percentage         58 Source/core/animation/InterpolableValue.cpp PassOwnPtrWillBeRawPtr<InterpolableValue> InterpolableAnimatableValue::interpolate(const InterpolableValue &other, const double percentage) const
percentage         61 Source/core/animation/InterpolableValue.cpp     if (!percentage)
percentage         63 Source/core/animation/InterpolableValue.cpp     if (percentage == 1)
percentage         65 Source/core/animation/InterpolableValue.cpp     return create(AnimatableValue::interpolate(m_value.get(), otherValue->m_value.get(), percentage));
percentage        110 Source/core/css/CSSCrossfadeValue.cpp     float percentage = m_percentageValue->getFloatValue();
percentage        111 Source/core/css/CSSCrossfadeValue.cpp     float inversePercentage = 1 - percentage;
percentage        128 Source/core/css/CSSCrossfadeValue.cpp     return IntSize(fromImageSize.width() * inversePercentage + toImageSize.width() * percentage,
percentage        129 Source/core/css/CSSCrossfadeValue.cpp         fromImageSize.height() * inversePercentage + toImageSize.height() * percentage);
percentage       5007 Source/core/css/parser/CSSPropertyParser.cpp         double percentage = 0;
percentage       5008 Source/core/css/parser/CSSPropertyParser.cpp         int numCharactersParsed = parseDouble(current, end, '%', percentage);
percentage       5014 Source/core/css/parser/CSSPropertyParser.cpp         localValue += percentage;
percentage       7066 Source/core/css/parser/CSSPropertyParser.cpp     RefPtrWillBeRawPtr<CSSPrimitiveValue> percentage = nullptr;
percentage       7071 Source/core/css/parser/CSSPropertyParser.cpp         percentage = cssValuePool().createValue(clampTo<double>(a->fValue / 100, 0, 1), CSSPrimitiveValue::CSS_NUMBER);
percentage       7073 Source/core/css/parser/CSSPropertyParser.cpp         percentage = cssValuePool().createValue(clampTo<double>(a->fValue, 0, 1), CSSPrimitiveValue::CSS_NUMBER);
percentage       7078 Source/core/css/parser/CSSPropertyParser.cpp     result->setPercentage(percentage);
percentage         51 Source/core/html/track/vtt/VTTParser.cpp bool VTTParser::parseFloatPercentageValue(VTTScanner& valueScanner, float& percentage)
percentage         61 Source/core/html/track/vtt/VTTParser.cpp     percentage = number;
percentage         97 Source/core/html/track/vtt/VTTParser.h     static bool parseFloatPercentageValue(VTTScanner& valueScanner, float& percentage);
percentage         68 Source/core/svg/SVGAngle.cpp void SVGMarkerOrientEnumeration::calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement)
percentage        343 Source/core/svg/SVGAngle.cpp void SVGAngle::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDuration, SVGElement*)
percentage        360 Source/core/svg/SVGAngle.cpp                 if (percentage < 0.5f) {
percentage        389 Source/core/svg/SVGAngle.cpp     animationElement->animateAdditiveNumber(percentage, repeatCount, fromAngle->value(), toAngle->value(), toAtEndOfDurationAngle->value(), animatedValue);
percentage        103 Source/core/svg/SVGAngle.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) OVERRIDE;
percentage         65 Source/core/svg/SVGAnimateElement.cpp void SVGAnimateElement::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGSMILElement* resultElement)
percentage         74 Source/core/svg/SVGAnimateElement.cpp     ASSERT(percentage >= 0 && percentage <= 1);
percentage         88 Source/core/svg/SVGAnimateElement.cpp         percentage = 1;
percentage         91 Source/core/svg/SVGAnimateElement.cpp         percentage = percentage < 0.5 ? 0 : 1;
percentage         98 Source/core/svg/SVGAnimateElement.cpp     m_animator->calculateAnimatedValue(percentage, repeatCount, m_fromProperty.get(), m_toProperty.get(), toAtEndOfDurationProperty, resultAnimationElement->m_animatedProperty.get());
percentage         49 Source/core/svg/SVGAnimateElement.h     virtual void calculateAnimatedValue(float percentage, unsigned repeatCount, SVGSMILElement* resultElement) OVERRIDE FINAL;
percentage        242 Source/core/svg/SVGAnimateMotionElement.cpp void SVGAnimateMotionElement::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGSMILElement*)
percentage        263 Source/core/svg/SVGAnimateMotionElement.cpp         animateAdditiveNumber(percentage, repeatCount, m_fromPoint.x(), m_toPoint.x(), toPointAtEndOfDuration.x(), animatedX);
percentage        266 Source/core/svg/SVGAnimateMotionElement.cpp         animateAdditiveNumber(percentage, repeatCount, m_fromPoint.y(), m_toPoint.y(), toPointAtEndOfDuration.y(), animatedY);
percentage        274 Source/core/svg/SVGAnimateMotionElement.cpp     float positionOnPath = m_animationPath.length() * percentage;
percentage         52 Source/core/svg/SVGAnimateMotionElement.h     virtual void calculateAnimatedValue(float percentage, unsigned repeatCount, SVGSMILElement* resultElement) OVERRIDE;
percentage         61 Source/core/svg/SVGAnimatedColor.cpp void SVGColorProperty::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement)
percentage         77 Source/core/svg/SVGAnimatedColor.cpp     animationElement->animateAdditiveNumber(percentage, repeatCount, fromColor.red(), toColor.red(), toAtEndOfDurationColor.red(), animatedRed);
percentage         80 Source/core/svg/SVGAnimatedColor.cpp     animationElement->animateAdditiveNumber(percentage, repeatCount, fromColor.green(), toColor.green(), toAtEndOfDurationColor.green(), animatedGreen);
percentage         83 Source/core/svg/SVGAnimatedColor.cpp     animationElement->animateAdditiveNumber(percentage, repeatCount, fromColor.blue(), toColor.blue(), toAtEndOfDurationColor.blue(), animatedBlue);
percentage         86 Source/core/svg/SVGAnimatedColor.cpp     animationElement->animateAdditiveNumber(percentage, repeatCount, fromColor.alpha(), toColor.alpha(), toAtEndOfDurationColor.alpha(), animatedAlpha);
percentage         54 Source/core/svg/SVGAnimatedColor.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE;
percentage        237 Source/core/svg/SVGAnimatedTypeAnimator.cpp void SVGAnimatedTypeAnimator::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGPropertyBase* from, SVGPropertyBase* to, SVGPropertyBase* toAtEndOfDuration, SVGPropertyBase* animated)
percentage        252 Source/core/svg/SVGAnimatedTypeAnimator.cpp     animatedValue->calculateAnimatedValue(m_animationElement, percentage, repeatCount, fromValue, toValue, toAtEndOfDurationValue, m_contextElement);
percentage         52 Source/core/svg/SVGAnimatedTypeAnimator.h     void calculateAnimatedValue(float percentage, unsigned repeatCount, SVGPropertyBase*, SVGPropertyBase*, SVGPropertyBase*, SVGPropertyBase*);
percentage        111 Source/core/svg/SVGAnimationElement.h     void animateDiscreteType(float percentage, const AnimatedType& fromType, const AnimatedType& toType, AnimatedType& animatedType)
percentage        113 Source/core/svg/SVGAnimationElement.h         if ((animationMode() == FromToAnimation && percentage > 0.5) || animationMode() == ToAnimation || percentage == 1) {
percentage        120 Source/core/svg/SVGAnimationElement.h     void animateAdditiveNumber(float percentage, unsigned repeatCount, float fromNumber, float toNumber, float toAtEndOfDurationNumber, float& animatedNumber)
percentage        124 Source/core/svg/SVGAnimationElement.h             number = percentage < 0.5 ? fromNumber : toNumber;
percentage        126 Source/core/svg/SVGAnimationElement.h             number = (toNumber - fromNumber) * percentage + fromNumber;
percentage         70 Source/core/svg/SVGBoolean.cpp void SVGBoolean::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase>, SVGElement*)
percentage         76 Source/core/svg/SVGBoolean.cpp     animationElement->animateDiscreteType<bool>(percentage, fromBoolean, toBoolean, m_value);
percentage         56 Source/core/svg/SVGBoolean.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE;
percentage        110 Source/core/svg/SVGEnumeration.cpp void SVGEnumerationBase::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase>, SVGElement*)
percentage        116 Source/core/svg/SVGEnumeration.cpp     animationElement->animateDiscreteType<unsigned short>(percentage, fromEnumeration, toEnumeration, m_value);
percentage         63 Source/core/svg/SVGEnumeration.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE;
percentage         82 Source/core/svg/SVGInteger.cpp void SVGInteger::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDuration, SVGElement*)
percentage         91 Source/core/svg/SVGInteger.cpp     animationElement->animateAdditiveNumber(percentage, repeatCount, fromInteger->value(), toInteger->value(), toAtEndOfDurationInteger->value(), animatedFloat);
percentage         62 Source/core/svg/SVGInteger.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) OVERRIDE;
percentage         93 Source/core/svg/SVGIntegerOptionalInteger.cpp void SVGIntegerOptionalInteger::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDuration, SVGElement*)
percentage        103 Source/core/svg/SVGIntegerOptionalInteger.cpp     animationElement->animateAdditiveNumber(percentage, repeatCount, fromInteger->firstInteger()->value(), toInteger->firstInteger()->value(), toAtEndOfDurationInteger->firstInteger()->value(), x);
percentage        104 Source/core/svg/SVGIntegerOptionalInteger.cpp     animationElement->animateAdditiveNumber(percentage, repeatCount, fromInteger->secondInteger()->value(), toInteger->secondInteger()->value(), toAtEndOfDurationInteger->secondInteger()->value(), y);
percentage         56 Source/core/svg/SVGIntegerOptionalInteger.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) OVERRIDE;
percentage        444 Source/core/svg/SVGLength.cpp void SVGLength::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement)
percentage        452 Source/core/svg/SVGLength.cpp     animationElement->animateAdditiveNumber(percentage, repeatCount, fromLength->value(lengthContext, IGNORE_EXCEPTION), toLength->value(lengthContext, IGNORE_EXCEPTION), toAtEndOfDurationLength->value(lengthContext, IGNORE_EXCEPTION), animatedNumber);
percentage        455 Source/core/svg/SVGLength.cpp     m_unitType = percentage < 0.5 ? fromLength->unitType() : toLength->unitType();
percentage        100 Source/core/svg/SVGLength.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) OVERRIDE;
percentage        130 Source/core/svg/SVGLengthList.cpp bool SVGLengthList::adjustFromToListValues(PassRefPtr<SVGLengthList> passFromList, PassRefPtr<SVGLengthList> passToList, float percentage, bool isToAnimation, bool resizeAnimatedListIfNeeded)
percentage        143 Source/core/svg/SVGLengthList.cpp         if (percentage < 0.5) {
percentage        163 Source/core/svg/SVGLengthList.cpp void SVGLengthList::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement)
percentage        176 Source/core/svg/SVGLengthList.cpp     if (!adjustFromToListValues(fromList, toList, percentage, animationElement->animationMode() == ToAnimation, true))
percentage        184 Source/core/svg/SVGLengthList.cpp             if (percentage < 0.5)
percentage        191 Source/core/svg/SVGLengthList.cpp         animationElement->animateAdditiveNumber(percentage, repeatCount, effectiveFrom, effectiveTo, effectiveToAtEnd, animatedNumber);
percentage         62 Source/core/svg/SVGLengthList.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE;
percentage         70 Source/core/svg/SVGLengthList.h     bool adjustFromToListValues(PassRefPtr<SVGLengthList> fromList, PassRefPtr<SVGLengthList> toList, float percentage, bool isToAnimation, bool resizeAnimatedListIfNeeded);
percentage        107 Source/core/svg/SVGNumber.cpp void SVGNumber::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDuration, SVGElement*)
percentage        115 Source/core/svg/SVGNumber.cpp     animationElement->animateAdditiveNumber(percentage, repeatCount, fromNumber->value(), toNumber->value(), toAtEndOfDurationNumber->value(), m_value);
percentage         63 Source/core/svg/SVGNumber.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) OVERRIDE;
percentage        130 Source/core/svg/SVGNumberList.cpp bool SVGNumberList::adjustFromToListValues(PassRefPtr<SVGNumberList> passFromList, PassRefPtr<SVGNumberList> passToList, float percentage, bool isToAnimation, bool resizeAnimatedListIfNeeded)
percentage        143 Source/core/svg/SVGNumberList.cpp         if (percentage < 0.5) {
percentage        163 Source/core/svg/SVGNumberList.cpp void SVGNumberList::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement)
percentage        173 Source/core/svg/SVGNumberList.cpp     if (!adjustFromToListValues(fromList, toList, percentage, animationElement->animationMode() == ToAnimation, true))
percentage        182 Source/core/svg/SVGNumberList.cpp         animationElement->animateAdditiveNumber(percentage, repeatCount, effectiveFrom, effectiveTo, effectiveToAtEnd, animated);
percentage         62 Source/core/svg/SVGNumberList.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE;
percentage         72 Source/core/svg/SVGNumberList.h     bool adjustFromToListValues(PassRefPtr<SVGNumberList> fromList, PassRefPtr<SVGNumberList> toList, float percentage, bool isToAnimation, bool resizeAnimatedListIfNeeded);
percentage         90 Source/core/svg/SVGNumberOptionalNumber.cpp void SVGNumberOptionalNumber::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDuration, SVGElement*)
percentage        100 Source/core/svg/SVGNumberOptionalNumber.cpp     animationElement->animateAdditiveNumber(percentage, repeatCount, fromNumber->firstNumber()->value(), toNumber->firstNumber()->value(), toAtEndOfDurationNumber->firstNumber()->value(), x);
percentage        101 Source/core/svg/SVGNumberOptionalNumber.cpp     animationElement->animateAdditiveNumber(percentage, repeatCount, fromNumber->secondNumber()->value(), toNumber->secondNumber()->value(), toAtEndOfDurationNumber->secondNumber()->value(), y);
percentage         56 Source/core/svg/SVGNumberOptionalNumber.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) OVERRIDE;
percentage        173 Source/core/svg/SVGPathSegList.cpp void SVGPathSegList::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*)
percentage        199 Source/core/svg/SVGPathSegList.cpp         if (percentage < 0.5) {
percentage        220 Source/core/svg/SVGPathSegList.cpp     blender.blendAnimatedPath(percentage, &fromSource, &toSource, &builder);
percentage        139 Source/core/svg/SVGPathSegList.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE;
percentage        134 Source/core/svg/SVGPoint.cpp void SVGPoint::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*)
percentage         76 Source/core/svg/SVGPoint.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) OVERRIDE;
percentage        146 Source/core/svg/SVGPointList.cpp bool SVGPointList::adjustFromToListValues(PassRefPtr<SVGPointList> passFromList, PassRefPtr<SVGPointList> passToList, float percentage, bool isToAnimation, bool resizeAnimatedListIfNeeded)
percentage        159 Source/core/svg/SVGPointList.cpp         if (percentage < 0.5) {
percentage        179 Source/core/svg/SVGPointList.cpp void SVGPointList::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement)
percentage        189 Source/core/svg/SVGPointList.cpp     if (!adjustFromToListValues(fromList, toList, percentage, animationElement->animationMode() == ToAnimation, true))
percentage        204 Source/core/svg/SVGPointList.cpp         animationElement->animateAdditiveNumber(percentage, repeatCount, effectiveFrom.x(), effectiveTo.x(), effectiveToAtEnd.x(), animatedX);
percentage        205 Source/core/svg/SVGPointList.cpp         animationElement->animateAdditiveNumber(percentage, repeatCount, effectiveFrom.y(), effectiveTo.y(), effectiveToAtEnd.y(), animatedY);
percentage         62 Source/core/svg/SVGPointList.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE;
percentage         70 Source/core/svg/SVGPointList.h     bool adjustFromToListValues(PassRefPtr<SVGPointList> fromList, PassRefPtr<SVGPointList> toList, float percentage, bool isToAnimation, bool resizeAnimatedListIfNeeded);
percentage        405 Source/core/svg/SVGPreserveAspectRatio.cpp void SVGPreserveAspectRatio::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase>, SVGElement*)
percentage        410 Source/core/svg/SVGPreserveAspectRatio.cpp     animationElement->animateDiscreteType(percentage, false, true, useToValue);
percentage         85 Source/core/svg/SVGPreserveAspectRatio.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) OVERRIDE;
percentage        138 Source/core/svg/SVGRect.cpp void SVGRect::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*)
percentage        149 Source/core/svg/SVGRect.cpp     animationElement->animateAdditiveNumber(percentage, repeatCount, fromRect->x(), toRect->x(), toAtEndOfDurationRect->x(), animatedX);
percentage        150 Source/core/svg/SVGRect.cpp     animationElement->animateAdditiveNumber(percentage, repeatCount, fromRect->y(), toRect->y(), toAtEndOfDurationRect->y(), animatedY);
percentage        151 Source/core/svg/SVGRect.cpp     animationElement->animateAdditiveNumber(percentage, repeatCount, fromRect->width(), toRect->width(), toAtEndOfDurationRect->width(), animatedWidth);
percentage        152 Source/core/svg/SVGRect.cpp     animationElement->animateAdditiveNumber(percentage, repeatCount, fromRect->height(), toRect->height(), toAtEndOfDurationRect->height(), animatedHeight);
percentage         73 Source/core/svg/SVGRect.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) OVERRIDE;
percentage         32 Source/core/svg/SVGString.cpp void SVGString::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase>, SVGElement*)
percentage         39 Source/core/svg/SVGString.cpp     animationElement->animateDiscreteType<String>(percentage, fromString, toString, m_value);
percentage         64 Source/core/svg/SVGString.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE;
percentage         83 Source/core/svg/SVGStringList.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE;
percentage        100 Source/core/svg/SVGTransform.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement) OVERRIDE;
percentage        303 Source/core/svg/SVGTransformList.cpp void SVGTransformList::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement* contextElement)
percentage        328 Source/core/svg/SVGTransformList.cpp     RefPtr<SVGTransform> currentTransform = SVGTransformDistance(effectiveFrom, toTransform).scaledDistance(percentage).addToSVGTransform(effectiveFrom);
percentage         70 Source/core/svg/SVGTransformList.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE;
percentage         78 Source/core/svg/SVGTransformList.h     bool adjustFromToListValues(PassRefPtr<SVGTransformList> fromList, PassRefPtr<SVGTransformList> toList, float percentage, bool isToAnimation, bool resizeAnimatedListIfNeeded);
percentage         67 Source/core/svg/properties/SVGProperty.h     virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) = 0;
percentage         37 Source/platform/graphics/CrossfadeGeneratedImage.cpp CrossfadeGeneratedImage::CrossfadeGeneratedImage(Image* fromImage, Image* toImage, float percentage, IntSize crossfadeSize, const IntSize& size)
percentage         40 Source/platform/graphics/CrossfadeGeneratedImage.cpp     , m_percentage(percentage)
percentage         41 Source/platform/graphics/CrossfadeGeneratedImage.h     static PassRefPtr<CrossfadeGeneratedImage> create(Image* fromImage, Image* toImage, float percentage, IntSize crossfadeSize, const IntSize& size)
percentage         43 Source/platform/graphics/CrossfadeGeneratedImage.h         return adoptRef(new CrossfadeGeneratedImage(fromImage, toImage, percentage, crossfadeSize, size));
percentage         60 Source/platform/graphics/CrossfadeGeneratedImage.h     CrossfadeGeneratedImage(Image* fromImage, Image* toImage, float percentage, IntSize crossfadeSize, const IntSize&);
percentage        135 Source/wtf/text/AtomicString.h     bool percentage(int& p) const { return m_string.percentage(p); }
percentage        380 Source/wtf/text/WTFString.h     bool percentage(int& percentage) const;