RenderSVGShape 38 Source/core/rendering/svg/RenderSVGEllipse.cpp : RenderSVGShape(node) RenderSVGShape 58 Source/core/rendering/svg/RenderSVGEllipse.cpp RenderSVGShape::updateShapeFromElement(); RenderSVGShape 99 Source/core/rendering/svg/RenderSVGEllipse.cpp RenderSVGShape::fillShape(context); RenderSVGShape 110 Source/core/rendering/svg/RenderSVGEllipse.cpp RenderSVGShape::strokeShape(context); RenderSVGShape 122 Source/core/rendering/svg/RenderSVGEllipse.cpp RenderSVGShape::updateShapeFromElement(); RenderSVGShape 123 Source/core/rendering/svg/RenderSVGEllipse.cpp return RenderSVGShape::shapeDependentStrokeContains(point); RenderSVGShape 144 Source/core/rendering/svg/RenderSVGEllipse.cpp return RenderSVGShape::shapeDependentFillContains(point, fillRule); RenderSVGShape 34 Source/core/rendering/svg/RenderSVGEllipse.h class RenderSVGEllipse FINAL : public RenderSVGShape { RenderSVGShape 43 Source/core/rendering/svg/RenderSVGEllipse.h virtual bool isShapeEmpty() const OVERRIDE { return m_usePathFallback ? RenderSVGShape::isShapeEmpty() : m_fillBoundingBox.isEmpty(); } RenderSVGShape 38 Source/core/rendering/svg/RenderSVGPath.cpp : RenderSVGShape(node) RenderSVGShape 48 Source/core/rendering/svg/RenderSVGPath.cpp RenderSVGShape::updateShapeFromElement(); RenderSVGShape 83 Source/core/rendering/svg/RenderSVGPath.cpp RenderSVGShape::strokeShape(context); RenderSVGShape 106 Source/core/rendering/svg/RenderSVGPath.cpp if (RenderSVGShape::shapeDependentStrokeContains(point)) RenderSVGShape 33 Source/core/rendering/svg/RenderSVGPath.h class RenderSVGPath FINAL : public RenderSVGShape { RenderSVGShape 37 Source/core/rendering/svg/RenderSVGRect.cpp : RenderSVGShape(node) RenderSVGShape 59 Source/core/rendering/svg/RenderSVGRect.cpp RenderSVGShape::updateShapeFromElement(); RenderSVGShape 90 Source/core/rendering/svg/RenderSVGRect.cpp RenderSVGShape::fillShape(context); RenderSVGShape 103 Source/core/rendering/svg/RenderSVGRect.cpp RenderSVGShape::strokeShape(context); RenderSVGShape 116 Source/core/rendering/svg/RenderSVGRect.cpp RenderSVGShape::updateShapeFromElement(); RenderSVGShape 117 Source/core/rendering/svg/RenderSVGRect.cpp return RenderSVGShape::shapeDependentStrokeContains(point); RenderSVGShape 126 Source/core/rendering/svg/RenderSVGRect.cpp return RenderSVGShape::shapeDependentFillContains(point, fillRule); RenderSVGShape 36 Source/core/rendering/svg/RenderSVGRect.h class RenderSVGRect FINAL : public RenderSVGShape { RenderSVGShape 45 Source/core/rendering/svg/RenderSVGRect.h virtual bool isShapeEmpty() const OVERRIDE { return m_usePathFallback ? RenderSVGShape::isShapeEmpty() : m_fillBoundingBox.isEmpty(); } RenderSVGShape 64 Source/core/rendering/svg/RenderSVGResource.h virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short, const Path*, const RenderSVGShape*) { } RenderSVGShape 214 Source/core/rendering/svg/RenderSVGResourceClipper.cpp const Path*, const RenderSVGShape*) { RenderSVGShape 54 Source/core/rendering/svg/RenderSVGResourceClipper.h virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short, const Path*, const RenderSVGShape*) OVERRIDE; RenderSVGShape 288 Source/core/rendering/svg/RenderSVGResourceFilter.cpp void RenderSVGResourceFilter::postApplyResource(RenderObject* object, GraphicsContext*& context, unsigned short resourceMode, const Path*, const RenderSVGShape*) RenderSVGShape 72 Source/core/rendering/svg/RenderSVGResourceFilter.h virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short resourceMode, const Path*, const RenderSVGShape*) OVERRIDE; RenderSVGShape 141 Source/core/rendering/svg/RenderSVGResourceGradient.cpp void RenderSVGResourceGradient::postApplyResource(RenderObject*, GraphicsContext*& context, unsigned short resourceMode, const Path* path, const RenderSVGShape* shape) RenderSVGShape 52 Source/core/rendering/svg/RenderSVGResourceGradient.h virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short resourceMode, const Path*, const RenderSVGShape*) OVERRIDE FINAL; RenderSVGShape 80 Source/core/rendering/svg/RenderSVGResourceMasker.cpp unsigned short resourceMode, const Path*, const RenderSVGShape*) RenderSVGShape 48 Source/core/rendering/svg/RenderSVGResourceMasker.h virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short, const Path*, const RenderSVGShape*) OVERRIDE; RenderSVGShape 182 Source/core/rendering/svg/RenderSVGResourcePattern.cpp void RenderSVGResourcePattern::postApplyResource(RenderObject*, GraphicsContext*& context, unsigned short resourceMode, const Path* path, const RenderSVGShape* shape) RenderSVGShape 55 Source/core/rendering/svg/RenderSVGResourcePattern.h virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short resourceMode, const Path*, const RenderSVGShape*) OVERRIDE; RenderSVGShape 84 Source/core/rendering/svg/RenderSVGResourceSolidColor.cpp void RenderSVGResourceSolidColor::postApplyResource(RenderObject*, GraphicsContext*& context, unsigned short resourceMode, const Path* path, const RenderSVGShape* shape) RenderSVGShape 38 Source/core/rendering/svg/RenderSVGResourceSolidColor.h virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short resourceMode, const Path*, const RenderSVGShape*) OVERRIDE; RenderSVGShape 50 Source/core/rendering/svg/RenderSVGShape.cpp RenderSVGShape::RenderSVGShape(SVGGraphicsElement* node) RenderSVGShape 58 Source/core/rendering/svg/RenderSVGShape.cpp RenderSVGShape::~RenderSVGShape() RenderSVGShape 62 Source/core/rendering/svg/RenderSVGShape.cpp void RenderSVGShape::updateShapeFromElement() RenderSVGShape 66 Source/core/rendering/svg/RenderSVGShape.cpp ASSERT(RenderSVGShape::isShapeEmpty()); RenderSVGShape 75 Source/core/rendering/svg/RenderSVGShape.cpp void RenderSVGShape::fillShape(GraphicsContext* context) const RenderSVGShape 80 Source/core/rendering/svg/RenderSVGShape.cpp void RenderSVGShape::strokeShape(GraphicsContext* context) const RenderSVGShape 91 Source/core/rendering/svg/RenderSVGShape.cpp bool RenderSVGShape::shapeDependentStrokeContains(const FloatPoint& point) RenderSVGShape 107 Source/core/rendering/svg/RenderSVGShape.cpp bool RenderSVGShape::shapeDependentFillContains(const FloatPoint& point, const WindRule fillRule) const RenderSVGShape 112 Source/core/rendering/svg/RenderSVGShape.cpp bool RenderSVGShape::fillContains(const FloatPoint& point, bool requiresFill, const WindRule fillRule) RenderSVGShape 124 Source/core/rendering/svg/RenderSVGShape.cpp bool RenderSVGShape::strokeContains(const FloatPoint& point, bool requiresStroke) RenderSVGShape 136 Source/core/rendering/svg/RenderSVGShape.cpp void RenderSVGShape::layout() RenderSVGShape 169 Source/core/rendering/svg/RenderSVGShape.cpp Path* RenderSVGShape::nonScalingStrokePath(const Path* path, const AffineTransform& strokeTransform) const RenderSVGShape 179 Source/core/rendering/svg/RenderSVGShape.cpp bool RenderSVGShape::setupNonScalingStrokeContext(AffineTransform& strokeTransform, GraphicsContextStateSaver& stateSaver) RenderSVGShape 189 Source/core/rendering/svg/RenderSVGShape.cpp AffineTransform RenderSVGShape::nonScalingStrokeTransform() const RenderSVGShape 194 Source/core/rendering/svg/RenderSVGShape.cpp bool RenderSVGShape::shouldGenerateMarkerPositions() const RenderSVGShape 209 Source/core/rendering/svg/RenderSVGShape.cpp void RenderSVGShape::fillShape(RenderStyle* style, GraphicsContext* context) RenderSVGShape 223 Source/core/rendering/svg/RenderSVGShape.cpp void RenderSVGShape::strokeShape(RenderStyle* style, GraphicsContext* context) RenderSVGShape 237 Source/core/rendering/svg/RenderSVGShape.cpp void RenderSVGShape::paint(PaintInfo& paintInfo, const LayoutPoint&) RenderSVGShape 299 Source/core/rendering/svg/RenderSVGShape.cpp void RenderSVGShape::addFocusRingRects(Vector<IntRect>& rects, const LayoutPoint&, const RenderLayerModelObject*) RenderSVGShape 306 Source/core/rendering/svg/RenderSVGShape.cpp bool RenderSVGShape::nodeAtFloatPoint(const HitTestRequest& request, HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction) RenderSVGShape 326 Source/core/rendering/svg/RenderSVGShape.cpp bool RenderSVGShape::nodeAtFloatPointInternal(const HitTestRequest& request, const FloatPoint& localPoint, PointerEventsHitRules hitRules) RenderSVGShape 357 Source/core/rendering/svg/RenderSVGShape.cpp FloatRect RenderSVGShape::markerRect(float strokeWidth) const RenderSVGShape 378 Source/core/rendering/svg/RenderSVGShape.cpp FloatRect RenderSVGShape::calculateObjectBoundingBox() const RenderSVGShape 383 Source/core/rendering/svg/RenderSVGShape.cpp FloatRect RenderSVGShape::calculateStrokeBoundingBox() const RenderSVGShape 410 Source/core/rendering/svg/RenderSVGShape.cpp void RenderSVGShape::updateRepaintBoundingBox() RenderSVGShape 418 Source/core/rendering/svg/RenderSVGShape.cpp float RenderSVGShape::strokeWidth() const RenderSVGShape 424 Source/core/rendering/svg/RenderSVGShape.cpp bool RenderSVGShape::hasSmoothStroke() const RenderSVGShape 433 Source/core/rendering/svg/RenderSVGShape.cpp void RenderSVGShape::drawMarkers(PaintInfo& paintInfo) RenderSVGShape 455 Source/core/rendering/svg/RenderSVGShape.cpp void RenderSVGShape::processMarkerPositions() RenderSVGShape 46 Source/core/rendering/svg/RenderSVGShape.h class RenderSVGShape : public RenderSVGModelObject { RenderSVGShape 48 Source/core/rendering/svg/RenderSVGShape.h explicit RenderSVGShape(SVGGraphicsElement*); RenderSVGShape 49 Source/core/rendering/svg/RenderSVGShape.h RenderSVGShape(SVGGraphicsElement*, Path*, bool); RenderSVGShape 50 Source/core/rendering/svg/RenderSVGShape.h virtual ~RenderSVGShape(); RenderSVGShape 127 Source/core/rendering/svg/RenderSVGShape.h DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderSVGShape, isSVGShape()); RenderSVGShape 280 Source/core/rendering/svg/SVGRenderTreeAsText.cpp const RenderSVGShape& shape = static_cast<const RenderSVGShape&>(object); RenderSVGShape 284 Source/core/rendering/svg/SVGRenderTreeAsText.cpp if (RenderSVGResource* strokePaintingResource = RenderSVGResource::strokePaintingResource(const_cast<RenderSVGShape*>(&shape), shape.style(), hasFallback)) { RenderSVGShape 312 Source/core/rendering/svg/SVGRenderTreeAsText.cpp if (RenderSVGResource* fillPaintingResource = RenderSVGResource::fillPaintingResource(const_cast<RenderSVGShape*>(&shape), shape.style(), hasFallback)) { RenderSVGShape 336 Source/core/rendering/svg/SVGRenderTreeAsText.cpp static TextStream& operator<<(TextStream& ts, const RenderSVGShape& shape) RenderSVGShape 621 Source/core/rendering/svg/SVGRenderTreeAsText.cpp void write(TextStream& ts, const RenderSVGShape& shape, int indent) RenderSVGShape 42 Source/core/rendering/svg/SVGRenderTreeAsText.h class RenderSVGShape; RenderSVGShape 49 Source/core/rendering/svg/SVGRenderTreeAsText.h void write(TextStream&, const RenderSVGShape&, int indent); RenderSVGShape 95 Source/core/svg/SVGCircleElement.cpp RenderSVGShape* renderer = toRenderSVGShape(this->renderer()); RenderSVGShape 101 Source/core/svg/SVGEllipseElement.cpp RenderSVGShape* renderer = toRenderSVGShape(this->renderer()); RenderSVGShape 100 Source/core/svg/SVGLineElement.cpp RenderSVGShape* renderer = toRenderSVGShape(this->renderer()); RenderSVGShape 75 Source/core/svg/SVGPolyElement.cpp RenderSVGShape* renderer = toRenderSVGShape(this->renderer()); RenderSVGShape 113 Source/core/svg/SVGRectElement.cpp RenderSVGShape* renderer = toRenderSVGShape(this->renderer());