z 61 Source/bindings/v8/custom/V8DeviceMotionEventCustom.cpp double z = zValue->NumberValue(); z 66 Source/bindings/v8/custom/V8DeviceMotionEventCustom.cpp return DeviceMotionData::Acceleration::create(canProvideX, x, canProvideY, y, canProvideZ, z); z 42 Source/core/animation/AnimatableLengthPoint3D.cpp AnimatableValue::interpolate(this->z(), lengthPoint->z(), fraction)); z 51 Source/core/animation/AnimatableLengthPoint3D.cpp AnimatableValue::add(this->z(), lengthPoint->z())); z 57 Source/core/animation/AnimatableLengthPoint3D.cpp return x()->equals(lengthPoint->x()) && y()->equals(lengthPoint->y()) && z()->equals(lengthPoint->z()); z 41 Source/core/animation/AnimatableLengthPoint3D.h static PassRefPtrWillBeRawPtr<AnimatableLengthPoint3D> create(PassRefPtrWillBeRawPtr<AnimatableValue> x, PassRefPtrWillBeRawPtr<AnimatableValue> y, PassRefPtrWillBeRawPtr<AnimatableValue> z) z 43 Source/core/animation/AnimatableLengthPoint3D.h return adoptRefWillBeNoop(new AnimatableLengthPoint3D(x, y, z)); z 47 Source/core/animation/AnimatableLengthPoint3D.h const AnimatableValue* z() const { return m_z.get(); } z 56 Source/core/animation/AnimatableLengthPoint3D.h AnimatableLengthPoint3D(PassRefPtrWillBeRawPtr<AnimatableValue> x, PassRefPtrWillBeRawPtr<AnimatableValue> y, PassRefPtrWillBeRawPtr<AnimatableValue> z) z 59 Source/core/animation/AnimatableLengthPoint3D.h , m_z(z) z 59 Source/core/animation/AnimationTranslationUtil.cpp webTransformOperations->appendScale(transform->x(), transform->y(), transform->z()); z 69 Source/core/animation/AnimationTranslationUtil.cpp webTransformOperations->appendTranslate(transform->x().value(), transform->y().value(), transform->z()); z 77 Source/core/animation/AnimationTranslationUtil.cpp webTransformOperations->appendRotate(transform->x(), transform->y(), transform->z(), transform->angle()); z 111 Source/core/css/CSSMatrix.cpp PassRefPtrWillBeRawPtr<CSSMatrix> CSSMatrix::translate(double x, double y, double z) const z 117 Source/core/css/CSSMatrix.cpp if (std::isnan(z)) z 118 Source/core/css/CSSMatrix.cpp z = 0; z 119 Source/core/css/CSSMatrix.cpp return CSSMatrix::create(TransformationMatrix(m_matrix).translate3d(x, y, z)); z 151 Source/core/css/CSSMatrix.cpp PassRefPtrWillBeRawPtr<CSSMatrix> CSSMatrix::rotateAxisAngle(double x, double y, double z, double angle) const z 157 Source/core/css/CSSMatrix.cpp if (std::isnan(z)) z 158 Source/core/css/CSSMatrix.cpp z = 0; z 161 Source/core/css/CSSMatrix.cpp if (!x && !y && !z) z 162 Source/core/css/CSSMatrix.cpp z = 1; z 163 Source/core/css/CSSMatrix.cpp return CSSMatrix::create(TransformationMatrix(m_matrix).rotate3d(x, y, z, angle)); z 112 Source/core/css/CSSMatrix.h PassRefPtrWillBeRawPtr<CSSMatrix> translate(double x, double y, double z) const; z 132 Source/core/css/CSSMatrix.h PassRefPtrWillBeRawPtr<CSSMatrix> rotateAxisAngle(double x, double y, double z, double angle) const; z 599 Source/core/css/resolver/AnimatedStyleBuilder.cpp style->setTransformOriginZ(clampTo<float>(toAnimatableDouble(animatableLengthPoint3D->z())->toDouble())); z 216 Source/core/css/resolver/TransformBuilder.cpp double z = 0; z 224 Source/core/css/resolver/TransformBuilder.cpp z = 1; z 225 Source/core/css/resolver/TransformBuilder.cpp operations.operations().append(RotateTransformOperation::create(x, y, z, angle, getTransformOperationType(transformValue->operationType()))); z 236 Source/core/css/resolver/TransformBuilder.cpp double z = thirdValue->getDoubleValue(); z 238 Source/core/css/resolver/TransformBuilder.cpp operations.operations().append(RotateTransformOperation::create(x, y, z, angle, getTransformOperationType(transformValue->operationType()))); z 3816 Source/core/html/canvas/WebGLRenderingContextBase.cpp void WebGLRenderingContextBase::uniform3f(const WebGLUniformLocation* location, GLfloat x, GLfloat y, GLfloat z) z 3826 Source/core/html/canvas/WebGLRenderingContextBase.cpp m_context->uniform3f(location->location(), x, y, z); z 3845 Source/core/html/canvas/WebGLRenderingContextBase.cpp void WebGLRenderingContextBase::uniform3i(const WebGLUniformLocation* location, GLint x, GLint y, GLint z) z 3855 Source/core/html/canvas/WebGLRenderingContextBase.cpp m_context->uniform3i(location->location(), x, y, z); z 3874 Source/core/html/canvas/WebGLRenderingContextBase.cpp void WebGLRenderingContextBase::uniform4f(const WebGLUniformLocation* location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) z 3884 Source/core/html/canvas/WebGLRenderingContextBase.cpp m_context->uniform4f(location->location(), x, y, z, w); z 3903 Source/core/html/canvas/WebGLRenderingContextBase.cpp void WebGLRenderingContextBase::uniform4i(const WebGLUniformLocation* location, GLint x, GLint y, GLint z, GLint w) z 3913 Source/core/html/canvas/WebGLRenderingContextBase.cpp m_context->uniform4i(location->location(), x, y, z, w); z 271 Source/core/html/canvas/WebGLRenderingContextBase.h void uniform3f(const WebGLUniformLocation*, GLfloat x, GLfloat y, GLfloat z); z 274 Source/core/html/canvas/WebGLRenderingContextBase.h void uniform3i(const WebGLUniformLocation*, GLint x, GLint y, GLint z); z 277 Source/core/html/canvas/WebGLRenderingContextBase.h void uniform4f(const WebGLUniformLocation*, GLfloat x, GLfloat y, GLfloat z, GLfloat w); z 280 Source/core/html/canvas/WebGLRenderingContextBase.h void uniform4i(const WebGLUniformLocation*, GLint x, GLint y, GLint z, GLint w); z 299 Source/core/html/canvas/WebGLRenderingContextBase.h void vertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z); z 302 Source/core/html/canvas/WebGLRenderingContextBase.h void vertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); z 142 Source/core/inspector/InspectorLayerTreeAgent.cpp layerObject->setAnchorZ(anchor.z()); z 2802 Source/core/rendering/RenderLayer.cpp return backmappedPoint.z(); z 761 Source/core/rendering/compositing/CompositedLayerMapping.cpp transformOrigin.z()); z 118 Source/core/svg/SVGFEDiffuseLightingElement.cpp return lightSource->setZ(lightElement->z()->currentValue()->value()); z 46 Source/core/svg/SVGFELightElement.h SVGAnimatedNumber* z() { return m_z.get(); } z 47 Source/core/svg/SVGFELightElement.h const SVGAnimatedNumber* z() const { return m_z.get(); } z 41 Source/core/svg/SVGFEPointLightElement.cpp return PointLightSource::create(FloatPoint3D(x()->currentValue()->value(), y()->currentValue()->value(), z()->currentValue()->value())); z 125 Source/core/svg/SVGFESpecularLightingElement.cpp return lightSource->setZ(lightElement->z()->currentValue()->value()); z 41 Source/core/svg/SVGFESpotLightElement.cpp FloatPoint3D pos(x()->currentValue()->value(), y()->currentValue()->value(), z()->currentValue()->value()); z 63 Source/modules/device_orientation/DeviceAcceleration.cpp return m_acceleration->z(); z 46 Source/modules/device_orientation/DeviceAcceleration.h double z(bool& isNull) const; z 33 Source/modules/device_orientation/DeviceMotionData.cpp bool canProvideX, double x, bool canProvideY, double y, bool canProvideZ, double z) z 35 Source/modules/device_orientation/DeviceMotionData.cpp return adoptRefWillBeNoop(new DeviceMotionData::Acceleration(canProvideX, x, canProvideY, y, canProvideZ, z)); z 38 Source/modules/device_orientation/DeviceMotionData.cpp DeviceMotionData::Acceleration::Acceleration(bool canProvideX, double x, bool canProvideY, double y, bool canProvideZ, double z) z 41 Source/modules/device_orientation/DeviceMotionData.cpp , m_z(z) z 45 Source/modules/device_orientation/DeviceMotionData.h static PassRefPtrWillBeRawPtr<Acceleration> create(bool canProvideX, double x, bool canProvideY, double y, bool canProvideZ, double z); z 54 Source/modules/device_orientation/DeviceMotionData.h double z() const { return m_z; } z 57 Source/modules/device_orientation/DeviceMotionData.h Acceleration(bool canProvideX, double x, bool canProvideY, double y, bool canProvideZ, double z); z 49 Source/modules/webaudio/AudioListener.h void setPosition(float x, float y, float z) { setPosition(FloatPoint3D(x, y, z)); } z 54 Source/modules/webaudio/AudioListener.h void setOrientation(float x, float y, float z, float upX, float upY, float upZ) z 56 Source/modules/webaudio/AudioListener.h setOrientation(FloatPoint3D(x, y, z)); z 67 Source/modules/webaudio/AudioListener.h void setVelocity(float x, float y, float z) { setVelocity(FloatPoint3D(x, y, z)); } z 236 Source/modules/webaudio/PannerNode.cpp void PannerNode::setPosition(float x, float y, float z) z 238 Source/modules/webaudio/PannerNode.cpp FloatPoint3D position = FloatPoint3D(x, y, z); z 249 Source/modules/webaudio/PannerNode.cpp void PannerNode::setOrientation(float x, float y, float z) z 251 Source/modules/webaudio/PannerNode.cpp FloatPoint3D orientation = FloatPoint3D(x, y, z); z 262 Source/modules/webaudio/PannerNode.cpp void PannerNode::setVelocity(float x, float y, float z) z 264 Source/modules/webaudio/PannerNode.cpp FloatPoint3D velocity = FloatPoint3D(x, y, z); z 87 Source/modules/webaudio/PannerNode.h void setPosition(float x, float y, float z); z 90 Source/modules/webaudio/PannerNode.h void setOrientation(float x, float y, float z); z 93 Source/modules/webaudio/PannerNode.h void setVelocity(float x, float y, float z); z 216 Source/platform/Decimal.cpp uint64_t z = 10; z 219 Source/platform/Decimal.cpp y = y * z; z 225 Source/platform/Decimal.cpp z = z * z; z 46 Source/platform/PODArenaTest.cpp : x(0), y(0), z(0), w(1) { } z 48 Source/platform/PODArenaTest.cpp float x, y, z, w; z 96 Source/platform/PODArenaTest.cpp EXPECT_EQ(0, tc1->z); z 45 Source/platform/PODFreeListArenaTest.cpp : x(0), y(0), z(0), w(1) { } z 47 Source/platform/PODFreeListArenaTest.cpp float x, y, z, w; z 104 Source/platform/PODFreeListArenaTest.cpp EXPECT_EQ(0, tc1->z); z 118 Source/platform/PODFreeListArenaTest.cpp tc1->z = 102; z 131 Source/platform/PODFreeListArenaTest.cpp EXPECT_EQ(0, cur->z); z 364 Source/platform/PODRedBlackTree.h void treeInsert(Node* z) z 370 Source/platform/PODRedBlackTree.h if (z->data() < x->data()) z 375 Source/platform/PODRedBlackTree.h z->setParent(y); z 377 Source/platform/PODRedBlackTree.h m_root = z; z 379 Source/platform/PODRedBlackTree.h if (z->data() < y->data()) z 380 Source/platform/PODRedBlackTree.h y->setLeft(z); z 382 Source/platform/PODRedBlackTree.h y->setRight(z); z 656 Source/platform/PODRedBlackTree.h void deleteNode(Node* z) z 660 Source/platform/PODRedBlackTree.h if (!z->left() || !z->right()) z 661 Source/platform/PODRedBlackTree.h y = z; z 663 Source/platform/PODRedBlackTree.h y = treeSuccessor(z); z 689 Source/platform/PODRedBlackTree.h if (y != z) { z 690 Source/platform/PODRedBlackTree.h z->copyFrom(y); z 692 Source/platform/PODRedBlackTree.h updateNode(z); z 694 Source/platform/PODRedBlackTree.h propagateUpdates(z->parent()); z 698 Source/platform/PODRedBlackTree.h if (xParent && xParent != y && xParent != z) z 578 Source/platform/audio/Biquad.cpp Complex z = Complex(cos(omega), sin(omega)); z 579 Source/platform/audio/Biquad.cpp Complex numerator = b0 + (b1 + b2 * z) * z; z 580 Source/platform/audio/Biquad.cpp Complex denominator = Complex(1, 0) + (a1 + a2 * z) * z; z 39 Source/platform/geometry/FloatPoint3D.h FloatPoint3D(float x, float y, float z) z 42 Source/platform/geometry/FloatPoint3D.h , m_z(z) z 56 Source/platform/geometry/FloatPoint3D.h , m_z(p.z()) z 66 Source/platform/geometry/FloatPoint3D.h float z() const { return m_z; } z 67 Source/platform/geometry/FloatPoint3D.h void setZ(float z) { m_z = z; } z 68 Source/platform/geometry/FloatPoint3D.h void set(float x, float y, float z) z 72 Source/platform/geometry/FloatPoint3D.h m_z = z; z 96 Source/platform/geometry/FloatPoint3D.h return m_x * a.x() + m_y * a.y() + m_z * a.z(); z 104 Source/platform/geometry/FloatPoint3D.h float x = a.y() * b.z() - a.z() * b.y(); z 105 Source/platform/geometry/FloatPoint3D.h float y = a.z() * b.x() - a.x() * b.z(); z 106 Source/platform/geometry/FloatPoint3D.h float z = a.x() * b.y() - a.y() * b.x(); z 109 Source/platform/geometry/FloatPoint3D.h m_z = z; z 134 Source/platform/geometry/FloatPoint3D.h a.move(b.x(), b.y(), b.z()); z 140 Source/platform/geometry/FloatPoint3D.h a.move(-b.x(), -b.y(), -b.z()); z 146 Source/platform/geometry/FloatPoint3D.h return FloatPoint3D(a.x() + b.x(), a.y() + b.y(), a.z() + b.z()); z 151 Source/platform/geometry/FloatPoint3D.h return FloatPoint3D(a.x() - b.x(), a.y() - b.y(), a.z() - b.z()); z 156 Source/platform/geometry/FloatPoint3D.h return a.x() == b.x() && a.y() == b.y() && a.z() == b.z(); z 161 Source/platform/geometry/FloatPoint3D.h return a.x() != b.x() || a.y() != b.y() || a.z() != b.z(); z 172 Source/platform/geometry/FloatPoint3D.h return FloatPoint3D(k * v.x(), k * v.y(), k * v.z()); z 177 Source/platform/geometry/FloatPoint3D.h return FloatPoint3D(k * v.x(), k * v.y(), k * v.z()); z 797 Source/platform/graphics/GraphicsLayer.cpp platformLayer()->setAnchorPointZ(m_anchorPoint.z()); z 125 Source/platform/graphics/cpu/arm/filters/FELightingNEON.h floatArguments.lightZ = pointLightSource->position().z(); z 132 Source/platform/graphics/cpu/arm/filters/FELightingNEON.h floatArguments.lightZ = spotLightSource->position().z(); z 137 Source/platform/graphics/cpu/arm/filters/FELightingNEON.h floatArguments.directionZ = paintingData.directionVector.z(); z 150 Source/platform/graphics/cpu/arm/filters/FELightingNEON.h floatArguments.lightZ = paintingData.lightVector.z(); z 49 Source/platform/graphics/filters/DistantLightSource.h virtual void updatePaintingData(PaintingData&, int x, int y, float z) const OVERRIDE; z 196 Source/platform/graphics/filters/FELighting.cpp lightStrength = m_diffuseConstant * paintingData.lightVector.z() / paintingData.lightVectorLength; z 199 Source/platform/graphics/filters/FELighting.cpp halfwayVector.setZ(halfwayVector.z() + paintingData.lightVectorLength); z 202 Source/platform/graphics/filters/FELighting.cpp lightStrength = m_specularConstant * halfwayVector.z() / halfwayVectorLength; z 204 Source/platform/graphics/filters/FELighting.cpp lightStrength = m_specularConstant * powf(halfwayVector.z() / halfwayVectorLength, m_specularExponent); z 217 Source/platform/graphics/filters/FELighting.cpp halfwayVector.setZ(halfwayVector.z() + paintingData.lightVectorLength); z 233 Source/platform/graphics/filters/FELighting.cpp data.pixels->set(offset + 2, static_cast<unsigned char>(lightStrength * paintingData.colorVector.z())); z 461 Source/platform/graphics/filters/FELighting.cpp SkPoint3 skPosition(position.x(), position.y(), position.z()); z 468 Source/platform/graphics/filters/FELighting.cpp SkPoint3 location(spotLightSource->position().x(), spotLightSource->position().y(), spotLightSource->position().z()); z 469 Source/platform/graphics/filters/FELighting.cpp SkPoint3 target(spotLightSource->direction().x(), spotLightSource->direction().y(), spotLightSource->direction().z()); z 76 Source/platform/graphics/filters/LightSource.h virtual void updatePaintingData(PaintingData&, int x, int y, float z) const = 0; z 42 Source/platform/graphics/filters/PointLightSource.cpp void PointLightSource::updatePaintingData(PaintingData& paintingData, int x, int y, float z) const z 46 Source/platform/graphics/filters/PointLightSource.cpp paintingData.lightVector.setZ(m_position.z() - z); z 66 Source/platform/graphics/filters/PointLightSource.cpp bool PointLightSource::setZ(float z) z 68 Source/platform/graphics/filters/PointLightSource.cpp if (m_position.z() == z) z 70 Source/platform/graphics/filters/PointLightSource.cpp m_position.setZ(z); z 76 Source/platform/graphics/filters/PointLightSource.cpp ts << "x=" << p.x() << " y=" << p.y() << " z=" << p.z(); z 39 Source/platform/graphics/filters/PointLightSource.h FloatPoint3D position(m_position.x() * scale.x() - offset.width(), m_position.y() * scale.y() - offset.height(), m_position.z() * scale.z()); z 49 Source/platform/graphics/filters/PointLightSource.h virtual void updatePaintingData(PaintingData&, int x, int y, float z) const OVERRIDE; z 48 Source/platform/graphics/filters/SpotLightSource.cpp paintingData.directionVector.setZ(m_direction.z() - m_position.z()); z 65 Source/platform/graphics/filters/SpotLightSource.cpp void SpotLightSource::updatePaintingData(PaintingData& paintingData, int x, int y, float z) const z 69 Source/platform/graphics/filters/SpotLightSource.cpp paintingData.lightVector.setZ(m_position.z() - z); z 97 Source/platform/graphics/filters/SpotLightSource.cpp paintingData.colorVector.setZ(paintingData.privateColorVector.z() * lightStrength); z 116 Source/platform/graphics/filters/SpotLightSource.cpp bool SpotLightSource::setZ(float z) z 118 Source/platform/graphics/filters/SpotLightSource.cpp if (m_position.z() == z) z 120 Source/platform/graphics/filters/SpotLightSource.cpp m_position.setZ(z); z 142 Source/platform/graphics/filters/SpotLightSource.cpp if (m_direction.z() == pointsAtZ) z 167 Source/platform/graphics/filters/SpotLightSource.cpp ts << "x=" << p.x() << " y=" << p.y() << " z=" << p.z(); z 40 Source/platform/graphics/filters/SpotLightSource.h FloatPoint3D position(m_position.x() * scale.x() - offset.width(), m_position.y() * scale.y() - offset.height(), m_position.z() * scale.z()); z 41 Source/platform/graphics/filters/SpotLightSource.h FloatPoint3D direction(m_direction.x() * scale.x() - offset.width(), m_direction.y() * scale.y() - offset.height(), m_direction.z() * scale.z()); z 61 Source/platform/graphics/filters/SpotLightSource.h virtual void updatePaintingData(PaintingData&, int x, int y, float z) const OVERRIDE; z 208 Source/platform/graphics/test/MockWebGraphicsContext3D.h virtual void uniform3f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z) { } z 210 Source/platform/graphics/test/MockWebGraphicsContext3D.h virtual void uniform3i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z) { } z 212 Source/platform/graphics/test/MockWebGraphicsContext3D.h virtual void uniform4f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w) { } z 214 Source/platform/graphics/test/MockWebGraphicsContext3D.h virtual void uniform4i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w) { } z 227 Source/platform/graphics/test/MockWebGraphicsContext3D.h virtual void vertexAttrib3f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z) { } z 229 Source/platform/graphics/test/MockWebGraphicsContext3D.h virtual void vertexAttrib4f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w) { } z 530 Source/platform/heap/Handle.h template<bool x, bool y, bool z, typename U, typename V> friend struct CollectionBackingTraceTrait; z 79 Source/platform/transforms/RotateTransformOperation.cpp double z = -decomp.quaternionZ; z 80 Source/platform/transforms/RotateTransformOperation.cpp double length = sqrt(x * x + y * y + z * z); z 86 Source/platform/transforms/RotateTransformOperation.cpp z /= length; z 91 Source/platform/transforms/RotateTransformOperation.cpp z = 1; z 93 Source/platform/transforms/RotateTransformOperation.cpp return RotateTransformOperation::create(x, y, z, angle, Rotate3D); z 39 Source/platform/transforms/RotateTransformOperation.h static PassRefPtr<RotateTransformOperation> create(double x, double y, double z, double angle, OperationType type) z 41 Source/platform/transforms/RotateTransformOperation.h return adoptRef(new RotateTransformOperation(x, y, z, angle, type)); z 46 Source/platform/transforms/RotateTransformOperation.h double z() const { return m_z; } z 69 Source/platform/transforms/RotateTransformOperation.h RotateTransformOperation(double x, double y, double z, double angle, OperationType type) z 72 Source/platform/transforms/RotateTransformOperation.h , m_z(z) z 46 Source/platform/transforms/ScaleTransformOperation.h double z() const { return m_z; } z 434 Source/platform/transforms/TransformationMatrix.cpp double s, t, x, y, z, w; z 443 Source/platform/transforms/TransformationMatrix.cpp z = (row[1][0] - row[0][1]) * s; z 448 Source/platform/transforms/TransformationMatrix.cpp z = (row[0][2] + row[2][0]) / s; z 454 Source/platform/transforms/TransformationMatrix.cpp z = (row[1][2] + row[2][1]) / s; z 460 Source/platform/transforms/TransformationMatrix.cpp z = 0.25 * s; z 466 Source/platform/transforms/TransformationMatrix.cpp result.quaternionZ = z; z 572 Source/platform/transforms/TransformationMatrix.cpp double z = -(m13() * x + m23() * y + m43()) / m33(); z 575 Source/platform/transforms/TransformationMatrix.cpp double outX = x * m11() + y * m21() + z * m31() + m41(); z 576 Source/platform/transforms/TransformationMatrix.cpp double outY = x * m12() + y * m22() + z * m32() + m42(); z 578 Source/platform/transforms/TransformationMatrix.cpp double w = x * m14() + y * m24() + z * m34() + m44(); z 662 Source/platform/transforms/TransformationMatrix.cpp p.z() + static_cast<float>(m_matrix[3][2])); z 738 Source/platform/transforms/TransformationMatrix.cpp TransformationMatrix& TransformationMatrix::rotate3d(double x, double y, double z, double angle) z 741 Source/platform/transforms/TransformationMatrix.cpp double length = sqrt(x * x + y * y + z * z); z 748 Source/platform/transforms/TransformationMatrix.cpp z /= length; z 760 Source/platform/transforms/TransformationMatrix.cpp if (x == 1.0 && y == 0.0 && z == 0.0) { z 773 Source/platform/transforms/TransformationMatrix.cpp } else if (x == 0.0 && y == 1.0 && z == 0.0) { z 786 Source/platform/transforms/TransformationMatrix.cpp } else if (x == 0.0 && y == 0.0 && z == 1.0) { z 809 Source/platform/transforms/TransformationMatrix.cpp mat.m_matrix[0][1] = y * x * oneMinusCosTheta + z * sinTheta; z 810 Source/platform/transforms/TransformationMatrix.cpp mat.m_matrix[0][2] = z * x * oneMinusCosTheta - y * sinTheta; z 811 Source/platform/transforms/TransformationMatrix.cpp mat.m_matrix[1][0] = x * y * oneMinusCosTheta - z * sinTheta; z 813 Source/platform/transforms/TransformationMatrix.cpp mat.m_matrix[1][2] = z * y * oneMinusCosTheta + x * sinTheta; z 814 Source/platform/transforms/TransformationMatrix.cpp mat.m_matrix[2][0] = x * z * oneMinusCosTheta + y * sinTheta; z 815 Source/platform/transforms/TransformationMatrix.cpp mat.m_matrix[2][1] = y * z * oneMinusCosTheta - x * sinTheta; z 816 Source/platform/transforms/TransformationMatrix.cpp mat.m_matrix[2][2] = cosTheta + z * z * oneMinusCosTheta; z 1259 Source/platform/transforms/TransformationMatrix.cpp void TransformationMatrix::multVecMatrix(double x, double y, double z, double& resultX, double& resultY, double& resultZ) const z 1261 Source/platform/transforms/TransformationMatrix.cpp resultX = m_matrix[3][0] + x * m_matrix[0][0] + y * m_matrix[1][0] + z * m_matrix[2][0]; z 1262 Source/platform/transforms/TransformationMatrix.cpp resultY = m_matrix[3][1] + x * m_matrix[0][1] + y * m_matrix[1][1] + z * m_matrix[2][1]; z 1263 Source/platform/transforms/TransformationMatrix.cpp resultZ = m_matrix[3][2] + x * m_matrix[0][2] + y * m_matrix[1][2] + z * m_matrix[2][2]; z 1264 Source/platform/transforms/TransformationMatrix.cpp double w = m_matrix[3][3] + x * m_matrix[0][3] + y * m_matrix[1][3] + z * m_matrix[2][3]; z 219 Source/platform/transforms/TransformationMatrix.h TransformationMatrix& rotate3d(double x, double y, double z, double angle); z 343 Source/platform/transforms/TransformationMatrix.h void multVecMatrix(double x, double y, double z, double& dstX, double& dstY, double& dstZ) const; z 349 Source/platform/transforms/TransformationMatrix.h multVecMatrix(sourcePoint.x(), sourcePoint.y(), sourcePoint.z(), resultX, resultY, resultZ); z 51 Source/platform/transforms/TranslateTransformOperation.h double z() const { return m_z; } z 68 Source/platform/transforms/TranslateTransformOperation.h transform.translate3d(x(borderBoxSize), y(borderBoxSize), z()); z 188 Source/wtf/dtoa.cpp uint32_t z = (xi >> 16) * m + (y >> 16); z 189 Source/wtf/dtoa.cpp carry = z >> 16; z 190 Source/wtf/dtoa.cpp *x++ = (z << 16) + (y & 0xffff); z 290 Source/wtf/dtoa.cpp unsigned long long carry, z; z 292 Source/wtf/dtoa.cpp uint32_t carry, z; z 320 Source/wtf/dtoa.cpp z = *x++ * (unsigned long long)y + *xc + carry; z 321 Source/wtf/dtoa.cpp carry = z >> 32; z 322 Source/wtf/dtoa.cpp *xc++ = (uint32_t)z & 0xffffffffUL; z 334 Source/wtf/dtoa.cpp z = (*x & 0xffff) * y + (*xc & 0xffff) + carry; z 335 Source/wtf/dtoa.cpp carry = z >> 16; z 338 Source/wtf/dtoa.cpp xc = storeInc(xc, z2, z); z 348 Source/wtf/dtoa.cpp z = (*x & 0xffff) * y + (*xc >> 16) + carry; z 349 Source/wtf/dtoa.cpp carry = z >> 16; z 350 Source/wtf/dtoa.cpp xc = storeInc(xc, z, z2); z 537 Source/wtf/dtoa.cpp uint32_t z = (*xa++ >> 16) - (*xb++ >> 16) - borrow; z 538 Source/wtf/dtoa.cpp borrow = (z & 0x10000) >> 16; z 539 Source/wtf/dtoa.cpp xc = storeInc(xc, z, y); z 544 Source/wtf/dtoa.cpp uint32_t z = (*xa++ >> 16) - borrow; z 545 Source/wtf/dtoa.cpp borrow = (z & 0x10000) >> 16; z 546 Source/wtf/dtoa.cpp xc = storeInc(xc, z, y); z 558 Source/wtf/dtoa.cpp uint32_t y, z; z 567 Source/wtf/dtoa.cpp z = d0 & Frac_mask; z 570 Source/wtf/dtoa.cpp z |= Exp_msk1; z 573 Source/wtf/dtoa.cpp x[0] = y | (z << (32 - k)); z 574 Source/wtf/dtoa.cpp z >>= k; z 577 Source/wtf/dtoa.cpp if (z) { z 579 Source/wtf/dtoa.cpp x[1] = z; z 584 Source/wtf/dtoa.cpp k = lo0bits(&z); z 585 Source/wtf/dtoa.cpp x[0] = z; z 624 Source/wtf/dtoa.cpp uint32_t si, z, zs; z 656 Source/wtf/dtoa.cpp z = (*bx >> 16) - (zs & 0xffff) - borrow; z 657 Source/wtf/dtoa.cpp borrow = (z & 0x10000) >> 16; z 658 Source/wtf/dtoa.cpp bx = storeInc(bx, z, y); z 688 Source/wtf/dtoa.cpp z = (*bx >> 16) - (zs & 0xffff) - borrow; z 689 Source/wtf/dtoa.cpp borrow = (z & 0x10000) >> 16; z 690 Source/wtf/dtoa.cpp bx = storeInc(bx, z, y); z 330 public/platform/WebGraphicsContext3D.h virtual void uniform3f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z) = 0; z 332 public/platform/WebGraphicsContext3D.h virtual void uniform3i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z) = 0; z 334 public/platform/WebGraphicsContext3D.h virtual void uniform4f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w) = 0; z 336 public/platform/WebGraphicsContext3D.h virtual void uniform4i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w) = 0; z 349 public/platform/WebGraphicsContext3D.h virtual void vertexAttrib3f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z) = 0; z 351 public/platform/WebGraphicsContext3D.h virtual void vertexAttrib4f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w) = 0; z 43 public/platform/WebTransformOperations.h virtual void appendTranslate(double x, double y, double z) = 0; z 44 public/platform/WebTransformOperations.h virtual void appendRotate(double x, double y, double z, double degrees) = 0; z 45 public/platform/WebTransformOperations.h virtual void appendScale(double x, double y, double z) = 0;