percentage 58 Source/core/animation/InterpolableValue.cpp PassOwnPtrWillBeRawPtr<InterpolableValue> InterpolableAnimatableValue::interpolate(const InterpolableValue &other, const double percentage) const percentage 61 Source/core/animation/InterpolableValue.cpp if (!percentage) percentage 63 Source/core/animation/InterpolableValue.cpp if (percentage == 1) percentage 65 Source/core/animation/InterpolableValue.cpp return create(AnimatableValue::interpolate(m_value.get(), otherValue->m_value.get(), percentage)); percentage 110 Source/core/css/CSSCrossfadeValue.cpp float percentage = m_percentageValue->getFloatValue(); percentage 111 Source/core/css/CSSCrossfadeValue.cpp float inversePercentage = 1 - percentage; percentage 128 Source/core/css/CSSCrossfadeValue.cpp return IntSize(fromImageSize.width() * inversePercentage + toImageSize.width() * percentage, percentage 129 Source/core/css/CSSCrossfadeValue.cpp fromImageSize.height() * inversePercentage + toImageSize.height() * percentage); percentage 5007 Source/core/css/parser/CSSPropertyParser.cpp double percentage = 0; percentage 5008 Source/core/css/parser/CSSPropertyParser.cpp int numCharactersParsed = parseDouble(current, end, '%', percentage); percentage 5014 Source/core/css/parser/CSSPropertyParser.cpp localValue += percentage; percentage 7066 Source/core/css/parser/CSSPropertyParser.cpp RefPtrWillBeRawPtr<CSSPrimitiveValue> percentage = nullptr; percentage 7071 Source/core/css/parser/CSSPropertyParser.cpp percentage = cssValuePool().createValue(clampTo<double>(a->fValue / 100, 0, 1), CSSPrimitiveValue::CSS_NUMBER); percentage 7073 Source/core/css/parser/CSSPropertyParser.cpp percentage = cssValuePool().createValue(clampTo<double>(a->fValue, 0, 1), CSSPrimitiveValue::CSS_NUMBER); percentage 7078 Source/core/css/parser/CSSPropertyParser.cpp result->setPercentage(percentage); percentage 51 Source/core/html/track/vtt/VTTParser.cpp bool VTTParser::parseFloatPercentageValue(VTTScanner& valueScanner, float& percentage) percentage 61 Source/core/html/track/vtt/VTTParser.cpp percentage = number; percentage 97 Source/core/html/track/vtt/VTTParser.h static bool parseFloatPercentageValue(VTTScanner& valueScanner, float& percentage); percentage 68 Source/core/svg/SVGAngle.cpp void SVGMarkerOrientEnumeration::calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) percentage 343 Source/core/svg/SVGAngle.cpp void SVGAngle::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDuration, SVGElement*) percentage 360 Source/core/svg/SVGAngle.cpp if (percentage < 0.5f) { percentage 389 Source/core/svg/SVGAngle.cpp animationElement->animateAdditiveNumber(percentage, repeatCount, fromAngle->value(), toAngle->value(), toAtEndOfDurationAngle->value(), animatedValue); percentage 103 Source/core/svg/SVGAngle.h virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) OVERRIDE; percentage 65 Source/core/svg/SVGAnimateElement.cpp void SVGAnimateElement::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGSMILElement* resultElement) percentage 74 Source/core/svg/SVGAnimateElement.cpp ASSERT(percentage >= 0 && percentage <= 1); percentage 88 Source/core/svg/SVGAnimateElement.cpp percentage = 1; percentage 91 Source/core/svg/SVGAnimateElement.cpp percentage = percentage < 0.5 ? 0 : 1; percentage 98 Source/core/svg/SVGAnimateElement.cpp m_animator->calculateAnimatedValue(percentage, repeatCount, m_fromProperty.get(), m_toProperty.get(), toAtEndOfDurationProperty, resultAnimationElement->m_animatedProperty.get()); percentage 49 Source/core/svg/SVGAnimateElement.h virtual void calculateAnimatedValue(float percentage, unsigned repeatCount, SVGSMILElement* resultElement) OVERRIDE FINAL; percentage 242 Source/core/svg/SVGAnimateMotionElement.cpp void SVGAnimateMotionElement::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGSMILElement*) percentage 263 Source/core/svg/SVGAnimateMotionElement.cpp animateAdditiveNumber(percentage, repeatCount, m_fromPoint.x(), m_toPoint.x(), toPointAtEndOfDuration.x(), animatedX); percentage 266 Source/core/svg/SVGAnimateMotionElement.cpp animateAdditiveNumber(percentage, repeatCount, m_fromPoint.y(), m_toPoint.y(), toPointAtEndOfDuration.y(), animatedY); percentage 274 Source/core/svg/SVGAnimateMotionElement.cpp float positionOnPath = m_animationPath.length() * percentage; percentage 52 Source/core/svg/SVGAnimateMotionElement.h virtual void calculateAnimatedValue(float percentage, unsigned repeatCount, SVGSMILElement* resultElement) OVERRIDE; percentage 61 Source/core/svg/SVGAnimatedColor.cpp void SVGColorProperty::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) percentage 77 Source/core/svg/SVGAnimatedColor.cpp animationElement->animateAdditiveNumber(percentage, repeatCount, fromColor.red(), toColor.red(), toAtEndOfDurationColor.red(), animatedRed); percentage 80 Source/core/svg/SVGAnimatedColor.cpp animationElement->animateAdditiveNumber(percentage, repeatCount, fromColor.green(), toColor.green(), toAtEndOfDurationColor.green(), animatedGreen); percentage 83 Source/core/svg/SVGAnimatedColor.cpp animationElement->animateAdditiveNumber(percentage, repeatCount, fromColor.blue(), toColor.blue(), toAtEndOfDurationColor.blue(), animatedBlue); percentage 86 Source/core/svg/SVGAnimatedColor.cpp animationElement->animateAdditiveNumber(percentage, repeatCount, fromColor.alpha(), toColor.alpha(), toAtEndOfDurationColor.alpha(), animatedAlpha); percentage 54 Source/core/svg/SVGAnimatedColor.h virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE; percentage 237 Source/core/svg/SVGAnimatedTypeAnimator.cpp void SVGAnimatedTypeAnimator::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGPropertyBase* from, SVGPropertyBase* to, SVGPropertyBase* toAtEndOfDuration, SVGPropertyBase* animated) percentage 252 Source/core/svg/SVGAnimatedTypeAnimator.cpp animatedValue->calculateAnimatedValue(m_animationElement, percentage, repeatCount, fromValue, toValue, toAtEndOfDurationValue, m_contextElement); percentage 52 Source/core/svg/SVGAnimatedTypeAnimator.h void calculateAnimatedValue(float percentage, unsigned repeatCount, SVGPropertyBase*, SVGPropertyBase*, SVGPropertyBase*, SVGPropertyBase*); percentage 111 Source/core/svg/SVGAnimationElement.h void animateDiscreteType(float percentage, const AnimatedType& fromType, const AnimatedType& toType, AnimatedType& animatedType) percentage 113 Source/core/svg/SVGAnimationElement.h if ((animationMode() == FromToAnimation && percentage > 0.5) || animationMode() == ToAnimation || percentage == 1) { percentage 120 Source/core/svg/SVGAnimationElement.h void animateAdditiveNumber(float percentage, unsigned repeatCount, float fromNumber, float toNumber, float toAtEndOfDurationNumber, float& animatedNumber) percentage 124 Source/core/svg/SVGAnimationElement.h number = percentage < 0.5 ? fromNumber : toNumber; percentage 126 Source/core/svg/SVGAnimationElement.h number = (toNumber - fromNumber) * percentage + fromNumber; percentage 70 Source/core/svg/SVGBoolean.cpp void SVGBoolean::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase>, SVGElement*) percentage 76 Source/core/svg/SVGBoolean.cpp animationElement->animateDiscreteType<bool>(percentage, fromBoolean, toBoolean, m_value); percentage 56 Source/core/svg/SVGBoolean.h virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE; percentage 110 Source/core/svg/SVGEnumeration.cpp void SVGEnumerationBase::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase>, SVGElement*) percentage 116 Source/core/svg/SVGEnumeration.cpp animationElement->animateDiscreteType<unsigned short>(percentage, fromEnumeration, toEnumeration, m_value); percentage 63 Source/core/svg/SVGEnumeration.h virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE; percentage 82 Source/core/svg/SVGInteger.cpp void SVGInteger::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDuration, SVGElement*) percentage 91 Source/core/svg/SVGInteger.cpp animationElement->animateAdditiveNumber(percentage, repeatCount, fromInteger->value(), toInteger->value(), toAtEndOfDurationInteger->value(), animatedFloat); percentage 62 Source/core/svg/SVGInteger.h virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) OVERRIDE; percentage 93 Source/core/svg/SVGIntegerOptionalInteger.cpp void SVGIntegerOptionalInteger::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDuration, SVGElement*) percentage 103 Source/core/svg/SVGIntegerOptionalInteger.cpp animationElement->animateAdditiveNumber(percentage, repeatCount, fromInteger->firstInteger()->value(), toInteger->firstInteger()->value(), toAtEndOfDurationInteger->firstInteger()->value(), x); percentage 104 Source/core/svg/SVGIntegerOptionalInteger.cpp animationElement->animateAdditiveNumber(percentage, repeatCount, fromInteger->secondInteger()->value(), toInteger->secondInteger()->value(), toAtEndOfDurationInteger->secondInteger()->value(), y); percentage 56 Source/core/svg/SVGIntegerOptionalInteger.h virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) OVERRIDE; percentage 444 Source/core/svg/SVGLength.cpp void SVGLength::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) percentage 452 Source/core/svg/SVGLength.cpp animationElement->animateAdditiveNumber(percentage, repeatCount, fromLength->value(lengthContext, IGNORE_EXCEPTION), toLength->value(lengthContext, IGNORE_EXCEPTION), toAtEndOfDurationLength->value(lengthContext, IGNORE_EXCEPTION), animatedNumber); percentage 455 Source/core/svg/SVGLength.cpp m_unitType = percentage < 0.5 ? fromLength->unitType() : toLength->unitType(); percentage 100 Source/core/svg/SVGLength.h virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) OVERRIDE; percentage 130 Source/core/svg/SVGLengthList.cpp bool SVGLengthList::adjustFromToListValues(PassRefPtr<SVGLengthList> passFromList, PassRefPtr<SVGLengthList> passToList, float percentage, bool isToAnimation, bool resizeAnimatedListIfNeeded) percentage 143 Source/core/svg/SVGLengthList.cpp if (percentage < 0.5) { percentage 163 Source/core/svg/SVGLengthList.cpp void SVGLengthList::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) percentage 176 Source/core/svg/SVGLengthList.cpp if (!adjustFromToListValues(fromList, toList, percentage, animationElement->animationMode() == ToAnimation, true)) percentage 184 Source/core/svg/SVGLengthList.cpp if (percentage < 0.5) percentage 191 Source/core/svg/SVGLengthList.cpp animationElement->animateAdditiveNumber(percentage, repeatCount, effectiveFrom, effectiveTo, effectiveToAtEnd, animatedNumber); percentage 62 Source/core/svg/SVGLengthList.h virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE; percentage 70 Source/core/svg/SVGLengthList.h bool adjustFromToListValues(PassRefPtr<SVGLengthList> fromList, PassRefPtr<SVGLengthList> toList, float percentage, bool isToAnimation, bool resizeAnimatedListIfNeeded); percentage 107 Source/core/svg/SVGNumber.cpp void SVGNumber::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDuration, SVGElement*) percentage 115 Source/core/svg/SVGNumber.cpp animationElement->animateAdditiveNumber(percentage, repeatCount, fromNumber->value(), toNumber->value(), toAtEndOfDurationNumber->value(), m_value); percentage 63 Source/core/svg/SVGNumber.h virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) OVERRIDE; percentage 130 Source/core/svg/SVGNumberList.cpp bool SVGNumberList::adjustFromToListValues(PassRefPtr<SVGNumberList> passFromList, PassRefPtr<SVGNumberList> passToList, float percentage, bool isToAnimation, bool resizeAnimatedListIfNeeded) percentage 143 Source/core/svg/SVGNumberList.cpp if (percentage < 0.5) { percentage 163 Source/core/svg/SVGNumberList.cpp void SVGNumberList::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) percentage 173 Source/core/svg/SVGNumberList.cpp if (!adjustFromToListValues(fromList, toList, percentage, animationElement->animationMode() == ToAnimation, true)) percentage 182 Source/core/svg/SVGNumberList.cpp animationElement->animateAdditiveNumber(percentage, repeatCount, effectiveFrom, effectiveTo, effectiveToAtEnd, animated); percentage 62 Source/core/svg/SVGNumberList.h virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE; percentage 72 Source/core/svg/SVGNumberList.h bool adjustFromToListValues(PassRefPtr<SVGNumberList> fromList, PassRefPtr<SVGNumberList> toList, float percentage, bool isToAnimation, bool resizeAnimatedListIfNeeded); percentage 90 Source/core/svg/SVGNumberOptionalNumber.cpp void SVGNumberOptionalNumber::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDuration, SVGElement*) percentage 100 Source/core/svg/SVGNumberOptionalNumber.cpp animationElement->animateAdditiveNumber(percentage, repeatCount, fromNumber->firstNumber()->value(), toNumber->firstNumber()->value(), toAtEndOfDurationNumber->firstNumber()->value(), x); percentage 101 Source/core/svg/SVGNumberOptionalNumber.cpp animationElement->animateAdditiveNumber(percentage, repeatCount, fromNumber->secondNumber()->value(), toNumber->secondNumber()->value(), toAtEndOfDurationNumber->secondNumber()->value(), y); percentage 56 Source/core/svg/SVGNumberOptionalNumber.h virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) OVERRIDE; percentage 173 Source/core/svg/SVGPathSegList.cpp void SVGPathSegList::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) percentage 199 Source/core/svg/SVGPathSegList.cpp if (percentage < 0.5) { percentage 220 Source/core/svg/SVGPathSegList.cpp blender.blendAnimatedPath(percentage, &fromSource, &toSource, &builder); percentage 139 Source/core/svg/SVGPathSegList.h virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE; percentage 134 Source/core/svg/SVGPoint.cpp void SVGPoint::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) percentage 76 Source/core/svg/SVGPoint.h virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) OVERRIDE; percentage 146 Source/core/svg/SVGPointList.cpp bool SVGPointList::adjustFromToListValues(PassRefPtr<SVGPointList> passFromList, PassRefPtr<SVGPointList> passToList, float percentage, bool isToAnimation, bool resizeAnimatedListIfNeeded) percentage 159 Source/core/svg/SVGPointList.cpp if (percentage < 0.5) { percentage 179 Source/core/svg/SVGPointList.cpp void SVGPointList::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) percentage 189 Source/core/svg/SVGPointList.cpp if (!adjustFromToListValues(fromList, toList, percentage, animationElement->animationMode() == ToAnimation, true)) percentage 204 Source/core/svg/SVGPointList.cpp animationElement->animateAdditiveNumber(percentage, repeatCount, effectiveFrom.x(), effectiveTo.x(), effectiveToAtEnd.x(), animatedX); percentage 205 Source/core/svg/SVGPointList.cpp animationElement->animateAdditiveNumber(percentage, repeatCount, effectiveFrom.y(), effectiveTo.y(), effectiveToAtEnd.y(), animatedY); percentage 62 Source/core/svg/SVGPointList.h virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE; percentage 70 Source/core/svg/SVGPointList.h bool adjustFromToListValues(PassRefPtr<SVGPointList> fromList, PassRefPtr<SVGPointList> toList, float percentage, bool isToAnimation, bool resizeAnimatedListIfNeeded); percentage 405 Source/core/svg/SVGPreserveAspectRatio.cpp void SVGPreserveAspectRatio::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase>, SVGElement*) percentage 410 Source/core/svg/SVGPreserveAspectRatio.cpp animationElement->animateDiscreteType(percentage, false, true, useToValue); percentage 85 Source/core/svg/SVGPreserveAspectRatio.h virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) OVERRIDE; percentage 138 Source/core/svg/SVGRect.cpp void SVGRect::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) percentage 149 Source/core/svg/SVGRect.cpp animationElement->animateAdditiveNumber(percentage, repeatCount, fromRect->x(), toRect->x(), toAtEndOfDurationRect->x(), animatedX); percentage 150 Source/core/svg/SVGRect.cpp animationElement->animateAdditiveNumber(percentage, repeatCount, fromRect->y(), toRect->y(), toAtEndOfDurationRect->y(), animatedY); percentage 151 Source/core/svg/SVGRect.cpp animationElement->animateAdditiveNumber(percentage, repeatCount, fromRect->width(), toRect->width(), toAtEndOfDurationRect->width(), animatedWidth); percentage 152 Source/core/svg/SVGRect.cpp animationElement->animateAdditiveNumber(percentage, repeatCount, fromRect->height(), toRect->height(), toAtEndOfDurationRect->height(), animatedHeight); percentage 73 Source/core/svg/SVGRect.h virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) OVERRIDE; percentage 32 Source/core/svg/SVGString.cpp void SVGString::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase>, SVGElement*) percentage 39 Source/core/svg/SVGString.cpp animationElement->animateDiscreteType<String>(percentage, fromString, toString, m_value); percentage 64 Source/core/svg/SVGString.h virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE; percentage 83 Source/core/svg/SVGStringList.h virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE; percentage 100 Source/core/svg/SVGTransform.h virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) OVERRIDE; percentage 303 Source/core/svg/SVGTransformList.cpp void SVGTransformList::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) percentage 328 Source/core/svg/SVGTransformList.cpp RefPtr<SVGTransform> currentTransform = SVGTransformDistance(effectiveFrom, toTransform).scaledDistance(percentage).addToSVGTransform(effectiveFrom); percentage 70 Source/core/svg/SVGTransformList.h virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE; percentage 78 Source/core/svg/SVGTransformList.h bool adjustFromToListValues(PassRefPtr<SVGTransformList> fromList, PassRefPtr<SVGTransformList> toList, float percentage, bool isToAnimation, bool resizeAnimatedListIfNeeded); percentage 67 Source/core/svg/properties/SVGProperty.h virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) = 0; percentage 37 Source/platform/graphics/CrossfadeGeneratedImage.cpp CrossfadeGeneratedImage::CrossfadeGeneratedImage(Image* fromImage, Image* toImage, float percentage, IntSize crossfadeSize, const IntSize& size) percentage 40 Source/platform/graphics/CrossfadeGeneratedImage.cpp , m_percentage(percentage) percentage 41 Source/platform/graphics/CrossfadeGeneratedImage.h static PassRefPtr<CrossfadeGeneratedImage> create(Image* fromImage, Image* toImage, float percentage, IntSize crossfadeSize, const IntSize& size) percentage 43 Source/platform/graphics/CrossfadeGeneratedImage.h return adoptRef(new CrossfadeGeneratedImage(fromImage, toImage, percentage, crossfadeSize, size)); percentage 60 Source/platform/graphics/CrossfadeGeneratedImage.h CrossfadeGeneratedImage(Image* fromImage, Image* toImage, float percentage, IntSize crossfadeSize, const IntSize&); percentage 135 Source/wtf/text/AtomicString.h bool percentage(int& p) const { return m_string.percentage(p); } percentage 380 Source/wtf/text/WTFString.h bool percentage(int& percentage) const;