depth=pcx_info.bits_per_pixel <= 8 ? 8U : MAGICKCORE_QUANTUM_DEPTH; depth 392 coders/pdb.c image->depth=8; depth 818 coders/pdb.c packet_size=(size_t) (image->depth > 8 ? 2: 1); depth 858 coders/pict.c image->depth=8; depth 973 coders/pict.c image->depth=1UL*pixmap.component_size; depth 1085 coders/pict.c tile_image->depth=1UL*pixmap.component_size; depth 154 coders/plasma.c depth, depth 214 coders/plasma.c for (depth=1; ; depth++) depth 216 coders/plasma.c if (PlasmaImage(image,&segment_info,0,depth) != MagickFalse) depth 218 coders/plasma.c status=SetImageProgress(image,LoadImageTag,(MagickOffsetType) depth, depth 505 coders/png.c if (image->depth == 16) depth 1792 coders/png.c image->depth=ping_bit_depth; depth 1793 coders/png.c image->depth=GetImageQuantumDepth(image,MagickFalse); depth 2413 coders/png.c depth; depth 2415 coders/png.c depth=(ssize_t) ping_bit_depth; depth 6165 coders/png.c if (image->depth > 16) depth 6166 coders/png.c image->depth=16; depth 6171 coders/png.c image->depth = 8; depth 7091 coders/png.c if (image->depth <= 8 && image->taint && image->storage_class == PseudoClass) depth 7095 coders/png.c if (image->depth > 8) depth 7101 coders/png.c image->depth=8; depth 7105 coders/png.c if (image->depth < 8) depth 7106 coders/png.c image->depth=8; depth 7112 coders/png.c if (image->depth > 16) depth 7113 coders/png.c image->depth=16; depth 7117 coders/png.c if (image->depth == 16 && mng_info->write_png_depth != 16) depth 7119 coders/png.c image->depth = 8; depth 7202 coders/png.c " image->depth=%.20g",(double) image->depth); depth 8099 coders/png.c image_depth=image->depth; depth 8215 coders/png.c " image->depth=%.20g",(double) image->depth); depth 8549 coders/png.c " image->depth: %.20g",(double) image->depth); depth 9484 coders/png.c quantum_info->depth=image_depth; depth 9498 coders/png.c quantum_info->depth=8; depth 9687 coders/png.c quantum_info->depth=8; depth 9705 coders/png.c quantum_info->depth=image->depth; depth 10125 coders/png.c image->depth = 8; depth 10132 coders/png.c image->depth = 8; depth 10147 coders/png.c image->depth = 8; depth 11313 coders/png.c " Image_info depth: %.20g",(double) image_info->depth); depth 11325 coders/png.c " Image depth: %.20g",(double) p->depth); depth 265 coders/pnm.c depth, depth 413 coders/pnm.c for (depth=1; GetQuantumRange(depth) < max_value; depth++) ; depth 414 coders/pnm.c image->depth=depth; depth 664 coders/pnm.c range=GetQuantumRange(image->depth); depth 666 coders/pnm.c extent=(image->depth <= 8 ? 1 : 2)*image->columns; depth 720 coders/pnm.c if ((image->depth == 8) || (image->depth == 16)) depth 724 coders/pnm.c if (image->depth <= 8) depth 775 coders/pnm.c extent=3*(image->depth <= 8 ? 1 : 2)*image->columns; depth 776 coders/pnm.c range=GetQuantumRange(image->depth); depth 830 coders/pnm.c if (image->depth == 8) depth 840 coders/pnm.c if (image->depth == 16) depth 858 coders/pnm.c if (image->depth <= 8) depth 933 coders/pnm.c range=GetQuantumRange(image->depth); depth 956 coders/pnm.c extent=channels*(image->depth <= 8 ? 1 : 2)*image->columns; depth 1011 coders/pnm.c if ((image->depth == 8) || (image->depth == 16)) depth 1020 coders/pnm.c if (image->depth <= 8) depth 1067 coders/pnm.c if (image->depth <= 8) depth 1121 coders/pnm.c if (image->depth <= 8) depth 1188 coders/pnm.c image->depth=32; depth 1625 coders/pnm.c if (image->depth > 16) depth 1626 coders/pnm.c image->depth=16; depth 1629 coders/pnm.c GetQuantumRange(image->depth)); depth 1697 coders/pnm.c if (image->depth <= 8) depth 1716 coders/pnm.c if (image->depth <= 8) depth 1756 coders/pnm.c if (image->depth <= 8) depth 1774 coders/pnm.c if (image->depth <= 8) depth 1815 coders/pnm.c image->depth=1; depth 1853 coders/pnm.c if (image->depth > 8) depth 1854 coders/pnm.c image->depth=16; depth 1856 coders/pnm.c GetQuantumRange(image->depth)); depth 1864 coders/pnm.c range=GetQuantumRange(image->depth); depth 1877 coders/pnm.c if ((image->depth == 8) || (image->depth == 16)) depth 1882 coders/pnm.c if (image->depth <= 8) depth 1889 coders/pnm.c if (image->depth == 8) depth 1904 coders/pnm.c if (image->depth == 16) depth 1936 coders/pnm.c if (image->depth > 8) depth 1937 coders/pnm.c image->depth=16; depth 1939 coders/pnm.c GetQuantumRange(image->depth)); depth 1946 coders/pnm.c range=GetQuantumRange(image->depth); depth 1959 coders/pnm.c if ((image->depth == 8) || (image->depth == 16)) depth 1964 coders/pnm.c if (image->depth <= 8) depth 2010 coders/pnm.c if (image->depth > 16) depth 2011 coders/pnm.c image->depth=16; depth 2014 coders/pnm.c range=GetQuantumRange(image->depth); depth 2031 coders/pnm.c if ((image->depth == 8) || (image->depth == 16)) depth 2041 coders/pnm.c if (image->depth <= 8) depth 2072 coders/pnm.c if (image->depth <= 8) depth 2114 coders/pnm.c if (image->depth <= 8) depth 2172 coders/pnm.c image->depth=32; depth 152 coders/psd.c depth, depth 279 coders/psd.c switch (depth) depth 323 coders/psd.c switch (depth) depth 558 coders/psd.c if (image->depth > 8) depth 562 coders/psd.c if (image->depth > 8) depth 590 coders/psd.c if (image->depth == 1) depth 615 coders/psd.c (ssize_t) image->depth,packet_size*image->columns,pixels); depth 658 coders/psd.c if (image->depth == 1) depth 813 coders/psd.c psd_info.depth=ReadBlobMSBShort(image); depth 814 coders/psd.c if ((psd_info.depth != 1) && (psd_info.depth != 8) && (psd_info.depth != 16)) depth 821 coders/psd.c psd_info.channels,(double) psd_info.depth,ModeToString((PSDImageType) depth 826 coders/psd.c image->depth=psd_info.depth; depth 1682 coders/psd.c if (next_image->depth > 8) depth 1683 coders/psd.c next_image->depth=16; depth 1684 coders/psd.c packet_size=next_image->depth > 8UL ? 2UL : 1UL; depth 1731 coders/psd.c if (next_image->depth > 8) depth 1732 coders/psd.c next_image->depth=16; depth 1733 coders/psd.c monochrome=IsMonochromeImage(image,&image->exception) && (image->depth == 1) depth 1735 coders/psd.c packet_size=next_image->depth > 8UL ? 2UL : 1UL; depth 1778 coders/psd.c packet_size=next_image->depth > 8UL ? 2UL : 1UL; depth 2090 coders/psd.c packet_size=(size_t) (image->depth > 8 ? 6 : 3); depth 2092 coders/psd.c packet_size+=image->depth > 8 ? 2 : 1; depth 2125 coders/psd.c (image->depth == 1) ? MagickTrue : MagickFalse; depth 2127 coders/psd.c (monochrome != MagickFalse ? 1 : image->depth > 8 ? 16 : 8)); depth 2134 coders/psd.c PseudoClass ? 8 : image->depth > 8 ? 16 : 8)); depth 2219 coders/psd.c packet_size=next_image->depth > 8 ? 2UL : 1UL; depth 2272 coders/psd.c packet_size=next_image->depth > 8 ? 2UL : 1UL; depth 81 coders/sgi.c depth; depth 341 coders/sgi.c iris_info.depth=ReadBlobMSBShort(image); depth 342 coders/sgi.c if ((iris_info.depth == 0) || (iris_info.depth > 4)) depth 359 coders/sgi.c image->depth=(size_t) MagickMin(iris_info.depth,MAGICKCORE_QUANTUM_DEPTH); depth 361 coders/sgi.c image->depth=(size_t) MagickMin((size_t) 8* depth 363 coders/sgi.c if (iris_info.depth < 3) depth 395 coders/sgi.c for (z=0; z < (ssize_t) iris_info.depth; z++) depth 439 coders/sgi.c iris_info.depth*sizeof(*offsets)); depth 443 coders/sgi.c iris_info.depth*sizeof(*runlength)); depth 448 coders/sgi.c for (i=0; i < (ssize_t) (iris_info.rows*iris_info.depth); i++) depth 450 coders/sgi.c for (i=0; i < (ssize_t) (iris_info.rows*iris_info.depth); i++) depth 462 coders/sgi.c for (z=0; ((z < (ssize_t) iris_info.depth) && (data_order == 0)); z++) depth 471 coders/sgi.c for (z=0; z < (ssize_t) iris_info.depth; z++) depth 504 coders/sgi.c for (z=0; z < (ssize_t) iris_info.depth; z++) depth 533 coders/sgi.c image->matte=iris_info.depth == 4 ? MagickTrue : MagickFalse; depth 913 coders/sgi.c if (image->depth > 8) depth 919 coders/sgi.c iris_info.bytes_per_pixel=(unsigned char) (image->depth > 8 ? 2 : 1); depth 924 coders/sgi.c iris_info.depth=4; depth 931 coders/sgi.c iris_info.depth=1; depth 934 coders/sgi.c iris_info.depth=3; depth 937 coders/sgi.c iris_info.maximum_value=(size_t) (image->depth <= 8 ? depth 949 coders/sgi.c (void) WriteBlobMSBShort(image,iris_info.depth); depth 979 coders/sgi.c if (image->depth <= 8) depth 1022 coders/sgi.c for (z=0; z < (ssize_t) iris_info.depth; z++) depth 1026 coders/sgi.c if (image->depth <= 8) depth 1066 coders/sgi.c offsets=(ssize_t *) AcquireQuantumMemory(iris_info.rows*iris_info.depth, depth 1071 coders/sgi.c iris_info.depth*sizeof(*runlength)); depth 1076 coders/sgi.c offset=512+4*2*((ssize_t) iris_info.rows*iris_info.depth); depth 1081 coders/sgi.c for (z=0; z < (ssize_t) iris_info.depth; z++) depth 1095 coders/sgi.c for (i=0; i < (ssize_t) (iris_info.rows*iris_info.depth); i++) depth 1097 coders/sgi.c for (i=0; i < (ssize_t) (iris_info.rows*iris_info.depth); i++) depth 133 coders/stegano.c depth, depth 163 coders/stegano.c watermark->depth=MAGICKCORE_QUANTUM_DEPTH; depth 177 coders/stegano.c i=(ssize_t) (watermark->depth-1); depth 178 coders/stegano.c depth=watermark->depth; depth 179 coders/stegano.c for (k=image->offset; (i >= 0) && (j < (ssize_t) depth); i--) depth 181 coders/stegano.c for (y=0; (y < (ssize_t) image->rows) && (j < (ssize_t) depth); y++) depth 184 coders/stegano.c for ( ; (x < (ssize_t) image->columns) && (j < (ssize_t) depth); x++) depth 224 coders/stegano.c status=SetImageProgress(image,LoadImagesTag,(MagickOffsetType) i,depth); depth 222 coders/sun.c depth, depth 304 coders/sun.c sun_info.depth=ReadBlobMSBLong(image); depth 311 coders/sun.c if ((sun_info.depth == 0) || (sun_info.depth > 32)) depth 313 coders/sun.c image->depth=sun_info.depth <= 8 ? sun_info.depth : depth 315 coders/sun.c if (sun_info.depth < 24) depth 324 coders/sun.c image->colors=one << sun_info.depth; depth 332 coders/sun.c if (sun_info.depth < 24) depth 387 coders/sun.c image->matte=sun_info.depth == 32 ? MagickTrue : MagickFalse; depth 399 coders/sun.c if ((sun_info.depth >= 8) && depth 400 coders/sun.c ((number_pixels*((sun_info.depth+7)/8)) > sun_info.length)) depth 420 coders/sun.c bytes_per_line=sun_info.width*sun_info.depth; depth 421 coders/sun.c if ((height == 0) || (sun_info.width == 0) || (sun_info.depth == 0) || depth 422 coders/sun.c ((bytes_per_line/sun_info.depth) != sun_info.width)) depth 426 coders/sun.c if ((bytes_per_line >> 1) != (sun_info.width*sun_info.depth+15)) depth 441 coders/sun.c if (sun_info.depth == 1) depth 703 coders/sun.c depth, depth 773 coders/sun.c sun_info.depth=(unsigned int) image->matte ? 32U : 24U; depth 784 coders/sun.c sun_info.depth=1; depth 795 coders/sun.c sun_info.depth=8; depth 808 coders/sun.c (void) WriteBlobMSBLong(image,sun_info.depth); depth 229 coders/tga.c image->depth=(size_t) ((tga_info.bits_per_pixel <= 8) ? 8 : depth 234 coders/tga.c image->depth=(size_t) ((tga_info.colormap_size <= 8) ? 8 : depth 940 coders/tiff.c image->depth=(size_t) bits_per_sample; depth 943 coders/tiff.c (double) image->depth); depth 1612 coders/tiff.c image->depth=GetImageDepth(image,exception); depth 2520 coders/tiff.c if ((image->storage_class != PseudoClass) && (image->depth >= 32) && depth 2687 coders/tiff.c if ((image_info->depth == 0) && (image->matte == MagickFalse) && depth 2700 coders/tiff.c depth; depth 2707 coders/tiff.c depth=1; depth 2708 coders/tiff.c while ((GetQuantumRange(depth)+1) < image->colors) depth 2709 coders/tiff.c depth<<=1; depth 2710 coders/tiff.c status=SetQuantumDepth(image,quantum_info,depth); depth 2763 coders/tiff.c (void) TIFFSetField(tiff,TIFFTAG_BITSPERSAMPLE,quantum_info->depth); depth 114 coders/txt.c depth, depth 122 coders/txt.c &rows,&depth,colorspace); depth 399 coders/txt.c depth, depth 434 coders/txt.c for (depth=1; (GetQuantumRange(depth)+1) < max_value; depth++) ; depth 435 coders/txt.c image->depth=depth; depth 450 coders/txt.c range=GetQuantumRange(image->depth); depth 658 coders/txt.c image->depth=GetImageQuantumDepth(image,MagickTrue); depth 664 coders/txt.c GetQuantumRange(image->depth),colorspace); depth 311 coders/uil.c pixel.depth=8; depth 141 coders/uyvy.c image->depth=8; depth 283 coders/vicar.c image->depth=8; depth 472 coders/vicar.c image->depth=8; depth 349 coders/viff.c image->depth=viff_info.x_bits_per_pixel <= 8 ? 8UL : MAGICKCORE_QUANTUM_DEPTH; depth 395 coders/viff.c image->colors=image->depth <= 8 ? 256UL : 65536UL; depth 777 coders/wpg.c image2->depth=image->depth; depth 957 coders/wpg.c image->depth=8; depth 1163 coders/wpg.c image->depth=8; depth 1340 coders/wpg.c image->depth=8; depth 244 coders/xbm.c image->depth=8; depth 1043 coders/xcf.c image->depth=8; depth 325 coders/xpm.c image->depth=16; depth 755 coders/xpm.c pixel.depth=8; depth 989 coders/xpm.c pixel.depth=8; depth 232 coders/xwd.c image->depth=8; depth 262 coders/xwd.c ximage->depth=(int) header.pixmap_depth; depth 277 coders/xwd.c if ((ximage->depth < 0) || (ximage->width < 0) || (ximage->height < 0) || depth 337 coders/xwd.c length*=ximage->depth; depth 338 coders/xwd.c if (CheckOverflowException(length,extent,ximage->depth)) depth 150 coders/yuv.c quantum=image->depth <= 8 ? 1 : 2; depth 586 coders/yuv.c quantum=image->depth <= 8 ? 1 : 2; depth 636 coders/yuv.c image->depth=quantum == 1 ? 8 : 16; depth 62 magick/PreRvIcccm.c screen_format.depth=ximage->depth; depth 69 magick/PreRvIcccm.c created_ximage=XCreateImage(&display,(Visual *) NULL,ximage->depth, depth 1030 magick/animate.c (unsigned int) height,window_info.depth); depth 1103 magick/animate.c window_info.depth); depth 296 magick/attribute.c depth, depth 361 magick/attribute.c depth=current_depth[0]; depth 363 magick/attribute.c if (depth < current_depth[id]) depth 364 magick/attribute.c depth=current_depth[id]; depth 366 magick/attribute.c return(depth); depth 430 magick/attribute.c depth=current_depth[0]; depth 432 magick/attribute.c if (depth < current_depth[id]) depth 433 magick/attribute.c depth=current_depth[id]; depth 435 magick/attribute.c return(depth); depth 477 magick/attribute.c depth; depth 479 magick/attribute.c depth=image->depth; depth 480 magick/attribute.c if (depth <= 8) depth 481 magick/attribute.c depth=8; depth 483 magick/attribute.c if (depth <= 16) depth 484 magick/attribute.c depth=16; depth 486 magick/attribute.c if (depth <= 32) depth 487 magick/attribute.c depth=32; depth 489 magick/attribute.c if (depth <= 64) depth 490 magick/attribute.c depth=64; depth 492 magick/attribute.c depth=(size_t) MagickMin((double) depth,(double) depth 494 magick/attribute.c return(depth); depth 822 magick/attribute.c return(SetImageChannelDepth(image,AllChannels,depth)); depth 848 magick/attribute.c MagickMin((double) depth,(double) MAGICKCORE_QUANTUM_DEPTH)) depth 850 magick/attribute.c image->depth=depth; depth 857 magick/attribute.c range=GetQuantumRange(depth); depth 932 magick/attribute.c image->depth=depth; depth 750 magick/coder.c if (depth > 200) depth 770 magick/coder.c status=LoadCoderList(xml,path,depth+1,exception); depth 1061 magick/color.c if (pixel->depth > 16) depth 1068 magick/color.c if (pixel->depth > 8) depth 1095 magick/color.c if (pixel->depth > 8) depth 1364 magick/color.c if (pixel->depth > 32) depth 1372 magick/color.c if (pixel->depth > 16) depth 1379 magick/color.c if (pixel->depth > 8) depth 1421 magick/color.c if (color.depth > 8) depth 1440 magick/color.c color.depth=8; depth 2117 magick/color.c if (depth > 200) depth 2137 magick/color.c status=LoadColorList(xml,path,depth+1,exception); depth 2563 magick/color.c depth, depth 2595 magick/color.c depth=4*(n/3); depth 2627 magick/color.c depth=4*(n/4); depth 2631 magick/color.c range=GetQuantumRange(depth); depth 2846 magick/color.c pixel.depth=(size_t) MagickMin(1.0*image->depth,16.0); depth 1069 magick/configure.c if (depth > 200) depth 1089 magick/configure.c status=LoadConfigureList(xml,path,depth+1,exception); depth 1278 magick/delegate.c if (depth > 200) depth 1298 magick/delegate.c status=LoadDelegateList(xml,path,depth+1,exception); depth 13853 magick/display.c (unsigned int) height,window_info.depth); depth 656 magick/fourier.c magnitude_image->depth=32UL; depth 667 magick/fourier.c phase_image->depth=32UL; depth 1172 magick/fx.c depth; depth 1174 magick/fx.c depth=GetImageChannelDepth(image,channel,exception); depth 1176 magick/fx.c depth); depth 1842 magick/fx.c depth; depth 1844 magick/fx.c depth=(MagickRealType) GetImageChannelDepth(image,channel, depth 1846 magick/fx.c return(depth); depth 3552 magick/fx.c if (depth != 0) depth 3560 magick/fx.c depth--; depth 3568 magick/fx.c attenuate,depth); depth 3573 magick/fx.c attenuate,depth); depth 3578 magick/fx.c attenuate,depth); depth 3583 magick/fx.c attenuate,depth)); depth 3743 magick/fx.c status=PlasmaImageProxy(image,image_view,random_info,segment,attenuate,depth); depth 4574 magick/fx.c depth, depth 4604 magick/fx.c stegano_image->depth=MAGICKCORE_QUANTUM_DEPTH; depth 4611 magick/fx.c depth=stegano_image->depth; depth 4616 magick/fx.c for (i=(ssize_t) depth-1; (i >= 0) && (j < (ssize_t) depth); i--) depth 4618 magick/fx.c for (y=0; (y < (ssize_t) watermark->rows) && (j < (ssize_t) depth); y++) depth 4620 magick/fx.c for (x=0; (x < (ssize_t) watermark->columns) && (j < (ssize_t) depth); x++) depth 4666 magick/fx.c (depth-i),depth); depth 338 magick/identify.c (void) fprintf(file,"%.20g-bit ",(double) image->depth); depth 437 magick/identify.c depth; depth 447 magick/identify.c depth=GetImageDepth(image,&image->exception); depth 448 magick/identify.c if (image->depth == depth) depth 449 magick/identify.c (void) fprintf(file," Depth: %.20g-bit\n",(double) image->depth); depth 452 magick/identify.c image->depth,(double) depth); depth 462 magick/identify.c channel_statistics[RedChannel].depth); depth 464 magick/identify.c channel_statistics[GreenChannel].depth); depth 466 magick/identify.c channel_statistics[BlueChannel].depth); depth 472 magick/identify.c channel_statistics[CyanChannel].depth); depth 474 magick/identify.c channel_statistics[MagentaChannel].depth); depth 476 magick/identify.c channel_statistics[YellowChannel].depth); depth 478 magick/identify.c channel_statistics[BlackChannel].depth); depth 484 magick/identify.c channel_statistics[GrayChannel].depth); depth 490 magick/identify.c channel_statistics[OpacityChannel].depth); depth 492 magick/identify.c if (image->depth <= MAGICKCORE_QUANTUM_DEPTH) depth 494 magick/identify.c MAGICKCORE_QUANTUM_DEPTH-image->depth)); depth 169 magick/image.c image->depth=MAGICKCORE_QUANTUM_DEPTH; depth 252 magick/image.c if (image_info->depth != 0) depth 253 magick/image.c image->depth=image_info->depth; depth 902 magick/image.c clone_info->depth=image_info->depth; depth 1758 magick/image.c depth; depth 1765 magick/image.c depth=1; depth 1770 magick/image.c depth++; depth 1772 magick/image.c depth--; depth 1773 magick/image.c if (depth <= 0) depth 2130 magick/image.c image->depth=background->depth; depth 2884 magick/image.c image->depth=color->depth; depth 4377 magick/image.c image->depth=StringToUnsignedLong(option); depth 171 magick/image.h depth, /* depth of image on read/write */ depth 365 magick/image.h depth; depth 842 magick/locale.c if (depth > 200) depth 863 magick/locale.c status=LoadLocaleList(xml,path,locale,depth+1,exception); depth 1350 magick/log.c if (depth > 200) depth 1370 magick/log.c status|=LoadLogList(xml,path,depth+1,exception); depth 260 magick/mac.c *depth=0; depth 265 magick/mac.c *depth=(**image_description).depth; depth 1206 magick/mac.c depth, depth 1274 magick/mac.c depth=picture_info.depth; depth 1276 magick/mac.c BottleneckTest(picture_handle,&codec,&depth,&colormap_id); depth 1286 magick/mac.c if (depth > 200) depth 1288 magick/mac.c depth-=32; depth 1295 magick/mac.c depth=picture_info.depth; depth 1296 magick/mac.c if (depth <= 8) depth 1298 magick/mac.c (short) (1 << picture_info.depth),systemMethod,0); depth 1307 magick/mac.c if ((depth <= 8) && ((*(picture_info.theColorTable))->ctSize != 0)) depth 1335 magick/mac.c (void) UpdateGWorld(&graphic_world,depth,&rectangle, depth 1340 magick/mac.c if ((depth <= 8) && (colormap_id == -1)) depth 736 magick/magic.c if (depth > 200) depth 756 magick/magic.c status=LoadMagicList(xml,path,depth+1,exception); depth 781 magick/mime.c if (depth > 200) depth 801 magick/mime.c status=LoadMimeList(xml,path,depth+1,exception); depth 1633 magick/pixel.c pixel->depth=MAGICKCORE_QUANTUM_DEPTH; depth 1644 magick/pixel.c pixel->depth=image->depth; depth 118 magick/pixel.h depth; depth 717 magick/policy.c if (depth > 200) depth 737 magick/policy.c status=LoadPolicyList(xml,path,depth+1,exception); depth 123 magick/property.c image->depth=clone_image->depth; depth 2222 magick/property.c image->depth); depth 2908 magick/property.c q+=FormatMagickString(q,extent,"%.20g",(double) image->depth); depth 3017 magick/property.c depth; depth 3024 magick/property.c depth=1; depth 3029 magick/property.c depth++; depth 3031 magick/property.c depth--; depth 3032 magick/property.c if (depth <= 0) depth 3402 magick/property.c image->depth=StringToUnsignedLong(value); depth 309 magick/quantize.c depth; depth 812 magick/quantize.c cube_info->depth--; depth 901 magick/quantize.c cube_info->depth--; depth 916 magick/quantize.c for (level=1; level <= cube_info->depth; level++) depth 934 magick/quantize.c if (level == cube_info->depth) depth 1882 magick/quantize.c depth; depth 1894 magick/quantize.c for (depth=1; i != 0; depth++) depth 1896 magick/quantize.c if ((ssize_t) (1L << depth) < MagickMax((ssize_t) image->columns,(ssize_t) image->rows)) depth 1897 magick/quantize.c depth++; depth 1901 magick/quantize.c if (depth > 1) depth 1902 magick/quantize.c Riemersma(image,image_view,cube_info,depth-1,NorthGravity); depth 1965 magick/quantize.c cube_info->depth=depth; depth 1966 magick/quantize.c if (cube_info->depth > MaxTreeDepth) depth 1967 magick/quantize.c cube_info->depth=MaxTreeDepth; depth 1968 magick/quantize.c if (cube_info->depth < 2) depth 1969 magick/quantize.c cube_info->depth=2; depth 2527 magick/quantize.c if (node_info->level == cube_info->depth) depth 2574 magick/quantize.c if (node_info->level > cube_info->depth) depth 2675 magick/quantize.c depth, depth 2700 magick/quantize.c depth=quantize_info->tree_depth; depth 2701 magick/quantize.c if (depth == 0) depth 2710 magick/quantize.c for (depth=1; colors != 0; depth++) depth 2712 magick/quantize.c if ((quantize_info->dither != MagickFalse) && (depth > 2)) depth 2713 magick/quantize.c depth--; depth 2714 magick/quantize.c if ((image->matte != MagickFalse) && (depth > 5)) depth 2715 magick/quantize.c depth--; depth 2720 magick/quantize.c cube_info=GetCubeInfo(quantize_info,depth,maximum_colors); depth 2785 magick/quantize.c depth, depth 2809 magick/quantize.c depth=quantize_info->tree_depth; depth 2810 magick/quantize.c if (depth == 0) depth 2819 magick/quantize.c for (depth=1; colors != 0; depth++) depth 2822 magick/quantize.c depth--; depth 2827 magick/quantize.c cube_info=GetCubeInfo(quantize_info,depth,maximum_colors); depth 186 magick/quantum-export.c for (i=(ssize_t) depth; i > 0L; ) depth 217 magick/quantum-export.c for (i=(ssize_t) depth; i > 0; ) depth 222 magick/quantum-export.c quantum_state->pixel|=(((pixel >> (depth-i)) & depth 362 magick/quantum-export.c switch (quantum_info->depth) depth 486 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth,indexes[x],q); depth 503 magick/quantum-export.c switch (quantum_info->depth) depth 667 magick/quantum-export.c range=GetQuantumRange(quantum_info->depth); depth 670 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth,indexes[x],q); depth 671 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 683 magick/quantum-export.c switch (quantum_info->depth) depth 702 magick/quantum-export.c range=GetQuantumRange(quantum_info->depth); depth 721 magick/quantum-export.c q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel, depth 724 magick/quantum-export.c q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel, depth 727 magick/quantum-export.c q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel, depth 737 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q); depth 739 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q); depth 741 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q); depth 752 magick/quantum-export.c range=GetQuantumRange(quantum_info->depth); depth 835 magick/quantum-export.c q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel, depth 838 magick/quantum-export.c q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel, depth 841 magick/quantum-export.c q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel, depth 851 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q); depth 853 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q); depth 855 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q); depth 944 magick/quantum-export.c range=GetQuantumRange(quantum_info->depth); depth 947 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 949 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 951 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 964 magick/quantum-export.c switch (quantum_info->depth) depth 991 magick/quantum-export.c range=GetQuantumRange(quantum_info->depth); depth 1052 magick/quantum-export.c q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel, depth 1055 magick/quantum-export.c q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel, depth 1058 magick/quantum-export.c q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel, depth 1062 magick/quantum-export.c q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel, depth 1072 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q); depth 1074 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q); depth 1076 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q); depth 1079 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q); depth 1185 magick/quantum-export.c range=GetQuantumRange(quantum_info->depth); depth 1188 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 1190 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 1192 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 1194 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 1206 magick/quantum-export.c switch (quantum_info->depth) depth 1299 magick/quantum-export.c range=GetQuantumRange(quantum_info->depth); depth 1327 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 1339 magick/quantum-export.c range=GetQuantumRange(quantum_info->depth); depth 1353 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 1433 magick/quantum-export.c range=GetQuantumRange(quantum_info->depth); depth 1436 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 1448 magick/quantum-export.c switch (quantum_info->depth) depth 1626 magick/quantum-export.c range=GetQuantumRange(quantum_info->depth); depth 1629 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 1631 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 1644 magick/quantum-export.c switch (quantum_info->depth) depth 1725 magick/quantum-export.c range=GetQuantumRange(quantum_info->depth); depth 1728 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 1741 magick/quantum-export.c switch (quantum_info->depth) depth 1822 magick/quantum-export.c range=GetQuantumRange(quantum_info->depth); depth 1825 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 1838 magick/quantum-export.c switch (quantum_info->depth) depth 1919 magick/quantum-export.c range=GetQuantumRange(quantum_info->depth); depth 1922 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 1934 magick/quantum-export.c switch (quantum_info->depth) depth 2026 magick/quantum-export.c range=GetQuantumRange(quantum_info->depth); depth 2029 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 2041 magick/quantum-export.c switch (quantum_info->depth) depth 2122 magick/quantum-export.c range=GetQuantumRange(quantum_info->depth); depth 2125 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 2143 magick/quantum-export.c switch (quantum_info->depth) depth 2223 magick/quantum-export.c range=GetQuantumRange(quantum_info->depth); depth 2226 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 2239 magick/quantum-export.c switch (quantum_info->depth) depth 2258 magick/quantum-export.c range=GetQuantumRange(quantum_info->depth); depth 2277 magick/quantum-export.c q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel, depth 2280 magick/quantum-export.c q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel, depth 2283 magick/quantum-export.c q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel, depth 2293 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q); depth 2295 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q); depth 2297 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q); depth 2308 magick/quantum-export.c range=GetQuantumRange(quantum_info->depth); depth 2391 magick/quantum-export.c q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel, depth 2394 magick/quantum-export.c q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel, depth 2397 magick/quantum-export.c q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel, depth 2407 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q); depth 2409 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q); depth 2411 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q); depth 2500 magick/quantum-export.c range=GetQuantumRange(quantum_info->depth); depth 2503 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 2505 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 2507 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 2521 magick/quantum-export.c switch (quantum_info->depth) depth 2548 magick/quantum-export.c range=GetQuantumRange(quantum_info->depth); depth 2609 magick/quantum-export.c q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel, depth 2612 magick/quantum-export.c q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel, depth 2615 magick/quantum-export.c q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel, depth 2619 magick/quantum-export.c q=PopQuantumLongPixel(&quantum_state,quantum_info->depth,pixel, depth 2629 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q); depth 2631 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q); depth 2633 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q); depth 2636 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth,pixel,q); depth 2742 magick/quantum-export.c range=GetQuantumRange(quantum_info->depth); depth 2745 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 2747 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 2749 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 2751 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 2769 magick/quantum-export.c switch (quantum_info->depth) depth 2882 magick/quantum-export.c range=GetQuantumRange(quantum_info->depth); depth 2885 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 2887 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 2889 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 2891 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 2910 magick/quantum-export.c switch (quantum_info->depth) depth 3045 magick/quantum-export.c range=GetQuantumRange(quantum_info->depth); depth 3048 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 3050 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 3052 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 3054 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 3056 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 3085 magick/quantum-export.c range=GetQuantumRange(quantum_info->depth); depth 3086 magick/quantum-export.c switch (quantum_info->depth) depth 3160 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 3162 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 3164 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 3167 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 3169 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 3171 magick/quantum-export.c q=PopQuantumPixel(&quantum_state,quantum_info->depth, depth 205 magick/quantum-import.c for (i=(ssize_t) depth; i > 0L; ) depth 235 magick/quantum-import.c for (i=(ssize_t) depth; i > 0; ) depth 247 magick/quantum-import.c quantum_state->mask[quantum_bits]) << (depth-i)); depth 330 magick/quantum-import.c switch (quantum_info->depth) depth 491 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 517 magick/quantum-import.c switch (quantum_info->depth) depth 566 magick/quantum-import.c range=GetQuantumRange(image->depth); depth 688 magick/quantum-import.c range=GetQuantumRange(image->depth); depth 691 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 694 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 709 magick/quantum-import.c switch (quantum_info->depth) depth 732 magick/quantum-import.c range=GetQuantumRange(image->depth); depth 750 magick/quantum-import.c p=PushQuantumLongPixel(&quantum_state,image->depth,p,&pixel); depth 752 magick/quantum-import.c p=PushQuantumLongPixel(&quantum_state,image->depth,p,&pixel); depth 754 magick/quantum-import.c p=PushQuantumLongPixel(&quantum_state,image->depth,p,&pixel); depth 762 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 764 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 766 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 774 magick/quantum-import.c range=GetQuantumRange(image->depth); depth 859 magick/quantum-import.c p=PushQuantumLongPixel(&quantum_state,image->depth,p,&pixel); depth 861 magick/quantum-import.c p=PushQuantumLongPixel(&quantum_state,image->depth,p,&pixel); depth 863 magick/quantum-import.c p=PushQuantumLongPixel(&quantum_state,image->depth,p,&pixel); depth 871 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 873 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 875 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 976 magick/quantum-import.c range=GetQuantumRange(image->depth); depth 979 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 981 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 983 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 995 magick/quantum-import.c switch (quantum_info->depth) depth 1075 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 1077 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 1079 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 1081 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 1194 magick/quantum-import.c range=GetQuantumRange(image->depth); depth 1197 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 1199 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 1201 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 1203 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 1214 magick/quantum-import.c switch (quantum_info->depth) depth 1256 magick/quantum-import.c range=GetQuantumRange(image->depth); depth 1314 magick/quantum-import.c range=GetQuantumRange(image->depth); depth 1389 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 1400 magick/quantum-import.c range=GetQuantumRange(image->depth); depth 1435 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 1540 magick/quantum-import.c range=GetQuantumRange(image->depth); depth 1543 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 1557 magick/quantum-import.c switch (quantum_info->depth) depth 1598 magick/quantum-import.c range=GetQuantumRange(image->depth); depth 1632 magick/quantum-import.c range=GetQuantumRange(image->depth); depth 1635 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 1639 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 1648 magick/quantum-import.c range=GetQuantumRange(image->depth); depth 1651 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 1655 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 1756 magick/quantum-import.c range=GetQuantumRange(image->depth); depth 1759 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 1763 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 1776 magick/quantum-import.c switch (quantum_info->depth) depth 1865 magick/quantum-import.c range=GetQuantumRange(image->depth); depth 1868 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 1881 magick/quantum-import.c switch (quantum_info->depth) depth 1970 magick/quantum-import.c range=GetQuantumRange(image->depth); depth 1973 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 1986 magick/quantum-import.c switch (quantum_info->depth) depth 2075 magick/quantum-import.c range=GetQuantumRange(image->depth); depth 2078 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 2090 magick/quantum-import.c switch (quantum_info->depth) depth 2179 magick/quantum-import.c range=GetQuantumRange(image->depth); depth 2182 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 2200 magick/quantum-import.c switch (quantum_info->depth) depth 2286 magick/quantum-import.c range=GetQuantumRange(image->depth); depth 2289 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 2302 magick/quantum-import.c switch (quantum_info->depth) depth 2325 magick/quantum-import.c range=GetQuantumRange(image->depth); depth 2343 magick/quantum-import.c p=PushQuantumLongPixel(&quantum_state,image->depth,p,&pixel); depth 2345 magick/quantum-import.c p=PushQuantumLongPixel(&quantum_state,image->depth,p,&pixel); depth 2347 magick/quantum-import.c p=PushQuantumLongPixel(&quantum_state,image->depth,p,&pixel); depth 2355 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 2357 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 2359 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 2367 magick/quantum-import.c range=GetQuantumRange(image->depth); depth 2452 magick/quantum-import.c p=PushQuantumLongPixel(&quantum_state,image->depth,p,&pixel); depth 2454 magick/quantum-import.c p=PushQuantumLongPixel(&quantum_state,image->depth,p,&pixel); depth 2456 magick/quantum-import.c p=PushQuantumLongPixel(&quantum_state,image->depth,p,&pixel); depth 2464 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 2466 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 2468 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 2569 magick/quantum-import.c range=GetQuantumRange(image->depth); depth 2572 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 2574 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 2576 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 2589 magick/quantum-import.c switch (quantum_info->depth) depth 2669 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 2671 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 2673 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 2675 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 2788 magick/quantum-import.c range=GetQuantumRange(image->depth); depth 2791 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 2793 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 2795 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 2797 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 2814 magick/quantum-import.c switch (quantum_info->depth) depth 2942 magick/quantum-import.c range=GetQuantumRange(image->depth); depth 2945 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 2947 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 2949 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 2951 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 2969 magick/quantum-import.c switch (quantum_info->depth) depth 3111 magick/quantum-import.c range=GetQuantumRange(image->depth); depth 3114 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 3116 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 3118 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 3120 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 3122 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 3133 magick/quantum-import.c switch (quantum_info->depth) depth 3198 magick/quantum-import.c range=GetQuantumRange(image->depth); depth 3201 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 3203 magick/quantum-import.c p=PushQuantumPixel(&quantum_state,image->depth,p,&pixel); depth 50 magick/quantum-private.h depth, depth 87 magick/quantum-private.h static inline MagickSizeType GetQuantumRange(const size_t depth) depth 93 magick/quantum-private.h return((MagickSizeType) ((one << (depth-1))+((one << (depth-1))-1))); depth 130 magick/quantum.c status=SetQuantumDepth(image,quantum_info,image->depth); depth 325 magick/quantum.c return((size_t) (packet_size*image->columns*((quantum_info->depth+7)/8))); depth 326 magick/quantum.c return((size_t) ((packet_size*image->columns*quantum_info->depth+7)/8)); depth 563 magick/quantum.c quantum_info->depth=depth; depth 566 magick/quantum.c if (quantum_info->depth > 32) depth 567 magick/quantum.c quantum_info->depth=64; depth 569 magick/quantum.c if (quantum_info->depth > 16) depth 570 magick/quantum.c quantum_info->depth=32; depth 572 magick/quantum.c quantum_info->depth=16; depth 577 magick/quantum.c ((quantum_info->depth+7)/8)); /* allow for CMYKA + RLE byte + pad */ depth 618 magick/quantum.c return(SetQuantumDepth(image,quantum_info,quantum_info->depth)); depth 666 magick/quantum.c if (image->depth == 1) depth 759 magick/quantum.c return(SetQuantumDepth(image,quantum_info,quantum_info->depth)); depth 3305 magick/resize.c thumbnail_image->depth=8; depth 1498 magick/splay-tree.c if (depth >= MaxSplayTreeDepth) depth 1503 magick/splay-tree.c n=Splay(splay_tree,depth+1,key,next,node,parent); depth 1581 magick/statistic.c depth, depth 1600 magick/statistic.c channel_statistics[i].depth=1; depth 1621 magick/statistic.c if (channel_statistics[RedChannel].depth != MAGICKCORE_QUANTUM_DEPTH) depth 1623 magick/statistic.c depth=channel_statistics[RedChannel].depth; depth 1624 magick/statistic.c range=GetQuantumRange(depth); depth 1629 magick/statistic.c channel_statistics[RedChannel].depth++; depth 1633 magick/statistic.c if (channel_statistics[GreenChannel].depth != MAGICKCORE_QUANTUM_DEPTH) depth 1635 magick/statistic.c depth=channel_statistics[GreenChannel].depth; depth 1636 magick/statistic.c range=GetQuantumRange(depth); depth 1641 magick/statistic.c channel_statistics[GreenChannel].depth++; depth 1645 magick/statistic.c if (channel_statistics[BlueChannel].depth != MAGICKCORE_QUANTUM_DEPTH) depth 1647 magick/statistic.c depth=channel_statistics[BlueChannel].depth; depth 1648 magick/statistic.c range=GetQuantumRange(depth); depth 1653 magick/statistic.c channel_statistics[BlueChannel].depth++; depth 1659 magick/statistic.c if (channel_statistics[OpacityChannel].depth != MAGICKCORE_QUANTUM_DEPTH) depth 1661 magick/statistic.c depth=channel_statistics[OpacityChannel].depth; depth 1662 magick/statistic.c range=GetQuantumRange(depth); depth 1667 magick/statistic.c channel_statistics[OpacityChannel].depth++; depth 1674 magick/statistic.c if (channel_statistics[BlackChannel].depth != MAGICKCORE_QUANTUM_DEPTH) depth 1676 magick/statistic.c depth=channel_statistics[BlackChannel].depth; depth 1677 magick/statistic.c range=GetQuantumRange(depth); depth 1682 magick/statistic.c channel_statistics[BlackChannel].depth++; depth 1773 magick/statistic.c channel_statistics[AllChannels].depth=(size_t) MagickMax((double) depth 1774 magick/statistic.c channel_statistics[AllChannels].depth,(double) depth 1775 magick/statistic.c channel_statistics[i].depth); depth 28 magick/statistic.h depth; depth 1028 magick/type.c if (depth > 200) depth 1054 magick/type.c status=LoadTypeList(xml,path,depth+1,exception); depth 200 magick/version.c if (depth != (size_t *) NULL) depth 201 magick/version.c *depth=(size_t) MAGICKCORE_QUANTUM_DEPTH; depth 361 magick/widget.c if (button_info->raised || (window_info->depth == 1)) depth 480 magick/widget.c if ((matte_info->trough == MagickFalse) || (window_info->depth == 1)) depth 1448 magick/widget.c if (window_info->depth == 1) depth 1506 magick/widget.c if (window_info->depth == 1) depth 1562 magick/widget.c if (window_info->depth == 1) depth 359 magick/xwindow-private.h depth; depth 473 magick/xwindow.c depth, depth 498 magick/xwindow.c depth=(unsigned int) XDefaultDepth(display,XDefaultScreen(display)); depth 500 magick/xwindow.c annotate_info->height,depth); depth 1150 magick/xwindow.c (unsigned int) visual_info->colormap_size),1U << visual_info->depth) depth 1186 magick/xwindow.c visual_template.depth=XDefaultDepth(display,XDefaultScreen(display)); depth 1189 magick/xwindow.c if (resource_info->colors <= (one << (size_t) visual_template.depth)) depth 1987 magick/xwindow.c (void) fprintf(file," depth: %d\n",windows->image.ximage->depth); depth 2295 magick/xwindow.c depth, depth 2321 magick/xwindow.c depth=(unsigned int) XDefaultDepth(display,XDefaultScreen(display)); depth 2323 magick/xwindow.c draw_info->height,depth); depth 4615 magick/xwindow.c window->depth=(unsigned int) visual_info->depth; depth 5229 magick/xwindow.c windows->visual_info->depth); depth 5407 magick/xwindow.c depth, depth 5430 magick/xwindow.c depth=(int) window->depth; depth 5494 magick/xwindow.c format=(depth == 1) ? XYBitmap : ZPixmap; depth 5504 magick/xwindow.c ximage=XShmCreateImage(display,window->visual,(unsigned int) depth,format, depth 5580 magick/xwindow.c ximage=XCreateImage(display,window->visual,(unsigned int) depth,format,0, depth 5604 magick/xwindow.c ximage->depth); depth 5620 magick/xwindow.c ximage->bytes_per_line*ximage->depth,(size_t) ximage->height); depth 5699 magick/xwindow.c matte_image->bytes_per_line*matte_image->depth, depth 7202 magick/xwindow.c if (windows->magnify.depth > 1) depth 7274 magick/xwindow.c if (windows->magnify.depth > 1) depth 7560 magick/xwindow.c window->pixmap=XCreatePixmap(display,window->id,width,height,window->depth); depth 8405 magick/xwindow.c window_info->border_width,(int) window_info->depth,InputOutput, depth 8806 magick/xwindow.c if (window->depth > 1) depth 497 tests/validate.c (double) reference_types[j].depth); depth 513 tests/validate.c image_info->depth=reference_types[j].depth; depth 525 tests/validate.c status=SetImageDepth(reference_image,reference_types[j].depth); depth 563 tests/validate.c reference_image->depth=reference_types[j].depth; depth 708 tests/validate.c (double) reference_types[j].depth); depth 724 tests/validate.c image_info->depth=reference_types[j].depth; depth 736 tests/validate.c status=SetImageDepth(reference_image,reference_types[j].depth); depth 772 tests/validate.c reference_image->depth=reference_types[j].depth; depth 432 tests/validate.h depth; depth 6642 wand/drawing-wand.c depth; depth 6644 wand/drawing-wand.c quantum=GetMagickQuantumDepth(&depth); depth 6645 wand/drawing-wand.c if (depth != MAGICKCORE_QUANTUM_DEPTH) depth 4837 wand/magick-image.c return(wand->images->depth); depth 9520 wand/magick-image.c return(SetImageChannelDepth(wand->images,channel,depth)); depth 9882 wand/magick-image.c wand->images->depth=depth; depth 1315 wand/magick-property.c return(GetMagickQuantumDepth(depth)); depth 2016 wand/magick-property.c wand->image_info->depth=depth; depth 1025 wand/magick-wand.c depth; depth 1027 wand/magick-wand.c depth=MAGICKCORE_QUANTUM_DEPTH; depth 1028 wand/magick-wand.c quantum=GetMagickQuantumDepth(&depth); depth 1029 wand/magick-wand.c if (depth != MAGICKCORE_QUANTUM_DEPTH) depth 6408 wand/mogrify.c image_info->depth=MAGICKCORE_QUANTUM_DEPTH; depth 6411 wand/mogrify.c image_info->depth=StringToUnsignedLong(argv[i+1]); depth 300 wand/pixel-iterator.c depth; depth 305 wand/pixel-iterator.c depth=MAGICKCORE_QUANTUM_DEPTH; depth 306 wand/pixel-iterator.c quantum=GetMagickQuantumDepth(&depth); depth 307 wand/pixel-iterator.c if (depth != MAGICKCORE_QUANTUM_DEPTH) depth 416 wand/pixel-iterator.c depth; depth 419 wand/pixel-iterator.c depth=MAGICKCORE_QUANTUM_DEPTH; depth 420 wand/pixel-iterator.c quantum=GetMagickQuantumDepth(&depth); depth 421 wand/pixel-iterator.c if (depth != MAGICKCORE_QUANTUM_DEPTH) depth 397 wand/pixel-wand.c depth; depth 399 wand/pixel-wand.c depth=MAGICKCORE_QUANTUM_DEPTH; depth 400 wand/pixel-wand.c quantum=GetMagickQuantumDepth(&depth); depth 401 wand/pixel-wand.c if (depth != MAGICKCORE_QUANTUM_DEPTH) depth 195 www/source/mgk.c image->depth=8;