GLContext 22 android_webview/browser/scoped_app_gl_state_restore.cc context(gfx::GLContext::CreateGLContext(NULL, GLContext 29 android_webview/browser/scoped_app_gl_state_restore.cc scoped_refptr<gfx::GLContext> context; GLContext 11 android_webview/browser/scoped_app_gl_state_restore.h class GLContext; GLContext 449 content/common/gpu/gpu_command_buffer_stub.cc scoped_refptr<gfx::GLContext> context; GLContext 453 content/common/gpu/gpu_command_buffer_stub.cc context = gfx::GLContext::CreateGLContext( GLContext 476 content/common/gpu/gpu_command_buffer_stub.cc context = gfx::GLContext::CreateGLContext( GLContext 981 content/common/gpu/gpu_command_buffer_stub.cc (gfx::GLContext::LosesAllContextsOnContextLost() || GLContext 166 content/common/gpu/image_transport_surface.cc void ImageTransportHelper::SetSwapInterval(gfx::GLContext* context) { GLContext 319 content/common/gpu/image_transport_surface.cc bool PassThroughImageTransportSurface::OnMakeCurrent(gfx::GLContext* context) { GLContext 142 content/common/gpu/image_transport_surface.h static void SetSwapInterval(gfx::GLContext* context); GLContext 192 content/common/gpu/image_transport_surface.h virtual bool OnMakeCurrent(gfx::GLContext* context) OVERRIDE; GLContext 45 content/common/gpu/image_transport_surface_android.cc virtual bool OnMakeCurrent(gfx::GLContext* context) OVERRIDE; GLContext 104 content/common/gpu/image_transport_surface_android.cc bool ImageTransportSurfaceAndroid::OnMakeCurrent(gfx::GLContext* context) { GLContext 55 content/common/gpu/image_transport_surface_mac.cc virtual bool OnMakeCurrent(gfx::GLContext* context) OVERRIDE; GLContext 94 content/common/gpu/image_transport_surface_mac.cc gfx::GLContext* context_; GLContext 199 content/common/gpu/image_transport_surface_mac.cc bool IOSurfaceImageTransportSurface::OnMakeCurrent(gfx::GLContext* context) { GLContext 342 content/common/gpu/image_transport_surface_mac.cc DCHECK(gfx::GLContext::GetCurrent() == context_); GLContext 378 content/gpu/gpu_main.cc scoped_refptr<gfx::GLContext> context(gfx::GLContext::CreateGLContext( GLContext 30 gpu/command_buffer/service/async_pixel_transfer_manager.h class GLContext; GLContext 57 gpu/command_buffer/service/async_pixel_transfer_manager.h static AsyncPixelTransferManager* Create(gfx::GLContext* context); GLContext 45 gpu/command_buffer/service/async_pixel_transfer_manager_android.cc gfx::GLContext* context) { GLContext 104 gpu/command_buffer/service/async_pixel_transfer_manager_egl.cc context_ = gfx::GLContext::CreateGLContext( GLContext 117 gpu/command_buffer/service/async_pixel_transfer_manager_egl.cc scoped_refptr<gfx::GLContext> context_; GLContext 18 gpu/command_buffer/service/async_pixel_transfer_manager_linux.cc gfx::GLContext* context) { GLContext 15 gpu/command_buffer/service/async_pixel_transfer_manager_mac.cc gfx::GLContext* context) { GLContext 59 gpu/command_buffer/service/async_pixel_transfer_manager_share_group.cc void InitializeOnMainThread(gfx::GLContext* parent_context) { GLContext 83 gpu/command_buffer/service/async_pixel_transfer_manager_share_group.cc scoped_refptr<gfx::GLContext> context_; GLContext 85 gpu/command_buffer/service/async_pixel_transfer_manager_share_group.cc void InitializeOnTransferThread(gfx::GLContext* parent_context, GLContext 106 gpu/command_buffer/service/async_pixel_transfer_manager_share_group.cc context_ = gfx::GLContext::CreateGLContext(parent_context->share_group(), GLContext 476 gpu/command_buffer/service/async_pixel_transfer_manager_share_group.cc gfx::GLContext* context) { GLContext 13 gpu/command_buffer/service/async_pixel_transfer_manager_share_group.h class GLContext; GLContext 22 gpu/command_buffer/service/async_pixel_transfer_manager_share_group.h explicit AsyncPixelTransferManagerShareGroup(gfx::GLContext* context); GLContext 15 gpu/command_buffer/service/async_pixel_transfer_manager_win.cc gfx::GLContext* context) { GLContext 15 gpu/command_buffer/service/gl_context_virtual.cc gfx::GLContext* shared_context, GLContext 17 gpu/command_buffer/service/gl_context_virtual.cc : GLContext(share_group), GLContext 27 gpu/command_buffer/service/gl_context_virtual.h class GPU_EXPORT GLContextVirtual : public gfx::GLContext { GLContext 31 gpu/command_buffer/service/gl_context_virtual.h gfx::GLContext* shared_context, GLContext 56 gpu/command_buffer/service/gl_context_virtual.h scoped_refptr<gfx::GLContext> shared_context_; GLContext 27 gpu/command_buffer/service/gl_surface_mock.h MOCK_METHOD1(OnMakeCurrent, bool(gfx::GLContext* context)); GLContext 585 gpu/command_buffer/service/gles2_cmd_decoder.cc const scoped_refptr<gfx::GLContext>& context, GLContext 598 gpu/command_buffer/service/gles2_cmd_decoder.cc virtual gfx::GLContext* GetGLContext() OVERRIDE { return context_.get(); } GLContext 1640 gpu/command_buffer/service/gles2_cmd_decoder.cc scoped_refptr<gfx::GLContext> context_; GLContext 2299 gpu/command_buffer/service/gles2_cmd_decoder.cc const scoped_refptr<gfx::GLContext>& context, GLContext 23 gpu/command_buffer/service/gles2_cmd_decoder.h class GLContext; GLContext 106 gpu/command_buffer/service/gles2_cmd_decoder.h const scoped_refptr<gfx::GLContext>& context, GLContext 130 gpu/command_buffer/service/gles2_cmd_decoder.h virtual gfx::GLContext* GetGLContext() = 0; GLContext 19 gpu/command_buffer/service/gles2_cmd_decoder_mock.h class GLContext; GLContext 38 gpu/command_buffer/service/gles2_cmd_decoder_mock.h const scoped_refptr<gfx::GLContext>& context, GLContext 51 gpu/command_buffer/service/gles2_cmd_decoder_mock.h MOCK_METHOD0(GetGLContext, gfx::GLContext*()); GLContext 371 gpu/command_buffer/service/in_process_command_buffer.cc context_ = gfx::GLContext::CreateGLContext( GLContext 384 gpu/command_buffer/service/in_process_command_buffer.cc context_ = gfx::GLContext::CreateGLContext( GLContext 30 gpu/command_buffer/service/in_process_command_buffer.h class GLContext; GLContext 196 gpu/command_buffer/service/in_process_command_buffer.h scoped_refptr<gfx::GLContext> context_; GLContext 264 gpu/command_buffer/service/mailbox_manager_unittest.cc scoped_refptr<gfx::GLContext> context_; GLContext 34 gpu/command_buffer/tests/gl_manager.cc scoped_refptr<gfx::GLContext>* GLManager::base_context_; GLContext 99 gpu/command_buffer/tests/gl_manager.cc gfx::GLContext* real_gl_context = NULL; GLContext 146 gpu/command_buffer/tests/gl_manager.cc context_ = scoped_refptr<gfx::GLContext>(new gpu::GLContextVirtual( GLContext 152 gpu/command_buffer/tests/gl_manager.cc context_ = scoped_refptr<gfx::GLContext>(new gpu::GLContextVirtual( GLContext 157 gpu/command_buffer/tests/gl_manager.cc context_ = gfx::GLContext::CreateGLContext(share_group_.get(), GLContext 221 gpu/command_buffer/tests/gl_manager.cc base_context_ = new scoped_refptr<gfx::GLContext>( GLContext 222 gpu/command_buffer/tests/gl_manager.cc gfx::GLContext::CreateGLContext(base_share_group_->get(), GLContext 15 gpu/command_buffer/tests/gl_manager.h class GLContext; GLContext 91 gpu/command_buffer/tests/gl_manager.h gfx::GLContext* context() { GLContext 109 gpu/command_buffer/tests/gl_manager.h scoped_refptr<gfx::GLContext> context_; GLContext 119 gpu/command_buffer/tests/gl_manager.h static scoped_refptr<gfx::GLContext>* base_context_; GLContext 34 gpu/config/gpu_info_collector.cc scoped_refptr<gfx::GLContext> InitializeGLContext(gfx::GLSurface* surface) { GLContext 36 gpu/config/gpu_info_collector.cc scoped_refptr<gfx::GLContext> context( GLContext 37 gpu/config/gpu_info_collector.cc gfx::GLContext::CreateGLContext(NULL, GLContext 93 gpu/config/gpu_info_collector.cc scoped_refptr<gfx::GLContext> context(InitializeGLContext(surface.get())); GLContext 66 gpu/config/gpu_info_collector_android.cc DCHECK(!gfx::GLContext::GetCurrent()); GLContext 140 gpu/gles2_conform_support/egl/display.cc gl_context_ = gfx::GLContext::CreateGLContext(NULL, GLContext 88 gpu/gles2_conform_support/egl/display.h scoped_refptr<gfx::GLContext> gl_context_; GLContext 74 mojo/services/gles2/command_buffer_impl.cc scoped_refptr<gfx::GLContext> context = gfx::GLContext::CreateGLContext( GLContext 230 ui/gl/gl_bindings.h void InitializeCustomDynamicBindings(GLContext* context); GLContext 245 ui/gl/gl_bindings.h void InitializeDynamicBindings(GLContext* context); GLContext 250 ui/gl/gl_bindings.h void InitializeDynamicBindings(GLContext* context); GLContext 262 ui/gl/gl_bindings.h void InitializeDynamicBindings(GLContext* context); GLContext 275 ui/gl/gl_bindings.h void InitializeDynamicBindings(GLContext* context); GLContext 288 ui/gl/gl_bindings.h void InitializeDynamicBindings(GLContext* context); GLContext 22 ui/gl/gl_context.cc base::LazyInstance<base::ThreadLocalPointer<GLContext> >::Leaky GLContext 25 ui/gl/gl_context.cc base::LazyInstance<base::ThreadLocalPointer<GLContext> >::Leaky GLContext 29 ui/gl/gl_context.cc GLContext::ScopedReleaseCurrent::ScopedReleaseCurrent() : canceled_(false) {} GLContext 31 ui/gl/gl_context.cc GLContext::ScopedReleaseCurrent::~ScopedReleaseCurrent() { GLContext 37 ui/gl/gl_context.cc void GLContext::ScopedReleaseCurrent::Cancel() { GLContext 41 ui/gl/gl_context.cc GLContext::FlushEvent::FlushEvent() { GLContext 44 ui/gl/gl_context.cc GLContext::FlushEvent::~FlushEvent() { GLContext 47 ui/gl/gl_context.cc void GLContext::FlushEvent::Signal() { GLContext 51 ui/gl/gl_context.cc bool GLContext::FlushEvent::IsSignaled() { GLContext 55 ui/gl/gl_context.cc GLContext::GLContext(GLShareGroup* share_group) : share_group_(share_group) { GLContext 62 ui/gl/gl_context.cc GLContext::~GLContext() { GLContext 69 ui/gl/gl_context.cc scoped_refptr<GLContext::FlushEvent> GLContext::SignalFlush() { GLContext 76 ui/gl/gl_context.cc bool GLContext::GetTotalGpuMemory(size_t* bytes) { GLContext 82 ui/gl/gl_context.cc void GLContext::SetSafeToForceGpuSwitch() { GLContext 85 ui/gl/gl_context.cc void GLContext::SetUnbindFboOnMakeCurrent() { GLContext 89 ui/gl/gl_context.cc std::string GLContext::GetExtensions() { GLContext 95 ui/gl/gl_context.cc std::string GLContext::GetGLVersion() { GLContext 102 ui/gl/gl_context.cc std::string GLContext::GetGLRenderer() { GLContext 109 ui/gl/gl_context.cc bool GLContext::HasExtension(const char* name) { GLContext 119 ui/gl/gl_context.cc const GLVersionInfo* GLContext::GetVersionInfo() { GLContext 129 ui/gl/gl_context.cc GLShareGroup* GLContext::share_group() { GLContext 133 ui/gl/gl_context.cc bool GLContext::LosesAllContextsOnContextLost() { GLContext 150 ui/gl/gl_context.cc GLContext* GLContext::GetCurrent() { GLContext 154 ui/gl/gl_context.cc GLContext* GLContext::GetRealCurrent() { GLContext 158 ui/gl/gl_context.cc void GLContext::SetCurrent(GLSurface* surface) { GLContext 169 ui/gl/gl_context.cc GLStateRestorer* GLContext::GetGLStateRestorer() { GLContext 173 ui/gl/gl_context.cc void GLContext::SetGLStateRestorer(GLStateRestorer* state_restorer) { GLContext 177 ui/gl/gl_context.cc bool GLContext::WasAllocatedUsingRobustnessExtension() { GLContext 181 ui/gl/gl_context.cc bool GLContext::InitializeDynamicBindings() { GLContext 192 ui/gl/gl_context.cc void GLContext::SetupForVirtualization() { GLContext 199 ui/gl/gl_context.cc bool GLContext::MakeVirtuallyCurrent( GLContext 200 ui/gl/gl_context.cc GLContext* virtual_context, GLSurface* surface) { GLContext 205 ui/gl/gl_context.cc void GLContext::OnReleaseVirtuallyCurrent(GLContext* virtual_context) { GLContext 210 ui/gl/gl_context.cc void GLContext::SetRealGLApi() { GLContext 214 ui/gl/gl_context.cc void GLContext::OnFlush() { GLContext 221 ui/gl/gl_context.cc : GLContext(share_group) {} GLContext 226 ui/gl/gl_context.cc GLContext::SetCurrent(surface); GLContext 26 ui/gl/gl_context.h class GL_EXPORT GLContext : public base::RefCounted<GLContext> { GLContext 28 ui/gl/gl_context.h explicit GLContext(GLShareGroup* share_group); GLContext 43 ui/gl/gl_context.h friend class GLContext; GLContext 110 ui/gl/gl_context.h static scoped_refptr<GLContext> CreateGLContext( GLContext 118 ui/gl/gl_context.h static GLContext* GetCurrent(); GLContext 126 ui/gl/gl_context.h bool MakeVirtuallyCurrent(GLContext* virtual_context, GLSurface* surface); GLContext 130 ui/gl/gl_context.h void OnReleaseVirtuallyCurrent(GLContext* virtual_context); GLContext 142 ui/gl/gl_context.h virtual ~GLContext(); GLContext 166 ui/gl/gl_context.h static GLContext* GetRealCurrent(); GLContext 169 ui/gl/gl_context.h friend class base::RefCounted<GLContext>; GLContext 181 ui/gl/gl_context.h DISALLOW_COPY_AND_ASSIGN(GLContext); GLContext 184 ui/gl/gl_context.h class GL_EXPORT GLContextReal : public GLContext { GLContext 67 ui/gl/gl_context_android.cc return GLContext::GetExtensions(); GLContext 69 ui/gl/gl_context_android.cc return GLContext::GetExtensions() + " " + extensions; GLContext 75 ui/gl/gl_context_android.cc scoped_refptr<GLContext> GLContext::CreateGLContext( GLContext 79 ui/gl/gl_context_android.cc scoped_refptr<GLContext> context; GLContext 82 ui/gl/gl_context_android.cc return scoped_refptr<GLContext>(new GLContextStub()); GLContext 187 ui/gl/gl_context_egl.cc return GLContext::GetExtensions(); GLContext 189 ui/gl/gl_context_egl.cc return GLContext::GetExtensions() + " " + extensions; GLContext 190 ui/gl/gl_context_glx.cc return GLContext::GetExtensions() + " " + extensions; GLContext 193 ui/gl/gl_context_glx.cc return GLContext::GetExtensions(); GLContext 20 ui/gl/gl_context_ozone.cc scoped_refptr<GLContext> GLContext::CreateGLContext( GLContext 27 ui/gl/gl_context_ozone.cc return scoped_refptr<GLContext>(new GLContextStub()); GLContext 29 ui/gl/gl_context_ozone.cc scoped_refptr<GLContext> context(new GLContextOSMesa(share_group)); GLContext 35 ui/gl/gl_context_ozone.cc scoped_refptr<GLContext> context(new GLContextEGL(share_group)); GLContext 34 ui/gl/gl_context_wgl.cc return GLContext::GetExtensions() + " " + extensions; GLContext 36 ui/gl/gl_context_wgl.cc return GLContext::GetExtensions(); GLContext 23 ui/gl/gl_context_win.cc scoped_refptr<GLContext> GLContext::CreateGLContext( GLContext 30 ui/gl/gl_context_win.cc scoped_refptr<GLContext> context(new GLContextOSMesa(share_group)); GLContext 37 ui/gl/gl_context_win.cc scoped_refptr<GLContext> context(new GLContextEGL(share_group)); GLContext 44 ui/gl/gl_context_win.cc scoped_refptr<GLContext> context(new GLContextWGL(share_group)); GLContext 25 ui/gl/gl_context_x11.cc scoped_refptr<GLContext> GLContext::CreateGLContext( GLContext 32 ui/gl/gl_context_x11.cc scoped_refptr<GLContext> context(new GLContextOSMesa(share_group)); GLContext 39 ui/gl/gl_context_x11.cc scoped_refptr<GLContext> context(new GLContextGLX(share_group)); GLContext 46 ui/gl/gl_context_x11.cc scoped_refptr<GLContext> context(new GLContextEGL(share_group)); GLContext 21 ui/gl/gl_egl_api_implementation.cc void InitializeDynamicGLBindingsEGL(GLContext* context) { GLContext 14 ui/gl/gl_egl_api_implementation.h class GLContext; GLContext 18 ui/gl/gl_egl_api_implementation.h void InitializeDynamicGLBindingsEGL(GLContext* context); GLContext 31 ui/gl/gl_fence.cc flush_event_ = gfx::GLContext::GetCurrent()->SignalFlush(); GLContext 57 ui/gl/gl_fence.cc scoped_refptr<gfx::GLContext::FlushEvent> flush_event_; GLContext 67 ui/gl/gl_fence.cc flush_event_ = gfx::GLContext::GetCurrent()->SignalFlush(); GLContext 104 ui/gl/gl_fence.cc scoped_refptr<gfx::GLContext::FlushEvent> flush_event_; GLContext 116 ui/gl/gl_fence.cc flush_event_ = gfx::GLContext::GetCurrent()->SignalFlush(); GLContext 154 ui/gl/gl_fence.cc scoped_refptr<gfx::GLContext::FlushEvent> flush_event_; GLContext 160 ui/gl/gl_fence.cc DCHECK(gfx::GLContext::GetCurrent()) GLContext 176 ui/gl/gl_gl_api_implementation.cc void DriverGL::InitializeCustomDynamicBindings(GLContext* context) { GLContext 291 ui/gl/gl_gl_api_implementation.cc void InitializeDynamicGLBindingsGL(GLContext* context) { GLContext 359 ui/gl/gl_gl_api_implementation.cc DCHECK(GLContext::GetCurrent()); GLContext 360 ui/gl/gl_gl_api_implementation.cc GLContext::GetCurrent()->OnFlush(); GLContext 400 ui/gl/gl_gl_api_implementation.cc void VirtualGLApi::Initialize(DriverGL* driver, GLContext* real_context) { GLContext 421 ui/gl/gl_gl_api_implementation.cc bool VirtualGLApi::MakeCurrent(GLContext* virtual_context, GLSurface* surface) { GLContext 436 ui/gl/gl_gl_api_implementation.cc DCHECK_EQ(real_context_, GLContext::GetRealCurrent()); GLContext 467 ui/gl/gl_gl_api_implementation.cc void VirtualGLApi::OnReleaseVirtuallyCurrent(GLContext* virtual_context) { GLContext 18 ui/gl/gl_gl_api_implementation.h class GLContext; GLContext 22 ui/gl/gl_gl_api_implementation.h void InitializeDynamicGLBindingsGL(GLContext* context); GLContext 95 ui/gl/gl_gl_api_implementation.h void Initialize(DriverGL* driver, GLContext* real_context); GLContext 98 ui/gl/gl_gl_api_implementation.h bool MakeCurrent(GLContext* virtual_context, GLSurface* surface); GLContext 100 ui/gl/gl_gl_api_implementation.h void OnReleaseVirtuallyCurrent(GLContext* virtual_context); GLContext 109 ui/gl/gl_gl_api_implementation.h GLContext* real_context_; GLContext 112 ui/gl/gl_gl_api_implementation.h GLContext* current_context_; GLContext 21 ui/gl/gl_glx_api_implementation.cc void InitializeDynamicGLBindingsGLX(GLContext* context) { GLContext 14 ui/gl/gl_glx_api_implementation.h class GLContext; GLContext 18 ui/gl/gl_glx_api_implementation.h void InitializeDynamicGLBindingsGLX(GLContext* context); GLContext 41 ui/gl/gl_image_io_surface.cc static_cast<CGLContextObj>(GLContext::GetCurrent()->GetHandle()); GLContext 18 ui/gl/gl_implementation.h class GLContext; GLContext 52 ui/gl/gl_implementation.h GLContext* context); GLContext 101 ui/gl/gl_implementation_android.cc GLContext* context) { GLContext 112 ui/gl/gl_implementation_mac.cc GLContext* context) { GLContext 75 ui/gl/gl_implementation_ozone.cc GLContext* context) { GLContext 325 ui/gl/gl_implementation_win.cc GLContext* context) { GLContext 153 ui/gl/gl_implementation_x11.cc GLContext* context) { GLContext 20 ui/gl/gl_osmesa_api_implementation.cc void InitializeDynamicGLBindingsOSMESA(GLContext* context) { GLContext 14 ui/gl/gl_osmesa_api_implementation.h class GLContext; GLContext 17 ui/gl/gl_osmesa_api_implementation.h void InitializeDynamicGLBindingsOSMESA(GLContext* context); GLContext 20 ui/gl/gl_share_group.cc void GLShareGroup::AddContext(GLContext* context) { GLContext 24 ui/gl/gl_share_group.cc void GLShareGroup::RemoveContext(GLContext* context) { GLContext 31 ui/gl/gl_share_group.cc GLContext* context = GetContext(); GLContext 38 ui/gl/gl_share_group.cc GLContext* GLShareGroup::GetContext() { GLContext 49 ui/gl/gl_share_group.cc void GLShareGroup::SetSharedContext(GLContext* context) { GLContext 54 ui/gl/gl_share_group.cc GLContext* GLShareGroup::GetSharedContext() { GLContext 16 ui/gl/gl_share_group.h class GLContext; GLContext 25 ui/gl/gl_share_group.h void AddContext(GLContext* context); GLContext 26 ui/gl/gl_share_group.h void RemoveContext(GLContext* context); GLContext 34 ui/gl/gl_share_group.h GLContext* GetContext(); GLContext 38 ui/gl/gl_share_group.h void SetSharedContext(GLContext* context); GLContext 39 ui/gl/gl_share_group.h GLContext* GetSharedContext(); GLContext 55 ui/gl/gl_share_group.h typedef std::set<GLContext*> ContextSet; GLContext 58 ui/gl/gl_share_group.h GLContext* shared_context_; GLContext 156 ui/gl/gl_surface.cc void GLSurface::InitializeDynamicMockBindingsForTests(GLContext* context) { GLContext 192 ui/gl/gl_surface.cc bool GLSurface::OnMakeCurrent(GLContext* context) { GLContext 303 ui/gl/gl_surface.cc bool GLSurfaceAdapter::OnMakeCurrent(GLContext* context) { GLContext 19 ui/gl/gl_surface.h class GLContext; GLContext 77 ui/gl/gl_surface.h static void InitializeDynamicMockBindingsForTests(GLContext* context); GLContext 81 ui/gl/gl_surface.h virtual bool OnMakeCurrent(GLContext* context); GLContext 128 ui/gl/gl_surface.h friend class GLContext; GLContext 151 ui/gl/gl_surface.h virtual bool OnMakeCurrent(GLContext* context) OVERRIDE; GLContext 266 ui/gl/gl_surface_egl.cc scoped_refptr<GLContext> context = GLContext::CreateGLContext( GLContext 512 ui/gl/gl_surface_egl.cc GLContext* current_context = GLContext::GetCurrent(); GLContext 653 ui/gl/gl_surface_egl.cc GLContext* current_context = GLContext::GetCurrent(); GLContext 31 ui/gl/gl_surface_nsview.h virtual bool OnMakeCurrent(GLContext* context) OVERRIDE; GLContext 29 ui/gl/gl_surface_osmesa.cc GLContext* current_context = GLContext::GetCurrent(); GLContext 21 ui/gl/gl_wgl_api_implementation.cc void InitializeDynamicGLBindingsWGL(GLContext* context) { GLContext 14 ui/gl/gl_wgl_api_implementation.h class GLContext; GLContext 18 ui/gl/gl_wgl_api_implementation.h void InitializeDynamicGLBindingsWGL(GLContext* context); GLContext 13 ui/gl/scoped_binders.cc : state_restorer_(!GLContext::GetCurrent() GLContext 15 ui/gl/scoped_binders.cc : GLContext::GetCurrent()->GetGLStateRestorer()), GLContext 24 ui/gl/scoped_binders.cc DCHECK(!!GLContext::GetCurrent()); GLContext 25 ui/gl/scoped_binders.cc DCHECK_EQ(state_restorer_, GLContext::GetCurrent()->GetGLStateRestorer()); GLContext 33 ui/gl/scoped_binders.cc : state_restorer_(!GLContext::GetCurrent() GLContext 35 ui/gl/scoped_binders.cc : GLContext::GetCurrent()->GetGLStateRestorer()), GLContext 60 ui/gl/scoped_binders.cc DCHECK(!!GLContext::GetCurrent()); GLContext 61 ui/gl/scoped_binders.cc DCHECK_EQ(state_restorer_, GLContext::GetCurrent()->GetGLStateRestorer()); GLContext 13 ui/gl/scoped_make_current.cc ScopedMakeCurrent::ScopedMakeCurrent(gfx::GLContext* context, GLContext 15 ui/gl/scoped_make_current.cc : previous_context_(gfx::GLContext::GetCurrent()), GLContext 13 ui/gl/scoped_make_current.h class GLContext; GLContext 21 ui/gl/scoped_make_current.h ScopedMakeCurrent(gfx::GLContext* context, gfx::GLSurface* surface); GLContext 27 ui/gl/scoped_make_current.h scoped_refptr<gfx::GLContext> previous_context_; GLContext 29 ui/gl/scoped_make_current.h scoped_refptr<gfx::GLContext> context_; GLContext 27 ui/surface/accelerated_surface_mac.cc gfx::GLContext* share_context, GLContext 50 ui/surface/accelerated_surface_mac.cc gl_context_ = gfx::GLContext::CreateGLContext( GLContext 51 ui/surface/accelerated_surface_mac.h bool Initialize(gfx::GLContext* share_context, GLContext 120 ui/surface/accelerated_surface_mac.h scoped_refptr<gfx::GLContext> gl_context_;