RenderPass 19 cc/layers/append_quads_data.h explicit AppendQuadsData(RenderPass::Id render_pass_id) RenderPass 29 cc/layers/append_quads_data.h const RenderPass::Id render_pass_id; RenderPass 18 cc/layers/delegated_frame_provider.cc RenderPass* root_pass = frame->render_pass_list.back(); RenderPass 69 cc/layers/delegated_frame_provider.cc RenderPass* root_pass = frame_->render_pass_list.back(); RenderPass 28 cc/layers/delegated_frame_provider_unittest.cc scoped_ptr<RenderPass> root_pass(RenderPass::Create()); RenderPass 29 cc/layers/delegated_frame_provider_unittest.cc root_pass->SetNew(RenderPass::Id(1, 1), RenderPass 116 cc/layers/delegated_renderer_layer_impl.cc ScopedPtrVector<RenderPass> render_pass_list; RenderPass 117 cc/layers/delegated_renderer_layer_impl.cc RenderPass::CopyAll(frame_data->render_pass_list, &render_pass_list); RenderPass 127 cc/layers/delegated_renderer_layer_impl.cc RenderPass* pass = render_pass_list[i]; RenderPass 147 cc/layers/delegated_renderer_layer_impl.cc RenderPass* new_root_pass = render_pass_list.back(); RenderPass 166 cc/layers/delegated_renderer_layer_impl.cc ScopedPtrVector<RenderPass>* render_passes_in_draw_order) { RenderPass 170 cc/layers/delegated_renderer_layer_impl.cc ScopedPtrVector<RenderPass>::iterator to_take = RenderPass 173 cc/layers/delegated_renderer_layer_impl.cc std::pair<RenderPass::Id, int>((*to_take)->id, i)); RenderPass 174 cc/layers/delegated_renderer_layer_impl.cc scoped_ptr<RenderPass> taken_render_pass = RenderPass 213 cc/layers/delegated_renderer_layer_impl.cc RenderPass::Id DelegatedRendererLayerImpl::FirstContributingRenderPassId() RenderPass 215 cc/layers/delegated_renderer_layer_impl.cc return RenderPass::Id(id(), IndexToId(0)); RenderPass 218 cc/layers/delegated_renderer_layer_impl.cc RenderPass::Id DelegatedRendererLayerImpl::NextContributingRenderPassId( RenderPass 219 cc/layers/delegated_renderer_layer_impl.cc RenderPass::Id previous) const { RenderPass 220 cc/layers/delegated_renderer_layer_impl.cc return RenderPass::Id(previous.layer_id, previous.index + 1); RenderPass 224 cc/layers/delegated_renderer_layer_impl.cc RenderPass::Id delegated_render_pass_id, RenderPass 225 cc/layers/delegated_renderer_layer_impl.cc RenderPass::Id* output_render_pass_id) const { RenderPass 226 cc/layers/delegated_renderer_layer_impl.cc base::hash_map<RenderPass::Id, int>::const_iterator found = RenderPass 234 cc/layers/delegated_renderer_layer_impl.cc RenderPass::Id(id(), IndexToId(delegated_render_pass_index)); RenderPass 242 cc/layers/delegated_renderer_layer_impl.cc const RenderPass* root_delegated_render_pass = RenderPass 250 cc/layers/delegated_renderer_layer_impl.cc RenderPass::Id output_render_pass_id(-1, -1); RenderPass 260 cc/layers/delegated_renderer_layer_impl.cc scoped_ptr<RenderPass> copy_pass = RenderPass 284 cc/layers/delegated_renderer_layer_impl.cc RenderPass::Id target_render_pass_id = append_quads_data->render_pass_id; RenderPass 286 cc/layers/delegated_renderer_layer_impl.cc const RenderPass* root_delegated_render_pass = RenderPass 309 cc/layers/delegated_renderer_layer_impl.cc const RenderPass* delegated_render_pass = RenderPass 399 cc/layers/delegated_renderer_layer_impl.cc const RenderPass* delegated_render_pass, RenderPass 460 cc/layers/delegated_renderer_layer_impl.cc RenderPass::Id delegated_contributing_render_pass_id = RenderPass 462 cc/layers/delegated_renderer_layer_impl.cc RenderPass::Id output_contributing_render_pass_id(-1, -1); RenderPass 31 cc/layers/delegated_renderer_layer_impl.h virtual RenderPass::Id FirstContributingRenderPassId() const OVERRIDE; RenderPass 32 cc/layers/delegated_renderer_layer_impl.h virtual RenderPass::Id NextContributingRenderPassId( RenderPass 33 cc/layers/delegated_renderer_layer_impl.h RenderPass::Id previous) const OVERRIDE; RenderPass 57 cc/layers/delegated_renderer_layer_impl.h const ScopedPtrVector<RenderPass>& RenderPassesInDrawOrderForTesting() const { RenderPass 71 cc/layers/delegated_renderer_layer_impl.h ScopedPtrVector<RenderPass>* render_passes_in_draw_order); RenderPass 77 cc/layers/delegated_renderer_layer_impl.h RenderPass::Id delegated_render_pass_id, RenderPass 78 cc/layers/delegated_renderer_layer_impl.h RenderPass::Id* output_render_pass_id) const; RenderPass 86 cc/layers/delegated_renderer_layer_impl.h const RenderPass* delegated_render_pass, RenderPass 93 cc/layers/delegated_renderer_layer_impl.h ScopedPtrVector<RenderPass> render_passes_in_draw_order_; RenderPass 94 cc/layers/delegated_renderer_layer_impl.h base::hash_map<RenderPass::Id, int> render_passes_index_by_id_; RenderPass 95 cc/layers/delegated_renderer_layer_impl_unittest.cc ScopedPtrVector<RenderPass> delegated_render_passes; RenderPass 97 cc/layers/delegated_renderer_layer_impl_unittest.cc RenderPass::Id(9, 6), RenderPass 102 cc/layers/delegated_renderer_layer_impl_unittest.cc RenderPass::Id(9, 7), RenderPass 108 cc/layers/delegated_renderer_layer_impl_unittest.cc RenderPass::Id(9, 8), RenderPass 222 cc/layers/delegated_renderer_layer_impl_unittest.cc EXPECT_EQ(RenderPass::Id(3, 0), frame.render_passes[3]->id); RenderPass 457 cc/layers/delegated_renderer_layer_impl_unittest.cc EXPECT_EQ(RenderPass::Id(4, 0), frame.render_passes[3]->id); RenderPass 528 cc/layers/delegated_renderer_layer_impl_unittest.cc ScopedPtrVector<RenderPass> delegated_render_passes; RenderPass 541 cc/layers/delegated_renderer_layer_impl_unittest.cc RenderPass::Id(10, 7), RenderPass 583 cc/layers/delegated_renderer_layer_impl_unittest.cc RenderPass::Id(9, 6), RenderPass 603 cc/layers/delegated_renderer_layer_impl_unittest.cc RenderPass::Id(10, 7), // render_pass_id RenderPass 961 cc/layers/delegated_renderer_layer_impl_unittest.cc ScopedPtrVector<RenderPass> delegated_render_passes; RenderPass 972 cc/layers/delegated_renderer_layer_impl_unittest.cc RenderPass::Id(10, 7), RenderPass 1012 cc/layers/delegated_renderer_layer_impl_unittest.cc RenderPass::Id(9, 6), RenderPass 1032 cc/layers/delegated_renderer_layer_impl_unittest.cc RenderPass::Id(10, 7), // render_pass_id RenderPass 1368 cc/layers/delegated_renderer_layer_impl_unittest.cc ScopedPtrVector<RenderPass> delegated_render_passes; RenderPass 1371 cc/layers/delegated_renderer_layer_impl_unittest.cc RenderPass::Id(9, 6), RenderPass 1378 cc/layers/delegated_renderer_layer_impl_unittest.cc missing_pass->SetNew(RenderPass::Id(9, 7), RenderPass 1426 cc/layers/delegated_renderer_layer_impl_unittest.cc ScopedPtrVector<RenderPass> delegated_render_passes; RenderPass 1429 cc/layers/delegated_renderer_layer_impl_unittest.cc RenderPass::Id pass2_id = RenderPass 1435 cc/layers/delegated_renderer_layer_impl_unittest.cc RenderPass::Id pass1_id = RenderPass::Id(impl.root_layer()->id(), 0); RenderPass 325 cc/layers/layer_impl.cc RenderPass::Id LayerImpl::FirstContributingRenderPassId() const { RenderPass 326 cc/layers/layer_impl.cc return RenderPass::Id(0, 0); RenderPass 329 cc/layers/layer_impl.cc RenderPass::Id LayerImpl::NextContributingRenderPassId(RenderPass::Id id) RenderPass 331 cc/layers/layer_impl.cc return RenderPass::Id(0, 0); RenderPass 177 cc/layers/layer_impl.h virtual RenderPass::Id FirstContributingRenderPassId() const; RenderPass 178 cc/layers/layer_impl.h virtual RenderPass::Id NextContributingRenderPassId(RenderPass::Id id) const; RenderPass 12 cc/layers/render_pass_sink.h class RenderPass; RenderPass 16 cc/layers/render_pass_sink.h virtual void AppendRenderPass(scoped_ptr<RenderPass> render_pass) = 0; RenderPass 114 cc/layers/render_surface_impl.cc RenderPass::Id RenderSurfaceImpl::RenderPassId() { RenderPass 118 cc/layers/render_surface_impl.cc return RenderPass::Id(layer_id, sub_id); RenderPass 130 cc/layers/render_surface_impl.cc scoped_ptr<RenderPass> pass = RenderPass::Create(layer_list_.size()); RenderPass 141 cc/layers/render_surface_impl.cc RenderPass::Id render_pass_id) { RenderPass 135 cc/layers/render_surface_impl.h RenderPass::Id RenderPassId(); RenderPass 141 cc/layers/render_surface_impl.h RenderPass::Id render_pass_id); RenderPass 117 cc/layers/render_surface_unittest.cc &mock_quad_culler, &append_quads_data, for_replica, RenderPass::Id(2, 0)); RenderPass 135 cc/layers/render_surface_unittest.cc virtual void AppendRenderPass(scoped_ptr<RenderPass> render_pass) OVERRIDE { RenderPass 139 cc/layers/render_surface_unittest.cc const ScopedPtrVector<RenderPass>& RenderPasses() const { RenderPass 144 cc/layers/render_surface_unittest.cc ScopedPtrVector<RenderPass> render_passes_; RenderPass 175 cc/layers/render_surface_unittest.cc RenderPass* pass = pass_sink.RenderPasses()[0]; RenderPass 177 cc/layers/render_surface_unittest.cc EXPECT_EQ(RenderPass::Id(2, 0), pass->id); RenderPass 22 cc/output/delegated_frame_data.h ScopedPtrVector<RenderPass> render_pass_list; RenderPass 118 cc/output/delegating_renderer.cc RenderPass* render_pass = out_data.render_pass_list.at(i); RenderPass 101 cc/output/delegating_renderer_unittest.cc RenderPass::Id(2, 1), RenderPass 105 cc/output/delegating_renderer_unittest.cc host_impl->resource_provider(), RenderPass::Id(0, 0)); RenderPass 109 cc/output/delegating_renderer_unittest.cc RenderPass::Id(1, 1), RenderPass 156 cc/output/direct_renderer.cc base::hash_map<RenderPass::Id, gfx::Size> render_passes_in_frame; RenderPass 158 cc/output/direct_renderer.cc render_passes_in_frame.insert(std::pair<RenderPass::Id, gfx::Size>( RenderPass 162 cc/output/direct_renderer.cc std::vector<RenderPass::Id> passes_to_delete; RenderPass 163 cc/output/direct_renderer.cc base::ScopedPtrHashMap<RenderPass::Id, ScopedResource>::const_iterator RenderPass 168 cc/output/direct_renderer.cc base::hash_map<RenderPass::Id, gfx::Size>::const_iterator it = RenderPass 210 cc/output/direct_renderer.cc const RenderPass* root_render_pass = render_passes_in_draw_order->back(); RenderPass 237 cc/output/direct_renderer.cc RenderPass* pass = render_passes_in_draw_order->at(i); RenderPass 339 cc/output/direct_renderer.cc const RenderPass* render_pass) { RenderPass 397 cc/output/direct_renderer.cc const RenderPass* render_pass) { RenderPass 453 cc/output/direct_renderer.cc bool DirectRenderer::HasAllocatedResourcesForTesting(RenderPass::Id id) RenderPass 460 cc/output/direct_renderer.cc gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) { RenderPass 34 cc/output/direct_renderer.h virtual bool HasAllocatedResourcesForTesting(RenderPass::Id id) const RenderPass 47 cc/output/direct_renderer.h const RenderPass* root_render_pass; RenderPass 48 cc/output/direct_renderer.h const RenderPass* current_render_pass; RenderPass 95 cc/output/direct_renderer.h static gfx::Size RenderPassTextureSize(const RenderPass* render_pass); RenderPass 97 cc/output/direct_renderer.h void DrawRenderPass(DrawingFrame* frame, const RenderPass* render_pass); RenderPass 98 cc/output/direct_renderer.h bool UseRenderPass(DrawingFrame* frame, const RenderPass* render_pass); RenderPass 126 cc/output/direct_renderer.h base::ScopedPtrHashMap<RenderPass::Id, ScopedResource> render_pass_textures_; RenderPass 794 cc/output/gl_renderer.cc const RenderPass* target_render_pass = frame->current_render_pass; RenderPass 49 cc/output/gl_renderer_unittest.cc RenderPass* root_render_pass() { return render_passes_in_draw_order_.back(); } RenderPass 337 cc/output/gl_renderer_unittest.cc RenderPass::Id(1, 0), RenderPass 362 cc/output/gl_renderer_unittest.cc RenderPass::Id(1, 0), RenderPass 387 cc/output/gl_renderer_unittest.cc RenderPass::Id(1, 0), RenderPass 607 cc/output/gl_renderer_unittest.cc RenderPass::Id(1, 0), RenderPass 654 cc/output/gl_renderer_unittest.cc RenderPass::Id(1, 0), RenderPass 694 cc/output/gl_renderer_unittest.cc RenderPass::Id(1, 0), RenderPass 776 cc/output/gl_renderer_unittest.cc RenderPass::Id(1, 0), RenderPass 842 cc/output/gl_renderer_unittest.cc RenderPass::Id id(1, 1); RenderPass 846 cc/output/gl_renderer_unittest.cc RenderPass::Id(2, 1)); RenderPass 923 cc/output/gl_renderer_unittest.cc RenderPass::Id root_pass_id(1, 0); RenderPass 930 cc/output/gl_renderer_unittest.cc RenderPass::Id child_pass_id(2, 0); RenderPass 1016 cc/output/gl_renderer_unittest.cc RenderPass::Id grand_child_pass_id(3, 0); RenderPass 1025 cc/output/gl_renderer_unittest.cc RenderPass::Id child_pass_id(2, 0); RenderPass 1032 cc/output/gl_renderer_unittest.cc RenderPass::Id root_pass_id(1, 0); RenderPass 1113 cc/output/gl_renderer_unittest.cc RenderPass::Id root_pass_id(1, 0); RenderPass 1133 cc/output/gl_renderer_unittest.cc RenderPass::Id root_pass_id(1, 0); RenderPass 1154 cc/output/gl_renderer_unittest.cc RenderPass::Id root_pass_id(1, 0); RenderPass 1177 cc/output/gl_renderer_unittest.cc RenderPass::Id root_pass_id(1, 0); RenderPass 1198 cc/output/gl_renderer_unittest.cc RenderPass::Id root_pass_id(1, 0); RenderPass 1220 cc/output/gl_renderer_unittest.cc RenderPass::Id root_pass_id(1, 0); RenderPass 1302 cc/output/gl_renderer_unittest.cc RenderPass::Id root_pass_id(1, 0); RenderPass 1322 cc/output/gl_renderer_unittest.cc RenderPass::Id child_pass_id(2, 0); RenderPass 1325 cc/output/gl_renderer_unittest.cc RenderPass::Id root_pass_id(1, 0); RenderPass 1560 cc/output/gl_renderer_unittest.cc RenderPass::Id child_pass_id(2, 0); RenderPass 1564 cc/output/gl_renderer_unittest.cc RenderPass::Id root_pass_id(1, 0); RenderPass 1606 cc/output/gl_renderer_unittest.cc RenderPass::Id root_pass_id(1, 0); RenderPass 1686 cc/output/gl_renderer_unittest.cc RenderPass::Id render_pass_id(1, 0); RenderPass 28 cc/output/overlay_strategy_single_on_top.cc RenderPass* root_render_pass = render_passes_in_draw_order->back(); RenderPass 102 cc/output/overlay_unittest.cc scoped_ptr<RenderPass> CreateRenderPass() { RenderPass 103 cc/output/overlay_unittest.cc RenderPass::Id id(1, 0); RenderPass 107 cc/output/overlay_unittest.cc scoped_ptr<RenderPass> pass = RenderPass::Create(); RenderPass 171 cc/output/overlay_unittest.cc RenderPass* expected = expected_list[i]; RenderPass 172 cc/output/overlay_unittest.cc RenderPass* actual = actual_list[i]; RenderPass 251 cc/output/overlay_unittest.cc scoped_ptr<RenderPass> pass = CreateRenderPass(); RenderPass 273 cc/output/overlay_unittest.cc RenderPass* main_pass = pass_list.back(); RenderPass 288 cc/output/overlay_unittest.cc scoped_ptr<RenderPass> pass = CreateRenderPass(); RenderPass 298 cc/output/overlay_unittest.cc RenderPass::CopyAll(pass_list, &original_pass_list); RenderPass 308 cc/output/overlay_unittest.cc scoped_ptr<RenderPass> pass = CreateRenderPass(); RenderPass 323 cc/output/overlay_unittest.cc RenderPass::CopyAll(pass_list, &original_pass_list); RenderPass 337 cc/output/overlay_unittest.cc scoped_ptr<RenderPass> pass = CreateRenderPass(); RenderPass 352 cc/output/overlay_unittest.cc RenderPass::CopyAll(pass_list, &original_pass_list); RenderPass 364 cc/output/overlay_unittest.cc scoped_ptr<RenderPass> pass = CreateRenderPass(); RenderPass 379 cc/output/overlay_unittest.cc scoped_ptr<RenderPass> pass = CreateRenderPass(); RenderPass 394 cc/output/overlay_unittest.cc scoped_ptr<RenderPass> pass = CreateRenderPass(); RenderPass 409 cc/output/overlay_unittest.cc scoped_ptr<RenderPass> pass = CreateRenderPass(); RenderPass 424 cc/output/overlay_unittest.cc scoped_ptr<RenderPass> pass = CreateRenderPass(); RenderPass 439 cc/output/overlay_unittest.cc scoped_ptr<RenderPass> pass = CreateRenderPass(); RenderPass 548 cc/output/overlay_unittest.cc scoped_ptr<RenderPass> pass = CreateRenderPass(); RenderPass 587 cc/output/overlay_unittest.cc scoped_ptr<RenderPass> pass = CreateRenderPass(); RenderPass 620 cc/output/overlay_unittest.cc scoped_ptr<RenderPass> pass = CreateRenderPass(); RenderPass 9 cc/output/renderer.cc bool Renderer::HasAllocatedResourcesForTesting(RenderPass::Id id) const { RenderPass 56 cc/output/renderer.h virtual bool HasAllocatedResourcesForTesting(RenderPass::Id id) const; RenderPass 30 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> CreateTestRootRenderPass(RenderPass::Id id, RenderPass 32 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> pass = RenderPass::Create(); RenderPass 40 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> CreateTestRenderPass( RenderPass 41 cc/output/renderer_pixeltest.cc RenderPass::Id id, RenderPass 44 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> pass = RenderPass::Create(); RenderPass 93 cc/output/renderer_pixeltest.cc RenderPass::Id pass_id) { RenderPass 205 cc/output/renderer_pixeltest.cc RenderPass::Id id(1, 1); RenderPass 206 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect); RenderPass 230 cc/output/renderer_pixeltest.cc RenderPass::Id child_id(2, 1); RenderPass 231 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> child_pass = RenderPass 242 cc/output/renderer_pixeltest.cc RenderPass::Id root_id(1, 1); RenderPass 243 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> root_pass = RenderPass 255 cc/output/renderer_pixeltest.cc RenderPass* child_pass_ptr = child_pass.get(); RenderPass 272 cc/output/renderer_pixeltest.cc RenderPass::Id id(1, 1); RenderPass 273 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect); RenderPass 304 cc/output/renderer_pixeltest.cc RenderPass::Id id(1, 1); RenderPass 305 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect); RenderPass 340 cc/output/renderer_pixeltest.cc RenderPass::Id id(1, 1); RenderPass 341 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect); RenderPass 373 cc/output/renderer_pixeltest.cc RenderPass::Id id(1, 1); RenderPass 374 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect); RenderPass 508 cc/output/renderer_pixeltest.cc RenderPass::Id id(1, 1); RenderPass 509 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect); RenderPass 535 cc/output/renderer_pixeltest.cc RenderPass::Id id(1, 1); RenderPass 536 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect); RenderPass 563 cc/output/renderer_pixeltest.cc RenderPass::Id id(1, 1); RenderPass 564 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect); RenderPass 595 cc/output/renderer_pixeltest.cc RenderPass::Id id(1, 1); RenderPass 596 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect); RenderPass 627 cc/output/renderer_pixeltest.cc RenderPass::Id root_pass_id(1, 1); RenderPass 628 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> root_pass = RenderPass 631 cc/output/renderer_pixeltest.cc RenderPass::Id child_pass_id(2, 2); RenderPass 634 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> child_pass = RenderPass 724 cc/output/renderer_pixeltest.cc RenderPass::Id root_pass_id(1, 1); RenderPass 725 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> root_pass = RenderPass 728 cc/output/renderer_pixeltest.cc RenderPass::Id child_pass_id(2, 2); RenderPass 731 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> child_pass = RenderPass 799 cc/output/renderer_pixeltest.cc RenderPass::Id root_pass_id(1, 1); RenderPass 800 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> root_pass = RenderPass 803 cc/output/renderer_pixeltest.cc RenderPass::Id child_pass_id(2, 2); RenderPass 806 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> child_pass = RenderPass 875 cc/output/renderer_pixeltest.cc RenderPass::Id root_pass_id(1, 1); RenderPass 876 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> root_pass = RenderPass 879 cc/output/renderer_pixeltest.cc RenderPass::Id child_pass_id(2, 2); RenderPass 882 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> child_pass = RenderPass 975 cc/output/renderer_pixeltest.cc RenderPass::Id root_pass_id(1, 1); RenderPass 976 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> root_pass = RenderPass 979 cc/output/renderer_pixeltest.cc RenderPass::Id child_pass_id(2, 2); RenderPass 982 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> child_pass = RenderPass 1029 cc/output/renderer_pixeltest.cc RenderPass::Id root_pass_id(1, 1); RenderPass 1030 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> root_pass = RenderPass 1033 cc/output/renderer_pixeltest.cc RenderPass::Id child_pass_id(2, 2); RenderPass 1036 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> child_pass = RenderPass 1098 cc/output/renderer_pixeltest.cc RenderPass::Id root_pass_id(1, 1); RenderPass 1099 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> root_pass = RenderPass 1104 cc/output/renderer_pixeltest.cc RenderPass::Id child_pass_id(2, 2); RenderPass 1106 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> child_pass = RenderPass 1207 cc/output/renderer_pixeltest.cc RenderPass::Id root_id(1, 1); RenderPass 1208 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> root_pass = RenderPass 1214 cc/output/renderer_pixeltest.cc RenderPass::Id filter_pass_id(2, 1); RenderPass 1216 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> filter_pass = RenderPass 1385 cc/output/renderer_pixeltest.cc RenderPass::Id id(1, 1); RenderPass 1386 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect); RenderPass 1409 cc/output/renderer_pixeltest.cc RenderPass::Id id(1, 1); RenderPass 1410 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect); RenderPass 1434 cc/output/renderer_pixeltest.cc RenderPass::Id root_pass_id(1, 1); RenderPass 1435 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> root_pass = RenderPass 1439 cc/output/renderer_pixeltest.cc RenderPass::Id child_pass_id(2, 2); RenderPass 1442 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> child_pass = RenderPass 1482 cc/output/renderer_pixeltest.cc RenderPass::Id id(1, 1); RenderPass 1483 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect); RenderPass 1503 cc/output/renderer_pixeltest.cc RenderPass::Id id(1, 1); RenderPass 1504 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect); RenderPass 1550 cc/output/renderer_pixeltest.cc RenderPass::Id id(1, 1); RenderPass 1552 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> pass = RenderPass 1603 cc/output/renderer_pixeltest.cc RenderPass::Id id(1, 1); RenderPass 1605 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> pass = RenderPass 1643 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> pass = RenderPass 1644 cc/output/renderer_pixeltest.cc CreateTestRootRenderPass(RenderPass::Id(1, 1), rect); RenderPass 1688 cc/output/renderer_pixeltest.cc RenderPass::Id id(1, 1); RenderPass 1690 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> pass = RenderPass 1772 cc/output/renderer_pixeltest.cc RenderPass::Id id(1, 1); RenderPass 1774 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> pass = RenderPass 1864 cc/output/renderer_pixeltest.cc RenderPass::Id id(1, 1); RenderPass 1866 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> pass = RenderPass 1922 cc/output/renderer_pixeltest.cc RenderPass::Id id(1, 1); RenderPass 1924 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> pass = RenderPass 2076 cc/output/renderer_pixeltest.cc RenderPass::Id id(1, 1); RenderPass 2077 cc/output/renderer_pixeltest.cc scoped_ptr<RenderPass> pass = CreateTestRootRenderPass(id, rect); RenderPass 78 cc/output/software_renderer_unittest.cc RenderPass::Id root_render_pass_id = RenderPass::Id(1, 1); RenderPass 93 cc/output/software_renderer_unittest.cc list.push_back(root_render_pass.PassAs<RenderPass>()); RenderPass 171 cc/output/software_renderer_unittest.cc RenderPass::Id root_render_pass_id = RenderPass::Id(1, 1); RenderPass 197 cc/output/software_renderer_unittest.cc list.push_back(root_render_pass.PassAs<RenderPass>()); RenderPass 261 cc/output/software_renderer_unittest.cc RenderPass::Id root_render_pass_id = RenderPass::Id(1, 1); RenderPass 278 cc/output/software_renderer_unittest.cc list.push_back(root_render_pass.PassAs<RenderPass>()); RenderPass 331 cc/output/software_renderer_unittest.cc RenderPass::Id root_clear_pass_id(1, 0); RenderPass 355 cc/output/software_renderer_unittest.cc RenderPass::Id root_smaller_pass_id(2, 0); RenderPass 395 cc/output/software_renderer_unittest.cc RenderPass::Id smaller_pass_id(2, 1); RenderPass 401 cc/output/software_renderer_unittest.cc RenderPass::Id root_clear_pass_id(1, 0); RenderPass 394 cc/quads/draw_quad_unittest.cc RenderPass::Id render_pass_id(22, 64); RenderPass 405 cc/quads/draw_quad_unittest.cc RenderPass::Id copied_render_pass_id(235, 11); RenderPass 735 cc/quads/draw_quad_unittest.cc RenderPass::Id render_pass_id(22, 64); RenderPass 746 cc/quads/draw_quad_unittest.cc RenderPass::Id copied_render_pass_id(235, 11); RenderPass 22 cc/quads/render_pass.cc void* RenderPass::Id::AsTracingId() const { RenderPass 28 cc/quads/render_pass.cc scoped_ptr<RenderPass> RenderPass::Create() { RenderPass 29 cc/quads/render_pass.cc return make_scoped_ptr(new RenderPass()); RenderPass 32 cc/quads/render_pass.cc scoped_ptr<RenderPass> RenderPass::Create(size_t num_layers) { RenderPass 33 cc/quads/render_pass.cc return make_scoped_ptr(new RenderPass(num_layers)); RenderPass 36 cc/quads/render_pass.cc RenderPass::RenderPass() : id(Id(-1, -1)), has_transparent_background(true) { RenderPass 41 cc/quads/render_pass.cc RenderPass::RenderPass(size_t num_layers) RenderPass 49 cc/quads/render_pass.cc RenderPass::~RenderPass() { RenderPass 55 cc/quads/render_pass.cc scoped_ptr<RenderPass> RenderPass::Copy(Id new_id) const { RenderPass 56 cc/quads/render_pass.cc scoped_ptr<RenderPass> copy_pass(Create()); RenderPass 66 cc/quads/render_pass.cc void RenderPass::CopyAll(const ScopedPtrVector<RenderPass>& in, RenderPass 67 cc/quads/render_pass.cc ScopedPtrVector<RenderPass>* out) { RenderPass 69 cc/quads/render_pass.cc RenderPass* source = in[i]; RenderPass 75 cc/quads/render_pass.cc scoped_ptr<RenderPass> copy_pass(Create()); RenderPass 111 cc/quads/render_pass.cc void RenderPass::SetNew(Id id, RenderPass 127 cc/quads/render_pass.cc void RenderPass::SetAll(Id id, RenderPass 145 cc/quads/render_pass.cc scoped_ptr<base::Value> RenderPass::AsValue() const { RenderPass 44 cc/quads/render_pass.h class CC_EXPORT RenderPass { RenderPass 65 cc/quads/render_pass.h ~RenderPass(); RenderPass 67 cc/quads/render_pass.h static scoped_ptr<RenderPass> Create(); RenderPass 68 cc/quads/render_pass.h static scoped_ptr<RenderPass> Create(size_t num_layers); RenderPass 72 cc/quads/render_pass.h scoped_ptr<RenderPass> Copy(Id new_id) const; RenderPass 75 cc/quads/render_pass.h static void CopyAll(const ScopedPtrVector<RenderPass>& in, RenderPass 76 cc/quads/render_pass.h ScopedPtrVector<RenderPass>* out); RenderPass 115 cc/quads/render_pass.h explicit RenderPass(size_t num_layers); RenderPass 116 cc/quads/render_pass.h RenderPass(); RenderPass 119 cc/quads/render_pass.h DISALLOW_COPY_AND_ASSIGN(RenderPass); RenderPass 126 cc/quads/render_pass.h inline size_t hash_value(const cc::RenderPass::Id& key) { RenderPass 131 cc/quads/render_pass.h struct hash<cc::RenderPass::Id> { RenderPass 132 cc/quads/render_pass.h size_t operator()(cc::RenderPass::Id key) const { RenderPass 142 cc/quads/render_pass.h typedef ScopedPtrVector<RenderPass> RenderPassList; RenderPass 143 cc/quads/render_pass.h typedef base::hash_map<RenderPass::Id, RenderPass*> RenderPassIdHashMap; RenderPass 15 cc/quads/render_pass_draw_quad.cc : render_pass_id(RenderPass::Id(-1, -1)), RenderPass 29 cc/quads/render_pass_draw_quad.cc RenderPass::Id copied_render_pass_id) const { RenderPass 41 cc/quads/render_pass_draw_quad.cc RenderPass::Id render_pass_id, RenderPass 65 cc/quads/render_pass_draw_quad.cc RenderPass::Id render_pass_id, RenderPass 26 cc/quads/render_pass_draw_quad.h RenderPass::Id render_pass_id, RenderPass 39 cc/quads/render_pass_draw_quad.h RenderPass::Id render_pass_id, RenderPass 49 cc/quads/render_pass_draw_quad.h RenderPass::Id copied_render_pass_id) const; RenderPass 51 cc/quads/render_pass_draw_quad.h RenderPass::Id render_pass_id; RenderPass 26 cc/quads/render_pass_unittest.cc RenderPass::Id id; RenderPass 40 cc/quads/render_pass_unittest.cc RenderPass* expected = expected_list[i]; RenderPass 41 cc/quads/render_pass_unittest.cc RenderPass* actual = actual_list[i]; RenderPass 66 cc/quads/render_pass_unittest.cc RenderPass::Id id(3, 2); RenderPass 98 cc/quads/render_pass_unittest.cc RenderPass::Id new_id(63, 4); RenderPass 100 cc/quads/render_pass_unittest.cc scoped_ptr<RenderPass> copy = pass->Copy(new_id); RenderPass 112 cc/quads/render_pass_unittest.cc EXPECT_EQ(sizeof(RenderPassSize), sizeof(RenderPass)); RenderPass 118 cc/quads/render_pass_unittest.cc RenderPass::Id id(3, 2); RenderPass 187 cc/quads/render_pass_unittest.cc RenderPass::Id contrib_id(4, 1); RenderPass 233 cc/quads/render_pass_unittest.cc pass_list.push_back(pass.PassAs<RenderPass>()); RenderPass 234 cc/quads/render_pass_unittest.cc pass_list.push_back(contrib.PassAs<RenderPass>()); RenderPass 238 cc/quads/render_pass_unittest.cc RenderPass::CopyAll(pass_list, ©_list); RenderPass 246 cc/quads/render_pass_unittest.cc RenderPass::Id id(3, 2); RenderPass 320 cc/quads/render_pass_unittest.cc pass_list.push_back(pass.PassAs<RenderPass>()); RenderPass 324 cc/quads/render_pass_unittest.cc RenderPass::CopyAll(pass_list, ©_list); RenderPass 44 cc/surfaces/surface_aggregator.cc void AddKnownPass(RenderPass::Id id) { RenderPass 50 cc/surfaces/surface_aggregator.cc RenderPass::Id Remap(RenderPass::Id id) { RenderPass 52 cc/surfaces/surface_aggregator.cc return RenderPass::Id(surface_id_, id_to_index_map_[id]); RenderPass 56 cc/surfaces/surface_aggregator.cc base::hash_map<RenderPass::Id, int> id_to_index_map_; RenderPass 63 cc/surfaces/surface_aggregator.cc RenderPass::Id SurfaceAggregator::RemapPassId( RenderPass 64 cc/surfaces/surface_aggregator.cc RenderPass::Id surface_local_pass_id, RenderPass 76 cc/surfaces/surface_aggregator.cc RenderPass* dest_pass) { RenderPass 90 cc/surfaces/surface_aggregator.cc const RenderPass& source = *referenced_passes[j]; RenderPass 92 cc/surfaces/surface_aggregator.cc scoped_ptr<RenderPass> copy_pass(RenderPass::Create()); RenderPass 94 cc/surfaces/surface_aggregator.cc RenderPass::Id remapped_pass_id = RemapPassId(source.id, surface_id); RenderPass 120 cc/surfaces/surface_aggregator.cc const RenderPass& last_pass = *referenced_data->render_pass_list.back(); RenderPass 153 cc/surfaces/surface_aggregator.cc RenderPass* dest_pass, RenderPass 178 cc/surfaces/surface_aggregator.cc RenderPass::Id original_pass_id = pass_quad->render_pass_id; RenderPass 179 cc/surfaces/surface_aggregator.cc RenderPass::Id remapped_pass_id = RenderPass 196 cc/surfaces/surface_aggregator.cc const RenderPass& source = *source_pass_list[i]; RenderPass 198 cc/surfaces/surface_aggregator.cc scoped_ptr<RenderPass> copy_pass(RenderPass::Create()); RenderPass 200 cc/surfaces/surface_aggregator.cc RenderPass::Id remapped_pass_id = RemapPassId(source.id, surface_id); RenderPass 31 cc/surfaces/surface_aggregator.h RenderPass::Id RemapPassId(RenderPass::Id surface_local_pass_id, RenderPass 35 cc/surfaces/surface_aggregator.h RenderPass* dest_pass); RenderPass 42 cc/surfaces/surface_aggregator.h RenderPass* dest_pass, RenderPass 56 cc/surfaces/surface_aggregator_test_helpers.cc RenderPass::Id render_pass_id) { RenderPass 130 cc/surfaces/surface_aggregator_test_helpers.cc void TestPassMatchesExpectations(Pass expected_pass, RenderPass* pass) { RenderPass 145 cc/surfaces/surface_aggregator_test_helpers.cc RenderPass* pass = passes->at(i); RenderPass 163 cc/surfaces/surface_aggregator_test_helpers.cc void QueuePassAsFrame(scoped_ptr<RenderPass> pass, Surface* surface) { RenderPass 35 cc/surfaces/surface_aggregator_test_helpers.h static Quad RenderPassQuad(RenderPass::Id id) { RenderPass 48 cc/surfaces/surface_aggregator_test_helpers.h RenderPass::Id render_pass_id; RenderPass 59 cc/surfaces/surface_aggregator_test_helpers.h Pass(Quad* quads, size_t quad_count, RenderPass::Id id) RenderPass 66 cc/surfaces/surface_aggregator_test_helpers.h RenderPass::Id id; RenderPass 82 cc/surfaces/surface_aggregator_test_helpers.h void TestPassMatchesExpectations(Pass expected_pass, RenderPass* pass); RenderPass 90 cc/surfaces/surface_aggregator_test_helpers.h void QueuePassAsFrame(scoped_ptr<RenderPass> pass, Surface* surface); RenderPass 130 cc/surfaces/surface_aggregator_unittest.cc RenderPass::Id pass_ids[] = {RenderPass::Id(1, 1), RenderPass::Id(1, 2), RenderPass 131 cc/surfaces/surface_aggregator_unittest.cc RenderPass::Id(1, 3)}; RenderPass 167 cc/surfaces/surface_aggregator_unittest.cc RenderPass::Id actual_pass_ids[] = { RenderPass 353 cc/surfaces/surface_aggregator_unittest.cc RenderPass::Id child_pass_id[] = {RenderPass::Id(1, 1), RenderPass::Id(1, 2)}; RenderPass 363 cc/surfaces/surface_aggregator_unittest.cc RenderPass::Id parent_pass_id[] = {RenderPass::Id(2, 1), RenderPass 364 cc/surfaces/surface_aggregator_unittest.cc RenderPass::Id(1, 2)}; RenderPass 384 cc/surfaces/surface_aggregator_unittest.cc RenderPass::Id actual_pass_ids[] = {aggregated_pass_list[0]->id, RenderPass 410 cc/surfaces/surface_aggregator_unittest.cc RenderPass* pass, RenderPass 479 cc/surfaces/surface_aggregator_unittest.cc RenderPass::Id pass_id(1, 1); RenderPass 481 cc/surfaces/surface_aggregator_unittest.cc scoped_ptr<RenderPass> grandchild_pass = RenderPass::Create(); RenderPass 493 cc/surfaces/surface_aggregator_unittest.cc scoped_ptr<RenderPass> child_one_pass = RenderPass::Create(); RenderPass 512 cc/surfaces/surface_aggregator_unittest.cc scoped_ptr<RenderPass> child_two_pass = RenderPass::Create(); RenderPass 519 cc/surfaces/surface_aggregator_unittest.cc scoped_ptr<RenderPass> root_pass = RenderPass::Create(); RenderPass 584 cc/surfaces/surface_aggregator_unittest.cc RenderPass::Id child_pass_id[] = {RenderPass::Id(1, 1), RenderPass::Id(1, 2)}; RenderPass 598 cc/surfaces/surface_aggregator_unittest.cc RenderPass* child_nonroot_pass = child_pass_list.at(0u); RenderPass 604 cc/surfaces/surface_aggregator_unittest.cc RenderPass* child_root_pass = child_pass_list.at(1u); RenderPass 49 cc/surfaces/surfaces_pixeltest.cc RenderPass::Id id(1, 1); RenderPass 50 cc/surfaces/surfaces_pixeltest.cc scoped_ptr<RenderPass> pass = RenderPass::Create(); RenderPass 96 cc/surfaces/surfaces_pixeltest.cc RenderPass::Id id(1, 1); RenderPass 97 cc/surfaces/surfaces_pixeltest.cc scoped_ptr<RenderPass> pass = RenderPass::Create(); RenderPass 130 cc/surfaces/surfaces_pixeltest.cc RenderPass::Id id(1, 1); RenderPass 131 cc/surfaces/surfaces_pixeltest.cc scoped_ptr<RenderPass> pass = RenderPass::Create(); RenderPass 186 cc/surfaces/surfaces_pixeltest.cc RenderPass::Id id(1, 1); RenderPass 187 cc/surfaces/surfaces_pixeltest.cc scoped_ptr<RenderPass> pass = RenderPass::Create(); RenderPass 223 cc/surfaces/surfaces_pixeltest.cc RenderPass::Id id(1, 1); RenderPass 224 cc/surfaces/surfaces_pixeltest.cc scoped_ptr<RenderPass> pass = RenderPass::Create(); RenderPass 260 cc/surfaces/surfaces_pixeltest.cc RenderPass::Id id(1, 1); RenderPass 261 cc/surfaces/surfaces_pixeltest.cc scoped_ptr<RenderPass> pass = RenderPass::Create(); RenderPass 52 cc/test/fake_delegated_renderer_layer_impl.cc ScopedPtrVector<RenderPass>* pass_list) { RenderPass 61 cc/test/fake_delegated_renderer_layer_impl.cc RenderPass* pass = delegated_frame->render_pass_list[i]; RenderPass 24 cc/test/fake_delegated_renderer_layer_impl.h const ScopedPtrVector<RenderPass>& RenderPassesInDrawOrder() const { RenderPass 29 cc/test/fake_delegated_renderer_layer_impl.h void SetFrameDataForRenderPasses(ScopedPtrVector<RenderPass>* pass_list); RenderPass 131 cc/test/layer_test_common.cc const RenderPass::Id& id, RenderPass 150 cc/test/layer_test_common.cc RenderPass::Id id(1, 1); RenderPass 84 cc/test/layer_test_common.h const RenderPass::Id& id, RenderPass 51 cc/test/pixel_test.cc RenderPass* target, RenderPass 43 cc/test/pixel_test.h RenderPass* target, RenderPass 32 cc/test/render_pass_test_common.cc RenderPass::Id child_pass) { RenderPass 16 cc/test/render_pass_test_common.h class TestRenderPass : public RenderPass { RenderPass 26 cc/test/render_pass_test_common.h RenderPass::Id child_pass); RenderPass 29 cc/test/render_pass_test_common.h TestRenderPass() : RenderPass() {} RenderPass 21 cc/test/render_pass_test_utils.cc RenderPass::Id id, RenderPass 27 cc/test/render_pass_test_utils.cc pass_list->push_back(pass.PassAs<RenderPass>()); RenderPass 28 cc/test/render_pass_test_utils.h RenderPass::Id id, RenderPass 542 cc/trees/layer_tree_host_impl.cc scoped_ptr<RenderPass> render_pass) { RenderPass 560 cc/trees/layer_tree_host_impl.cc RenderPass* target_render_pass, RenderPass 574 cc/trees/layer_tree_host_impl.cc RenderPass* target_render_pass, RenderPass 576 cc/trees/layer_tree_host_impl.cc const RenderPass* contributing_render_pass, RenderPass 606 cc/trees/layer_tree_host_impl.cc RenderPass* target_render_pass, RenderPass 756 cc/trees/layer_tree_host_impl.cc RenderPass* root_pass = frame->render_passes.back(); RenderPass 798 cc/trees/layer_tree_host_impl.cc RenderPass::Id target_render_pass_id = RenderPass 800 cc/trees/layer_tree_host_impl.cc RenderPass* target_render_pass = RenderPass 815 cc/trees/layer_tree_host_impl.cc RenderPass::Id contributing_render_pass_id = RenderPass 817 cc/trees/layer_tree_host_impl.cc RenderPass* contributing_render_pass = RenderPass 835 cc/trees/layer_tree_host_impl.cc RenderPass::Id contributing_render_pass_id = RenderPass 839 cc/trees/layer_tree_host_impl.cc RenderPass* render_pass = RenderPass 967 cc/trees/layer_tree_host_impl.cc static inline RenderPass* FindRenderPassById( RenderPass 968 cc/trees/layer_tree_host_impl.cc RenderPass::Id render_pass_id, RenderPass 975 cc/trees/layer_tree_host_impl.cc static void RemoveRenderPassesRecursive(RenderPass::Id remove_render_pass_id, RenderPass 977 cc/trees/layer_tree_host_impl.cc RenderPass* remove_render_pass = RenderPass 990 cc/trees/layer_tree_host_impl.cc scoped_ptr<RenderPass> removed_pass = render_passes.take(to_remove); RenderPass 1005 cc/trees/layer_tree_host_impl.cc RenderPass::Id next_remove_render_pass_id = RenderPass 1013 cc/trees/layer_tree_host_impl.cc const RenderPass* render_pass = RenderPass 1029 cc/trees/layer_tree_host_impl.cc const RenderPass* contributing_pass = FindRenderPassById( RenderPass 1049 cc/trees/layer_tree_host_impl.cc const RenderPass* current_pass = frame->render_passes[it]; RenderPass 162 cc/trees/layer_tree_host_impl.h virtual void AppendRenderPass(scoped_ptr<RenderPass> render_pass) OVERRIDE; RenderPass 4519 cc/trees/layer_tree_host_impl_unittest.cc const RenderPass* root_render_pass = frame.render_passes.back(); RenderPass 1959 cc/trees/layer_tree_host_unittest.cc RenderPass::Id surface1_render_pass_id = host_impl->active_tree() RenderPass 1964 cc/trees/layer_tree_host_unittest.cc RenderPass::Id surface2_render_pass_id = host_impl->active_tree() RenderPass 953 cc/trees/layer_tree_host_unittest_context.cc RenderPass::Id(2, 1), RenderPass 959 cc/trees/layer_tree_host_unittest_context.cc pass->SetNew(RenderPass::Id(1, 1), RenderPass 964 cc/trees/layer_tree_host_unittest_context.cc RenderPass::Id(2, 1)); RenderPass 966 cc/trees/layer_tree_host_unittest_context.cc frame_data->render_pass_list.push_back(pass_for_quad.PassAs<RenderPass>()); RenderPass 967 cc/trees/layer_tree_host_unittest_context.cc frame_data->render_pass_list.push_back(pass.PassAs<RenderPass>()); RenderPass 82 cc/trees/layer_tree_host_unittest_delegated.cc scoped_ptr<RenderPass> root_pass(RenderPass::Create()); RenderPass 83 cc/trees/layer_tree_host_unittest_delegated.cc root_pass->SetNew(RenderPass::Id(1, 1), RenderPass 96 cc/trees/layer_tree_host_unittest_delegated.cc scoped_ptr<RenderPass> root_pass(RenderPass::Create()); RenderPass 97 cc/trees/layer_tree_host_unittest_delegated.cc root_pass->SetNew(RenderPass::Id(1, 1), RenderPass 170 cc/trees/layer_tree_host_unittest_delegated.cc RenderPass::Id id, RenderPass 178 cc/trees/layer_tree_host_unittest_delegated.cc scoped_ptr<RenderPass> pass(RenderPass::Create()); RenderPass 272 cc/trees/layer_tree_host_unittest_delegated.cc RenderPass* root_pass = frame_data->render_pass_list.back(); RenderPass 503 cc/trees/layer_tree_host_unittest_delegated.cc RenderPass::Id(2, 1), RenderPass 534 cc/trees/layer_tree_host_unittest_delegated.cc RenderPass::Id(2, 1), RenderPass 567 cc/trees/layer_tree_host_unittest_delegated.cc RenderPass::Id(2, 1), RenderPass 1174 cc/trees/layer_tree_host_unittest_delegated.cc const RenderPass* pass = delegated_impl->RenderPassesInDrawOrder()[0]; RenderPass 1289 cc/trees/layer_tree_host_unittest_delegated.cc const RenderPass* pass = delegated_impl->RenderPassesInDrawOrder()[0]; RenderPass 1412 cc/trees/layer_tree_host_unittest_delegated.cc const RenderPass* pass = delegated_impl->RenderPassesInDrawOrder()[0]; RenderPass 1434 cc/trees/layer_tree_host_unittest_delegated.cc const RenderPass* pass = delegated_impl->RenderPassesInDrawOrder()[0]; RenderPass 1452 cc/trees/layer_tree_host_unittest_delegated.cc const RenderPass* pass = delegated_impl->RenderPassesInDrawOrder()[0]; RenderPass 662 cc/trees/quad_culler_unittest.cc RenderPass::Id(10, 10), RenderPass 674 cc/trees/quad_culler_unittest.cc RenderPass::Id(10, 10), RenderPass 737 cc/trees/quad_culler_unittest.cc RenderPass::Id(10, 10), RenderPass 749 cc/trees/quad_culler_unittest.cc RenderPass::Id(10, 10), RenderPass 817 content/browser/renderer_host/render_widget_host_view_android.cc cc::RenderPass* root_pass = RenderPass 1440 content/browser/renderer_host/render_widget_host_view_aura.cc cc::RenderPass* root_pass = frame_data->render_pass_list.back(); RenderPass 1468 content/browser/renderer_host/render_widget_host_view_aura.cc cc::RenderPass* root_pass = frame_data->render_pass_list.back(); RenderPass 886 content/browser/renderer_host/render_widget_host_view_aura_unittest.cc scoped_ptr<cc::RenderPass> pass = cc::RenderPass::Create(); RenderPass 887 content/browser/renderer_host/render_widget_host_view_aura_unittest.cc pass->SetNew(cc::RenderPass::Id(1, 1), RenderPass 286 content/common/cc_messages.cc void ParamTraits<cc::RenderPass>::Write( RenderPass 379 content/common/cc_messages.cc static size_t ReserveSizeForRenderPassWrite(const cc::RenderPass& p) { RenderPass 380 content/common/cc_messages.cc size_t to_reserve = sizeof(cc::RenderPass); RenderPass 401 content/common/cc_messages.cc bool ParamTraits<cc::RenderPass>::Read( RenderPass 403 content/common/cc_messages.cc cc::RenderPass::Id id(-1, -1); RenderPass 513 content/common/cc_messages.cc void ParamTraits<cc::RenderPass>::Log( RenderPass 713 content/common/cc_messages.cc const cc::RenderPass* pass = p.render_pass_list[i]; RenderPass 735 content/common/cc_messages.cc scoped_ptr<cc::RenderPass> render_pass = cc::RenderPass::Create(); RenderPass 78 content/common/cc_messages.h struct CONTENT_EXPORT ParamTraits<cc::RenderPass> { RenderPass 79 content/common/cc_messages.h typedef cc::RenderPass param_type; RenderPass 135 content/common/cc_messages.h IPC_STRUCT_TRAITS_BEGIN(cc::RenderPass::Id) RenderPass 18 content/common/cc_messages_perftest.cc using cc::RenderPass; RenderPass 67 content/common/cc_messages_perftest.cc scoped_ptr<RenderPass> render_pass = RenderPass::Create(); RenderPass 85 content/common/cc_messages_perftest.cc scoped_ptr<RenderPass> render_pass = RenderPass::Create(); RenderPass 103 content/common/cc_messages_perftest.cc scoped_ptr<RenderPass> render_pass = RenderPass::Create(); RenderPass 121 content/common/cc_messages_perftest.cc scoped_ptr<RenderPass> render_pass = RenderPass::Create(); RenderPass 142 content/common/cc_messages_perftest.cc scoped_ptr<RenderPass> render_pass = RenderPass::Create(); RenderPass 30 content/common/cc_messages_unittest.cc using cc::RenderPass; RenderPass 50 content/common/cc_messages_unittest.cc void Compare(const RenderPass* a, const RenderPass* b) { RenderPass 256 content/common/cc_messages_unittest.cc RenderPass::Id arbitrary_id(10, 14); RenderPass 437 content/common/cc_messages_unittest.cc scoped_ptr<RenderPass> pass_in = RenderPass::Create(); RenderPass 458 content/common/cc_messages_unittest.cc scoped_ptr<RenderPass> pass_cmp = RenderPass::Create(); RenderPass 510 content/common/cc_messages_unittest.cc scoped_ptr<RenderPass> pass_out = frame_out.render_pass_list.take( RenderPass 535 content/common/cc_messages_unittest.cc scoped_ptr<RenderPass> pass_in = RenderPass::Create(); RenderPass 536 content/common/cc_messages_unittest.cc pass_in->SetAll(RenderPass::Id(1, 1), RenderPass 630 content/common/cc_messages_unittest.cc scoped_ptr<RenderPass> pass_out = RenderPass 678 content/common/cc_messages_unittest.cc scoped_ptr<RenderPass> renderpass_in = RenderPass::Create(); RenderPass 680 content/common/cc_messages_unittest.cc RenderPass::Id(1, 1), gfx::Rect(), gfx::Rect(), gfx::Transform()); RenderPass 453 content/renderer/child_frame_compositing_helper.cc cc::RenderPass* root_pass = frame_data->render_pass_list.back(); RenderPass 1357 ui/compositor/layer_unittest.cc scoped_ptr<cc::RenderPass> render_pass(cc::RenderPass::Create()); RenderPass 1358 ui/compositor/layer_unittest.cc render_pass->SetNew(cc::RenderPass::Id(1, 1),