root/chrome/browser/ui/views/tabs/tab.cc

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DEFINITIONS

This source file includes following definitions.
  1. left_padding
  2. top_padding
  3. right_padding
  4. bottom_padding
  5. drop_shadow_height
  6. tab_icon_size
  7. DrawIconAtLocation
  8. DrawIconCenter
  9. GetHostDesktopType
  10. target_
  11. FaviconCrashAnimation
  12. AnimateToState
  13. AnimationCanceled
  14. tab_
  15. TabCloseButton
  16. GetEventHandlerForRect
  17. GetTooltipHandlerForPoint
  18. OnMousePressed
  19. OnMouseMoved
  20. OnMouseReleased
  21. OnGestureEvent
  22. HasHitTestMask
  23. GetHitTestMask
  24. GetClassName
  25. scale_factor
  26. close_button_color_
  27. set_animation_container
  28. IsActive
  29. IsSelected
  30. SetData
  31. UpdateLoadingAnimation
  32. StartPulse
  33. StopPulse
  34. StartMiniTabTitleAnimation
  35. StopMiniTabTitleAnimation
  36. GetBasicMinimumUnselectedSize
  37. GetMinimumUnselectedSize
  38. GetMinimumSelectedSize
  39. GetStandardSize
  40. GetTouchWidth
  41. GetMiniWidth
  42. GetImmersiveHeight
  43. AnimationProgressed
  44. AnimationCanceled
  45. AnimationEnded
  46. ButtonPressed
  47. ShowContextMenuForView
  48. OnPaint
  49. Layout
  50. OnThemeChanged
  51. GetClassName
  52. HasHitTestMask
  53. GetHitTestMask
  54. GetTooltipText
  55. GetTooltipTextOrigin
  56. OnMousePressed
  57. OnMouseDragged
  58. OnMouseReleased
  59. OnMouseCaptureLost
  60. OnMouseEntered
  61. OnMouseMoved
  62. OnMouseExited
  63. OnGestureEvent
  64. GetAccessibleState
  65. GetTitleBounds
  66. GetIconBounds
  67. MaybeAdjustLeftForMiniTab
  68. DataChanged
  69. PaintTab
  70. PaintImmersiveTab
  71. PaintTabBackground
  72. PaintInactiveTabBackgroundWithTitleChange
  73. PaintInactiveTabBackground
  74. PaintInactiveTabBackgroundUsingResourceId
  75. PaintActiveTabBackground
  76. PaintIcon
  77. PaintMediaIndicator
  78. PaintTitle
  79. AdvanceLoadingAnimation
  80. IconCapacity
  81. ShouldShowIcon
  82. ShouldShowMediaIndicator
  83. ShouldShowCloseBox
  84. GetThrobValue
  85. SetFaviconHidingOffset
  86. DisplayCrashedFavicon
  87. ResetCrashedFavicon
  88. StopCrashAnimation
  89. StartCrashAnimation
  90. IsPerformingCrashAnimation
  91. StartMediaIndicatorAnimation
  92. ScheduleIconPaint
  93. GetImmersiveBarRect
  94. GetTabIdAndFrameId
  95. InitTabResources
  96. LoadTabImages
  97. GetCachedImage
  98. SetCachedImage

// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "chrome/browser/ui/views/tabs/tab.h"

#include <limits>

#include "base/command_line.h"
#include "base/debug/alias.h"
#include "base/strings/utf_string_conversions.h"
#include "chrome/browser/defaults.h"
#include "chrome/browser/themes/theme_properties.h"
#include "chrome/browser/ui/browser.h"
#include "chrome/browser/ui/tab_contents/core_tab_helper.h"
#include "chrome/browser/ui/tabs/tab_resources.h"
#include "chrome/browser/ui/tabs/tab_utils.h"
#include "chrome/browser/ui/view_ids.h"
#include "chrome/browser/ui/views/tabs/tab_controller.h"
#include "chrome/browser/ui/views/theme_image_mapper.h"
#include "chrome/browser/ui/views/touch_uma/touch_uma.h"
#include "chrome/common/chrome_switches.h"
#include "grit/generated_resources.h"
#include "grit/theme_resources.h"
#include "grit/ui_resources.h"
#include "third_party/skia/include/effects/SkGradientShader.h"
#include "ui/accessibility/ax_view_state.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/base/layout.h"
#include "ui/base/models/list_selection_model.h"
#include "ui/base/resource/resource_bundle.h"
#include "ui/base/theme_provider.h"
#include "ui/gfx/animation/animation_container.h"
#include "ui/gfx/animation/multi_animation.h"
#include "ui/gfx/animation/throb_animation.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/color_analysis.h"
#include "ui/gfx/favicon_size.h"
#include "ui/gfx/font.h"
#include "ui/gfx/image/image_skia_operations.h"
#include "ui/gfx/path.h"
#include "ui/gfx/rect_conversions.h"
#include "ui/gfx/skia_util.h"
#include "ui/gfx/text_elider.h"
#include "ui/views/border.h"
#include "ui/views/controls/button/image_button.h"
#include "ui/views/rect_based_targeting_utils.h"
#include "ui/views/widget/tooltip_manager.h"
#include "ui/views/widget/widget.h"
#include "ui/views/window/non_client_view.h"

#if defined(OS_WIN)
#include "win8/util/win8_util.h"
#endif

#if defined(USE_ASH)
#include "ui/aura/env.h"
#endif

namespace {

// Padding around the "content" of a tab, occupied by the tab border graphics.

int left_padding() {
  static int value = -1;
  if (value == -1) {
    switch (ui::GetDisplayLayout()) {
      case ui::LAYOUT_DESKTOP:
        value = 22;
        break;
      case ui::LAYOUT_TOUCH:
        value = 30;
        break;
      default:
        NOTREACHED();
    }
  }
  return value;
}

int top_padding() {
  static int value = -1;
  if (value == -1) {
    switch (ui::GetDisplayLayout()) {
      case ui::LAYOUT_DESKTOP:
        value = 7;
        break;
      case ui::LAYOUT_TOUCH:
        value = 10;
        break;
      default:
        NOTREACHED();
    }
  }
  return value;
}

int right_padding() {
  static int value = -1;
  if (value == -1) {
    switch (ui::GetDisplayLayout()) {
      case ui::LAYOUT_DESKTOP:
        value = 17;
        break;
      case ui::LAYOUT_TOUCH:
        value = 21;
        break;
      default:
        NOTREACHED();
    }
  }
  return value;
}

int bottom_padding() {
  static int value = -1;
  if (value == -1) {
    switch (ui::GetDisplayLayout()) {
      case ui::LAYOUT_DESKTOP:
        value = 5;
        break;
      case ui::LAYOUT_TOUCH:
        value = 7;
        break;
      default:
        NOTREACHED();
    }
  }
  return value;
}

// Height of the shadow at the top of the tab image assets.
int drop_shadow_height() {
  static int value = -1;
  if (value == -1) {
    switch (ui::GetDisplayLayout()) {
      case ui::LAYOUT_DESKTOP:
        value = 4;
        break;
      case ui::LAYOUT_TOUCH:
        value = 5;
        break;
      default:
        NOTREACHED();
    }
  }
  return value;
}

// Size of icon used for throbber and favicon next to tab title.
int tab_icon_size() {
  static int value = -1;
  if (value == -1) {
    switch (ui::GetDisplayLayout()) {
      case ui::LAYOUT_DESKTOP:
        value = gfx::kFaviconSize;
        break;
      case ui::LAYOUT_TOUCH:
        value = 20;
        break;
      default:
        NOTREACHED();
    }
  }
  return value;
}

// How long the pulse throb takes.
const int kPulseDurationMs = 200;

// Width of touch tabs.
static const int kTouchWidth = 120;

static const int kToolbarOverlap = 1;
static const int kFaviconTitleSpacing = 4;
// Additional vertical offset for title text relative to top of tab.
// Ash text rendering may be different than Windows.
static const int kTitleTextOffsetYAsh = 1;
static const int kTitleTextOffsetY = 0;
static const int kTitleCloseButtonSpacing = 3;
static const int kStandardTitleWidth = 175;
// Additional vertical offset for close button relative to top of tab.
// Ash needs this to match the text vertical position.
static const int kCloseButtonVertFuzzAsh = 1;
static const int kCloseButtonVertFuzz = 0;
// Additional horizontal offset for close button relative to title text.
static const int kCloseButtonHorzFuzz = 3;

// When a non-mini-tab becomes a mini-tab the width of the tab animates. If
// the width of a mini-tab is >= kMiniTabRendererAsNormalTabWidth then the tab
// is rendered as a normal tab. This is done to avoid having the title
// immediately disappear when transitioning a tab from normal to mini-tab.
static const int kMiniTabRendererAsNormalTabWidth =
    browser_defaults::kMiniTabWidth + 30;

// How opaque to make the hover state (out of 1).
static const double kHoverOpacity = 0.33;

// Opacity for non-active selected tabs.
static const double kSelectedTabOpacity = .45;

// Selected (but not active) tabs have their throb value scaled down by this.
static const double kSelectedTabThrobScale = .5;

// Durations for the various parts of the mini tab title animation.
static const int kMiniTitleChangeAnimationDuration1MS = 1600;
static const int kMiniTitleChangeAnimationStart1MS = 0;
static const int kMiniTitleChangeAnimationEnd1MS = 1900;
static const int kMiniTitleChangeAnimationDuration2MS = 0;
static const int kMiniTitleChangeAnimationDuration3MS = 550;
static const int kMiniTitleChangeAnimationStart3MS = 150;
static const int kMiniTitleChangeAnimationEnd3MS = 800;
static const int kMiniTitleChangeAnimationIntervalMS = 40;

// Offset from the right edge for the start of the mini title change animation.
static const int kMiniTitleChangeInitialXOffset = 6;

// Radius of the radial gradient used for mini title change animation.
static const int kMiniTitleChangeGradientRadius = 20;

// Colors of the gradient used during the mini title change animation.
static const SkColor kMiniTitleChangeGradientColor1 = SK_ColorWHITE;
static const SkColor kMiniTitleChangeGradientColor2 =
    SkColorSetARGB(0, 255, 255, 255);

// Max number of images to cache. This has to be at least two since rounding
// errors may lead to tabs in the same tabstrip having different sizes.
const size_t kMaxImageCacheSize = 4;

// Height of the miniature tab strip in immersive mode.
const int kImmersiveTabHeight = 3;

// Height of the small tab indicator rectangles in immersive mode.
const int kImmersiveBarHeight = 2;

// Color for active and inactive tabs in the immersive mode light strip. These
// should be a little brighter than the color of the normal art assets for tabs,
// which for active tabs is 230, 230, 230 and for inactive is 184, 184, 184.
const SkColor kImmersiveActiveTabColor = SkColorSetRGB(235, 235, 235);
const SkColor kImmersiveInactiveTabColor = SkColorSetRGB(190, 190, 190);

// The minimum opacity (out of 1) when a tab (either active or inactive) is
// throbbing in the immersive mode light strip.
const double kImmersiveTabMinThrobOpacity = 0.66;

// Number of steps in the immersive mode loading animation.
const int kImmersiveLoadingStepCount = 32;

const char kTabCloseButtonName[] = "TabCloseButton";

void DrawIconAtLocation(gfx::Canvas* canvas,
                        const gfx::ImageSkia& image,
                        int image_offset,
                        int dst_x,
                        int dst_y,
                        int icon_width,
                        int icon_height,
                        bool filter,
                        const SkPaint& paint) {
  // NOTE: the clipping is a work around for 69528, it shouldn't be necessary.
  canvas->Save();
  canvas->ClipRect(gfx::Rect(dst_x, dst_y, icon_width, icon_height));
  canvas->DrawImageInt(image,
                       image_offset, 0, icon_width, icon_height,
                       dst_x, dst_y, icon_width, icon_height,
                       filter, paint);
  canvas->Restore();
}

// Draws the icon image at the center of |bounds|.
void DrawIconCenter(gfx::Canvas* canvas,
                    const gfx::ImageSkia& image,
                    int image_offset,
                    int icon_width,
                    int icon_height,
                    const gfx::Rect& bounds,
                    bool filter,
                    const SkPaint& paint) {
  // Center the image within bounds.
  int dst_x = bounds.x() - (icon_width - bounds.width()) / 2;
  int dst_y = bounds.y() - (icon_height - bounds.height()) / 2;
  DrawIconAtLocation(canvas, image, image_offset, dst_x, dst_y, icon_width,
                     icon_height, filter, paint);
}

chrome::HostDesktopType GetHostDesktopType(views::View* view) {
  // Widget is NULL when tabs are detached.
  views::Widget* widget = view->GetWidget();
  return chrome::GetHostDesktopTypeForNativeView(
      widget ? widget->GetNativeView() : NULL);
}

}  // namespace

////////////////////////////////////////////////////////////////////////////////
// FaviconCrashAnimation
//
//  A custom animation subclass to manage the favicon crash animation.
class Tab::FaviconCrashAnimation : public gfx::LinearAnimation,
                                   public gfx::AnimationDelegate {
 public:
  explicit FaviconCrashAnimation(Tab* target)
      : gfx::LinearAnimation(1000, 25, this),
        target_(target) {
  }
  virtual ~FaviconCrashAnimation() {}

  // gfx::Animation overrides:
  virtual void AnimateToState(double state) OVERRIDE {
    const double kHidingOffset = 27;

    if (state < .5) {
      target_->SetFaviconHidingOffset(
          static_cast<int>(floor(kHidingOffset * 2.0 * state)));
    } else {
      target_->DisplayCrashedFavicon();
      target_->SetFaviconHidingOffset(
          static_cast<int>(
              floor(kHidingOffset - ((state - .5) * 2.0 * kHidingOffset))));
    }
  }

  // gfx::AnimationDelegate overrides:
  virtual void AnimationCanceled(const gfx::Animation* animation) OVERRIDE {
    target_->SetFaviconHidingOffset(0);
  }

 private:
  Tab* target_;

  DISALLOW_COPY_AND_ASSIGN(FaviconCrashAnimation);
};

////////////////////////////////////////////////////////////////////////////////
// TabCloseButton
//
//  This is a Button subclass that causes middle clicks to be forwarded to the
//  parent View by explicitly not handling them in OnMousePressed.
class Tab::TabCloseButton : public views::ImageButton {
 public:
  explicit TabCloseButton(Tab* tab) : views::ImageButton(tab), tab_(tab) {}
  virtual ~TabCloseButton() {}

  // Overridden from views::View.
  virtual View* GetEventHandlerForRect(const gfx::Rect& rect) OVERRIDE {
    if (!views::UsePointBasedTargeting(rect))
      return View::GetEventHandlerForRect(rect);

    // Ignore the padding set on the button.
    gfx::Rect contents_bounds = GetContentsBounds();
    contents_bounds.set_x(GetMirroredXForRect(contents_bounds));

    // TODO(tdanderson): Remove this ifdef if rect-based targeting
    // is turned on by default.
#if defined(USE_ASH)
    // Include the padding in hit-test for touch events.
    if (aura::Env::GetInstance()->is_touch_down())
      contents_bounds = GetLocalBounds();
#elif defined(OS_WIN)
    // TODO(sky): Use local-bounds if a touch-point is active.
    // http://crbug.com/145258
#endif

    return contents_bounds.Intersects(rect) ? this : parent();
  }

  // Overridden from views::View.
  virtual View* GetTooltipHandlerForPoint(const gfx::Point& point) OVERRIDE {
    // Tab close button has no children, so tooltip handler should be the same
    // as the event handler.
    // In addition, a hit test has to be performed for the point (as
    // GetTooltipHandlerForPoint() is responsible for it).
    if (!HitTestPoint(point))
      return NULL;
    return GetEventHandlerForPoint(point);
  }

  virtual bool OnMousePressed(const ui::MouseEvent& event) OVERRIDE {
    tab_->controller_->OnMouseEventInTab(this, event);

    bool handled = ImageButton::OnMousePressed(event);
    // Explicitly mark midle-mouse clicks as non-handled to ensure the tab
    // sees them.
    return event.IsOnlyMiddleMouseButton() ? false : handled;
  }

  virtual void OnMouseMoved(const ui::MouseEvent& event) OVERRIDE {
    tab_->controller_->OnMouseEventInTab(this, event);
    CustomButton::OnMouseMoved(event);
  }

  virtual void OnMouseReleased(const ui::MouseEvent& event) OVERRIDE {
    tab_->controller_->OnMouseEventInTab(this, event);
    CustomButton::OnMouseReleased(event);
  }

  virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE {
    // Consume all gesture events here so that the parent (Tab) does not
    // start consuming gestures.
    ImageButton::OnGestureEvent(event);
    event->SetHandled();
  }

  virtual bool HasHitTestMask() const OVERRIDE {
    return true;
  }

  virtual void GetHitTestMask(HitTestSource source,
                              gfx::Path* path) const OVERRIDE {
    // Use the button's contents bounds (which does not include padding)
    // and the hit test mask of our parent |tab_| to determine if the
    // button is hidden behind another tab.
    gfx::Path tab_mask;
    tab_->GetHitTestMask(source, &tab_mask);

    gfx::Rect button_bounds(GetContentsBounds());
    button_bounds.set_x(GetMirroredXForRect(button_bounds));
    gfx::RectF tab_bounds_f(gfx::SkRectToRectF(tab_mask.getBounds()));
    views::View::ConvertRectToTarget(tab_, this, &tab_bounds_f);
    gfx::Rect tab_bounds = gfx::ToEnclosingRect(tab_bounds_f);

    // If either the top or bottom of the tab close button is clipped,
    // do not consider these regions to be part of the button's bounds.
    int top_overflow = tab_bounds.y() - button_bounds.y();
    int bottom_overflow = button_bounds.bottom() - tab_bounds.bottom();
    if (top_overflow > 0)
      button_bounds.set_y(tab_bounds.y());
    else if (bottom_overflow > 0)
      button_bounds.set_height(button_bounds.height() - bottom_overflow);

    // If the hit test request is in response to a gesture, |path| should be
    // empty unless the entire tab close button is visible to the user. Hit
    // test requests in response to a mouse event should always set |path|
    // to be the visible portion of the tab close button, even if it is
    // partially hidden behind another tab.
    path->reset();
    gfx::Rect intersection(gfx::IntersectRects(tab_bounds, button_bounds));
    if (!intersection.IsEmpty()) {
      // TODO(tdanderson): Consider always returning the intersection if
      // the non-rectangular shape of the tabs can be accounted for.
      if (source == HIT_TEST_SOURCE_TOUCH &&
          !tab_bounds.Contains(button_bounds))
        return;

      path->addRect(RectToSkRect(intersection));
    }
  }

  virtual const char* GetClassName() const OVERRIDE {
    return kTabCloseButtonName;
  }

 private:
  Tab* tab_;

  DISALLOW_COPY_AND_ASSIGN(TabCloseButton);
};

////////////////////////////////////////////////////////////////////////////////
// ImageCacheEntry

Tab::ImageCacheEntry::ImageCacheEntry()
    : resource_id(-1),
      scale_factor(ui::SCALE_FACTOR_NONE) {
}

Tab::ImageCacheEntry::~ImageCacheEntry() {}

////////////////////////////////////////////////////////////////////////////////
// Tab, statics:

// static
const char Tab::kViewClassName[] = "Tab";

// static
Tab::TabImage Tab::tab_alpha_ = {0};
Tab::TabImage Tab::tab_active_ = {0};
Tab::TabImage Tab::tab_inactive_ = {0};
// static
gfx::Font* Tab::font_ = NULL;
// static
int Tab::font_height_ = 0;
// static
Tab::ImageCache* Tab::image_cache_ = NULL;

////////////////////////////////////////////////////////////////////////////////
// Tab, public:

Tab::Tab(TabController* controller)
    : controller_(controller),
      closing_(false),
      dragging_(false),
      favicon_hiding_offset_(0),
      loading_animation_frame_(0),
      immersive_loading_step_(0),
      should_display_crashed_favicon_(false),
      animating_media_state_(TAB_MEDIA_STATE_NONE),
      tab_activated_with_last_gesture_begin_(false),
      hover_controller_(this),
      showing_icon_(false),
      showing_media_indicator_(false),
      showing_close_button_(false),
      close_button_color_(0) {
  DCHECK(controller);
  InitTabResources();

  // So we get don't get enter/exit on children and don't prematurely stop the
  // hover.
  set_notify_enter_exit_on_child(true);

  set_id(VIEW_ID_TAB);

  // Add the Close Button.
  close_button_ = new TabCloseButton(this);
  ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance();
  close_button_->SetImage(views::CustomButton::STATE_NORMAL,
                          rb.GetImageSkiaNamed(IDR_CLOSE_1));
  close_button_->SetImage(views::CustomButton::STATE_HOVERED,
                          rb.GetImageSkiaNamed(IDR_CLOSE_1_H));
  close_button_->SetImage(views::CustomButton::STATE_PRESSED,
                          rb.GetImageSkiaNamed(IDR_CLOSE_1_P));
  close_button_->SetAccessibleName(
      l10n_util::GetStringUTF16(IDS_ACCNAME_CLOSE));
  // Disable animation so that the red danger sign shows up immediately
  // to help avoid mis-clicks.
  close_button_->SetAnimationDuration(0);
  AddChildView(close_button_);

  set_context_menu_controller(this);
}

Tab::~Tab() {
}

void Tab::set_animation_container(gfx::AnimationContainer* container) {
  animation_container_ = container;
  hover_controller_.SetAnimationContainer(container);
}

bool Tab::IsActive() const {
  return controller_->IsActiveTab(this);
}

bool Tab::IsSelected() const {
  return controller_->IsTabSelected(this);
}

void Tab::SetData(const TabRendererData& data) {
  if (data_.Equals(data))
    return;

  TabRendererData old(data_);
  data_ = data;

  if (data_.IsCrashed()) {
    if (!should_display_crashed_favicon_ && !IsPerformingCrashAnimation()) {
      data_.media_state = TAB_MEDIA_STATE_NONE;
#if defined(OS_CHROMEOS)
      // On Chrome OS, we reload killed tabs automatically when the user
      // switches to them.  Don't display animations for these unless they're
      // selected (i.e. in the foreground) -- we won't reload these
      // automatically since we don't want to get into a crash loop.
      if (IsSelected() ||
          data_.crashed_status != base::TERMINATION_STATUS_PROCESS_WAS_KILLED)
        StartCrashAnimation();
#else
      StartCrashAnimation();
#endif
    }
  } else {
    if (IsPerformingCrashAnimation())
      StopCrashAnimation();
    ResetCrashedFavicon();
  }

  if (data_.media_state != old.media_state) {
    if (data_.media_state != TAB_MEDIA_STATE_NONE)
      animating_media_state_ = data_.media_state;
    StartMediaIndicatorAnimation();
  }

  if (old.mini != data_.mini) {
    if (tab_animation_.get() && tab_animation_->is_animating()) {
      tab_animation_->Stop();
      tab_animation_.reset(NULL);
    }
  }

  DataChanged(old);

  Layout();
  SchedulePaint();
}

void Tab::UpdateLoadingAnimation(TabRendererData::NetworkState state) {
  if (state == data_.network_state &&
      state == TabRendererData::NETWORK_STATE_NONE) {
    // If the network state is none and hasn't changed, do nothing. Otherwise we
    // need to advance the animation frame.
    return;
  }

  TabRendererData::NetworkState old_state = data_.network_state;
  data_.network_state = state;
  AdvanceLoadingAnimation(old_state, state);
}

void Tab::StartPulse() {
  gfx::ThrobAnimation* animation = new gfx::ThrobAnimation(this);
  animation->SetSlideDuration(kPulseDurationMs);
  if (animation_container_.get())
    animation->SetContainer(animation_container_.get());
  animation->StartThrobbing(std::numeric_limits<int>::max());
  tab_animation_.reset(animation);
}

void Tab::StopPulse() {
  if (!tab_animation_.get())
    return;
  tab_animation_->Stop();
  tab_animation_.reset(NULL);
}

void Tab::StartMiniTabTitleAnimation() {
  // We can only do this animation if the tab is mini because we will
  // upcast tab_animation back to MultiAnimation when we draw.
  if (!data().mini)
    return;
  if (!tab_animation_.get()) {
    gfx::MultiAnimation::Parts parts;
    parts.push_back(
        gfx::MultiAnimation::Part(kMiniTitleChangeAnimationDuration1MS,
                                 gfx::Tween::EASE_OUT));
    parts.push_back(
        gfx::MultiAnimation::Part(kMiniTitleChangeAnimationDuration2MS,
                                 gfx::Tween::ZERO));
    parts.push_back(
        gfx::MultiAnimation::Part(kMiniTitleChangeAnimationDuration3MS,
                                 gfx::Tween::EASE_IN));
    parts[0].start_time_ms = kMiniTitleChangeAnimationStart1MS;
    parts[0].end_time_ms = kMiniTitleChangeAnimationEnd1MS;
    parts[2].start_time_ms = kMiniTitleChangeAnimationStart3MS;
    parts[2].end_time_ms = kMiniTitleChangeAnimationEnd3MS;
    base::TimeDelta timeout =
        base::TimeDelta::FromMilliseconds(kMiniTitleChangeAnimationIntervalMS);
    gfx::MultiAnimation* animation = new gfx::MultiAnimation(parts, timeout);
    if (animation_container_.get())
      animation->SetContainer(animation_container_.get());
    animation->set_delegate(this);
    tab_animation_.reset(animation);
  }
  tab_animation_->Start();
}

void Tab::StopMiniTabTitleAnimation() {
  if (!tab_animation_.get())
    return;
  tab_animation_->Stop();
  tab_animation_.reset(NULL);
}

// static
gfx::Size Tab::GetBasicMinimumUnselectedSize() {
  InitTabResources();

  gfx::Size minimum_size;
  minimum_size.set_width(left_padding() + right_padding());
  // Since we use image images, the real minimum height of the image is
  // defined most accurately by the height of the end cap images.
  minimum_size.set_height(tab_active_.image_l->height());
  return minimum_size;
}

gfx::Size Tab::GetMinimumUnselectedSize() {
  return GetBasicMinimumUnselectedSize();
}

// static
gfx::Size Tab::GetMinimumSelectedSize() {
  gfx::Size minimum_size = GetBasicMinimumUnselectedSize();
  minimum_size.set_width(
      left_padding() + gfx::kFaviconSize + right_padding());
  return minimum_size;
}

// static
gfx::Size Tab::GetStandardSize() {
  gfx::Size standard_size = GetBasicMinimumUnselectedSize();
  standard_size.set_width(
      standard_size.width() + kFaviconTitleSpacing + kStandardTitleWidth);
  return standard_size;
}

// static
int Tab::GetTouchWidth() {
  return kTouchWidth;
}

// static
int Tab::GetMiniWidth() {
  return browser_defaults::kMiniTabWidth;
}

// static
int Tab::GetImmersiveHeight() {
  return kImmersiveTabHeight;
}

////////////////////////////////////////////////////////////////////////////////
// Tab, AnimationDelegate overrides:

void Tab::AnimationProgressed(const gfx::Animation* animation) {
  // Ignore if the pulse animation is being performed on active tab because
  // it repaints the same image. See |Tab::PaintTabBackground()|.
  if (animation == tab_animation_.get() && IsActive())
    return;
  SchedulePaint();
}

void Tab::AnimationCanceled(const gfx::Animation* animation) {
  if (media_indicator_animation_ == animation)
    animating_media_state_ = data_.media_state;
  SchedulePaint();
}

void Tab::AnimationEnded(const gfx::Animation* animation) {
  if (media_indicator_animation_ == animation)
    animating_media_state_ = data_.media_state;
  SchedulePaint();
}

////////////////////////////////////////////////////////////////////////////////
// Tab, views::ButtonListener overrides:

void Tab::ButtonPressed(views::Button* sender, const ui::Event& event) {
  const CloseTabSource source =
      (event.type() == ui::ET_MOUSE_RELEASED &&
       (event.flags() & ui::EF_FROM_TOUCH) == 0) ? CLOSE_TAB_FROM_MOUSE :
      CLOSE_TAB_FROM_TOUCH;
  DCHECK_EQ(close_button_, sender);
  controller_->CloseTab(this, source);
  if (event.type() == ui::ET_GESTURE_TAP)
    TouchUMA::RecordGestureAction(TouchUMA::GESTURE_TABCLOSE_TAP);
}

////////////////////////////////////////////////////////////////////////////////
// Tab, views::ContextMenuController overrides:

void Tab::ShowContextMenuForView(views::View* source,
                                 const gfx::Point& point,
                                 ui::MenuSourceType source_type) {
  if (!closing())
    controller_->ShowContextMenuForTab(this, point, source_type);
}

////////////////////////////////////////////////////////////////////////////////
// Tab, views::View overrides:

void Tab::OnPaint(gfx::Canvas* canvas) {
  // Don't paint if we're narrower than we can render correctly. (This should
  // only happen during animations).
  if (width() < GetMinimumUnselectedSize().width() && !data().mini)
    return;

  gfx::Rect clip;
  if (!controller_->ShouldPaintTab(this, &clip))
    return;
  if (!clip.IsEmpty()) {
    canvas->Save();
    canvas->ClipRect(clip);
  }

  if (controller_->IsImmersiveStyle())
    PaintImmersiveTab(canvas);
  else
    PaintTab(canvas);

  if (!clip.IsEmpty())
    canvas->Restore();
}

void Tab::Layout() {
  gfx::Rect lb = GetContentsBounds();
  if (lb.IsEmpty())
    return;
  lb.Inset(
      left_padding(), top_padding(), right_padding(), bottom_padding());

  // The height of the content of the Tab is the largest of the favicon,
  // the title text and the close button graphic.
  int content_height = std::max(tab_icon_size(), font_height_);
  close_button_->SetBorder(views::Border::NullBorder());
  gfx::Size close_button_size(close_button_->GetPreferredSize());
  content_height = std::max(content_height, close_button_size.height());

  // Size the Favicon.
  showing_icon_ = ShouldShowIcon();
  if (showing_icon_) {
    // Use the size of the favicon as apps use a bigger favicon size.
    int favicon_top = top_padding() + content_height / 2 - tab_icon_size() / 2;
    int favicon_left = lb.x();
    favicon_bounds_.SetRect(favicon_left, favicon_top,
                            tab_icon_size(), tab_icon_size());
    MaybeAdjustLeftForMiniTab(&favicon_bounds_);
  } else {
    favicon_bounds_.SetRect(lb.x(), lb.y(), 0, 0);
  }

  // Size the Close button.
  showing_close_button_ = ShouldShowCloseBox();
  const bool is_host_desktop_type_ash =
      GetHostDesktopType(this) == chrome::HOST_DESKTOP_TYPE_ASH;
  if (showing_close_button_) {
    const int close_button_vert_fuzz = is_host_desktop_type_ash ?
        kCloseButtonVertFuzzAsh : kCloseButtonVertFuzz;
    int close_button_top = top_padding() + close_button_vert_fuzz +
        (content_height - close_button_size.height()) / 2;
    // If the ratio of the close button size to tab width exceeds the maximum.
    // The close button should be as large as possible so that there is a larger
    // hit-target for touch events. So the close button bounds extends to the
    // edges of the tab. However, the larger hit-target should be active only
    // for mouse events, and the close-image should show up in the right place.
    // So a border is added to the button with necessary padding. The close
    // button (BaseTab::TabCloseButton) makes sure the padding is a hit-target
    // only for touch events.
    int top_border = close_button_top;
    int bottom_border = height() - (close_button_size.height() + top_border);
    int left_border = kCloseButtonHorzFuzz;
    int right_border = width() - (lb.width() + close_button_size.width() +
        left_border);
    close_button_->SetBorder(views::Border::CreateEmptyBorder(
        top_border, left_border, bottom_border, right_border));
    close_button_->SetPosition(gfx::Point(lb.width(), 0));
    close_button_->SizeToPreferredSize();
    close_button_->SetVisible(true);
  } else {
    close_button_->SetBounds(0, 0, 0, 0);
    close_button_->SetVisible(false);
  }

  showing_media_indicator_ = ShouldShowMediaIndicator();
  if (showing_media_indicator_) {
    const gfx::Image& media_indicator_image =
        chrome::GetTabMediaIndicatorImage(animating_media_state_);
    media_indicator_bounds_.set_width(media_indicator_image.Width());
    media_indicator_bounds_.set_height(media_indicator_image.Height());
    media_indicator_bounds_.set_y(
        top_padding() +
            (content_height - media_indicator_bounds_.height()) / 2);
    const int right = showing_close_button_ ?
        close_button_->x() + close_button_->GetInsets().left() : lb.right();
    media_indicator_bounds_.set_x(
        std::max(lb.x(), right - media_indicator_bounds_.width()));
    MaybeAdjustLeftForMiniTab(&media_indicator_bounds_);
  } else {
    media_indicator_bounds_.SetRect(lb.x(), lb.y(), 0, 0);
  }

  const int title_text_offset = is_host_desktop_type_ash ?
      kTitleTextOffsetYAsh : kTitleTextOffsetY;
  int title_left = favicon_bounds_.right() + kFaviconTitleSpacing;
  int title_top = top_padding() + title_text_offset +
      (content_height - font_height_) / 2;
  // Size the Title text to fill the remaining space.
  if (!data().mini || width() >= kMiniTabRendererAsNormalTabWidth) {
    // If the user has big fonts, the title will appear rendered too far down
    // on the y-axis if we use the regular top padding, so we need to adjust it
    // so that the text appears centered.
    gfx::Size minimum_size = GetMinimumUnselectedSize();
    int text_height = title_top + font_height_ + bottom_padding();
    if (text_height > minimum_size.height())
      title_top -= (text_height - minimum_size.height()) / 2;

    int title_width;
    if (showing_media_indicator_) {
      title_width = media_indicator_bounds_.x() - kTitleCloseButtonSpacing -
          title_left;
    } else if (close_button_->visible()) {
      // The close button has an empty border with some padding (see details
      // above where the close-button's bounds is set). Allow the title to
      // overlap the empty padding.
      title_width = close_button_->x() + close_button_->GetInsets().left() -
          kTitleCloseButtonSpacing - title_left;
    } else {
      title_width = lb.width() - title_left;
    }
    title_width = std::max(title_width, 0);
    title_bounds_.SetRect(title_left, title_top, title_width, font_height_);
  } else {
    title_bounds_.SetRect(title_left, title_top, 0, 0);
  }

  // Certain UI elements within the Tab (the favicon, etc.) are not represented
  // as child Views (which is the preferred method).  Instead, these UI elements
  // are drawn directly on the canvas from within Tab::OnPaint(). The Tab's
  // child Views (for example, the Tab's close button which is a views::Button
  // instance) are automatically mirrored by the mirroring infrastructure in
  // views. The elements Tab draws directly on the canvas need to be manually
  // mirrored if the View's layout is right-to-left.
  title_bounds_.set_x(GetMirroredXForRect(title_bounds_));
}

void Tab::OnThemeChanged() {
  LoadTabImages();
}

const char* Tab::GetClassName() const {
  return kViewClassName;
}

bool Tab::HasHitTestMask() const {
  return true;
}

void Tab::GetHitTestMask(HitTestSource source, gfx::Path* path) const {
  // When the window is maximized we don't want to shave off the edges or top
  // shadow of the tab, such that the user can click anywhere along the top
  // edge of the screen to select a tab. Ditto for immersive fullscreen.
  const views::Widget* widget = GetWidget();
  bool include_top_shadow =
      widget && (widget->IsMaximized() || widget->IsFullscreen());
  TabResources::GetHitTestMask(width(), height(), include_top_shadow, path);

  // It is possible for a portion of the tab to be occluded if tabs are
  // stacked, so modify the hit test mask to only include the visible
  // region of the tab.
  gfx::Rect clip;
  controller_->ShouldPaintTab(this, &clip);
  if (clip.size().GetArea()) {
    SkRect intersection(path->getBounds());
    intersection.intersect(RectToSkRect(clip));
    path->reset();
    path->addRect(intersection);
  }
}

bool Tab::GetTooltipText(const gfx::Point& p, base::string16* tooltip) const {
  // Note: Anything that affects the tooltip text should be accounted for when
  // calling TooltipTextChanged() from Tab::DataChanged().
  *tooltip = chrome::AssembleTabTooltipText(data_.title, data_.media_state);
  return !tooltip->empty();
}

bool Tab::GetTooltipTextOrigin(const gfx::Point& p, gfx::Point* origin) const {
  origin->set_x(title_bounds_.x() + 10);
  origin->set_y(-views::TooltipManager::GetTooltipHeight() - 4);
  return true;
}

bool Tab::OnMousePressed(const ui::MouseEvent& event) {
  controller_->OnMouseEventInTab(this, event);

  // Allow a right click from touch to drag, which corresponds to a long click.
  if (event.IsOnlyLeftMouseButton() ||
      (event.IsOnlyRightMouseButton() && event.flags() & ui::EF_FROM_TOUCH)) {
    ui::ListSelectionModel original_selection;
    original_selection.Copy(controller_->GetSelectionModel());
    // Changing the selection may cause our bounds to change. If that happens
    // the location of the event may no longer be valid. Create a copy of the
    // event in the parents coordinate, which won't change, and recreate an
    // event after changing so the coordinates are correct.
    ui::MouseEvent event_in_parent(event, static_cast<View*>(this), parent());
    if (controller_->SupportsMultipleSelection()) {
      if (event.IsShiftDown() && event.IsControlDown()) {
        controller_->AddSelectionFromAnchorTo(this);
      } else if (event.IsShiftDown()) {
        controller_->ExtendSelectionTo(this);
      } else if (event.IsControlDown()) {
        controller_->ToggleSelected(this);
        if (!IsSelected()) {
          // Don't allow dragging non-selected tabs.
          return false;
        }
      } else if (!IsSelected()) {
        controller_->SelectTab(this);
      }
    } else if (!IsSelected()) {
      controller_->SelectTab(this);
    }
    ui::MouseEvent cloned_event(event_in_parent, parent(),
                                static_cast<View*>(this));
    controller_->MaybeStartDrag(this, cloned_event, original_selection);
  }
  return true;
}

bool Tab::OnMouseDragged(const ui::MouseEvent& event) {
  controller_->ContinueDrag(this, event);
  return true;
}

void Tab::OnMouseReleased(const ui::MouseEvent& event) {
  controller_->OnMouseEventInTab(this, event);

  // Notify the drag helper that we're done with any potential drag operations.
  // Clean up the drag helper, which is re-created on the next mouse press.
  // In some cases, ending the drag will schedule the tab for destruction; if
  // so, bail immediately, since our members are already dead and we shouldn't
  // do anything else except drop the tab where it is.
  if (controller_->EndDrag(END_DRAG_COMPLETE))
    return;

  // Close tab on middle click, but only if the button is released over the tab
  // (normal windows behavior is to discard presses of a UI element where the
  // releases happen off the element).
  if (event.IsMiddleMouseButton()) {
    if (HitTestPoint(event.location())) {
      controller_->CloseTab(this, CLOSE_TAB_FROM_MOUSE);
    } else if (closing_) {
      // We're animating closed and a middle mouse button was pushed on us but
      // we don't contain the mouse anymore. We assume the user is clicking
      // quicker than the animation and we should close the tab that falls under
      // the mouse.
      Tab* closest_tab = controller_->GetTabAt(this, event.location());
      if (closest_tab)
        controller_->CloseTab(closest_tab, CLOSE_TAB_FROM_MOUSE);
    }
  } else if (event.IsOnlyLeftMouseButton() && !event.IsShiftDown() &&
             !event.IsControlDown()) {
    // If the tab was already selected mouse pressed doesn't change the
    // selection. Reset it now to handle the case where multiple tabs were
    // selected.
    controller_->SelectTab(this);
  }
}

void Tab::OnMouseCaptureLost() {
  controller_->EndDrag(END_DRAG_CAPTURE_LOST);
}

void Tab::OnMouseEntered(const ui::MouseEvent& event) {
  hover_controller_.Show(views::GlowHoverController::SUBTLE);
}

void Tab::OnMouseMoved(const ui::MouseEvent& event) {
  hover_controller_.SetLocation(event.location());
  controller_->OnMouseEventInTab(this, event);
}

void Tab::OnMouseExited(const ui::MouseEvent& event) {
  hover_controller_.Hide();
}

void Tab::OnGestureEvent(ui::GestureEvent* event) {
  switch (event->type()) {
    case ui::ET_GESTURE_BEGIN: {
      if (event->details().touch_points() != 1)
        return;

      // See comment in OnMousePressed() as to why we copy the event.
      ui::GestureEvent event_in_parent(*event, static_cast<View*>(this),
                                       parent());
      ui::ListSelectionModel original_selection;
      original_selection.Copy(controller_->GetSelectionModel());
      tab_activated_with_last_gesture_begin_ = !IsActive();
      if (!IsSelected())
        controller_->SelectTab(this);
      gfx::Point loc(event->location());
      views::View::ConvertPointToScreen(this, &loc);
      ui::GestureEvent cloned_event(event_in_parent, parent(),
                                    static_cast<View*>(this));
      controller_->MaybeStartDrag(this, cloned_event, original_selection);
      break;
    }

    case ui::ET_GESTURE_END:
      controller_->EndDrag(END_DRAG_COMPLETE);
      break;

    case ui::ET_GESTURE_SCROLL_UPDATE:
      controller_->ContinueDrag(this, *event);
      break;

    default:
      break;
  }
  event->SetHandled();
}

void Tab::GetAccessibleState(ui::AXViewState* state) {
  state->role = ui::AX_ROLE_TAB;
  state->name = data_.title;
}

////////////////////////////////////////////////////////////////////////////////
// Tab, private

const gfx::Rect& Tab::GetTitleBounds() const {
  return title_bounds_;
}

const gfx::Rect& Tab::GetIconBounds() const {
  return favicon_bounds_;
}

void Tab::MaybeAdjustLeftForMiniTab(gfx::Rect* bounds) const {
  if (!data().mini || width() >= kMiniTabRendererAsNormalTabWidth)
    return;
  const int mini_delta = kMiniTabRendererAsNormalTabWidth - GetMiniWidth();
  const int ideal_delta = width() - GetMiniWidth();
  const int ideal_x = (GetMiniWidth() - bounds->width()) / 2;
  bounds->set_x(bounds->x() + static_cast<int>(
      (1 - static_cast<float>(ideal_delta) / static_cast<float>(mini_delta)) *
      (ideal_x - bounds->x())));
}

void Tab::DataChanged(const TabRendererData& old) {
  if (data().media_state != old.media_state || data().title != old.title)
    TooltipTextChanged();

  if (data().blocked == old.blocked)
    return;

  if (data().blocked)
    StartPulse();
  else
    StopPulse();
}

void Tab::PaintTab(gfx::Canvas* canvas) {
  // See if the model changes whether the icons should be painted.
  const bool show_icon = ShouldShowIcon();
  const bool show_media_indicator = ShouldShowMediaIndicator();
  const bool show_close_button = ShouldShowCloseBox();
  if (show_icon != showing_icon_ ||
      show_media_indicator != showing_media_indicator_ ||
      show_close_button != showing_close_button_) {
    Layout();
  }

  PaintTabBackground(canvas);

  SkColor title_color = GetThemeProvider()->
      GetColor(IsSelected() ?
          ThemeProperties::COLOR_TAB_TEXT :
          ThemeProperties::COLOR_BACKGROUND_TAB_TEXT);

  if (!data().mini || width() > kMiniTabRendererAsNormalTabWidth)
    PaintTitle(canvas, title_color);

  if (show_icon)
    PaintIcon(canvas);

  if (show_media_indicator)
    PaintMediaIndicator(canvas);

  // If the close button color has changed, generate a new one.
  if (!close_button_color_ || title_color != close_button_color_) {
    close_button_color_ = title_color;
    ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance();
    close_button_->SetBackground(close_button_color_,
        rb.GetImageSkiaNamed(IDR_CLOSE_1),
        rb.GetImageSkiaNamed(IDR_CLOSE_1_MASK));
  }
}

void Tab::PaintImmersiveTab(gfx::Canvas* canvas) {
  // Use transparency for the draw-attention animation.
  int alpha = 255;
  if (tab_animation_ &&
      tab_animation_->is_animating() &&
      !data().mini) {
    alpha = tab_animation_->CurrentValueBetween(
        255, static_cast<int>(255 * kImmersiveTabMinThrobOpacity));
  }

  // Draw a gray rectangle to represent the tab. This works for mini-tabs as
  // well as regular ones. The active tab has a brigher bar.
  SkColor color =
      IsActive() ? kImmersiveActiveTabColor : kImmersiveInactiveTabColor;
  gfx::Rect bar_rect = GetImmersiveBarRect();
  canvas->FillRect(bar_rect, SkColorSetA(color, alpha));

  // Paint network activity indicator.
  // TODO(jamescook): Replace this placeholder animation with a real one.
  // For now, let's go with a Cylon eye effect, but in blue.
  if (data().network_state != TabRendererData::NETWORK_STATE_NONE) {
    const SkColor kEyeColor = SkColorSetARGB(alpha, 71, 138, 217);
    int eye_width = bar_rect.width() / 3;
    int eye_offset = bar_rect.width() * immersive_loading_step_ /
        kImmersiveLoadingStepCount;
    if (eye_offset + eye_width < bar_rect.width()) {
      // Draw a single indicator strip because it fits inside |bar_rect|.
      gfx::Rect eye_rect(
          bar_rect.x() + eye_offset, 0, eye_width, kImmersiveBarHeight);
      canvas->FillRect(eye_rect, kEyeColor);
    } else {
      // Draw two indicators to simulate the eye "wrapping around" to the left
      // side. The first part fills the remainder of the bar.
      int right_eye_width = bar_rect.width() - eye_offset;
      gfx::Rect right_eye_rect(
          bar_rect.x() + eye_offset, 0, right_eye_width, kImmersiveBarHeight);
      canvas->FillRect(right_eye_rect, kEyeColor);
      // The second part parts the remaining |eye_width| on the left.
      int left_eye_width = eye_offset + eye_width - bar_rect.width();
      gfx::Rect left_eye_rect(
          bar_rect.x(), 0, left_eye_width, kImmersiveBarHeight);
      canvas->FillRect(left_eye_rect, kEyeColor);
    }
  }
}

void Tab::PaintTabBackground(gfx::Canvas* canvas) {
  if (IsActive()) {
    PaintActiveTabBackground(canvas);
  } else {
    if (tab_animation_.get() &&
        tab_animation_->is_animating() &&
        data().mini) {
      gfx::MultiAnimation* animation =
          static_cast<gfx::MultiAnimation*>(tab_animation_.get());
      PaintInactiveTabBackgroundWithTitleChange(canvas, animation);
    } else {
      PaintInactiveTabBackground(canvas);
    }

    double throb_value = GetThrobValue();
    if (throb_value > 0) {
      canvas->SaveLayerAlpha(static_cast<int>(throb_value * 0xff),
                             GetLocalBounds());
      PaintActiveTabBackground(canvas);
      canvas->Restore();
    }
  }
}

void Tab::PaintInactiveTabBackgroundWithTitleChange(
    gfx::Canvas* canvas,
    gfx::MultiAnimation* animation) {
  // Render the inactive tab background. We'll use this for clipping.
  gfx::Canvas background_canvas(size(), canvas->image_scale(), false);
  PaintInactiveTabBackground(&background_canvas);

  gfx::ImageSkia background_image(background_canvas.ExtractImageRep());

  // Draw a radial gradient to hover_canvas.
  gfx::Canvas hover_canvas(size(), canvas->image_scale(), false);
  int radius = kMiniTitleChangeGradientRadius;
  int x0 = width() + radius - kMiniTitleChangeInitialXOffset;
  int x1 = radius;
  int x2 = -radius;
  int x;
  if (animation->current_part_index() == 0) {
    x = animation->CurrentValueBetween(x0, x1);
  } else if (animation->current_part_index() == 1) {
    x = x1;
  } else {
    x = animation->CurrentValueBetween(x1, x2);
  }
  SkPoint center_point;
  center_point.iset(x, 0);
  SkColor colors[2] = { kMiniTitleChangeGradientColor1,
                        kMiniTitleChangeGradientColor2 };
  skia::RefPtr<SkShader> shader = skia::AdoptRef(
      SkGradientShader::CreateRadial(
          center_point, SkIntToScalar(radius), colors, NULL, 2,
          SkShader::kClamp_TileMode));
  SkPaint paint;
  paint.setShader(shader.get());
  hover_canvas.DrawRect(gfx::Rect(x - radius, -radius, radius * 2, radius * 2),
                        paint);

  // Draw the radial gradient clipped to the background into hover_image.
  gfx::ImageSkia hover_image = gfx::ImageSkiaOperations::CreateMaskedImage(
      gfx::ImageSkia(hover_canvas.ExtractImageRep()), background_image);

  // Draw the tab background to the canvas.
  canvas->DrawImageInt(background_image, 0, 0);

  // And then the gradient on top of that.
  if (animation->current_part_index() == 2) {
    uint8 alpha = animation->CurrentValueBetween(255, 0);
    canvas->DrawImageInt(hover_image, 0, 0, alpha);
  } else {
    canvas->DrawImageInt(hover_image, 0, 0);
  }
}

void Tab::PaintInactiveTabBackground(gfx::Canvas* canvas) {
  int tab_id;
  int frame_id;
  views::Widget* widget = GetWidget();
  GetTabIdAndFrameId(widget, &tab_id, &frame_id);

  // Explicitly map the id so we cache correctly.
  const chrome::HostDesktopType host_desktop_type = GetHostDesktopType(this);
  tab_id = chrome::MapThemeImage(host_desktop_type, tab_id);

  // HasCustomImage() is only true if the theme provides the image. However,
  // even if the theme does not provide a tab background, the theme machinery
  // will make one if given a frame image.
  ui::ThemeProvider* theme_provider = GetThemeProvider();
  const bool theme_provided_image = theme_provider->HasCustomImage(tab_id) ||
      (frame_id != 0 && theme_provider->HasCustomImage(frame_id));

  const bool can_cache = !theme_provided_image &&
      !hover_controller_.ShouldDraw();

  if (can_cache) {
    ui::ScaleFactor scale_factor =
        ui::GetSupportedScaleFactor(canvas->image_scale());
    gfx::ImageSkia cached_image(GetCachedImage(tab_id, size(), scale_factor));
    if (cached_image.width() == 0) {
      gfx::Canvas tmp_canvas(size(), canvas->image_scale(), false);
      PaintInactiveTabBackgroundUsingResourceId(&tmp_canvas, tab_id);
      cached_image = gfx::ImageSkia(tmp_canvas.ExtractImageRep());
      SetCachedImage(tab_id, scale_factor, cached_image);
    }
    canvas->DrawImageInt(cached_image, 0, 0);
  } else {
    PaintInactiveTabBackgroundUsingResourceId(canvas, tab_id);
  }
}

void Tab::PaintInactiveTabBackgroundUsingResourceId(gfx::Canvas* canvas,
                                                    int tab_id) {
  // WARNING: the inactive tab background may be cached. If you change what it
  // is drawn from you may need to update whether it can be cached.

  // The tab image needs to be lined up with the background image
  // so that it feels partially transparent.  These offsets represent the tab
  // position within the frame background image.
  int offset = GetMirroredX() + background_offset_.x();

  gfx::ImageSkia* tab_bg = GetThemeProvider()->GetImageSkiaNamed(tab_id);

  TabImage* tab_image = &tab_active_;
  TabImage* tab_inactive_image = &tab_inactive_;
  TabImage* alpha = &tab_alpha_;

  // If the theme is providing a custom background image, then its top edge
  // should be at the top of the tab. Otherwise, we assume that the background
  // image is a composited foreground + frame image.
  int bg_offset_y = GetThemeProvider()->HasCustomImage(tab_id) ?
      0 : background_offset_.y();

  // We need a gfx::Canvas object to be able to extract the image from.
  // We draw everything to this canvas and then output it to the canvas
  // parameter in addition to using it to mask the hover glow if needed.
  gfx::Canvas background_canvas(size(), canvas->image_scale(), false);

  // Draw left edge.  Don't draw over the toolbar, as we're not the foreground
  // tab.
  gfx::ImageSkia tab_l = gfx::ImageSkiaOperations::CreateTiledImage(
      *tab_bg, offset, bg_offset_y, tab_image->l_width, height());
  gfx::ImageSkia theme_l =
      gfx::ImageSkiaOperations::CreateMaskedImage(tab_l, *alpha->image_l);
  background_canvas.DrawImageInt(theme_l,
      0, 0, theme_l.width(), theme_l.height() - kToolbarOverlap,
      0, 0, theme_l.width(), theme_l.height() - kToolbarOverlap,
      false);

  // Draw right edge.  Again, don't draw over the toolbar.
  gfx::ImageSkia tab_r = gfx::ImageSkiaOperations::CreateTiledImage(*tab_bg,
      offset + width() - tab_image->r_width, bg_offset_y,
      tab_image->r_width, height());
  gfx::ImageSkia theme_r =
      gfx::ImageSkiaOperations::CreateMaskedImage(tab_r, *alpha->image_r);
  background_canvas.DrawImageInt(theme_r,
      0, 0, theme_r.width(), theme_r.height() - kToolbarOverlap,
      width() - theme_r.width(), 0, theme_r.width(),
      theme_r.height() - kToolbarOverlap, false);

  // Draw center.  Instead of masking out the top portion we simply skip over
  // it by incrementing by GetDropShadowHeight(), since it's a simple
  // rectangle. And again, don't draw over the toolbar.
  background_canvas.TileImageInt(*tab_bg,
     offset + tab_image->l_width,
     bg_offset_y + drop_shadow_height(),
     tab_image->l_width,
     drop_shadow_height(),
     width() - tab_image->l_width - tab_image->r_width,
     height() - drop_shadow_height() - kToolbarOverlap);

  canvas->DrawImageInt(
      gfx::ImageSkia(background_canvas.ExtractImageRep()), 0, 0);

  if (!GetThemeProvider()->HasCustomImage(tab_id) &&
      hover_controller_.ShouldDraw()) {
    hover_controller_.Draw(canvas, gfx::ImageSkia(
        background_canvas.ExtractImageRep()));
  }

  // Now draw the highlights/shadows around the tab edge.
  canvas->DrawImageInt(*tab_inactive_image->image_l, 0, 0);
  canvas->TileImageInt(*tab_inactive_image->image_c,
                       tab_inactive_image->l_width, 0,
                       width() - tab_inactive_image->l_width -
                           tab_inactive_image->r_width,
                       height());
  canvas->DrawImageInt(*tab_inactive_image->image_r,
                       width() - tab_inactive_image->r_width, 0);
}

void Tab::PaintActiveTabBackground(gfx::Canvas* canvas) {
  gfx::ImageSkia* tab_background =
      GetThemeProvider()->GetImageSkiaNamed(IDR_THEME_TOOLBAR);
  int offset = GetMirroredX() + background_offset_.x();

  TabImage* tab_image = &tab_active_;
  TabImage* alpha = &tab_alpha_;

  // Draw left edge.
  gfx::ImageSkia tab_l = gfx::ImageSkiaOperations::CreateTiledImage(
      *tab_background, offset, 0, tab_image->l_width, height());
  gfx::ImageSkia theme_l =
      gfx::ImageSkiaOperations::CreateMaskedImage(tab_l, *alpha->image_l);
  canvas->DrawImageInt(theme_l, 0, 0);

  // Draw right edge.
  gfx::ImageSkia tab_r = gfx::ImageSkiaOperations::CreateTiledImage(
      *tab_background,
      offset + width() - tab_image->r_width, 0, tab_image->r_width, height());
  gfx::ImageSkia theme_r =
      gfx::ImageSkiaOperations::CreateMaskedImage(tab_r, *alpha->image_r);
  canvas->DrawImageInt(theme_r, width() - tab_image->r_width, 0);

  // Draw center.  Instead of masking out the top portion we simply skip over it
  // by incrementing by GetDropShadowHeight(), since it's a simple rectangle.
  canvas->TileImageInt(*tab_background,
     offset + tab_image->l_width,
     drop_shadow_height(),
     tab_image->l_width,
     drop_shadow_height(),
     width() - tab_image->l_width - tab_image->r_width,
     height() - drop_shadow_height());

  // Now draw the highlights/shadows around the tab edge.
  canvas->DrawImageInt(*tab_image->image_l, 0, 0);
  canvas->TileImageInt(*tab_image->image_c, tab_image->l_width, 0,
      width() - tab_image->l_width - tab_image->r_width, height());
  canvas->DrawImageInt(*tab_image->image_r, width() - tab_image->r_width, 0);
}

void Tab::PaintIcon(gfx::Canvas* canvas) {
  gfx::Rect bounds = GetIconBounds();
  if (bounds.IsEmpty())
    return;

  bounds.set_x(GetMirroredXForRect(bounds));

  if (data().network_state != TabRendererData::NETWORK_STATE_NONE) {
    // Paint network activity (aka throbber) animation frame.
    ui::ThemeProvider* tp = GetThemeProvider();
    gfx::ImageSkia frames(*tp->GetImageSkiaNamed(
        (data().network_state == TabRendererData::NETWORK_STATE_WAITING) ?
        IDR_THROBBER_WAITING : IDR_THROBBER));

    int icon_size = frames.height();
    int image_offset = loading_animation_frame_ * icon_size;
    DrawIconCenter(canvas, frames, image_offset,
                   icon_size, icon_size,
                   bounds, false, SkPaint());
  } else if (should_display_crashed_favicon_) {
    // Paint crash favicon.
    ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance();
    gfx::ImageSkia crashed_favicon(*rb.GetImageSkiaNamed(IDR_SAD_FAVICON));
    bounds.set_y(bounds.y() + favicon_hiding_offset_);
    DrawIconCenter(canvas, crashed_favicon, 0,
                    crashed_favicon.width(),
                    crashed_favicon.height(),
                    bounds, true, SkPaint());
  } else if (!data().favicon.isNull()) {
    // Paint the normal favicon.
    DrawIconCenter(canvas, data().favicon, 0,
                   data().favicon.width(),
                   data().favicon.height(),
                   bounds, true, SkPaint());
  }
}

void Tab::PaintMediaIndicator(gfx::Canvas* canvas) {
  if (media_indicator_bounds_.IsEmpty() || !media_indicator_animation_)
    return;

  gfx::Rect bounds = media_indicator_bounds_;
  bounds.set_x(GetMirroredXForRect(bounds));

  SkPaint paint;
  paint.setAntiAlias(true);
  double opaqueness = media_indicator_animation_->GetCurrentValue();
  if (data_.media_state == TAB_MEDIA_STATE_NONE)
    opaqueness = 1.0 - opaqueness;  // Fading out, not in.
  paint.setAlpha(opaqueness * SK_AlphaOPAQUE);

  const gfx::ImageSkia& media_indicator_image =
      *(chrome::GetTabMediaIndicatorImage(animating_media_state_).
            ToImageSkia());
  DrawIconAtLocation(canvas, media_indicator_image, 0,
                     bounds.x(), bounds.y(), media_indicator_image.width(),
                     media_indicator_image.height(), true, paint);
}

void Tab::PaintTitle(gfx::Canvas* canvas, SkColor title_color) {
  // Paint the Title.
  base::string16 title = data().title;
  if (title.empty()) {
    title = data().loading ?
        l10n_util::GetStringUTF16(IDS_TAB_LOADING_TITLE) :
        CoreTabHelper::GetDefaultTitle();
  } else {
    Browser::FormatTitleForDisplay(&title);
  }

  canvas->DrawFadeTruncatingStringRect(title, gfx::Canvas::TruncateFadeTail,
      gfx::FontList(*font_), title_color, GetTitleBounds());
}

void Tab::AdvanceLoadingAnimation(TabRendererData::NetworkState old_state,
                                  TabRendererData::NetworkState state) {
  static bool initialized = false;
  static int loading_animation_frame_count = 0;
  static int waiting_animation_frame_count = 0;
  static int waiting_to_loading_frame_count_ratio = 0;
  if (!initialized) {
    initialized = true;
    ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance();
    gfx::ImageSkia loading_animation(*rb.GetImageSkiaNamed(IDR_THROBBER));
    loading_animation_frame_count =
        loading_animation.width() / loading_animation.height();
    gfx::ImageSkia waiting_animation(*rb.GetImageSkiaNamed(
        IDR_THROBBER_WAITING));
    waiting_animation_frame_count =
        waiting_animation.width() / waiting_animation.height();
    waiting_to_loading_frame_count_ratio =
        waiting_animation_frame_count / loading_animation_frame_count;

    base::debug::Alias(&loading_animation_frame_count);
    base::debug::Alias(&waiting_animation_frame_count);
    CHECK_NE(0, waiting_to_loading_frame_count_ratio) <<
        "Number of frames in IDR_THROBBER must be equal to or greater " <<
        "than the number of frames in IDR_THROBBER_WAITING. Please " <<
        "investigate how this happened and update http://crbug.com/132590, " <<
        "this is causing crashes in the wild.";
  }

  // The waiting animation is the reverse of the loading animation, but at a
  // different rate - the following reverses and scales the animation_frame_
  // so that the frame is at an equivalent position when going from one
  // animation to the other.
  if (state != old_state) {
    loading_animation_frame_ = loading_animation_frame_count -
        (loading_animation_frame_ / waiting_to_loading_frame_count_ratio);
  }

  if (state == TabRendererData::NETWORK_STATE_WAITING) {
    loading_animation_frame_ = (loading_animation_frame_ + 1) %
        waiting_animation_frame_count;
    // Waiting steps backwards.
    immersive_loading_step_ =
        (immersive_loading_step_ - 1 + kImmersiveLoadingStepCount) %
            kImmersiveLoadingStepCount;
  } else if (state == TabRendererData::NETWORK_STATE_LOADING) {
    loading_animation_frame_ = (loading_animation_frame_ + 1) %
        loading_animation_frame_count;
    immersive_loading_step_ = (immersive_loading_step_ + 1) %
        kImmersiveLoadingStepCount;
  } else {
    loading_animation_frame_ = 0;
    immersive_loading_step_ = 0;
  }
  if (controller_->IsImmersiveStyle())
    SchedulePaintInRect(GetImmersiveBarRect());
  else
    ScheduleIconPaint();
}

int Tab::IconCapacity() const {
  if (height() < GetMinimumUnselectedSize().height())
    return 0;
  const int available_width =
      std::max(0, width() - left_padding() - right_padding());
  const int width_per_icon = tab_icon_size();
  const int kPaddingBetweenIcons = 2;
  if (available_width >= width_per_icon &&
      available_width < (width_per_icon + kPaddingBetweenIcons)) {
    return 1;
  }
  return available_width / (width_per_icon + kPaddingBetweenIcons);
}

bool Tab::ShouldShowIcon() const {
  return chrome::ShouldTabShowFavicon(
      IconCapacity(), data().mini, IsActive(), data().show_icon,
      animating_media_state_);
}

bool Tab::ShouldShowMediaIndicator() const {
  return chrome::ShouldTabShowMediaIndicator(
      IconCapacity(), data().mini, IsActive(), data().show_icon,
      animating_media_state_);
}

bool Tab::ShouldShowCloseBox() const {
  return chrome::ShouldTabShowCloseButton(
      IconCapacity(), data().mini, IsActive());
}

double Tab::GetThrobValue() {
  bool is_selected = IsSelected();
  double min = is_selected ? kSelectedTabOpacity : 0;
  double scale = is_selected ? kSelectedTabThrobScale : 1;

  if (!data().mini) {
    if (tab_animation_.get() && tab_animation_->is_animating())
      return tab_animation_->GetCurrentValue() * kHoverOpacity * scale + min;
  }

  if (hover_controller_.ShouldDraw()) {
    return kHoverOpacity * hover_controller_.GetAnimationValue() * scale +
        min;
  }

  return is_selected ? kSelectedTabOpacity : 0;
}

void Tab::SetFaviconHidingOffset(int offset) {
  favicon_hiding_offset_ = offset;
  ScheduleIconPaint();
}

void Tab::DisplayCrashedFavicon() {
  should_display_crashed_favicon_ = true;
}

void Tab::ResetCrashedFavicon() {
  should_display_crashed_favicon_ = false;
}

void Tab::StopCrashAnimation() {
  crash_icon_animation_.reset();
}

void Tab::StartCrashAnimation() {
  crash_icon_animation_.reset(new FaviconCrashAnimation(this));
  crash_icon_animation_->Start();
}

bool Tab::IsPerformingCrashAnimation() const {
  return crash_icon_animation_.get() && data_.IsCrashed();
}

void Tab::StartMediaIndicatorAnimation() {
  media_indicator_animation_ =
      chrome::CreateTabMediaIndicatorFadeAnimation(data_.media_state);
  media_indicator_animation_->set_delegate(this);
  media_indicator_animation_->Start();
}

void Tab::ScheduleIconPaint() {
  gfx::Rect bounds = GetIconBounds();
  if (bounds.IsEmpty())
    return;

  // Extends the area to the bottom when sad_favicon is
  // animating.
  if (IsPerformingCrashAnimation())
    bounds.set_height(height() - bounds.y());
  bounds.set_x(GetMirroredXForRect(bounds));
  SchedulePaintInRect(bounds);
}

gfx::Rect Tab::GetImmersiveBarRect() const {
  // The main bar is as wide as the normal tab's horizontal top line.
  // This top line of the tab extends a few pixels left and right of the
  // center image due to pixels in the rounded corner images.
  const int kBarPadding = 1;
  int main_bar_left = tab_active_.l_width - kBarPadding;
  int main_bar_right = width() - tab_active_.r_width + kBarPadding;
  return gfx::Rect(
      main_bar_left, 0, main_bar_right - main_bar_left, kImmersiveBarHeight);
}

void Tab::GetTabIdAndFrameId(views::Widget* widget,
                             int* tab_id,
                             int* frame_id) const {
  if (widget &&
      widget->GetTopLevelWidget()->ShouldWindowContentsBeTransparent()) {
    *tab_id = IDR_THEME_TAB_BACKGROUND_V;
    *frame_id = 0;
  } else if (data().incognito) {
    *tab_id = IDR_THEME_TAB_BACKGROUND_INCOGNITO;
    *frame_id = IDR_THEME_FRAME_INCOGNITO;
#if defined(OS_WIN)
  } else if (win8::IsSingleWindowMetroMode()) {
    *tab_id = IDR_THEME_TAB_BACKGROUND_V;
    *frame_id = 0;
#endif
  } else {
    *tab_id = IDR_THEME_TAB_BACKGROUND;
    *frame_id = IDR_THEME_FRAME;
  }
}

////////////////////////////////////////////////////////////////////////////////
// Tab, private static:

// static
void Tab::InitTabResources() {
  static bool initialized = false;
  if (initialized)
    return;

  initialized = true;

  ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance();
  font_ = new gfx::Font(rb.GetFont(ui::ResourceBundle::BaseFont));
  font_height_ = font_->GetHeight();

  image_cache_ = new ImageCache();

  // Load the tab images once now, and maybe again later if the theme changes.
  LoadTabImages();
}

// static
void Tab::LoadTabImages() {
  // We're not letting people override tab images just yet.
  ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance();

  tab_alpha_.image_l = rb.GetImageSkiaNamed(IDR_TAB_ALPHA_LEFT);
  tab_alpha_.image_r = rb.GetImageSkiaNamed(IDR_TAB_ALPHA_RIGHT);

  tab_active_.image_l = rb.GetImageSkiaNamed(IDR_TAB_ACTIVE_LEFT);
  tab_active_.image_c = rb.GetImageSkiaNamed(IDR_TAB_ACTIVE_CENTER);
  tab_active_.image_r = rb.GetImageSkiaNamed(IDR_TAB_ACTIVE_RIGHT);
  tab_active_.l_width = tab_active_.image_l->width();
  tab_active_.r_width = tab_active_.image_r->width();

  tab_inactive_.image_l = rb.GetImageSkiaNamed(IDR_TAB_INACTIVE_LEFT);
  tab_inactive_.image_c = rb.GetImageSkiaNamed(IDR_TAB_INACTIVE_CENTER);
  tab_inactive_.image_r = rb.GetImageSkiaNamed(IDR_TAB_INACTIVE_RIGHT);
  tab_inactive_.l_width = tab_inactive_.image_l->width();
  tab_inactive_.r_width = tab_inactive_.image_r->width();
}

// static
gfx::ImageSkia Tab::GetCachedImage(int resource_id,
                                   const gfx::Size& size,
                                   ui::ScaleFactor scale_factor) {
  for (ImageCache::const_iterator i = image_cache_->begin();
       i != image_cache_->end(); ++i) {
    if (i->resource_id == resource_id && i->scale_factor == scale_factor &&
        i->image.size() == size) {
      return i->image;
    }
  }
  return gfx::ImageSkia();
}

// static
void Tab::SetCachedImage(int resource_id,
                         ui::ScaleFactor scale_factor,
                         const gfx::ImageSkia& image) {
  DCHECK_NE(scale_factor, ui::SCALE_FACTOR_NONE);
  ImageCacheEntry entry;
  entry.resource_id = resource_id;
  entry.scale_factor = scale_factor;
  entry.image = image;
  image_cache_->push_front(entry);
  if (image_cache_->size() > kMaxImageCacheSize)
    image_cache_->pop_back();
}

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