angle              77 Source/core/animation/AnimationTranslationUtil.cpp             webTransformOperations->appendRotate(transform->x(), transform->y(), transform->z(), transform->angle());
angle             656 Source/core/css/CSSGradientValue.cpp         float angle = m_angle->getFloatValue(CSSPrimitiveValue::CSS_DEG);
angle             657 Source/core/css/CSSGradientValue.cpp         endPointsFromAngle(angle, size, firstPoint, secondPoint, m_gradientType);
angle             688 Source/core/css/CSSGradientValue.cpp                 float angle = 90 - rad2deg(atan2(rise, run));
angle             689 Source/core/css/CSSGradientValue.cpp                 endPointsFromAngle(angle, size, firstPoint, secondPoint, m_gradientType);
angle             151 Source/core/css/CSSMatrix.cpp PassRefPtrWillBeRawPtr<CSSMatrix> CSSMatrix::rotateAxisAngle(double x, double y, double z, double angle) const
angle             159 Source/core/css/CSSMatrix.cpp     if (std::isnan(angle))
angle             160 Source/core/css/CSSMatrix.cpp         angle = 0;
angle             163 Source/core/css/CSSMatrix.cpp     return CSSMatrix::create(TransformationMatrix(m_matrix).rotate3d(x, y, z, angle));
angle             166 Source/core/css/CSSMatrix.cpp PassRefPtrWillBeRawPtr<CSSMatrix> CSSMatrix::skewX(double angle) const
angle             168 Source/core/css/CSSMatrix.cpp     if (std::isnan(angle))
angle             169 Source/core/css/CSSMatrix.cpp         angle = 0;
angle             170 Source/core/css/CSSMatrix.cpp     return CSSMatrix::create(TransformationMatrix(m_matrix).skewX(angle));
angle             173 Source/core/css/CSSMatrix.cpp PassRefPtrWillBeRawPtr<CSSMatrix> CSSMatrix::skewY(double angle) const
angle             175 Source/core/css/CSSMatrix.cpp     if (std::isnan(angle))
angle             176 Source/core/css/CSSMatrix.cpp         angle = 0;
angle             177 Source/core/css/CSSMatrix.cpp     return CSSMatrix::create(TransformationMatrix(m_matrix).skewY(angle));
angle             132 Source/core/css/CSSMatrix.h     PassRefPtrWillBeRawPtr<CSSMatrix> rotateAxisAngle(double x, double y, double z, double angle) const;
angle             138 Source/core/css/CSSMatrix.h     PassRefPtrWillBeRawPtr<CSSMatrix> skewX(double angle) const;
angle             144 Source/core/css/CSSMatrix.h     PassRefPtrWillBeRawPtr<CSSMatrix> skewY(double angle) const;
angle             156 Source/core/css/resolver/FilterOperationResolver.cpp             double angle = 0;
angle             158 Source/core/css/resolver/FilterOperationResolver.cpp                 angle = firstValue->computeDegrees();
angle             160 Source/core/css/resolver/FilterOperationResolver.cpp             operations.operations().append(BasicColorMatrixFilterOperation::create(angle, operationType));
angle            1173 Source/core/css/resolver/StyleBuilderCustom.cpp     float angle = fabsf(fmodf(primitiveValue->getFloatValue(), 360.0f));
angle            1175 Source/core/css/resolver/StyleBuilderCustom.cpp     if (angle <= 45.0f || angle > 315.0f) {
angle            1179 Source/core/css/resolver/StyleBuilderCustom.cpp     if (angle > 45.0f && angle <= 135.0f) {
angle            1183 Source/core/css/resolver/StyleBuilderCustom.cpp     if (angle > 135.0f && angle <= 225.0f) {
angle             207 Source/core/css/resolver/TransformBuilder.cpp             double angle = firstValue->computeDegrees();
angle             208 Source/core/css/resolver/TransformBuilder.cpp             operations.operations().append(RotateTransformOperation::create(0, 0, 1, angle, getTransformOperationType(transformValue->operationType())));
angle             217 Source/core/css/resolver/TransformBuilder.cpp             double angle = firstValue->computeDegrees();
angle             225 Source/core/css/resolver/TransformBuilder.cpp             operations.operations().append(RotateTransformOperation::create(x, y, z, angle, getTransformOperationType(transformValue->operationType())));
angle             237 Source/core/css/resolver/TransformBuilder.cpp             double angle = fourthValue->computeDegrees();
angle             238 Source/core/css/resolver/TransformBuilder.cpp             operations.operations().append(RotateTransformOperation::create(x, y, z, angle, getTransformOperationType(transformValue->operationType())));
angle             246 Source/core/css/resolver/TransformBuilder.cpp             double angle = firstValue->computeDegrees();
angle             248 Source/core/css/resolver/TransformBuilder.cpp                 angleY = angle;
angle             250 Source/core/css/resolver/TransformBuilder.cpp                 angleX = angle;
angle             242 Source/core/html/canvas/CanvasPathMethods.cpp         for (float angle = startAngle - fmodf(startAngle, piOverTwoFloat) + piOverTwoFloat; angle < endAngle; angle += piOverTwoFloat)
angle             243 Source/core/html/canvas/CanvasPathMethods.cpp             lineToFloatPoint(path, center + rotationMatrix.mapPoint(getPointOnEllipse(radiusX, radiusY, angle)));
angle             245 Source/core/html/canvas/CanvasPathMethods.cpp         for (float angle = startAngle - fmodf(startAngle, piOverTwoFloat); angle > endAngle; angle -= piOverTwoFloat)
angle             246 Source/core/html/canvas/CanvasPathMethods.cpp             lineToFloatPoint(path, center + rotationMatrix.mapPoint(getPointOnEllipse(radiusX, radiusY, angle)));
angle             111 Source/core/rendering/shapes/PolygonShape.cpp     float angle = (startAngle > endAngle) ? (startAngle - endAngle) : (startAngle + twoPiFloat - endAngle);
angle             113 Source/core/rendering/shapes/PolygonShape.cpp     float arcSegmentAngle =  ((padding) ? -angle : twoPiFloat - angle) / arcSegmentCount;
angle             117 Source/core/rendering/shapes/PolygonShape.cpp         float angle = startAngle + arcSegmentAngle * i;
angle             118 Source/core/rendering/shapes/PolygonShape.cpp         vertices.append(arcCenter + FloatPoint(cos(angle) * arcRadius, sin(angle) * arcRadius));
angle             112 Source/core/rendering/svg/RenderSVGResourceMarker.cpp     float angle = -1;
angle             114 Source/core/rendering/svg/RenderSVGResourceMarker.cpp         angle = marker->orientAngle()->currentValue()->value();
angle             116 Source/core/rendering/svg/RenderSVGResourceMarker.cpp     return angle;
angle             124 Source/core/rendering/svg/RenderSVGResourceMarker.cpp     float markerAngle = angle();
angle              54 Source/core/rendering/svg/RenderSVGResourceMarker.h     AffineTransform markerTransformation(const FloatPoint& origin, float angle, float strokeWidth) const;
angle              59 Source/core/rendering/svg/RenderSVGResourceMarker.h     float angle() const;
angle             373 Source/core/rendering/svg/RenderSVGShape.cpp             boundaries.unite(marker->markerBoundaries(marker->markerTransformation(m_markerPositions[i].origin, m_markerPositions[i].angle, strokeWidth)));
angle             451 Source/core/rendering/svg/RenderSVGShape.cpp             marker->draw(paintInfo, marker->markerTransformation(m_markerPositions[i].origin, m_markerPositions[i].angle, strokeWidth));
angle              41 Source/core/rendering/svg/SVGMarkerData.h         , angle(useAngle)
angle              47 Source/core/rendering/svg/SVGMarkerData.h     float angle;
angle             528 Source/core/rendering/svg/SVGRenderTreeAsText.cpp         if (marker->angle() == -1)
angle             531 Source/core/rendering/svg/SVGRenderTreeAsText.cpp             ts << marker->angle() << "]\n";
angle             277 Source/core/rendering/svg/SVGRenderingContext.cpp     decomposition.angle = 0;
angle             493 Source/core/rendering/svg/SVGTextLayoutEngine.cpp         float angle = data.rotate == SVGTextLayoutAttributes::emptyValue() ? 0 : data.rotate;
angle             561 Source/core/rendering/svg/SVGTextLayoutEngine.cpp             bool ok = m_textPathCalculator->pointAndNormalAtLength(textPathOffset, point, angle);
angle             568 Source/core/rendering/svg/SVGTextLayoutEngine.cpp                 angle -= 90;
angle             584 Source/core/rendering/svg/SVGTextLayoutEngine.cpp         bool shouldStartNewFragment = m_dx || m_dy || m_isVerticalText || m_inPathLayout || angle || angle != lastAngle
angle             605 Source/core/rendering/svg/SVGTextLayoutEngine.cpp             if (angle)
angle             606 Source/core/rendering/svg/SVGTextLayoutEngine.cpp                 m_currentTextFragment.transform.rotate(angle);
angle             644 Source/core/rendering/svg/SVGTextLayoutEngine.cpp         lastAngle = angle;
angle             186 Source/core/rendering/svg/SVGTextLayoutEngineBaseline.cpp float SVGTextLayoutEngineBaseline::calculateGlyphAdvanceAndOrientation(bool isVerticalText, SVGTextMetrics& metrics, float angle, float& xOrientationShift, float& yOrientationShift) const
angle             188 Source/core/rendering/svg/SVGTextLayoutEngineBaseline.cpp     bool orientationIsMultiplyOf180Degrees = glyphOrientationIsMultiplyOf180Degrees(angle);
angle             203 Source/core/rendering/svg/SVGTextLayoutEngineBaseline.cpp         if (!angle) {
angle             206 Source/core/rendering/svg/SVGTextLayoutEngineBaseline.cpp         } else if (angle == 180)
angle             208 Source/core/rendering/svg/SVGTextLayoutEngineBaseline.cpp         else if (angle == 270) {
angle             214 Source/core/rendering/svg/SVGTextLayoutEngineBaseline.cpp         if (angle && !orientationIsMultiplyOf180Degrees)
angle             221 Source/core/rendering/svg/SVGTextLayoutEngineBaseline.cpp     if (angle == 90)
angle             223 Source/core/rendering/svg/SVGTextLayoutEngineBaseline.cpp     else if (angle == 180) {
angle             226 Source/core/rendering/svg/SVGTextLayoutEngineBaseline.cpp     } else if (angle == 270)
angle             230 Source/core/rendering/svg/SVGTextLayoutEngineBaseline.cpp     if (angle && !orientationIsMultiplyOf180Degrees)
angle              43 Source/core/rendering/svg/SVGTextLayoutEngineBaseline.h     float calculateGlyphAdvanceAndOrientation(bool isVerticalText, SVGTextMetrics&, float angle, float& xOrientationShift, float& yOrientationShift) const;
angle              46 Source/core/svg/SVGAngle.cpp SVGMarkerOrientEnumeration::SVGMarkerOrientEnumeration(SVGAngle* angle)
angle              48 Source/core/svg/SVGAngle.cpp     , m_angle(angle)
angle              41 Source/core/svg/SVGAngle.h     static PassRefPtr<SVGMarkerOrientEnumeration> create(SVGAngle* angle)
angle              43 Source/core/svg/SVGAngle.h         return adoptRef(new SVGMarkerOrientEnumeration(angle));
angle             276 Source/core/svg/SVGAnimateMotionElement.cpp     float angle;
angle             277 Source/core/svg/SVGAnimateMotionElement.cpp     bool ok = m_animationPath.pointAndNormalAtLength(positionOnPath, position, angle);
angle             293 Source/core/svg/SVGAnimateMotionElement.cpp         angle += 180;
angle             294 Source/core/svg/SVGAnimateMotionElement.cpp     transform->rotate(angle);
angle             157 Source/core/svg/SVGMarkerElement.cpp void SVGMarkerElement::setOrientToAngle(PassRefPtr<SVGAngleTearOff> angle)
angle             159 Source/core/svg/SVGMarkerElement.cpp     ASSERT(angle);
angle             160 Source/core/svg/SVGMarkerElement.cpp     RefPtr<SVGAngle> target = angle->target();
angle             139 Source/core/svg/SVGMatrixTearOff.cpp PassRefPtr<SVGMatrixTearOff> SVGMatrixTearOff::skewX(double angle)
angle             142 Source/core/svg/SVGMatrixTearOff.cpp     matrix->mutableValue()->skewX(angle);
angle             146 Source/core/svg/SVGMatrixTearOff.cpp PassRefPtr<SVGMatrixTearOff> SVGMatrixTearOff::skewY(double angle)
angle             149 Source/core/svg/SVGMatrixTearOff.cpp     matrix->mutableValue()->skewY(angle);
angle             137 Source/core/svg/SVGPathByteStreamBuilder.cpp void SVGPathByteStreamBuilder::arcTo(float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, const FloatPoint& targetPoint, PathCoordinateMode mode)
angle             143 Source/core/svg/SVGPathByteStreamBuilder.cpp     buffer.writeFloat(angle);
angle             101 Source/core/svg/SVGPathByteStreamSource.cpp bool SVGPathByteStreamSource::parseArcToSegment(float& rx, float& ry, float& angle, bool& largeArc, bool& sweep, FloatPoint& targetPoint)
angle             105 Source/core/svg/SVGPathByteStreamSource.cpp     angle = readFloat();
angle             135 Source/core/svg/SVGPathElement.cpp PassRefPtr<SVGPathSegArcAbs> SVGPathElement::createSVGPathSegArcAbs(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
angle             137 Source/core/svg/SVGPathElement.cpp     return SVGPathSegArcAbs::create(0, PathSegUndefinedRole, x, y, r1, r2, angle, largeArcFlag, sweepFlag);
angle             140 Source/core/svg/SVGPathElement.cpp PassRefPtr<SVGPathSegArcRel> SVGPathElement::createSVGPathSegArcRel(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
angle             142 Source/core/svg/SVGPathElement.cpp     return SVGPathSegArcRel::create(0, PathSegUndefinedRole, x, y, r1, r2, angle, largeArcFlag, sweepFlag);
angle              73 Source/core/svg/SVGPathElement.h     PassRefPtr<SVGPathSegArcAbs> createSVGPathSegArcAbs(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag);
angle              74 Source/core/svg/SVGPathElement.h     PassRefPtr<SVGPathSegArcRel> createSVGPathSegArcRel(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag);
angle             241 Source/core/svg/SVGPathParser.cpp     float angle;
angle             245 Source/core/svg/SVGPathParser.cpp     if (!m_source->parseArcToSegment(rx, ry, angle, largeArc, sweep, targetPoint))
angle             278 Source/core/svg/SVGPathParser.cpp         return decomposeArcToCubic(angle, rx, ry, point1, targetPoint, largeArc, sweep);
angle             280 Source/core/svg/SVGPathParser.cpp     m_consumer->arcTo(rx, ry, angle, largeArc, sweep, targetPoint, m_mode);
angle             412 Source/core/svg/SVGPathParser.cpp bool SVGPathParser::decomposeArcToCubic(float angle, float rx, float ry, FloatPoint& point1, FloatPoint& point2, bool largeArcFlag, bool sweepFlag)
angle             418 Source/core/svg/SVGPathParser.cpp     pointTransform.rotate(-angle);
angle             436 Source/core/svg/SVGPathParser.cpp     pointTransform.rotate(-angle);
angle             464 Source/core/svg/SVGPathParser.cpp     pointTransform.rotate(angle);
angle              30 Source/core/svg/SVGPathSegArc.h     SVGPathSegArc(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
angle              36 Source/core/svg/SVGPathSegArc.h         , m_angle(angle)
angle              70 Source/core/svg/SVGPathSegArc.h     float angle() const { return m_angle; }
angle              71 Source/core/svg/SVGPathSegArc.h     void setAngle(float angle)
angle              73 Source/core/svg/SVGPathSegArc.h         m_angle = angle;
angle              31 Source/core/svg/SVGPathSegArcAbs.h     static PassRefPtr<SVGPathSegArcAbs> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
angle              33 Source/core/svg/SVGPathSegArcAbs.h         return adoptRef(new SVGPathSegArcAbs(element, role, x, y, r1, r2, angle, largeArcFlag, sweepFlag));
angle              37 Source/core/svg/SVGPathSegArcAbs.h     SVGPathSegArcAbs(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
angle              38 Source/core/svg/SVGPathSegArcAbs.h         : SVGPathSegArc(element, role, x, y, r1, r2, angle, largeArcFlag, sweepFlag)
angle              31 Source/core/svg/SVGPathSegArcRel.h     static PassRefPtr<SVGPathSegArcRel> create(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
angle              33 Source/core/svg/SVGPathSegArcRel.h         return adoptRef(new SVGPathSegArcRel(element, role, x, y, r1, r2, angle, largeArcFlag, sweepFlag));
angle              37 Source/core/svg/SVGPathSegArcRel.h     SVGPathSegArcRel(SVGPathElement* element, SVGPathSegRole role, float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag)
angle              38 Source/core/svg/SVGPathSegArcRel.h         : SVGPathSegArc(element, role, x, y, r1, r2, angle, largeArcFlag, sweepFlag)
angle             139 Source/core/svg/SVGPathSegListBuilder.cpp void SVGPathSegListBuilder::arcTo(float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, const FloatPoint& targetPoint, PathCoordinateMode mode)
angle             144 Source/core/svg/SVGPathSegListBuilder.cpp         m_pathSegList->appendWithoutByteStreamSync(SVGPathSegArcAbs::create(m_pathElement, m_pathSegRole, targetPoint.x(), targetPoint.y(), r1, r2, angle, largeArcFlag, sweepFlag));
angle             146 Source/core/svg/SVGPathSegListBuilder.cpp         m_pathSegList->appendWithoutByteStreamSync(SVGPathSegArcRel::create(m_pathElement, m_pathSegRole, targetPoint.x(), targetPoint.y(), r1, r2, angle, largeArcFlag, sweepFlag));
angle             136 Source/core/svg/SVGPathSegListSource.cpp bool SVGPathSegListSource::parseArcToSegment(float& rx, float& ry, float& angle, bool& largeArc, bool& sweep, FloatPoint& targetPoint)
angle             143 Source/core/svg/SVGPathSegListSource.cpp     angle = arcTo->angle();
angle             122 Source/core/svg/SVGPathStringBuilder.cpp void SVGPathStringBuilder::arcTo(float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, const FloatPoint& targetPoint, PathCoordinateMode mode)
angle             127 Source/core/svg/SVGPathStringBuilder.cpp     appendFloat(m_stringBuilder, angle);
angle             227 Source/core/svg/SVGPathStringSource.cpp static bool parseArcToSegmentHelper(const CharacterType*& current, const CharacterType* end, float& rx, float& ry, float& angle, bool& largeArc, bool& sweep, FloatPoint& targetPoint)
angle             233 Source/core/svg/SVGPathStringSource.cpp         || !parseNumber(current, end, angle)
angle             243 Source/core/svg/SVGPathStringSource.cpp bool SVGPathStringSource::parseArcToSegment(float& rx, float& ry, float& angle, bool& largeArc, bool& sweep, FloatPoint& targetPoint)
angle             246 Source/core/svg/SVGPathStringSource.cpp         return parseArcToSegmentHelper(m_current.m_character8, m_end.m_character8, rx, ry, angle, largeArc, sweep, targetPoint);
angle             247 Source/core/svg/SVGPathStringSource.cpp     return parseArcToSegmentHelper(m_current.m_character16, m_end.m_character16, rx, ry, angle, largeArc, sweep, targetPoint);
angle              55 Source/core/svg/SVGTransform.cpp SVGTransform::SVGTransform(SVGTransformType transformType, float angle, const FloatPoint& center, const AffineTransform& matrix)
angle              58 Source/core/svg/SVGTransform.cpp     , m_angle(angle)
angle             121 Source/core/svg/SVGTransform.cpp void SVGTransform::setRotate(float angle, float cx, float cy)
angle             124 Source/core/svg/SVGTransform.cpp     m_angle = angle;
angle             130 Source/core/svg/SVGTransform.cpp     m_matrix.rotate(angle);
angle             134 Source/core/svg/SVGTransform.cpp void SVGTransform::setSkewX(float angle)
angle             137 Source/core/svg/SVGTransform.cpp     m_angle = angle;
angle             140 Source/core/svg/SVGTransform.cpp     m_matrix.skewX(angle);
angle             143 Source/core/svg/SVGTransform.cpp void SVGTransform::setSkewY(float angle)
angle             146 Source/core/svg/SVGTransform.cpp     m_angle = angle;
angle             149 Source/core/svg/SVGTransform.cpp     m_matrix.skewY(angle);
angle              81 Source/core/svg/SVGTransform.h     float angle() const { return m_angle; }
angle              87 Source/core/svg/SVGTransform.h     void setRotate(float angle, float cx, float cy);
angle              88 Source/core/svg/SVGTransform.h     void setSkewX(float angle);
angle              89 Source/core/svg/SVGTransform.h     void setSkewY(float angle);
angle              38 Source/core/svg/SVGTransformDistance.cpp SVGTransformDistance::SVGTransformDistance(SVGTransformType transformType, float angle, float cx, float cy, const AffineTransform& transform)
angle              40 Source/core/svg/SVGTransformDistance.cpp     , m_angle(angle)
angle              65 Source/core/svg/SVGTransformDistance.cpp         m_angle = toSVGTransform->angle() - fromSVGTransform->angle();
angle              83 Source/core/svg/SVGTransformDistance.cpp         m_angle = toSVGTransform->angle() - fromSVGTransform->angle();
angle             128 Source/core/svg/SVGTransformDistance.cpp         transform->setRotate(first->angle() + second->angle() * repeatCount, first->rotationCenter().x() + second->rotationCenter().x() * repeatCount, first->rotationCenter().y() + second->rotationCenter().y() * repeatCount);
angle             145 Source/core/svg/SVGTransformDistance.cpp         transform->setSkewX(first->angle() + second->angle() * repeatCount);
angle             148 Source/core/svg/SVGTransformDistance.cpp         transform->setSkewY(first->angle() + second->angle() * repeatCount);
angle             181 Source/core/svg/SVGTransformDistance.cpp         newTransform->setRotate(transform->angle() + m_angle, center.x() + m_cx, center.y() + m_cy);
angle             185 Source/core/svg/SVGTransformDistance.cpp         newTransform->setSkewX(transform->angle() + m_angle);
angle             188 Source/core/svg/SVGTransformDistance.cpp         newTransform->setSkewY(transform->angle() + m_angle);
angle              42 Source/core/svg/SVGTransformDistance.h     SVGTransformDistance(SVGTransformType, float angle, float cx, float cy, const AffineTransform&);
angle              91 Source/core/svg/SVGTransformTearOff.cpp void SVGTransformTearOff::setRotate(float angle, float cx, float cy, ExceptionState& exceptionState)
angle              98 Source/core/svg/SVGTransformTearOff.cpp     target()->setRotate(angle, cx, cy);
angle              64 Source/core/svg/SVGTransformTearOff.h     float angle() { return target()->angle(); }
angle              69 Source/core/svg/SVGTransformTearOff.h     void setRotate(float angle, float cx, float cy, ExceptionState&);
angle             111 Source/modules/webaudio/PannerNode.h     void setConeInnerAngle(double angle) { m_coneEffect.setInnerAngle(angle); }
angle             114 Source/modules/webaudio/PannerNode.h     void setConeOuterAngle(double angle) { m_coneEffect.setOuterAngle(angle); }
angle             117 Source/modules/webaudio/PannerNode.h     void setConeOuterGain(double angle) { m_coneEffect.setOuterGain(angle); }
angle              59 Source/platform/audio/Cone.cpp     double angle = 180.0 * acos(dotProduct) / piDouble;
angle              60 Source/platform/audio/Cone.cpp     double absAngle = fabs(angle);
angle             301 Source/platform/audio/HRTFElevation.cpp     double angle = (1.0 - x) * hrtfElevation1->elevationAngle() + x * hrtfElevation2->elevationAngle();
angle             303 Source/platform/audio/HRTFElevation.cpp     OwnPtr<HRTFElevation> hrtfElevation = adoptPtr(new HRTFElevation(kernelListL.release(), kernelListR.release(), static_cast<int>(angle), sampleRate));
angle             216 Source/platform/transforms/AffineTransform.cpp AffineTransform& AffineTransform::skewX(double angle)
angle             218 Source/platform/transforms/AffineTransform.cpp     return shear(tan(deg2rad(angle)), 0);
angle             221 Source/platform/transforms/AffineTransform.cpp AffineTransform& AffineTransform::skewY(double angle)
angle             223 Source/platform/transforms/AffineTransform.cpp     return shear(0, tan(deg2rad(angle)));
angle             324 Source/platform/transforms/AffineTransform.cpp         srA.angle += srA.angle < 0 ? piDouble : -piDouble;
angle             328 Source/platform/transforms/AffineTransform.cpp     srA.angle = fmod(srA.angle, twoPiDouble);
angle             329 Source/platform/transforms/AffineTransform.cpp     srB.angle = fmod(srB.angle, twoPiDouble);
angle             331 Source/platform/transforms/AffineTransform.cpp     if (fabs(srA.angle - srB.angle) > piDouble) {
angle             332 Source/platform/transforms/AffineTransform.cpp         if (srA.angle > srB.angle)
angle             333 Source/platform/transforms/AffineTransform.cpp             srA.angle -= twoPiDouble;
angle             335 Source/platform/transforms/AffineTransform.cpp             srB.angle -= twoPiDouble;
angle             340 Source/platform/transforms/AffineTransform.cpp     srA.angle += progress * (srB.angle - srA.angle);
angle             379 Source/platform/transforms/AffineTransform.cpp     double angle = atan2(m.b(), m.a());
angle             382 Source/platform/transforms/AffineTransform.cpp     m.rotateRadians(-angle);
angle             387 Source/platform/transforms/AffineTransform.cpp     decomp.angle = angle;
angle             406 Source/platform/transforms/AffineTransform.cpp     this->rotateRadians(decomp.angle);
angle             101 Source/platform/transforms/AffineTransform.h     AffineTransform& skewX(double angle);
angle             102 Source/platform/transforms/AffineTransform.h     AffineTransform& skewY(double angle);
angle             164 Source/platform/transforms/AffineTransform.h         double angle;
angle              81 Source/platform/transforms/RotateTransformOperation.cpp     double angle = 0;
angle              87 Source/platform/transforms/RotateTransformOperation.cpp         angle = rad2deg(acos(decomp.quaternionW) * 2);
angle              93 Source/platform/transforms/RotateTransformOperation.cpp     return RotateTransformOperation::create(x, y, z, angle, Rotate3D);
angle              34 Source/platform/transforms/RotateTransformOperation.h     static PassRefPtr<RotateTransformOperation> create(double angle, OperationType type)
angle              36 Source/platform/transforms/RotateTransformOperation.h         return adoptRef(new RotateTransformOperation(0, 0, 1, angle, type));
angle              39 Source/platform/transforms/RotateTransformOperation.h     static PassRefPtr<RotateTransformOperation> create(double x, double y, double z, double angle, OperationType type)
angle              41 Source/platform/transforms/RotateTransformOperation.h         return adoptRef(new RotateTransformOperation(x, y, z, angle, type));
angle              47 Source/platform/transforms/RotateTransformOperation.h     double angle() const { return m_angle; }
angle              69 Source/platform/transforms/RotateTransformOperation.h     RotateTransformOperation(double x, double y, double z, double angle, OperationType type)
angle              73 Source/platform/transforms/RotateTransformOperation.h         , m_angle(angle)
angle             479 Source/platform/transforms/TransformationMatrix.cpp     double angle;
angle             485 Source/platform/transforms/TransformationMatrix.cpp     angle = ax * bx + ay * by + az * bz + aw * bw;
angle             487 Source/platform/transforms/TransformationMatrix.cpp     if (angle < 0.0) {
angle             490 Source/platform/transforms/TransformationMatrix.cpp         angle = -angle;
angle             493 Source/platform/transforms/TransformationMatrix.cpp     if (angle + 1.0 > .05) {
angle             494 Source/platform/transforms/TransformationMatrix.cpp         if (1.0 - angle >= .05) {
angle             495 Source/platform/transforms/TransformationMatrix.cpp             th = acos (angle);
angle             738 Source/platform/transforms/TransformationMatrix.cpp TransformationMatrix& TransformationMatrix::rotate3d(double x, double y, double z, double angle)
angle             752 Source/platform/transforms/TransformationMatrix.cpp     angle = deg2rad(angle);
angle             754 Source/platform/transforms/TransformationMatrix.cpp     double sinTheta = sin(angle);
angle             755 Source/platform/transforms/TransformationMatrix.cpp     double cosTheta = cos(angle);
angle             219 Source/platform/transforms/TransformationMatrix.h     TransformationMatrix& rotate3d(double x, double y, double z, double angle);
angle             231 Source/platform/transforms/TransformationMatrix.h     TransformationMatrix& skewX(double angle) { return skew(angle, 0); }
angle             232 Source/platform/transforms/TransformationMatrix.h     TransformationMatrix& skewY(double angle) { return skew(0, angle); }