GF_LOG_COMPOSE 476 applications/osmo4_android_studio/app/src/main/jni/wrapper.cpp case GF_LOG_COMPOSE: GF_LOG_COMPOSE 1985 applications/osmo4_w32/Options.cpp m_render.SetCheck(gpac->m_log_tools & GF_LOG_COMPOSE); GF_LOG_COMPOSE 1032 applications/osmophone/main.cpp rewrite_log_tools(GF_LOG_COMPOSE); GF_LOG_COMPOSE 154 applications/testapps/hevcbench/main.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[GLSL] Failed to compile shader %s: %s\n", name, compiler_log)); GF_LOG_COMPOSE 315 applications/testapps/hevcbench/main.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to locate texture %s in YUV shader\n", txname)); GF_LOG_COMPOSE 124 modules/droid_out/droid_vout.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, GF_LOG_COMPOSE 135 modules/droid_out/droid_vout.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[V3D:GLSL] Cannot find uniform \"%s\" in GLSL program\n", uniform_name)); GF_LOG_COMPOSE 144 modules/droid_out/droid_vout.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[V3D:GLSL] Cannot find attrib \"%s\" in GLSL program\n", attrib_name)); GF_LOG_COMPOSE 169 modules/droid_out/droid_vout.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[GLSL] Failed to compile %s shader: %s\n", name, compiler_log)); GF_LOG_COMPOSE 170 modules/droid_out/droid_vout.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[GLSL] ***** faulty shader code ****\n%s\n**********************\n", source)); GF_LOG_COMPOSE 241 modules/droid_out/droid_vout.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, (pszInfoLog)); GF_LOG_COMPOSE 93 modules/dx_hw/dx_hw.h #define EGL_CHECK_ERR {s32 res = eglGetError(); if (res!=12288) GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("EGL Error %d file %s line %d\n", res, __FILE__, __LINE__)); } GF_LOG_COMPOSE 1934 modules/gpac_js/gpac_js.c GF_LOG(GF_LOG_INFO, GF_LOG_COMPOSE, ("[GPACJS] Couldn't lock % mutex, queing event\n", (lock_fail==2) ? "JavaScript" : "Compositor")); GF_LOG_COMPOSE 61 src/compositor/audio_render.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate audio filter entry\n")); GF_LOG_COMPOSE 67 src/compositor/compositor.c GF_LOG(GF_LOG_INFO, GF_LOG_COMPOSE, ("[Compositor] Switching fullscreen %s\n", compositor->fullscreen ? "off" : "on")); GF_LOG_COMPOSE 100 src/compositor/compositor.c GF_LOG(GF_LOG_INFO, GF_LOG_COMPOSE, ("[Compositor] recomputing aspect ratio\n")); GF_LOG_COMPOSE 175 src/compositor/compositor.c GF_LOG(GF_LOG_INFO, GF_LOG_COMPOSE, ("[Compositor] Changing display size to %d x %d\n", compositor->new_width, compositor->new_height)); GF_LOG_COMPOSE 213 src/compositor/compositor.c GF_LOG(GF_LOG_INFO, GF_LOG_COMPOSE, ("[Compositor] Display size changed to %d x %d\n", compositor->new_width, compositor->new_height)); GF_LOG_COMPOSE 325 src/compositor/compositor.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to initilaize compositor\n")); GF_LOG_COMPOSE 646 src/compositor/compositor.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Compositor] Destroying\n")); GF_LOG_COMPOSE 667 src/compositor/compositor.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Compositor] Closing video output\n")); GF_LOG_COMPOSE 671 src/compositor/compositor.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Compositor] Closing visual compositor\n")); GF_LOG_COMPOSE 706 src/compositor/compositor.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Compositor] Unloading visual compositor module\n")); GF_LOG_COMPOSE 752 src/compositor/compositor.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Compositor] Destroyed\n")); GF_LOG_COMPOSE 967 src/compositor/compositor.c GF_LOG(GF_LOG_INFO, GF_LOG_COMPOSE, (scene_graph ? "[Compositor] Attaching new scene\n" : "[Compositor] Detaching scene\n")); GF_LOG_COMPOSE 970 src/compositor/compositor.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Compositor] Reseting audio compositor\n")); GF_LOG_COMPOSE 974 src/compositor/compositor.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Compositor] Reseting event queue\n")); GF_LOG_COMPOSE 983 src/compositor/compositor.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Compositor] Reseting compositor module\n")); GF_LOG_COMPOSE 1153 src/compositor/compositor.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("sc_set_size %dx%d\n", NewWidth, NewHeight)); GF_LOG_COMPOSE 1166 src/compositor/compositor.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("line %d lock_ok %d\n", __LINE__, lock_ok)); GF_LOG_COMPOSE 1314 src/compositor/compositor.c GF_LOG(GF_LOG_WARNING, GF_LOG_COMPOSE, ("[Compositor] OpenGL mode %s requested but no opengl-capable output - disabling openGL\n", sOpt)); GF_LOG_COMPOSE 1431 src/compositor/compositor.c GF_LOG(GF_LOG_WARNING, GF_LOG_COMPOSE, ("[Compositor] SPV19 interleaving used but only %d views indicated - adjusting to 5 view\n", compositor->visual->nb_views )); GF_LOG_COMPOSE 1439 src/compositor/compositor.c GF_LOG(GF_LOG_WARNING, GF_LOG_COMPOSE, ("[Compositor] ALIO interleaving used but only %d views indicated - adjusting to 8 view\n", compositor->visual->nb_views )); GF_LOG_COMPOSE 1463 src/compositor/compositor.c GF_LOG(GF_LOG_WARNING, GF_LOG_COMPOSE, ("[Compositor] Stereo interleaving used but %d views indicated - adjusting to 2 view\n", compositor->visual->nb_views )); GF_LOG_COMPOSE 2245 src/compositor/compositor.c GF_LOG(GF_LOG_INFO, GF_LOG_COMPOSE, ("[Compositor] Main scene setup - pixel metrics %d - center coords %d\n", compositor->traverse_state->pixel_metrics, compositor->visual->center_coords)); GF_LOG_COMPOSE 2296 src/compositor/compositor.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Compositor] Frame %d - drawing done\n", compositor->frame_number)); GF_LOG_COMPOSE 2648 src/compositor/compositor.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Compositor] Redrawing scene - STB %d\n", compositor->scene_sampled_clock)); GF_LOG_COMPOSE 2771 src/compositor/compositor.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Compositor] Next frame already due (%d ms late) - not going to sleep\n", - compositor->ms_until_next_frame)); GF_LOG_COMPOSE 2777 src/compositor/compositor.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Compositor] Next frame due in %d ms\n", compositor->ms_until_next_frame)); GF_LOG_COMPOSE 2788 src/compositor/compositor.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Compositor] Compositor slept %d ms until next frame (msg type %d - frame pending %d)\n", diff/1000, compositor->msg_type, compositor->video_frame_pending)); GF_LOG_COMPOSE 2794 src/compositor/compositor.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Compositor] Compositor did not go to sleep\n")); GF_LOG_COMPOSE 2801 src/compositor/compositor.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Compositor] Compositor slept for %d ms\n", frame_duration - end_time)); GF_LOG_COMPOSE 3547 src/compositor/compositor.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate event for queuing\n")); GF_LOG_COMPOSE 3572 src/compositor/compositor.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate event for queuing\n")); GF_LOG_COMPOSE 3599 src/compositor/compositor.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate event for queuing\n")); GF_LOG_COMPOSE 491 src/compositor/compositor_2d.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Compositor2D] Video surface handle attached to raster\n")); GF_LOG_COMPOSE 495 src/compositor/compositor_2d.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor2D] Cannot attach video surface handle to raster: %s\n", gf_error_to_string(e) )); GF_LOG_COMPOSE 503 src/compositor/compositor_2d.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Compositor2D] Video surface callbacks attached to raster\n")); GF_LOG_COMPOSE 506 src/compositor/compositor_2d.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor2D] Failed to attach video surface callbacks to raster\n")); GF_LOG_COMPOSE 521 src/compositor/compositor_2d.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Compositor2D] Video surface memory attached to raster - w=%d h=%d pitch_x=%d pitch_y=%d\n", compositor->hw_surface.width, compositor->hw_surface.height, compositor->hw_surface.pitch_x, compositor->hw_surface.pitch_y)); GF_LOG_COMPOSE 524 src/compositor/compositor_2d.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor2D] Cannot attach video surface memory to raster: %s\n", gf_error_to_string(e) )); GF_LOG_COMPOSE 653 src/compositor/compositor_2d.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Compositor2D] Bliting frame (CTS %d) %d ms too late\n", txh->last_frame_time, ck - txh->last_frame_time )); GF_LOG_COMPOSE 1017 src/compositor/compositor_2d.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor2D] Error during overlay blit - trying with soft one\n")); GF_LOG_COMPOSE 1033 src/compositor/compositor_2d.c GF_LOG(GF_LOG_WARNING, GF_LOG_COMPOSE, ("[Compositor2D] Error during hardware blit - will use soft one\n")); GF_LOG_COMPOSE 1038 src/compositor/compositor_2d.c GF_LOG(GF_LOG_INFO, GF_LOG_COMPOSE, ("[Compositor2D] Reconfiguring video output to use video memory\n")); GF_LOG_COMPOSE 1060 src/compositor/compositor_2d.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor2D] Cannot lock back buffer - Error %s\n", gf_error_to_string(e) )); GF_LOG_COMPOSE 1066 src/compositor/compositor_2d.c GF_LOG(GF_LOG_INFO, GF_LOG_COMPOSE, ("[Compositor2D] Reconfiguring video output to use video memory\n")); GF_LOG_COMPOSE 1323 src/compositor/compositor_2d.c GF_LOG(GF_LOG_INFO, GF_LOG_COMPOSE, ("[Compositor2D] Reconfiguring display size %d x %d - opengl %s - use %s memory\n", evt.setup.width, evt.setup.height, GF_LOG_COMPOSE 1332 src/compositor/compositor_2d.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor2D] Failed to configure 2D output (%s) - retrying in OpenGL mode\n", gf_error_to_string(e) )); GF_LOG_COMPOSE 1355 src/compositor/compositor_2d.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Compositor2D] Reconfigured display size %d x %d done\n", evt.setup.width, evt.setup.height)); GF_LOG_COMPOSE 1469 src/compositor/compositor_2d.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Compositor2D] Changing Zoom (%g) and Pan (%g %g)\n", FIX2FLT(compositor->zoom), FIX2FLT(compositor->trans_x) , FIX2FLT(compositor->trans_y))); GF_LOG_COMPOSE 1671 src/compositor/compositor_2d.c if (e) GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Visual2D] Error %s during overlay update\n", gf_error_to_string(e) )); GF_LOG_COMPOSE 37 src/compositor/compositor_node_init.c GF_LOG(GF_LOG_WARNING, GF_LOG_COMPOSE, ("[Compositor] AFX Decoder not found for node %s - node may not be completely/correctly rendered\n", gf_node_get_class_name(node))); GF_LOG_COMPOSE 570 src/compositor/compositor_node_init.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Compositor] node %s will not be rendered\n", gf_node_get_class_name(node))); GF_LOG_COMPOSE 123 src/compositor/drawable.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate drawable object\n")); GF_LOG_COMPOSE 138 src/compositor/drawable.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate drawable object bounds\n")); GF_LOG_COMPOSE 277 src/compositor/drawable.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Visual2D] Allocating new bound info storage on visual %08x for drawable %s\n", visual, gf_node_get_class_name(ctx->drawable->node))); GF_LOG_COMPOSE 349 src/compositor/drawable.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Compositor2D] Destroying previous bounds info for drawable %s\n", gf_node_get_class_name(drawable->node))); GF_LOG_COMPOSE 736 src/compositor/drawable.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Compositor2D] Drawable is switched off - skipping\n")); GF_LOG_COMPOSE 787 src/compositor/drawable.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Compositor2D] Drawable is fully transparent - skipping\n")); GF_LOG_COMPOSE 1272 src/compositor/drawable.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate line properties stack\n")); GF_LOG_COMPOSE 1505 src/compositor/drawable.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("Node %s dirty - invalidating\n", gf_node_get_log_name(drawable->node) )); GF_LOG_COMPOSE 83 src/compositor/font_engine.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate font manager\n")); GF_LOG_COMPOSE 39 src/compositor/hardcoded_protos.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[HardcodedProtos] Cannot get field index %d\n", __index));\ GF_LOG_COMPOSE 43 src/compositor/hardcoded_protos.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[HardcodedProtos] %s field idx %d (%s) is not of type %s\n", __name, field.fieldIndex, field.name, gf_sg_vrml_get_field_type_by_name(__type) ));\ GF_LOG_COMPOSE 463 src/compositor/hardcoded_protos.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate plane clipper stack\n")); GF_LOG_COMPOSE 601 src/compositor/hardcoded_protos.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate offscreen group stack\n")); GF_LOG_COMPOSE 717 src/compositor/hardcoded_protos.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate depth group stack\n")); GF_LOG_COMPOSE 724 src/compositor/hardcoded_protos.c } else GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Compositor2D] Unable to initialize depth group \n")); GF_LOG_COMPOSE 985 src/compositor/hardcoded_protos.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate untransform stack\n")); GF_LOG_COMPOSE 1067 src/compositor/hardcoded_protos.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate style group stack\n")); GF_LOG_COMPOSE 1075 src/compositor/hardcoded_protos.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Compositor2D] Unable to initialize style group\n")); GF_LOG_COMPOSE 1152 src/compositor/hardcoded_protos.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate test sensor stack\n")); GF_LOG_COMPOSE 1161 src/compositor/hardcoded_protos.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to initialize Proto TestSensor callback: %s\n", gf_error_to_string(e) )); GF_LOG_COMPOSE 1164 src/compositor/hardcoded_protos.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Compositor] Unable to initialize test sensor\n")); GF_LOG_COMPOSE 1272 src/compositor/hardcoded_protos.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate custom texture group stack\n")); GF_LOG_COMPOSE 1284 src/compositor/hardcoded_protos.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Compositor] Unable to initialize custom texture\n")); GF_LOG_COMPOSE 1392 src/compositor/hardcoded_protos.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Compositor] Texure %d Partial sphere is %s - Angle center-cam is %.02f h %.02f v\n", txh->stream->OD_ID, visible ? "visible" : "hidden", theta_angle, phi_angle)); GF_LOG_COMPOSE 465 src/compositor/hc_flash_shape.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate flashshape proto stack\n")); GF_LOG_COMPOSE 273 src/compositor/mesh_collide.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Mesh] AABB tree done - %d nodes depth %d - size %d bytes\n", pars.nb_nodes, pars.depth, sizeof(AABBNode)*pars.nb_nodes)); GF_LOG_COMPOSE 63 src/compositor/mesh_tesselate.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Mesh] Tesselate error %s\n", gluErrorString(error_code))); GF_LOG_COMPOSE 171 src/compositor/mpeg4_animstream.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate AnimationStream stack\n")); GF_LOG_COMPOSE 130 src/compositor/mpeg4_audio.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate style group stack\n")); GF_LOG_COMPOSE 266 src/compositor/mpeg4_audio.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate style group stack\n")); GF_LOG_COMPOSE 498 src/compositor/mpeg4_audio.c GF_LOG(GF_LOG_WARNING, GF_LOG_COMPOSE, ("[AudioBuffer] done playing before buffer filling done\n")); GF_LOG_COMPOSE 585 src/compositor/mpeg4_audio.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate audiobuffer stack\n")); GF_LOG_COMPOSE 463 src/compositor/mpeg4_background.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate background stack\n")); GF_LOG_COMPOSE 71 src/compositor/mpeg4_background2d.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate background2D status\n")); GF_LOG_COMPOSE 457 src/compositor/mpeg4_background2d.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate background2D stack\n")); GF_LOG_COMPOSE 293 src/compositor/mpeg4_bitmap.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate bitmap stack\n")); GF_LOG_COMPOSE 465 src/compositor/mpeg4_composite.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[CompositeTexture] Creating TinyGL Offscreen context %p (%d %d - pf %s)\n", st->tgl_ctx, txh->width, txh->width, gf_4cc_to_str(txh->pixelformat))); GF_LOG_COMPOSE 503 src/compositor/mpeg4_composite.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate traverse state for composite texture\n")); GF_LOG_COMPOSE 525 src/compositor/mpeg4_composite.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[CompositeTexture] Entering draw cycle\n")); GF_LOG_COMPOSE 583 src/compositor/mpeg4_composite.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[CompositeTexture] Leaving draw cycle\n")); GF_LOG_COMPOSE 618 src/compositor/mpeg4_composite.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate composite texture stack\n")); GF_LOG_COMPOSE 659 src/compositor/mpeg4_composite.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate composite texture stack\n")); GF_LOG_COMPOSE 743 src/compositor/mpeg4_composite.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate composite texture state\n")); GF_LOG_COMPOSE 66 src/compositor/mpeg4_form.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate form group\n")); GF_LOG_COMPOSE 253 src/compositor/mpeg4_form.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Form] Recomputing positions\n")); GF_LOG_COMPOSE 389 src/compositor/mpeg4_form.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate form stack\n")); GF_LOG_COMPOSE 49 src/compositor/mpeg4_geometry_3d.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Compositor] Rebuilding mesh %s\n", gf_node_get_class_name(n))); GF_LOG_COMPOSE 215 src/compositor/mpeg4_geometry_3d.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Compositor] Visible texture rectangle of sphere is %u,%u,%u,%u\n", min_x, max_x, min_y, max_y)); GF_LOG_COMPOSE 339 src/compositor/mpeg4_gradients.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate gradient stack\n")); GF_LOG_COMPOSE 613 src/compositor/mpeg4_gradients.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate gradient stack\n")); GF_LOG_COMPOSE 653 src/compositor/mpeg4_grouping.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate child group\n")); GF_LOG_COMPOSE 212 src/compositor/mpeg4_grouping_2d.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate transform2d stack\n")); GF_LOG_COMPOSE 282 src/compositor/mpeg4_layer_2d.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Layer2D] Failed to allocate drawable store\n")); GF_LOG_COMPOSE 291 src/compositor/mpeg4_layer_2d.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Layer2D] Registering new drawn node %s on visual\n", gf_node_get_class_name(it->drawable->node))); GF_LOG_COMPOSE 384 src/compositor/mpeg4_layer_2d.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate layer2d stack\n")); GF_LOG_COMPOSE 489 src/compositor/mpeg4_layer_3d.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Layer3D] No changes found , skipping 3D draw\n")); GF_LOG_COMPOSE 507 src/compositor/mpeg4_layer_3d.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Layer3D] Redrawing\n")); GF_LOG_COMPOSE 660 src/compositor/mpeg4_layer_3d.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Layer3D] Picking: cast ray\n\tOrigin %.4f %.4f %.4f - End %.4f %.4f %.4f\n\tDir %.4f %.4f %.4f\n", GF_LOG_COMPOSE 714 src/compositor/mpeg4_layer_3d.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate layer 3d stack\n")); GF_LOG_COMPOSE 681 src/compositor/mpeg4_layout.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Layout] recomputing positions\n")); GF_LOG_COMPOSE 812 src/compositor/mpeg4_layout.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate layout stack\n")); GF_LOG_COMPOSE 224 src/compositor/mpeg4_sensors.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate anchor stack\n")); GF_LOG_COMPOSE 367 src/compositor/mpeg4_sensors.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate disc sensor stack\n")); GF_LOG_COMPOSE 530 src/compositor/mpeg4_sensors.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate plane sensor 2d stack\n")); GF_LOG_COMPOSE 621 src/compositor/mpeg4_sensors.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate proximity sensor 2d stack\n")); GF_LOG_COMPOSE 724 src/compositor/mpeg4_sensors.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate touch sensor stack\n")); GF_LOG_COMPOSE 953 src/compositor/mpeg4_sensors.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate plane sensor stack\n")); GF_LOG_COMPOSE 1156 src/compositor/mpeg4_sensors.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate cylinder sensor 2d stack\n")); GF_LOG_COMPOSE 1335 src/compositor/mpeg4_sensors.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate sphere sensor 2d stack\n")); GF_LOG_COMPOSE 87 src/compositor/mpeg4_sound.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate sound 2d stack\n")); GF_LOG_COMPOSE 283 src/compositor/mpeg4_sound.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate sound stack\n")); GF_LOG_COMPOSE 684 src/compositor/mpeg4_text.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate text stack\n")); GF_LOG_COMPOSE 180 src/compositor/mpeg4_textures.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate movie texture stack\n")); GF_LOG_COMPOSE 307 src/compositor/mpeg4_textures.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to load CacheTexture data from file %s: IO err\n", src_url ? src_url : ct->image.buffer ) ); GF_LOG_COMPOSE 314 src/compositor/mpeg4_textures.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to load CacheTexture data from file %s: not found\n", src_url ? src_url : ct->image.buffer ) ); GF_LOG_COMPOSE 424 src/compositor/mpeg4_textures.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate image texture stack\n")); GF_LOG_COMPOSE 587 src/compositor/mpeg4_textures.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate pixel texture stack\n")); GF_LOG_COMPOSE 617 src/compositor/mpeg4_textures.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate matte texture stack\n")); GF_LOG_COMPOSE 175 src/compositor/mpeg4_timesensor.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate time sensor 2d stack\n")); GF_LOG_COMPOSE 305 src/compositor/mpeg4_viewport.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate viewport stack\n")); GF_LOG_COMPOSE 409 src/compositor/mpeg4_viewport.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate viewpoint stack\n")); GF_LOG_COMPOSE 539 src/compositor/mpeg4_viewport.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate navigation stack\n")); GF_LOG_COMPOSE 625 src/compositor/mpeg4_viewport.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate fog stack\n")); GF_LOG_COMPOSE 68 src/compositor/offscreen_cache.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate group cache\n")); GF_LOG_COMPOSE 156 src/compositor/offscreen_cache.c GF_LOG(GF_LOG_INFO, GF_LOG_COMPOSE, ("[Compositor] Recomputing cache for subtree %s\n", gf_node_get_log_name(node))); GF_LOG_COMPOSE 430 src/compositor/svg_filters.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate svg filter stack\n")); GF_LOG_COMPOSE 228 src/compositor/svg_font.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate svg font\n")); GF_LOG_COMPOSE 528 src/compositor/svg_font.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate font for svg font face URI\n")); GF_LOG_COMPOSE 540 src/compositor/svg_font.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate svg font face URI stack\n")); GF_LOG_COMPOSE 199 src/compositor/svg_geometry.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[SVG Picking] bounding box of node %s (DEF %s) below current hit point - skipping\n", gf_node_get_class_name(drawable->node), gf_node_get_name(drawable->node))); GF_LOG_COMPOSE 221 src/compositor/svg_geometry.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[SVG Picking] node %s (def %s) is not in clipper half space\n", gf_node_get_class_name(drawable->node), gf_node_get_name(drawable->node))); GF_LOG_COMPOSE 229 src/compositor/svg_geometry.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[SVG Picking] node %s (def %s) is farther (%g) than current pick (%g)\n", gf_node_get_class_name(drawable->node), gf_node_get_name(drawable->node), FIX2FLT(sqdist), FIX2FLT(compositor->hit_square_dist))); GF_LOG_COMPOSE 258 src/compositor/svg_geometry.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[SVG Picking] node %s (def %s) is under mouse - hit %g %g %g\n", gf_node_get_class_name(drawable->node), gf_node_get_name(drawable->node), GF_LOG_COMPOSE 332 src/compositor/svg_geometry.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[SVG Picking] node %s is under mouse - hit %g %g 0\n", gf_node_get_log_name(drawable->node), FIX2FLT(x), FIX2FLT(y))); GF_LOG_COMPOSE 487 src/compositor/svg_grouping.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate svg stack\n")); GF_LOG_COMPOSE 799 src/compositor/svg_grouping.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate font for svg switch stack\n")); GF_LOG_COMPOSE 432 src/compositor/svg_media.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate svg image stack\n")); GF_LOG_COMPOSE 567 src/compositor/svg_media.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate svg video stack\n")); GF_LOG_COMPOSE 909 src/compositor/svg_media.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate laser updates stack\n")); GF_LOG_COMPOSE 574 src/compositor/svg_paint_servers.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate svg gradient stack\n")); GF_LOG_COMPOSE 706 src/compositor/svg_paint_servers.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate svg gradient stack\n")); GF_LOG_COMPOSE 1050 src/compositor/svg_text.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate svg text stack\n")); GF_LOG_COMPOSE 1238 src/compositor/svg_text.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate svg tspan stack\n")); GF_LOG_COMPOSE 1487 src/compositor/svg_text.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate svg textarea stack\n")); GF_LOG_COMPOSE 237 src/compositor/texturing.c GF_LOG(GF_LOG_INFO, GF_LOG_COMPOSE, ("[Visual Texture] No output frame available \n")); GF_LOG_COMPOSE 256 src/compositor/texturing.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Visual Texture] Same frame fetched (TS %u)\n", ts)); GF_LOG_COMPOSE 301 src/compositor/texturing_gl.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[V3D:GLSL] PBOs are not implemented in GL ES 2.0\n")); GF_LOG_COMPOSE 313 src/compositor/texturing_gl.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Texturing] Releasing OpenGL texture %d\n", txh->tx_io->id)); GF_LOG_COMPOSE 980 src/compositor/texturing_gl.c GF_LOG(GF_LOG_WARNING, GF_LOG_COMPOSE, ("[V3D:GLSL] Texture with stride - OpenGL ES2.0 extension \"EXT_unpack_subimage\" is required\n")); GF_LOG_COMPOSE 1079 src/compositor/texturing_gl.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Texturing] Allocating OpenGL texture %d\n", txh->tx_io->id)); GF_LOG_COMPOSE 1402 src/compositor/texturing_gl.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[GL Texture] Copying GL backbuffer %dx%d@PF=%s to systems memory\n", txh->width, txh->height, gf_4cc_to_str(txh->pixelformat) )); GF_LOG_COMPOSE 44 src/compositor/visual_manager.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate new visual\n")); GF_LOG_COMPOSE 300 src/compositor/visual_manager_2d.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Visual2D] Unregistering previously drawn node %s from visual\n", gf_node_get_class_name(it->drawable->node))); GF_LOG_COMPOSE 319 src/compositor/visual_manager_2d.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Visual2D] Top visual initialized - %d nodes registered and %d removed - using %s rendering\n", count, rem, draw_mode ? "direct" : "dirty-rect")); GF_LOG_COMPOSE 681 src/compositor/visual_manager_2d.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Visual2D] Node %s no longer on visual - unregistering it\n", gf_node_get_class_name(it->drawable->node))); GF_LOG_COMPOSE 724 src/compositor/visual_manager_2d.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Visual2D] No changes found since last frame - skipping redraw\n")); GF_LOG_COMPOSE 807 src/compositor/visual_manager_2d.c if (gf_log_tool_level_on(GF_LOG_COMPOSE, GF_LOG_INFO)) { GF_LOG_COMPOSE 808 src/compositor/visual_manager_2d.c GF_LOG(GF_LOG_INFO, GF_LOG_COMPOSE, ("[Visual2D] Redraw %d / %d nodes (all: %s - %d dirty rects\n)", num_changed, num_nodes, redraw_all ? "yes" : "no", visual->to_redraw.count)); GF_LOG_COMPOSE 809 src/compositor/visual_manager_2d.c if (visual->to_redraw.count>1) GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("\n")); GF_LOG_COMPOSE 812 src/compositor/visual_manager_2d.c GF_LOG(GF_LOG_INFO, GF_LOG_COMPOSE, ("\tDirtyRect #%d: %d:%d@%dx%d\n", i+1, visual->to_redraw.list[i].rect.x, visual->to_redraw.list[i].rect.y, visual->to_redraw.list[i].rect.width, visual->to_redraw.list[i].rect.height)); GF_LOG_COMPOSE 882 src/compositor/visual_manager_2d.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Visual2D] Cannot init draw phase: %s\n", gf_error_to_string(e))); GF_LOG_COMPOSE 892 src/compositor/visual_manager_2d.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Visual2D] Traversing scene subtree (root node %s)\n", root ? gf_node_get_class_name(root) : "none")); GF_LOG_COMPOSE 103 src/compositor/visual_manager_2d_draw.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Visual2D] Redrawing node %s [%s] (direct draw)\n", gf_node_get_log_name(ctx->drawable->node), gf_node_get_class_name(ctx->drawable->node) )); GF_LOG_COMPOSE 126 src/compositor/visual_manager_2d_draw.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Visual2D] Redrawing node %s [%s] (indirect draw @ dirty rect idx %d)\n", gf_node_get_log_name(ctx->drawable->node), gf_node_get_class_name(ctx->drawable->node), i)); GF_LOG_COMPOSE 43 src/compositor/visual_manager_3d.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate drawable 3D stack\n")); GF_LOG_COMPOSE 748 src/compositor/visual_manager_3d.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to allocate drawable 3D context\n")); GF_LOG_COMPOSE 1068 src/compositor/visual_manager_3d.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Collision] Obstacle detected - too high (dist %g)\n", FIX2FLT(diff))); GF_LOG_COMPOSE 1076 src/compositor/visual_manager_3d.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Collision] Ground detected camera position: %g %g %g - offset: %g %g %g (dist %g)\n", GF_LOG_COMPOSE 1101 src/compositor/visual_manager_3d.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Collision] Collision detected - restoring previous avatar position\n")); GF_LOG_COMPOSE 1106 src/compositor/visual_manager_3d.c GF_LOG(GF_LOG_WARNING, GF_LOG_COMPOSE, ("[Collision] Collision distance %g greater than avatar collide size %g\n", FIX2FLT(tr_state->camera->collide_dist), FIX2FLT(tr_state->camera->avatar_size.x))); GF_LOG_COMPOSE 1114 src/compositor/visual_manager_3d.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Collision] offseting camera: position: %g %g %g - offset: %g %g %g\n", GF_LOG_COMPOSE 1121 src/compositor/visual_manager_3d.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Collision] Collision detected and camera on hit point - restoring previous avatar position\n")); GF_LOG_COMPOSE 1130 src/compositor/visual_manager_3d.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Collision] no collision found\n")); GF_LOG_COMPOSE 1165 src/compositor/visual_manager_3d.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Culling] Node out (bbox not set)\n")); GF_LOG_COMPOSE 1177 src/compositor/visual_manager_3d.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Culling] Node intersect (camera in box test)\n")); GF_LOG_COMPOSE 1186 src/compositor/visual_manager_3d.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Culling] Node out (sphere-sphere test)\n")); GF_LOG_COMPOSE 1205 src/compositor/visual_manager_3d.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Culling] Node out (sphere-planes test) plane %s\n", szPlaneNames[i])); GF_LOG_COMPOSE 1225 src/compositor/visual_manager_3d.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Culling] Node out (p-vertex test) plane %s - Distance %g\n", szPlaneNames[i], FIX2FLT(d) )); GF_LOG_COMPOSE 1234 src/compositor/visual_manager_3d.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Culling] Node intersect (n-vertex test) plane %s - Distance %g\n", szPlaneNames[i], FIX2FLT(d) )); GF_LOG_COMPOSE 1241 src/compositor/visual_manager_3d.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Culling] Node inside (%s test)\n", do_sphere ? "sphere-planes" : "n-p vertex")); GF_LOG_COMPOSE 1312 src/compositor/visual_manager_3d.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Picking] cast ray\n\tOrigin %.4f %.4f %.4f - End %.4f %.4f %.4f\n\tDir %.4f %.4f %.4f\n", GF_LOG_COMPOSE 1382 src/compositor/visual_manager_3d.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Picking] bounding box of node %s (DEF %s) below current hit point - skipping\n", gf_node_get_class_name(n), gf_node_get_name(n))); GF_LOG_COMPOSE 1422 src/compositor/visual_manager_3d.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Picking] node %s (def %s) is not in clipper half space\n", gf_node_get_class_name(n), gf_node_get_name(n))); GF_LOG_COMPOSE 1430 src/compositor/visual_manager_3d.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Picking] node %s (def %s) is farther (%g) than current pick (%g)\n", gf_node_get_class_name(n), gf_node_get_name(n), FIX2FLT(sqdist), FIX2FLT(compositor->hit_square_dist))); GF_LOG_COMPOSE 1455 src/compositor/visual_manager_3d.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Picking] node %s (def %s) is under mouse - hit %g %g %g\n", gf_node_get_class_name(n), gf_node_get_name(n), GF_LOG_COMPOSE 1527 src/compositor/visual_manager_3d.c if (gf_log_tool_level_on(GF_LOG_COMPOSE, GF_LOG_DEBUG)) { GF_LOG_COMPOSE 1530 src/compositor/visual_manager_3d.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Collision] found at %g %g %g (WC) - dist (%g) - local normal %g %g %g\n", GF_LOG_COMPOSE 1538 src/compositor/visual_manager_3d.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Collision] Existing collision (dist %g) closer than current collsion (dist %g)\n", FIX2FLT(tr_state->camera->collide_dist), FIX2FLT(dist) )); GF_LOG_COMPOSE 1559 src/compositor/visual_manager_3d.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Collision] Ground found at %g %g %g (WC) - dist %g - local normal %g %g %g\n", GF_LOG_COMPOSE 1565 src/compositor/visual_manager_3d.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Collision] Existing ground (dist %g) closer than current (dist %g)\n", FIX2FLT(tr_state->camera->ground_dist), FIX2FLT(dist))); GF_LOG_COMPOSE 309 src/compositor/visual_manager_3d_gl.c GF_LOG(GF_LOG_WARNING, GF_LOG_COMPOSE, ("[Compositor] OpenGL shaders not supported\n")); GF_LOG_COMPOSE 324 src/compositor/visual_manager_3d_gl.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] OpenGL shaders not supported - disabling auto-stereo output\n")); GF_LOG_COMPOSE 335 src/compositor/visual_manager_3d_gl.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] GLES Vertex shader not found, disabling shaders\n")); GF_LOG_COMPOSE 343 src/compositor/visual_manager_3d_gl.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] GLES Fragment shader not found, disabling shaders\n")); GF_LOG_COMPOSE 540 src/compositor/visual_manager_3d_gl.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[GLSL] Failed to compile %s shader: %s\n", name, compiler_log)); GF_LOG_COMPOSE 541 src/compositor/visual_manager_3d_gl.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[GLSL] ***** faulty shader code ****\n%s\n**********************\n", source)); GF_LOG_COMPOSE 570 src/compositor/visual_manager_3d_gl.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to open shader file %s\n", src_path)); GF_LOG_COMPOSE 655 src/compositor/visual_manager_3d_gl.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to open shader file %s\n", src_path)); GF_LOG_COMPOSE 674 src/compositor/visual_manager_3d_gl.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to locate texture %s in YUV shader\n", txname)); GF_LOG_COMPOSE 682 src/compositor/visual_manager_3d_gl.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to locate texture imgOES in ExternalOES shader\n")); GF_LOG_COMPOSE 688 src/compositor/visual_manager_3d_gl.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to locate texture img in RGB shader\n")); GF_LOG_COMPOSE 757 src/compositor/visual_manager_3d_gl.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, (pszInfoLog)); GF_LOG_COMPOSE 764 src/compositor/visual_manager_3d_gl.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[V3D:GLSL] Autostereo vertex shader failed - disabling stereo support\n")); GF_LOG_COMPOSE 779 src/compositor/visual_manager_3d_gl.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[V3D:GLSL] Cannot find uniform \"%s\" in GLSL program\n", uniform_name)); GF_LOG_COMPOSE 788 src/compositor/visual_manager_3d_gl.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[V3D:GLSL] Cannot find attrib \"%s\" in GLSL program\n", attrib_name)); GF_LOG_COMPOSE 818 src/compositor/visual_manager_3d_gl.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("failed to locate uniform. exiting\n")); GF_LOG_COMPOSE 822 src/compositor/visual_manager_3d_gl.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("uniform %s has value of: ", name)); GF_LOG_COMPOSE 824 src/compositor/visual_manager_3d_gl.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("%f ", res[i])); GF_LOG_COMPOSE 835 src/compositor/visual_manager_3d_gl.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("failed to locate attribute. exiting\n")); GF_LOG_COMPOSE 839 src/compositor/visual_manager_3d_gl.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("attribute %s has value of: ", name)); GF_LOG_COMPOSE 841 src/compositor/visual_manager_3d_gl.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("%f ", res[i])); GF_LOG_COMPOSE 1017 src/compositor/visual_manager_3d_gl.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to compile vertex shader\n")); GF_LOG_COMPOSE 1039 src/compositor/visual_manager_3d_gl.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to compile fragment shader\n")); GF_LOG_COMPOSE 1066 src/compositor/visual_manager_3d_gl.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, (pszInfoLog)); GF_LOG_COMPOSE 1250 src/compositor/visual_manager_3d_gl.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Visual3D] AutoStereo initialized - width %d height %d\n", visual->auto_stereo_width, visual->auto_stereo_height) ); GF_LOG_COMPOSE 2833 src/compositor/visual_manager_3d_gl.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[V3D] Drawing mesh %p\n", mesh)); GF_LOG_COMPOSE 2901 src/compositor/visual_manager_3d_gl.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to locate uniform \"alpha\" in YUV shader\n")); GF_LOG_COMPOSE 2931 src/compositor/visual_manager_3d_gl.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor] Failed to locate uniform \"alpha\" in YUV shader\n")); GF_LOG_COMPOSE 3353 src/compositor/visual_manager_3d_gl.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[V3D] Drawing mesh %p\n", mesh)); GF_LOG_COMPOSE 3394 src/compositor/visual_manager_3d_gl.c GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[V3D] Done drawing mesh %p\n", mesh)); GF_LOG_COMPOSE 3724 src/compositor/visual_manager_3d_gl.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor]: RGB+Depth format not implemented in OpenGL ES\n")); GF_LOG_COMPOSE 3778 src/compositor/visual_manager_3d_gl.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Compositor]: RGB+Depth format not implemented in TinyGL\n")); GF_LOG_COMPOSE 618 src/compositor/x3d_geometry.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[X3D] bad formatted X3D triangle strip\n")); GF_LOG_COMPOSE 875 src/compositor/x3d_geometry.c GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[X3D] bad formatted X3D triangle set\n")); GF_LOG_COMPOSE 2074 src/terminal/scene.c GF_LOG(GF_LOG_INFO, GF_LOG_COMPOSE, ("[Scene] Forcing scene size to %d x %d\n", width, height)); GF_LOG_COMPOSE 159 src/utils/error.c { GF_LOG_COMPOSE, "compose", GF_LOG_WARNING },