angle 77 Source/core/animation/AnimationTranslationUtil.cpp webTransformOperations->appendRotate(transform->x(), transform->y(), transform->z(), transform->angle()); angle 656 Source/core/css/CSSGradientValue.cpp float angle = m_angle->getFloatValue(CSSPrimitiveValue::CSS_DEG); angle 657 Source/core/css/CSSGradientValue.cpp endPointsFromAngle(angle, size, firstPoint, secondPoint, m_gradientType); angle 688 Source/core/css/CSSGradientValue.cpp float angle = 90 - rad2deg(atan2(rise, run)); angle 689 Source/core/css/CSSGradientValue.cpp endPointsFromAngle(angle, size, firstPoint, secondPoint, m_gradientType); angle 151 Source/core/css/CSSMatrix.cpp PassRefPtrWillBeRawPtr<CSSMatrix> CSSMatrix::rotateAxisAngle(double x, double y, double z, double angle) const angle 159 Source/core/css/CSSMatrix.cpp if (std::isnan(angle)) angle 160 Source/core/css/CSSMatrix.cpp angle = 0; angle 163 Source/core/css/CSSMatrix.cpp return CSSMatrix::create(TransformationMatrix(m_matrix).rotate3d(x, y, z, angle)); angle 166 Source/core/css/CSSMatrix.cpp PassRefPtrWillBeRawPtr<CSSMatrix> CSSMatrix::skewX(double angle) const angle 168 Source/core/css/CSSMatrix.cpp if (std::isnan(angle)) angle 169 Source/core/css/CSSMatrix.cpp angle = 0; angle 170 Source/core/css/CSSMatrix.cpp return CSSMatrix::create(TransformationMatrix(m_matrix).skewX(angle)); angle 173 Source/core/css/CSSMatrix.cpp PassRefPtrWillBeRawPtr<CSSMatrix> CSSMatrix::skewY(double angle) const angle 175 Source/core/css/CSSMatrix.cpp if (std::isnan(angle)) angle 176 Source/core/css/CSSMatrix.cpp angle = 0; angle 177 Source/core/css/CSSMatrix.cpp return CSSMatrix::create(TransformationMatrix(m_matrix).skewY(angle)); angle 132 Source/core/css/CSSMatrix.h PassRefPtrWillBeRawPtr<CSSMatrix> rotateAxisAngle(double x, double y, double z, double angle) const; angle 138 Source/core/css/CSSMatrix.h PassRefPtrWillBeRawPtr<CSSMatrix> skewX(double angle) const; angle 144 Source/core/css/CSSMatrix.h PassRefPtrWillBeRawPtr<CSSMatrix> skewY(double angle) const; angle 156 Source/core/css/resolver/FilterOperationResolver.cpp double angle = 0; angle 158 Source/core/css/resolver/FilterOperationResolver.cpp angle = firstValue->computeDegrees(); angle 160 Source/core/css/resolver/FilterOperationResolver.cpp operations.operations().append(BasicColorMatrixFilterOperation::create(angle, operationType)); angle 1173 Source/core/css/resolver/StyleBuilderCustom.cpp float angle = fabsf(fmodf(primitiveValue->getFloatValue(), 360.0f)); angle 1175 Source/core/css/resolver/StyleBuilderCustom.cpp if (angle <= 45.0f || angle > 315.0f) { angle 1179 Source/core/css/resolver/StyleBuilderCustom.cpp if (angle > 45.0f && angle <= 135.0f) { angle 1183 Source/core/css/resolver/StyleBuilderCustom.cpp if (angle > 135.0f && angle <= 225.0f) { angle 207 Source/core/css/resolver/TransformBuilder.cpp double angle = firstValue->computeDegrees(); angle 208 Source/core/css/resolver/TransformBuilder.cpp operations.operations().append(RotateTransformOperation::create(0, 0, 1, angle, getTransformOperationType(transformValue->operationType()))); angle 217 Source/core/css/resolver/TransformBuilder.cpp double angle = firstValue->computeDegrees(); angle 225 Source/core/css/resolver/TransformBuilder.cpp operations.operations().append(RotateTransformOperation::create(x, y, z, angle, getTransformOperationType(transformValue->operationType()))); angle 237 Source/core/css/resolver/TransformBuilder.cpp double angle = fourthValue->computeDegrees(); angle 238 Source/core/css/resolver/TransformBuilder.cpp operations.operations().append(RotateTransformOperation::create(x, y, z, angle, getTransformOperationType(transformValue->operationType()))); angle 246 Source/core/css/resolver/TransformBuilder.cpp double angle = firstValue->computeDegrees(); angle 248 Source/core/css/resolver/TransformBuilder.cpp angleY = angle; angle 250 Source/core/css/resolver/TransformBuilder.cpp angleX = angle; angle 242 Source/core/html/canvas/CanvasPathMethods.cpp for (float angle = startAngle - fmodf(startAngle, piOverTwoFloat) + piOverTwoFloat; angle < endAngle; angle += piOverTwoFloat) angle 243 Source/core/html/canvas/CanvasPathMethods.cpp lineToFloatPoint(path, center + rotationMatrix.mapPoint(getPointOnEllipse(radiusX, radiusY, angle))); angle 245 Source/core/html/canvas/CanvasPathMethods.cpp for (float angle = startAngle - fmodf(startAngle, piOverTwoFloat); angle > endAngle; angle -= piOverTwoFloat) angle 246 Source/core/html/canvas/CanvasPathMethods.cpp lineToFloatPoint(path, center + rotationMatrix.mapPoint(getPointOnEllipse(radiusX, radiusY, angle))); angle 111 Source/core/rendering/shapes/PolygonShape.cpp float angle = (startAngle > endAngle) ? (startAngle - endAngle) : (startAngle + twoPiFloat - endAngle); angle 113 Source/core/rendering/shapes/PolygonShape.cpp float arcSegmentAngle = ((padding) ? -angle : twoPiFloat - angle) / arcSegmentCount; angle 117 Source/core/rendering/shapes/PolygonShape.cpp float angle = startAngle + arcSegmentAngle * i; angle 118 Source/core/rendering/shapes/PolygonShape.cpp vertices.append(arcCenter + FloatPoint(cos(angle) * arcRadius, sin(angle) * arcRadius)); angle 112 Source/core/rendering/svg/RenderSVGResourceMarker.cpp float angle = -1; angle 114 Source/core/rendering/svg/RenderSVGResourceMarker.cpp angle = marker->orientAngle()->currentValue()->value(); angle 116 Source/core/rendering/svg/RenderSVGResourceMarker.cpp return angle; angle 124 Source/core/rendering/svg/RenderSVGResourceMarker.cpp float markerAngle = angle(); angle 54 Source/core/rendering/svg/RenderSVGResourceMarker.h AffineTransform markerTransformation(const FloatPoint& origin, float angle, float strokeWidth) const; angle 59 Source/core/rendering/svg/RenderSVGResourceMarker.h float angle() const; angle 373 Source/core/rendering/svg/RenderSVGShape.cpp boundaries.unite(marker->markerBoundaries(marker->markerTransformation(m_markerPositions[i].origin, m_markerPositions[i].angle, strokeWidth))); angle 451 Source/core/rendering/svg/RenderSVGShape.cpp marker->draw(paintInfo, marker->markerTransformation(m_markerPositions[i].origin, m_markerPositions[i].angle, strokeWidth)); angle 41 Source/core/rendering/svg/SVGMarkerData.h , angle(useAngle) angle 47 Source/core/rendering/svg/SVGMarkerData.h float angle; angle 528 Source/core/rendering/svg/SVGRenderTreeAsText.cpp if (marker->angle() == -1) angle 531 Source/core/rendering/svg/SVGRenderTreeAsText.cpp ts << marker->angle() << "]\n"; angle 277 Source/core/rendering/svg/SVGRenderingContext.cpp decomposition.angle = 0; angle 493 Source/core/rendering/svg/SVGTextLayoutEngine.cpp float angle = data.rotate == SVGTextLayoutAttributes::emptyValue() ? 0 : data.rotate; angle 561 Source/core/rendering/svg/SVGTextLayoutEngine.cpp bool ok = m_textPathCalculator->pointAndNormalAtLength(textPathOffset, point, angle); angle 568 Source/core/rendering/svg/SVGTextLayoutEngine.cpp angle -= 90; angle 584 Source/core/rendering/svg/SVGTextLayoutEngine.cpp bool shouldStartNewFragment = m_dx || m_dy || m_isVerticalText || m_inPathLayout || angle || angle != lastAngle angle 605 Source/core/rendering/svg/SVGTextLayoutEngine.cpp if (angle) angle 606 Source/core/rendering/svg/SVGTextLayoutEngine.cpp m_currentTextFragment.transform.rotate(angle); angle 644 Source/core/rendering/svg/SVGTextLayoutEngine.cpp lastAngle = angle; angle 186 Source/core/rendering/svg/SVGTextLayoutEngineBaseline.cpp float SVGTextLayoutEngineBaseline::calculateGlyphAdvanceAndOrientation(bool isVerticalText, SVGTextMetrics& metrics, float angle, float& xOrientationShift, float& yOrientationShift) const angle 188 Source/core/rendering/svg/SVGTextLayoutEngineBaseline.cpp bool orientationIsMultiplyOf180Degrees = glyphOrientationIsMultiplyOf180Degrees(angle); angle 203 Source/core/rendering/svg/SVGTextLayoutEngineBaseline.cpp if (!angle) { angle 206 Source/core/rendering/svg/SVGTextLayoutEngineBaseline.cpp } else if (angle == 180) angle 208 Source/core/rendering/svg/SVGTextLayoutEngineBaseline.cpp else if (angle == 270) { angle 214 Source/core/rendering/svg/SVGTextLayoutEngineBaseline.cpp if (angle && !orientationIsMultiplyOf180Degrees) angle 221 Source/core/rendering/svg/SVGTextLayoutEngineBaseline.cpp if (angle == 90) angle 223 Source/core/rendering/svg/SVGTextLayoutEngineBaseline.cpp else if (angle == 180) { angle 226 Source/core/rendering/svg/SVGTextLayoutEngineBaseline.cpp } else if (angle == 270) angle 230 Source/core/rendering/svg/SVGTextLayoutEngineBaseline.cpp if (angle && !orientationIsMultiplyOf180Degrees) angle 43 Source/core/rendering/svg/SVGTextLayoutEngineBaseline.h float calculateGlyphAdvanceAndOrientation(bool isVerticalText, SVGTextMetrics&, float angle, float& xOrientationShift, float& yOrientationShift) const; angle 46 Source/core/svg/SVGAngle.cpp SVGMarkerOrientEnumeration::SVGMarkerOrientEnumeration(SVGAngle* angle) angle 48 Source/core/svg/SVGAngle.cpp , m_angle(angle) angle 41 Source/core/svg/SVGAngle.h static PassRefPtr<SVGMarkerOrientEnumeration> create(SVGAngle* angle) angle 43 Source/core/svg/SVGAngle.h return adoptRef(new SVGMarkerOrientEnumeration(angle)); angle 276 Source/core/svg/SVGAnimateMotionElement.cpp float angle; angle 277 Source/core/svg/SVGAnimateMotionElement.cpp bool ok = m_animationPath.pointAndNormalAtLength(positionOnPath, position, angle); angle 293 Source/core/svg/SVGAnimateMotionElement.cpp angle += 180; angle 294 Source/core/svg/SVGAnimateMotionElement.cpp transform->rotate(angle); angle 157 Source/core/svg/SVGMarkerElement.cpp void SVGMarkerElement::setOrientToAngle(PassRefPtr<SVGAngleTearOff> angle) angle 159 Source/core/svg/SVGMarkerElement.cpp ASSERT(angle); angle 160 Source/core/svg/SVGMarkerElement.cpp RefPtr<SVGAngle> target = angle->target(); angle 139 Source/core/svg/SVGMatrixTearOff.cpp PassRefPtr<SVGMatrixTearOff> SVGMatrixTearOff::skewX(double angle) angle 142 Source/core/svg/SVGMatrixTearOff.cpp matrix->mutableValue()->skewX(angle); angle 146 Source/core/svg/SVGMatrixTearOff.cpp PassRefPtr<SVGMatrixTearOff> SVGMatrixTearOff::skewY(double angle) angle 149 Source/core/svg/SVGMatrixTearOff.cpp matrix->mutableValue()->skewY(angle); angle 137 Source/core/svg/SVGPathByteStreamBuilder.cpp void SVGPathByteStreamBuilder::arcTo(float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, const FloatPoint& targetPoint, PathCoordinateMode mode) angle 143 Source/core/svg/SVGPathByteStreamBuilder.cpp buffer.writeFloat(angle); angle 101 Source/core/svg/SVGPathByteStreamSource.cpp bool SVGPathByteStreamSource::parseArcToSegment(float& rx, float& ry, float& angle, bool& largeArc, bool& sweep, FloatPoint& targetPoint) angle 105 Source/core/svg/SVGPathByteStreamSource.cpp angle = readFloat(); angle 135 Source/core/svg/SVGPathElement.cpp PassRefPtr<SVGPathSegArcAbs> SVGPathElement::createSVGPathSegArcAbs(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag) angle 137 Source/core/svg/SVGPathElement.cpp return SVGPathSegArcAbs::create(0, PathSegUndefinedRole, x, y, r1, r2, angle, largeArcFlag, sweepFlag); angle 140 Source/core/svg/SVGPathElement.cpp PassRefPtr<SVGPathSegArcRel> SVGPathElement::createSVGPathSegArcRel(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag) angle 142 Source/core/svg/SVGPathElement.cpp return SVGPathSegArcRel::create(0, PathSegUndefinedRole, x, y, r1, r2, angle, largeArcFlag, sweepFlag); angle 73 Source/core/svg/SVGPathElement.h PassRefPtr<SVGPathSegArcAbs> createSVGPathSegArcAbs(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag); angle 74 Source/core/svg/SVGPathElement.h PassRefPtr<SVGPathSegArcRel> createSVGPathSegArcRel(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag); angle 241 Source/core/svg/SVGPathParser.cpp float angle; angle 245 Source/core/svg/SVGPathParser.cpp if (!m_source->parseArcToSegment(rx, ry, angle, largeArc, sweep, targetPoint)) angle 278 Source/core/svg/SVGPathParser.cpp return decomposeArcToCubic(angle, rx, ry, point1, targetPoint, largeArc, sweep); angle 280 Source/core/svg/SVGPathParser.cpp m_consumer->arcTo(rx, ry, angle, largeArc, sweep, targetPoint, m_mode); angle 412 Source/core/svg/SVGPathParser.cpp bool SVGPathParser::decomposeArcToCubic(float angle, float rx, float ry, FloatPoint& point1, FloatPoint& point2, bool largeArcFlag, bool sweepFlag) angle 418 Source/core/svg/SVGPathParser.cpp pointTransform.rotate(-angle); angle 436 Source/core/svg/SVGPathParser.cpp pointTransform.rotate(-angle); angle 464 Source/core/svg/SVGPathParser.cpp pointTransform.rotate(angle); angle 30 Source/core/svg/SVGPathSegArc.h SVGPathSegArc(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag) angle 36 Source/core/svg/SVGPathSegArc.h , m_angle(angle) angle 70 Source/core/svg/SVGPathSegArc.h float angle() const { return m_angle; } angle 71 Source/core/svg/SVGPathSegArc.h void setAngle(float angle) angle 73 Source/core/svg/SVGPathSegArc.h m_angle = angle; angle 31 Source/core/svg/SVGPathSegArcAbs.h static PassRefPtr<SVGPathSegArcAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag) angle 33 Source/core/svg/SVGPathSegArcAbs.h return adoptRef(new SVGPathSegArcAbs(element, role, x, y, r1, r2, angle, largeArcFlag, sweepFlag)); angle 37 Source/core/svg/SVGPathSegArcAbs.h SVGPathSegArcAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag) angle 38 Source/core/svg/SVGPathSegArcAbs.h : SVGPathSegArc(element, role, x, y, r1, r2, angle, largeArcFlag, sweepFlag) angle 31 Source/core/svg/SVGPathSegArcRel.h static PassRefPtr<SVGPathSegArcRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag) angle 33 Source/core/svg/SVGPathSegArcRel.h return adoptRef(new SVGPathSegArcRel(element, role, x, y, r1, r2, angle, largeArcFlag, sweepFlag)); angle 37 Source/core/svg/SVGPathSegArcRel.h SVGPathSegArcRel(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag) angle 38 Source/core/svg/SVGPathSegArcRel.h : SVGPathSegArc(element, role, x, y, r1, r2, angle, largeArcFlag, sweepFlag) angle 139 Source/core/svg/SVGPathSegListBuilder.cpp void SVGPathSegListBuilder::arcTo(float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, const FloatPoint& targetPoint, PathCoordinateMode mode) angle 144 Source/core/svg/SVGPathSegListBuilder.cpp m_pathSegList->appendWithoutByteStreamSync(SVGPathSegArcAbs::create(m_pathElement, m_pathSegRole, targetPoint.x(), targetPoint.y(), r1, r2, angle, largeArcFlag, sweepFlag)); angle 146 Source/core/svg/SVGPathSegListBuilder.cpp m_pathSegList->appendWithoutByteStreamSync(SVGPathSegArcRel::create(m_pathElement, m_pathSegRole, targetPoint.x(), targetPoint.y(), r1, r2, angle, largeArcFlag, sweepFlag)); angle 136 Source/core/svg/SVGPathSegListSource.cpp bool SVGPathSegListSource::parseArcToSegment(float& rx, float& ry, float& angle, bool& largeArc, bool& sweep, FloatPoint& targetPoint) angle 143 Source/core/svg/SVGPathSegListSource.cpp angle = arcTo->angle(); angle 122 Source/core/svg/SVGPathStringBuilder.cpp void SVGPathStringBuilder::arcTo(float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, const FloatPoint& targetPoint, PathCoordinateMode mode) angle 127 Source/core/svg/SVGPathStringBuilder.cpp appendFloat(m_stringBuilder, angle); angle 227 Source/core/svg/SVGPathStringSource.cpp static bool parseArcToSegmentHelper(const CharacterType*& current, const CharacterType* end, float& rx, float& ry, float& angle, bool& largeArc, bool& sweep, FloatPoint& targetPoint) angle 233 Source/core/svg/SVGPathStringSource.cpp || !parseNumber(current, end, angle) angle 243 Source/core/svg/SVGPathStringSource.cpp bool SVGPathStringSource::parseArcToSegment(float& rx, float& ry, float& angle, bool& largeArc, bool& sweep, FloatPoint& targetPoint) angle 246 Source/core/svg/SVGPathStringSource.cpp return parseArcToSegmentHelper(m_current.m_character8, m_end.m_character8, rx, ry, angle, largeArc, sweep, targetPoint); angle 247 Source/core/svg/SVGPathStringSource.cpp return parseArcToSegmentHelper(m_current.m_character16, m_end.m_character16, rx, ry, angle, largeArc, sweep, targetPoint); angle 55 Source/core/svg/SVGTransform.cpp SVGTransform::SVGTransform(SVGTransformType transformType, float angle, const FloatPoint& center, const AffineTransform& matrix) angle 58 Source/core/svg/SVGTransform.cpp , m_angle(angle) angle 121 Source/core/svg/SVGTransform.cpp void SVGTransform::setRotate(float angle, float cx, float cy) angle 124 Source/core/svg/SVGTransform.cpp m_angle = angle; angle 130 Source/core/svg/SVGTransform.cpp m_matrix.rotate(angle); angle 134 Source/core/svg/SVGTransform.cpp void SVGTransform::setSkewX(float angle) angle 137 Source/core/svg/SVGTransform.cpp m_angle = angle; angle 140 Source/core/svg/SVGTransform.cpp m_matrix.skewX(angle); angle 143 Source/core/svg/SVGTransform.cpp void SVGTransform::setSkewY(float angle) angle 146 Source/core/svg/SVGTransform.cpp m_angle = angle; angle 149 Source/core/svg/SVGTransform.cpp m_matrix.skewY(angle); angle 81 Source/core/svg/SVGTransform.h float angle() const { return m_angle; } angle 87 Source/core/svg/SVGTransform.h void setRotate(float angle, float cx, float cy); angle 88 Source/core/svg/SVGTransform.h void setSkewX(float angle); angle 89 Source/core/svg/SVGTransform.h void setSkewY(float angle); angle 38 Source/core/svg/SVGTransformDistance.cpp SVGTransformDistance::SVGTransformDistance(SVGTransformType transformType, float angle, float cx, float cy, const AffineTransform& transform) angle 40 Source/core/svg/SVGTransformDistance.cpp , m_angle(angle) angle 65 Source/core/svg/SVGTransformDistance.cpp m_angle = toSVGTransform->angle() - fromSVGTransform->angle(); angle 83 Source/core/svg/SVGTransformDistance.cpp m_angle = toSVGTransform->angle() - fromSVGTransform->angle(); angle 128 Source/core/svg/SVGTransformDistance.cpp transform->setRotate(first->angle() + second->angle() * repeatCount, first->rotationCenter().x() + second->rotationCenter().x() * repeatCount, first->rotationCenter().y() + second->rotationCenter().y() * repeatCount); angle 145 Source/core/svg/SVGTransformDistance.cpp transform->setSkewX(first->angle() + second->angle() * repeatCount); angle 148 Source/core/svg/SVGTransformDistance.cpp transform->setSkewY(first->angle() + second->angle() * repeatCount); angle 181 Source/core/svg/SVGTransformDistance.cpp newTransform->setRotate(transform->angle() + m_angle, center.x() + m_cx, center.y() + m_cy); angle 185 Source/core/svg/SVGTransformDistance.cpp newTransform->setSkewX(transform->angle() + m_angle); angle 188 Source/core/svg/SVGTransformDistance.cpp newTransform->setSkewY(transform->angle() + m_angle); angle 42 Source/core/svg/SVGTransformDistance.h SVGTransformDistance(SVGTransformType, float angle, float cx, float cy, const AffineTransform&); angle 91 Source/core/svg/SVGTransformTearOff.cpp void SVGTransformTearOff::setRotate(float angle, float cx, float cy, ExceptionState& exceptionState) angle 98 Source/core/svg/SVGTransformTearOff.cpp target()->setRotate(angle, cx, cy); angle 64 Source/core/svg/SVGTransformTearOff.h float angle() { return target()->angle(); } angle 69 Source/core/svg/SVGTransformTearOff.h void setRotate(float angle, float cx, float cy, ExceptionState&); angle 111 Source/modules/webaudio/PannerNode.h void setConeInnerAngle(double angle) { m_coneEffect.setInnerAngle(angle); } angle 114 Source/modules/webaudio/PannerNode.h void setConeOuterAngle(double angle) { m_coneEffect.setOuterAngle(angle); } angle 117 Source/modules/webaudio/PannerNode.h void setConeOuterGain(double angle) { m_coneEffect.setOuterGain(angle); } angle 59 Source/platform/audio/Cone.cpp double angle = 180.0 * acos(dotProduct) / piDouble; angle 60 Source/platform/audio/Cone.cpp double absAngle = fabs(angle); angle 301 Source/platform/audio/HRTFElevation.cpp double angle = (1.0 - x) * hrtfElevation1->elevationAngle() + x * hrtfElevation2->elevationAngle(); angle 303 Source/platform/audio/HRTFElevation.cpp OwnPtr<HRTFElevation> hrtfElevation = adoptPtr(new HRTFElevation(kernelListL.release(), kernelListR.release(), static_cast<int>(angle), sampleRate)); angle 216 Source/platform/transforms/AffineTransform.cpp AffineTransform& AffineTransform::skewX(double angle) angle 218 Source/platform/transforms/AffineTransform.cpp return shear(tan(deg2rad(angle)), 0); angle 221 Source/platform/transforms/AffineTransform.cpp AffineTransform& AffineTransform::skewY(double angle) angle 223 Source/platform/transforms/AffineTransform.cpp return shear(0, tan(deg2rad(angle))); angle 324 Source/platform/transforms/AffineTransform.cpp srA.angle += srA.angle < 0 ? piDouble : -piDouble; angle 328 Source/platform/transforms/AffineTransform.cpp srA.angle = fmod(srA.angle, twoPiDouble); angle 329 Source/platform/transforms/AffineTransform.cpp srB.angle = fmod(srB.angle, twoPiDouble); angle 331 Source/platform/transforms/AffineTransform.cpp if (fabs(srA.angle - srB.angle) > piDouble) { angle 332 Source/platform/transforms/AffineTransform.cpp if (srA.angle > srB.angle) angle 333 Source/platform/transforms/AffineTransform.cpp srA.angle -= twoPiDouble; angle 335 Source/platform/transforms/AffineTransform.cpp srB.angle -= twoPiDouble; angle 340 Source/platform/transforms/AffineTransform.cpp srA.angle += progress * (srB.angle - srA.angle); angle 379 Source/platform/transforms/AffineTransform.cpp double angle = atan2(m.b(), m.a()); angle 382 Source/platform/transforms/AffineTransform.cpp m.rotateRadians(-angle); angle 387 Source/platform/transforms/AffineTransform.cpp decomp.angle = angle; angle 406 Source/platform/transforms/AffineTransform.cpp this->rotateRadians(decomp.angle); angle 101 Source/platform/transforms/AffineTransform.h AffineTransform& skewX(double angle); angle 102 Source/platform/transforms/AffineTransform.h AffineTransform& skewY(double angle); angle 164 Source/platform/transforms/AffineTransform.h double angle; angle 81 Source/platform/transforms/RotateTransformOperation.cpp double angle = 0; angle 87 Source/platform/transforms/RotateTransformOperation.cpp angle = rad2deg(acos(decomp.quaternionW) * 2); angle 93 Source/platform/transforms/RotateTransformOperation.cpp return RotateTransformOperation::create(x, y, z, angle, Rotate3D); angle 34 Source/platform/transforms/RotateTransformOperation.h static PassRefPtr<RotateTransformOperation> create(double angle, OperationType type) angle 36 Source/platform/transforms/RotateTransformOperation.h return adoptRef(new RotateTransformOperation(0, 0, 1, angle, type)); angle 39 Source/platform/transforms/RotateTransformOperation.h static PassRefPtr<RotateTransformOperation> create(double x, double y, double z, double angle, OperationType type) angle 41 Source/platform/transforms/RotateTransformOperation.h return adoptRef(new RotateTransformOperation(x, y, z, angle, type)); angle 47 Source/platform/transforms/RotateTransformOperation.h double angle() const { return m_angle; } angle 69 Source/platform/transforms/RotateTransformOperation.h RotateTransformOperation(double x, double y, double z, double angle, OperationType type) angle 73 Source/platform/transforms/RotateTransformOperation.h , m_angle(angle) angle 479 Source/platform/transforms/TransformationMatrix.cpp double angle; angle 485 Source/platform/transforms/TransformationMatrix.cpp angle = ax * bx + ay * by + az * bz + aw * bw; angle 487 Source/platform/transforms/TransformationMatrix.cpp if (angle < 0.0) { angle 490 Source/platform/transforms/TransformationMatrix.cpp angle = -angle; angle 493 Source/platform/transforms/TransformationMatrix.cpp if (angle + 1.0 > .05) { angle 494 Source/platform/transforms/TransformationMatrix.cpp if (1.0 - angle >= .05) { angle 495 Source/platform/transforms/TransformationMatrix.cpp th = acos (angle); angle 738 Source/platform/transforms/TransformationMatrix.cpp TransformationMatrix& TransformationMatrix::rotate3d(double x, double y, double z, double angle) angle 752 Source/platform/transforms/TransformationMatrix.cpp angle = deg2rad(angle); angle 754 Source/platform/transforms/TransformationMatrix.cpp double sinTheta = sin(angle); angle 755 Source/platform/transforms/TransformationMatrix.cpp double cosTheta = cos(angle); angle 219 Source/platform/transforms/TransformationMatrix.h TransformationMatrix& rotate3d(double x, double y, double z, double angle); angle 231 Source/platform/transforms/TransformationMatrix.h TransformationMatrix& skewX(double angle) { return skew(angle, 0); } angle 232 Source/platform/transforms/TransformationMatrix.h TransformationMatrix& skewY(double angle) { return skew(0, angle); }