RenderSVGShape     38 Source/core/rendering/svg/RenderSVGEllipse.cpp     : RenderSVGShape(node)
RenderSVGShape     58 Source/core/rendering/svg/RenderSVGEllipse.cpp         RenderSVGShape::updateShapeFromElement();
RenderSVGShape     99 Source/core/rendering/svg/RenderSVGEllipse.cpp         RenderSVGShape::fillShape(context);
RenderSVGShape    110 Source/core/rendering/svg/RenderSVGEllipse.cpp         RenderSVGShape::strokeShape(context);
RenderSVGShape    122 Source/core/rendering/svg/RenderSVGEllipse.cpp             RenderSVGShape::updateShapeFromElement();
RenderSVGShape    123 Source/core/rendering/svg/RenderSVGEllipse.cpp         return RenderSVGShape::shapeDependentStrokeContains(point);
RenderSVGShape    144 Source/core/rendering/svg/RenderSVGEllipse.cpp         return RenderSVGShape::shapeDependentFillContains(point, fillRule);
RenderSVGShape     34 Source/core/rendering/svg/RenderSVGEllipse.h class RenderSVGEllipse FINAL : public RenderSVGShape {
RenderSVGShape     43 Source/core/rendering/svg/RenderSVGEllipse.h     virtual bool isShapeEmpty() const OVERRIDE { return m_usePathFallback ? RenderSVGShape::isShapeEmpty() : m_fillBoundingBox.isEmpty(); }
RenderSVGShape     38 Source/core/rendering/svg/RenderSVGPath.cpp     : RenderSVGShape(node)
RenderSVGShape     48 Source/core/rendering/svg/RenderSVGPath.cpp     RenderSVGShape::updateShapeFromElement();
RenderSVGShape     83 Source/core/rendering/svg/RenderSVGPath.cpp     RenderSVGShape::strokeShape(context);
RenderSVGShape    106 Source/core/rendering/svg/RenderSVGPath.cpp     if (RenderSVGShape::shapeDependentStrokeContains(point))
RenderSVGShape     33 Source/core/rendering/svg/RenderSVGPath.h class RenderSVGPath FINAL : public RenderSVGShape {
RenderSVGShape     37 Source/core/rendering/svg/RenderSVGRect.cpp     : RenderSVGShape(node)
RenderSVGShape     59 Source/core/rendering/svg/RenderSVGRect.cpp         RenderSVGShape::updateShapeFromElement();
RenderSVGShape     90 Source/core/rendering/svg/RenderSVGRect.cpp         RenderSVGShape::fillShape(context);
RenderSVGShape    103 Source/core/rendering/svg/RenderSVGRect.cpp         RenderSVGShape::strokeShape(context);
RenderSVGShape    116 Source/core/rendering/svg/RenderSVGRect.cpp             RenderSVGShape::updateShapeFromElement();
RenderSVGShape    117 Source/core/rendering/svg/RenderSVGRect.cpp         return RenderSVGShape::shapeDependentStrokeContains(point);
RenderSVGShape    126 Source/core/rendering/svg/RenderSVGRect.cpp         return RenderSVGShape::shapeDependentFillContains(point, fillRule);
RenderSVGShape     36 Source/core/rendering/svg/RenderSVGRect.h class RenderSVGRect FINAL : public RenderSVGShape {
RenderSVGShape     45 Source/core/rendering/svg/RenderSVGRect.h     virtual bool isShapeEmpty() const OVERRIDE { return m_usePathFallback ? RenderSVGShape::isShapeEmpty() : m_fillBoundingBox.isEmpty(); }
RenderSVGShape     64 Source/core/rendering/svg/RenderSVGResource.h     virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short, const Path*, const RenderSVGShape*) { }
RenderSVGShape    214 Source/core/rendering/svg/RenderSVGResourceClipper.cpp     const Path*, const RenderSVGShape*) {
RenderSVGShape     54 Source/core/rendering/svg/RenderSVGResourceClipper.h     virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short, const Path*, const RenderSVGShape*) OVERRIDE;
RenderSVGShape    288 Source/core/rendering/svg/RenderSVGResourceFilter.cpp void RenderSVGResourceFilter::postApplyResource(RenderObject* object, GraphicsContext*& context, unsigned short resourceMode, const Path*, const RenderSVGShape*)
RenderSVGShape     72 Source/core/rendering/svg/RenderSVGResourceFilter.h     virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short resourceMode, const Path*, const RenderSVGShape*) OVERRIDE;
RenderSVGShape    141 Source/core/rendering/svg/RenderSVGResourceGradient.cpp void RenderSVGResourceGradient::postApplyResource(RenderObject*, GraphicsContext*& context, unsigned short resourceMode, const Path* path, const RenderSVGShape* shape)
RenderSVGShape     52 Source/core/rendering/svg/RenderSVGResourceGradient.h     virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short resourceMode, const Path*, const RenderSVGShape*) OVERRIDE FINAL;
RenderSVGShape     80 Source/core/rendering/svg/RenderSVGResourceMasker.cpp     unsigned short resourceMode, const Path*, const RenderSVGShape*)
RenderSVGShape     48 Source/core/rendering/svg/RenderSVGResourceMasker.h     virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short, const Path*, const RenderSVGShape*) OVERRIDE;
RenderSVGShape    182 Source/core/rendering/svg/RenderSVGResourcePattern.cpp void RenderSVGResourcePattern::postApplyResource(RenderObject*, GraphicsContext*& context, unsigned short resourceMode, const Path* path, const RenderSVGShape* shape)
RenderSVGShape     55 Source/core/rendering/svg/RenderSVGResourcePattern.h     virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short resourceMode, const Path*, const RenderSVGShape*) OVERRIDE;
RenderSVGShape     84 Source/core/rendering/svg/RenderSVGResourceSolidColor.cpp void RenderSVGResourceSolidColor::postApplyResource(RenderObject*, GraphicsContext*& context, unsigned short resourceMode, const Path* path, const RenderSVGShape* shape)
RenderSVGShape     38 Source/core/rendering/svg/RenderSVGResourceSolidColor.h     virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short resourceMode, const Path*, const RenderSVGShape*) OVERRIDE;
RenderSVGShape     50 Source/core/rendering/svg/RenderSVGShape.cpp RenderSVGShape::RenderSVGShape(SVGGraphicsElement* node)
RenderSVGShape     58 Source/core/rendering/svg/RenderSVGShape.cpp RenderSVGShape::~RenderSVGShape()
RenderSVGShape     62 Source/core/rendering/svg/RenderSVGShape.cpp void RenderSVGShape::updateShapeFromElement()
RenderSVGShape     66 Source/core/rendering/svg/RenderSVGShape.cpp     ASSERT(RenderSVGShape::isShapeEmpty());
RenderSVGShape     75 Source/core/rendering/svg/RenderSVGShape.cpp void RenderSVGShape::fillShape(GraphicsContext* context) const
RenderSVGShape     80 Source/core/rendering/svg/RenderSVGShape.cpp void RenderSVGShape::strokeShape(GraphicsContext* context) const
RenderSVGShape     91 Source/core/rendering/svg/RenderSVGShape.cpp bool RenderSVGShape::shapeDependentStrokeContains(const FloatPoint& point)
RenderSVGShape    107 Source/core/rendering/svg/RenderSVGShape.cpp bool RenderSVGShape::shapeDependentFillContains(const FloatPoint& point, const WindRule fillRule) const
RenderSVGShape    112 Source/core/rendering/svg/RenderSVGShape.cpp bool RenderSVGShape::fillContains(const FloatPoint& point, bool requiresFill, const WindRule fillRule)
RenderSVGShape    124 Source/core/rendering/svg/RenderSVGShape.cpp bool RenderSVGShape::strokeContains(const FloatPoint& point, bool requiresStroke)
RenderSVGShape    136 Source/core/rendering/svg/RenderSVGShape.cpp void RenderSVGShape::layout()
RenderSVGShape    169 Source/core/rendering/svg/RenderSVGShape.cpp Path* RenderSVGShape::nonScalingStrokePath(const Path* path, const AffineTransform& strokeTransform) const
RenderSVGShape    179 Source/core/rendering/svg/RenderSVGShape.cpp bool RenderSVGShape::setupNonScalingStrokeContext(AffineTransform& strokeTransform, GraphicsContextStateSaver& stateSaver)
RenderSVGShape    189 Source/core/rendering/svg/RenderSVGShape.cpp AffineTransform RenderSVGShape::nonScalingStrokeTransform() const
RenderSVGShape    194 Source/core/rendering/svg/RenderSVGShape.cpp bool RenderSVGShape::shouldGenerateMarkerPositions() const
RenderSVGShape    209 Source/core/rendering/svg/RenderSVGShape.cpp void RenderSVGShape::fillShape(RenderStyle* style, GraphicsContext* context)
RenderSVGShape    223 Source/core/rendering/svg/RenderSVGShape.cpp void RenderSVGShape::strokeShape(RenderStyle* style, GraphicsContext* context)
RenderSVGShape    237 Source/core/rendering/svg/RenderSVGShape.cpp void RenderSVGShape::paint(PaintInfo& paintInfo, const LayoutPoint&)
RenderSVGShape    299 Source/core/rendering/svg/RenderSVGShape.cpp void RenderSVGShape::addFocusRingRects(Vector<IntRect>& rects, const LayoutPoint&, const RenderLayerModelObject*)
RenderSVGShape    306 Source/core/rendering/svg/RenderSVGShape.cpp bool RenderSVGShape::nodeAtFloatPoint(const HitTestRequest& request, HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction)
RenderSVGShape    326 Source/core/rendering/svg/RenderSVGShape.cpp bool RenderSVGShape::nodeAtFloatPointInternal(const HitTestRequest& request, const FloatPoint& localPoint, PointerEventsHitRules hitRules)
RenderSVGShape    357 Source/core/rendering/svg/RenderSVGShape.cpp FloatRect RenderSVGShape::markerRect(float strokeWidth) const
RenderSVGShape    378 Source/core/rendering/svg/RenderSVGShape.cpp FloatRect RenderSVGShape::calculateObjectBoundingBox() const
RenderSVGShape    383 Source/core/rendering/svg/RenderSVGShape.cpp FloatRect RenderSVGShape::calculateStrokeBoundingBox() const
RenderSVGShape    410 Source/core/rendering/svg/RenderSVGShape.cpp void RenderSVGShape::updateRepaintBoundingBox()
RenderSVGShape    418 Source/core/rendering/svg/RenderSVGShape.cpp float RenderSVGShape::strokeWidth() const
RenderSVGShape    424 Source/core/rendering/svg/RenderSVGShape.cpp bool RenderSVGShape::hasSmoothStroke() const
RenderSVGShape    433 Source/core/rendering/svg/RenderSVGShape.cpp void RenderSVGShape::drawMarkers(PaintInfo& paintInfo)
RenderSVGShape    455 Source/core/rendering/svg/RenderSVGShape.cpp void RenderSVGShape::processMarkerPositions()
RenderSVGShape     46 Source/core/rendering/svg/RenderSVGShape.h class RenderSVGShape : public RenderSVGModelObject {
RenderSVGShape     48 Source/core/rendering/svg/RenderSVGShape.h     explicit RenderSVGShape(SVGGraphicsElement*);
RenderSVGShape     49 Source/core/rendering/svg/RenderSVGShape.h     RenderSVGShape(SVGGraphicsElement*, Path*, bool);
RenderSVGShape     50 Source/core/rendering/svg/RenderSVGShape.h     virtual ~RenderSVGShape();
RenderSVGShape    127 Source/core/rendering/svg/RenderSVGShape.h DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderSVGShape, isSVGShape());
RenderSVGShape    280 Source/core/rendering/svg/SVGRenderTreeAsText.cpp         const RenderSVGShape& shape = static_cast<const RenderSVGShape&>(object);
RenderSVGShape    284 Source/core/rendering/svg/SVGRenderTreeAsText.cpp         if (RenderSVGResource* strokePaintingResource = RenderSVGResource::strokePaintingResource(const_cast<RenderSVGShape*>(&shape), shape.style(), hasFallback)) {
RenderSVGShape    312 Source/core/rendering/svg/SVGRenderTreeAsText.cpp         if (RenderSVGResource* fillPaintingResource = RenderSVGResource::fillPaintingResource(const_cast<RenderSVGShape*>(&shape), shape.style(), hasFallback)) {
RenderSVGShape    336 Source/core/rendering/svg/SVGRenderTreeAsText.cpp static TextStream& operator<<(TextStream& ts, const RenderSVGShape& shape)
RenderSVGShape    621 Source/core/rendering/svg/SVGRenderTreeAsText.cpp void write(TextStream& ts, const RenderSVGShape& shape, int indent)
RenderSVGShape     42 Source/core/rendering/svg/SVGRenderTreeAsText.h class RenderSVGShape;
RenderSVGShape     49 Source/core/rendering/svg/SVGRenderTreeAsText.h void write(TextStream&, const RenderSVGShape&, int indent);
RenderSVGShape     95 Source/core/svg/SVGCircleElement.cpp     RenderSVGShape* renderer = toRenderSVGShape(this->renderer());
RenderSVGShape    101 Source/core/svg/SVGEllipseElement.cpp     RenderSVGShape* renderer = toRenderSVGShape(this->renderer());
RenderSVGShape    100 Source/core/svg/SVGLineElement.cpp     RenderSVGShape* renderer = toRenderSVGShape(this->renderer());
RenderSVGShape     75 Source/core/svg/SVGPolyElement.cpp     RenderSVGShape* renderer = toRenderSVGShape(this->renderer());
RenderSVGShape    113 Source/core/svg/SVGRectElement.cpp     RenderSVGShape* renderer = toRenderSVGShape(this->renderer());