RenderPass         19 cc/layers/append_quads_data.h   explicit AppendQuadsData(RenderPass::Id render_pass_id)
RenderPass         29 cc/layers/append_quads_data.h   const RenderPass::Id render_pass_id;
RenderPass         18 cc/layers/delegated_frame_provider.cc   RenderPass* root_pass = frame->render_pass_list.back();
RenderPass         69 cc/layers/delegated_frame_provider.cc   RenderPass* root_pass = frame_->render_pass_list.back();
RenderPass         28 cc/layers/delegated_frame_provider_unittest.cc     scoped_ptr<RenderPass> root_pass(RenderPass::Create());
RenderPass         29 cc/layers/delegated_frame_provider_unittest.cc     root_pass->SetNew(RenderPass::Id(1, 1),
RenderPass        116 cc/layers/delegated_renderer_layer_impl.cc   ScopedPtrVector<RenderPass> render_pass_list;
RenderPass        117 cc/layers/delegated_renderer_layer_impl.cc   RenderPass::CopyAll(frame_data->render_pass_list, &render_pass_list);
RenderPass        127 cc/layers/delegated_renderer_layer_impl.cc     RenderPass* pass = render_pass_list[i];
RenderPass        147 cc/layers/delegated_renderer_layer_impl.cc   RenderPass* new_root_pass = render_pass_list.back();
RenderPass        166 cc/layers/delegated_renderer_layer_impl.cc     ScopedPtrVector<RenderPass>* render_passes_in_draw_order) {
RenderPass        170 cc/layers/delegated_renderer_layer_impl.cc     ScopedPtrVector<RenderPass>::iterator to_take =
RenderPass        173 cc/layers/delegated_renderer_layer_impl.cc         std::pair<RenderPass::Id, int>((*to_take)->id, i));
RenderPass        174 cc/layers/delegated_renderer_layer_impl.cc     scoped_ptr<RenderPass> taken_render_pass =
RenderPass        213 cc/layers/delegated_renderer_layer_impl.cc RenderPass::Id DelegatedRendererLayerImpl::FirstContributingRenderPassId()
RenderPass        215 cc/layers/delegated_renderer_layer_impl.cc   return RenderPass::Id(id(), IndexToId(0));
RenderPass        218 cc/layers/delegated_renderer_layer_impl.cc RenderPass::Id DelegatedRendererLayerImpl::NextContributingRenderPassId(
RenderPass        219 cc/layers/delegated_renderer_layer_impl.cc     RenderPass::Id previous) const {
RenderPass        220 cc/layers/delegated_renderer_layer_impl.cc   return RenderPass::Id(previous.layer_id, previous.index + 1);
RenderPass        224 cc/layers/delegated_renderer_layer_impl.cc     RenderPass::Id delegated_render_pass_id,
RenderPass        225 cc/layers/delegated_renderer_layer_impl.cc     RenderPass::Id* output_render_pass_id) const {
RenderPass        226 cc/layers/delegated_renderer_layer_impl.cc   base::hash_map<RenderPass::Id, int>::const_iterator found =
RenderPass        234 cc/layers/delegated_renderer_layer_impl.cc       RenderPass::Id(id(), IndexToId(delegated_render_pass_index));
RenderPass        242 cc/layers/delegated_renderer_layer_impl.cc   const RenderPass* root_delegated_render_pass =
RenderPass        250 cc/layers/delegated_renderer_layer_impl.cc     RenderPass::Id output_render_pass_id(-1, -1);
RenderPass        260 cc/layers/delegated_renderer_layer_impl.cc     scoped_ptr<RenderPass> copy_pass =
RenderPass        284 cc/layers/delegated_renderer_layer_impl.cc   RenderPass::Id target_render_pass_id = append_quads_data->render_pass_id;
RenderPass        286 cc/layers/delegated_renderer_layer_impl.cc   const RenderPass* root_delegated_render_pass =
RenderPass        309 cc/layers/delegated_renderer_layer_impl.cc     const RenderPass* delegated_render_pass =
RenderPass        399 cc/layers/delegated_renderer_layer_impl.cc     const RenderPass* delegated_render_pass,
RenderPass        460 cc/layers/delegated_renderer_layer_impl.cc       RenderPass::Id delegated_contributing_render_pass_id =
RenderPass        462 cc/layers/delegated_renderer_layer_impl.cc       RenderPass::Id output_contributing_render_pass_id(-1, -1);
RenderPass         31 cc/layers/delegated_renderer_layer_impl.h   virtual RenderPass::Id FirstContributingRenderPassId() const OVERRIDE;
RenderPass         32 cc/layers/delegated_renderer_layer_impl.h   virtual RenderPass::Id NextContributingRenderPassId(
RenderPass         33 cc/layers/delegated_renderer_layer_impl.h       RenderPass::Id previous) const OVERRIDE;
RenderPass         57 cc/layers/delegated_renderer_layer_impl.h   const ScopedPtrVector<RenderPass>& RenderPassesInDrawOrderForTesting() const {
RenderPass         71 cc/layers/delegated_renderer_layer_impl.h       ScopedPtrVector<RenderPass>* render_passes_in_draw_order);
RenderPass         77 cc/layers/delegated_renderer_layer_impl.h       RenderPass::Id delegated_render_pass_id,
RenderPass         78 cc/layers/delegated_renderer_layer_impl.h       RenderPass::Id* output_render_pass_id) const;
RenderPass         86 cc/layers/delegated_renderer_layer_impl.h       const RenderPass* delegated_render_pass,
RenderPass         93 cc/layers/delegated_renderer_layer_impl.h   ScopedPtrVector<RenderPass> render_passes_in_draw_order_;
RenderPass         94 cc/layers/delegated_renderer_layer_impl.h   base::hash_map<RenderPass::Id, int> render_passes_index_by_id_;
RenderPass         95 cc/layers/delegated_renderer_layer_impl_unittest.cc     ScopedPtrVector<RenderPass> delegated_render_passes;
RenderPass         97 cc/layers/delegated_renderer_layer_impl_unittest.cc                                           RenderPass::Id(9, 6),
RenderPass        102 cc/layers/delegated_renderer_layer_impl_unittest.cc                                           RenderPass::Id(9, 7),
RenderPass        108 cc/layers/delegated_renderer_layer_impl_unittest.cc                                           RenderPass::Id(9, 8),
RenderPass        222 cc/layers/delegated_renderer_layer_impl_unittest.cc   EXPECT_EQ(RenderPass::Id(3, 0), frame.render_passes[3]->id);
RenderPass        457 cc/layers/delegated_renderer_layer_impl_unittest.cc   EXPECT_EQ(RenderPass::Id(4, 0), frame.render_passes[3]->id);
RenderPass        528 cc/layers/delegated_renderer_layer_impl_unittest.cc     ScopedPtrVector<RenderPass> delegated_render_passes;
RenderPass        541 cc/layers/delegated_renderer_layer_impl_unittest.cc           RenderPass::Id(10, 7),
RenderPass        583 cc/layers/delegated_renderer_layer_impl_unittest.cc         RenderPass::Id(9, 6),
RenderPass        603 cc/layers/delegated_renderer_layer_impl_unittest.cc         RenderPass::Id(10, 7),  // render_pass_id
RenderPass        961 cc/layers/delegated_renderer_layer_impl_unittest.cc     ScopedPtrVector<RenderPass> delegated_render_passes;
RenderPass        972 cc/layers/delegated_renderer_layer_impl_unittest.cc           RenderPass::Id(10, 7),
RenderPass       1012 cc/layers/delegated_renderer_layer_impl_unittest.cc         RenderPass::Id(9, 6),
RenderPass       1032 cc/layers/delegated_renderer_layer_impl_unittest.cc         RenderPass::Id(10, 7),  // render_pass_id
RenderPass       1368 cc/layers/delegated_renderer_layer_impl_unittest.cc   ScopedPtrVector<RenderPass> delegated_render_passes;
RenderPass       1371 cc/layers/delegated_renderer_layer_impl_unittest.cc       RenderPass::Id(9, 6),
RenderPass       1378 cc/layers/delegated_renderer_layer_impl_unittest.cc   missing_pass->SetNew(RenderPass::Id(9, 7),
RenderPass       1426 cc/layers/delegated_renderer_layer_impl_unittest.cc   ScopedPtrVector<RenderPass> delegated_render_passes;
RenderPass       1429 cc/layers/delegated_renderer_layer_impl_unittest.cc   RenderPass::Id pass2_id =
RenderPass       1435 cc/layers/delegated_renderer_layer_impl_unittest.cc   RenderPass::Id pass1_id = RenderPass::Id(impl.root_layer()->id(), 0);
RenderPass        325 cc/layers/layer_impl.cc RenderPass::Id LayerImpl::FirstContributingRenderPassId() const {
RenderPass        326 cc/layers/layer_impl.cc   return RenderPass::Id(0, 0);
RenderPass        329 cc/layers/layer_impl.cc RenderPass::Id LayerImpl::NextContributingRenderPassId(RenderPass::Id id)
RenderPass        331 cc/layers/layer_impl.cc   return RenderPass::Id(0, 0);
RenderPass        177 cc/layers/layer_impl.h   virtual RenderPass::Id FirstContributingRenderPassId() const;
RenderPass        178 cc/layers/layer_impl.h   virtual RenderPass::Id NextContributingRenderPassId(RenderPass::Id id) const;
RenderPass         12 cc/layers/render_pass_sink.h class RenderPass;
RenderPass         16 cc/layers/render_pass_sink.h   virtual void AppendRenderPass(scoped_ptr<RenderPass> render_pass) = 0;
RenderPass        114 cc/layers/render_surface_impl.cc RenderPass::Id RenderSurfaceImpl::RenderPassId() {
RenderPass        118 cc/layers/render_surface_impl.cc   return RenderPass::Id(layer_id, sub_id);
RenderPass        130 cc/layers/render_surface_impl.cc   scoped_ptr<RenderPass> pass = RenderPass::Create(layer_list_.size());
RenderPass        141 cc/layers/render_surface_impl.cc                                     RenderPass::Id render_pass_id) {
RenderPass        135 cc/layers/render_surface_impl.h   RenderPass::Id RenderPassId();
RenderPass        141 cc/layers/render_surface_impl.h                    RenderPass::Id render_pass_id);
RenderPass        117 cc/layers/render_surface_unittest.cc       &mock_quad_culler, &append_quads_data, for_replica, RenderPass::Id(2, 0));
RenderPass        135 cc/layers/render_surface_unittest.cc   virtual void AppendRenderPass(scoped_ptr<RenderPass> render_pass) OVERRIDE {
RenderPass        139 cc/layers/render_surface_unittest.cc   const ScopedPtrVector<RenderPass>& RenderPasses() const {
RenderPass        144 cc/layers/render_surface_unittest.cc   ScopedPtrVector<RenderPass> render_passes_;
RenderPass        175 cc/layers/render_surface_unittest.cc   RenderPass* pass = pass_sink.RenderPasses()[0];
RenderPass        177 cc/layers/render_surface_unittest.cc   EXPECT_EQ(RenderPass::Id(2, 0), pass->id);
RenderPass         22 cc/output/delegated_frame_data.h   ScopedPtrVector<RenderPass> render_pass_list;
RenderPass        118 cc/output/delegating_renderer.cc     RenderPass* render_pass = out_data.render_pass_list.at(i);
RenderPass        101 cc/output/delegating_renderer_unittest.cc         RenderPass::Id(2, 1),
RenderPass        105 cc/output/delegating_renderer_unittest.cc         host_impl->resource_provider(), RenderPass::Id(0, 0));
RenderPass        109 cc/output/delegating_renderer_unittest.cc         RenderPass::Id(1, 1),
RenderPass        156 cc/output/direct_renderer.cc   base::hash_map<RenderPass::Id, gfx::Size> render_passes_in_frame;
RenderPass        158 cc/output/direct_renderer.cc     render_passes_in_frame.insert(std::pair<RenderPass::Id, gfx::Size>(
RenderPass        162 cc/output/direct_renderer.cc   std::vector<RenderPass::Id> passes_to_delete;
RenderPass        163 cc/output/direct_renderer.cc   base::ScopedPtrHashMap<RenderPass::Id, ScopedResource>::const_iterator
RenderPass        168 cc/output/direct_renderer.cc     base::hash_map<RenderPass::Id, gfx::Size>::const_iterator it =
RenderPass        210 cc/output/direct_renderer.cc   const RenderPass* root_render_pass = render_passes_in_draw_order->back();
RenderPass        237 cc/output/direct_renderer.cc     RenderPass* pass = render_passes_in_draw_order->at(i);
RenderPass        339 cc/output/direct_renderer.cc                                     const RenderPass* render_pass) {
RenderPass        397 cc/output/direct_renderer.cc                                    const RenderPass* render_pass) {
RenderPass        453 cc/output/direct_renderer.cc bool DirectRenderer::HasAllocatedResourcesForTesting(RenderPass::Id id)
RenderPass        460 cc/output/direct_renderer.cc gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) {
RenderPass         34 cc/output/direct_renderer.h   virtual bool HasAllocatedResourcesForTesting(RenderPass::Id id) const
RenderPass         47 cc/output/direct_renderer.h     const RenderPass* root_render_pass;
RenderPass         48 cc/output/direct_renderer.h     const RenderPass* current_render_pass;
RenderPass         95 cc/output/direct_renderer.h   static gfx::Size RenderPassTextureSize(const RenderPass* render_pass);
RenderPass         97 cc/output/direct_renderer.h   void DrawRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
RenderPass         98 cc/output/direct_renderer.h   bool UseRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
RenderPass        126 cc/output/direct_renderer.h   base::ScopedPtrHashMap<RenderPass::Id, ScopedResource> render_pass_textures_;
RenderPass        794 cc/output/gl_renderer.cc   const RenderPass* target_render_pass = frame->current_render_pass;
RenderPass         49 cc/output/gl_renderer_unittest.cc   RenderPass* root_render_pass() { return render_passes_in_draw_order_.back(); }
RenderPass        337 cc/output/gl_renderer_unittest.cc                 RenderPass::Id(1, 0),
RenderPass        362 cc/output/gl_renderer_unittest.cc                 RenderPass::Id(1, 0),
RenderPass        387 cc/output/gl_renderer_unittest.cc                                             RenderPass::Id(1, 0),
RenderPass        607 cc/output/gl_renderer_unittest.cc                                             RenderPass::Id(1, 0),
RenderPass        654 cc/output/gl_renderer_unittest.cc                                             RenderPass::Id(1, 0),
RenderPass        694 cc/output/gl_renderer_unittest.cc                 RenderPass::Id(1, 0),
RenderPass        776 cc/output/gl_renderer_unittest.cc                 RenderPass::Id(1, 0),
RenderPass        842 cc/output/gl_renderer_unittest.cc   RenderPass::Id id(1, 1);
RenderPass        846 cc/output/gl_renderer_unittest.cc                                       RenderPass::Id(2, 1));
RenderPass        923 cc/output/gl_renderer_unittest.cc   RenderPass::Id root_pass_id(1, 0);
RenderPass        930 cc/output/gl_renderer_unittest.cc   RenderPass::Id child_pass_id(2, 0);
RenderPass       1016 cc/output/gl_renderer_unittest.cc   RenderPass::Id grand_child_pass_id(3, 0);
RenderPass       1025 cc/output/gl_renderer_unittest.cc   RenderPass::Id child_pass_id(2, 0);
RenderPass       1032 cc/output/gl_renderer_unittest.cc   RenderPass::Id root_pass_id(1, 0);
RenderPass       1113 cc/output/gl_renderer_unittest.cc     RenderPass::Id root_pass_id(1, 0);
RenderPass       1133 cc/output/gl_renderer_unittest.cc     RenderPass::Id root_pass_id(1, 0);
RenderPass       1154 cc/output/gl_renderer_unittest.cc     RenderPass::Id root_pass_id(1, 0);
RenderPass       1177 cc/output/gl_renderer_unittest.cc     RenderPass::Id root_pass_id(1, 0);
RenderPass       1198 cc/output/gl_renderer_unittest.cc     RenderPass::Id root_pass_id(1, 0);
RenderPass       1220 cc/output/gl_renderer_unittest.cc     RenderPass::Id root_pass_id(1, 0);
RenderPass       1302 cc/output/gl_renderer_unittest.cc   RenderPass::Id root_pass_id(1, 0);
RenderPass       1322 cc/output/gl_renderer_unittest.cc   RenderPass::Id child_pass_id(2, 0);
RenderPass       1325 cc/output/gl_renderer_unittest.cc   RenderPass::Id root_pass_id(1, 0);
RenderPass       1560 cc/output/gl_renderer_unittest.cc   RenderPass::Id child_pass_id(2, 0);
RenderPass       1564 cc/output/gl_renderer_unittest.cc   RenderPass::Id root_pass_id(1, 0);
RenderPass       1606 cc/output/gl_renderer_unittest.cc   RenderPass::Id root_pass_id(1, 0);
RenderPass       1686 cc/output/gl_renderer_unittest.cc     RenderPass::Id render_pass_id(1, 0);
RenderPass         28 cc/output/overlay_strategy_single_on_top.cc   RenderPass* root_render_pass = render_passes_in_draw_order->back();
RenderPass        102 cc/output/overlay_unittest.cc scoped_ptr<RenderPass> CreateRenderPass() {
RenderPass        103 cc/output/overlay_unittest.cc   RenderPass::Id id(1, 0);
RenderPass        107 cc/output/overlay_unittest.cc   scoped_ptr<RenderPass> pass = RenderPass::Create();
RenderPass        171 cc/output/overlay_unittest.cc     RenderPass* expected = expected_list[i];
RenderPass        172 cc/output/overlay_unittest.cc     RenderPass* actual = actual_list[i];
RenderPass        251 cc/output/overlay_unittest.cc   scoped_ptr<RenderPass> pass = CreateRenderPass();
RenderPass        273 cc/output/overlay_unittest.cc   RenderPass* main_pass = pass_list.back();
RenderPass        288 cc/output/overlay_unittest.cc   scoped_ptr<RenderPass> pass = CreateRenderPass();
RenderPass        298 cc/output/overlay_unittest.cc   RenderPass::CopyAll(pass_list, &original_pass_list);
RenderPass        308 cc/output/overlay_unittest.cc   scoped_ptr<RenderPass> pass = CreateRenderPass();
RenderPass        323 cc/output/overlay_unittest.cc   RenderPass::CopyAll(pass_list, &original_pass_list);
RenderPass        337 cc/output/overlay_unittest.cc   scoped_ptr<RenderPass> pass = CreateRenderPass();
RenderPass        352 cc/output/overlay_unittest.cc   RenderPass::CopyAll(pass_list, &original_pass_list);
RenderPass        364 cc/output/overlay_unittest.cc   scoped_ptr<RenderPass> pass = CreateRenderPass();
RenderPass        379 cc/output/overlay_unittest.cc   scoped_ptr<RenderPass> pass = CreateRenderPass();
RenderPass        394 cc/output/overlay_unittest.cc   scoped_ptr<RenderPass> pass = CreateRenderPass();
RenderPass        409 cc/output/overlay_unittest.cc   scoped_ptr<RenderPass> pass = CreateRenderPass();
RenderPass        424 cc/output/overlay_unittest.cc   scoped_ptr<RenderPass> pass = CreateRenderPass();
RenderPass        439 cc/output/overlay_unittest.cc   scoped_ptr<RenderPass> pass = CreateRenderPass();
RenderPass        548 cc/output/overlay_unittest.cc   scoped_ptr<RenderPass> pass = CreateRenderPass();
RenderPass        587 cc/output/overlay_unittest.cc   scoped_ptr<RenderPass> pass = CreateRenderPass();
RenderPass        620 cc/output/overlay_unittest.cc   scoped_ptr<RenderPass> pass = CreateRenderPass();
RenderPass          9 cc/output/renderer.cc bool Renderer::HasAllocatedResourcesForTesting(RenderPass::Id id) const {
RenderPass         56 cc/output/renderer.h   virtual bool HasAllocatedResourcesForTesting(RenderPass::Id id) const;
RenderPass         30 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> CreateTestRootRenderPass(RenderPass::Id id,
RenderPass         32 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> pass = RenderPass::Create();
RenderPass         40 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> CreateTestRenderPass(
RenderPass         41 cc/output/renderer_pixeltest.cc     RenderPass::Id id,
RenderPass         44 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> pass = RenderPass::Create();
RenderPass         93 cc/output/renderer_pixeltest.cc     RenderPass::Id pass_id) {
RenderPass        205 cc/output/renderer_pixeltest.cc   RenderPass::Id id(1, 1);
RenderPass        206 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
RenderPass        230 cc/output/renderer_pixeltest.cc   RenderPass::Id child_id(2, 1);
RenderPass        231 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> child_pass =
RenderPass        242 cc/output/renderer_pixeltest.cc   RenderPass::Id root_id(1, 1);
RenderPass        243 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> root_pass =
RenderPass        255 cc/output/renderer_pixeltest.cc   RenderPass* child_pass_ptr = child_pass.get();
RenderPass        272 cc/output/renderer_pixeltest.cc   RenderPass::Id id(1, 1);
RenderPass        273 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
RenderPass        304 cc/output/renderer_pixeltest.cc   RenderPass::Id id(1, 1);
RenderPass        305 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
RenderPass        340 cc/output/renderer_pixeltest.cc   RenderPass::Id id(1, 1);
RenderPass        341 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
RenderPass        373 cc/output/renderer_pixeltest.cc   RenderPass::Id id(1, 1);
RenderPass        374 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
RenderPass        508 cc/output/renderer_pixeltest.cc   RenderPass::Id id(1, 1);
RenderPass        509 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
RenderPass        535 cc/output/renderer_pixeltest.cc   RenderPass::Id id(1, 1);
RenderPass        536 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
RenderPass        563 cc/output/renderer_pixeltest.cc   RenderPass::Id id(1, 1);
RenderPass        564 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
RenderPass        595 cc/output/renderer_pixeltest.cc   RenderPass::Id id(1, 1);
RenderPass        596 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
RenderPass        627 cc/output/renderer_pixeltest.cc   RenderPass::Id root_pass_id(1, 1);
RenderPass        628 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> root_pass =
RenderPass        631 cc/output/renderer_pixeltest.cc   RenderPass::Id child_pass_id(2, 2);
RenderPass        634 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> child_pass =
RenderPass        724 cc/output/renderer_pixeltest.cc   RenderPass::Id root_pass_id(1, 1);
RenderPass        725 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> root_pass =
RenderPass        728 cc/output/renderer_pixeltest.cc   RenderPass::Id child_pass_id(2, 2);
RenderPass        731 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> child_pass =
RenderPass        799 cc/output/renderer_pixeltest.cc   RenderPass::Id root_pass_id(1, 1);
RenderPass        800 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> root_pass =
RenderPass        803 cc/output/renderer_pixeltest.cc   RenderPass::Id child_pass_id(2, 2);
RenderPass        806 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> child_pass =
RenderPass        875 cc/output/renderer_pixeltest.cc   RenderPass::Id root_pass_id(1, 1);
RenderPass        876 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> root_pass =
RenderPass        879 cc/output/renderer_pixeltest.cc   RenderPass::Id child_pass_id(2, 2);
RenderPass        882 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> child_pass =
RenderPass        975 cc/output/renderer_pixeltest.cc   RenderPass::Id root_pass_id(1, 1);
RenderPass        976 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> root_pass =
RenderPass        979 cc/output/renderer_pixeltest.cc   RenderPass::Id child_pass_id(2, 2);
RenderPass        982 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> child_pass =
RenderPass       1029 cc/output/renderer_pixeltest.cc   RenderPass::Id root_pass_id(1, 1);
RenderPass       1030 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> root_pass =
RenderPass       1033 cc/output/renderer_pixeltest.cc   RenderPass::Id child_pass_id(2, 2);
RenderPass       1036 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> child_pass =
RenderPass       1098 cc/output/renderer_pixeltest.cc   RenderPass::Id root_pass_id(1, 1);
RenderPass       1099 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> root_pass =
RenderPass       1104 cc/output/renderer_pixeltest.cc   RenderPass::Id child_pass_id(2, 2);
RenderPass       1106 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> child_pass =
RenderPass       1207 cc/output/renderer_pixeltest.cc     RenderPass::Id root_id(1, 1);
RenderPass       1208 cc/output/renderer_pixeltest.cc     scoped_ptr<RenderPass> root_pass =
RenderPass       1214 cc/output/renderer_pixeltest.cc     RenderPass::Id filter_pass_id(2, 1);
RenderPass       1216 cc/output/renderer_pixeltest.cc     scoped_ptr<RenderPass> filter_pass =
RenderPass       1385 cc/output/renderer_pixeltest.cc   RenderPass::Id id(1, 1);
RenderPass       1386 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
RenderPass       1409 cc/output/renderer_pixeltest.cc   RenderPass::Id id(1, 1);
RenderPass       1410 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
RenderPass       1434 cc/output/renderer_pixeltest.cc   RenderPass::Id root_pass_id(1, 1);
RenderPass       1435 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> root_pass =
RenderPass       1439 cc/output/renderer_pixeltest.cc   RenderPass::Id child_pass_id(2, 2);
RenderPass       1442 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> child_pass =
RenderPass       1482 cc/output/renderer_pixeltest.cc   RenderPass::Id id(1, 1);
RenderPass       1483 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
RenderPass       1503 cc/output/renderer_pixeltest.cc   RenderPass::Id id(1, 1);
RenderPass       1504 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
RenderPass       1550 cc/output/renderer_pixeltest.cc   RenderPass::Id id(1, 1);
RenderPass       1552 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> pass =
RenderPass       1603 cc/output/renderer_pixeltest.cc   RenderPass::Id id(1, 1);
RenderPass       1605 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> pass =
RenderPass       1643 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> pass =
RenderPass       1644 cc/output/renderer_pixeltest.cc       CreateTestRootRenderPass(RenderPass::Id(1, 1), rect);
RenderPass       1688 cc/output/renderer_pixeltest.cc   RenderPass::Id id(1, 1);
RenderPass       1690 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> pass =
RenderPass       1772 cc/output/renderer_pixeltest.cc   RenderPass::Id id(1, 1);
RenderPass       1774 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> pass =
RenderPass       1864 cc/output/renderer_pixeltest.cc   RenderPass::Id id(1, 1);
RenderPass       1866 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> pass =
RenderPass       1922 cc/output/renderer_pixeltest.cc   RenderPass::Id id(1, 1);
RenderPass       1924 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> pass =
RenderPass       2076 cc/output/renderer_pixeltest.cc   RenderPass::Id id(1, 1);
RenderPass       2077 cc/output/renderer_pixeltest.cc   scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect);
RenderPass         78 cc/output/software_renderer_unittest.cc   RenderPass::Id root_render_pass_id = RenderPass::Id(1, 1);
RenderPass         93 cc/output/software_renderer_unittest.cc   list.push_back(root_render_pass.PassAs<RenderPass>());
RenderPass        171 cc/output/software_renderer_unittest.cc   RenderPass::Id root_render_pass_id = RenderPass::Id(1, 1);
RenderPass        197 cc/output/software_renderer_unittest.cc   list.push_back(root_render_pass.PassAs<RenderPass>());
RenderPass        261 cc/output/software_renderer_unittest.cc   RenderPass::Id root_render_pass_id = RenderPass::Id(1, 1);
RenderPass        278 cc/output/software_renderer_unittest.cc   list.push_back(root_render_pass.PassAs<RenderPass>());
RenderPass        331 cc/output/software_renderer_unittest.cc   RenderPass::Id root_clear_pass_id(1, 0);
RenderPass        355 cc/output/software_renderer_unittest.cc   RenderPass::Id root_smaller_pass_id(2, 0);
RenderPass        395 cc/output/software_renderer_unittest.cc   RenderPass::Id smaller_pass_id(2, 1);
RenderPass        401 cc/output/software_renderer_unittest.cc   RenderPass::Id root_clear_pass_id(1, 0);
RenderPass        394 cc/quads/draw_quad_unittest.cc   RenderPass::Id render_pass_id(22, 64);
RenderPass        405 cc/quads/draw_quad_unittest.cc   RenderPass::Id copied_render_pass_id(235, 11);
RenderPass        735 cc/quads/draw_quad_unittest.cc   RenderPass::Id render_pass_id(22, 64);
RenderPass        746 cc/quads/draw_quad_unittest.cc   RenderPass::Id copied_render_pass_id(235, 11);
RenderPass         22 cc/quads/render_pass.cc void* RenderPass::Id::AsTracingId() const {
RenderPass         28 cc/quads/render_pass.cc scoped_ptr<RenderPass> RenderPass::Create() {
RenderPass         29 cc/quads/render_pass.cc   return make_scoped_ptr(new RenderPass());
RenderPass         32 cc/quads/render_pass.cc scoped_ptr<RenderPass> RenderPass::Create(size_t num_layers) {
RenderPass         33 cc/quads/render_pass.cc   return make_scoped_ptr(new RenderPass(num_layers));
RenderPass         36 cc/quads/render_pass.cc RenderPass::RenderPass() : id(Id(-1, -1)), has_transparent_background(true) {
RenderPass         41 cc/quads/render_pass.cc RenderPass::RenderPass(size_t num_layers)
RenderPass         49 cc/quads/render_pass.cc RenderPass::~RenderPass() {
RenderPass         55 cc/quads/render_pass.cc scoped_ptr<RenderPass> RenderPass::Copy(Id new_id) const {
RenderPass         56 cc/quads/render_pass.cc   scoped_ptr<RenderPass> copy_pass(Create());
RenderPass         66 cc/quads/render_pass.cc void RenderPass::CopyAll(const ScopedPtrVector<RenderPass>& in,
RenderPass         67 cc/quads/render_pass.cc                          ScopedPtrVector<RenderPass>* out) {
RenderPass         69 cc/quads/render_pass.cc     RenderPass* source = in[i];
RenderPass         75 cc/quads/render_pass.cc     scoped_ptr<RenderPass> copy_pass(Create());
RenderPass        111 cc/quads/render_pass.cc void RenderPass::SetNew(Id id,
RenderPass        127 cc/quads/render_pass.cc void RenderPass::SetAll(Id id,
RenderPass        145 cc/quads/render_pass.cc scoped_ptr<base::Value> RenderPass::AsValue() const {
RenderPass         44 cc/quads/render_pass.h class CC_EXPORT RenderPass {
RenderPass         65 cc/quads/render_pass.h   ~RenderPass();
RenderPass         67 cc/quads/render_pass.h   static scoped_ptr<RenderPass> Create();
RenderPass         68 cc/quads/render_pass.h   static scoped_ptr<RenderPass> Create(size_t num_layers);
RenderPass         72 cc/quads/render_pass.h   scoped_ptr<RenderPass> Copy(Id new_id) const;
RenderPass         75 cc/quads/render_pass.h   static void CopyAll(const ScopedPtrVector<RenderPass>& in,
RenderPass         76 cc/quads/render_pass.h                       ScopedPtrVector<RenderPass>* out);
RenderPass        115 cc/quads/render_pass.h   explicit RenderPass(size_t num_layers);
RenderPass        116 cc/quads/render_pass.h   RenderPass();
RenderPass        119 cc/quads/render_pass.h   DISALLOW_COPY_AND_ASSIGN(RenderPass);
RenderPass        126 cc/quads/render_pass.h inline size_t hash_value(const cc::RenderPass::Id& key) {
RenderPass        131 cc/quads/render_pass.h struct hash<cc::RenderPass::Id> {
RenderPass        132 cc/quads/render_pass.h   size_t operator()(cc::RenderPass::Id key) const {
RenderPass        142 cc/quads/render_pass.h typedef ScopedPtrVector<RenderPass> RenderPassList;
RenderPass        143 cc/quads/render_pass.h typedef base::hash_map<RenderPass::Id, RenderPass*> RenderPassIdHashMap;
RenderPass         15 cc/quads/render_pass_draw_quad.cc     : render_pass_id(RenderPass::Id(-1, -1)),
RenderPass         29 cc/quads/render_pass_draw_quad.cc     RenderPass::Id copied_render_pass_id) const {
RenderPass         41 cc/quads/render_pass_draw_quad.cc     RenderPass::Id render_pass_id,
RenderPass         65 cc/quads/render_pass_draw_quad.cc     RenderPass::Id render_pass_id,
RenderPass         26 cc/quads/render_pass_draw_quad.h               RenderPass::Id render_pass_id,
RenderPass         39 cc/quads/render_pass_draw_quad.h               RenderPass::Id render_pass_id,
RenderPass         49 cc/quads/render_pass_draw_quad.h       RenderPass::Id copied_render_pass_id) const;
RenderPass         51 cc/quads/render_pass_draw_quad.h   RenderPass::Id render_pass_id;
RenderPass         26 cc/quads/render_pass_unittest.cc   RenderPass::Id id;
RenderPass         40 cc/quads/render_pass_unittest.cc     RenderPass* expected = expected_list[i];
RenderPass         41 cc/quads/render_pass_unittest.cc     RenderPass* actual = actual_list[i];
RenderPass         66 cc/quads/render_pass_unittest.cc   RenderPass::Id id(3, 2);
RenderPass         98 cc/quads/render_pass_unittest.cc   RenderPass::Id new_id(63, 4);
RenderPass        100 cc/quads/render_pass_unittest.cc   scoped_ptr<RenderPass> copy = pass->Copy(new_id);
RenderPass        112 cc/quads/render_pass_unittest.cc   EXPECT_EQ(sizeof(RenderPassSize), sizeof(RenderPass));
RenderPass        118 cc/quads/render_pass_unittest.cc   RenderPass::Id id(3, 2);
RenderPass        187 cc/quads/render_pass_unittest.cc   RenderPass::Id contrib_id(4, 1);
RenderPass        233 cc/quads/render_pass_unittest.cc   pass_list.push_back(pass.PassAs<RenderPass>());
RenderPass        234 cc/quads/render_pass_unittest.cc   pass_list.push_back(contrib.PassAs<RenderPass>());
RenderPass        238 cc/quads/render_pass_unittest.cc   RenderPass::CopyAll(pass_list, &copy_list);
RenderPass        246 cc/quads/render_pass_unittest.cc   RenderPass::Id id(3, 2);
RenderPass        320 cc/quads/render_pass_unittest.cc   pass_list.push_back(pass.PassAs<RenderPass>());
RenderPass        324 cc/quads/render_pass_unittest.cc   RenderPass::CopyAll(pass_list, &copy_list);
RenderPass         44 cc/surfaces/surface_aggregator.cc   void AddKnownPass(RenderPass::Id id) {
RenderPass         50 cc/surfaces/surface_aggregator.cc   RenderPass::Id Remap(RenderPass::Id id) {
RenderPass         52 cc/surfaces/surface_aggregator.cc     return RenderPass::Id(surface_id_, id_to_index_map_[id]);
RenderPass         56 cc/surfaces/surface_aggregator.cc   base::hash_map<RenderPass::Id, int> id_to_index_map_;
RenderPass         63 cc/surfaces/surface_aggregator.cc RenderPass::Id SurfaceAggregator::RemapPassId(
RenderPass         64 cc/surfaces/surface_aggregator.cc     RenderPass::Id surface_local_pass_id,
RenderPass         76 cc/surfaces/surface_aggregator.cc                                           RenderPass* dest_pass) {
RenderPass         90 cc/surfaces/surface_aggregator.cc     const RenderPass& source = *referenced_passes[j];
RenderPass         92 cc/surfaces/surface_aggregator.cc     scoped_ptr<RenderPass> copy_pass(RenderPass::Create());
RenderPass         94 cc/surfaces/surface_aggregator.cc     RenderPass::Id remapped_pass_id = RemapPassId(source.id, surface_id);
RenderPass        120 cc/surfaces/surface_aggregator.cc   const RenderPass& last_pass = *referenced_data->render_pass_list.back();
RenderPass        153 cc/surfaces/surface_aggregator.cc     RenderPass* dest_pass,
RenderPass        178 cc/surfaces/surface_aggregator.cc         RenderPass::Id original_pass_id = pass_quad->render_pass_id;
RenderPass        179 cc/surfaces/surface_aggregator.cc         RenderPass::Id remapped_pass_id =
RenderPass        196 cc/surfaces/surface_aggregator.cc     const RenderPass& source = *source_pass_list[i];
RenderPass        198 cc/surfaces/surface_aggregator.cc     scoped_ptr<RenderPass> copy_pass(RenderPass::Create());
RenderPass        200 cc/surfaces/surface_aggregator.cc     RenderPass::Id remapped_pass_id = RemapPassId(source.id, surface_id);
RenderPass         31 cc/surfaces/surface_aggregator.h   RenderPass::Id RemapPassId(RenderPass::Id surface_local_pass_id,
RenderPass         35 cc/surfaces/surface_aggregator.h                          RenderPass* dest_pass);
RenderPass         42 cc/surfaces/surface_aggregator.h                        RenderPass* dest_pass,
RenderPass         56 cc/surfaces/surface_aggregator_test_helpers.cc                            RenderPass::Id render_pass_id) {
RenderPass        130 cc/surfaces/surface_aggregator_test_helpers.cc void TestPassMatchesExpectations(Pass expected_pass, RenderPass* pass) {
RenderPass        145 cc/surfaces/surface_aggregator_test_helpers.cc     RenderPass* pass = passes->at(i);
RenderPass        163 cc/surfaces/surface_aggregator_test_helpers.cc void QueuePassAsFrame(scoped_ptr<RenderPass> pass, Surface* surface) {
RenderPass         35 cc/surfaces/surface_aggregator_test_helpers.h   static Quad RenderPassQuad(RenderPass::Id id) {
RenderPass         48 cc/surfaces/surface_aggregator_test_helpers.h   RenderPass::Id render_pass_id;
RenderPass         59 cc/surfaces/surface_aggregator_test_helpers.h   Pass(Quad* quads, size_t quad_count, RenderPass::Id id)
RenderPass         66 cc/surfaces/surface_aggregator_test_helpers.h   RenderPass::Id id;
RenderPass         82 cc/surfaces/surface_aggregator_test_helpers.h void TestPassMatchesExpectations(Pass expected_pass, RenderPass* pass);
RenderPass         90 cc/surfaces/surface_aggregator_test_helpers.h void QueuePassAsFrame(scoped_ptr<RenderPass> pass, Surface* surface);
RenderPass        130 cc/surfaces/surface_aggregator_unittest.cc   RenderPass::Id pass_ids[] = {RenderPass::Id(1, 1), RenderPass::Id(1, 2),
RenderPass        131 cc/surfaces/surface_aggregator_unittest.cc                                RenderPass::Id(1, 3)};
RenderPass        167 cc/surfaces/surface_aggregator_unittest.cc   RenderPass::Id actual_pass_ids[] = {
RenderPass        353 cc/surfaces/surface_aggregator_unittest.cc   RenderPass::Id child_pass_id[] = {RenderPass::Id(1, 1), RenderPass::Id(1, 2)};
RenderPass        363 cc/surfaces/surface_aggregator_unittest.cc   RenderPass::Id parent_pass_id[] = {RenderPass::Id(2, 1),
RenderPass        364 cc/surfaces/surface_aggregator_unittest.cc                                      RenderPass::Id(1, 2)};
RenderPass        384 cc/surfaces/surface_aggregator_unittest.cc   RenderPass::Id actual_pass_ids[] = {aggregated_pass_list[0]->id,
RenderPass        410 cc/surfaces/surface_aggregator_unittest.cc                                     RenderPass* pass,
RenderPass        479 cc/surfaces/surface_aggregator_unittest.cc   RenderPass::Id pass_id(1, 1);
RenderPass        481 cc/surfaces/surface_aggregator_unittest.cc   scoped_ptr<RenderPass> grandchild_pass = RenderPass::Create();
RenderPass        493 cc/surfaces/surface_aggregator_unittest.cc   scoped_ptr<RenderPass> child_one_pass = RenderPass::Create();
RenderPass        512 cc/surfaces/surface_aggregator_unittest.cc   scoped_ptr<RenderPass> child_two_pass = RenderPass::Create();
RenderPass        519 cc/surfaces/surface_aggregator_unittest.cc   scoped_ptr<RenderPass> root_pass = RenderPass::Create();
RenderPass        584 cc/surfaces/surface_aggregator_unittest.cc   RenderPass::Id child_pass_id[] = {RenderPass::Id(1, 1), RenderPass::Id(1, 2)};
RenderPass        598 cc/surfaces/surface_aggregator_unittest.cc   RenderPass* child_nonroot_pass = child_pass_list.at(0u);
RenderPass        604 cc/surfaces/surface_aggregator_unittest.cc   RenderPass* child_root_pass = child_pass_list.at(1u);
RenderPass         49 cc/surfaces/surfaces_pixeltest.cc   RenderPass::Id id(1, 1);
RenderPass         50 cc/surfaces/surfaces_pixeltest.cc   scoped_ptr<RenderPass> pass = RenderPass::Create();
RenderPass         96 cc/surfaces/surfaces_pixeltest.cc     RenderPass::Id id(1, 1);
RenderPass         97 cc/surfaces/surfaces_pixeltest.cc     scoped_ptr<RenderPass> pass = RenderPass::Create();
RenderPass        130 cc/surfaces/surfaces_pixeltest.cc     RenderPass::Id id(1, 1);
RenderPass        131 cc/surfaces/surfaces_pixeltest.cc     scoped_ptr<RenderPass> pass = RenderPass::Create();
RenderPass        186 cc/surfaces/surfaces_pixeltest.cc     RenderPass::Id id(1, 1);
RenderPass        187 cc/surfaces/surfaces_pixeltest.cc     scoped_ptr<RenderPass> pass = RenderPass::Create();
RenderPass        223 cc/surfaces/surfaces_pixeltest.cc     RenderPass::Id id(1, 1);
RenderPass        224 cc/surfaces/surfaces_pixeltest.cc     scoped_ptr<RenderPass> pass = RenderPass::Create();
RenderPass        260 cc/surfaces/surfaces_pixeltest.cc     RenderPass::Id id(1, 1);
RenderPass        261 cc/surfaces/surfaces_pixeltest.cc     scoped_ptr<RenderPass> pass = RenderPass::Create();
RenderPass         52 cc/test/fake_delegated_renderer_layer_impl.cc     ScopedPtrVector<RenderPass>* pass_list) {
RenderPass         61 cc/test/fake_delegated_renderer_layer_impl.cc     RenderPass* pass = delegated_frame->render_pass_list[i];
RenderPass         24 cc/test/fake_delegated_renderer_layer_impl.h   const ScopedPtrVector<RenderPass>& RenderPassesInDrawOrder() const {
RenderPass         29 cc/test/fake_delegated_renderer_layer_impl.h   void SetFrameDataForRenderPasses(ScopedPtrVector<RenderPass>* pass_list);
RenderPass        131 cc/test/layer_test_common.cc     const RenderPass::Id& id,
RenderPass        150 cc/test/layer_test_common.cc   RenderPass::Id id(1, 1);
RenderPass         84 cc/test/layer_test_common.h                                          const RenderPass::Id& id,
RenderPass         51 cc/test/pixel_test.cc     RenderPass* target,
RenderPass         43 cc/test/pixel_test.h       RenderPass* target,
RenderPass         32 cc/test/render_pass_test_common.cc     RenderPass::Id child_pass) {
RenderPass         16 cc/test/render_pass_test_common.h class TestRenderPass : public RenderPass {
RenderPass         26 cc/test/render_pass_test_common.h                                 RenderPass::Id child_pass);
RenderPass         29 cc/test/render_pass_test_common.h   TestRenderPass() : RenderPass() {}
RenderPass         21 cc/test/render_pass_test_utils.cc                               RenderPass::Id id,
RenderPass         27 cc/test/render_pass_test_utils.cc   pass_list->push_back(pass.PassAs<RenderPass>());
RenderPass         28 cc/test/render_pass_test_utils.h     RenderPass::Id id,
RenderPass        542 cc/trees/layer_tree_host_impl.cc     scoped_ptr<RenderPass> render_pass) {
RenderPass        560 cc/trees/layer_tree_host_impl.cc     RenderPass* target_render_pass,
RenderPass        574 cc/trees/layer_tree_host_impl.cc     RenderPass* target_render_pass,
RenderPass        576 cc/trees/layer_tree_host_impl.cc     const RenderPass* contributing_render_pass,
RenderPass        606 cc/trees/layer_tree_host_impl.cc     RenderPass* target_render_pass,
RenderPass        756 cc/trees/layer_tree_host_impl.cc     RenderPass* root_pass = frame->render_passes.back();
RenderPass        798 cc/trees/layer_tree_host_impl.cc     RenderPass::Id target_render_pass_id =
RenderPass        800 cc/trees/layer_tree_host_impl.cc     RenderPass* target_render_pass =
RenderPass        815 cc/trees/layer_tree_host_impl.cc       RenderPass::Id contributing_render_pass_id =
RenderPass        817 cc/trees/layer_tree_host_impl.cc       RenderPass* contributing_render_pass =
RenderPass        835 cc/trees/layer_tree_host_impl.cc           RenderPass::Id contributing_render_pass_id =
RenderPass        839 cc/trees/layer_tree_host_impl.cc             RenderPass* render_pass =
RenderPass        967 cc/trees/layer_tree_host_impl.cc static inline RenderPass* FindRenderPassById(
RenderPass        968 cc/trees/layer_tree_host_impl.cc     RenderPass::Id render_pass_id,
RenderPass        975 cc/trees/layer_tree_host_impl.cc static void RemoveRenderPassesRecursive(RenderPass::Id remove_render_pass_id,
RenderPass        977 cc/trees/layer_tree_host_impl.cc   RenderPass* remove_render_pass =
RenderPass        990 cc/trees/layer_tree_host_impl.cc   scoped_ptr<RenderPass> removed_pass = render_passes.take(to_remove);
RenderPass       1005 cc/trees/layer_tree_host_impl.cc     RenderPass::Id next_remove_render_pass_id =
RenderPass       1013 cc/trees/layer_tree_host_impl.cc   const RenderPass* render_pass =
RenderPass       1029 cc/trees/layer_tree_host_impl.cc     const RenderPass* contributing_pass = FindRenderPassById(
RenderPass       1049 cc/trees/layer_tree_host_impl.cc     const RenderPass* current_pass = frame->render_passes[it];
RenderPass        162 cc/trees/layer_tree_host_impl.h     virtual void AppendRenderPass(scoped_ptr<RenderPass> render_pass) OVERRIDE;
RenderPass       4519 cc/trees/layer_tree_host_impl_unittest.cc       const RenderPass* root_render_pass = frame.render_passes.back();
RenderPass       1959 cc/trees/layer_tree_host_unittest.cc     RenderPass::Id surface1_render_pass_id = host_impl->active_tree()
RenderPass       1964 cc/trees/layer_tree_host_unittest.cc     RenderPass::Id surface2_render_pass_id = host_impl->active_tree()
RenderPass        953 cc/trees/layer_tree_host_unittest_context.cc         RenderPass::Id(2, 1),
RenderPass        959 cc/trees/layer_tree_host_unittest_context.cc     pass->SetNew(RenderPass::Id(1, 1),
RenderPass        964 cc/trees/layer_tree_host_unittest_context.cc                                    RenderPass::Id(2, 1));
RenderPass        966 cc/trees/layer_tree_host_unittest_context.cc     frame_data->render_pass_list.push_back(pass_for_quad.PassAs<RenderPass>());
RenderPass        967 cc/trees/layer_tree_host_unittest_context.cc     frame_data->render_pass_list.push_back(pass.PassAs<RenderPass>());
RenderPass         82 cc/trees/layer_tree_host_unittest_delegated.cc     scoped_ptr<RenderPass> root_pass(RenderPass::Create());
RenderPass         83 cc/trees/layer_tree_host_unittest_delegated.cc     root_pass->SetNew(RenderPass::Id(1, 1),
RenderPass         96 cc/trees/layer_tree_host_unittest_delegated.cc     scoped_ptr<RenderPass> root_pass(RenderPass::Create());
RenderPass         97 cc/trees/layer_tree_host_unittest_delegated.cc     root_pass->SetNew(RenderPass::Id(1, 1),
RenderPass        170 cc/trees/layer_tree_host_unittest_delegated.cc                      RenderPass::Id id,
RenderPass        178 cc/trees/layer_tree_host_unittest_delegated.cc     scoped_ptr<RenderPass> pass(RenderPass::Create());
RenderPass        272 cc/trees/layer_tree_host_unittest_delegated.cc     RenderPass* root_pass = frame_data->render_pass_list.back();
RenderPass        503 cc/trees/layer_tree_host_unittest_delegated.cc                   RenderPass::Id(2, 1),
RenderPass        534 cc/trees/layer_tree_host_unittest_delegated.cc                   RenderPass::Id(2, 1),
RenderPass        567 cc/trees/layer_tree_host_unittest_delegated.cc                   RenderPass::Id(2, 1),
RenderPass       1174 cc/trees/layer_tree_host_unittest_delegated.cc     const RenderPass* pass = delegated_impl->RenderPassesInDrawOrder()[0];
RenderPass       1289 cc/trees/layer_tree_host_unittest_delegated.cc     const RenderPass* pass = delegated_impl->RenderPassesInDrawOrder()[0];
RenderPass       1412 cc/trees/layer_tree_host_unittest_delegated.cc         const RenderPass* pass = delegated_impl->RenderPassesInDrawOrder()[0];
RenderPass       1434 cc/trees/layer_tree_host_unittest_delegated.cc         const RenderPass* pass = delegated_impl->RenderPassesInDrawOrder()[0];
RenderPass       1452 cc/trees/layer_tree_host_unittest_delegated.cc         const RenderPass* pass = delegated_impl->RenderPassesInDrawOrder()[0];
RenderPass        662 cc/trees/quad_culler_unittest.cc                     RenderPass::Id(10, 10),
RenderPass        674 cc/trees/quad_culler_unittest.cc                        RenderPass::Id(10, 10),
RenderPass        737 cc/trees/quad_culler_unittest.cc                     RenderPass::Id(10, 10),
RenderPass        749 cc/trees/quad_culler_unittest.cc                        RenderPass::Id(10, 10),
RenderPass        817 content/browser/renderer_host/render_widget_host_view_android.cc   cc::RenderPass* root_pass =
RenderPass       1440 content/browser/renderer_host/render_widget_host_view_aura.cc   cc::RenderPass* root_pass = frame_data->render_pass_list.back();
RenderPass       1468 content/browser/renderer_host/render_widget_host_view_aura.cc     cc::RenderPass* root_pass = frame_data->render_pass_list.back();
RenderPass        886 content/browser/renderer_host/render_widget_host_view_aura_unittest.cc   scoped_ptr<cc::RenderPass> pass = cc::RenderPass::Create();
RenderPass        887 content/browser/renderer_host/render_widget_host_view_aura_unittest.cc   pass->SetNew(cc::RenderPass::Id(1, 1),
RenderPass        286 content/common/cc_messages.cc void ParamTraits<cc::RenderPass>::Write(
RenderPass        379 content/common/cc_messages.cc static size_t ReserveSizeForRenderPassWrite(const cc::RenderPass& p) {
RenderPass        380 content/common/cc_messages.cc   size_t to_reserve = sizeof(cc::RenderPass);
RenderPass        401 content/common/cc_messages.cc bool ParamTraits<cc::RenderPass>::Read(
RenderPass        403 content/common/cc_messages.cc   cc::RenderPass::Id id(-1, -1);
RenderPass        513 content/common/cc_messages.cc void ParamTraits<cc::RenderPass>::Log(
RenderPass        713 content/common/cc_messages.cc     const cc::RenderPass* pass = p.render_pass_list[i];
RenderPass        735 content/common/cc_messages.cc     scoped_ptr<cc::RenderPass> render_pass = cc::RenderPass::Create();
RenderPass         78 content/common/cc_messages.h struct CONTENT_EXPORT ParamTraits<cc::RenderPass> {
RenderPass         79 content/common/cc_messages.h   typedef cc::RenderPass param_type;
RenderPass        135 content/common/cc_messages.h IPC_STRUCT_TRAITS_BEGIN(cc::RenderPass::Id)
RenderPass         18 content/common/cc_messages_perftest.cc using cc::RenderPass;
RenderPass         67 content/common/cc_messages_perftest.cc   scoped_ptr<RenderPass> render_pass = RenderPass::Create();
RenderPass         85 content/common/cc_messages_perftest.cc   scoped_ptr<RenderPass> render_pass = RenderPass::Create();
RenderPass        103 content/common/cc_messages_perftest.cc   scoped_ptr<RenderPass> render_pass = RenderPass::Create();
RenderPass        121 content/common/cc_messages_perftest.cc   scoped_ptr<RenderPass> render_pass = RenderPass::Create();
RenderPass        142 content/common/cc_messages_perftest.cc     scoped_ptr<RenderPass> render_pass = RenderPass::Create();
RenderPass         30 content/common/cc_messages_unittest.cc using cc::RenderPass;
RenderPass         50 content/common/cc_messages_unittest.cc   void Compare(const RenderPass* a, const RenderPass* b) {
RenderPass        256 content/common/cc_messages_unittest.cc   RenderPass::Id arbitrary_id(10, 14);
RenderPass        437 content/common/cc_messages_unittest.cc   scoped_ptr<RenderPass> pass_in = RenderPass::Create();
RenderPass        458 content/common/cc_messages_unittest.cc   scoped_ptr<RenderPass> pass_cmp = RenderPass::Create();
RenderPass        510 content/common/cc_messages_unittest.cc   scoped_ptr<RenderPass> pass_out = frame_out.render_pass_list.take(
RenderPass        535 content/common/cc_messages_unittest.cc   scoped_ptr<RenderPass> pass_in = RenderPass::Create();
RenderPass        536 content/common/cc_messages_unittest.cc   pass_in->SetAll(RenderPass::Id(1, 1),
RenderPass        630 content/common/cc_messages_unittest.cc   scoped_ptr<RenderPass> pass_out =
RenderPass        678 content/common/cc_messages_unittest.cc   scoped_ptr<RenderPass> renderpass_in = RenderPass::Create();
RenderPass        680 content/common/cc_messages_unittest.cc       RenderPass::Id(1, 1), gfx::Rect(), gfx::Rect(), gfx::Transform());
RenderPass        453 content/renderer/child_frame_compositing_helper.cc   cc::RenderPass* root_pass = frame_data->render_pass_list.back();
RenderPass       1357 ui/compositor/layer_unittest.cc   scoped_ptr<cc::RenderPass> render_pass(cc::RenderPass::Create());
RenderPass       1358 ui/compositor/layer_unittest.cc   render_pass->SetNew(cc::RenderPass::Id(1, 1),